Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.
User reviews:
Very Positive (13 reviews) - 84% of the 13 user reviews in the last 30 days are positive.
Mostly Positive (524 reviews) - 72% of the 524 user reviews for this game are positive.
Release Date: Oct 17, 2014

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Buy Perpetuum - Premium Edition

Includes 2 items: Perpetuum, Perpetuum - Upgrade Kit Zero

Buy Perpetuum - Superior Edition

Includes 3 items: Perpetuum, Perpetuum - Upgrade Kit One, Perpetuum - Upgrade Kit Zero


Recent updates View all (37)

October 4

75% OFF during the Fellow Humans sale!

The "Fellow Humans - A robot themed sale" runs from October 4th through 7th.

Save 75% when purchasing the Perpetuum base game, packages, and DLCs during the sale!

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September 23

Syndicate robots: Wave 2

We're continuing the release of new Syndicate robots. This time we're introducing two mech-class robots: the Echelon, a combat mech, and the Daidalos, a mech-class transport.

Both are now available for purchase for a combination of faction tokens and NIC in the Syndicate Supplies store. For more information on Syndicate robots check out our relevant blog posts:
Wave 1
Wave 2.

Class: Mech specialized in firearms

"The big brother of the Locust in every way, employing the same self-adjusting armor plating technology and stabilized machine guns. Syndicate generals usually like to put the Echelon where it belongs: to the forefront of intense battles."

Class: Mech specialized in transportation

"We call it 'the hauler with a punch'. The Daidalos is a curious experiment in our efforts aimed to create a versatile transport robot that's more than just a sitting duck when ambushed.

Capacity-wise it fits right between the assault and heavy mech class transports, and while it's not as tough as the Lithus, when aided by a few combat escorts it is more than capable of helping out with some damage-dealing on its own."

The patch includes a few other fixes and balance changes as well.
The full patch notes are available here.

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Special Edition

Get a headstart on your Perpetuum adventure with our premium packages!

  • EP (Extension Points) can be spent on your character's extensions to instantly become better at your trade of choice
  • Perpetuum Credits can be used to purchase monthly EP boosters or downgrade unwanted extensions
  • AID packs (Alien Improbability Devices) provide you with random modules or ammunition when activated
  • Exclusive sparks will boost selected attributes of your active robot
  • The Perpetuum OST includes 4 albums with over 5 hours of atmospheric music

About This Game

Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.

Main Features

  • No Monthly Fees – Buy once, play forever. Enjoy a constantly evolving world with periodic feature upgrades.
  • Sci-Fi Setting – Perpetuum is set in a unique sci-fi environment inhabited by robots and alien technology.
  • Persistent Game World – Perpetuum features a large, persistent, single shard online game world. Players all play on the same server together. Changes made to the game world by players are permanent.
  • Industry – Perpetuum features a complex, multi-tier industrial system that enables players to have both small and large scale industrial operations.
  • Economy – The economy is completely player driven. Other than basic items, everything on the market is manufactured by players, the prices dictated by supply and demand.
  • Player-Built Infrastructure – Players are able to raise their own settlements in the unoccupied areas of the Perpetuum world, where they are able to enforce their own rules as they see fit.
  • Terraforming – Players are able to form the world of Nia as they see fit to aid their goals. The terrain can be raised or lowered in certain areas and thus settlements can be protected by intricate strongholds, and temporary shelters can be created in the heat of battle to protect vulnerable allies. It's all up to the player's imagination.
  • Character Progression – Time-based character progression requires no grind and provides a level playing field for casual and hardcore players alike.
  • Large Scale PvP – Players are able to clash in huge battles for control of territory and resources. Formable terrain, destructible scenery and player built infrastructure all play key roles in the course of war.
  • High Customizability – Players of Perpetuum have a large number of ways to customize their robots for the various goals they strive towards.
  • Natural Processes – The Perpetuum game world always changes through natural processes. Destroyed plants grow back and spread, and outmined resources replenish over time.

System Requirements

    • OS: Windows XP
    • Processor: 2 GHz Intel or AMD processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA or AMD 3D graphics card with Shader Model 3.0 support
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Integrated graphics processors like the Intel GMA series might work but are not officially supported. The ATI Radeon X1000 series is not supported because it does not fully comply with Shader Model 3.0 standards.
    • OS: Windows 7/8/10
    • Processor: 2 Ghz multicore Intel or AMD processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX260 or higher / AMD Radeon HD 4870 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (13 reviews)
Mostly Positive (524 reviews)
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383 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1 person found this review funny
134.3 hrs on record
Posted: October 10
This game reminds me of EVEOnline but in mech form i find it fun the skill system in it is really nice and there is a small community but i really hope the community will grow again i have had alot of fun so far with the corp i am in. this game seems to have pulled me in like eve once did trust me when i say find a corp you like and interacting with the members will make the game a hole lot more fun than lone wolfing the game just makes it a bit harder to do too much having a veteran corp helps alot with research because most of there research tree is maxed out or at the point of being maxed out if you are going into industrial kind of work building stuff so hope to see more on and i hope this review helped!
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2 of 2 people (100%) found this review helpful
10.0 hrs on record
Posted: October 10
Great game very wide spectrum of things to do
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2 of 2 people (100%) found this review helpful
152.2 hrs on record
Posted: October 10
It's not quite accurate to say Perpetuum is Eve-Online-but-with-mechs, but it's a good place to start. The games share a GREAT deal in design and general layout.

There are a few things I've really enjoyed so far about Perpetuum. There's basically always something to do, because running missions is actually a viable source of income. If you want to get engaged you can choose a combat mission, or if you want to run the game in the background, you can do a transport mission.

There are 3 levels of PVP - none, all, and some more. You can play on the "alpha" islands without danger of PVP, or risk a trip to the outer islands for higher rewards, or a chance for a fight!

Combat is meaningful because losing bots removes them from your inventory - and you have to buy a new one. But the prices are aligned fairly well in my opinion, so that losing a bot doesn't feel like the end of the world. It makes me much more willing to risk something for some fun.

The game has a multi-level crafting system that can be shared at the corp level, 3 primary factions and 1 other faction that is still being added, and a lot of opportunity for player-created content.

Key Feature: No subscription.
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3 of 4 people (75%) found this review helpful
50.1 hrs on record
Posted: October 6
The excellent tutorial alone shows the quality work in this game. Eve players should feel at home here as there are many similarities ( mentioned countless times ). Good sound effects and nice graphics give Perpetuum a peculiar Terminator-machines aftermath vibe. Pretty impressive game.
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2 of 3 people (67%) found this review helpful
156.2 hrs on record
Posted: October 6
I've been keeping my eye on this game for quite a while, and the sale made me finally jump in.

Very underrated game with mechanics (and wonderfully complex player driven industry) somewhat similar to EVE Online - low population is a negative, but with redesign to skill points gain, its much easier to get in and catch up.

Gameplay is a little clunky, but involves complex mechanics and ways for number crunchers to have their way with it and play around with mech loadouts - and then go smash someone in the face with their latest experiment.

UI is very EVE-like with its own twist, easily adjustible windows and easy access to information and for comfort. Graphics are nothing to write home about, but they are adequate, and the design of the world, environment and bots is interesting.

And, despite the small community, there seems to be enough opportunities to get into some battles and earn bragging rights (and/or territory).
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1 of 2 people (50%) found this review helpful
318.6 hrs on record
Posted: October 11
Excellent game with complexity to keep an active mind busy with the long term play.
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Most Helpful Reviews  Overall
112 of 121 people (93%) found this review helpful
1 person found this review funny
Not Recommended
199.7 hrs on record
Posted: September 12
First let me say I am a fan of the game but I cannot recomend it. Unless you join a veteran corporation there is nothing in this game for a new player. The last 3 years the player base has shrunk to the point where I dont see its viable.

It was a great game that has been destroyed by a small group of veteran players who had a huge influence on the direction the game took. No doubt the more rabid fanboys will post that this is nonsense but rather than repeat all the problems just go to perpetuum's own forum and you'll see. In basic terms a week doesnt go by without a thread requesting more high end content when mid level and low level is poor or methods of forcing new players out of safe areas and so become easy pickings for the vet players.

As such new players join, try to play low end, see it will take years to skill up and earn enough to buy a competitive build without corporation support and leave. Eve does this better with enough low level content to make the grind interesting, Perpetuum just fails completely at it.
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354 of 464 people (76%) found this review helpful
11 people found this review funny
Not Recommended
293.4 hrs on record
Posted: October 18, 2014
This game, even back in 2010 was severly underdeveloped and not ready for the market. 4 Years ahead - not much has changed, and it still is years of active development away from being a playable experience.

As a new player you will be forced into a world which doesn't deliver on the promise - there is no open market, everything is ran inside of the large, and veteran corporations who have more than enogh resources to run for years without any otuside mining help. If you will try to earn some money by running missions, you will be stuck in a loop of 1-3 of them that will repeat themselves over, and over and over. Without slightest bit of variation.

The traveling in this game is awful, it is very long, tedious, and will consume vast majority of your gameplay. And on top of that, it doesn't benefit you much to be at this time in front of your screen as speed-ups are rare and sparce, and autipilot tends to use most of them anywa. So most of your experience while trying to play this game will be spend... playing another game, or watching youtube. Or doing any pleasruable activity.

So do yourself a favor, spend your money elsewhere, this isn't worth the AA pricetag, especially for such small and undedeveloped game. For gods sake, it also becomes unplayable if you have high-dpi display, since fonts are of fixed size, designed to look good at 1024x768 resolution. And there is no way to supersize them.
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103 of 124 people (83%) found this review helpful
2 people found this review funny
6,153.3 hrs on record
Posted: November 1, 2014
This game might not be what you expect: do your research.
Perpetuum takes a decidedly different approach to what it means to control a robot/mech in a game, in contrast to the lumbering giants of MechWarrior and similar games that fall in line with that scale and aesthetic.
If you are familiar with Eve, then you probably will have a solid grasp of the mechanics, and general features of a true sandbox MMO.

+Price; One time payment for an MMO had me sold, and knowing all skill acquisition is time-based, the sooner I jumped in the better. You are not at all forced/encouraged to buy skill point boosters (no constant flashy in-game ads/tricks to get you to buy stuff at a $ store). I didn’t know about the credit store until much later incidentally. I would argue you don’t need it, but this requires more patience.
+Industry; This is where the slight tweaks from things you might expect from Eve take a little twist. Resource gathering has two flavors to match your playstyle, one more involved than the other, allowing for different degrees of player focus. A simple observation, but allows one to choose indy-activities that are not exclusively biased towards afk-play.
+Combat; Even in PVE you can take on much more difficult spawns if you play the environment and use cover effectively. This is where the game really shines. You can fit stable tanks if you want but will greatly limit what you can contend with on the field.
+/-Market; Typical free-open market sandbox-y MMO thing, starting to become commonplace in all games. True, critical mass of demand and supply is needed to be effective. The player base is small, but effective. Also, player corporations can have in-corp markets, which I will say is a pro and con. Huge incentive for players to join larger corps, but does so at the reduction of supply on the open markets. Take this as an opportunity to sculpt your own market niche in the game and exploit it! Not necessarily an issue of game mechanics, just density.

-Graphics are not great. Not a deal breaker for me given the price range/Free to play status of the game. I would argue for the price, the development team and the work they put in, I think its good.

{Pre- 3.6 evaluation}
-Missions/Assignments; they are not so great. Quite bare-bones, not a lot of variety, sometimes buggy! That being said, they are the next thing on the dev’s list to rework.

Bear in mind, my standards are not your standards. This is my perspective. I rarely purchase games, eve had me occupied for years. By my estimation, so will Perpetuum for similar reasons.
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59 of 64 people (92%) found this review helpful
2 people found this review funny
364.5 hrs on record
Posted: December 21, 2015
I won this game through Steam's summer sale (IIRC) where you had to use gems to bet on games and items, so I did not spend the full price on this game.

However I believe the current price ($10) is justified for the enjoyment I've gotten out of Perpetuum. I liked it enough to spend $10 on one of the upgrade packs, and I plan on buying the next when I can.

I am writing this review from a casual point of view. I play this game with a relaxed mindset so if you're looking for a hardcore gamer, you are reading the wrong review. Here is what I have noticed in my roughly 180 hours so far.

RATING: 70/100

  • Massive open world. I still haven't visited all the sights of Nia.
  • Passive time-based progression. Extension Points (EP) accumulate whether or not you are active. These are used to upgrade your skills, so naturally, the older players will have slight advantages over newer ones.
  • High levels of build customization and specialization. There are tons of items to choose from to fine-tune to your liking.
  • Varying levels of risk and player interaction. You don't have to join a PvP corporation to make a living, but the added risk definetely pays off.
  • Smooth user interface. This might just be me, but the Windows-like menus are really good for managing lots of information at once.
  • Simple gameplay with complex mechanics. Locking on to targets takes just a few clicks, but there are a lot of things to consider when engaging enemies, like what kind of armor they have, distance of their weapons and yours, and several Electronic/Energy-Warfare tactics.
  • Accessible in-depth wiki. Referencing official information does not require alt+tabbing out of the game as the Perpetuum wiki can be accessed with a few clicks while playing, and the information provides a lot of the formulas and intricacies for you, so there is little guesswork involved when optimizing builds.

  • Dwindling playerbase. While I do enjoy not being blown up in PvP-enabled areas, there aren't a whole lot of people online to begin with. I'm not sure what turned off so many players, but there could definitely be a revival if an effort is made. The servers and mechanics are just fine, all is needed is some better recruitment.
  • Small variety in environments. Compared to how many different items there are in the game, some of the islands feel a tad barren, repetitive, or otherwise monotonous. Considering the amount of time it takes to travel across Nia, some refurbishing would be nice on the eyes. I play on medium quality settings, but the game already sacrifices graphics fidelity for performance of its large world.

I have been making a living by simple mining, PvE assignments, and artifact hunting. I shy away from PvP since I don't like the stress involved but the community tends to be nice. Even the few times I have gotten blown up while on Beta islands, my killers were courteous and offered advice on how not to get caught next time, realizing I wasn't a threat to them only afterwards.

My rating is subject to change. improving if the developers add more content, rectify some problems, and/or if more players are introduced.
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Recently Posted
1,016.7 hrs
Posted: September 10
A very underrated game, its a mechs are cool, the three factions are a nice change from most games, and the way you can lose your mech in pve or pvp prevents alot of problems in some zones, the only down sides are lack of a credit store, only thing to spend credits on is an ep booster, and you gain enough ep from killing bots!

secondly is the lack of people playing.. if more played there would be more fun!
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21.9 hrs
Posted: September 6
its a good little bit to learn in thebegining but once you get used to it its excellent
Helpful? Yes No Funny
1.0 hrs
Posted: August 26
The camera just spins around my Mech and doesn't do anything. Can't control it at all, either.
Helpful? Yes No Funny