Folk Tale is a sandbox fantasy citybuilder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.
Release Date: May 30, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Folk Tale is in early alpha development. Currently the game provides a self-contained mini-campaign tutorial with its own story offering 1-3 hours of play time to introduce the world of Folk Tale and some of the gameplay features. Following launch we've been busy rebuilding the game to become a sandbox aimed at offering a huge amount of replayability, as well as implementing community feedback. Patches now include the Sandbox Editor that we'll be using to develop playable sandbox content.

As a development driven by community, we’d love you to join us in the forums - where we are active daily - to share your feedback and ideas for what you’d like to see included in the game beyond our own vision. Throughout development we'll keep you updated with regular dev blogs posted both in Steam Announcements and at blog.gamesfoundry.com.

The discounted Early Access price includes immediate access to the early alpha, regular updates throughout development, the digital retail version of the game, and all maintenance patches thereafter.

Thanks for considering supporting the team by grabbing a copy during Early Access. We have big plans for Folk Tale and thanks to players just like you we have a fully funded full-time team of 9 dedicated to developing an amazing game. If you choose to buy during Early Access, you'll be contributing towards expanding the team and helping us as we strive to win the crown of best fantasy city-builder.”
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October 26

Folk Tale Dev Blog 28



Welcome to Folk Tale Dev Blog 28, and our first look at the new Toadkin race. As inhabitants of the swamp lands, Toadkin are the natural opponents to the Goblin race. Once we add the quest designer, we’ll be pitting these two enemies against each other, and the decision of which to befriend will be up to you. As a sentient speaking race, it’s going to be an interesting task for the script writer, voice actor and the sound designer to deliver their dialogue.



Toadkin society is patriarchal, with the King protected by the Warriors, overseeing the smaller workers that do most of the labour.



Toadkin are inspired by ancient Mayan culture, and this is reflected throughout, including architecture, armor and weapons, and the loot items that they’ll drop. Here are just a few of the loot items that you can expect to gain from your encounters with Toadkin.



Earlier this month we released patch 0.2.10, including two new swamp kits which you can see in the images throughout this blog. We’ll be continuing to add to the swamp kits with the inclusion of the Goblin Architecture Kit in a future patch.



The soundtrack accompanying the blog video features tracks from the Swamp biome. All of the tracks for all biomes are now complete, and we’ll be releasing the ultra high quality Official Soundtrack as DLC at the same time as Patch 0.3. We hope to expand the soundtrack as more tracks are composed to accompany the cinematics that will go into production next year.

One of the significant additions in Patch 0.2.10 was the ranged Arbalist profession, which you can train at the Barracks along with the City Watch. Using control groups which we’ve added for the next patch, you can now quickly select and command your melee units into combat while keeping your ranged units at the rear.



Using the new console we can add one of every item to my global inventory to demonstrate gear attributes. Using the inventory filters I can show only the items I’m interested in. Equipping armor now modifies unit armor ratings, increasing the damage reduction effect when they take physical damage. Armor effectiveness varies by type and rarity, and in Folk Tale we’ll have Cloth, Leather, Chainmail, Scale mail and Plate.



In Patch 0.2.10 we also added the prototype of the special abilities system. While special abilities will be used by heroes, for testing we’ve added some of the early prototype effects to the staffs. The Cursed Staff has Fire Shield, a passive aura that inflicts fire damage on any opponent caught within the area of effect. The Amber Staff has a mass heal spell which is activated by clicking on the button on the character portrait wheel. The Emerald Staff has a passive heal over time aura that replenishes the health of nearby friendly units. And finally the Staff Of The Dead has the targeted Firestorm spell, Life Steal, and Electrocute. We’ll be improving the look of these abilities in time, but for now they are fun addition to play with.



While we’re on the subject of the character portrait wheel, in Patch 0.2.10 we enabled the Auto-AI toggle. When Auto-AI is active, characters will go about their daily work routines. For the Hunter, this was problematic in previous patches when you wanted to use them as a ranged scouting unit. By turning off Auto-AI, you can now do that, and the Hunter won’t return to work duties until you tell them to.

For the next patch, we’ve added Guard Mode, very useful when you want military units to guard key locations such as your city walls and gatehouses. When Guard Mode is activated, characters will diligently guard that spot, only attacking units that come within range.

The Swamp Ruins kit included in the last patch is specifically designed for creating Toadkin habitat. While we were testing the kit, we decided to indulge level designer creativity by providing props for creating interiors. While future Dungeon Kits will specifically cater for interior locations, we’re interested in experimenting with the help of the community to understand how such kits might be used.



Jumping into the Editor, level designers will hopefully be pleased with the addition of the new swamp kits mentioned earlier, and also the Colliders Kit which includes invisible camera colliders and navmesh cuts. Camera colliders prevent the camera from entering areas or passing through walls, while navmesh cuts prevent characters from walking through certain objects such as sign posts. While most props already include colliders and navmesh cuts, there are special cases where level designers will benefit from being able to place these manually.



If you’re interested in keeping up with the latest developments, as well as sharing your ideas with other friendly community members, the Sunday Dev Hangouts are well worth dropping in to. For more information, please visit http://twitch.tv/gamesfoundry and follow to the channel. The broadcast times can be found towards the bottom of the channel. Hopefully I’ll get to chat with you soon.

As with all of our dev blogs, I’d like to finish by thanking everyone in the community who continue to support development during Early Access. Until next time, bye for now.

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October 18

Folk Tale Patch 0.2.10.0



Platforms
PC, Mac

Changes
Sandbox Player: Added Arbalist unit (trainable at Barracks)
Sandbox Player: Gear now updates character sheet Attack, Armor Ratings and Resistances
Sandbox Player: Added a console. It has support for various commands such as “kill nearby enemies” or “heal allies” or “day” or “gold”.
Sandbox Player: Special abilities prototype (see Dec Comments)
Sandbox Player: Added Tier 1 Wall Towers Damage Visuals
Sandbox Player: Updated icons for train unit on building dialog to support multiple unit types
Sandbox Player: New map added ‘Stinking Swamp’
Sandbox Player: Auto-Grass system updated to detect surface material and tint grass
Sandbox Player: Fishing economy chain completed (villagers now consume fish)
Sandbox Player: I (capital i) is now hotkeyed to global inventory (see Dev Comments)
Sandbox Player: C is now hotkeyed to character sheet (see Dev Comments)
Sandbox Player: Tab hotkey now cycles through selected units when the character sheet is open
Sandbox Player: Corpse sparkles are now always lootable and don’t require nearby friendly units
Sandbox Player: Auto AI toggle is now enabled on the circular character portrait. Turn it off to prevent units such as the Hunter returning to work
Sandbox Editor: Added Swamp Environment Kit
Sandbox Editor: Added Swamp Ruins Kit
Sandbox Editor: Added more loot items (see Game Guide on website for info)
Sandbox Editor: Loot armor items now have their armor ratings set, and the correct sfx
Sandbox Editor: Added kit with invisible camera colliders and navmesh cuts
Sandbox Editor: Undead added to Wave Spawning system
Sandbox Character Designer: Added Arbalist uniform

Bug Fixes
#0106 Sandbox Player: Decals (Roads, Cobwebs etc) Flickering
#0107 Sandbox Player: Peasants don't do any damage
#0108 Sandbox Player: Enemies and villagers are regenerating health during combat
#0109 Sandbox Editor: Moving pieces with navmesh cuts causes large frame rate drop
#0110 Tutorial: Intro Movie Not Playing on OSX (game inaccessible)

Developer Comments
Now that the I key opens global inventory, drawing paths in both the sandbox editor and player has changed to the P key.
Now that the C key opens the selected unit’s character sheet, swapping the camera between overhead RTS camera and the terrain camera has been remapped to T.
Some characters will start to level up, but attributes don't currently affect anything.

Damage taken takes into account Damage Resistance provided by armor.

There is a known issue where occasionally sandbox maps won’t load (progress might freeze around 35%). To fix, please quit and reload (ALT+F4 or Cmd+Q).

There is a known issue with 'C' and 'I' in that if the mouse pointer is over UI, key presses won't register. This is an engine issue that we hope will be addressed in a future update.

Special Abilities Prototype
Special abilities will be hero abilities accessible via the character portrait wheel in the bottom left of the screen. For now we've applied a few to loot items. To gain access to them, open the console and type oneofeverything to create one of every item in the global inventory. You can then equip the following items onto characters:

Cursed Staff - Fire Shield (Passive Aura)

Staff Of The Dead - Firestorm, Life Steal, Electrocute

Amber Staff - Mass Heal Spell

Emerald Staff - Heal Over Time (Passive Aura)


We’d like to remind players that the default build for Windows is now 64-bit, which the vast majority of players are using. Players with older 32-bit versions of Windows will need to opt in to the 32-bit build. For more information, please visit http://steamcommunity.com/app/224440/discussions/0/540744474771635312/

Update: Oops
It appears the starts of the Snow Kit and Colliders kit were included in this patch by mistake. They are far from complete, and it is strongly recommended you do not use pieces from these kits in your maps because they will be subject to extensive change.

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Reviews

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

Notice

Folk Tale contains edgy humor that may be considered inappropriate for children or sensitive audiences. Folk Tale isn't a childrens game. We'd like to encourage parents to undertake due diligence before purchasing and fully understand what Early Access is by reading Steam's Early Access FAQ.

About This Game

Folk Tale is a sandbox fantasy city-builder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother for a handful of coin. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Planned Features


Rich and varied gameplay including building your own impressive settlement and economy, defending your city from attack, exploring a rich and diverse world, raiding dungeons, and immersing yourself in the lives of your villagers as they become drawn into their own story lines;

Beautiful stylized graphics with voice-acted characters and fully animated quest/story cinematics;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Collect resources and loot corpses for ingredients to be used in crafting;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Endless hours of sandbox fun with random events within a dynamic story framework;

Multiple camera modes for a variety of play styles with massive zoom-in to enjoy the detail;

Supports different styles of play, from fast-paced war-mongering to slower city management.






System Requirements

PC
Mac
    Minimum:
    • OS:Windows XP Service Pack 3, Windows Vista®, Windows 7, Windows 8
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:Windows 7 or 8 (64-bit)
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:9.0c
    • Hard Drive:1GB HD space
    • Sound:Windows compatible sound card
    Minimum:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 512MB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1252 MB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1252 MB HD space
Helpful customer reviews
22 of 34 people (65%) found this review helpful
2.6 hrs on record
Posted: October 3
Early Access Review
This game had me from the start with the promise of items, rts elements and some ye olde british humor..
However the progress on the game is going painfully slow, and the tutorial mission you can play when the Early acces started has not changed at all with almost every aspect lacking in UI, items and general user friendliness.

This is as so many early access games out there, things go forward but at a snails pace, 1,5 years has gone and still nominal progress.

Final verdict is to not buy this before it goes live.. (if it will ever happen)
Was this review helpful? Yes No
5 of 9 people (56%) found this review helpful
7.9 hrs on record
Posted: October 5
Early Access Review
This game is great work in progress, but it is just that; a work in progress. There are a few bugs and AI whacks, but all in all what we have now is the foundation of something great. The devs keep us informed about additional work, and things like that. This game is fun to play, even in its current early-access state. Buying it will give you plenty of time to enjoy growing a village into a thriving city, and a whole bunch of laughs. Personally i love the little jokes, memes, and funny behavior. Not only that, but there is an editor where you can design your own maps to be used and buildings and props for the maps as well.

Do a solid for a fellow steam member and buy this game, not only to enjoy playing but to fund the efforts to grow this gameinto something even better. Keep up the good fight devs, you are doing great!

(maybe consider re-doing the building placement boundaries? my village seems to grow so fast with only a few buildings that have to be placed on flat land)
Was this review helpful? Yes No
5 of 10 people (50%) found this review helpful
3.5 hrs on record
Posted: October 15
Early Access Review
If you are unsure about buying this game, then put it in your wishlist till you buy it because the finished product is 100% worth it, i can already tell. It's not only funny but i find my self already spending hours on it and when im not on it, i'm thinking about it!

Some problems I have found is that its a little choppy on my laptop but i'll still play it! haha it did crash however, not sure if thats a problem with my computer or the game. One thing however that I would like to see is the prices of how much it costs to make a person into a monk or a farmer, I had to guess at how much gold I needed to use. But keep in mind that this game is still in being made and being fixed so all these problems do fair is to be expected, Also my little minner dudes dont mine so that kinda sucks but i'll figure it out. (In the sandbox mode)

But over all I really like the game and I recommend it to anyone who likes to play games where you build citys and control your little peoples. I plan on playing it for awhile. can't wait for more updates!
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2 of 4 people (50%) found this review helpful
3.4 hrs on record
Posted: October 27
Early Access Review
Interesting game some bugs still exist but still playable and great elements to the current game patch. Can't wait for the finished product.
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8 of 20 people (40%) found this review helpful
4.4 hrs on record
Posted: October 3
Early Access Review
This game has been released on early access for over a year and a half and it barely has enough functionality to be considered a level editor. The tutorial seemed like it had promise and the videos seemed cool. Until you play it and realize every single scene in the video is in the first hour of gameplay. Then you get to sandbox mode. A couple buildings and tier 1 units, and of course no storyline, because its sandbox mode. It is missing a lot of basic functionality, the controls are clunky and sensitive, there is very little guidance toward what needs to be done and with the small selection of units it takes a couple hours to play through the entire content available. Which sums up to a level editor with some basic testing ability. The early access terms say that it is intended for games a few months from completion so devs can get some help to clear that final hurdle. This is more like a kickstarter where they haven't done much of anything and want you to pay them to work on it anyway. I saw this game summer of 2013 and figured I'd wait and see how it progresses, and over a year later I decided to give it a shot. I cringe to think of what was available last year and I cringe even further to think of the damage this does to the early access program. I would say you shoud buy this game if you want to support early access, but that won't apply for another two years. Once the devs get this game to be within 6 months of a decent release, then I would support that statement. For now I would say stay away until at least 2016. By then it may be in a beta quality state closing on nearly released. My prediction is that they jumped the gun on their release on steam, will work on it until the initial profits run out, then release a heartfelt statement on why its the communities fault they cant continue development. Oh yeah, and I only played a few hours before writing this review because thats the amount of time it took to cover all of the content, and the game became nonresponsive and crashed. So there's that. On a final note, if this was one guy working between shifts and on weekends I would be much less critical. For a full development team working full time, on a commitment to build a product they got people to pay for up front, this is unacceptable progress.
Was this review helpful? Yes No
3 of 11 people (27%) found this review helpful
11.6 hrs on record
Posted: October 19
Early Access Review
Good game.
Was this review helpful? Yes No
3 of 11 people (27%) found this review helpful
1.9 hrs on record
Posted: October 5
Early Access Review
Oh how the mighty have fallen.

Ever since I played the "tutorial" part of the game, which is a sort of linear guide through the basics of the game whilst at the same time you get some sort of storyline/questline going, I have been anticipating the sandbox mode. However, when the Sandbox mode came around I was disappointed beyond expectations! It was such a god damn mess that I haven't played it since.

All in all tho', It might one day be a great game, but I wouldn't recommend it to any of my friends.
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2 of 9 people (22%) found this review helpful
2.1 hrs on record
Posted: October 6
Early Access Review
Don't bother until it's actually fully released. I was disappointed and expecting something atleast somewhat done, but with lack of, y'know, being able to change graphical settings for the tutorial (Might be fine with you disposable income peeps with beastly computers), but for people like me, is no bueno.


Also from what it seems you can't do anything in sandbox. At all. I know, I know early access but.
C'mon.
No heroes to my knowledge, your militia get one shotted by everything, and if you're like me and can't play the tutorial because it's like a ♥♥♥♥ing slidesow whereas the sandbox plays perfectly fine, don't bother.
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1 of 8 people (13%) found this review helpful
3.5 hrs on record
Posted: October 26
Early Access Review
Not much to this game, sadly. It's been in "Early Access" for over a year and it's virtually unplayable. It only has the most basic of features, and even those only work partially. It's a shame you can't get a refund on Early Access purchases.
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209 of 268 people (78%) found this review helpful
7.0 hrs on record
Posted: May 29
Early Access Review
I'm not one to write up a review for an early release game as I feel that Steam shouldn't even allow a review till full release but they do anyways for early access games. So after reading a lot of the outdated reviews I decided this game needed one.

First for you impatient people, do not buy an early release game. Some devs prefer quality over quantity and these devs are just that. Yes the process is slower then most of the games I have snagged in early release but it's been worth it.

So far the demo in game shows a ton of promise and I can't wait for the RPG elements to get added into this game. But as of right now they've done a really good job with adding sandbox, character editor, and a map editor. I've monkeyed around with all the features and have enjoyed it.

Personally I could say yes buy the game now but we all have different preferences and patience levels. So where the game sits at the moment if you enjoy editing and messing around with sandbox games it's worth more of a look into for you. If your steam library is lacking sandbox like games this probably isn't the game for you.

I will update this every big patch with my thoughts of the current patch and to keep my review updated unlike many others reviews out there.

You can get more info at the devs blog here http://blog.gamesfoundry.com/
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76 of 114 people (67%) found this review helpful
18.3 hrs on record
Posted: May 24
Early Access Review
I'll start by saying the games a long way from being finished, the current game as it stands includes the old tutorial, from the Campain game they where working on, along with The Sandbox editor,Character Editor and a Preview mode of what they game will be which is based off the Sandbox tech they have been working on. You can load the maps you have made from the editor though which is kinda cool.

The Devs do produce monthely blog updates, which are interesting to read and get you invloved in the work they are doing, they are also very active on the forums as well. On a down side progress is a little slow, but looking at the preview mode it still shows promise to what tuch wood is going to be a great game.

There are more complete games out there for the price but if you want to invest in this city builder, its a great comunity where the Devs are active and continue to release patches although slowley :D
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70 of 108 people (65%) found this review helpful
13.3 hrs on record
Posted: May 29
Early Access Review
Absolutely recommended. Although still in the development stage, this game is amazing for RPG enthusiasts who'd like the added bonus of manipulating their own world and stories. The developers have been actively creating and improving multiple facets of the game since inception, regularly keeping backers involved in the process, and acting on requests and recommendations from us.
As each patch is released, it is abundantly apparent that Folk Tale will be an amazing game, well worth the wait and worth every penny invested by us. I'm VERY excited to see the finished product, yet I'm in no hurry to do so lest a premature final product takes away from the remarkable content being added every time a patch is released.
To the devs, my heartfelt thanks and congratulations on the quality of this game so far! I anxiously await the next integrations and surprised that undoubtedly wiill continue to amaze us.

~ Roxy
Was this review helpful? Yes No
56 of 86 people (65%) found this review helpful
8.7 hrs on record
Posted: May 10
Early Access Review
Yes it is in an very early stage. But so far it looks very promising and could become exactly the right mixture between village builder, rpg, and light strategy game!
Was this review helpful? Yes No
34 of 50 people (68%) found this review helpful
4.5 hrs on record
Posted: May 30
Early Access Review
I highly recomend this game,many of the current reviews are outdated and since then there has been a massive sandbox mode added to the game and frequent dev blogs as well as forums posts to keep hte community updated. This game has massive potential and is a must have in my opinion.
Was this review helpful? Yes No
22 of 31 people (71%) found this review helpful
4.1 hrs on record
Posted: June 1
Early Access Review
NOTE TO ALL: Early Access is ruining games, people are to damn lazy to go and read what is going on before flaming and bringing down a EA game that has a ton of potential.

Moving on...

It still feels and plays like very early days, makes sence being an Early Access game to be honest. Dev's have spent a TON of time changing the game from what they started out with to suit what the community wanted, the change to sandbox. This was demanded by the community, the same community that is bringing it down because they haven't released any game updates for a while.

Check out the dev blogs, learn the process. Geez...

Game itself IMO has a heap of potential, personally loving the preview in to sandbox. The style and general feel i believe will make this game a hell of a good city builder.

Wan't a finished game? Wait for the right time, wan't to test it out and support developement, then get involved in Early Access.
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17 of 24 people (71%) found this review helpful
2.2 hrs on record
Posted: July 23
Early Access Review
Wait until its completed, the game was released FAR too early. I got the game OVER a year ago... I checked every day for months for a promised "SANDBOX MODE". Finally I gave up. Here I am now reinstalling the game to see how it has developed.... sandbox, with only humans, very little additions, massive amounts of bugs, countless actions require you to quit to the desktop and restart the game just to move on.... I'm horrified by this purchase, and will never buy anything Early Access again. I just can't believe this is still available for purchase, when its still in an early alpha stage this long into being on Steam. Every concept is great, sure, thats why I purchased it. Had it said all the stuff it does now in the "Early Access" portion over a year ago when first being introduced, I would have simply clicked store again. I feel like this game should come out to be gold to be worthy of my $20 with all this interest, I can only hope. Just wait for it to release, whenever that may or may not be.

Summary? The game has AMAZING ideas, and concepts. But, I advise NOT TO PURCHASE it, until it is released.
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12 of 16 people (75%) found this review helpful
4.3 hrs on record
Posted: July 25
Early Access Review
At this time I cant recomend this game, to many features promised are not implemented, and it looks as though it will take a while. For a 'sandbox' game it does not yet have a sandbox mode and the only game mode you can play gets boring quickly when you realise you cant put random peasants in the stocks. If you are interested in a game like this go and get something like banished, but if you can wait follow this and join the rest of us hoping the devs will live up to their word.
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16 of 24 people (67%) found this review helpful
4.4 hrs on record
Posted: June 11
Early Access Review
It seems to me a lot of the negative reviews posted here are from people who are misinformed or just plain impatient. The devs of this game asked the community about a year ago if they preferred a sandbox or campaign mode. Most of the community chose sandbox so the entire game has been re-written the last year to acomplish that. We were told it would take awhile and now the foundation is complete so there will be updates more regularly. How many game developers do you know that will re-write the programming on a game they are developing to meet the wants of the community? The devs of this game stay in constant contact with us on the forums and have not once failed to meet a promise they have made. Developement was slow at first but now is speeding up since the foundation is complete. This game IS worth your time and money. While its not near completion just yet it is getting there at a steady pace now. I personally have bought games on steam that the devs don't keep the community updated or leave the game broken and basically give up. If your one of those players who have had a similar experience I can asure you that this game is different.
In fact I can promise you this is the most active development team I have ever seen in an early access game. Please Help support Games Foundry and buy this game. It will be an investment well spent.
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12 of 18 people (67%) found this review helpful
6.4 hrs on record
Posted: August 9
Early Access Review
Bernard, who had been recently recruited into the town militia, grabbed a shiny new helm and leather boots, before embarking on an adventure to reclaim some kind of artifact from a monastery filled with monk werewolves. With one swing of his mighty halberd, Bernard barely scratched the first werewolf he encountered and was killed. While short lived, Bernard rose from the ranks of nothingness to being a great knight and protector of his people. Truthfully, he wasn’t so great, but nonetheless, he climbed from being a simple peasant to someone with tremendous potential, even though he never realized it.

Much like Bernard, Folk Tale is a game with tremendous potential as it moves forward. Before I continue, I want to remind everyone that this is an early access game. Numerous features and concepts have not been implemented, bugs can pop-up anywhere, and the game is far from being completed. It can be frustrating to see an icon that has no function or to open a building detail page only to notice several upgrades are listed, but none function. If you are not prepared or have no desire and patience for an incomplete game, do not get this game. Unless you would like to help fund the project, then by all means, purchase this game.

With that being said, Folk Tale is still an enjoyable experience if a fantasy city builder, with role-playing and questing elements is something that peaks your interest. As of the current build, gameplay options include a campaign style tutorial, sandbox mode, and game editing. The tutorial introduces the basics of building, economy and combat. It is here that the RPG and questing elements are located. The sandbox mode is what one would expect in that it provides total freedom to build your town without constraints or objectives. This is the perfect testing ground to further learn the game and explore some of the currently available features Folk Tale has to offer. And if neither the campaign inspired tutorial nor sandbox mode interests you, fire up the game editor and create your own content.

While diverse gameplay modes and editors are great, it’s the core content that drives games into being worthwhile endeavors and consumers of our precious time. Here is where Folk Tale has set itself up to shine. From the moment you begin playing the game, the charming, fairy-tale inspired art direction and vibrant color palette catch and hold your attention. The landscape and buildings come alive through color, detail and lighting (there is even day and night cycles). The level of detail, whether it be a flower covered rolling hill, a waterfall fed stream with a pedestrian bridge, a newly constructed building or even a simple peasant, is visual treat. While exploring the land, small, satisfying details are reviled, such enterable buildings that are alive with people and props, which make you want to continue on and see what else is down the road. The sound is also on par with the great visuals. The town is alive with the sounds of foot-steps, birds chirping, flowing water, wind and much more. Once zoomed in close, brief conversations and dialogue from different peasants can be over-heard, much of it quite humorous. The soundtrack playing in the background also does an excellent job of drawing you into the Folk Tale world with its whimsical melodies.

Nice visuals and sounds alone are not enough to push a game into the realm of worthiness. For that, there must be great gameplay mechanics and features. With the present build, Folk Tale is just barely achieving that level. Presently, a variety of buildings can be constructed and the basic economy system is up and running. For example, you can build a mill and farms to harvest wheat, which in turn is taken to the stock pile to be stored and later collected by the baker so toast can be produced. This system of intermingling buildings to produce a usable product is well received. It’s no so overly complicated that excessive micro-managing of every aspect of life is required, but there is enough to keep you busy and engaged. However, many other buildings and features, such as upgrades and research, have not been implemented in the current build, but the blueprint is there. This can be frustrating at times, but as I said before, the game is still being developed and being able to see what is down the road is promising.

One of the most promising and intriguing features are the RPG elements. Going back to Bernard, I was pleasantly surprised when I selected him and noticed he was a named character. In looking around the town, I noticed everyone, from the baker to the woodcutter to the barmaid, had a name. While some where recycled, they each had a name nonetheless. Beyond that, the foundation for character leveling, special abilities and inventory management was present too. The farmers leveled up the more the fields were worked, the militia men leveled up after defeating enemies, and so it was for the rest of the working town folks. Individual character Inventories could be accessed, which allowed for items, such as better armor or weapons, to be provided. This in turn raised stats such as strength and armor, among other things. And each different character, depending on their present occupation, had special abilities that could be activated. For example, the town priest could heal units or pacify enemy units after activating some of his abilities. Frustrating, many of these features are present, but not implemented into the current game build. But knowing these will someday be implemented provides tremendous promise and intrigue.

All in all, Folk Tale is a visually appealing game with massive potential. It could become one of those rare games which successfully fuses different aspects of some of the most beloved game types into one cohesive unit all while still being unique. However, time will tell as development is 45% complete at the present time. Concerning whether or not you should buy this game, I’d say it depends to your level of patience with early access games and your interest level in city building, light PRG, and strategy gaming. If you can deal with this game being a work-in-progress and have an interest in this style of game, then I’d say it’s a definite purchase. For being incomplete and sometimes frustrating do to non-implemented features in the current build, I can honestly say I have enjoyed my time and can’t what to explore the finished world of Folk Tale.
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13 of 20 people (65%) found this review helpful
7.1 hrs on record
Posted: June 12
Early Access Review
so good so far, very decent for the stage it's in.

only complaint so far is that i cannot train female peasants into guards, cuz patriachy.

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