In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles. Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time.
User reviews:
Very Positive (420 reviews) - 80% of the 420 user reviews for this game are positive.
Release Date: Sep 12, 2013

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“Cyanide’s Aarklash: Legacy is a must for every fan of tactical party-based RPG”
8.5/10 – Softpedia

“I dare say Aarklash: Legacy is one of my favorite gameplay experiences of the year. For the price Cyanide Studio is asking, you’d be missing out on quite a game to pass this by.”
9/10 – Capsule Computers

“Aarklash's combat is some of the best I've seen in the genre”
8/10 – RTS Guru

About This Game

In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles.

Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time. At the heart of this conflict, a group of mercenaries, wrongly accused of crimes against the Lion of Alahan, is being hunted down. Convinced that they are in the right, and intent on fighting their enemies to the bitter end, they will set forth on an epic adventure where they will discover dark secrets. A path strewn with obstacles and many unfriendly characters awaits them. Go into battle and fight for your life! Your actions will determine the destiny of Aarklash…

Inspired by the Confrontation figurines universe, Aarklash: Legacy is a tactical adventure game. The player will find himself at the heart of the intrigue, controlling a group of 4 characters and leading them into battle across the lands of Alahan, Acheron, and the Behemoth. Final victory for the mercenaries is gained by the use of a wide range of powers which are enhanced through looting items and managed via skills trees which can be reset at will. Interaction between the heroes is also important and real bonds will be created between them as the game progress. Both fun and action await you in Aarklash: Legacy!

Key features:
  • Take part in an epic campaign, mixing adventure and tactical combat, following a rich storyline that will transport you into the fantasy world of Aarklash.
  • Thanks to the active pause system, choose the best tactics to succeed in battle.
  • At any time in the game, dissolve your team and then recombine it by choosing 4 characters from the available 8.
  • Through numerous and intense battles, make your heroes work together using group skills.
  • A skill tree will allow you to change the skills of each of your characters. Find the best combinations to take full advantage of the possibilities of your group as a whole.
  • Take on enemies and various organized groups, who also have their own skills!
  • Loot objects from your enemies and progress your group throughout the game.

System Requirements

    • OS: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Processor: AMD/intel dual-core running at 1,8 GHz (AMD Athlon II and Intel Core2Duo are the oldest CPU architectures recommended)
    • Memory: 1,5 Go for windows XP / 2 Go for Vista, Seven or 8 GB RAM
    • Graphics: Integrated or mobile graphic card, with at least 256MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon 3800 series and above and NVIDIA GeForce 8600 series are minimum required graphic cards
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
    • OS: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Processor: AMD/intel quad-core running at 2,2 GHz (Intel Core I 1st gen or AMD Phenom II x4 or newer architectures are recommended)
    • Memory: 2 Go for 32 bit windows (XP/Vista/7/8) / 3 Go for 64 bit windows (XP/Vista/7/8) GB RAM
    • Graphics: ATI/Nvidia dedicated or mobile graphic card with at least 512MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon HD4800 series and NVIDIA GeForce GTX260 and above are recommended graphic cards
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
Helpful customer reviews
45 of 51 people (88%) found this review helpful
2 people found this review funny
6.9 hrs on record
Posted: March 28
Aarklash: Legacy is a squad based strategy game developed by Cyanide, releasing in September 2013 as a PC exclusive.

Game play focuses primarily on a group of four characters, each of the characters have their own designated role within a group, such as tanking, healing and damage dealing. You will unlock more characters by progressing through the story mode however you can only have four characters in your group at any one time, meaning squad management plays a key role in success. Whilst each of the characters have their own primary role, there is some overlap with a few abilities, such as damage dealers may also have a healing spell to help out if needed, and healers will also have damage dealing spells. All characters have an “auto attack” which means your healers are still important when it comes down to burning enemies quickly.

Whilst the gameplay is mostly played in real time, the pause mechanic allows you to break from the mayhem in the fight to plan out your next wave of attacks and precisely move your group members around the battlefield. Whilst this is a nice addition, I didn’t find that much use for it, as I was able to do a lot of my commands in real time. What I did like however was how the game automatically pauses for you the moment you enter a battle, meaning you can get your initial abilities queued up to take a big advantage over your foes. Looting in Aarklash is pretty neat too; there are only four item slots per character, necklace, rings, pendants and trinkets. Most enemies will drop loot, as well as finding it in treasure chests across the world too. Any loot which you have no use for, you can disenchant to create an epic quality item; this was a really nice way of dealing with unwanted or old equipment rather than just selling it to a vendor. It helped keep inventory space clear and your characters always had access to better equipment even if you weren’t lucky on the loot drops.

The talent system through levelling up the characters is quite in-depth. Each character has four abilities as well as their auto attack. You are able to enhance the four abilities through a talent tree, which manipulates how the ability works, adding an additional effect, or just straight up increasing the amount of damage, healing or stats the abilities does. As with other talent systems in games, this allows you to mould your characters exactly how you want to fit in with the rest of your groups’ dynamics, allowing for some interesting hybrid characters to be built.

One of my biggest negatives with Aarklash is the lack of any real checkpoint system. The game does offer unlimited quick saves, but if you are like me, you will often forget to save after large portions of game play and when you die, well…you are smack bang at the start of the level again, leaving you deflated and disillusioned at the thought of having to replay the past half an hours’ worth of battles. Yes this issue can easily be fixed by the player and remembering to save, but there are enough cut scenes in the game that could easily act as a saving point for the level which would solve the games biggest flaw.

Graphically, Aarklash is gorgeous. This game could quite easily pass as a recently released title due to the high graphical fidelity on show. All the main character models are all extremely high quality, and enemy models are slightly lower in quality but still look decent enough given the rest of the games high quality textures. The game’s UI is OK to navigate, however a scaling of the UI also gets effected dramatically with the resolution you are playing in, meaning I was playing in 4K, so my UI was extremely small and I had to resort to getting uncomfortably close to my screen to even be able to read the text.

I played Aarklash on the medium difficulty, and was happy with the challenges presented to me. A lot of people have commented on the community forums that they are finding even easy mode hard, but I feel as long as you take your time to build your characters properly, and equip them with the correct loot, then you shouldn’t have any problems, and even if you still do run into issues then you can just make full use of the in game pause mechanic to plan out your every attack since well…that’s what the feature is there for. Upon completing the game, you will unlock the Rag’Narok difficulty level which you can probably guess, ramps up the difficulty to deathly levels and only should be taken on by hard core players.

Each of the game’s chapters is split into a handful of smaller levels; some of the levels will merely be a case of working your way around the map and killing any of the foes you come across in order to find the exit. Others will include some quite interesting puzzles for you to master. None of the puzzles are mindboggling difficult to figure out, some require a little bit of thought, whilst others rely on your reaction times by moving characters across the map avoiding obstacles. I thought the addition of the puzzles broke up the fighting sections of the game quite nicely and gave you a chance to experience something different.

I finished Aarklash: Legacy in just under 7 hours. I do feel there is a good portion of replay ability on offer though; given the fact you can either ramp up the difficulty for a second play through, or even just using different characters throughout the story mode to give you a different game play experience.

Apart from the UI scaling issue when it comes to higher resolutions, the other technical problem I encountered was very long loading times; almost to the point of me thinking the game had crashed. I was playing the game being installed on a regular HDD rather than an SSD but I have no loading problems on much more demanding games on a regular HDD, so there is clearly an optimization problem here. Thankfully there aren’t too many loading screens to deal with so this issue can be easily overlooked.

Aarklash: Legacy was a sparkling gem in the rough for me. I didn’t expect much going into it, but was pleasantly surprised with the quality of game play and impressive graphics on show. It felt very much like a top down version of World of Warcraft with the different class roles, talent system and looting mechanics on offer. The medium length campaign mode could be classed as being on the short side, but given the high production values on show, I would highly recommend people not take that into too much consideration. The price of £14,99 may be a little on the steep side for people on the fence about this game, but I would definitely recommend tactical minded people to pick up Aarklash: Legacy.

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play

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8 of 9 people (89%) found this review helpful
1 person found this review funny
12.2 hrs on record
Posted: November 15, 2015
Once Pillars of Eternity came out, I craved a Real-Time-With-Pause (RTWP) game that was all about going fight to fight, instead of taking long breaks for story. This game really delivers just that.

Don't buy it for the story, but it for the combat and gameplay. Play the demo first to make sure you like it.
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5 of 5 people (100%) found this review helpful
31.0 hrs on record
Posted: March 27
Aarklash: Legacy is a real-time-with-pause RPG where the story takes a backseat to tightly responsive, engaging combat, where your party can be swapped out at any time, and skills can be respecced at any time, leaving fights to always be intense and engaging, and can often feel more like puzzles to be approached from various angles, deciphering how to best synerrgize your heroes, and defeat enemies.

There are no consumables, and party members rapidly heal to max after each combat, keeping the pace of the game quick and shuttling from fight to fight. A few puzzle sections break up combat, but for the most part, you quickly move from fight to fight, with small story cutscenes interspersed between.

Some of the story concepts were interesting in their own right, and the characters, while sort of one dimensional, have interesting backgrounds and show pieces of deeper characterization that might come to the fore if the game were more story intensive. You catch bits and peices of story that are clearly meant to be travelled to and elaborated mor eon, in sequels that will never come, which i a real shame because the game is genuinely fun.

Party set up is 4 characters out of 8, each character fitting into a particular role: Tank, physical damage, magical/CC, and Healer. You get 2 of each character and are forced to use every charatcer at leats once in the game due to a party split. The characters are all competent in their roles, but at the highest difficulty, there definitely seems like there would be a push to only use the most optimal party. The two tanks are divided between a more defensive and buff oriented tank, and a more offense and steroid oriented tank. The physical attackers are a ranged gun-dwarf that debuffs physical attacks, and a sly rogue goblin that inflicts massive critical damage, and blind and silences foes. The magical attackers are a classical sorceress, and a lich who debuffs, charms and controls enemies with hexes. The healers feel the most imbalanced in their abilities: One is a powerhouse healer that can eventually turn the entire part immune to damage for 5 seconds, and the other is an orc shaman who can invert his abilities for use on enemies, or buffs on allies. It's a neat idea, but in a combat game, very little trumps simply being able to be invincible for 5 seconds, on a7 second cooldown.

You can mix and match party members as you like, but the setup of the game very strongly encourages selecting one character from each role.

Loot is passable ARPG fare and entirely random - items you don't want ca be junked into ameter that eventually spits out a "Epic" tier item, so recycling old items for new ones gives you new and better gear. None of it is super interesting - it's all just bigger number buffs on your stats, but it does the job.

Would definitely recommend the game to anyone feeling that isometric combat game itch - it scratches it wonderfully, and while the story leaves you wanting more, the combat is fun enough to where you could eaisly pull 2 or 3 plays, if you wanted to beat higher difficulty levels, or experiment with other party configurations.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
8.1 hrs on record
Posted: January 22
First off: This game misses a tag. PUZZLE GAME!

You run into puzzles everywhere (They aren't too hard for me thankfully) and even some battles are small puzzles in which you have to read enemies abilities and then deduct the best order to kill them. Often it's something like raiser-healer-debuffer-bufffer-warriors and if you kill enemies in the wrong order they're raised or healed.

Also, putting major spoilers in the load screen just before you reach that point in the story is not apprechiated by me. Not at all. Seriously. That's one of the silliest things I ever saw in a game so far.

Otherwise the game is quite decent, skills are adequate, battles are fairly fast and furious, the game looks nice and runs smooth. No errors but I wouldn't expect those in a game released more then 2 years ago.

There are some downsides to the game as well, equipment for one is abysmal with everyone being able to equip earrings, a ring, a relic and a necklace. All of those are randomly generated. Weapons and armor? Nah. Potions? Nuh uh. Anything but the four afore mentioned items? Nup.

Would I recommand the game?

Yep. The game could have been better but it's quite a lot fun to play and that's what counts and makes me forgiving of little loot vareity, sillyness and even of PUZZLES.

P.s. I wonder why this game has the rpg tag. I haven't been able to make a single choice in 8 hours that affected anything storywise. The game is entirely linear with smalls maps you can explore a little.
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2 of 2 people (100%) found this review helpful
17.1 hrs on record
Posted: April 11
A game that knows its own strength and does not pretend to be anything more than being a great tactical real time / active pause RPG. It goes right to the point and guarantees a constant flow of enjoyable fights.
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