The ultimate block building game.
User reviews:
Mixed (19 reviews) - 47% of the 19 user reviews in the last 30 days are positive.
Mostly Negative (691 reviews) - 39% of the 691 user reviews for this game are positive.
Release Date: Jul 4, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I believe that the best game will be created together with the people who are playing the game. I also believe that the time is right. Over the past year the development have shifted more and more from engine and graphics programming to gameplay mechanics and content. Now is a fun time for you to play the game and take part in the development.”

Approximately how long will this game be in Early Access?

“A year is a good guess. After that development will go on as usual and I will continue to do regular updates and DLCs.”

How is the full version planned to differ from the Early Access version?

“There are many ways to play but the main game is the "start with nothing and build an empire". This is already possible in the Early access version. The full version will add challenge in the form of hostile mobs that will try to stop you. It will also add more content like better/more building tools, block types, materials, biomes, mobs and items.”

What is the current state of the Early Access version?

“In its current state the game offers countless of hours of fun and has infinite replay value. You can play the game or build whatever you want in the "Just Build" mode. The game is very stable. Current savegames will be compatible with future versions.”

Will the game be priced differently during and after Early Access?

“The full game will be priced a bit higher then the Early Access version.”

How are you planning on involving the Community in your development process?

“The development process has been very open for years. I release new updates at a steady rate. I often ask questions to the community and take part in discussions and the feedback I get is of high value for me.”
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Recent updates View all (51)

February 3

Build 1609592 released


This update makes a big change to the game. At night time hungry worms will spawn from blocks made of organic materials. They eat crafting tables, beds, shelves and so on. The only way to protect your stuff is to build a block tight (they can pass through one block wide holes) shelter of construction material (planks, bricks, plastic...) around them.
Doors are safe to use. Worms don't eat doors. Also NPCs knows about the worms and will go inside and close the doors before the night comes.

I also fixed the multiplayer issue that made it impossible for some of you to join servers.

Full list of features and fixes:

[x] Worm sounds
[x] td monsters should die when sun goes up
[x] td monsters should spawn only at night
[x] Incorrect td spawn points at non organic blocks? Yupp. Fixed.
[x] Add teeth to worm head
[x] Crash when joining server?
[x] Worm body model
[x] New monster: Worm
[x] Worm head model
[x] Delay destruction of state models or I will get problems :)
[x] td monsters with a target should have full attack speed
[x] td monsters should spawn only in survival mode
[x] Randomize td monster spawn point?
[x] TD monsters should attack players if close
[x] Must check that td monster is close to state model. Depth is not enough!
[x] TD monsters should destroy block models when close enough
[x] Only td field should be valid pos for td monsters
[x] Use td field to find next target for td monsters
[x] TD Monster spawn
[x] New console command: havemobs
[x] Generate td Path field

Have fun!

11 comments Read more

January 28

Build 1596402 released


This update contains fixes and features requested by the community.

I also cut the price in half for Blockscape on Steam.


- Correct material names in inventory and crafting screen. "Bird meat brown" is now "Bird meat roasted" and so on...
- All mushrooms drops seeds now
- Player can now jump on and climb stairs from one block thin ground.
- Plack patches under water are gone
- Bottles with content: Oil, health and water. (oil is used for paint and plastic and can be made from the flax plant. Health and water is only for decoration right now).
- You can now craft paint and plastic
- Limestone is more common
- Fixed swan spawning
- Level tool now detects paint

Full list of new features and fixes:

[x] Set max move raidus for Swans
[x] Mob gen pos is totally off sometimes? Fixed!
[x] Swans should be node bound
[x] Node bound mobs should have a max move radius from node center (or spawn pos?)
[x] Settler should face player when in attack mode
[x] Settler attack anim
[x] Show override mat names on craftable mat slots
[x] Show override mat names on inventory slots
[x] Game crash when Settler dies? Yepp. Fixed.
[x] Settler should attack when player is close
[x] Why are some building parts added twice to nodes? (size error)
[x] Desert rocks close to water shold have probability to be limestone
[x] Auxiliary crafting outputs
[x] Recipes that include bottle content as ingredient should return the bottle to the inventory after crafting.
[x] New recipe: Plastic
[x] New recipe: Paint (Oil + dye, requires stove)
[x] Removed old oil recipe
[x] New recipe: Small bottle of oil (requires stove)
[x] New recipe: Small glass bottle (requires forge)
[x] Recipe change: Glass: Added ingredient charcoal
[x] Add model mesh for small bottle content
[x] New block type: Small bottle full (Water, Oil, Health)
[x] level tool should detect paint
[x] Block logic should be disabled when using level with normal cube
[x] Some mushrooms drops no seeds?
[x] Player can not jump when ground is only one block deep
[x] Roof inner corner gen errors
[x] Missing roof top plate when house xy size >= 2
[x] Black patches under water? Visible surface fail? Yepp.
[x] Remove merry xmas message

Have fun!

7 comments Read more
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About This Game

!!! This game is in Early Access which means it is not finished. It really is the best block building game but please understand that there will be missing features and bugs. No updates means I'm working very hard. This is the project of my life, I will never abandon it. !!!

Start with nothing and build an empire. Blockscape is the ultimate block building game.

You are sent to this world to start a new civilization. Explore, gather materials, craft and build.
Build beds and people will move in. Give them food and they will do work for you.

Main features:
  • Fully procedurally generated worlds. Every game looks and plays different.
  • Play the game you want. Blockscape can be played like a survival game, rpg (not available yet), tower defence (not available yet) or like an empire building game. The type of gameplay is based on what you create or do in the game.
  • Crafting. Create furniture, tools, weapons, armor, materials and more.
  • NPCs. Create beds and people will move in to your buildings. Give them food and they will do work (crafting, planting, harvesting, construction).
  • Hundreds of block types and materials.
  • Everything is a block. Everything in your inventory can also be used as a building block. Even mobs.
  • Electricity. Add electric networks to your buildings to control lights and other components.
  • Water. Add water networks to supply generators and control water components.
  • "Just build" game mode. Gives you infinite resources to build anything you want.

System Requirements

    • OS: XP
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: Dedicated, 500MB
    • DirectX: Version 9.0a
    • Storage: 1 GB available space
    • OS: 7
    • Processor: Quad Core
    • Memory: 8 GB RAM
    • Graphics: Dedicated, 1GB
    • DirectX: Version 9.0a
    • Storage: 1 GB available space
Customer reviews Learn More
Mixed (19 reviews)
Mostly Negative (691 reviews)
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