Operate an advanced mining ship in a fully destructible and open-world environment!
User reviews: Mixed (133 reviews)
Release Date: Nov 28, 2012

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Soundtrack Included With Purchase!

Songs will be placed in your Miner Wars 2081 folder in the Steam Directory:
...\Steam\SteamApps\Common\MinerWars\Soundtrack

About This Game

Miner Wars 2081 is a 6DOF action-survival space-shooter simulation-game set in the year 2081, 10 years after the destruction of all planetary objects in the Solar System.


You operate an advanced mining ship in a fully destructible and open-world environment, which remains persistent as you complete missions or play online with others. Realism and survival are key aspects of gameplay. Inventory and the way you use resources such as fuel, ammunition, oxygen, ore, and weapons are important when surrounded by dozens of warring factions.


The gameplay is driven by an epic story and offers a choice of single player, co-op, and death-match multi-player.


The story will introduce you to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy, pure harvesting, racing, or just flying around and destroying everything you see.

Open-world Environment

  • Fully destructible and persistent (dig through asteroids, destroy space stations ...)
  • Seamless transition between outdoor and indoor environments
  • Full Solar System traveling (billions of sectors)

Intuitive Controls

  • 6DOF - six degrees of freedom
  • Skill-based game
  • Fast adrenaline-pumping action
  • Joystick Support

Rich Gameplay

  • Story campaign - 31 epic missions
  • Mining and Exploration – Players are encouraged to explore and harvest
  • Trading & Looting
  • 50 weapons, armors, medicines, tools...
  • 22 player ships
  • RPG-like / Survival game-play

Multi-player

  • Co-op up to 16 players
  • Death-match up to 16 players

Survival & sandbox

  • Factions (Fourth Reich, Euro-American Confederation, China …)
  • Devoted community which crowd-funded the development
  • In-game editor and two free add-ons: Cheats and 2.5D Experiment
NOTE: Full source code of engine (VRAGE) and game released for easy modding: https://github.com/KeenSoftwareHouse/Miner-Wars-2081

System Requirements

    Minimum:
    • OS:Microsoft Windows XP
    • Processor:CPU: 2.0 GHz
    • Memory:1 GB RAM
    • Graphics:NVidia GeForce 6 series or better, ATI Radeon R520 (X1300-X1950) or better, Intel GMA X3000 or better. Requires at least Pixel-Shader 3.0.
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:DirectX 9.0c Compatible
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:Microsoft Windows 7
    • Processor:CPU: 2.5 GHz
    • Memory:2 GB RAM
    • Graphics:NVidia GeForce GTX 460 or better
    • Hard Drive:3 GB HD space
    • Sound:DirectX 9.0c Compatible
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
4 of 6 people (67%) found this review helpful
0.9 hrs on record
Posted: November 8
This is a great homage to Descent if you wanted Descent without the fun.
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1 of 3 people (33%) found this review helpful
0.4 hrs on record
Posted: November 15
it's bad alright
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19.7 hrs on record
Posted: November 25
It's a great game but I don't now what to do after I find the alien portal please tell me if you have the same problems
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61 of 73 people (84%) found this review helpful
0.9 hrs on record
Posted: June 27
This game has the privilege of being one of only a handful from my Steam library that I've actually asked to have permanently removed from my account by Steam support.

Cashing in on the nostalgia for classics like the Descent series (all of which are vastly superior to this dreadful "game"), Miner Wars 2081 is a broken mess.

Everything about the game is just "off" somehow. The scale is really weird and difficult to describe. Rather than feeling like you're flying around in a spaceship inside an enormous space station, it feels like you're driving a Micro Machine around someone's living room; nothing's got a sense of proportion or frame of reference and the design of the space station interiors seems designed to confuse, with little in the way of landmarks or anything that might actually make it look like it could be inhabited by actual people.

The combat mechanics are basic and the menu/inventory system is a nightmare to navigate, let alone understand.

The voice acting is pretty poor and what little I could glean of the story from the opening mission made no sense, being totally without context. After the first mission ends you're dumped into a world/solar-system map with no idea where to go next or why. Pretty much wherever you do decide to go, some people will autoamtically attack you, but it's not made clear why that's happening either, or if any of the ships are meant to be friendly.

Finally, the setting is so utterly absurd that it does nothing to help this sorry excuse for a game. The idea that anything on/around Earth could survive its destruction by the Sun exploding is total nonsense. That functioning societies could spring up from the debris and even start building new structures in a scant few years after an apocalyptic event is the metaphorical icing on this turd of a cake.

I cannot urge you strongly enough - do not buy this game under any circumstances.
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20 of 26 people (77%) found this review helpful
2.8 hrs on record
Posted: September 21
Of all my early access regrets, this is by far the most regrettable. It's the early access game your friends warned you about, where the developer just up and disappears. Especially disappointing because this game would have promise with some polish.
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10 of 13 people (77%) found this review helpful
0.4 hrs on record
Posted: October 18
Terrible. Creators pushed pre-purchases promising a huge open ended sandbox experience reminiscent of freelancer crossed with descent. What was delivered was a 2-3 hour linear campaign that never lets you explore the environment. Combat is dull and the campaign literally ends just as it gets interesting, leaving you floating in space with no objective or anything else to do.

The multiplayer is non existent, simply dropping several people into the same world as single player, but with no missions or, again, anything to do but fire randomly at each other.

Seems they're trying to do the same with their newest game Space Engineers. PLEASE don't fall for it, they love to over promise and under deliver.
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20 of 32 people (63%) found this review helpful
3.2 hrs on record
Posted: May 30
dont buy this pile of shii no updates no patches no refunds and all promises broken wish i could poke there lying eyes out
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5 of 6 people (83%) found this review helpful
2.3 hrs on record
Posted: October 12
I don't understand all the complaints this gets. It's not a "Descent" game by any means, though it has a similar feel if you've played those (I own all of them) in that you're in a small one-manned rig of a spaceship that has multiple abilities and interchangeable weapons, upgrades and other interesting tidbits. The story is direct and relatively engaging - though if you're looking for freeform roaming you're not going to get it here as it's pretty linear thus far. I've only clocked an hour and half or so on Steam with this but I'd say it's worth shelling out five bucks or so at the very least. Certainly better than trying to relive the past by wading through a hundred mods to make the old Descent look even marginally like this little gem does!
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4 of 5 people (80%) found this review helpful
16.0 hrs on record
Posted: October 2
MinerWars 2081 is a 6DOF space shooter heavily inspired by Descent, but quite a bit more ambicious in scale. The game takes place in the remains of our solar system, which after a large scale space accident got reduced into an astroid belt. The large astroids, which have space stations build in and around them, form the levels in the game, but unlike Descent one is not restricted to the inside of those astroids, but can fly around in open space as well.

While the game does have ambitions to be open-world'ish, they are at the current stage of development extremely restricted. Jumping freely around between different areas in the solar system is possible via a mothership that acts as start and end point for each mission, but as the game doesn't provide any side quests, so it is pretty meaningless to visit areas outside of the main plotline, aside from a visit or two to mine some minerals. The trade system that the game has also feels mostly redundant at this point, as while buying and selling is possible, none of the minerals give any useful amount of money in return and the rest of the loot in the game is just ammunition and health packs which are better used for their intended purpose then sold. Money is also rather hard to come buy, so a lot of the additional gear stays unavailable. The way the stores are placed is also a little weird, as they most often are in the mid of a heated battle, making a quick shopping trip feel rather out of place.

The game also has a rather detailed damage model, instead of just shields, the game splits things up into player health, armor, oxygen, hull damage and fuel. But as with the trading, it doesn't impact the game a whole lot. Armor is by far the most important stat, while player health only becomes relevant in a tiny few situation where there is radiation in the environment. Fuel is a bit of an annoyance, as is it's easy to run out of it, without a clear indication on how to get more. As it turns out, the engine in your ship can not only consume the rare and expensive fuel packs, but also a specific mineral and that mineral can be mined. Doing a short mining trip can provide enough fuel for the rest of the game.

The way the inventory works in the game is also a little confusing, all the health and repair packs one collects stay in the inventory, but they can't be used manually, instead the game automatically consumes them when the healths goes below 100%. This means your actually hearth is the value shown in the HUD plus however many health packs you have, but as the game doesn't show how many health packs you have, so your total health isn't easily visible.

On the control side the game gives the option to use either keyboard and mouse or a joystick. Unlike most other modern games, MinerWars does not provide any preconfiguration for the Xbox360 gamepad, but Getting a decent manual mapping for the Xbox360 controller is possible, with the exception of the menu and trade systems, which have to still have be controlled with the mouse. Once the controller is mapped the game controls quite well and fluidly.

On the story side MinerWars is suprisingly good. The game has constant communication and mission objectives that frequently change over the course of the mission, not just simple key collection as one might have seen in the first Descent. The story also goes across the whole solar system visiting plenty of interesting places and factions. All the characters in your crew get quite well established and the whole things as a Firefly-like vibe to, it's essentially a really good space adventure story.

Overall I had a blast with this game. The game certainly still showing signs of not yet being fully finished, but all the core elements already work quite well. The game is essentially the Descent I always wanted and never got, as Descent always fell a little short in one area or another, MinerWars one-ups the whole thing in scale and wraps it up in a quite entertaining story. While the detailed damage model is not of much consequence to the gameplay itself, it still does a great job as enhancing your immersion, as having your systems fail and blacking out from lack of oxygen is just a more interesting way to go then simply exploding. Having the ability to just dig through an asteroid is also a neat little feature. My biggest issue with the game, other then the whole not-yet-finished part, is probably that the enemies could have been a little more varied, as you end up fighting the same ships for most of the game, with little variation in weapons or size, but given the varied mission design and the great story, I didn't mind that to much.

The game takes around 14 hours to finish. I recommend playing on Easy due to the rather bumpy balancing in spots, the game does right now not allow you to switch the difficulty mid-game. Checkpoints are however plenty in the game.
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4 of 6 people (67%) found this review helpful
23.8 hrs on record
Posted: October 19
it's an incomplete game perading as a complete one, full of bugs and glitches and no support their home page forum is a ghost town
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4 of 8 people (50%) found this review helpful
0.4 hrs on record
Posted: September 23
Didn't like it - too complicated. Didn't know how to get more fuel. Just not my thing, but it should have been.
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1 of 2 people (50%) found this review helpful
1.3 hrs on record
Posted: September 27
I cant really say much to this game, because I wasnt really able to play it.

While most of the other players never got behind the loading screen or the main screen, me and my Coop Partner were able to open a Coop Lobby. But starting into the first mission, it was mostly a total confusing mess:
The controls are strange and not very movement friendly. Most of the time you find yourself helpless rotating around, looking for the enemy shooting at you, never having the feeling of flying through space. It feels like controlling the spectator camera of an FPS game, that controlling a space ship moving through vacuum of space.
The missions are unclear and hard to understand. You shoot at everything that shoots at you and try to follow the objective keys, which is very irritating and boring.
The game is full of stuff, that seems to be really important, but is never explained to you. It seems that you need fuel, air and ammunition, also you can somehow get new weapons and equipment. But all of that is unclear and really hard to understand. Often you find yourself getting shot and starting to loose air until you die, which isnt very satisfying. Also in Coop you instantly respawn with 1% health, just to get killed again.
Last but not least: Disconnects, asyncron gameplay and bugs. It wasnt very easy to maintain a nice multiplayer round.
All in all, we never got to the end of the first chapter and deinstalled the game. I know, many of the problems were a player-side problem of understanding the game, but it is so frustrating and boring, that you simply dont have the mood to understand it.
Beside of that it lures you with an open world, that simply doesnt exist. Maybe it is somewhere in there, but we never found it.
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2 of 6 people (33%) found this review helpful
1.8 hrs on record
Posted: October 9
Complete and utter miss. No immersion and depth at all. Take pass and play Starpoint Gemini 2 or wait for Star Citizen.
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4 of 12 people (33%) found this review helpful
0.9 hrs on record
Posted: June 26
this is the worst game that i have its ♥♥♥♥ing ♥♥♥♥
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1 of 6 people (17%) found this review helpful
1.9 hrs on record
Posted: October 7
Big Disapointment. Not a bad game. Went from badass game engine, to ♥♥♥♥ game fast. Space Engineers should be free for the saps that bought this ♥♥♥♥.
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0 of 5 people (0%) found this review helpful
8.7 hrs on record
Posted: September 23
Needs work but fun if playing with friends
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2 of 10 people (20%) found this review helpful
0.4 hrs on record
Posted: June 1
Buggy, pointless garbage.
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0 of 6 people (0%) found this review helpful
1.9 hrs on record
Posted: October 5
Do not buy this buggy turd under any circumstances. You will think it's good, but you will be wrong.
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2.1 hrs on record
Posted: June 30
Terrible game.
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5.4 hrs on record
Posted: July 25
Horribly incomplete, impossible to make a decent amount of money and really no difference between the first weapons and the last, i find Miner Wars 2081 to be a fantastic concept that falls fantastically short. "Mining" in mining wars offers little to no money and the constant search for fuel and oxygen gets old really quick as betsy, the horrid name i gave the constant computer voice, reminds you again and again you are out of some resource every few seconds. The secret rooms you search for give you yet another weapon similar to the last and the storyline is mediocre at best. i gave this game a worth attempt of 4 hours before i quit and uninstalled.
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