In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles. Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time.
User reviews: Very Positive (243 reviews)
Release Date: Sep 12, 2013

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Recommended By Curators

"The tightest draw to the game, however, is impeccable strategy gameplay that will pull you in and keep you on your toes."
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October 27

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A must for every fan of tactical party-based RPG, Aarklash: Legacy is 75% OFF this week!

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“Cyanide’s Aarklash: Legacy is a must for every fan of tactical party-based RPG”
8.5/10 – Softpedia

“I dare say Aarklash: Legacy is one of my favorite gameplay experiences of the year. For the price Cyanide Studio is asking, you’d be missing out on quite a game to pass this by.”
9/10 – Capsule Computers

“Aarklash's combat is some of the best I've seen in the genre”
8/10 – RTS Guru

About This Game

In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles.

Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time. At the heart of this conflict, a group of mercenaries, wrongly accused of crimes against the Lion of Alahan, is being hunted down. Convinced that they are in the right, and intent on fighting their enemies to the bitter end, they will set forth on an epic adventure where they will discover dark secrets. A path strewn with obstacles and many unfriendly characters awaits them. Go into battle and fight for your life! Your actions will determine the destiny of Aarklash…

Inspired by the Confrontation figurines universe, Aarklash: Legacy is a tactical adventure game. The player will find himself at the heart of the intrigue, controlling a group of 4 characters and leading them into battle across the lands of Alahan, Acheron, and the Behemoth. Final victory for the mercenaries is gained by the use of a wide range of powers which are enhanced through looting items and managed via skills trees which can be reset at will. Interaction between the heroes is also important and real bonds will be created between them as the game progress. Both fun and action await you in Aarklash: Legacy!

Key features:
  • Take part in an epic campaign, mixing adventure and tactical combat, following a rich storyline that will transport you into the fantasy world of Aarklash.
  • Thanks to the active pause system, choose the best tactics to succeed in battle.
  • At any time in the game, dissolve your team and then recombine it by choosing 4 characters from the available 8.
  • Through numerous and intense battles, make your heroes work together using group skills.
  • A skill tree will allow you to change the skills of each of your characters. Find the best combinations to take full advantage of the possibilities of your group as a whole.
  • Take on enemies and various organized groups, who also have their own skills!
  • Loot objects from your enemies and progress your group throughout the game.

System Requirements

    • OS: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Processor: AMD/intel dual-core running at 1,8 GHz (AMD Athlon II and Intel Core2Duo are the oldest CPU architectures recommended)
    • Memory: 1,5 Go for windows XP / 2 Go for Vista, Seven or 8 GB RAM
    • Graphics: Integrated or mobile graphic card, with at least 256MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon 3800 series and above and NVIDIA GeForce 8600 series are minimum required graphic cards
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
    • OS: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Processor: AMD/intel quad-core running at 2,2 GHz (Intel Core I 1st gen or AMD Phenom II x4 or newer architectures are recommended)
    • Memory: 2 Go for 32 bit windows (XP/Vista/7/8) / 3 Go for 64 bit windows (XP/Vista/7/8) GB RAM
    • Graphics: ATI/Nvidia dedicated or mobile graphic card with at least 512MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon HD4800 series and NVIDIA GeForce GTX260 and above are recommended graphic cards
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
Helpful customer reviews
25 of 27 people (93%) found this review helpful
17.8 hrs on record
Posted: October 27
Story is intriguing in the beginning, dulls after a while. Puzzles are kind of annoying in this game. Loot does not reflect on your characters looks, and loot is basically just stat upgrades.

HOWEVER, Gameplay is SOLID. Very fun. Very tactical. Has a tactical pause system and making a wrong decision in battle wether that be your positioning or focusing the wrong guy first or missing an ability timing... can kill you. The cons mentioned up above are annoying yeah, but overall in a game like this , the gameplay is the most important part to me. I bought it at full price and was pleased with my experience. If you're not sure, wait for a sale and then DEFINITELY pick it up.

Each character has 4 main abilities. As you level up characters in the game, you can allocate stat points into these abilities. Each ability has a tree that branches out into different paths. You can basically max two of any of the eight branches on each character, thus customizing their playstyle. You can have a mage healer, or they can be a damage dealer or a mix. You can implant a seed that will explode if you kill the enemy within x number of seconds, and the explosion can do a heal AOE to teammates caught within range of said explosion, or you can max a completely different ability.

There end up being eight playable characters, and you make a party of four. You choose the four. Seriously, the gameplay styles are really left in your hands with how you want to play the game. Very wise on the devs part. These are the reasons the gameplay is so satisfying. When all the abilities in your party go off just right and you completely wreck a mob... it feels pretty good.
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25 of 44 people (57%) found this review helpful
1.1 hrs on record
Posted: October 27
This game is boring. Thats basically it. After a while the game just gets dull and monotonous, it because more annoying than fun. You don't get to customize your characters (though the character designs are pretty cool), and there are only earings, artifacts, and rings, which just improve stats, the models don't change at all. So with this, (and some really meh voice acting) you don't really get attached to the characters.

Other things that don't change: character abilities. You like having four of the same abilities for each character for the entire game? I don't. On level up you can spend a point to make the ability cost less mana, or do more damage, or heal more, but at the end of the day they are the same. Yawn.

Also, some of the mechanics are just, well, kinda stupid. You have a tank character that has to spend health to use abilities. Your healer cannot regenerate mana and so has to steal it from your two other allies, a rogue and a mage, and they can get busted up really badly. So all you are doing is just constantly healing your tank, juggling the health of your two other characters, and trying to keep the healer with enough mana. At first this kind of sounds interesting, but after a while, and a lot of fighting, it just gets really, really annoying.

Other people may have fun playing this, and it does have a good strategy game at it's core, its just too bland and boring for me, and annoying. 3/10
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3 of 3 people (100%) found this review helpful
23.7 hrs on record
Posted: November 1

Fun game with significant flaws. A lot of people compare it with Baldur's Gate but it has more in common with Freedom Force and other tactical games with "less RPG" and more "tactics" due a heavy emphasis on micromanagement and less so on itemization and characterization. Character customization is fun but fairly linear and you can respec your characters outside of combat at any time. Battles can be fun and difficulty is somewhat high by today's standards. Graphics are pretty good.

Some may enjoy the puzzles in this game and range from condescendingly easy to slightly annoying but solvable. I feel that they are a detriment because they're too easy for fans of puzzle solving and annoying to fans of pure micromanagement. The story is largely ignorable and the voice acting is mostly very bad. There's a lot of poor grammar within the tooltips and the dialogue.

The item system is one of the worst I've seen in a game. You can outfit your characters with various trinkets and jewelery for small stat increases, but progression is mostly very flat. It's fun in games like Baldur's Gate to find various weapons with neat mods but in this game it begins to feel like a chore to make sure your healer upgrades his "+5% healing done" trinket to "7% healing done." There's certainly no meaningful customization to be done with the items either because the mods are so linear, so they would have been better off not having items in the first place a la Freedom Force.

The game is pretty short, but if it were any longer it would get repetitive. I wouldn't pay full price for it.

In short:

-Challenging tactical "RPG" that demeands significant micromanagement
-Simple, but effective customization of character trees allows for a decent variety of gameplay options
-The game knows its audience and doesn't cram storyline down your throat

-Tooltips and dialogue lack polish
-Poor storyline, weak voice acting
-Itemization is weak
-Relatively short game
-Puzzles often feel more annoying than thought provoking

Overall, it's a decent game for the right gamer, but I wouldn't pay full price for it.
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1 of 1 people (100%) found this review helpful
22.8 hrs on record
Posted: November 5
I bought it on a whim based on some positive discussions I happened across on this form and was totally blown away with the story (not finished), the art, the mechanics, character progression, and the gameplay.

You control a group of 4 characters that each have a very distinct ability set. Each character has 4 basic abilities that can be leveled seperately and the choices are never easy and ofcourse lead to replayability. The beauty of the system is that their ability is used most effectively when chaining off another character's ability which leads to very satisfying combos.

The game is an RTS but with spacebar pause (you will spend a majority of your time paused). Even as a dad, I enjoyed sharing this with my son where I could pause, and then illustrate the value of group dynamics and cool synergies that can exist within.

Tactically, it's a treat with a lot to offer and the art style is simply stunning! Although the game offers the player a wide array of options, it's presented in a beautiful interface that is easy and intuitive to nagivate.

I simply love this title and hope it gets more attention so we can see more works of art like this in our space.
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1 of 1 people (100%) found this review helpful
18.5 hrs on record
Posted: November 11
This is a good RPG that took me 18 hours to finish. If you don't like puzzles either find a good walkthru or pass on it.
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1 of 1 people (100%) found this review helpful
0.3 hrs on record
Posted: November 20
A pure tactical game from Cyanide.
The story lacks taste but the gameplay is flawless for its type and should really keep the genre players on screens till they finish it.
Many RPG elements with big skill trees and diversed classes to have in your fighting party.
Good graphics, nice and atmospheric music all in the unique fantasy world of Cyanide, Aarklash.


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1 of 1 people (100%) found this review helpful
42.6 hrs on record
Posted: November 22
Great title, considering the price. It's sort of like Diablo and a turn-based squad game had a baby -- Active pause lets you give orders to your squad of adventurers, and then things unfold in real time.
Pros: 1. GREAT atmosphere and novel setting. The STORY itself could be a bit more polished, but the characters have personality and variety. I thought not being able to create your own character (you choose from pregens) would be an obstacle but it's NOT, the players are likable and learning their story is interesting.
2. Novel random look system -- there are no weapons and armor to gather but instead a variety of jewelry you choose for each character. Not the deepest loot system, but I enjoyed it and found it sufficient.
3. Game is challenging and requires REAL strategy. The key to the game is developing your characters abilities to complement each other. You both need things like tanks, healers, and glass cannons AS WELL as characters who's abilities interact in different, and sometimes surprising ways.
4. OPTIONS with your characters. There are eight different characters and they all play differently and synergize with each other in different ways. There is a combination that will be a favorite for anybody, from the most conventional hack and slasher to the most devious min-maxer.
5. Combat is fun, challenging, and interesting. you have to leverage your own abilities as well as deal with the abilities of your opponents - either locking down their skills, stealing them, or dodging them. Likewise you must counter the enemies attempts to do the same.
6. Game is hard enough on normal difficulty but upper difficulties should be challenging to the best strat-rpg'er... and if you like the game enough for a second play-through it promises to remain a challenge.
7. There is plenty of game here. Although quite linear, I've put much time into it and only now have gotten to the third act -- which may or may not be the final one.
8. You can enjoy it in small installments. do a couple of combats in 15-30 minutes, play something else, or slog through it. I've done a bit of both and it's good to have a game that doesn't require a big time commitment to enjoy.

1. As I said, it's quite linear. Nothing resembling an open world here, and not much fork in the road either. Still, the ride is scenic and pleasurable, even if it is on rails.
2. Loot could use more variety, though it IS interesting enough to require you to make choices and move things around.
3. As I said, the SETTING is great, but the story is not as great as the characters and world are. I have gone quite far and I know a lot more about the factions in the world than anything meaningful going on between them. And the main bad guy is bad. To nobody's surprise.

All told, I recommend this game -- and can honestly say I'd already be up for a sequel if it ever came out. It does the trick.
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2 of 3 people (67%) found this review helpful
32.3 hrs on record
Posted: October 28
Frigging brilliant game.

The combat and skills seem a little shallow for the first dozen or so battles; tank and spank, only 4 skills per character, and the talent trees look very sparse. By the time your starting party memebers reach level 4 and have all their base skills unlocked you might feel like you've reached the end of their variability, and you would be wrong.

The talent trees look sparse because, simply put, there is no fluff to be ignored, like so many other *cough* world of warcraft *cough wheeze* games. Every point in every tree is meaningful. Yes, even the ones that "merely" reduce a spells mana cost by 10% or increase a spells damage by 20%. Those small numbers matter in this game.

Then there are the truly game changing options, like a curse that makes an enemy's incoming heals cause damage to them instead. It sounds like a parlor trick or a gimmick at first, until you encounter enemies that heal themselves for large amounts every time they attack you, or sub-bosses that can heal an ally to full in a split second.

The best part about the talent trees? You can reset them on a per-character basis for free as many times as you want (outside of combat only, of course), to A) check out whether that cool-sounding change to the warlock's nuke attack that turns it into a channeled health drain is as good as it sounds/fits your preferred playstyle, and B) change the tools available to you in combat based on what kinds of enemies you are facing. Find yourself in a new area where none of the above-mentioned self-healing enemies are present? Go ahead and respec your shaman for increased potency on his heals, or even swap him out for a dedicated damage dealer.

As for the combat itself, well, it's a bit like trying to play a relatively simplistic version of some other kind of game *cough* world of warcraft *ahem*, sorry about that. Except your party of 4 is controlled entirely by you. The active-combat-but-with-pause tag applies well, but unlike other entries in the genre (mass effect 2 sort of? KOTOR 1/2, dragon age.. um.. anyone other than bioware making games in this genre?), the combat system feels like it was built around the pausing element specifically, rather than adding the pause option in as a last second adjustment to a game that was too bulky to be practical without it.

Coping with powerful enemies in this game has much more to do with positioning and actively responding to enemy actions, via commands issued during pauses. Where most RPG games expect you to survive a powerful spell by simply having accrued enough experience points from grinding to boost your health and durability stats to the point where enemy attacks are negligible, Aarklash offers you no such opportunity. Dodge or die. (sorry to have to make a pop-culture reference, but it's kind of like Team Four Star's DBZ Abridged Piccolo is watching over your shoulder as you play! You don't want to let Piccolo down, do you?.. he's probably going to hit you in the face if you do)

There are also several steam achievements in the game that are actually difficult to achieve, such as two particularly nasty challenges based on completing certain portions of the game without ever using the pause feature. It is hard. It is also fun, and satisfying to finally succeed. That is all I feel compelled to say about it.

There are a few downsides to the game I would like to address for the sake of being fair and balanced. The equipment and looting leaves much to be desired, and the ending of the game is one of those "Hey, you guys like sequels right?!" endings. Needless to say, if there is a sequel, I will be first in line with a fistful of dollars to throw unapologetically at the developers.

Did I mention that Wenzil is awesome?

Wenzil is awesome.
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3 of 5 people (60%) found this review helpful
11.2 hrs on record
Posted: October 27
Fast paced tactical RPG perfectly realised and priced. It's more hack 'n' slash than mainstream RPG and seems fairly linear but, perhaps surprisingly, this isn't so much of a bad thing. In fact it's fairly original in its approach and I would recommend it to anyone who likes RPGs but would also like to take a break from their sometimes long-winded adventuring with a more high octane game that isn't bogged down by self importance and a large ammount of pointless grindy questing. 80%
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2 of 4 people (50%) found this review helpful
3.7 hrs on record
Posted: November 3
This is one of those games where I'd rather have a "meh" option than a straight "Yes" or "No" option.

Aarklash is pretty, and it runs just fine for as much as I've played it. However, its claims of "Tactical combat at its best!" seem to ring a little hollow, and I find the game to not offer enough tactical choices to really make any one battle different from another.

You have extremely limited options for customization, here. You get four abilities to each character, with that character basically pre-defined by these abilities and some passives. The "skill tree" is really just an upgrade tree for the skills each character has to have. Each skill splits into two different branches, where they basically do something like one branch inflicts silence, and another does blindness. Your only real choice is in which four of the eight characters you take. The game trailer says something about "skills working together", but basically, all I see is bog-standard tank, DPS, heals, and control. The game basically plays like a stripped-down version of a MMO's or DotA's combat, but with pausing, rather than the more tactical combat in Dragon Age. In fact, there's an achievement for specifically NOT pausing, which makes me wonder why they advertised it as a pausable real-time like Baldur's Gate when it lacks the depth of such a game, and encourages you not to pause? Smells slightly of false advertising.

Skills are also either extremely expensive, or have extremely long cooldown times, so you basically only get to use them once per normal fight, and maybe 2-3 times in a boss fight... if they're useful at all, since several of them are rather situationally useful. You recover full everything after a fight, anyway, so you might as well just throw the skills out there just because it's use it or lose it, but there isn't any real feel of that being tactically challenging. Even playing hard mode, I didn't feel like I needed to do much but let my guys throw punches at whatever they target first, and just slap off all my skills one by one. When you level up, your choice is mostly around which skill to pump up, but since you basically only get to use them one per fight, it's really more about just trying to pump enough points into a skill to either reduce its cooldown or mitigate it's situationalism so it's actually useful. You can make one skill fully upgraded early, while leaving others the basic level, and one useful skill you can kind of use frequently can generally be better than a bunch of useless skills, but it's really dicey, and doesn't feel very rewarding as a gameplay mechanic.

Boss fights are "more challenging", but I found the trick to them was generally more to just give them the Benny Hill/Yakkity Sax treatment, and just run circles around them while the rest of my party killed the minions, and while my skills cooldown timed out, rather than having to find some sort of interesting combo of skills that doesn't seem to exist.

You fight two swordsmen. Then you fight a swordsman and an archer. Then you fight a swordsman and TWO archers. Then you fight two swordsmen and a mage that casts easily-dodged magic bolts. All the while you get maybe a powerup that gives you a slightly different move every 12th fight. Basically, every fight is exactly the same except for the boss fights, and then I tended to rely more upon giving them the Yakkity Sax than any more clever strategy.

I also can't recommend this game for its story or characters. Dialogue with the first four characters basically goes like this:
Dog-headed cleric woman: "Grr! I want to kill them all!"
Golem tanker woman: "Heehee! Killing people is fun!"
Leader mage woman with a stupid hat: "Shut up, all of you! Listen to what I say! Now I say kill them all!"
Goblin assassin guy with a giant rat on his head: "Wait, you mean the joke-character looking assassin has to be the reasonable one who knows what he's doing in this group? Oh well, at least I know how to read a map and tell you it's contents. Why'd the jester wannabe get to be the leader?"

To quote Dorothy Jones Heydt, "I don't care what happens to these people." The NPCs basically all exist just to go, "Rawr! We are on the other side from you guys, so let's fight!" (And the PCs respond by talking about how much they enjoy killing...)

It's not tactically challenging, and it's not enjoyable to read or watch. It's not awful by any stretch, and there are obviously people who liked it. Maybe it improves if you slog through for another 6 hours, but I can't really say I enjoyed it.
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1 of 2 people (50%) found this review helpful
43.5 hrs on record
Posted: October 31
i got hooked right after i saw the trailer videos. on a typical RPG u would expect to have control of 1 character, switch to other characters wen the game demands it. but in this game u control 4, yes 4 characters at the same time. it is as exciting as it sounds.

i havnt finished it yet but i still want more. :)
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1 of 2 people (50%) found this review helpful
2.1 hrs on record
Posted: November 3
Fantasy X-COM. Pause, give orders/direction, unpause strategy rpg. I only scratched the surface of this but I like it alot so far. The characters and artwork are fantastic. I am glad I got it for 4.99.
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1 of 3 people (33%) found this review helpful
8.4 hrs on record
Posted: October 30
Loved the strategic balance of this game. It makes for some close encounters, however the annoying bug that brings up "Game Over" in an encounter when party members still have plenty of health is really horrible and the reason behind me not recommending this game and quitting playing any further.
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0 of 1 people (0%) found this review helpful
10.6 hrs on record
Posted: November 14
Great game, with quite interesting combat system and may be it is the only shining point of this game. Puzzle is a quite annoying part of the game. Most of them involve in precise timing and remeber the order of things.

i bought it when it was only 5$ buti think that price is quite expensive. I played it in the easy mode and it took me about 10 hours to finnish the game. However, i dont want to play it back again because there is no value to playback. Unless you are a person who want to unlock all achievement of the game
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1 of 4 people (25%) found this review helpful
17.6 hrs on record
Posted: October 28
You are going to purchase this title for its great combat system :
- Dynamic and tactical
- Not tank and spank
- Good wording in tooltips

Everything else is average.
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2 of 7 people (29%) found this review helpful
2.3 hrs on record
Posted: October 28
This game looks like it has a lot of potential, but it's buggy and plays like garbage. It hangs even on the lowest settings when moving the mouse around the main menu. Then it will hang every three or four seconds when moving, giving orders, or trying to pause to take advantage of the "real time strategy" interrupts.

Especially fun is how the Auto command will get stuck in your action queue causing your healer to spam attacks while your team dies. You can click to cancel the action, but it just stays there with an x on it until the target dies. Cool down on your high dps attack finally over? Tough poo nannies, cause your mage is going to deal 25 dmg per second until that skeleton with 1,000 hp dies before it even thinks about casting it's next spell.

I hope it gets patched, and I'll be happy to adjust my review then. But for now this game sucks.
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2 of 7 people (29%) found this review helpful
1.0 hrs on record
Posted: October 29
The pausing is annoying, and trying to move the characters around during battle is worse than herdning cats. Seriously the pathing sucks. If you tell a unit to move and there is any other unit near the path they will B-line right into that unit and not make it to where you told them to go. Picked this up at a 75% discount and still think I was jipped.
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1 of 5 people (20%) found this review helpful
29.8 hrs on record
Posted: October 28
Love this game. Surprise hit for me.
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0 of 3 people (0%) found this review helpful
1.0 hrs on record
Posted: November 1
Game interface and tactical widerness is criminally poor for a game that calls itself a tactical strategy. Units' reaction to commands is very slow and unpredictable 'cause of stupid AI, and it ruins any gameplay tricks you can try. For example: You use healing ability to heal your low-health tank, but healer just stands still and autoattacks, even if you cancel attack! BTW, ability design looks nice but reveals its annoyingly stupid and usinergic after giving it a try. The only bright side is sympathetic graphics and overall high production value (for a indie game), but who cares if gameplay is so poor and game is boring and unexciting. 4/10...
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0 of 9 people (0%) found this review helpful
0.6 hrs on record
Posted: November 2
So clunky, wasn't even worth it at 75% off.
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