Folk Tale is a single-player fantasy village builder ARPG game. If you enjoyed Warcraft 3, The Settlers, Banished, The Guild 2, Majesty 2 or Black and White 2, we hope you'll like Folk Tale. Village building, economy, heroes, combat and adventuring with both campaign and sandbox play.
User reviews: Mixed (1,096 reviews) - 67% of the 1,096 user reviews for this game are positive.
Release Date: May 30, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Folk Tale is an Early Access game, meaning that is has been released while in development for players to contribute feedback and help drive the final game. Bugs should be expected, and content - while very playable - is incomplete and still being worked on.

Folk Tale has an established track record of monthly patches that include new mechanics, content, and bug fixes, and our community rate us as one of the most transparent and open developers in Early Access. If you want to invest your heart into a game and a team of developers who listens and more importantly responds, Folk Tale is for you.

We're in the Early Access program because your involvement matters. We believe it's the future of game development, and the best way to ensure we deliver a high quality bug free game that's fun to play.

For more information, please visit the Folk Tale Website.”

Approximately how long will this game be in Early Access?

“Folk Tale is expected to be complete at some point during 2016. That said, we love Folk Tale, and we may make it a living game that continues to evolve beyond what we had planned.”

How is the full version planned to differ from the Early Access version?

“To date, we've prioritized the village building, economy and RTS aspects of the game, and building all the tools that we need to create worlds. That is nearing completion, and much of the team have now moved over to working on the RPG adventuring side of the game. That work involves the addition of storyline, questing, exploration, heroes, factions, and special abilities.

Please feel free to take a closer look at the Development Roadmap.”

What is the current state of the Early Access version?

“The village building, economy and RTS aspects are maturing rapidly and provide plenty of challenge with three different sandbox maps (Grassland, Swamp and Snow) with varying degrees of difficulty., and 3 linked maps forming the start of the campaign. Editor tools are available for map creation - you can play your own maps and share them with the community in the forums - with plenty of kits and pieces available for world building. The amount of gameplay available is too broad to define, ranging from a few hours at one end of the spectrum, up to those with in excess of 1,000 hours.

For a good look at the current state of Folk Tale, please watch a recent Dev Hangout stream.”

Will the game be priced differently during and after Early Access?

“Yes. Our price plan was announced when we first launched in Early Access, and the RRP price has already risen once. It will rise once more shortly before launch.”

How are you planning on involving the Community in your development process?

“We've been in Early Access long enough to build a reputation for dedication to community engagement. You'll find us discussing posts and answering questions in the community forums on a daily basis. We also run a weekly or bi-monthly Dev Hangout live streams where the community can join us to share ideas and follow progress while we play the latest dev builds. And then there are the monthly dev blogs.”
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Recommended By Curators

"Folk Tale is the game we always wanted...a sandbox citybuilder simulation with RPG elements blended in. Probably the best Greenlight Game to date."
Read the full review here.

Recent updates View all (74)

November 20

Experimental Build (

ALPHA 23i (

This is an update to the experimental opt-in build.

The primary change is shared access to inventory from storehouses and the supply wagon. This means villagers can now deliver and collect goods from whichever source is closer, reducing the amount of walking required.

Where can I get it?
Experimental Build:

What's new?
Player: Villagers can now collect/consume goods from the nearest building, storehouse or supply wagon; whichever is closest
Player: If 'train' button on context menu is clicked when no characters are selected, a valid peasant will now be trained. Added 'command' sfx when training from building list
Player: Fishing now drops buckets of fish based on fisher’s level; now consistent with other resources
Player: Commanding a villager who is carrying a resource to do something will cause them to drop the resource, which can then be collected later
Player: When characters level up their health increases by the same amount that their max health increases
Balancing: Reduced quantity of raw meat required to make a meat pie from 6 to 1
Balancing: Increased speed of meat pie production
Balancing: Increased conversion of fish to salmon steaks from 1:3 to 1:4
Balancing: Increased satiation of each bread piece from medium to high (villagers eat less per trip)
Balancing: Increased conversion of bolts of cotton to basic clothing from 1:3 to 1:5
Editor: Added lots more to the Glade kit
Workbench: Added 'Continue' option to dialogues when no options are specified and audio (VO) is played
Workbench: Added music mood to cutscene node
Workbench: Added WaitForTrigger node
Workbench: Added WorkPointTrigger node (for attaching to levers and interactible doors)
Workbench: Added Door node
Workbench: Added AllDead node for checking if all spawnpoints/characters are dead; useful for feeding into WorkPointTrigger nodes for doors/levers to prevent players running through level without killing mobs at key choke points
Workbench: Lists are now properly supported instead of a dirty hack. Multi-selections (e.g. spawnpoints) can now be added to lists with one click
Workbench: Searching in workbench inspector for prefabs now take kit name into account
Core: Added 'salvageable' toggle to inventory items
Core: Added ability for devs to set whether units tilt or not on a per object basis (e.g. yes on terrain slopes, no on stairs)
Core: Loot can now be marked as non-salvageable to prevent destruction of quest items
Maps: Mordrich's Factory: Added levers to some doors
Maps: Mordrich's Factory: Prevented some doors/levers being accessible until nearby mobs killed
Fix: Hero view in top left corner was not removing heroes that change faction
Fix: Day/night cycle was progressing when game was paused and it didn't take into account timescale
Fix: Fisher’s weren’t able to work both bank sides of a double fishing point
Fix: Fixed farmer not having special ability for gathering 'field' type resources (could not right click on wheat bushels)
Fix: Destructible door in Dungeons > Bandit kit wasn’t working as intended
Fix: Serialization bug that was preventing some save games from loading
FIx: Demoting a woodcutter often left them standing around indefinitely even when there was work to be done
Fix: Heroes were being included in population count
Fix: Excluded some building specific sounds for the 'we are under attack' notification when characters are attacked
Fix: A new location's starting time was in the middle of the night
Fix: Workbench wires no longer go crazy when attached nodes are off-screen

Known Issues
Control groups are not currently restored from save games
Heroes are showing in the population count on the top bar (fixed for next patch)

7 comments Read more

November 7

Experimental Build (

ALPHA 23h (

This is an update to the experimental opt-in build.

The primary changes are the long awaited civics building list providing an overview of all the player’s buildings, balancing tweaks, nerfing spider poison and some OP characters.

Where can I get it?
Experimental Build:

What's new?
UI: Added civics building list to provide a village overview
UI: Added keyboard shortcuts: R for civics rationing dialog, B for civics buildings list
UI: Flashing civics warning increased when not enough food for next 2 minutes instead of 1 for earlier warning
Mechanics: Weaver’s Huts now take time to process cotton into bolts
Balancing: Increased yield of cotton to bolts from 1:2 to 1:3
Balancing: Refactored the way health works to fix overpowered poison
Balancing: Increased City Watch base health from 110 to 150, decreased strength from 10 to 3
Balancing: Increased spider den base health to 300
Balancing: Increased villager base health from 50 to 80
Balancing: Nerfed skeleton sword as they are OP
Assets: Added bolt of cotton prop when weaver carrying
Assets: Added basic clothing prop when tailor carrying
Assets: Moved destructible props to their own kit and texture atlas for memory optimization. Any existing instances will be automatically remapped to the new kit once you open and re-save your map.
Assets: Classic Dungeon topfill pieces (03 and 04) no longer have navmesh cuts on them
Assets: Intro Cutscene: Added sobbing woman voice over
Fix: Spider Dens no longer have human names
Fix: Training a peasant no longer affects their health
Fix: Wave spawn point health override not working
Fix: Floor tiles used as top tiles either side of doors in Mordrich’s Factory, causing move clicks to register
Fix: Arrows aren’t showing the trail
Fix: Keys and potions are now showing in inventory when found in loot or given as quest items

Known Issues
Destructible door in Dungeons > Bandit kit isn’t working as intended
Kenny’s feet during his talking animations glide; should be resolved in next patch

13 comments Read more
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"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

Experimental Build

Like many games, Folk Tale uses an opt-in experimental build to test features ahead of releasing to the main public version. This ensures more stable public releases for the vast majority of players. We encourage active community members to use this version to try out the very latest features and content, and to provide constructive feedback in the Community Forum.

***The experimental build can at times be several patches ahead of the main build.***

Accessing the Experimental Build

1. In your Steam Library, right click on Folk Tale and select Properties
2. Click on the "Betas" tab
3. Click on the dropdown list, select experimental and click close
4. Wait for Steam to auto-update
5. If the update fails to download, quit and restart the Steam Client

About This Game

Folk Tale is a fantasy village builder ARPG game in which you lead a ragtag band of peasants in growing a thriving market town, while dastardly minions plot your downfall! Recruit heroes and head out into the wilds to fight back against evil. Or, you know, to get sweet sweet loot. Either or.

Players are comparing Folk Tale with Warcraft 3, The Settlers, Banished, The Guild 2, Majesty 2 and Black and White 2. Folk Tale is not a pure play role-playing game such as Pillars Of Eternity, and adopts more of a MOBA approach to hero abilities than a CRPG.

Planned Features

Please note not all features and content have been completed yet. For more information please visit the Development Roadmap on our website.

Build your own impressive settlement and economy chains;

Manage villager needs and happiness, tackling sickness and rebellion;

Defend your town from attack by manning palisades and stone walls, upgrading towers with siege defenses, and hiding traps to slow and wound the enemy;

Meet, recruit, and level-up heroes and special abilities;

Explore a rich and diverse world spanning multiple biomes, including exploring dungeons, with direct control of your villagers and heroes;

Immerse yourself in the lives of your villagers as they become drawn into their own story lines;

Research new technologies unlocking crafting recipes and economic bonuses;

Collect resources and loot corpses for new gear and ingredients to be used in crafting;

Beautiful stylized graphics with voice-acted characters;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Campaign and sandbox modes;

Endless hours of sandbox fun with random events;

Supports different styles of play, from fast-paced war-mongering to slower city management.

Get The Latest Dev News And Progress

Where to catch up on development:

Join in the dev hangout live streams for gameplay coverage and Editor tutorials:

Learn more about buildings, professions, and items in the website Game Guide:

System Requirements

Mac OS X
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GTX 460 / ATI Radeon HD 5850 or better*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:11
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card
    • OS:OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 1GB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    • OS:OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space
Helpful customer reviews
50 of 73 people (68%) found this review helpful
3 people found this review funny
11.8 hrs on record
Posted: October 27
Early Access Review
I bought this game when it first came to early access. However this review will focus only on the current game, versus the price point of $24.99.

I think this game, in it's current state, is very fun. There are a few bugs here and there, but nothing gamebreaking. honestly this is how I would have expected it to be years ago, but that's beside the point.

The gameplay reminds me of sim city crossed with Banished, and World of Warcraft. The graphics are very immersive and the townspeople have a quirky charm to them. The map feels expansive enough to me, and there is a real feeling of mystery in the land. Your town may be peaceful for days and days then out of nowhere spiders are attacking.


The world feels like it's really alive, and this is a fantastic sandbox play. My problem is the price point. I'm very glad I bought the game years back and it finally ended up being playable, however for an early access game of this genre $24.99 is pretty steep. Most games like this I have been playing and liking even more lately are around 10-15 bucks. So I'm going to say that this game is a really good one, but it gets a thumbs down on the price point.
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9 of 14 people (64%) found this review helpful
17.6 hrs on record
Posted: October 31
Early Access Review
Ive been looking for a fun game to play and I had been tracking this game for a while, finaly I bought and tried it and it went beyond my inital expectations, The game has advanced resource, production, and crafting systems, there is also a fun city management mechanic, I only slightly touched on the rpg side (killed a bear and some koblods with a hero) of the game and from what I tried it has expetional potential, I would recomend it to anyone looking for a city building game with rpg and rts elements.
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7 of 12 people (58%) found this review helpful
8.6 hrs on record
Posted: October 29
Early Access Review
I want to take a moment to comment on 'Folk Tale'. I have been watching since it first appeared and became extremely interested in it after watching some videos and visiting the developers' website. I wrote a comment before I purchased the game and then waited til it was playable to buy it.

Folk Tale is an immersive City Builder type game, but with a twist of RPG and some of the real-time civ games I've played. I really like the game overall. It has great graphics (which are not my main point of interest), a deep building system and plenty to do while you're waiting on new villagers to arrive. You can craft, battle, follow a guy or gal around and watch them work, lash the workers into a working frenzy, and even research upgrades on each of the buildings you've created.

I cannot end this comment, however, without bringing to attention a few bugs I noticed in the most recent update--the experimental build which came out on Saturday. First off, before this latest version, the battle system worked flawlessly, but now, I notice that not even Sir Gregory can damage the foes (like the goblins outside of the human woodland area or even the bandits at the beginning of the campaign). This makes the campaign-mode unplayable again and further makes it lose some of its greatness in the sandbox mode. I would recommend that the developers take the time to fix whatever could be causing the issue at once and then release another update (so I can kill things again!) Also, the new happiness system is pretty cool. It is MUCH BETTER than the old repeated warning about food supplies being low and such. The only thing is, with the happiness system implemented, it is difficult (nearly impossible) to keep folks happy at the beginning of the game. By the time you build a farm, a fishery and send a person off to gather up berries, the people are already leaving because of low food supplies. I would say the easiest fix to this problem would be to change the amount of food each villager eats when they are hungry. I know you can alter the 'rations' meter, but it just isn't enough to keep folks around. Besides, making them eat less than they want to automatically makes them mad. I even went as far as to give them extra amounts of firewood to offset the issue, but I could never draw in the new villagers I needed to make the town continue to grow.

Anyway, I really love the game and will continue to watch for updates. You guys are building a dynamic game here. I know there are nay-sayers, but I think it's coming along well enough and offers quite a bit of humourous detail to offset the small downsides to the project.
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2 of 3 people (67%) found this review helpful
14.5 hrs on record
Posted: November 20
Early Access Review
Bought this when it came out as early access two years ago. Game is still in alpha so I don't expect it to be finished for at least another year. However, from what I've seen the developers are very active on the forums and respond to players quickly.

Recently played this game and I really like the addition of the research system and the dungeon-crawl-esque instances. Crafting system and equipments have also added to the depth game.
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3 of 5 people (60%) found this review helpful
0.9 hrs on record
Posted: November 15
Early Access Review
I just want to say, this game isn't finished, but the devs are very VERY good at listening to people and letting the public preview their builds. They seem to release major builds every 2-3 months, sometimes they let us preview them early to see what we think, then make changes. These guys just know how to make a game for us. What they are tackling is very ambitious, and I was worried at first if they could pull it off, but I'm confident they will make it happen.

I get more of a settlers feeling when I play this game, although you can tell they deffinitely want to do more with the game by the time it's done. If you want to support them buy the game, it's already good albeit small (still in development). But it's a good game.
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