Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.
User reviews:
Mostly Positive (510 reviews) - 72% of the 510 user reviews for this game are positive.
Release Date: Oct 17, 2014

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Includes 2 items: Perpetuum, Perpetuum - Upgrade Kit Zero

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Recent updates View all (32)

June 24

EP rewards / Summer Sale

Patch 3.7.6 out today
While the system of daily EP packages remains untouched, today's patch introduces new ways to acquire Extension Points on top of that. Starting immediately, killing NPCs, gathering minerals, and a few other ingame activities will grant you varying amounts of EP.

This patch also brings an EP handicapping system, aimed to help players with low EP to catch up faster.

Check out the full patch notes here:

Summer Sale
The Perpetuum base game, DLCs, bundle packs, and ingame purchases are all 50% OFF during the Steam Summer Sale!

5 comments Read more

May 25

Extension Point system upgrades

Our latest development blog discusses impending changes to the Extension Point system: we're introducing EP rewards for doing ingame activities, and an EP handicap mechanic to lessen the skill gap between old and new players.

Click for all the details:

21 comments Read more

Special Edition

Get a headstart on your Perpetuum adventure with our premium packages!

  • EP (Extension Points) can be spent on your character's extensions to instantly become better at your trade of choice
  • Perpetuum Credits can be used to purchase monthly EP boosters or downgrade unwanted extensions
  • AID packs (Alien Improbability Devices) provide you with random modules or ammunition when activated
  • Exclusive sparks will boost selected attributes of your active robot
  • The Perpetuum OST includes 4 albums with over 5 hours of atmospheric music

About This Game

Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.

Main Features

  • No Monthly Fees – Buy once, play forever. Enjoy a constantly evolving world with periodic feature upgrades.
  • Sci-Fi Setting – Perpetuum is set in a unique sci-fi environment inhabited by robots and alien technology.
  • Persistent Game World – Perpetuum features a large, persistent, single shard online game world. Players all play on the same server together. Changes made to the game world by players are permanent.
  • Industry – Perpetuum features a complex, multi-tier industrial system that enables players to have both small and large scale industrial operations.
  • Economy – The economy is completely player driven. Other than basic items, everything on the market is manufactured by players, the prices dictated by supply and demand.
  • Player-Built Infrastructure – Players are able to raise their own settlements in the unoccupied areas of the Perpetuum world, where they are able to enforce their own rules as they see fit.
  • Terraforming – Players are able to form the world of Nia as they see fit to aid their goals. The terrain can be raised or lowered in certain areas and thus settlements can be protected by intricate strongholds, and temporary shelters can be created in the heat of battle to protect vulnerable allies. It's all up to the player's imagination.
  • Character Progression – Time-based character progression requires no grind and provides a level playing field for casual and hardcore players alike.
  • Large Scale PvP – Players are able to clash in huge battles for control of territory and resources. Formable terrain, destructible scenery and player built infrastructure all play key roles in the course of war.
  • High Customizability – Players of Perpetuum have a large number of ways to customize their robots for the various goals they strive towards.
  • Natural Processes – The Perpetuum game world always changes through natural processes. Destroyed plants grow back and spread, and outmined resources replenish over time.

System Requirements

    • OS: Windows XP
    • Processor: 2 GHz Intel or AMD processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA or AMD 3D graphics card with Shader Model 3.0 support
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Integrated graphics processors like the Intel GMA series might work but are not officially supported. The ATI Radeon X1000 series is not supported because it does not fully comply with Shader Model 3.0 standards.
    • OS: Windows 7/8/10
    • Processor: 2 Ghz multicore Intel or AMD processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX260 or higher / AMD Radeon HD 4870 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (510 reviews)
Recently Posted
( 1.5 hrs on record )
Posted: June 26
Feels exactly like EVE Online, which is cool. I've only been able to play a bit of the tutorial since the newest AMD drivers seem to have an issue with the game (keeps crashing/freezing), but looks promising! Hopefully, the community is large and vibrant. Looking forward to playing more when they get their driver issues fixed.
Helpful? Yes No Funny
( 195.1 hrs on record )
Posted: June 25
This game has absolutely no fun
Helpful? Yes No Funny
( 659.1 hrs on record )
Posted: June 24
No monthly subscription required.
Open world.
Player based economy.
Time barriers have been pretty much lifted so its easy now to get into all kind of mechs.
No better time to experience this than now!
Claim land, terraform it and build Your base and empire!
Game is worth every penny of its ridiculously low price.
Helpful? Yes No Funny
( 8.0 hrs on record )
Posted: June 22
Don't buy this game. While the concepts are nice it's a dead game released on steam as a last ditch cash grab.
Helpful? Yes No Funny
( 1.6 hrs on record )
Posted: June 21
Nice ideas, but to much of an MMO with way too much density of just anyone to drop into. Only for the most hardcore of micromanagers.
Helpful? Yes No Funny
( 3.2 hrs on record )
Posted: June 18
At first i thought this was like a better mechwarrior mmo but then i realized quickly that there is a lot more. The GUI is not intuitive and the resource system is poorly labeled. unless you are willing to spend HOURS learning the system and the nuances of the map/resources/market only to discover that combat is lock on and attack...
Helpful? Yes No Funny
( 16.9 hrs on record )
Posted: June 13
Wow, I was so looking forward to this game. I waited months to pick it up, waiting for a good deal on it. Now, I wish I hadn't (sad face). Ok, so the '80's called and want thier graphics back. This is the worst thing about the game. Everyone likes to compare it to EvE online, but there isn't any valid comparison at all. the old atari 5400 games had some better graphics, and that is so sad in todays graphical age. Economy is terrible, probably due to the ridicuously low player population and tax and fee for posting that are so high it's not worth selling on the player market. Which brings me to buggy game play, now I have seen some awful targeting systems out there, but man this is bad. I tageted a robot on more then one instance, just to have my missles or guns shoot at some foreighn object not even in the general ditrection of the target. And yes, I am very sure of my target in question, it was extremely hilarious at the time, but very sad the more I think about it. So lastly I will touch on the player population, I honestly do not know what is keeping the servers up. In total I have seen in general chat, max has been 12 players at 1 time. Now I only have about 6 or so hours of game time, but when I see that few players, and only a handful of guys even talking, then something is definately wrong. The mining mechanics are ok, a little blah, but ok.. It's the rest of the game that feels awful, I hope they work on it and maybe re-release it at another time with some more spit and polish. The general concept is awesome, it just seems very 1980's to me.. That is my review and these are my opinions. I normally don't do reviews, but in this case, I had to.
Helpful? Yes No Funny
Angel AI Revenger
( 34.6 hrs on record )
Posted: May 12
MMO? No subscription? Robots? You got me hooked!!!

The only sad thing is ,there arent many players.. Lets change that!
Helpful? Yes No Funny
( 0.4 hrs on record )
Posted: April 30
I did not even last 10minutes - fonts are awfull, it is impossible to read anything, tutorial is way to long and boring... doh guys... seriously.. I just dont feel like playing this..
Helpful? Yes No Funny
( 121.4 hrs on record )
Posted: April 29
A time based MMO involving mechs. The only other game remotely like this is Eve online. You can't dispute it. The skill progression here is much better though because you don't have to actively pick what skills you want to level up, you just accrue points every day.

I'm pretty much addicted to this game. I played it in 2012 but stopped due to boredom. But I'm back several years later because there just aren't too many games like this on the market. Perp definately has potential. A few short comings in certain areas, such as the poor graphics and GUI. The lead dev Zoom has stated that they'd like to do a graphics update but lack of funding is preventing that. This game has a very small audience but die hard fans.

The PVP and combat isn't as intense as Eve. You can't rotate around your opponent so fast that their lasers cant hit you. But you can use the environment to your advantage. Faster mechs generally do far better as they can run away if things get hot. PVP is Perp is full loot. That means when you die, you lose everything and your opponent gets some of your loot. PvP isn't completely open however. There are various islands. You are relatively safe from PvP for quite some time as by the time you make it to the beta islands, you're pretty powered up. With this being a time based skill progression game however, that will take some time......unless you purchase the two packs along side the main game. Those two packs save you 5 1/2 months of time. I think they're worth $20.

So the main issue with Perp is the lack of a player base. The game is mostly player driven. That means that after the starter islands, you won't find gear or new mechs sold by NPC's, only by players. So if their aren't any players left, then you pretty much have to craft everything yourself. I've never found it difficult to find gear though, at least not yet.

The game has ALOT of grinding and is pretty much P2W unfortunately. This really can't be disputed. You can pay real money to buy extension point upgrades that give you more skill points over time than non paying customers. As this game has full loot pvp on the beta and gamma islands, people that put alot of real money into this game will get ahead faster. The argument could be said that those that don't wish to pvp can just stay on the alpha islands. about half the content is on the latter islands. If you want to build colonies and terraform for your guild (corporation) then you need to leave the alpha islands. You will eventually pvp with other folks that want to ruin your day. I can say however, that pvp in Perp isn't as sadistic as Eve. You won't have people camping your mining spot waiting for you to jettison some ore so they can steal it and flag themselves as hostile.

So there you. You can mine, treasure hunt, do combat, build modules and mechs for other players, etc etc. The only thing you can't do in this sandbox MMO is be a trader I suppose becasue most of the game is player driven. So I suppose you could raise inflation if you wanted to be a jerk. But this isn't elite dangerous level's of trading where one hub needs supplies more than another hub. It's all mostly player driven after the starter island.

Here is a Let's Play I did. It explains the UI and how the mission structure works.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 5 people (80%) found this review helpful
659.1 hrs on record
Posted: June 24
No monthly subscription required.
Open world.
Player based economy.
Time barriers have been pretty much lifted so its easy now to get into all kind of mechs.
No better time to experience this than now!
Claim land, terraform it and build Your base and empire!
Game is worth every penny of its ridiculously low price.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1.5 hrs on record
Posted: June 26
Feels exactly like EVE Online, which is cool. I've only been able to play a bit of the tutorial since the newest AMD drivers seem to have an issue with the game (keeps crashing/freezing), but looks promising! Hopefully, the community is large and vibrant. Looking forward to playing more when they get their driver issues fixed.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
302 of 404 people (75%) found this review helpful
8 people found this review funny
Not Recommended
293.4 hrs on record
Posted: October 18, 2014
This game, even back in 2010 was severly underdeveloped and not ready for the market. 4 Years ahead - not much has changed, and it still is years of active development away from being a playable experience.

As a new player you will be forced into a world which doesn't deliver on the promise - there is no open market, everything is ran inside of the large, and veteran corporations who have more than enogh resources to run for years without any otuside mining help. If you will try to earn some money by running missions, you will be stuck in a loop of 1-3 of them that will repeat themselves over, and over and over. Without slightest bit of variation.

The traveling in this game is awful, it is very long, tedious, and will consume vast majority of your gameplay. And on top of that, it doesn't benefit you much to be at this time in front of your screen as speed-ups are rare and sparce, and autipilot tends to use most of them anywa. So most of your experience while trying to play this game will be spend... playing another game, or watching youtube. Or doing any pleasruable activity.

So do yourself a favor, spend your money elsewhere, this isn't worth the AA pricetag, especially for such small and undedeveloped game. For gods sake, it also becomes unplayable if you have high-dpi display, since fonts are of fixed size, designed to look good at 1024x768 resolution. And there is no way to supersize them.
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89 of 104 people (86%) found this review helpful
2 people found this review funny
5,464.2 hrs on record
Posted: November 1, 2014
This game might not be what you expect: do your research.
Perpetuum takes a decidedly different approach to what it means to control a robot/mech in a game, in contrast to the lumbering giants of MechWarrior and similar games that fall in line with that scale and aesthetic.
If you are familiar with Eve, then you probably will have a solid grasp of the mechanics, and general features of a true sandbox MMO.

+Price; One time payment for an MMO had me sold, and knowing all skill acquisition is time-based, the sooner I jumped in the better. You are not at all forced/encouraged to buy skill point boosters (no constant flashy in-game ads/tricks to get you to buy stuff at a $ store). I didn’t know about the credit store until much later incidentally. I would argue you don’t need it, but this requires more patience.
+Industry; This is where the slight tweaks from things you might expect from Eve take a little twist. Resource gathering has two flavors to match your playstyle, one more involved than the other, allowing for different degrees of player focus. A simple observation, but allows one to choose indy-activities that are not exclusively biased towards afk-play.
+Combat; Even in PVE you can take on much more difficult spawns if you play the environment and use cover effectively. This is where the game really shines. You can fit stable tanks if you want but will greatly limit what you can contend with on the field.
+/-Market; Typical free-open market sandbox-y MMO thing, starting to become commonplace in all games. True, critical mass of demand and supply is needed to be effective. The player base is small, but effective. Also, player corporations can have in-corp markets, which I will say is a pro and con. Huge incentive for players to join larger corps, but does so at the reduction of supply on the open markets. Take this as an opportunity to sculpt your own market niche in the game and exploit it! Not necessarily an issue of game mechanics, just density.

-Graphics are not great. Not a deal breaker for me given the price range/Free to play status of the game. I would argue for the price, the development team and the work they put in, I think its good.

{Pre- 3.6 evaluation}
-Missions/Assignments; they are not so great. Quite bare-bones, not a lot of variety, sometimes buggy! That being said, they are the next thing on the dev’s list to rework.

Bear in mind, my standards are not your standards. This is my perspective. I rarely purchase games, eve had me occupied for years. By my estimation, so will Perpetuum for similar reasons.
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59 of 64 people (92%) found this review helpful
36.3 hrs on record
Early Access Review
Posted: April 14, 2014
The good, the bad and the ugly.

The good:
This game is interesting, and it is "EVE like", which might be a reason for some to give it a try, for others to turn away.
If you join a corp, and if they back you up from the start, the game might become more interesting for you through participating in organized PvP.
There are a lot of different corps in the game, before you join one, read the official forums a bit, to get more informations about them.
You can do harvesting, mining and assginments on Alpha 1 and Alpha 2 islands on your own, to get your first own money.
The developers team seems to be small, but at least filled with people, that are very dedicated to the game, something that is getting hard to find these days...

The bad:
It will take you a lot of real time, to get your hands on those Mechs you were allowed to test (there is your carrot...) in the tutorial.
You only get EP once every day, and you have to log in every 3 days at least to make sure to get that EP package for every day.
Harvesting, mining or assignments is boring work, but will provide you with NIC on your own, to afford your first Mech.
Buying a Mech means, getting enough NIC and finding someone that is willing to sell and transport it to your terminal... forget about transporting anything big on your own in the beginning.
Your first robots won't be able to transport that much, and depending on from where you have to transport your new items, you might run into trouble along the way and loose your robot and cargo.
If your new shiny Mech gets destroyed at some point, doesn't matter if that happens in PvE or PvP, its gone.
Some parts of your installed equipment might be recoverable, there will be a can to loot at the spot where you died, but you will only get a few items back, and those have to be repaired, before you can use them on another robot/mech.
But if your ending happened during a PvP fight, the "spoils" belong to the winner.
If you're part of a corp, you might get a replacement for your loss during "wars" with other corps.
You can of course insure your Mech, but there are costs for that and the outcome wont even cover the NIC you paid for your Mech empty... say thank you to players, that abused the insurance system a while back.
About assignments, you can only choose between "industrial/combat/transport", but all of them are more or less combat assignments, even those that are marked "industrial/transport", there are only a few different assignments, and be prepared to travel slow and far in the beginning to accomplish them.

The ugly:
Other players won't stopp at using any kind of exploit or bug they can find against you. That is of course something, you might find in any other game, but in a "full loot" game, the developers need to keep an very close eye on that.
Last but not least,if you want to get the best Mechs with the best equipment, you need a lot of EP, which will take a lot of real time.
And even if you take the "shortcut" over an EP booster, it will still take you a very long time to reach that goal.

Keep all of that in mind before you consider to buy Perpetuum - then why the thump up?

I think the game and the developers deserve a shot at this, therefore i supported the game with my purchase and invested a lot of time into it.
I would really like to see this game go on and evolve into more, something that is enjoyable for new and vet. players, and for PvE and PvP players alike.

But for that to happen, the developers have still a lot of work to do, sandbox or no sandbox, players expect more from games today.
Sand alone does not make the box more interesting or fun, you also need varying kinds of things to play with in that box too...

In the end, it's your call.
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53 of 56 people (95%) found this review helpful
2 people found this review funny
342.6 hrs on record
Posted: December 21, 2015
I won this game through Steam's summer sale (IIRC) where you had to use gems to bet on games and items, so I did not spend the full price on this game.

However I believe the current price ($10) is justified for the enjoyment I've gotten out of Perpetuum. I liked it enough to spend $10 on one of the upgrade packs, and I plan on buying the next when I can.

I am writing this review from a casual point of view. I play this game with a relaxed mindset so if you're looking for a hardcore gamer, you are reading the wrong review. Here is what I have noticed in my roughly 180 hours so far.

RATING: 70/100

  • Massive open world. I still haven't visited all the sights of Nia.
  • Passive time-based progression. Extension Points (EP) accumulate whether or not you are active. These are used to upgrade your skills, so naturally, the older players will have slight advantages over newer ones.
  • High levels of build customization and specialization. There are tons of items to choose from to fine-tune to your liking.
  • Varying levels of risk and player interaction. You don't have to join a PvP corporation to make a living, but the added risk definetely pays off.
  • Smooth user interface. This might just be me, but the Windows-like menus are really good for managing lots of information at once.
  • Simple gameplay with complex mechanics. Locking on to targets takes just a few clicks, but there are a lot of things to consider when engaging enemies, like what kind of armor they have, distance of their weapons and yours, and several Electronic/Energy-Warfare tactics.
  • Accessible in-depth wiki. Referencing official information does not require alt+tabbing out of the game as the Perpetuum wiki can be accessed with a few clicks while playing, and the information provides a lot of the formulas and intricacies for you, so there is little guesswork involved when optimizing builds.

  • Dwindling playerbase. While I do enjoy not being blown up in PvP-enabled areas, there aren't a whole lot of people online to begin with. I'm not sure what turned off so many players, but there could definitely be a revival if an effort is made. The servers and mechanics are just fine, all is needed is some better recruitment.
  • Small variety in environments. Compared to how many different items there are in the game, some of the islands feel a tad barren, repetitive, or otherwise monotonous. Considering the amount of time it takes to travel across Nia, some refurbishing would be nice on the eyes. I play on medium quality settings, but the game already sacrifices graphics fidelity for performance of its large world.

I have been making a living by simple mining, PvE assignments, and artifact hunting. I shy away from PvP since I don't like the stress involved but the community tends to be nice. Even the few times I have gotten blown up while on Beta islands, my killers were courteous and offered advice on how not to get caught next time, realizing I wasn't a threat to them only afterwards.

My rating is subject to change. improving if the developers add more content, rectify some problems, and/or if more players are introduced.
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94 of 119 people (79%) found this review helpful
72.9 hrs on record
Early Access Review
Posted: April 10, 2014
What’s the story behind Perpetuum?
You are a human who is remote controlling a swarm of nanites that have been sent through a microscopic wormhole. The nanite swarm then infect and control the bodies of sentient robotic lifeforms that inhabit the planet of Nia.
The human race is now locked in an on going battle not only against the resistant robotic lifeforms, that are fighting to defend their homeworld, but also against each other in an on-going effort to harvest as much energy as possible.

Perpetuum does take a few minutes to get to grips with, while it uses the good old WASD controls there are menus and HUD elements that you will need to familiarise yourself with before you dive right in. Bit of a steep learning curve but it makes it worth while learning how to play.

The game doesn’t boast the best graphics but it can be rather enjoyable watching a large mech rain hellfire down upon its enemies. The sound and music in the game is very good, the music especially. The game is an MMO for a reason with players being the driving force behind everything. High tech items can only be produced by players and this requires teamwork. Nothing starts a conflict like wanting complete and total domination over the entire game world.
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107 of 141 people (76%) found this review helpful
496.6 hrs on record
Early Access Review
Posted: April 10, 2014
If you are into Mechs, liked EvE, but want more player WASD interactions and not just warp, orbit, trigger, this is the game for you. Best Sandbox Game, with epic battles.
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63 of 77 people (82%) found this review helpful
3 people found this review funny
1,032.3 hrs on record
Posted: November 23, 2014
Perpetuum is a game that's like Eve, but with a few tweaks i like. I wont go into much detail, but players have more impact than you'd think. Both new and old players can help any corporation immensely (artifacting, for example, can be done perfectly from the 1st day onwards). If you at least remotely liked eve, you will love this game.

If you somehow dont believe me or have doubts, feel free to message me/add me to friend list. Also, if you get into the game and you're lost, you can give the NSE corp (corp is the equivalent of guilds in this game) holler and we'll give you the starter bots and get you a nice newbie environment to play in.

P.S.: the devs are really active with the community - big thumbs up.
P.P.S.: Perpetuum is currently mixed because of all the idiots that have written a review with less than 1 hour play time!!! Check the negative reviews - a big majority of players have less than 5 hour playtime.
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62 of 78 people (79%) found this review helpful
6 people found this review funny
626.0 hrs on record
Posted: December 23, 2014
This is mostly EVE, with robots instead spaceships, no monthly fees, player driven market, skills development with time...

If you enjoy EVE, or can't afford it... this is you only alternative for EVE Online without monthly fees
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