Operate an advanced mining ship in a fully destructible and open-world environment!
User reviews: Mixed (142 reviews)
Release Date: Nov 28, 2012

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Soundtrack Included With Purchase!

Songs will be placed in your Miner Wars 2081 folder in the Steam Directory:
...\Steam\SteamApps\Common\MinerWars\Soundtrack

About This Game

Miner Wars 2081 is a 6DOF action-survival space-shooter simulation-game set in the year 2081, 10 years after the destruction of all planetary objects in the Solar System.


You operate an advanced mining ship in a fully destructible and open-world environment, which remains persistent as you complete missions or play online with others. Realism and survival are key aspects of gameplay. Inventory and the way you use resources such as fuel, ammunition, oxygen, ore, and weapons are important when surrounded by dozens of warring factions.


The gameplay is driven by an epic story and offers a choice of single player, co-op, and death-match multi-player.


The story will introduce you to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy, pure harvesting, racing, or just flying around and destroying everything you see.

Open-world Environment

  • Fully destructible and persistent (dig through asteroids, destroy space stations ...)
  • Seamless transition between outdoor and indoor environments
  • Full Solar System traveling (billions of sectors)

Intuitive Controls

  • 6DOF - six degrees of freedom
  • Skill-based game
  • Fast adrenaline-pumping action
  • Joystick Support

Rich Gameplay

  • Story campaign - 31 epic missions
  • Mining and Exploration – Players are encouraged to explore and harvest
  • Trading & Looting
  • 50 weapons, armors, medicines, tools...
  • 22 player ships
  • RPG-like / Survival game-play

Multi-player

  • Co-op up to 16 players
  • Death-match up to 16 players

Survival & sandbox

  • Factions (Fourth Reich, Euro-American Confederation, China …)
  • Devoted community which crowd-funded the development
  • In-game editor and two free add-ons: Cheats and 2.5D Experiment
NOTE: Full source code of engine (VRAGE) and game released for easy modding: https://github.com/KeenSoftwareHouse/Miner-Wars-2081

System Requirements

    Minimum:
    • OS:Microsoft Windows XP
    • Processor:CPU: 2.0 GHz
    • Memory:1 GB RAM
    • Graphics:NVidia GeForce 6 series or better, ATI Radeon R520 (X1300-X1950) or better, Intel GMA X3000 or better. Requires at least Pixel-Shader 3.0.
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:DirectX 9.0c Compatible
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:Microsoft Windows 7
    • Processor:CPU: 2.5 GHz
    • Memory:2 GB RAM
    • Graphics:NVidia GeForce GTX 460 or better
    • Hard Drive:3 GB HD space
    • Sound:DirectX 9.0c Compatible
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
26 of 36 people (72%) found this review helpful
2.8 hrs on record
Posted: September 21
Of all my early access regrets, this is by far the most regrettable. It's the early access game your friends warned you about, where the developer just up and disappears. Especially disappointing because this game would have promise with some polish.
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14 of 21 people (67%) found this review helpful
0.4 hrs on record
Posted: October 18
Terrible. Creators pushed pre-purchases promising a huge open ended sandbox experience reminiscent of freelancer crossed with descent. What was delivered was a 2-3 hour linear campaign that never lets you explore the environment. Combat is dull and the campaign literally ends just as it gets interesting, leaving you floating in space with no objective or anything else to do.

The multiplayer is non existent, simply dropping several people into the same world as single player, but with no missions or, again, anything to do but fire randomly at each other.

Seems they're trying to do the same with their newest game Space Engineers. PLEASE don't fall for it, they love to over promise and under deliver.
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7 of 10 people (70%) found this review helpful
2.3 hrs on record
Posted: October 12
I don't understand all the complaints this gets. It's not a "Descent" game by any means, though it has a similar feel if you've played those (I own all of them) in that you're in a small one-manned rig of a spaceship that has multiple abilities and interchangeable weapons, upgrades and other interesting tidbits. The story is direct and relatively engaging - though if you're looking for freeform roaming you're not going to get it here as it's pretty linear thus far. I've only clocked an hour and half or so on Steam with this but I'd say it's worth shelling out five bucks or so at the very least. Certainly better than trying to relive the past by wading through a hundred mods to make the old Descent look even marginally like this little gem does!
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7 of 10 people (70%) found this review helpful
16.0 hrs on record
Posted: October 2
MinerWars 2081 is a 6DOF space shooter heavily inspired by Descent, but quite a bit more ambicious in scale. The game takes place in the remains of our solar system, which after a large scale space accident got reduced into an astroid belt. The large astroids, which have space stations build in and around them, form the levels in the game, but unlike Descent one is not restricted to the inside of those astroids, but can fly around in open space as well.

While the game does have ambitions to be open-world'ish, they are at the current stage of development extremely restricted. Jumping freely around between different areas in the solar system is possible via a mothership that acts as start and end point for each mission, but as the game doesn't provide any side quests, so it is pretty meaningless to visit areas outside of the main plotline, aside from a visit or two to mine some minerals. The trade system that the game has also feels mostly redundant at this point, as while buying and selling is possible, none of the minerals give any useful amount of money in return and the rest of the loot in the game is just ammunition and health packs which are better used for their intended purpose then sold. Money is also rather hard to come buy, so a lot of the additional gear stays unavailable. The way the stores are placed is also a little weird, as they most often are in the mid of a heated battle, making a quick shopping trip feel rather out of place.

The game also has a rather detailed damage model, instead of just shields, the game splits things up into player health, armor, oxygen, hull damage and fuel. But as with the trading, it doesn't impact the game a whole lot. Armor is by far the most important stat, while player health only becomes relevant in a tiny few situation where there is radiation in the environment. Fuel is a bit of an annoyance, as is it's easy to run out of it, without a clear indication on how to get more. As it turns out, the engine in your ship can not only consume the rare and expensive fuel packs, but also a specific mineral and that mineral can be mined. Doing a short mining trip can provide enough fuel for the rest of the game.

The way the inventory works in the game is also a little confusing, all the health and repair packs one collects stay in the inventory, but they can't be used manually, instead the game automatically consumes them when the healths goes below 100%. This means your actually hearth is the value shown in the HUD plus however many health packs you have, but as the game doesn't show how many health packs you have, so your total health isn't easily visible.

On the control side the game gives the option to use either keyboard and mouse or a joystick. Unlike most other modern games, MinerWars does not provide any preconfiguration for the Xbox360 gamepad, but Getting a decent manual mapping for the Xbox360 controller is possible, with the exception of the menu and trade systems, which have to still have be controlled with the mouse. Once the controller is mapped the game controls quite well and fluidly.

On the story side MinerWars is suprisingly good. The game has constant communication and mission objectives that frequently change over the course of the mission, not just simple key collection as one might have seen in the first Descent. The story also goes across the whole solar system visiting plenty of interesting places and factions. All the characters in your crew get quite well established and the whole things as a Firefly-like vibe to, it's essentially a really good space adventure story.

Overall I had a blast with this game. The game certainly still showing signs of not yet being fully finished, but all the core elements already work quite well. The game is essentially the Descent I always wanted and never got, as Descent always fell a little short in one area or another, MinerWars one-ups the whole thing in scale and wraps it up in a quite entertaining story. While the detailed damage model is not of much consequence to the gameplay itself, it still does a great job as enhancing your immersion, as having your systems fail and blacking out from lack of oxygen is just a more interesting way to go then simply exploding. Having the ability to just dig through an asteroid is also a neat little feature. My biggest issue with the game, other then the whole not-yet-finished part, is probably that the enemies could have been a little more varied, as you end up fighting the same ships for most of the game, with little variation in weapons or size, but given the varied mission design and the great story, I didn't mind that to much.

The game takes around 14 hours to finish. I recommend playing on Easy due to the rather bumpy balancing in spots, the game does right now not allow you to switch the difficulty mid-game. Checkpoints are however plenty in the game.
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2 of 2 people (100%) found this review helpful
37.4 hrs on record
Posted: December 2
I enjoyed it, and that's because I got it very cheap and went in with low expectations. It exceeded tham, a little. They built a world that the game could only make use of about a third of, so it seems like a game that was going to have much more content. What's there works and is fun. People who remember Descent as awesome might be hyping it up a bit in their memories... This game has what decent never had - an open world (space?) design. It might only be half implemented, but I'd probably still rather play it than an updated Descent.

Just get it cheap or on sale and don't expect to have your mind blown.
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5 of 9 people (56%) found this review helpful
23.8 hrs on record
Posted: October 19
it's an incomplete game perading as a complete one, full of bugs and glitches and no support their home page forum is a ghost town
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2 of 4 people (50%) found this review helpful
0.1 hrs on record
Posted: December 3
I supported this game from the very get go. They said "Pay 25 dollars for Alpha.. the game will get better." They promised an MMO. The game never really materialized as they planned. The developers never kept their promise. Now I come to the forums to see if the game has gotten better and I am surprised to see I am permanently banned from the forums. This is what is wrong from early access games. Stay away like that plague from games like this where you are giving your hard earned money away just to be misstreated. To the developers: I don't care whether you ban me from your stinking forums. Keep your game.. lose your customer.
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5 of 10 people (50%) found this review helpful
0.9 hrs on record
Posted: November 8
This is a great homage to Descent if you wanted Descent without the fun.
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96 of 112 people (86%) found this review helpful
1.3 hrs on record
Posted: November 27, 2013
First off, "Fully Destructible" is a complete falsehood. This fact is important in highlighting the biggest problem with this software: the group that made it just doesn't care about their audience.

As quickly as possible, they try to force-feed you everything about the character you're playing and the situation your in. There's so much information that nothing stands out, so it isn't clear what the atmosphere is. Suddenly, you are driving a vehicle capable of movement in any direction and the controls aren't explained. Your character is inside a maze where nothing about the environment pops out to clue you in as to where you should go, and half the time the waypoint system lies to you (what did I expect, though, right?).

On top of all that, you are under attack, and to make a very difficult situation even worse, if your vehicle takes damage you might have a breach, which leaks out your oxygen unless you find a repair powerup (read: rare health kit), turning your screen dark as it slowly kills you.

The game is mercilessly convoluted and brutally unforgiving to it's player. At one point while trying to find the "exit", I found an opening and headed that direction to escape, only to realize as I was blasted to bits that the ship I saw outside was THE ENEMY, and after reloading realizing that I was supposed to come out of the doorway, then turn AWAY from the opening to see the doorway which was the intended direction.

I played with a friend and found one of the audio parts hilarious:
Evilsupervisor: "Did you exterminate them all?"
Evilsurbordinate : "Most of them. One or two miners escaped, but they have no idea what's going on".

How right they were, how right they were.

Save yourself the disappointment.
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57 of 66 people (86%) found this review helpful
2.6 hrs on record
Posted: December 8, 2013
Miner Wars 2081 promises epic space battles, but instead gives you a frustrating game of resource micro-management. Every amenity on your ship - from ammunition to oxygen to fuel - is limited, and runs out rather quickly. Even if the vast, bland environments were actually worth looking around, the game simply wouldn't allow you any exploration due to your limited resources. When you finally actually do get to fighting, the balance is atrocious, with some enemies barely leaving a scratch on your hull, while others in the same area annihilate you as soon as you get in range.

I was hoping for a spiritual successor to the Descent/Freespace series, as those remain among my favorites of all time, but sadly this is nowhere near pulling it off. Stay far, far away.
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73 of 91 people (80%) found this review helpful
0.9 hrs on record
Posted: June 27
This game has the privilege of being one of only a handful from my Steam library that I've actually asked to have permanently removed from my account by Steam support.

Cashing in on the nostalgia for classics like the Descent series (all of which are vastly superior to this dreadful "game"), Miner Wars 2081 is a broken mess.

Everything about the game is just "off" somehow. The scale is really weird and difficult to describe. Rather than feeling like you're flying around in a spaceship inside an enormous space station, it feels like you're driving a Micro Machine around someone's living room; nothing's got a sense of proportion or frame of reference and the design of the space station interiors seems designed to confuse, with little in the way of landmarks or anything that might actually make it look like it could be inhabited by actual people.

The combat mechanics are basic and the menu/inventory system is a nightmare to navigate, let alone understand.

The voice acting is pretty poor and what little I could glean of the story from the opening mission made no sense, being totally without context. After the first mission ends you're dumped into a world/solar-system map with no idea where to go next or why. Pretty much wherever you do decide to go, some people will autoamtically attack you, but it's not made clear why that's happening either, or if any of the ships are meant to be friendly.

Finally, the setting is so utterly absurd that it does nothing to help this sorry excuse for a game. The idea that anything on/around Earth could survive its destruction by the Sun exploding is total nonsense. That functioning societies could spring up from the debris and even start building new structures in a scant few years after an apocalyptic event is the metaphorical icing on this turd of a cake.

I cannot urge you strongly enough - do not buy this game under any circumstances.
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55 of 69 people (80%) found this review helpful
0.7 hrs on record
Posted: November 25, 2013
Horrible cash grab of a game. The 0.7 hours I put into this allowed me to discover just how bad it is. If you try to play singleplayer you will find the odds to be ridiculously uneven against you, with the developers hoping you will pay to unlock cheats. If you play multiplayer it is no different except that even if you survive til the end together, at least one of you will run out of fuel before reaching the end, because they do not even bother to give both of you fuel/ammo/health pickups.


Do not get this game. I'm disappointed that steam continues to support such a complete waste of money. Keep an eye out for other "indie" games that are done by similarly corrupt developers.
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46 of 55 people (84%) found this review helpful
0.6 hrs on record
Posted: November 26, 2013
Bought this game because it promised "persistent", "open-world", "fully-destructible" environments. What a load of crock. It's a generic linear first person shooter in space. The space physics themselves aren't even that good. The first person aspects aren't fun, either.

Waste of money.
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48 of 59 people (81%) found this review helpful
0.5 hrs on record
Posted: November 25, 2013
Please don't spend money on this, even though I've only played it for half an hour there is so much wrong with this game it's unreal:

The control scheme is clunky, playing with a mouse will require constant fiddling with sensitivity, playing with a controler is a waste of time as there are not enough buttons. If like me you have a joystick and think that that will work you will struggle even more (as the unified sensitivity will make it unplayable)

the graphics are meh, for the price I wouldn't really expect much more, but it is VERY dull with little to help the colours of space other than a ridiculous bright sky (would you call it a sky?)

The HUD is broken, yep, broken;
the guns seem to be a 2D image that renders behind, yes - BEHIND, the 3d objects in the scene (I didn't even realise that my ship HAD guns until I left the starter station and found weird 2d objects moving arround with me clipping through every other visible object.

mining doesn't make sense (at least to me it doesn't)

the AI of both your teammate and enemies is pretty useless

upgrades seem pointless.

For a game claiming to be "miner wars" there is very little mining and the war involved is hardly worth fighting.
save your money.
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31 of 37 people (84%) found this review helpful
3.3 hrs on record
Posted: May 17
The only way I can describe this game is predatory. It's grossely misleading - class action lawsuit misleading. And I don't use that term lightly. They compare it to Descent with a fully destructable enviornment, but it's more like an amateur Unity project.

First off, you need fuel. Remember those old Nintendo games where you had to constantly pick up fuel to keep moving? The ones where taking just a second longer to get the fuel meant losing the game? Well, imagine that in a 3d enviornment while you're being shot at and you have no clue where the fuel tanks are. Do you get into cover (yes, you have to take cover in your space fighter)? Then you just used fuel and probably can't reach the next tank. Do you rush to the next tank and fight from there? Then you'll get your oxygen system taken out and die.

The AI always knows where you are and has pixel perfect aiming, even when you're trying to shoot back at a target no bigger than a pixel. There are hardened turrets stationed everywhere.

So some stuff is destructable. Tunnel through it and flank them? Nope. That uses your fuel. You HAVE to take the shortest route possible or you run out of gas.

Even better, if you're fighting outside, there is a solar flare every 10 seconds or so. And yes, it will kill you. So you have to spend more fuel trying to hide in a meteor cave (how does this protect you from a SOLAR FLARE again?) or try to dash through a cluster of enemies which while tear you to pieces.

On the odd chance you do collect some resources, they're just used for a really basic crafting system.

Bottom line - stay away from this garbage and the developer. They also made Space Engineers, and I refuse to give them another dime until they fix this game.
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28 of 39 people (72%) found this review helpful
12.0 hrs on record
Posted: January 1
This game is co-op, and I didn't realize it for the longest time. People would join my game and not say anything and I didn't notice any sort of announcement of them joining me. After quite a few hours, I found an NPC with a odd name and behaviour. When I shot at it, it shot back. No other friendly NPC does that, and that's when I realized I had probably experienced most of the game with a stranger by my side.

And it spooked the hell out of me. ♥♥♥♥. There's no telling what kind of stupid shit some random shmuck saw me do.

The game is a pretty good descent clone. Plenty of claustraphobic space station dungeon crawls. The mining element is fun as well, not to mention you can blow holes in anything not manmade. The galaxy map and the ability to go where-ever when-ever is also pretty awesome. I think some people would be turned off by the voice acting, but I liked how campy it was. But there is a steep learning curve.

You need to keep oxygen and fuel in good supply, they will run out quicker than you'd think. I feel like modern space ships are better at storing/using oxygen. As for fuel, you can shut off your engine and just float around space to travel long distances so its not as much of a problem. Your starting machine gun becomes inefficient very quickly, which sucks because its the only gun you can find tons of ammo for. Your ship is also quite fragile and most enemies have hitscan machine guns. If you cant find cover or knock them around with missles, your ability to dodge their attacks depends mostly on the distance between you. Descent got it right by making the hitscan machine gun and the enemies that use it uncommon. To top off my list of complaints, raising money is hard. Maybe I didn't play long enough to find the stupid easy way of getting cash but a new ship costs millions and I was lucky if I had a hundred thousand on me.

I realize I have a lot of compliants, but I swear I enjoyed the game and would recommend it to anyone looking for a new descent-like experience.
The game launched with some crazy DRM scheme, but its gone now. If you see anyone complain about it, ignore them.

Also, Nazi Space Blimps.
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16 of 23 people (70%) found this review helpful
0.3 hrs on record
Posted: December 25, 2013
Don't waste your time. Not fun. Challenging but not fun. And not that type of challenging where you want to keep on trying. No, this is fustrating not fun challenging. Not that dark souls type of challenging where you strive to complete the game, no this game is just completely terrible. Had that dream of flying a space ship through space stations, shooting your way out like in starwars? Yea? Then go buy another game because this game is much better by just looking at the pictures and not by playing it.

1/10

Plus the characters all 200% cliche.
Sorry if i sounded a bit mad here, just wanted some game that I can fly in a spaceship and do that thing in starwars......man....
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21 of 34 people (62%) found this review helpful
3.2 hrs on record
Posted: May 30
dont buy this pile of shii no updates no patches no refunds and all promises broken wish i could poke there lying eyes out
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14 of 21 people (67%) found this review helpful
1.3 hrs on record
Posted: February 1
Good idea, poorly executed. There is alot of idea thrown together but without a tutorial. I really want to like this game but it just seem like a waste of time I could be playing better games.
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10 of 14 people (71%) found this review helpful
21.9 hrs on record
Posted: March 7
one of the worst games i have played in a long time.
buggy as hell and gets stupidly repedative very fast. buy bullets - fly, shoot. shoot some more, return to ship and repeat.
not worth the money by a long shot.
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