The ultimate block building game.
User reviews: Mixed (193 reviews)
Release Date: Jul 4, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I believe that the best game will be created together with the people who are playing the game. I also believe that the time is right. Over the past year the development have shifted more and more from engine and graphics programming to gameplay mechanics and content. Now is a fun time for you to play the game and take part in the development.”

How long will this game be in Early Access?

“A year is a good guess. After that development will go on as usual and I will continue to do regular updates and DLCs.”

How is the full version planned to differ from the Early Access version?

“There are many ways to play but the main game is the "start with nothing and build an empire". This is already possible in the Early access version. The full version will add challenge in the form of hostile mobs that will try to stop you. It will also add more content like better/more building tools, block types, materials, biomes, mobs and items.”

What is the current state of the Early Access version?

“In its current state the game offers countless of hours of fun and has infinite replay value. You can play the game or build whatever you want in the "Just Build" mode. The game is very stable. Current savegames will be compatible with future versions.”

Will the game be priced differently during and after Early Access?

“The full game will be priced a bit higher then the Early Access version.”

How are you planning on involving the Community in your development process?

“The development process has been very open for years. I release new updates at a steady rate. I often ask questions to the community and take part in discussions and the feedback I get is of high value for me.”
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Recent updates View all (3)

July 10

Build 322714 Released

[x] New console command: posteffects x (toggles post effects (fxaa, cinematic camera effects)) on or off.
[x] Place tool should not be visible on MP players
[x] Small tweaks to post rendering effects

24 comments Read more

July 8

Build 318701 released

  • Mobs did not spawn in the initial Steam version
  • NPCs should give hints on what they want
  • NPCs that gets slapped should lose their recipe memory

9 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About This Game

Start with nothing and build an empire. Blockscape is the ultimate block building game.

You are sent to this world to start a new civilization. Explore, gather materials, craft and build.
Build beds and people will move in. Give them food and they will do work for you.

Main features:
  • Fully procedurally generated worlds. Every game looks and plays different.
  • Play the game you want. Blockscape can be played like a survival game, rpg (not available yet), tower defence (not available yet) or like an empire building game. The type of gameplay is based on what you create or do in the game.
  • Crafting. Create furniture, tools, weapons, armor, materials and more.
  • NPCs. Create beds and people will move in to your buildings. Give them food and they will do work (crafting, planting, harvesting, construction).
  • Hundreds of block types and materials.
  • Everything is a block. Everything in your inventory can also be used as a building block. Even mobs.
  • Electricity. Add electric networks to your buildings to control lights and other components.
  • Water. Add water networks to supply generators and control water components.
  • "Just build" game mode. Gives you infinite resources to build anything you want.

System Requirements

    • OS: XP
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: Dedicated, 500MB
    • DirectX: Version 9.0a
    • Hard Drive: 1 GB available space
    • OS: 7
    • Processor: Quad Core
    • Memory: 8 GB RAM
    • Graphics: Dedicated, 1GB
    • DirectX: Version 9.0a
    • Hard Drive: 1 GB available space
Helpful customer reviews
356 of 439 people (81%) found this review helpful
13.5 hrs on record
Early Access Review

EDIT: Even after updating my review, I am still receiving complaints about my review's points regarding Minecraft. I do indeed have Minecraft and have played it since its beta. I am aware there are many gamemodes, including very strange ones such as Skyblock which do not pertain to survival at all.

Minecraft, in its vanilla state, in singleplayer, WITHOUT mods, plugins, or other such game-changing addons, is known as "Survival" mode. Although the game does have elements of survival, it incorporates building as well. In fact, once you reach a certain point of the game, you will not have any trouble surviving against most NPCs within the game.

However, Blockscape is much different. No survival whatsoever. No hunger, no enemies, just you and the world and your wonderful architectural mind. There are so many more ways to build than just by using voxels of one size.


--FEEL AND LOOK-- This game feels very nice. It looks a bit cartoonish, almost, but fantastical at the same time. The colors from the foliage blend well with the grass in each biome and the water looks crystal clear and crisp. The materials that you use for houses have a rustic feel to them. Underground, the caves are clean, and ores shine different colors according to what they are. Trees in the forests are really colorful, along with the grass. My rating for the feel and look of the game: 9/10.

--GAMEPLAY-- I have yet to spend more time messing with the game but for now I can say the gameplay is good. Not amazing, but that's understandable for an early access game. The replayability is infinite, because the structures you can build are infinite themselves. The voxels in this game are small, and they morph together to create a smooth look. In the screenshots, you can see what I'm talking about. If you scroll your mouse wheel, you can choose bigger chunks of voxels to break. Once you finish breaking them, whatever you break is added to your inventory automatically. No need for picking up any things that fall. My rating for gameplay: 8/10.

--WORLD GENERATION-- The world generation is much different than that of Minecraft, for example. In Minecraft, biomes are a lot of times hard to navigate through (with the exceptions of desert, plains, etc.). The biomes that are generated in Blockscape are mostly flat, however, they end up sloping together into high mountains and low valleys. Some of the valleys are filled with ponds and lakes. The forest biome is my favorite as of now, there is a ton of shade in the forest and it feels very immersive. You can change a seed to your liking (such as in Minecraft) and each world is COMPLETELY different. There are castles and other buildings that are randomly generated and put into the world. My wish for a future update would be for there to be less plains and more forests. World generation rating: 8/10.

--UNDERGROUND-- I feel as though everything below the ground deserves its own section in my review. The cave generation is very well done. Every cave seems to be different, there are a lot of wide open areas underground which makes the underground more dangerous than in Minecraft, since it's easy to fall off a ledge. The darkness is realistic, and there are random glowing gems in the underground that help light the way. There are also bugs that you can collect underground that you'll find while mining.

--OPTIMIZATION AND SETTINGS-- When you start the game, you get a few choices for the settings. Vsync, foliage detail, surface detail, etc. I can play this game with about 25 fps on max settings on my Lenovo Y500 laptop. If you want my specs, just google that laptop to get the specs. I do get some graphical errors every now and then in this game, the chunk loading sometimes bugs out and the voxels don't load right, leaving the world transparent. ALT+TAB breaks the game as of now. My rating for optimization and setting choices: 7.5/10.

--CRAFTING-- I haven't had much experience with crafting yet, but you do get a nice little menu with the choices you have to craft with. No need to go to a wiki to find out how to craft, either. I'll update this part later when I have more experience with it. :)

--SOUND AND MUSIC-- It is possible to turn the music off using commands in-game. There's no options menu yet. The music sounds like what you find in the trailer. The sound effects are clean, and water sounds are not blurry. The music sounds like what you find in the trailer, plus a bunch of short piano songs. Sound effects: 8/10. Music: 8/10.


I've seen at least a few reviews claiming that the developer is (as stated in one review) "stealing people's money" by not updating the game and taking his leisurely time. However, the developers have been posting in the forums about the game's progress.
Posted: July 4
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289 of 373 people (77%) found this review helpful
2.5 hrs on record
Early Access Review
I have had a lot of faith in this game. It has looked beautiful, however BE WARNED. The developer has announced that he is changing the look of the game significantly. It will not have the realistic look as the main style anymore. It will revert to a more minecraft blocky look. While it will apparently have an option for realism, that will not be a focus any longer. This is pretty much a game killer for me, so if you are considering buying - wait until the new render settings are implemented so you can see what ot will look like - because what you see now may not be what you get.
Posted: August 9
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362 of 486 people (74%) found this review helpful
3.6 hrs on record
Early Access Review


I have posted several tweets and messages to the developer of this game which have been deleted. There have been no updates what so ever on steam or the original site which was created.

All I can see this game doing is stealing peoples cash just so the dev can live easy.

The game is buggy and horrible to play for long periods of time, crashes heaps.

please reconsider before you purchase, the videos sucked me in too, its not what you think guys!
Posted: September 2
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63 of 79 people (80%) found this review helpful
35.8 hrs on record
Early Access Review
Long Story Short: This game isn't ready for primetime, and the Dev doesn't understand the difference between "proof of concept", Alpha, and Beta releases. This game is borderline proof of concept stage, maybe early alpha release. And it's not worth the $20 USD (or your regional equivalent). I am suffering from Buyer's Remorse.

What I had hoped was this game would be the answer to the question that Minecraft poses: Can someone make a voxel sandbox game that allows for a realistic world built from unique (non-blocky) shapes. The videos that the Dev has posted on YouTube seem to say this game has the possibility of answering that question. But not in its current state.

-The graphics are great. Don't get me wrong, the rendered world looks fabulous, and so does the buildings built in this world.
-The Dev is on the right track with his User Interface. Reducing the voxel size (to 1/64th of what Mojang uses) and using a pallet and brush approach to paint the voxels onto the world canvas is the right direction. Tools still need work, but this is the right direction.
-The generated castles (while not really built like castles) are neat structures to explore.

-The underlying engine isn't there yet. It needs a lot more work before this title can claim Alpha status, let alone Beta status:
- Game randomly crashes to desktop.
- Game randomly throws up "Game Over" screen with no indication something was going wrong or why the game ended.
- Game randomly hangs. Whole system freezes. Sometimes it recovers if let sit to stew long enough.
- Game uses too many resources.
- Game does a basic render and skin on the entire visible spot of the map, and only renders a small section around the player with the shading, skins, and textures. Screen twitches and jumps like a kid on a caffeine binge. Players will have to wait for the map to render the spot they moved to till the system renders the new location. This high definition render bubble is very small.
- Object collision bugs leads to some rather interesting game play. (Example: Walking down the stairs can lead the player to get stuck between floors, as the system only tests collision on feet and head.)
-There is very little help available. Players are expected to figure out everything.
- The only help provided in game is a list of basic controls. (And this is missing a few of the vital controls. Expect key smashing to find the hidden features.)
- There is very little text for objects in the game that can clue a player into tasks. All of the tabs are blank, and most of the objects have just a name and what resources are required to make them. There is nothing to help players figure out how to use most of the objects.
- Unless I'm mistaken, there is very little documentation online to help the player along. Even the wiki site for the game seems to be a half abandoned after thought.
-Most of the user interface menus are half built. Many are missing navigation prompts (Hint: ESC backs out of most, but not all screens.) In-game menus also do not appear to be well formatted.
-Text in game can be quite small for large resolutions. Font choice doesn't help either.
-Features are not as far along as the Dev lists on his web site and on the Steam page.
-The tools are still a bit clunky to use.

At this point, if you are considering buying this game: Only buy it if you wish to help the developer along and you can catch it on sale for $5 USD. If spending half your play time fighting bugs and reporting them in the boards does not sound fun, same your money and buy Minecraft instead. (It's only $7 USD more, and further along in its development cycle.) The game in its current state would have been good to use as a demo for a KickStarter campaign, but it should never have been released on Steam. I fear his rush to make money off this game will actually discourage people from buying it once it's polished and playable. I doubt many people who play Blockscape can actually recommend it.

I do not wish to discourage the Dev. I can see the general direction he wishes to go with this game, and it is a good one. If this were more polished product that was further long the development path, it could stand to be a challenger to Mojang and Minecraft. I welcome him to contact me about the comments I made here.
Posted: August 26
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137 of 205 people (67%) found this review helpful
10.2 hrs on record
Early Access Review
I've played Minecraft for several hundred hours. I've played Blockscape for 3 hours. Here's my conclusion:

Blockscape is better.

Or at least it will be after the developers have had more time to finish it off. It's still deep in development clearly, but I'm happy to report it appears very stable. I've had no major problems so far and 0 crashes. There's been the odd glitch here and there, but almost all of them are rendering issues and very minor ones.

Blockscape is like Minecraft in the sense that Saints Row is like Grand Theft Auto. Yes, both use are the same genre, use the same setting and themes, and even the same game mechanics. But no one would dare say they're both the same game.

Blockscape has taken the ideas of Minecraft, and reworked them completely to expand upon the concept so much that this really is entitled to something more than the label of "Minecraft Clone". This isn't a clone! This is much better!

I won't shy away from comparisons to Minecraft though because most of the people considering this game will be Minecraft players already, so here's the differences which make this so much better:

1. Bigger Worlds

What's the vertical height limit for Minecraft again? 256 blocks isn't it? I dare say this must be many hundreds of times larger, the mountains feel truly huge and realistically massive! The draw distance is incredible, you can see well off into the distance! Minecraft just feels so tiny after trying Blockscape.

2. Smaller Blocks

The Blockscape blocks are 1/4 of the size of Minecraft blocks, but there are tools to build 1x1, 2x2 or 4x4 blocks or more at a time to make it easier to build larger structures as fast as you do in Minecraft. This means you can build smaller details and things like steps much easier.

3. Better Blocks

Unlike in Minecraft, blocks aren't limited to just textured cubes. They can be corners, rounded, smoothed and more, allowing for a huge variety in shapes.

4. Visually Amazing

Just check out that video trailer. Yes it looks like that in game! Unlike Minecraft, this game isn't trying to look like a retro experience, Blockscape is very clearly looking for realistism, and they're achieveing it!

Bottom Line

If you play Minecraft, and love it, get Blockscape. It will improve, and become even better, but already what they have is much better than MInecraft. Some things are missing, such as enemies or NPCs, and there's some 3D models which are clearly placeholders, but with time I have no doubt these will be replaced. The mechanics are there already and I love what I see.
Posted: July 5
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