Folk Tale is a single-player fantasy village builder ARPG game. If you enjoyed Warcraft 3, The Settlers, Banished, The Guild 2, Majesty 2 or Black and White 2, we hope you'll like Folk Tale. Village building, economy, heroes, combat and adventuring with both campaign and sandbox play.
User reviews:
Mostly Positive (33 reviews) - 78% of the 33 user reviews in the last 30 days are positive.
Mixed (1,404 reviews) - 68% of the 1,404 user reviews for this game are positive.
Release Date: May 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Folk Tale is an Early Access game, meaning that is has been released while in development for players to contribute feedback and help drive the final game. Bugs should be expected, and content - while very playable - is incomplete and still being worked on.

Folk Tale has an established track record of monthly patches that include new mechanics, content, and bug fixes, and our community rate us as one of the most transparent and open developers in Early Access. If you want to invest your heart into a game and a team of developers who listens and more importantly responds, Folk Tale is for you.

We're in the Early Access program because your involvement matters. We believe it's the future of game development, and the best way to ensure we deliver a high quality bug free game that's fun to play.

For more information, please visit the Folk Tale Website.”

Approximately how long will this game be in Early Access?

“Folk Tale is expected to be complete at some point during 2016. That said, we love Folk Tale, and we may make it a living game that continues to evolve beyond what we had planned.”

How is the full version planned to differ from the Early Access version?

“To date, we've prioritized the village building, economy and RTS aspects of the game, and building all the tools that we need to create worlds. That is nearing completion, and much of the team have now moved over to working on the RPG adventuring side of the game. That work involves the addition of storyline, questing, exploration, heroes, factions, and special abilities.

Please feel free to take a closer look at the Development Roadmap.”

What is the current state of the Early Access version?

“The village building, economy and RTS aspects are maturing rapidly and provide plenty of challenge with three different sandbox maps (Grassland, Swamp and Snow) with varying degrees of difficulty., and 3 linked maps forming the start of the campaign. Editor tools are available for map creation - you can play your own maps and share them with the community in the forums - with plenty of kits and pieces available for world building. The amount of gameplay available is too broad to define, ranging from a few hours at one end of the spectrum, up to those with in excess of 1,000 hours.

For a good look at the current state of Folk Tale, please watch a recent Dev Hangout stream.”

Will the game be priced differently during and after Early Access?

“Yes. Our price plan was announced when we first launched in Early Access, and the RRP price has already risen once. It will rise once more shortly before launch.”

How are you planning on involving the Community in your development process?

“We've been in Early Access long enough to build a reputation for dedication to community engagement. You'll find us discussing posts and answering questions in the community forums on a daily basis. We also run a weekly or bi-monthly Dev Hangout live streams where the community can join us to share ideas and follow progress while we play the latest dev builds. And then there are the monthly dev blogs.”
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Recent updates View all (96)

June 26

Experimental (


The primary changes are the introduction of the world map into portal travel.

Where can I get it?
Experimental Build:

What's new?
Player: World fast travel is now enabled - when exiting a dungeon players are given the option of exiting to the connected map, or opening the world map to choose another location - designed to reduce travel times; please note the button on the top bar will be replaced
Player: Sharpen graphics setting is now disabled on all but ultra and custom profiles
Core: Tweaked audio system to make more advantage of Unity 5.x engine
Core: All audio files moved out of StreamingAssets folder including voice files
Maps: Campaign: Bandit Caves: Simplified main path through to reduce chance of players getting lost
Maps: Campaign: Bountiful Bog: Updated Grublin village and added Toadkin Palace (only accessible via Editor atm)
Maps: Campaign: Bonefinger’s Lair: After defeating Bonefinger, fog of war is revealed around the portal into the desecrated cathedral so the player can see where to go when clicking the quest location hint next to the quest name
Maps: Campaign: Shirebrook: City Watch reinforcements now delayed by 60 seconds
Maps: Campaign: Shirebrook: More quest location markers added to help guide players
Maps: Campaign: The Glade: Modified the city to reduce the windy roads and removed unnecessary doors
Maps: Campaign: The Glade: Added cutscene interlude to reveal corruption of Everbloom to provide context
Assets: Kits: Ice Palace: Detail textures updated
Assets: Kits: Ice Palace: Throne, more props added
Assets: Kits: Props/Kobold Props: Added palisade doors
Assets: Kits: Fishing: New kit added for docks, texturing is still WIP so has placeholders
Assets: Audio: Added spear and pitchfork impact sounds, updated frost magic and shock
Editor: Workbench: Added MinimapDecal node to add/remove markers on minimap based on object’s position
Editor: Workbench: Added TrapGrid node (designed to be used with Spike trap)
Editor: Workbench: Added RevealOnWorldMap node
Editor: UI: Checkbox added to portal inspector to toggle whether world map travel option is presented
Editor: UI: Updated navmesh tool icon states
Fix: Sometimes players couldn’t right click to equip items after a conversation with a reward had been visible
Fix: Sounds using the 'Shuffle' play mode were only shuffled after all sounds in the group had been played once
Fix: 'Affects navmesh' toggle wasn’t playing nicely with doors and similar objects
Fix: Entering glade, exiting, then re-entering would spawn another Willow and Spider
Fix: Willow and Lilith are now revived once their confrontation ends so they aren’t delivering dialogue standing
Fix: Fixed exception in Format node
Fix: Tutorial: Player couldn’t enter kobold mine until they pressed continue in the conversation dialog
Fix: Added missing minimap location marker referred to in Tutorial
Fix: Numerous exceptions in edge cases ranging from combat, inventory to changing character factions
Fix: Memory leak when villagers with procedurally generated meshes are destroyed
Fix: Player camera angle was changing after cutscenes
Fix: Resolved a number of campaign scripting loopholes
Fix: Some hero abilities had the wrong targets (e.g. Freya’s heal healing enemies)

Known Issues
When entering and exiting dungeons a lot, sometimes the fog of war will become impenetrable. To resolve this, please save your game, exit to the main menu, and load in the save. Please let us know in the forum if you experience this as we’ve not managed to recreate it during QA.

When entering Bonefinger’s Lair, sometimes grass from the previous map can be left over. It’s purely a visual glitch, and can be resolved for now by saving and loading.

Some minimap location markers are re-appearing after quests have been completed.

Developer Comments
We’ve moved the location of streaming audio assets which will make this patch larger than usual.

7 comments Read more

June 11

Experimental (


The primary changes are the ability to visualize the navmesh both in the Editor and in the player (very useful for level design), and the addition of the character activation animations system so that skeletons etc. can climb out of the ground when approached instead of standing around.

Where can I get it?
Experimental Build:

What's new?
Player: Reduced health and power recovery per unit of time by 50%
Player: Added tooltip messages when when trying to drag/drop inventory items in invalid ways
Player: Disabled tooltip scaling effect as it was hard to read quickly and looks bad at lower FPS
Player: Console: Added ‘navmesh’ command to toggle navmesh visualization on/off
Editor: Added navmesh visualization for level designers (3-state button added to toolbar)
Editor: Added activations system (see Skeletons to begin with)
Editor: Workbench: Added SetNameOf node to set character names
Editor: Workbench: Quest giver nodes now have an option to show a minimap blip and an arrow
Assets: Fixed Axe11 having a huge offset from its pivot point
Assets: Kits: Ice Palace enhancements
Assets: Kits: Human Interior enhancements
Assets: Audio: Updated Axe, Claw, Club, Hammer, Mace impact sounds
Assets: Animations: Added/Updated skeleton activation animations
Maps: Campaign: The Glade: Cleansing The Glade merged into The Girl In The Glade quest
Maps: Campaign: Bonefinger’s Lair: Added some skeleton activation animations
Maps: Campaign: Sandal Factory: Added some skeleton activation animations in one room
Maps: Campaign: Stinking Swamp: Goblin Village added (map is WIP and only accessible via Editor)
Fix: Character inventories were breaking after trying to move items between different spots on the character sheet
Fix: When searching for the Rotwold Antidote, if players entered and exited Bonefinger’s lair, they couldn’t get back in
Fix: Two chairs and a rug are hovering by a fireplace in the Drunken Hog tavern map
Fix: Faction storylines no longer overlap; entering either faction dungeon will ally the player with them
Fix: The sprinklers in The Glade now only highlight when on the relevant Withering Dead quest
Fix: It is no longer possible to enter the Bandit Caves until after Kenny’s return
Fix: It is no longer possible to enter the Glade without first completing the Bandit Caves
Fix: It is no longer possible to enter the Desecrated Cathedral without first completing the Bandit Caves
Fix: Added Cloth Armor to some occupations that could previously not equip it
Fix: Fixed happiness being set to +100 in rare circumstances (e.g when no villagers were in a world when it loaded)
Fix: Corrected a typo when repelling the gladefolk that said ‘Repel The Undead’
Fix: Party wasn’t standing in front of Mordrich at the conclusion of the Withering Dead campaign
Fix: Peasants no longer deliver more farmed goods than farmers
Fix: Game state now saved to ‘Auto Save’ when portalling between maps instead of creating separate save games
Fix: Various bugs with navmesh additions relating to scaling and rotation (affects level designers)
Fix: Items that are normally hidden are now visible as conversation rewards (e.g. crafting recipes)
Fix: AddAttributePoints node now makes sure health/power percentages are as large as before
Fix: Conversation nodes now always use the name and portrait from the character input if set
Fix: Stopped grass moving around significantly when the navmesh changes (e.g. when a building is placed)

Developer Comments
When viewing the navmesh in the editor, it might not always be up to date. Moving an object with a navmesh cut on it will force an update. Alternatively, save and reload the level. Where the navmesh appears to be more opaque, this usually means you have overlapping navmeshes which is bad and can lead to pathfinding issues.

When using the activation animations system, currently only the Skeleton prefabs in the Withering Dead character kit have animations, and the kobolds. We’ll be adding more in coming patches.

8 comments Read more
See all discussions

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"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

"Folk Tale is the game we always wanted...a sandbox citybuilder simulation with RPG elements blended in. Probably the best Greenlight game to date"
- Original Curators Group

About This Game

Folk Tale is a fantasy village builder ARPG game in which you lead a ragtag band of peasants in growing a thriving market town, while dastardly minions plot your downfall! Recruit heroes and head out into the wilds to fight back against evil. Or, you know, to get sweet sweet loot. Either or.

Players are comparing Folk Tale with Warcraft 3, The Settlers, Banished, The Guild 2, Majesty 2 and Black and White 2. Folk Tale is not a pure play role-playing game such as Pillars Of Eternity, and adopts more of a MOBA approach to hero abilities than a CRPG.

Planned Features

Please note not all features and content have been completed yet. For more information please visit the Development Roadmap on our website.

Build your own impressive settlement and economy chains;

Manage villager needs and happiness, tackling sickness and rebellion;

Defend your town from attack by manning palisades and stone walls, upgrading towers with siege defenses, and hiding traps to slow and wound the enemy;

Meet, recruit, and level-up heroes and special abilities;

Explore a rich and diverse world spanning multiple biomes, including exploring dungeons, with direct control of your villagers and heroes;

Immerse yourself in the lives of your villagers as they become drawn into their own story lines;

Research new technologies unlocking crafting recipes and economic bonuses;

Collect resources and loot corpses for new gear and ingredients to be used in crafting;

Beautiful stylized graphics with voice-acted characters;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Campaign and sandbox modes;

Endless hours of sandbox fun with random events;

Supports different styles of play, from fast-paced war-mongering to slower city management.

Get The Latest Dev News And Progress

Where to catch up on development:

Join in the dev hangout live streams for gameplay coverage and Editor tutorials:

Learn more about buildings, professions, and items in the website Game Guide:

System Requirements

Mac OS X
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GTX 460 / ATI Radeon HD 5850 or better*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:11
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card
    • OS:OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 1GB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    • OS:OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (33 reviews)
Mixed (1,404 reviews)
Recently Posted
J R R Coopieh
( 24.9 hrs on record )
Early Access Review
Posted: June 30
I bought this game a while ago and played a fair few hours on the Sandbox mode. I have to say that while sometimes gameplay can be buggy it's an absolute gem. The development team have done a wonderful job of mixing a civil builder with RPG elements, you'll actually give a ♥♥♥♥ about your town/villagers and heroes.

So far I've started let's playing the campaign on my youtube channel, thecoope550, and I love it. The humour is there, the story elements are there too. The only downside I've got with the game is that I haven't worked out how to build roads in the campaign mode yet, but I'm sure I will at some point.

The economy system is clever, and follows a logical path for example you can't make pies without meat and flour it's not too difficult to pick up but at the same time if you don't do things in a sensible and logical order then you're peasents will leave and you'll end up ♥♥♥♥ creek without a paddle. In short it's the best £15 I've spent and the game isn't even finished yet. If they even put in a multiplayer system where you choose either a hero or to lead a town it'll truely be somthing spectacular.

I've still got to test out the world editor but it's on my to-do list!

Thanks for reading!
Helpful? Yes No Funny
( 5.0 hrs on record )
Early Access Review
Posted: June 30
I would fully recommend this game to my friends. I brought it today and I will be playing much, much more of it. It's has a very different feel to many different games in the same category, yet it is so much fun.
Helpful? Yes No Funny
( 6.0 hrs on record )
Early Access Review
Posted: June 29
Just found this game. Great potential. I've been watching all the Dev Chats they made during development and checking up on the latest patches. If the editor can come through, which is looking pretty good already, then high replay value. Hoping the Devs stay with it and stay on target. I recommend giving it a chance.
Helpful? Yes No Funny
( 1.0 hrs on record )
Early Access Review
Posted: June 28
I initially held off on Folk Tale due to the mixed reviews of it in 'early' early access.

Today, Folk Tale is a great game that combines the best features of games like Settlers and Banished with the lite ARPGs like Fate and Torchlight.

I highly recommend it if you're into both genres.
Helpful? Yes No Funny
( 10.6 hrs on record )
Early Access Review
Posted: June 27
Love this game cant wait for the finished product =)
Helpful? Yes No Funny
( 6.0 hrs on record )
Early Access Review
Posted: June 27
buggy campaign.... after killing lilith there's no progress.... just stuck there
Helpful? Yes No Funny
( 4.7 hrs on record )
Early Access Review
Posted: June 27

+This game runs really well for an Early Access title

+The developers are involved and active. Impressive lot.

+The RPG and Strategy elements work so so so well together

+It is definitely a unique game. It has it all, from crafting, research and resources management to dungeon exploration and RPG elements

+An excellent sound track.

+It looks pretty!

+ It will scratch that settlers itch you all have ;)


- I wish the production chains were longer and a bit more complex. They are not too simple, but just not quite as complicated as I am use to from playing anno and other games.

- The maps (even in sandbox mode) are a bit too small for my liking. This has to change...

Over all it is very very fun.
Helpful? Yes No Funny
( 3.7 hrs on record )
Early Access Review
Posted: June 26
on its way to becoming something special
Helpful? Yes No Funny
( 7.9 hrs on record )
Early Access Review
Posted: June 25
Will be a really great game when it's finished. Very good right now.
Helpful? Yes No Funny
( 0.7 hrs on record )
Early Access Review
Posted: June 25
I started the game and a supply wagon was requested with no instruction on how to build it.

I discovered a mine full of bandits and wiped them out getting a lot of loot in the process but there was no challenge and the combat was quite dull. I got a second hero unit but only one can be selected at a time and the UI only let's you use the abilities of one character at a time which is poor for an RTS game.
I equipped all my units with new items from the mine then everyone left the village and took my items with them!

I got 3 new guards and 3 new villagers but no sooner had I assigned them all jobs and equipped them all again and made sure they were happy, they all decided to leave again at once!

Looks like this game is still not ready for release unfortunately.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 12 people (83%) found this review helpful
18.6 hrs on record
Early Access Review
Posted: June 11
This game has been in Early Acess for a long time, and the development is very slow.

This game not only has a great potential because of it`s rather original idea (a RPG and city management mix), but i`ve noticed a lot of good things in this game

First of all, there are many different models for the villagers (and i think you can create more?), and knowing the amount of roles in this game, each one providing different outfits for the villagers, is very impressive. It helps showing that even though the developers are slow, if they continue like this, this game will be very detailed and diversified.

But when it comes into the gameplay, it`s not really great. It`s everything but begginer friendly, and you will have to do a few tries to make your town survive.
The game also appears to have a lot of depth, but it`s unlikely that you will see all of it. not because there`s loads of it, like The Binding of Isaac, but because a lot of things arent implemented and the things that are are sometimes only possible to get in certain levels/modes or using cheats. Pretty annoying if you ask me.

The soundtrack is something in between alright and good. it`s not bad, but it isnt something you will remember.

Overall, i recommend it, but if you have other options, i`d sugest you to wait until the game is more developed
(Although i wouldnt count on that. 3 years have passed already)
Was this review helpful? Yes No Funny
14 of 22 people (64%) found this review helpful
Not Recommended
11.1 hrs on record
Early Access Review
Posted: June 23
So that was hmmm... quick?

6 hours in and game completed and I think the longest part was the tutorial... How long has the game been in development? Campaign mode was easy and incredibly boring - the thing that took the time was constantly running back and forth over and over between locations. :(

I can see that this game could be really good! It's something I'm interested in definitely, especially liking games like anno and banished! I also like that I can go and explore and do separate missions! Awesome :)

Having said that, this game is so long in development and does not seem to be progressing anywhere at all :( I see people commenting on the campaign in 2015 and I don't see any other options or further storyline...

Paid research upgrades do not work so don't bother researching tech as it does NOTHING! Look at your production tab - you will see the base rate and it will never change - even if you have a fully upgraded and fully research building. Basic!

Don't bother whipping or paying people to work harder - again does nothing except cost you money.

Balance of the game is weird - I have 1000's of food - change from x1 - x2 consumption (100 pop) and within 5 minutes food is gone and people leaving and unhappy...

"Salvaging" does nothing but just make your items disappear - you can't craft anything of value and you have to MANUALLY distribute all your crappy loot individually to each separate workhouse... I appreciate having more control on your loot and items and what you do with them but why not just be able to place in warehouse and let your villagers best arm themselves? Of the 6 hours it probably took me about an hour to distribute loot...

Many items are unexplained in their purpose or what they do - rare item - X ring but that's it... OK so what do I do with it?

I really want to like this game but I can't :( If I see how long the game is in alpha dev (more than 2 years...) and how little you can actually do with the game I have a feeling I just wasted 6 hours and 20 bucks... If it was more fun with less irritations I would say meh... but it wasn't a great 6 hours!

So I recommend to you if you have 20 bucks free and 6 hours to really "waste" and not enjoy it that much... I figure most don't or won't so I unfortunately cannot recommend this game!

Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
8.4 hrs on record
Early Access Review
Posted: June 16
There are very few games like this anymore. A mix of RPG and city builder (like Spellforce or Warcraft) that I wish there were more of. So, if you desparately miss those types of game this is worth a go.

However, the sandbox mode is not currently what I'd consider true sandbox (the three maps are pre-determined, never change, aren't procedurally generated). Also, many production chains don't exist (just place holders). You quickly reach the end of what you can build within a few hours. The campaign is in rough shape with plenty of bugs and is only partially completed. In current state the amount of play time you'll get will be limited.

I hope that development continues/picks up so this game can fill this game genre gap.
Was this review helpful? Yes No Funny
4 of 8 people (50%) found this review helpful
26.4 hrs on record
Early Access Review
Posted: June 3
The new Folk Tale is a massive improvment over the old one, and while it still far from reaching its potential I would call this a worth while game to play.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
1,335 of 1,392 people (96%) found this review helpful
28 people found this review funny
92.0 hrs on record
Early Access Review
Posted: December 13, 2015

This game has had quite the history on Steam. Before you buy into all of the negative or positive reviews on this particular game, allow me the opportunity to provide some enlightenment.

It is true this game has been an Early Access game for a couple of years now. It is true that it is still incomplete.

It is also true that this game has been consistently improved upon week after week, month after month. It is also true that the developers consistently respond to the Community feedback, and incorporate many ideas with the direction and focus of the game.

One thing a lot of people do not realize is that this game was one of the FIRST Early Access Games through Steam, and at that time, both the developers and the Steam Community didn't really have a set standard of production of how far a long a game had to be, before it was released into the Community. Folk Tale has paid the price with mixed reviews because the initial launch of the game was virtually unplayable.


This game has two builds, experimental, and public.

The Experimental build is the most active, up to date version of this game as it stands now. It is updated almost weekly like clockwork. More content and fixes are added in every single patch.

The Public build is a more stabilized version of the game for those who do not mind having a slightly slower updating schedule for a more stable platform. This build is the culmination of all of the successful experimental build patches, usually about 6-8 patches, that get rolled in all at once.

Both builds are extremely playable. Almost all of the negative reviews for this game have focused on issues that have been long ago resolved, or people that are sour about buying into an Early Access game, even with the full knowledge beforehand that it was incomplete, hence Early Access.

A fair assessment of this game would be that it has about 50% of its total content at the time of this writing. That DOES NOT MEAN it is only 50% playable.

The content that is available is well balanced, well executed, and with a mountain of community support behind it.

In my 25 years of gaming, I have never seen a more proactive, responsive development team that regularly updates and informs the community about the goings on of the current state of Folk Tale.

Should you buy this game? I would. Even with only half of its content available, this game kicks the ever living crap out of almost every other game in this same genre. I would not be surprised, if once all the content has been implemented, this game would be priced in the $60 range.

Don't let negative, EARLY ACCESS, reviews color your vision about this game. This will be a must have, and in my opinion, already is if for no other reason than the Community and Developers that stand behind it.

Try it for yourself, and find the magic of Folk Tale. Give this game a fair chance, and I promise you personally, you will not be disappointed.
Was this review helpful? Yes No Funny
1,841 of 2,053 people (90%) found this review helpful
41 people found this review funny
Not Recommended
6.8 hrs on record
Early Access Review
Posted: April 24, 2015
I've had this game dusting away in my steam library for two years just waiting for the release announcement after the initial play to see how it looked. First impressions were very positive with good contrasts, interesting visuals for the animations and I've always generally liked this genre.

Well after two years I decided to give it another go and quite honestly there have been very little improvements I truly wish there was but there hasn't been. The interface is still just as awkward, the villagers are about as smart as a brick, the camera is slow, the amount of control you have feels very little and lack luster and overall it's just a big let-down on what I had imagined it would of become by now.

Now before someone throws the "It's an Early Access Game" I will say that I know this, I got it on it's initial release to Early Access and I had high hopes for it but within the two years, there hasn't been much in the way of progress. I'm quite tired of seeing games with this big blue sticker being slapped on them "Early Access Game" as if to be a kind of selling point like "We'll get better soon, promise!" but for it to never actually happen.

In it's current state the game is not worth it and if I knew how slow or none existant the effort to improve and develop this game would be, I wouldn't of bought it at all because it's just a wasted space in my steam library and money from my pocket that could of been spent on things much better.

Don't listen to the "Positive Reviews" all being spammed because they've all been encouraged to do it and it's really dishonest and terrible marketing on the developers part so please spend your money else where if you actually want a game.

:: Edit ::

I decided to indulge the comments about me apparently saying things that are untrue and sat down for a full two hour session to see the differences. Things they've added short list:

Upgradable buildings but they don't work even when you have necassary resources
More buildings that some are simply filler and the rest are extra for "needs"
More worker roles that are all equally slow at their given tasks
Diseases are a thing and the villagers are too stupid to use medicine you have stocked

I understand they reworked the game but the bare bones of the game from the original early access is still all there. Things the same short list:

Your NPC's are still as dense as a brick
No adjustable camera speed just slow and mildly faster by holding shift
Your militia are still generally very ineffective
Resources are painfully slow to gather
Amount of control still feels short in contrast to what it should be
Gameplay feels unengaging and lack luster just waiting on resources
Day - Night cycle still doesn't seem to change anything

Summary: It feels like a game that had high hopes in a lot of ways yet lives up to very little of them so I still don't recommend it.

P.S Everyones entitled to their opinion, don't try force feed your own to others.
Was this review helpful? Yes No Funny
684 of 805 people (85%) found this review helpful
240 people found this review funny
Not Recommended
7.7 hrs on record
Early Access Review
Posted: May 5
I bought Folk Tale within about the first week that it was available on Steam. I thought it looked like a cool concept, and I had no idea that the trailer was actually the entire scope of the game back then. In the time that this game's been in Early Access, I:

* Finished a Master's Degree
* Moved to a new city
* Moved to another new city
* Held three different jobs
* Witnessed the birth of four children among my friends' families
* Developed a hernia
* Had enough time for the hernia to heal without surgery
* Bought a new computer
* Beat The Witcher 3
* Beat The Witcher 3 AGAIN
* Read 14 different books (CORRECTION: 15)
* Watched approximately 1000 sunsets
* Deleted 20 duplicates of some crazy French stalker's comments on this review. Mon Dieu!

Pro Tip: Wait for them to finish it, then maybe take another look.


To be clear, before anyone throws the other obvious argument at me... Yes, I have played the game since those early weeks and, yes, it has advanced since then. But progress has been limited, and at this pace Folk Tale is more likely to die a slow death than ever realize the charming vision it had when it first came to Steam.

I've already paid for it, so I'll certainly give it another look from time to time to see if anything ever becomes of it, but the whole premise of this review is that this game's a terrible risk compared to most other Early Access titles. What exists right now is still a bit of a mess, and not worth the price, and there's a very good chance that that's all you'll ever get for your money. Anyone who doesn't already have money riding on it should definitely wait.

I'm not wishing doom on Games Foundry, and I'll eat my own words if they ever manage to turn this ship around, but... don't put money on that, either.

Edit #2:

In my continued drive to live at 3.82x the speed of Early Access development, I just finished another book..... "A Great and Terrible King: Edward I and the Forging of Britain" by Marc Morris. Lots of fascinating historical anecdotes, and Morris is also an incredible narrator.

Edit #3:

Three of Folk Tale's most loyal minions went through and downvoted... every single review I've ever written, even ones that no one had ever voted on before. I would like to thank these brave heroes for taking the time to read me previously-unnoticed reviews.
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510 of 598 people (85%) found this review helpful
37 people found this review funny
Not Recommended
14.5 hrs on record
Early Access Review
Posted: February 18, 2015
3-12-16 Edited to mention that Folk Tale is now pulling up on it's 3rd year in early access (5 years in total) and has reached.... lol... "Alpha 26". - End of edit

Since I'm tired of editing this review everytime Simon Dean tweaks a spider spawn or adds a couple boards to a cottage, bored with the game and unconcerned about how accurately it describes it's current progress... or lack thereof... I deleted everything previously written here and decided to ramble on about mostly nothing. I figure if it's okay for the positive reviewers to do, it oughta be okay for the negative reviewers also.

Suffice it to say that whatever condition the game is in when you read this it's development track has been been slow as molasses in January and plagued with poor design choices, many to the point of being laughable if not shameful. It doesn't appear that the development team has an iota's worth of talent, relying almost solely on community feedback to not only determine the type of game it will be but also how to simply implement features in a sensible, intelligent way.

The game's (currently) "Mixed" review score is well-deserved in comparison to many other early access games with a similar amount of time in early access. For both the rabid fans and the developer this amount of time is the go-to excuse for why it has such a poor score but this is certainly not the case when we look at the glowing review scores of many other games with two or more years of early access development. Some examples include Prison Archirect, Kerbal Space Program (released) and Invisible Inc. (released). Sure, some negative reviews are based on this and others do take it into account but it is not the sticking point for the majority of Folk Tale's negative reviews. Rather, the problem is and has always been what the game has to show for those two years, most of which has been broken features, utterly horrid design choices, some of the worst AI on record and the complete absence of key game components like load/saves and management abilities. And for your information, two years of early access development is half or less of Folk Tales total development time. THisis a quite a significant factor when you understand how woefully lacking this game is/was just a few short months ago. To have even called it an alpha would have been generous.

It's also worth noting that a large number of positive "reviews" for this game are simply shill reviews, written at the behest of the developer who begged, in a long since unpinned forum thread, that they be written to increase Folk Tale's review score. Read them. What you will find is that they say little or nothing about the actual game. They just ramble on about how active the developer is in the forum and the game's potential. Why is this the case? Simple. There was just nothing good to say about the game itself.

How is the game now? I don't know and frankly, I don't care. I still don't recommend that you buy it though. Why? Because the developers clearly have no idea what they're doing. The game looks great. It pretends to be even greater. Unfortunately, the actual game has never done much but spun it's wheels. Buy it when it's finished, assuming you aren't old and grey by then. It may, at that point, bear some resemblance to what it's described to be... and perhaps it will actually work, the AI won't be dumb as a bag of hammers, every building will work as intended and managing your citizens won't be tantamount to trying to herd a flock a kittens thru a bird sanctuary.
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263 of 330 people (80%) found this review helpful
10 people found this review funny
Not Recommended
7.3 hrs on record
Early Access Review
Posted: February 24
I supported this game very early on when it was released into early access almost 3 years ago. 3. The progress is extremely slow and I think at the very least their price point needs to lower. They had to have known just how slow their progress would be and if not they should be more transparent about the issues.

If they continue at this rate of progress what will it take? Two or another three years at the most? At that point how outdated will the final product look? I suppose it could be magnificent, but I doubt it. Highly.

This game has plenty of potential, for sure, but you can say that about many games in early access. They would be more deserving of your investment than Folk Tale. This game should not have been released into early access with nothing but bare bones, I remember that it was. I didn't mind supporting the development, but time and time again, I come back and barely see anything different from the last time I checked in.

I don't think anyone will get their money's worth from this title at this point and fear a Spacebase kind of situation happening here. Do not purchase this game at this point in time.
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A developer has responded on Mar 11 @ 9:34am
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96 of 110 people (87%) found this review helpful
6 people found this review funny
20.9 hrs on record
Early Access Review
Posted: December 17, 2015
If you want to see the game, watch the videos. My opinion is that it has a solid foundation now and has already begun implementing many of the big items that many of us have been waiting for. I have read a lot of negative reviews like anybody else looking at a mixed review game and there are many older reviews that really did make sense at the time they were posted, but this is now and that was then.

The game?

In short...
Your the hero looking for treasure chests, killing enemies, and progressing through a story. Your also the one controlling the growth of the town, building walls, and making troops to travel with the hero and guard the town. However, the game is made so you can set up your town and use a summary to see whats needed or if anything is. That leaves you free to focus on your hero at times without your town falling apart. Make sure you have guards though.

Few more details...
The game looks just like the videos, smooth and tranquil. Your townspeople walk everywhere to do their job. (transport goods, plant trees, hunt animals, eat, etc.) So you will not see somebody working a farm non-stop and you gather food over time. It is easy to get caught up watching your people and forget that you need to clear our enemies from a nest or go look for treasure chests. Do not be fooled though. Enemies are hard and your hero is not an unstoppable force. Nests and such also grow over time if not destroyed. That means larger numbers and can quickly wipe out everything you have worked for. You should also make or find better equipment for your hero, guards, and citizens. Don't want to micro manage? Make the gear, move it to your inventory, put it into the citizens place of employment, and they will equip it if they can. There is a lot more than just your city building and townspeople. (i.e. story line, settements, other heros, etc.) I will let the videos, images, and devs cover the rest.

The devs?

In short...
Watch a recorded live feed to get a feel for them. They will look at and test things simply because a player mentions it. So yes, they work very close to the players. You can see the peer to peer communication in the live feeds all the time. Updates are pushed out as quickly as possible and content is always being adjusted to find the best settings, look, and/or feel.

In detail...
Do you think the game is how it is now because the devs said it will be this way? If so, you are wrong. Countless things have been adjusted because of player comments and many times they are tested on the spot during a live stream. The devs are normally guys. They do talk to people but they do not talk down to people. Some of the reason things move slower than you may like is because the devs are working so close with the players to revise anything from NPC spawn rates to graphics, but don't be shocked if they say no.
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