“THE KING OF FIGHTERS XIII”, SNK PLAYMORE’s flagship 2D versus fighting title returns in an ultimate version on Steam!! The many features exclusive to the console version of the game, such as the ONLINE Mode that allows you to enjoy smooth online versus matches with rivals from around the world, the Tutorial Mode which can be enjoyed by...
User reviews:
Very Positive (29 reviews) - 82% of the 29 user reviews in the last 30 days are positive.
Very Positive (2,612 reviews) - 90% of the 2,612 user reviews for this game are positive.
Release Date: Sep 13, 2013

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About This Game

“THE KING OF FIGHTERS XIII”, SNK PLAYMORE’s flagship 2D versus fighting title returns in an ultimate version on Steam!!
The many features exclusive to the console version of the game, such as the ONLINE Mode that allows you to enjoy smooth online versus matches with rivals from around the world, the Tutorial Mode which can be enjoyed by KOF novice players, and the Story Mode which features several exclusive episodes in a Visual Novel format, have been improved are still available in “THE KING OF FIGHTERS XIII Steam Edition”!
In addition, "Iori with the Power of Flames”, “NESTS Style Kyo”, and “Mr. Karate" DLC characters are now playable from the start, for a total roster of 36 characters!
The time has come to face rivals worldwide!


Choose a default team of 3 characters or make your own team by picking up 3 characters of your choice, and fight against teams until victory! Develop your own team strategy by choosing the best characters for you!

In this mode, you will experience a variety of background stories not touched upon in the game’s original Arcade Version. Discover the truth about KOF’s “Ash Saga” and its secrets through the eyes of the main character, Ash Crimson, and other characters who were not directly participating in the tournament. Your decisions and battle results may lead you to discovering new story elements; try out all the different options and every scene!

"THE KING OF FIGHTERS XIII Steam Edition" now features vastly improved netcode that will provide you with the most comfortable online experience yet! The new netcode features improved communication speeds between you and your opponent, and also tailors your online experience according to your PC environment!

“THE KING OF FIGHTERS XIII Steam Edition” features three different types of ONLINE VERSUS Matches, allowing players to challenge other rivals worldwide in endless and intense battles:
‐ “Ranked Match”: fight under specified regulations, and your results will be reflected in the rankings.
- “Player Match”: playing in this mode will not affect your results. You can fight against others casually.
- “Friend Match”: invite online players and challenge them through this mode for heated competition!

Tackle three different kinds of missions in this mode, and improve your skills!
- “TIME ATTACK”: Defeat all CPU opponents in the shortest time you can.
- “SURVIVAL”: Select a character and fight your way through as many CPU opponents as you can.
- “TRIAL”: In this mode, each character has 10 tasks, which mainly focus on combos. By the time you complete all 10 tasks, you will have mastered some combos for that character.

Rose Bernstein, hostess of the tournament, will teach you the basic techniques as well as explain the gauges and their uses. First time KOF players should start here to get used to the game.

This mode allows you to edit your online profile and change character color palette. You can create a team to use online, add icons collected while playing, or enter a preset message that you want to use in your profile. For each character, you can make up to five custom color patterns. Show off your personality on the worldwide stage!

A “GRAPHICS OPTION” feature, allowing the players to switch between different frame rates and simplify backgrounds, has been newly added.

System Requirements

    • OS: Windows XP
    • Processor: Intel Pentium4 2.0 GHz and up
    • Memory: 1 GB RAM
    • Graphics: GeForce 9500 GT ,VRAM: 256MB and up
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectSound, DirectX9.0c Compatible Audio
    • Additional Notes: Official Windows Media Player Codecs required
    • OS: Windows7
    • Processor: Intel Core i5 2300 and up
    • Memory: 4 GB RAM
    • Graphics: GeForce GTS 250 ,VRAM: 512MB and up
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectSound, DirectX9.0c Compatible Audio
    • Additional Notes: Official Windows Media Player Codecs required
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973 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
383 of 466 people (82%) found this review helpful
153 people found this review funny
1,100.3 hrs on record
Posted: October 11, 2014
You don't play 1000+ hours in a bad Fighting Game.
10/10. Would ruin my life again.
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147 of 158 people (93%) found this review helpful
1 person found this review funny
35.4 hrs on record
Posted: November 13, 2013
For what this game is, I'd say I would take it over Street Fighter and Marvel vs. Capcom any day. Music is really nice, characters are fleshed out (No overpowered or underpowered crap except for the boss but thats to be expected for a SNK fighter), and a nice throwback to the older KoF games while maintaining modern graphics (Not 3D rendered graphics mind you). Customizable fighters is a plus although you don't do like in Soul Calibur or Tekken, you just change color palettes but I'm sure you'll come up with some good ideas.

Overall, props to SNK for puttin this game to Steam. Heres hoping to see more of their titles here in the future.
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240 of 280 people (86%) found this review helpful
235 people found this review funny
10.1 hrs on record
Posted: November 14, 2015
im latino so im contractually obligated to learn this game
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120 of 133 people (90%) found this review helpful
1 person found this review funny
9.6 hrs on record
Posted: June 6, 2014
The King of Fighters has always been among the underdog fighting game series compared to its peers like Street Fighter and Mortal Kombat. Whether it be due to its stubbornness to stick on the Neo Geo arcade machine architecture until 2003, the usage of 24-bit graphic sprites until its twelfth numerical entry in the series, or the stronger anime influence on the series than the genre's most famous franchises, The King of Fighters is a series that is highly underrated and deserves much more praise than it gets.

Whereas the series is notable for experimenting with new gameplay engine mechanics, The King of Fighters XIII opts to lift the most popular gameplay elements from the fan favorite entries, The King of Fighters '98 and The King of Fighter 2002, and marries them to the high quality sprite designs introduced with The King of Fighters XII, making for one of the greatest entries in the series. The game's 36 character roster hosts all the franchise staple characters and a good amount of fan favorites, which provide a large amount of variety in character playstyles to choose from so you are bound to find a character that will suit any style of player. The game also sports one the most robust amount of options seen in a 2-D fighting game ranging from an in-depth tutorial, arcade mode, story mode, challenge modes, online multiplayer, and even a custom character color editor for personalizing your favorite characters.

What makes Steam Edition different from the console version of the game is that it includes the three DLC characters into the base package and sports the refined balancing from Japanese arcade only revision of the game "The King of Fighters XIII Climax". Also, while the netcode is vastly improved over its console counterpart, the features present for online multiplayer are the same. The game does not feature any sort of lobby system nor does it allow you to browse replays or spectate other players matches. These aren't really a deal breaker but the lack of them is a real shame.

If you are looking for a game in the series for a good first impression or are just looking for one of the fighting game greats from the seventh console generation of games, you cannot do very much better than The King of Fighters XIII Steam Edition.
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118 of 133 people (89%) found this review helpful
38 people found this review funny
63.9 hrs on record
Posted: October 23, 2014
Good evening.

Playing King of Fighters 13 is more enjoyable than eating a grape-flavored popsicle on a scorching 200°F saturday afternoon. If you think I'm joking then try it out for yourself. Once you do, you'll quickly realize the errors of your ways, and that this is one of the best fighting games available.

Let me begin by saying that this fighter is not an easy one to learn. For those who aren't used to playing fighting games, special move inputs can be difficult, combos can be difficult, understanding what is even happening can be difficult. But the reward of learning this game and pulling off super saucy cream dream HD combos is vast and satisfying. It is a feeling that is similar to what we feel when we viciously chew on a crispy strip of bacon. I'm sure you all get what I'm saying.

The cast of characters is FANTASTIC. Most of the great KOF classics like Terry Bogard, K', Iori Yagami, and Ryo Sakazaki return, so long-time SNK fans will be pleased. The visuals are MAGNIFICIENT. They have chosen to stick with the 2-D sprite style which looks ultra sick nasty, and some of the special moves just look crazy godlike. Hitting opponents with the POWAH GEYSAH gives me one of the greatest feelings that a man could pursue. And don't even get me started on the musical greatness that KOF13 features. The characters, visuals, and music are all top-notch godlike, of this I can assure you.

I've played a decent amount of online matches and I am happy to say that it runs great. Even though I suck at this game and got my buttocks kicked in almost all my matches, lag had nothing to do with it and I had a jolly time mashing out attacks. If playing against others isn't your thing, then there are other modes like Time Attack, Survival, Story Mode, Arcade Mode, and color customization that can keep you busy for quite a while.

To conclude, if you aren't familiar with fighting games, then you may want to pass on KOF13. The learning curve is steep and you might quit once you find out that you suck at life. But for fighting game veterans this game is like a sacred treasure trove of award-winning, swedish barnacle balls just waiting to be devoured. Don't pass up on it or you will feel the wrath.

I give King of Fighters 13 a score of "Back-to-back Slam Dunk Contest Champion". Thank you for reading this review.
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72 of 76 people (95%) found this review helpful
2 people found this review funny
20.3 hrs on record
Posted: November 9, 2015
+Has a fully fledged storyline in the form of a visual novel with different scenarios and routes filled with cutscenes in each.
+Healthy cast of characters from various King of Fighters games
+A lot of great content and different modes such as arcade,story,online,mission,etc
+A gallery mode which consists of music,artwork and cutscenes
+Allows you to customize character appearances colorwise
+Includes all characters which were originally dlc on console versions
+Some of the best sprites and backgrounds
+Great quality sound and music

-Missing classic playable characters such as Chang,Mary,Vanessa,etc but still appear in the storyline
-The final bosses can be unforgiving at times but we have faced worse in the past(Rugal)
-No lobby system
-No online training so youre stuck with versus
-Netcode could be better

Score = 8 / 10
Worth the money
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66 of 69 people (96%) found this review helpful
541.5 hrs on record
Posted: June 22, 2014
The most balanced fighting game of this generation and - once you get the hang of the game mechanics - the most exhilarating one to play as well. Characters share a basic set of offensive and defensive moves that allow you to escape or overcome any situation at any time with the proper read, unlike other popular 2D fighting games where you're sometimes doomed to die in certain situations.

The game also differs from most of its contemporary counterparts in that offense is almost always rewarded more generously than defense, discouraging turtling, full-screen keep-away and holding your ground. The fast pace and multitude of movement options also means that the emphasis on prediction is much higher than on reaction, and a general lack of inputs covering multiple options means that against similarly skilled opponents you can't rely on autopilot like you can in Capcom fighting games, making your every decision matter.

It also helps to sell the experience that the animations and sounds of special and desperation moves are impactful and convey a sense of power like no other 2D fighting game. The soundtrack full of rock tunes also fits the game very well. Last but not least, the devs working on the Steam version of the game did an admirable job with the netcode compared to console versions, making this port the best choice for players without a local offline fighting game scene.

If you look forward to being challenged by a game and you aren't intimidated by a steep learning curve, difficult controls and high risk, high reward gameplay, you can't go wrong with King of Fighters XIII.
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67 of 80 people (84%) found this review helpful
457.8 hrs on record
Posted: September 14, 2013
KOFXIII is a great fighting game,It's fluid, fast, strategic,and balanced.
[Now with an improved netcode]
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44 of 47 people (94%) found this review helpful
1,419.1 hrs on record
Posted: December 26, 2013
When it comes to fighting games in North America, Capcom has always been top banana. From Street Fighter to the VS series, it's usually the Capcom games that get top billing. However, they're definitely not the only developer with a rich history of making great fighting games. Enter SNK Playmore (formerly SNK), and the King of Fighters series. Building off their previous Fatal Fury and Art of Fighting series, KOF has a soon-to-be 20 year history, as it all started in '94. Does two decades of fighting game crafting experience add up to a great game, or is SNKP over the hill with their 13th entry?

The meat and potatoes of any fighting game. While there is a story to KOF, it's generally not what keeps the public coming back for more. Rather, if you're like most players, you'll spend the majority of your time duking it out with your rivals, either sharing a couch or through an internet connection. Local multiplayer is your standard player vs player affair, with 3v3 and 1v1 modes available. 1v1 allows both players to select one character, with which they play through multiple rounds like in most standard fighting games (aka, Street Fighter mode). It's good for when you're starting out, and learning 3 new characters at once seems a little daunting. Rather, it'll allow you to focus your time into playing and mastering one character. However, 3v3 mode is the classic King of Fighters set up, allowing each player to assemble a team of 3 separate characters to battle each other with. This is also the only mode available for online play in either Ranked or Player matches. There are also several other modes, including Time Attack, Survival, and Trial Mode, which offers a series of increasingly difficult combos for players to attempt.

The game can get fast and furious, with a hefty amount of movement options available for every character. Mastering the nuances of maneuvering your character effectively may be a somewhat daunting task for newer players, but the rewards are more than evident during gameplay. Characters can walk, run, hop, hyperhop, jump, and super jump. They can also roll, which can avoid most attacks, but are vulnerable if predicted or done at poor times.

The combo system allows for a good amount of creativity and flexibility, allowing players to come up with their own combos in training mode. The Power Meter, similar to the common super meter found in other games, is used for performing EX special moves, Desperation and EX Desperation Moves, and is necessary to perform your character's devastating NeoMAX Desperation Move. You can build differing amounts of meter depending on which character you're on. Your first character can build up to 3 stocks, the 2nd 4, and your last character can build a maximum of 5 stocks of power meter to use against your opponents. On top of that, KOF XIII introduces the "Drive Cancel" mechanic, which allows you to cancel certain special moves into other special moves using your Drive Meter. Using this mechanic, one can create very damaging and brutal combos that'll quickly drain your opponent's life bar, with each Drive Cancel costing 50% of the Drive Meter. However, to add to the combo craziness, there is also the "HD Mode" mechanic, which veteran KOF players will recognize as similar to the MAX mode from KOF 2002. HD Mode allows players to utilize the Drive Cancel mechanic freely for a certain period of time, each drive cancel costing a much smaller amount of drive meter. HD Mode also allows a character to combo certain Desperation and EX Desperation moves into their NeoMAX, otherwise known as a MAX Cancel. This allows you to create absolutely devastating combos, but only if you can manage to pull them off!

On the defensive end of things, players have the "Guard Cancel Roll," or GCAB, and "Guard Cancel Blowback," or GCCD available to them in order to help them out of sticky situations. As the name states, these moves are performed when your character is guarding, or blocking an attack from your opponent. The GCAB allows your character to perform an invincible, and unpunishable roll in either direction while blocking your opponent. Used wisely, this can be used to get out of dangerous situations, or even punish an overzealous opponent who gets too predictable by rolling out of the way of their attack sequence and striking them during their recovery. GCCD, the Guard Cancel Blowback, is an invincible attack that will knock an opponent away, giving you some breathing room and a little time to reformulate your strategy. However, if it is predicted and blocked it has a lengthy recovery, and can be punished. Each of these maneuvers costs 1 power meter, so they should be utilized only when necessary.

Much has been made of the difficulty level of this game, or rather in the difficulty of executing your characters' combos. However, these things are much exaggerated. Yes, there are some fairly difficult maneuvers to pull off, but nothing that can't be ameliorated through practice. Just as there are advanced combos that only veteran players could hope to pull off, there are still a great deal of combos that beginners and intermediate players can do with a little practice. Given the game's combo system, even players with average execution skills can do serious amounts of damage. I find that fundamental skills like spacing, good defense, and not letting your opponent get away with mistakes are far more important than who can do the longest, most damaging combo. Also, don't be discouraged if you only have a gamepad and not a fancy arcade stick. I myself have used a DualShock 3, DualShock 2, and PlayStation 1 Pad in the course of playing this game, and all have served me just fine. For proof, look at the combo videos I have! However, if you have an XBox 360 pad, you may wish to find something else, given the general awfulness of that controller's d-pad.

Many fighting games in the modern era have switched to using 3D visuals, even 2D fighters like Street Fighter IV and Marvel vs Capcom 3 utilize 3D graphics in their games. While this approach does have several advantages, and certainly has its appeal, the old-fashioned 2D sprite work found in KOF XIII is absolutely beautiful in its own right. Done with painstaking efforts, with each character taking the equivalent of more than a year in man hours to produce, KOF's sprite work exudes a charm that most games today just can't match. While certain shortcuts are apparent (Hwa and Joe sharing the same body, for example), the passion of these characters' development is evident in their appearance. Besides, nobody complains about Street Fighter IV's Ryu and Ken pretty much having identical bodies, and that game is in 3D! The backgrounds are also gorgeous, or at least 99% of them (you'll know which one I mean when you see it). With strong colors and a great deal of fun details and cameos, they add flair to any fight.

The PS3 and XBox versions of the game came with a soundtrack, just sayin'. The music tracks in this game are all great, catchy tunes. One stand-out example in my opinion is the theme of Team K'. Each track fits their respective teams, and works well with the action on screen. If one great soundtrack wasn't enough for you, the game also allows you to use a B soundtrack through the options menu, replacing the characters' themes with ones from King of Fighters past. Classic tracks like Esaka and Geese Howard's theme make appearances. The sound effects in the game are also very effective and add to the experience. Some games' sounds are too muted, not matching the visual flair with audio that matches the excitement on screen. KOF XIII's sound effects are fine-tuned for this game, giving each punch, kick, fireball, or giant chest laser beam an oomph that few games match. (Ryo's NeoMAX for example!)

Long story short: Get the game, it's really good. 100x better with friends.
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59 of 74 people (80%) found this review helpful
2 people found this review funny
5.6 hrs on record
Posted: August 20, 2014
Mexico's national sport. Using the opposite approach when compared to SF4, which mimics 2D animation while being fully 3D. KOF 12 and 13 instead did everything in 3d and then they rotoscoped everything into extremely smooth sprites.
Plays VERY very well.

Having missed KoF12, I have no idea how it compares with it (last one I had played in the series was 11, why the hell did they drop Oswald?), but 13 is an extremely good entry. It is not a 98 or 2002, but it is still a very worthy addition to one's library.

Get a pad.
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Recently Posted
0.5 hrs
Posted: October 14
why is my screen black when i play this game
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2.1 hrs
Posted: October 12
This is a really fantastic game that unfortunately has one HUGE fundamental flaw. As for the game itself, it's a class act: a huge cast of beautifully-animated fighters with god tier character designs; the music is awesome; the fighting system is fast-paced, fierce, and elegant; and the game is simply packed to the gills with extra content, challenges, things to unlock, and stuff to do. There's even a pretty rich story mode where each team gets their time to shine and they all have unique interactions with the other fighters (though, I have to admit, newcomers to the series will probably be pretty confused if they don't know some of the important backstories). Overall, the game is just a pleasure in almost every way...I've played the King of Fighters series for years, and this is one of the most impressive entries ever.

*But*, as good as the game may be, there's a big problem...the online multiplayer components are awful. I could barely start a single match with my friends. The online community seems to be dead because the netcode is such garbage. I've played KOF XIII in other forms, but I specifically got this one so I could play with my Steam buds online. If this is the "Steam Edition" of the game, why is the netcode so bad? Isn't having great online play one of the major reasons to make a Steam version...? Otherwise, what's the point? It just seems really weird to skimp on what is arguably the important aspect of a modern fighting game - online lobbies, strong netcode, and consistent online playability that allows you to play against distant friends and test your skills against other players from around the world. The game simply deserves way better than this. I imagine that SNK has already moved on to KOF IV and they have no plans to return and fix the netcode for this game which is already three years old.

In the end, I very much recommend the game itself. It's a fantastic fighter and it'll be remembered as one of the best games that was released during the fighting game genre's recent renaissance. However, I *only* recommend it if you plan to exclusively play local matches with your friends or go through the single player features and do all the trials, story modes, etc. If you want to play online, then I have to say that I actually DO NOT recommend getting this version of the game, and you can mentally switch this positive review to a big, red thumbs down. You'll really have to see what works for you and how you want to play the game. If you do get this version, you should probably wait for a sale...it doesn't seem right to pay full price for a game when one of its biggest advertised features is functionally broken.
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dadam jensen
8.9 hrs
Posted: October 4
its fun and all, and the characters are all cool (except the whole elizabeth team minus shen). game is great. doing special moves makes it feel like im smashing my fight stick like a gorilla.
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4.8 hrs
Posted: September 23
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1.2 hrs
Posted: September 22
if your buying this game for the online dont , the community is very much dead .
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10.2 hrs
Posted: September 19
KOF XIII is the game of the series who ends the rather uninteresting stroy arc of Ash Crimson (rather uninteresting character too).

Now, while the story may palish in comparison to the Orochi and NESTS arcs, have no fear to purchase this game and play it until exhaustion. KOF XIII probably ranks among the top5 entries in a nearly 20-game top notch fighting saga, which is saying something. What does make KOFXIII rank so high when compared to his peers?

- Graphics: the newly-styled 2d sprite combined with effects makes for what's probably the most beautiful game in the entire KoF series.
- Sound: good soundtrack, effects, and voice acting as usual.
- Gameplay: now we are talking about the core of the game: fast-paced, skill intensive, rather easy to learn and not so easy to master, variety of characters, balance between them (which is something in a 30+ characters game)...few game can brag about that.

Overall, if you are into fighting games, this one is a must have. While I've only played 10hrs myself, there's enough replay value to keep you entertained for several tenths of hours. It's certainly a game to enjoy.

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63.1 hrs
Posted: September 12
Pretty Good game.
Beautiful 2D Dot Graphic, Great system, Little Funny Battle Dialogue.
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Randy Marsh
0.6 hrs
Posted: September 12
Steam controller wont work with the game.
Severly limited game options.
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17.8 hrs
Posted: September 8
I can´t believe people say the netcode for KOF XIII is terrible or bad, i was even able to play people REALLY FAR AWAY without feeling any lag or delay, almost like offline.
The gameplay is really great, in my opinnion the best KOF is The King of Fighters 2002 Unlimited Match, and the second one would be KOF XIII, is a really good game, the hd sprites look really good.
As any game is funnier against friends, to learn and love the game, but if you´re an online warrior, do the ranked mode. I wish KOF2002UM had a netcode like this one, i just can´t play at all kof 2002 um even with people that live close to me, is just insanely bad and i have 28 mbps, anyway, kof 13 is really worth it. If i ever have a friend who like this game a lot, i´m gonna play it much more. Recommended!
Peace out!
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Hans Jerkov
93.1 hrs
Posted: September 4
There was a time at the turn of the 2010's where I attained further and further disdain for modern fighters. Street Fighter IV, in my eyes, was a colossal disappointment and I was left heartbroken, being a fan of the series since childhood. Street Fighter wasn't the only series of fighters I played, however. I'm an absolute nerd for all things Mortal Kombat, Killer Instinct is cool as hell, Tekken has had me hooked ever since it's fifth installment and the list goes on and on and on.

King of Fighters is a weird one. It's hard to say if I even grew up with this series or not. I CAN say that some of my earliest childhood memories consist of hot summer afternoons spent inside a laundromat, and said laundromat happened to have two Neo-Geo MVS's tucked away near the entrance. On these were Metal Slug X, Bubble-Bobble, and of course, King of Fighters 2000.

The first thing that struck me was how cool it looked. All the supers were (quite literally) flashy as ♥♥♥♥, the animations, though dated at the time, were pretty cool, and the characters, being from a handful of different SNK fighters, were pretty unique. I found Terry, Iori and K' to be particularly fun to use. Even when I was 9 or 10, I could still see that KOF was different from it's contemporaries of the time.

Fast forward ten years. SNK is in the ♥♥♥♥♥♥♥, most of their franchises are nowhere to be found, and pachinko machines are a primary focus for the company. So SNK essentially pushes for one last hurrah for their most successful 2d fighting franchise, and from the ashes of King of Fighters XII, King of Fighters XIII is born.

Let me get this out of the way. When KOF XIII hit arcades in 2010, I lost my ♥♥♥♥. I thought the series was done after XII, because it wasn't a very big success. So when I go to my local arcade about a year later and I see it there, I'm absolutely gobsmacked and that's putting it lightly. Ever since then I swore that KOF XIII was probably the greatest 2D fighting game released in the modern era.

King of Fighters XIII garners all the different system mechanics you would expect from a KOF game. You've got your four-button/ABCD layout, the ability to roll, four different types of jumps (Jump, Super Jump, Short Hop, Hyper Hop), Knockback Attacks (CD), and a super-demanding amount of attention and execution. The newest addition to KOF XIII is it's super-deep meter system. The super meter in KOF XIII borrows from games like SF3:3S and SFIV, which means KOF FINALLY gets EX moves! However, the new Drive meter is it's own beast, and single-handedly bears the torch to KOF XIII's most demanding techniques, allowing you to cancel most normals into any special, and any special into just about any other special. This opens up insane combo opportunities, allowing you to very quickly demolish unprepared opponents. There's also Neo Max Desperation Moves, which are easily some of the most devastating and over-the-top supers I've ever seen in a fighting game.

Keeping all of these things in mind, King of Fighters XIII is fast-paced, technical, and incredibly rewarding. It doesn't hold back, and if a skilled player wants to let loose and just ♥♥♥♥ing go off on someone, KOF XIII won't stop you, and that's the thing that makes KOF XIII different from games like SFIV. The skill ceiling is higher, there are NO comeback mechanics, you have to earn every bit of your success.

KOF XIII is also gorgeous. The sheer amount of work put into the sprites and backgrounds in this game never cease to impress me. It was definitely a labor of love. There's over 30 characters in this game, and all of these characters ooze with style and personality. Whether it's Terry Bogard tossing his hat in celebration, or Iori Yagami laughing his ♥♥♥ off at the sight of his victim's defeat, the whole roster just screams perfection, and it shows in the impeccable animation quality here. Even the soundtrack is good! How the hell did they do all of this for us?

If I had any complaints...I guess there are some characters I wish were here? I would have really liked to see Geese, or Vanessa, or hell maybe even a character from Garou: MOTW. Still, I can't complain. The roster is perfect the way it is. The Steam version of KOF XIII is probably the most complete package, boasting the three DLC characters that were added, being Old-School Iori, NESTS Kyo, and after a long absence, Mr. Karate.

I'll admit, KOF XIII does have a couple balance issues. You'll see Mr.Karate, Kim, EK Kyo, Ryo, and Takuma pretty often in high level play, but it's not anywhere near as bad as something like Marvel Vs. Capcom 2 or anything, just a little bit off. The online could also be a lot better. I've heard it was much better in the online beta, but upon release of the PC version, it was downgraded. I have no idea how that happened.

Overall, if you call yourself a fan of 2D fighters, you really owe it to yourself to get into this one. I know KOF XIV just came out, but King of Fighters XIII has a special place among the roster of KOF titles. It's easily one of the best, and it's a masterwork on it's own merit.

Buy it. Now.
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