Folk Tale is a sandbox fantasy citybuilder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.
User reviews: Mixed (386 reviews)
Release Date: May 30, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Folk Tale is in early alpha development. Currently the game provides a self-contained mini-campaign tutorial with its own story offering 1-3 hours of play time to introduce the world of Folk Tale and some of the gameplay features. Following launch we've been busy rebuilding the game to become a sandbox aimed at offering a huge amount of replayability, as well as implementing community feedback. Patches now include the Sandbox Editor that we'll be using to develop playable sandbox content.

As a development driven by community, we’d love you to join us in the forums - where we are active daily - to share your feedback and ideas for what you’d like to see included in the game beyond our own vision. Throughout development we'll keep you updated with regular dev blogs posted both in Steam Announcements and at blog.gamesfoundry.com.

The discounted Early Access price includes immediate access to the early alpha, regular updates throughout development, the digital retail version of the game, and all maintenance patches thereafter.

Thanks for considering supporting the team by grabbing a copy during Early Access. We have big plans for Folk Tale and thanks to players just like you we have a fully funded full-time team of 9 dedicated to developing an amazing game. If you choose to buy during Early Access, you'll be contributing towards expanding the team and helping us as we strive to win the crown of best fantasy city-builder.”
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Recent updates View all (45)

November 28

Folk Tale Dev Blog 29



November sees the launch of a new Sandbox Preview Trailer, and a refresh of all our screenshots to highlight all the great progress that is being made with Sandbox. Patch 0.2.11 shipped a few days ago, and was a substantial patch expanding gameplay with the addition of villager needs and the entire new snow biome. If you want to grab Folk Tale now and avoid the recent price increase, there's 25% off in the Steam Sale until 2nd December.

Villager Needs
Villagers now need a variety of things to keep them happy, ranging from protein (meat and fish), vegetables (pumpkins), and carbs (bread), to entertainment (mead) and basic clothing. We'll continue to add to their needs in future patches. If any of your villagers aren't having their needs met, they'll let you know via the event notifications that popup in the bottom right of the screen. Continue ignoring villager needs, and they'll eventually pack up and leave town. In a future patch, we'll be adding in ranting and rebellion.

The needs system has added considerably to gameplay. We've shifted our short-term goals to be purely gameplay focused, so the next few patches should see significant improvements in playability, starting with the latest Patch 0.2.11.

Research


Most buildings now have research that provide village-wide buffs, worker productivity bonuses, or unlock new crafting recipes. Not all have coded effects at the moment, but we'll be adding more and more with each new patch.

Crafting


Researching Plate Armor for example grants access to several Common quality plate items that can be crafted at the Blacksmith. Items take different amounts of time to craft depending on their complexity and size, and multiple items can be queued so you don't have to wait around. As each item is crafted, it gets added to your Global Inventory from where you can distribute it to your villagers.

New Buildings And Professions
The Herbalist profession can now be trained at the Herbalist Den. Placing Farmer's Fields and changing their crops to Herbs will activate nearby Herbalists. Herbs are cultivated and taken back for concocting into Lesser Medicine, which will be used to cure minor ailments when sickness is added in a future patch.



The new Weaver profession is trained at the Weaver's Hut. Placing Farmer's Fields and changing their crops to Cotton will activate nearby Weavers. Cotton is cultivated and taken back for weaving into Bolts Of Cotton.



Last up in the line of new professions is the Tailor who take the Bolts Of Cotton and fashion them into Basic Clothing. Over time, villager clothing becomes shabby and in need of replacing. Villagers will buy new Basic Clothing by visiting the Tailor's Emporium.



RTS Controls
Unit command and control has become a little easier with the addition of Control Groups and Attack-Move. Holding CTRL+1...4 will assign the current selected units to the '1' key. Holding CTRL while right clicking somewhere will command units forward. Any enemies they come into contact with will trigger them to attack. We'll continue to adopt RTS conventions in future patches, including double left clicking a unit to select all units of the same type in the proximity.

Snow Biome


We've added the Snow Kit and Snow Monastery Kit, along with the lovingly designed 'Howling Tundra' map that we streamed the design of over on our Twitch Channel. The fantastic looking Monastery Of The Mangy Wolf is home to the Werefu Monks, a race first introduced in the original Tutorial. They've had a visual overhaul, and now come in three varieties: Warriors, Priests, and Head Priest Wolf Chow (pictured below), whom you may recall incited the Ritual Of The Bloody Fang to turn the Monks into lycans.



Also inhabiting the snowy wastes are Yeti, a sentient race allied with Jack Frost. We'll be expanding on Jack Frost, his minions, and their opposition to the Werefu Monks in future blogs.



Swamp Biome
The Swamp Biome received a solid upgrade in 0.2.11 with the arrival of the Goblin Village Kit, and the Toadkin Race. The Goblin Village Kit adds several starter buildings that map designers can use to create convincing goblin villages.



The Toadkin Kit adds the Worker, Warrior, and a placeholder for the King, sat on his palanquin. We took a closer look at Toadkin in last month's dev blog.



Environment Settings and Weather


Noticed that everything has started to look better? That's because we've added environment settings, enabling you to set mood lighting and weather for each map using the Editor. Weather can be enabled if you want rain or snow. We've also tweaked the ambient settings for all the available zones.

Supersampling
For players with high end PC's, we've added supersampling, accessible via the in-game Console. Supersampling unlocks rendering at higher than native resolutions, scaling down the result back to your native resolution. The results are a terrific boost to visual fidelity, helping world detail pop. The downside is that you need a powerful graphics card with at least 1GB of gpu memory.

Patch 0.2.11 includes a number of bug fixes and minor enhancements. For the full list of changes, please read the Patch Notes. If you like what we're doing, now is a great time to pick up a copy of Folk Tale with a 25% discount in the Steam Sale. Alternatively, leaving a few kind words in a review would be very much appreciated.

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November 26

Folk Tale Patch 0.2.11



Platforms
PC, Mac*

Changes
Sandbox Player: Storage capacity now limits total item count, not item count per type
Sandbox Player: New dev map added ‘Howling Tundra’ using the new Snow kits
Sandbox Player: Stinking Swamp updated to include new assets
Sandbox Player: Added Research tab to buildings (Blacksmith only atm, extending functionality to other buildings asap but icons added anyway)
Sandbox Player: Added Crafting (Mostly Blacksmith, requires research points which can be gained by diverting building production into research, unlock armor and weapon research to learn starter crafting recipes)
Sandbox Player: Added villager needs; villagers tell you what they need via the new Events Notification icons that appear bottom right; tooltips contain descriptions.
Sandbox Player: Added Weaver’s Hut building
Sandbox Player: Added Weaver profession
Sandbox Player: Added Tailor’s Emporium building
Sandbox Player: Added Tailor profession
Sandbox Player: Added Herbalist Hut building
Sandbox Player: Added Herbalist profession
Sandbox Player: Added Cotton option to Farmer’s Field and enabled economy chain (Farmer’s Field -> Cotton -> Weavers -> Storehouse -> Tailor -> Basic Clothing); needs Weaver to cultivate
Sandbox Player: Added Herbs option to Farmer’s Field and enabled economy chain (Farmer’s Field -> Herbs -> Herbalist Den -> Lesser Medicine Potions); needs Herbalist to cultivate
Sandbox Player: Guard Mode added to character portrait wheel. Useful for military units.
Sandbox Player: Control Groups implemented (CTRL+1..0 to assign, 1..0 to select, holding down SHIFT while selecting will add that group to your current selection), TAB can move through group when Character Sheet is open
Sandbox Player: RTS Attack-Move implemented (hold CTRL while clicking to move)
Sandbox Player: Added in enemy attack targeting and highlighting on hover
Sandbox Player: Implemented lashing and rewarding workers (building dialog screen) to temporarily increase worker productivity (partial, UI feedback missing)
Sandbox Player: Soundtrack added for Grasslands, Swamp and Snow zones
Sandbox Player: Soundtrack volume slider enabled under settings
Sandbox Player: Tweaked wolf walk animation speed
Sandbox Player: Added city-wide and building buff framework linked to research (partial)
Sandbox Player: Improved appearance of biome ambience settings
Sandbox Player: Console: Added new commands “ambience”, “cliffs” and “music” to change ambience zone, music region and cliff biome respectively
Sandbox Player: Console: Added new command ‘weather snow|rain|sunny’
Sandbox Player: Console: Added ‘supersampling’ to unlock 125%-200% super sampling which is then resized back to native resolution for super high quality (1GB+ GPUs recommended)
Sandbox Player: Added villager footstep sound effects
Sandbox Player: Added right click for quick equipping from global inventory to character
Sandbox Editor: Added Weather Environment Setting for Snow/Rain/Sunny
Sandbox Editor: Added Atmospherics toolbar button to set map theme (drives ambient lighting, skybox colors, clouds, music, weather, ambient sfx loops)
Sandbox Editor: Added Snow Kit
Sandbox Editor: Added Snow Monastery Kit
Sandbox Editor: Large multi-tile Pieces are now paintable
Sandbox Editor: Added second grass texture to Paint Tool (for Grassland maps)
Sandbox Editor: Added 50+ new loot items (see Game Guide on website)
Sandbox Editor: Added Toadkin Kit (King, Warrior and Worker) **
Sandbox Editor: Added Werefu Monk Kit (Warrior, Priest, Wolf Chow)
Sandbox Editor: Added Yeti Kit
Sandbox Editor: Added Goblin Buildings Kit
Sandbox Editor: Updated art asset for massive trees in Swamp Kit
Sandbox Editor: Added Yellow/Orange trees and more Pine Trees to Grassland Kit

Bug Fixes
#0111 Sandbox Editor: Rotate [ ] Shortcuts Also Changes Paint Tool Brush Size
#0112 Sandbox Editor: Inspector Not Resizable Causing Usability Issues
#0113 Sandbox Player: Soundtrack Volume Isn't Saved/Setting Properly
#0114 Sandbox Player: Arrow Keys No Longer Move Camera
#0115 Sandbox Player: Console Load/Save Reviving Dead Characters
#0116 Sandbox Player: Console Load/Save Not Saving Character Inventories
#0117 Sandbox Player: Initial Resources Being Re-added When Loading A Saved Game Via Console
#0118 Sandbox Player: Females Are Using Male Names
#0119 Sandbox Player: Characters Sometimes Spawn Below Ground

Developer Comments

*We are experiencing crashes on older Mac's with 512MB video cards. Mac's with newer 1GB cards or HD5000 integrated graphics cards are working fine. We are trying to identify the cause of this problem with an aim of pushing out a fix ASAP. Our apologies if you are affected by this. You may wish to consider turning off auto-updates and staying on Patch 0.2.10 until a fix is available.

** The Toadkin King is a prop placeholder for now.

Please note we have removed the community maps from this patch temporarily. A number of kit pieces have been updated and will visually impact a number of maps. We'll add the community maps back in once authors have updated their maps. You can continue to grab them anytime from the Community Maps & Videos sub-forum.

We’d like to remind players that the default build for Windows is now 64-bit, which the vast majority of players are using. Players with older 32-bit versions of Windows will need to opt in to the 32-bit build. For more information, please visit http://steamcommunity.com/app/224440/discussions/0/540744474771635312/

We’ve also made some key binding changes. While key mapping is not yet implemented in the UI, can you define your own by editing the StreamingAssets/Data/keymap.json text file.

-----------------------------------

Patch 0.2.11.1

Platforms
PC, Mac

Bug Fixes
#0121 Sandbox Editor: New Maps Cannot Be Saved
#0122 Sandbox Player: Basic Clothing Icon Not Showing When Clothes Manufactured At Tailors

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Reviews

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

Notice

Folk Tale contains edgy humor that may be considered inappropriate for children or sensitive audiences. Folk Tale isn't a childrens game. We'd like to encourage parents to undertake due diligence before purchasing and fully understand what Early Access is by reading Steam's Early Access FAQ.

About This Game

Folk Tale is a sandbox fantasy village-builder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother for a handful of coin. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Planned Features


Rich and varied gameplay including building your own impressive settlement and economy, defending your city from attack, exploring a rich and diverse world, raiding dungeons, and immersing yourself in the lives of your villagers as they become drawn into their own story lines;

Beautiful stylized graphics with voice-acted characters and fully animated quest/story cinematics;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Collect resources and loot corpses for ingredients to be used in crafting;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Endless hours of sandbox fun with random events within a dynamic story framework;

Multiple camera modes for a variety of play styles with massive zoom-in to enjoy the detail;

Supports different styles of play, from fast-paced war-mongering to slower city management.






System Requirements

Windows
Mac OS X
    Minimum:
    • OS:64-bit Windows Vista®, Windows 7, Windows 8
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:64-bit Windows 7 or 8 (64-bit)
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card
    Minimum:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 512MB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space
Helpful customer reviews
45 of 52 people (87%) found this review helpful
73.2 hrs on record
Posted: November 14
Early Access Review
Stunning game, no other way to say it. I first fell in love with it while watching the Early Access Trailer: the fact that you could build your own village and follow your peasants' lives was too much for me to resist. If you like sandbox and citybuilding games with fantasy elements, this is the game you're searching for. The way it's planned to be played is simple, but very deep at the same time: there will be different zones, the Grassland and the Swamp are already in, while the Snow zone had just been released and looks great. Desert and Lava zones are also planned. Each zone will have two opposing races driven by the AI, the Swamp has Goblins and Toads (they're already in), for example. You will be able to build your village, explore the world (yes, there won't be just a map, but multiple maps with different zones connected to each other like in RPGs) and choose to ally with one of the two races to try and plot against the other. All of this while you try to build a solid economy (the game has countless resources and multiple economy chains: for example, wheat is harvested from the Farmer's Field by farmers and brought to the Windmill to be milled into flour, which then gets mixed with water in the Bakery by bakers to produce bread and cakes that are then sold to your peasants, but this is just one). You can also explore dungeons, where you can find loot of differents rarities to equip your units with. It's a sandbox game, but it will also have campaign elements thanks to the Encounters System: different characters will give you quests to complete, that could be necessary to ally with a race, which will contribute to building your own folk tale (this feature is not yet in, though). What's even better is that you will be able to download and play maps that have been created by the players, using the Game Editor (which already contains almost 1000 pieces to create anything you want) and there are already a bunch of them! The hand-painted objects and textures give a tale-like look to each of those maps. If you think that almost each zone will have two opposing races and that five zones are already planned, you can easily understand how huge this game will be: 10 races with their own buildings, professions, items and quests for you to complete.
Finally, regarding the game's development, I want to talk about the negative reviews that this game has received. A ton of them are about the game's early stages, when you could only play the Tutorial, and they have been written by people who sadly have no idea what Early Access is. Many have decided to post a negative review to tell people that Folk Tale is not yet ready or playable, but what they did is just quoting what's already in the Early Access Game box. If you don't want to play something which is not yet completed but want to wait for it to be at least playable, put it in your wishlist and wait for patch 0.3 coming around January 2015, when Sandbox will officially be available (it actually is, but some important mechanics are missing). Another point that reviewers have made is about the game progress being too slow. Now, Folk Tale launched in May 2013 and, in a bit more then a year, the devs have released 21 patches (fixing bugs first, building sandbox mode later), 28 dev blogs (have a look at them, they're so informative), have replied to every single question in the forums (just open the Community Hub) and have recently started streaming a 2-hours Dev Hangout in which they show the latest dev build and constantly answer questions in the chat. I don't think that's slow and they've also been extremely transparent. Finally, some reviewers have said they've been disappointed by the switch (from campaign to sandbox) the game has had after launch, as they felt lied to by the developers. This is false. From the first day it came out Folk Tale has been advertised as a sandbox game, as requested by the community after a poll happened in 2012, where we could choose between sandbox, campaign and multiplayer. Campaign placed second, that's why they've decided to introduce the Encounters system. Games Foundry is made up of experienced people who know what they're doing and you can be sure they'll make Folk Tale the best fantasy sandbox citybuilding RPG (yes, it'll be all of these) game ever. You can read all their devblogs (they post one a month) in their site, where they've also compiled a Roadmap which shows what they're currently working on. This game is totally worth the money right now and, considering all the content that will be in when the game is released, it will be worth 50$ without any doubt.
Was this review helpful? Yes No
30 of 34 people (88%) found this review helpful
2.6 hrs on record
Posted: November 14
Early Access Review
This game is great in many ways

Let me explain!

If you love games like "Settlers", "Knight and Merchants", "Majesty" and "Age of Empires" you will love Folks Tale even more:

Regarding city life:
- It has a detailed city to grow and expand with people that you can custom their items and fulfill their needs.
- Many decorative parts
- city defences that come near to Stronghold and work much better than the crap in "Settlers 6"
- Citizen will take you part of their private life

Regarding fights:
- you will need to explore the map with your troops or heroes in order to fight monster.
- monster will also attack the city
- monster drop loot which you can give your people. It uses a similar system than most RPG, for example like World of Warcraft.

Regarding exploring:
- Folks Tale has a game breaking new feature:
Your map is actually just a part of a whole world. You can take your heroes, all with special skillable abilities to other places.
- There are desserts, dungeons, swamps, boss fights, snow lands.
- Each map has allies or enemies, you can choose to smelt alliances.

Why did this game stay in early access for a long time?
- Well the development team changed their plans aprox. 1 year ago from campain to sandbox. Since then the progress on sandbox has been enourmous and continued.

How is development doing at the moment:
- The dev team is really hardworking. Everything they have on their dev roadmap is coming along well.
- The dev team has a very clear strategy since they changed to sandbox
- They even respond to the community in the forum within hours
- They have Sunday Life streams where they present in over 2 hours !!! what they developed in the last 7 days. Progress each time is astonishing. And it is on sunday, their freetime...
- They have once in a month a big patch update and once in a month a big blog update.

If you like to know what is still to come:
Check the dev roadmap:
http://www.gamesfoundry.com/roadmap.aspx

I personally have never seen such a transparent and clear formatted roadmap, see what already has been established!!!

This game is definitely worth to buy. Either now to support them, or later.
Was this review helpful? Yes No
17 of 19 people (89%) found this review helpful
41.2 hrs on record
Posted: November 14
Early Access Review
This game in early access is without any doubt in my mind absolutely brilliant.

Ok, now that's out of the way, the tutorial that comes with the game is fully playable and very good, but it's not what the games about. It's about a lot, lot more than that.

It is now a sandbox game, we have an editor to design our own levels to share with the community and eventually portals to join them together to make complete worlds, we already have Grasslands, swamps , snow zone and more on the way, the models, animations and artwork are amazing.

I could go on at length (but I won't ) If you have a little patience then buying it will be worthwhile or wait a couple of months and look at it again, but to me it's alread worth the price tag.

They are only a small team producing outstanding work, given the time (and the support), they will produce a brilliant piece of software.
Was this review helpful? Yes No
15 of 17 people (88%) found this review helpful
126.6 hrs on record
Posted: November 16
Early Access Review
The game is Brill. Recently the patches have been full of much more playable content, and i'd advise anyone who was put off previously because the lack of content, to have another look. Watch the Dev Blogs/Hangouts to get up to date with the game progress. Alternatively, check out the road map on the official website.

http://www.gamesfoundry.com/roadmap.aspx
Was this review helpful? Yes No
12 of 14 people (86%) found this review helpful
32.4 hrs on record
Posted: November 14
Early Access Review
A game in a class on its own. It combines city building and rpg and provides the oppurtunity for players to create their own worlds to share with the community. Although still in development when completed this game will have something for everyone.
Was this review helpful? Yes No
12 of 14 people (86%) found this review helpful
9.3 hrs on record
Posted: November 16
Early Access Review
Even though Folk Tale is in Early Access, It shows a lot of promise. Combining three genres, City building, RTS and RPG, placed in a medieval/fantasy setting, there is something for everyone. Content is always added to improve gameplay through patches, so that players always have something to do. Again this is not the finished game yet so the game will improve.
Was this review helpful? Yes No
13 of 16 people (81%) found this review helpful
2.6 hrs on record
Posted: November 16
Early Access Review
This is my opinion. I have been playing games all of my life, I have played games across all consoles and of different genres (AT LEAST 700+ titles). Folk Tale, it brings me back to the times of Stronghold and Tzar. They throw in a fair about of RPG mechanics to tune it and make it their own. A great hybrid. This is just the start too. Most of their effort IS IN SANDBOX. The tutorial is not what the game is, it is what it was. This is now. It is shaping up to be big, it broke out from greenlight and is now growing fast and with only 9 people working on it. They have monthly patches that brings both fixes AND content. My opinion, this is the game of games. Support them, they are good people making a great and strong game. This is gaming art.

-Zi Prophet
Was this review helpful? Yes No
9 of 9 people (100%) found this review helpful
38.5 hrs on record
Posted: November 22
Early Access Review
Before starting this review, I think I might need to make it clear what it is, I am actually reviewing.
Folk tale is very much a work in progress. The early access that allows you to play the game is in
fact very much as early access as you could possibly imagine. It is not a PR stunt, where the
game is only merely missing a few balance changes before being released. No, the game is as
basic as you could possibly imagine. With features such as saving the game, changing keybinds
etc not in the game you can imagine what stage of development it is in. Half the developer
options are even still turned on, such as controlling enemy npcs, speed up speed, and no such
thing as unhappiness or other negative effects turned on.
The only thing you are getting, buying the early access is pretty much a very easy city builder and
a preview of some of the system and mechanics being shipped in the main game. Well you also
get the chance to participate in the development in the game, which I guess is a plus in some
very dedicated players books. The developers are even borderline begging for community
feedback and participation in their videos and streams, so I guess that if there is anywhere to
leave your mark this would be the game to do it in.
Despite only getting a third of the things that are on the list of features, it should be somehow
possible to predict what kind of game it is, or rather what it is going to be. And I do believe it is
going to be the game that they say it is going to be. A mix of rts, rpg and city building. I would not
personally give it the rts category, but if games like league of legends is a rts, then this sure is as
well. Obviously having this huge scope one is tempted to say that it is not going to master any of
them, but instead provide a more watered down experience of all the three categories. I do believe
that this also true for folk tale, but despite not mastering the categories, then I will admit, that the
blending of the three could most likely not be done in better way, no matter who tried it. It is
definitely a jack of all trades, although not mastering any one of the categories individually.
The city building definitely seems to be the strongest side currently, and bear in mind that this is
with all systems implemented, not the present version, where you just build with no
consequences and with no goal what so ever. It does provide you with plenty of customization of
your little medieval society. You can decide Who works where, should you whip or or bribe the
workers for increased activity. You can even look at the individual peasents stats and features,
and decide in what profession that peasent would be most suitable, but that is really only if you
are an micro masochist. On the flip side, you can be as casual and as macro oriented as you
want, you place down a production facility, say a mine, windmill, or a tavern,, the peasents will
automaticly build it and you can put it on auto recruit and forget everything about, maybe only
returning once in a while to upgrade the shop to another tier. So there is definitely something for
all the city builders out there. The graphics have a certain aesthetic quality, which provide your
small town with a sense of cozyness and innocent lovability no matter how horrid you are at city
building. So it is always a pleasure to return to your village, and make sure life goes on as it
should be. But as I stayed earlier, it is not a master city builder, it is not a sim city simulation, but
something closer to titles such as stronghold, although quite a bit more advanced, but it is
definitely leaning more towards that category.
When it comes to the rpg aspect, the game does quite a good job with that as well, especially
when it comes to costumizing your units with gear, stats and abilities. All enemies drop loot, with
different rarities, stats and requirements. And seeing as all the hundred people in your village got
inventory and levels you definitely have your work cut out for you. If you really have a lot of time
to spare, and love to makes things just the way you like it, you will definitely love it.. See it as a
normal rpg, but you grab loot for an entire city, although once again not required. Furthermore it
even does have crafting, where you create crafting faculties such as the blacksmith and then use
the resources collected in your mines and field, combining them with loot that drops from
monsters to make equipment and potions. That aspect of rpg is definitely being taken care of, but
when it comes to the lovely characters and humorous personalities, the game does have a long
way to go, and I consider it quite unrealistic to hope for anything major coming up in that
apartment. They are going to implement heroes and words from the grapevine are telling me that
they are going to have a bit more personality that city watch nr 32. However in this game format I
doubt you will find yourself making any real connection with any of the characters, at least not
more than say a hero from dota or league of legends or a character from the star wars prequels.
So the gearing, progressing aspect is taken care of, but when it comes to the characters, I do not
doubt, that that is the place it falls very short of traditional rpgs.
The rts side seems the weakest to me. It is not that it does not have potential, but the current
state is rather clumsy and leaves much to be desired. For any kind of micro when it comes to
control, requires and obsessive amount of camera twisting, turned and panning. The camera that
does give you pretty much completely control, is also somewhat clunky and impossible to control
precisely due to control delay and smoothing. Furthermore much of the information you really
want is very hard to come by. Such as health bars on individual units only showing if you have
them selected, making any kind of micro of your units a complete pain, especially adding the fact
that there is no collision and they just randomly clump up on each other. In fact there is quite
many things that is really not speaking to me as a rts player. Luckily though many of these things
seems easily fixable, such as simply always enabling health bars, removing camera smoothing
etc. So although the rts is one of my biggest quarrels, many of the things seems easily fixable,
but it obviously depends on design decisions moving into the future. So while the current version
shipped is somewhat lack luster, I will not rule out the possibility that the end product could
actually be on pair with the other aspects of the game, but currently there is just a vast many tiny
things, that simply stands in the way of it being a positive experience. I am by no means asking
for starcraft 2 quality control, but at least something that gives more options than simply sending
in your fighters and simply hoping for them to get out on top. As I mentioned earlier, the combat
and the entire game is sped up considerably comparing to the actually release, and a slow down
in the game play mechanics would definitely alleviate the clunky camera and controls, although
not exactly making it nearby perfect.
Overall I must admit that the game speaks to me, not in the current version, but the actual
release,, which seems very doable. You should take a look at the development plan, and consider
the current game play with the future features in mind.. To me it looks like a solid product,
although I am understanding the many mixed reviews with the current content in the game. I will
not lie, but folk tale is hardly the first priority for me when logging on to my computer in its
current state, but looking into the future I definitely see myself playing it and having fun with it.
One of the crucial parts is definitely going to be the editor, allowing for user created content. It is
definitely going to be the one thing that the game has going for it. The current editor is pretty
much a 3d editor and a wide array of lego blocks, which I find very simple
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11 of 13 people (85%) found this review helpful
2.7 hrs on record
Posted: November 14
Early Access Review
Honestly my review would be negative if the dev's werent as open and communicative as they are. They appear to be making progess towards what could be a fun game.
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12 of 15 people (80%) found this review helpful
11.1 hrs on record
Posted: November 15
Early Access Review
I enjoy playing the the city development games such at "Dawn of Discovery", "Civilization", "Sim City" and Others. I stumbled on "Folk Tale" and have enjoyed playing what's been developed thus far. The graphics is unique and characterization fun. It's nice to see develoopers try something new and different. I look forward to seeing what's planned for the future. Good job development team.
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12 of 15 people (80%) found this review helpful
5.9 hrs on record
Posted: November 17
Early Access Review
This is an EA game that has great potential. A huge sandbox style world with multiple maps and some good features. The devs are active in the community and listen to feedback. So much so, they rewrote the base code to allow for free form placing of buildings instead of a grid style placement. This set them back a few months and once that part was finished the game has gotten much better.

3 thumbs up from me.

Curious where the 3rd thumb came from lol.
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12 of 15 people (80%) found this review helpful
209.4 hrs on record
Posted: November 15
Early Access Review
Been playing the game for over a year and I still love the game, can't even begin to tell you all the diverse game features that are so fun and interesting since there are too many to list. So glad that I bought it.
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17 of 25 people (68%) found this review helpful
0.4 hrs on record
Posted: November 14
Early Access Review
Starting to make fantastic progress! Great potential in this game!
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10 of 12 people (83%) found this review helpful
6.7 hrs on record
Posted: November 13
Early Access Review
At the current moment, THIS GAME IS NOWHERE NEAR READY!!

But I will say this; its a great idea and concept. But, the developers need more employees. This has been out for about a year and a half (At the time of this review). With the amount of time this game has been given, this game should have a bit more features and a TON less bugs.

I would recommend this once its in Beta, but at the moment its not the best idea to buy this for the sake of wanting to play a new game. I would buy this only if you're curious at what this game is at the current moment.
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5 of 5 people (100%) found this review helpful
3.2 hrs on record
Posted: November 20
Early Access Review
The tutorial is really good, although the sandbox version with maps lacks objective. pretty much have no idea what youre doing after long...no real clear direction of what to build first etc. i like the fact that i can place buildings wherever i want in the sandbox version.
I want a Cultures/settlers type game and this looks promising, hopefully they dont screw it up or ill have to change my review
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7 of 9 people (78%) found this review helpful
39.5 hrs on record
Posted: November 17
Early Access Review
This game is early access and far from completed so bear that in mind when deciding to buy it.

However it has a lot of potential, mixing RPG elements with RTS gameplay. The tutorial is very fun but hasn't been updated in ages, all the work has gone into sandbox mode where one finds the latest updates to the game content and gameplay wise. Visually it looks stunning.

The game isn't really playable right now from my point of view, you can do most stuff you'd expect but there is no way to win sandbox maps for instance as enemies simply respawn.

What works: building stuff, putting villagers to work, combat, equiping units, some economic chains, crafting

Not done yet: saving the game, unit stats, food consumption, disease, balance


I don't regret my purchase, the game is promising, visually stunning and the devs keep us up to date on the progress being made on a weekly basis.

Buying this game right now however is more about supporting the development of the game then getting a game you can already properly play and enjoy early. So keep that in mind when deciding to purchase :)


You can also check their weekly updates about the game on youtube:

https://www.youtube.com/channel/UCa7W66RPP2X-BKPhhH1a4nw
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7 of 10 people (70%) found this review helpful
10.8 hrs on record
Posted: November 17
Early Access Review
This game has a lot of potential in the way of sorytelling, visual theme, and developer interaction. Unfortunately, it is still very far from obtaining the gem they wish to create, and could possibly take too long. From what I've gathered, the focus of the game is currently being shifted toward a less scripted sandbox mechanic as proposed by overwhelming popular majority(I think). Also, the amount of features required to give this game any replayability is quite daunting for a team of this size, and as a result they will be facing a very long roadmap. In any case, I always have support for dedicated developers, and I hope they will continue to hold costumer feedback in the highest regards. For these reasons I have personally invested in their vision, and will be an active contributor if development continues. I would expect others to understand that you will not be paying for a very long period of play, but it could possibly become an engaging and extensive game in a couple painstaking years. If you don't want to throw money at the situation like i have, then at least keep an eye on it for a sale of some kind, or an update that really seals this economy pinch they're in.
-Thanks for reading!
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4 of 5 people (80%) found this review helpful
23.2 hrs on record
Posted: November 21
Early Access Review
If you've gotten this far you know this game is still developing. That being said, Folk Tale, is freaking hilarious in it's story line. The characters, humor and some parts of game play remind me of those found in Fable with the added twist of city building, the biggest thing I wished Fable did more of. The tutorial if fantastic and gives you a good sense of where the game is going and it's potential. Of course, there are things that can be optimized to reduce clicking and a few bugs needing to be worked out but that will come in time, I'm sure. I recommend this game to anyone who has ever wanted to mix Settlers with a Fable and other strategy/RPG types of game play. Keep up the good work team, you've definately got a winner in your hands!
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6 of 9 people (67%) found this review helpful
3.7 hrs on record
Posted: November 18
Early Access Review
Its a game that is going places with great active Devs. Its a new idea to the game market a true sandbox with rpg mixed in.
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2 of 2 people (100%) found this review helpful
1.1 hrs on record
Posted: November 24
Early Access Review
For starters the game is in early access (EA) and therefore has what all EA games have. Broken mechanics or balance that simply isn't implemented yet. I have never programed but I know as with any project development takes time.

I bought Folk Tale after watching the videos on youtube that the lead programmer as uploaded. There is a lot that is not in the game at this time but you get a great idea of what the game will have in the future. This is a massive project that can (and will) have major success.

EA means you can over look those blemishes and enjoy an evolving work that will have ups and downs. I support them and suggest you to do the same.
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