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Folk Tale is a sandbox fantasy city-builder strategy game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall.
Release Date: May 30, 2013
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Learn more about Early Access.

What the developers say:

“Folk Tale is in early alpha development. Currently the game provides a self-contained mini-campaign tutorial with its own story offering 1-3 hours of play time to introduce the world of Folk Tale and some of the gameplay features. Following launch we've been busy rebuilding the game to become a sandbox aimed at offering a huge amount of replayability, as well as implementing community feedback. Patches now include the Sandbox Editor that we'll be using to develop playable sandbox content.

As a development driven by community, we’d love you to join us in the forums - where we are active daily - to share your feedback and ideas for what you’d like to see included in the game beyond our own vision. Throughout development we'll keep you updated with regular dev blogs posted both in Steam Announcements and at blog.gamesfoundry.com.

The discounted Early Access price includes immediate access to the early alpha, regular updates throughout development, the digital retail version of the game, and all maintenance patches thereafter.

Thanks for considering supporting the team by grabbing a copy during Early Access. We have big plans for Folk Tale and thanks to players just like you we have a fully funded full-time team of 9 dedicated to developing an amazing game. If you choose to buy during Early Access, you'll be contributing towards expanding the team and helping us as we strive to win the crown of best fantasy city-builder.”
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Buy Folk Tale

$19.99

Recent updates View all (28)

Folk Tale Dev Blog 22

April 19th, 2014



Today we're going to be taking a look at the Sandbox Player, accompanied by some of the composition work for the soundtrack. Not all the tracks used will make the OST, but are nice to listen to during longer videos.

We hoped to have the Patch 0.2.4 live by now, but at the eleventh hour as we were packaging and testing the patch to upload to Steam, we discovered a bug in the engine build we've been using. That bug was very quickly fixed by the engine developer. Unfortunately we now have to wait around 9-14 days for the next build to become available. You can track the latest status over on the Steam Forum.

For larger screenshots and more info, please visit http://blog.gamesfoundry.com/2014/04/folk-tale-dev-blog-22.html.

Sandbox Player

In the month since the last blog a lot has been added, and Sandbox is really starting to come together. For the first time we're able to "play" maps designed in the Sandbox Editor. I say "play" loosely at this stage, "mess around with systems" might be a more accurate description.



Construction is up and running, with several level one buildings and their associated professions available for Peasant training. Character's have unique faces, varying skin tones, and a few dodgy haircuts. Females are now fully trainable in all available professions. Lobbyists for the Campaign to Stop Female Peasants Being Used As Cannon-Fodder can lay down their protest billboards, as equal opportunities are finally with us.



To help get everyone started when Patch 0.2.4 arrives, we've published the Sandbox Player Guide on Steam, which we'll continue to update as development progresses.

City Walls

One of the most significant additions is the revised City Walls system, which can now traverse steep cliffs and rivers. Gatehouses, stairs, and tower siege defences are all in, but we'll leave those for you to uncover once the patch is published.



Hovering the mouse cursor over sections of wall and repeatedly hitting U on the keyboard simulates the impact of boulders from Goblin Trebuchet. Any idle Peasants will run to the wall and do their best to repair it before any larger enemies breach the walls.

Workshop and Engineer

The final profession for inclusion in Patch 0.3 ( we'll be adding more thereafter ) is the Engineer, capable of constructing ingenious traps and turrets in the fields around your village to help fend off any raiding parties. Engineers can be trained by building a Workshop.





LOD Models

Level of Detail models are a trick developers use to boost frame rate performance by reducing the complexity of 3D models as they move further away from the camera. We've now added in LOD models for all three tiers of building upgrades, and incorporated LOD into the character customization system. There's more work to do, for example on the terrain, but it's already starting to have an impact.

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Folk Tale Dev Blog 21

March 21st, 2014



Hey everyone. In this episode we take a look at how the Sandbox Player is shaping up, run through the Sandbox UI overhaul filling in some of the details of gameplay mechanics, before wrapping up with a review of new assets.

For larger screenshots and more info, please visit http://blog.gamesfoundry.com/2014/03/folk-tale-dev-blog-21.html.

Sandbox Player

The fixed build plots of the Tutorial are gone as promised, and free placement is in, providing precise control over the design of our village. We can freely move the building around; a green transparent cube means we're over a valid place for construction, while a red cube means we're too close to an obstruction. As you might expect we can also rotate buildings. We've also added a radius of influence, shown by the dotted circle surrounding the building ( see video ). Resources need to be located within this radius to be accessible by the building. Capturing multiple mines can result in a greater maximum output for the building.



Art Assets - UI

For Sandbox, we're overhauling the UI and adding new elements. As a multi-genre village builder RPG RTS, there's a lot of information to condense and optimize to reduce screen clutter, especially at lower screen resolutions. In fantasy 4X games you might be used to seeing resources on the top bar, for example wood, stone, and iron. We forecast how much time players would be spending in each genre, and the information they'd need immediately to hand. In village building for example, resource stock levels are important, but when you are out in the wilds with your Hero Party, they aren't. Taking into account the complex nature of the economy and number of resources, it wasn't feasible to pack them all into a static top bar ( we tried! ). So we're adding an expand/contract toggle to show a separate resources dialogue that if you choose you can leave open permanently should you wish.



We've taken the Special Abilities / Portrait UI from the bottom left of the Tutorial and condensed it further, adding in new features at the same time. Under Misc Controls & Info we've added an Aggressive/Defensive Toggle to exert greater control over your villagers, preventing them from charging into combat, and the Auto-AI Toggle to place special abilities under AI control. Hardcore players will want to turn this off and have full control of heroes, but for your first few sessions it's a helpful feature to reduce micro-management during battle.

We're also adding short cuts for Health and Power Potions providing direct access to your global inventory stocks during combat, making it faster to save your villagers from death.



The Character Sheet has been condensed by removing personal storage ( not required when you have global inventory ) and adding Resistances. There are also tabs for professions ( workers ) and special abilities ( heroes ).



As your Heroes level up, you can spend Ability Points on powering up their abilities in the order that you prefer. By level 20 you will have a fully powered hero.



With more economy buildings and resources added each month, the new Building Dialog provides control over each building and it's role in the economy. We're adding a second way of training Peasants in professions through the Worker Tab. You can now review a list of candidates and hire them into available vacancies. For players not wanting to micro-manage, Auto-Recruit can be set and will automatically hire from the pool of Peasants as they become available. Character Traits make Peasants more or less suitable for each profession.



The Production Tab crunches a number of stats and presents them in an easy to understand format. Worker Productivity is the average of how effective all the workers are, taking into account Profession Experience, Tool Bonuses ( Loot and Crafted Gear ), Traits, and overall Happiness.

Maximum Output is determined by how many sources of resource exist in the building's Influence Radius, and the current tier of the building.

Workbench Bonuses act as a multiplier to the Maximum Output, and can be obtained by installing Workbenches to the inside of each production building.

Actual Output is calculated by combining the three previous stats, and can be split between production ( producing more finished goods ) and research ( adds points to the research pool to be later spent on new technology ).



One of the recurring pieces of feedback we've received from the Tutorial is that finding your villagers can sometimes be tricky. To improve discoverability, we're implementing the Civics Dialog, a central view of all the activity going on in your village. From here you can view everything that's going on with your villagers, buildings and resources, allowing you to quickly identify any problem areas.



Art Assets - Characters

The Art Team have entered a period of polishing up leading up to Patch 0.3 ( a few more 0.2.x releases to come yet ), so a lot of production work is the boring stuff like adding physics colliders, navmeshes, and level of detail ( LOD ) models. That's not at all interesting for a blog, so instead we have the male and female Sandbox versions of the City Watch ( formerly Militia ), Monks and Stonecutters.







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Reviews

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

Notice

Folk Tale contains edgy humor that may be considered inappropriate for children or sensitive audiences.

About the Game

Folk Tale is a sandbox fantasy city-builder strategy game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother for a handful of coin. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Planned Features


Rich and varied gameplay including building your own impressive settlement and economy, defending your city from attack, exploring a rich and diverse world, raiding dungeons, and immersing yourself in the lives of your villagers as they become drawn into their own story lines;

Beautiful stylized graphics with voice-acted characters and fully animated quest/story cinematics;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Collect resources and loot corpses for ingredients to be used in crafting;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Endless hours of sandbox fun with random events within a dynamic story framework;

Multiple camera modes for a variety of play styles with massive zoom-in to enjoy the detail;

Supports different styles of play, from fast-paced war-mongering to slower city management.




PC System Requirements

    Minimum:
    • OS:Windows XP Service Pack 3, Windows Vista®, Windows 7, Windows 8
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:707 MB HD space
    • Sound:Windows compatible sound card
    Recommended:
    • OS:Windows Vista®, Windows 7, Windows 8
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:9.0c
    • Hard Drive:707 MB HD space
    • Sound:Windows compatible sound card

Mac System Requirements

    Minimum:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 512MB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets
    • Desktop Resolution:1280x720
    • Hard Drive:1252 MB HD space
    Recommended:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1252 MB HD space
Helpful customer reviews
334 of 406 people (82%) found this review helpful
72 products in account
5 reviews
19.8 hrs on record
Folk Tale has been available since the 30. May 2013, and since the release very little has changed aside from bugfixes and the addition of a savegame feature. In my opinion the game was released on Steam too early.
It has a very nice art style and the concept for it looks great - but the available playable content is very, very limited.

The plan is for this to be a sandbox experience type of game with stuff like building your own town, crafting, sieges, characters that gain experience and equip items that monsters on the map/in dungeons drop, and much more. Together with the overall graphical/sound quality of the game and the chosen theme, this would make for a great experience.

But only a tutorial for one of the races is available for now, and even though the developers are commited to communication and bugfixes, the available content does not warrant the purchase of the game at the time of writing this - 28 November 2013. There is also no set date for the release of new content to the game.

You can read blog posts and news about what the developers eventually plan to add to the game here:
http://blog.gamesfoundry.com/

Posted: November 28th, 2013
Was this review helpful? Yes No
144 of 180 people (80%) found this review helpful
92 products in account
3 reviews
4.1 hrs on record
The Idea and concept of this game made me interested in it, so I bought it. After almost 7 Months of having it, nothing changed. Now you can make your own maps, but nothing more. Really slow developement and I don't know if they just wanted to make money with early access! Don't buy this game!
Posted: January 15th, 2014
Was this review helpful? Yes No
146 of 192 people (76%) found this review helpful
163 products in account
6 reviews
3.6 hrs on record
The game shows significant promise and may be a wonderful title to play...eventually.

At this stage the game is more of a tech demo than anything else and not where you should place your early access "investment".
Posted: December 23rd, 2013
Was this review helpful? Yes No
70 of 90 people (78%) found this review helpful
208 products in account
3 reviews
2.8 hrs on record
Would not recommend this game to anyone, dev's are lazy and accomplished nothing in the year i had this early access game in my library.Tonnes of updates but you play the game, none of them are visable, save/load is bugged out. I don't see this game being completed and if it does get completed, it will be in another 3 years and all the players will be burntout of this crap the devs are pulling. Total waste of money.
Posted: January 23rd, 2014
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49 of 61 people (80%) found this review helpful
9 products in account
1 review
4.3 hrs on record
Do not buy this game. It is, as is stated, still under development. While it has the oppertunity to be a great game it is unfortunatly not, there is too much left undone. I do know that it takes a while to create a game, but this is taking far too long. I bought the game fairly early in development and saw it add a load and save feature as well as some bug fixes, but thats it, nothing more. Save your cash on this and don't buy Folk Tale.
Posted: November 29th, 2013
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