The ultimate block building game.
User reviews:
Recent:
Mixed (16 reviews) - 43% of the 16 user reviews in the last 30 days are positive.
Overall:
Mostly Negative (623 reviews) - 35% of the 623 user reviews for this game are positive.
Release Date: Jul 4, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I believe that the best game will be created together with the people who are playing the game. I also believe that the time is right. Over the past year the development have shifted more and more from engine and graphics programming to gameplay mechanics and content. Now is a fun time for you to play the game and take part in the development.”

Approximately how long will this game be in Early Access?

“A year is a good guess. After that development will go on as usual and I will continue to do regular updates and DLCs.”

How is the full version planned to differ from the Early Access version?

“There are many ways to play but the main game is the "start with nothing and build an empire". This is already possible in the Early access version. The full version will add challenge in the form of hostile mobs that will try to stop you. It will also add more content like better/more building tools, block types, materials, biomes, mobs and items.”

What is the current state of the Early Access version?

“In its current state the game offers countless of hours of fun and has infinite replay value. You can play the game or build whatever you want in the "Just Build" mode. The game is very stable. Current savegames will be compatible with future versions.”

Will the game be priced differently during and after Early Access?

“The full game will be priced a bit higher then the Early Access version.”

How are you planning on involving the Community in your development process?

“The development process has been very open for years. I release new updates at a steady rate. I often ask questions to the community and take part in discussions and the feedback I get is of high value for me.”
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Buy Blockscape

 

Recent updates View all (24)

July 22

Build 1241067 released!


BIG update!

Highlights:

- MBlock tool:

This version introduces the MBlock tool where M stands for Master or Multi. The huge number of block types in Blockscape is both a blessing and a curse. Building things and modifying terrain has been a very time consuming process. Until now. The MBlock is like a material/context sensitive block building tool, block painting tool and leveling tool in one. That means it will behave different depending on the material you are working with. To enable block fill/leveling you hold down [SHIFT]. I will make videos that explains how all this works.

- Cover paint tool

This tool will let you paint a cover material onto any up facing surface. This is very useful as it will not modify the material of the blocks that you paint on. This is also used in the world generator for things like grass on rocks and snow on mountain tops.

- Blockscape worlds are now infinite in every direction.

You can now dig as deep as your computer can handle.

- Material surface extensions

Materials like grass, leaves and snow adds extra geometry for a greater visual experience.

- A new Blockscape world generator

- Lots of memory optimizations

Full list of changes:

(read at your own risk :))

[x] Add Limestone rocks
[x] mlevel: crash when edit too far from player
[x] Snow extensions should not be affected by wind!
[x] Fix palm leaves extension shape
[x] Snow extensions?
[x] Fix palm leaves texture
[x] Cover material doesn't work for lod level 0 in world gen?
[x] Grass extensions?
[x] Make Blockscape worlds y-axis infinite
[x] Blockscape plane world ground level should be 0
[x] Desert trees should not have palm leaves!
[x] mlevel: Should use depth from hit point!
[x] Mesh opt must care about material transitions. (May have been some of the most complicated code yet! Double Phew!)
[x] mlevel: Fix cursor!
[x] Material transitions doesn't work for inventory items?!
[x] Cover paint tool: materials looks wrong in inventory
[x] Add description to cover paint tool
[x] Cover paint tool: remove doesn't work
[x] Cover paint tool
[x] mlevel: deactivate rock logic! (Making sure everythingwithin range is converted to cubes is enough)
[x] mlevel: LMB add and RMB delete!
[x] mlevel: Delete everything above plane
[x] mblock/mlevel: Cubes are set at the top of edit space in some cases!?
[x] mlevel: Add some bias to fix issues with sloped leveling
[x] mlevel: Only works if player is close to plane?
[x] mlevel: Should use material from hit point!
[x] mlevel: Fix shape (cylinder)
[x] mlevel: Fix lbn pos
[x] Snow cover on mountain tops
[x] Remove growth for everything above 16*16
[x] Dual mat cube must be included in mblock valid terrain blocks
[x] Rock glue: Convert blocks with 8 horizontal neighbors into cubes
[x] Remove standars block types from active tab in just build mode
[x] Make sure materials are not affected by wind by default
[x] "Big" biome features should only be placed on raised land with no neighbors
[x] Move all "important" tools to first tab
[x] Move all standard block types to other tab
[x] Add "real" mblock tool
[x] mblock hslope error. Somehow converted into xz aligned 65 bottom?
[x] Fix spruce leaves extensions shape
[x] mblock: Spruce leaves and roof materials should select 65 slopes when possible
[x] Don't tesselate building part surfaces below solid level
[x] Canopy extensions should be double sided
[x] Canopy extensions
[x] Fix cases where slope double convex should replace slope c1
[x] mblock: fix level tool for tools sizes > 1
[x] mblock: rock voxels should snap through cursor plane
[x] mblock: Use separate voxel grid for roofs
[x] mblock: l0 rocks should be loose stones
[x] Fix block logic cases for slope double diagonal
[x] Add slope double diagonal block type
[x] mblock: auto brick beveling
[x] mblock: rock materials block logic
[x] New level tool. Hold down shift when using mblock tool.
[x] Must handle block upgrade cases for c2 slope in apply building parts module
[x] Must handle block upgrade cases for normal slope in apply building parts module
[x] Added some rocks to desert biome. Sometimes they will pile up.
[x] Added some snow formations to winter woodland biome
[x] Blockscape world gen version 2
[x] mblock: Make a list of block types that mblock must not touch
[x] mblock: do slopes for building materials
[x] mblock: do convex/concave slopes only if needed for organic materials
[x] mblock: use bars when no h-neighbors for planks?
[x] mblock: select correct align mat at corner and edges for plank material
[x] New normal maps for plank materials
[x] New Blockscape mountian generation algorithms
[x] less desert biome in Blockscape world
[x] mblock: organic materials l0: diagonal connections in tesselation phase
[x] mblock: post fix for concave and convex corner slopes
[x] mblock: automatic configuration of blocks for roof materials
[x] mblock: organic materials l0: Add snapped octahedron if > l0 neighbor
[x] mblock: organic materials l0: Connect nodes in tesselation phase
[x] mblock: organic materials l0: Use octahedron as node
[x] New block type: octahedron
[x] Block logic grid: Automatic configuration for organic materials
[x] Better beaches for lakes

Have fun!

/Jens

15 comments Read more

May 30

Getting close to a new release

[GHOST IN THE SHELL] - Getting close to a new release



[This picture shows a state that has not yet been released]

17 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

!!! This game is in Early Access which means it is not finished. It really is the best block building game but please understand that there will be missing features and bugs. No updates means I'm working very hard. This is the project of my life, I will never abandon it. !!!



Start with nothing and build an empire. Blockscape is the ultimate block building game.

You are sent to this world to start a new civilization. Explore, gather materials, craft and build.
Build beds and people will move in. Give them food and they will do work for you.

Main features:
  • Fully procedurally generated worlds. Every game looks and plays different.
  • Play the game you want. Blockscape can be played like a survival game, rpg (not available yet), tower defence (not available yet) or like an empire building game. The type of gameplay is based on what you create or do in the game.
  • Crafting. Create furniture, tools, weapons, armor, materials and more.
  • NPCs. Create beds and people will move in to your buildings. Give them food and they will do work (crafting, planting, harvesting, construction).
  • Hundreds of block types and materials.
  • Everything is a block. Everything in your inventory can also be used as a building block. Even mobs.
  • Electricity. Add electric networks to your buildings to control lights and other components.
  • Water. Add water networks to supply generators and control water components.
  • "Just build" game mode. Gives you infinite resources to build anything you want.

System Requirements

    Minimum:
    • OS: XP
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: Dedicated, 500MB
    • DirectX: Version 9.0a
    • Storage: 1 GB available space
    Recommended:
    • OS: 7
    • Processor: Quad Core
    • Memory: 8 GB RAM
    • Graphics: Dedicated, 1GB
    • DirectX: Version 9.0a
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (16 reviews)
Overall:
Mostly Negative (623 reviews)
Recently Posted
rafii_000
( 3.2 hrs on record )
Early Access Review
Posted: July 25
At first I was mad, because when I bought the game, it was so far from being finished, that I refused to play it. A couple of years later and I am glad that I bought it! The amount of progress, that has been made is insane and I can only guess, of what the future will bring us. I just hope that the developer does not loose faith in this game.
Helpful? Yes No Funny
jazer426
( 111.3 hrs on record )
Early Access Review
Posted: July 24
Just a minecraft clone now.
Helpful? Yes No Funny
Dark Souls 16
( 4.4 hrs on record )
Early Access Review
Posted: July 24
I'm glad it's being worked on again and it is starting to become a nice game so I hope they keep up the good work and maybe when it's complete I'll recommend it to my friends.
Helpful? Yes No Funny
Stanimus
( 0.7 hrs on record )
Early Access Review
Posted: July 24
I've supported this game since it's original conception years before it ever reached Steam. I've always wanted it to be something great. It was the first game I saw that was trying to take the Minecraft craze to a new level. The videos and graphics wowed me and in it's alpha stage I was super excited about the final product.

Here we are, damn near 2017, game is still unfinished and still sucks. It will never be something. Save your money. The developer who I have spoken with in the past, is super lazy and is not actually serious about finishing this project. He is distracted and is probably working on something else entirely.
Helpful? Yes No Funny
HappyClown
( 0.4 hrs on record )
Early Access Review
Posted: July 23
Developer was brave enough to start over from scratch , and I think it was totally worrth it.

Walking around the world is really neat. The way the voxel engine renders the landscape is very artistic. Thre are caves, and living things moving around to give life to the planet.

Still in very early Alpha, but you can already jump in and explore and build your dream castle.

I bought this game before it was even on steam. Verry happy with my buy now.

Developer is not afraid to say when he is wrong, even if it means a complete rewrite. Most developers will ride a broken pig of a game into the dirt before admitting they made a mistake. This guy just makes sure it is right, even if it costs a years or 2 worth of development.
Helpful? Yes No Funny
֍Gorillaim֍
( 1.1 hrs on record )
Early Access Review
Posted: July 23
The worlds look good and the game runs well. Still recieves a lot of updates so worth trying!
Helpful? Yes No Funny
Spacemonkey
( 1.3 hrs on record )
Early Access Review
Posted: July 22
Avoid like the plague if your looking for a meaningful game that's polished. I purchased the game on the dev's site back when it was in very early builds. That was years ago.... I still don't see this game as being approachable as a game like minecraft at all. If you want better graphics in a voxel game use an enb shader on minecraft with a realistic texture pack, it will surpass the visuals of this game easily. Overall this game is at max worth 5$, the developer made a big mistake pricing it at 20$ for the state its in currently.
Helpful? Yes No Funny
Werner Heisenberg
( 0.2 hrs on record )
Early Access Review
Posted: July 19
Very very very very very very very bad game. Bad optimization, no dev support, unfinished product. I don't even know why I bought it. It's been at least a year since launch, probably more I just can't care enough to check. No support garbage game.

DO_NOT_BUY.
Helpful? Yes No Funny
Lazlay
( 2.5 hrs on record )
Early Access Review
Posted: July 18
DON'T BUY THIS "GAME"
Helpful? Yes No Funny
Polterpneuma
( 0.2 hrs on record )
Early Access Review
Posted: July 17
Despite the overwhelming negative reviews and criticisms, the project is still not abandoned.
As a result, I am more than willing to give this game the benefit of the doubt.
The game still has crashes and minor glitches; hopefully, it will be addressed in the future.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
35 of 38 people (92%) found this review helpful
Not Recommended
10.4 hrs on record
Early Access Review
Posted: June 30
If you want a game that surprises you by being something other than what the videos and screenshots promise it to be, or if you simply want to find another builder type game that has decent visual content, then by all means spend the $20 it costs to purchase this title and ignore this review, otherwise read on.

Graphics (BEFORE): Very straight forward, you're tossed into a world full of rich, beautiful graphics. Smooth and Beautifully rendered trees and landscapes that I could wander for hours just to look at and enjoy. Any and all of the mobs in the game however are very much untextured and wander around as monochrome colored shapes of what would seem to possess a future of possibilities.

Graphics (NOW): Gone are the beautifully rendered worlds of before, replaced with literal blocks and terrain that are very much not the reason why I bought this game. The fact that it appears I cannot even play this game with the old graphic quality that it continues to advertise is an extremely disappointing factor.

Gameplay (BEFORE): Clunky at best. Moving over terrain is a nightmare but it can be quite interesting as well since jumping a bit seems to enable you to climb up what would otherwise be a slope physically impossible to scale. Day cycles are a neat experience requiring torches at night to see, just be sure not to place them near grass or where grass was at one point as they like to catch just about everything on fire if they are too close to it. There is no purpose to the player having a health bar...

Gameplay (AFTER) Movement isn't an issue anymore as the terrain is now a flat surface of evenly rising and falling levels. Almost seems like the developer did this to fix the issue rather than trying to figure out how to get voxel based terrain movement to work properly. Health bars mean something if you want to play on hostile monochrome colored monster mode.

Enjoyability: (BEFORE) It was ok for a while but it quickly gets boring because with the small scaling of blocks it takes forever to build even a small hut, let alone add the intricate detailing that a more creative builder might appreciate. The terrain is nice to look at but with nothing truly unique except the occasional abandoned stone structures with grass covered floors, and even those don't seem to have much variation to them.

Conclusion: That's all the points I can really cover since that's about all this game realistically or rather "unrealistically" offers.

If you're here looking for a straight up builder game then maybe this one will fit your fancy. I got this game because it looked like an awesomely realistic take on the sandboxy Minecraft style. It has sadly not lived up to my expectations and I feel cheated for it.

As for the pricing, let's compare: $20 is a very steep price for a game that is not only "still" in early access but has also greatly dissapointed fans (myself included) by taking a very big step backwards in development and drastically changing its direction, while still promoting what it once was. Even at $10 I probably wouldn't purchace this game. This game has far less to offer now than Minecraft did back in its Alpha 1.2.1 days and I purchased it for $10 then. And I would gladly pay $30 for it now. In my oppinion, this game might be worth purchasing if it were sitting somewhere around $5.

Buy at your own risk: You are not getting everything that you expect.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
0.4 hrs on record
Early Access Review
Posted: July 23
Developer was brave enough to start over from scratch , and I think it was totally worrth it.

Walking around the world is really neat. The way the voxel engine renders the landscape is very artistic. Thre are caves, and living things moving around to give life to the planet.

Still in very early Alpha, but you can already jump in and explore and build your dream castle.

I bought this game before it was even on steam. Verry happy with my buy now.

Developer is not afraid to say when he is wrong, even if it means a complete rewrite. Most developers will ride a broken pig of a game into the dirt before admitting they made a mistake. This guy just makes sure it is right, even if it costs a years or 2 worth of development.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
0.2 hrs on record
Early Access Review
Posted: July 17
Despite the overwhelming negative reviews and criticisms, the project is still not abandoned.
As a result, I am more than willing to give this game the benefit of the doubt.
The game still has crashes and minor glitches; hopefully, it will be addressed in the future.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
1.1 hrs on record
Early Access Review
Posted: July 23
The worlds look good and the game runs well. Still recieves a lot of updates so worth trying!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
4.4 hrs on record
Early Access Review
Posted: July 24
I'm glad it's being worked on again and it is starting to become a nice game so I hope they keep up the good work and maybe when it's complete I'll recommend it to my friends.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
3.2 hrs on record
Early Access Review
Posted: July 25
At first I was mad, because when I bought the game, it was so far from being finished, that I refused to play it. A couple of years later and I am glad that I bought it! The amount of progress, that has been made is insane and I can only guess, of what the future will bring us. I just hope that the developer does not loose faith in this game.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
323 of 347 people (93%) found this review helpful
5 people found this review funny
Not Recommended
0.7 hrs on record
Early Access Review
Posted: March 14, 2015
The first thing is to ignore all of the promo pictures of this game at the time of writing this. They are from a version of the game that will not be developed further. The realistic look is gone. Apparently the developer couldn't figure out how to make that work properly and instead of hiring help, he's scrapping it entirely. The local evangelists will tell you it will still be available, but it needs a lot of development to reach a playable state, so that will not happen now.

The version that is now under development will look sort of like Mario64, see the project's webpage or the developer's twitter for screenshots of that. If that is what you want to like to build your creations in, then by all means get this game (or better yet, wait for it to be updated to an actually playeble state). I was lured in by the false pretenses of the realistic look and the new version is not the game I'd thought I was buying. Therefore, a big thumbs down from me.
Was this review helpful? Yes No Funny
415 of 460 people (90%) found this review helpful
60 people found this review funny
Not Recommended
5.0 hrs on record
Early Access Review
Posted: July 16, 2015
Do not buy this game it is a waste of money, and no longer looks how it does in the screenshots/video

Why?

1) Single developer - One person working on this game
2) more bugs than an ant hill
3) No updates in forever
4) Developer wanted to "get back to his roots" and his inspiration for the game which was "Lego" so he's changed the entire look of this game to look like somthing closer to mine craft. I.E he bit off more than he could chew and took the easy route.

5) Crashes a lot.

Basically paid for something I will never get, not because of time constraints but because the dev changed the entire thing, I feel robbed.

DO NOT BUY THIS GAME.
Was this review helpful? Yes No Funny
256 of 285 people (90%) found this review helpful
9 people found this review funny
Not Recommended
36.7 hrs on record
Early Access Review
Posted: March 2, 2015
Update 09/09/15: its been seven months without any word from the dev, over a year and a half since the last update, forums are dead and the dev doesnt care that the community doesnt want his "new minecraft clone". LET ME MAKE THIS CLEAR, the pictures shown on the store page are no longer what the game looks like! please look at the rest of the review to see how the game really looks.

While I have been a major supporter of this game even before it came on steam the direction that the developer has been taking it in is nothing but down hill going from beautiful landscapes as seen in the preview photos, to making it seen like a look alike to cubeworld and minecraft: http://forum.blockscape.com/viewtopic.php?f=3&t=7268

the developer even though said "Now is a fun time for you to play the game and take part in the development.” has stayed silent for 7months reworking the engine to this new design without any feedback from the community who purchased the game and is now know for his lack of communication and seems to be totally against his current community of followers now more then ever.
Was this review helpful? Yes No Funny
531 of 634 people (84%) found this review helpful
18 people found this review funny
Not Recommended
22.8 hrs on record
Early Access Review
Posted: October 26, 2014
UPDATE 2/25/15
Jens' recent appearance seems to have been short-lived, and he's disappeared into his coding hole or wherever he runs off to for months at a time. This review is starting to read like a diary, and I think its time to pack it in and move on from blockscape.

Why you ask?

Simply put.. Blockscape is hailed as being the "ultimate block buliding game". Unfortunately, by the time this game is remotely near playable and feature inclusive, there will be so so SO many other voxel sandbox games out there that are more current and better designed.

Why continue to wait around for BS when you can literally Sandbox (as a verb) in:

Space
Mediaveal Times
Post-apocalytic zombie nightmares
pixelated retro worlds
2D platform worlds
3D open worlds

Right now, the only future promise i see in Blockscape that isnt currently being surpassed by other games is its graphical quality... however with the focus moving away from the publicised "smoothworld" to a more blocky algorithym, combined with the extremely slow development time will leave this game dull and visually antiquated by the time it breaks out of alpha.

Goodnight blockscape hoepfuls, and good luck! I'm done holding my breath!

--------------------------------------------------------------------------------------------------

UPDATE 01/23/15
It's surprising how a few quick words from the developer in the forums can turn an entire community around. Jens (the developer) has been opening up a bit and discussing with us the silence that has been turning the forums toxic for months. I think I need to upgrade my review to guardedly-hopeful. Though we have not yet seen an update, the sudden reappearance of Jens (as well as an acknowledgement and apology) in the forums has defused a lot of the once-tension and given many of us back the hope we had when seeing this amazing program for the first time.

If we get screenshots or an update in the coming weeks that make the game a bit more playable I'll for sure change my review to "reccomend", but for now I still can't say its worth it if what you're looking for is a polished game. If you're looking for the ability to get in on the ground floor of an amazing gmae and make suggestions that may influence its design, then things are starting to look much better!

------------------------------

UPDATE 12/25/14

Taking a break from my three children on Christmas to post a few words (see Jens, this ISNT hard)
Jens gave a lackluster post earlier this month about how he "felt he had to" release an update by Christmas. No promise, and absolutely no excitement in him about it.
Well it's Christmas (after Christmas in Sweeden actually) and the "Update" we recieved was a picture of a sled on the blockscape main page.

The little bit of hope I had died today on Christmas. Thanks Jens.

I'm calling this Vaporware until the dev. proves me wrong

----------------------------------------------------------------------------------------

UPDATE: 11/12/14
Jens seems to have a new person doing part time PR on the forums now and has promised us daily updates on the blockscape main page. I'll give him a point for the attempt to reach out, though those 'daily' updates are starting to grow less frequent, and the last one only served to show us that:

A- Jens does indeed own a set of legos, and
B- He can build monochrome landscapes with them

Not that I don't appreciate him at least trying, but aside from his afinity for tiny plastic building blocks and a few screenshots of a supposedly revamped lighting system... we're still not getting any real information and certainly no interaction. This has the oily feeling of abandonware where the dev pops up from time to time with a meaningless update just to prove its still in production. (Castle Story, Spacebase-DF9, etc)

I'm still recommending that people stay away until we see at least one code update (with significant bug fixes and user issues adressed).

---------------------------------------------------------------------------


Until Jens is willing to grace his user base with a post, information, or just any basic interaction.. I have to reccomend that you stay away from this game. we were promised involvement and community interaction, but if you want to see how well that has played out, just have a look in the forums for this game. Not one devlog post since Steam EA, no interaction with the community, and not a single update of substance (both in programming or simple comments).

Many of us simply cannot play the game- I'd say at least 30% of us are experiencing memory leaks so severe that the game will crash every time after no more than 5 minutes. This specific problem has existed since before the steam release, but as of yet Jens has not even acknowledged the issues, let alone given us info on it.

These communcation problems have begun to turn Jens supporters against him.... every day I watch the rating on Steam go down just a little more due to negative reviews. I could turn this review into a 3 page rant, but I wont... if you're on the fence about buying this game, please go and read some of the forum posts before you make up your mind!
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