In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles.Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time.
User reviews: Very Positive (209 reviews)
Release Date: Sep 12, 2013

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"The tightest draw to the game, however, is impeccable strategy gameplay that will pull you in and keep you on your toes."
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October 27

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“Cyanide’s Aarklash: Legacy is a must for every fan of tactical party-based RPG”
8.5/10 – Softpedia

“I dare say Aarklash: Legacy is one of my favorite gameplay experiences of the year. For the price Cyanide Studio is asking, you’d be missing out on quite a game to pass this by.”
9/10 – Capsule Computers

“Aarklash's combat is some of the best I've seen in the genre”
8/10 – RTS Guru

About This Game

In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles.

Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time. At the heart of this conflict, a group of mercenaries, wrongly accused of crimes against the Lion of Alahan, is being hunted down. Convinced that they are in the right, and intent on fighting their enemies to the bitter end, they will set forth on an epic adventure where they will discover dark secrets. A path strewn with obstacles and many unfriendly characters awaits them. Go into battle and fight for your life! Your actions will determine the destiny of Aarklash…

Inspired by the Confrontation figurines universe, Aarklash: Legacy is a tactical adventure game. The player will find himself at the heart of the intrigue, controlling a group of 4 characters and leading them into battle across the lands of Alahan, Acheron, and the Behemoth. Final victory for the mercenaries is gained by the use of a wide range of powers which are enhanced through looting items and managed via skills trees which can be reset at will. Interaction between the heroes is also important and real bonds will be created between them as the game progress. Both fun and action await you in Aarklash: Legacy!

Key features:
  • Take part in an epic campaign, mixing adventure and tactical combat, following a rich storyline that will transport you into the fantasy world of Aarklash.
  • Thanks to the active pause system, choose the best tactics to succeed in battle.
  • At any time in the game, dissolve your team and then recombine it by choosing 4 characters from the available 8.
  • Through numerous and intense battles, make your heroes work together using group skills.
  • A skill tree will allow you to change the skills of each of your characters. Find the best combinations to take full advantage of the possibilities of your group as a whole.
  • Take on enemies and various organized groups, who also have their own skills!
  • Loot objects from your enemies and progress your group throughout the game.

System Requirements

    • OS: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Processor: AMD/intel dual-core running at 1,8 GHz (AMD Athlon II and Intel Core2Duo are the oldest CPU architectures recommended)
    • Memory: 1,5 Go for windows XP / 2 Go for Vista, Seven or 8 GB RAM
    • Graphics: Integrated or mobile graphic card, with at least 256MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon 3800 series and above and NVIDIA GeForce 8600 series are minimum required graphic cards
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
    • OS: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Processor: AMD/intel quad-core running at 2,2 GHz (Intel Core I 1st gen or AMD Phenom II x4 or newer architectures are recommended)
    • Memory: 2 Go for 32 bit windows (XP/Vista/7/8) / 3 Go for 64 bit windows (XP/Vista/7/8) GB RAM
    • Graphics: ATI/Nvidia dedicated or mobile graphic card with at least 512MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon HD4800 series and NVIDIA GeForce GTX260 and above are recommended graphic cards
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
Helpful customer reviews
17 of 19 people (89%) found this review helpful
17.8 hrs on record
Posted: October 27
Story is intriguing in the beginning, dulls after a while. Puzzles are kind of annoying in this game. Loot does not reflect on your characters looks, and loot is basically just stat upgrades.

HOWEVER, Gameplay is SOLID. Very fun. Very tactical. Has a tactical pause system and making a wrong decision in battle wether that be your positioning or focusing the wrong guy first or missing an ability timing... can kill you. The cons mentioned up above are annoying yeah, but overall in a game like this , the gameplay is the most important part to me. I bought it at full price and was pleased with my experience. If you're not sure, wait for a sale and then DEFINITELY pick it up.

Each character has 4 main abilities. As you level up characters in the game, you can allocate stat points into these abilities. Each ability has a tree that branches out into different paths. You can basically max two of any of the eight branches on each character, thus customizing their playstyle. You can have a mage healer, or they can be a damage dealer or a mix. You can implant a seed that will explode if you kill the enemy within x number of seconds, and the explosion can do a heal AOE to teammates caught within range of said explosion, or you can max a completely different ability.

There end up being eight playable characters, and you make a party of four. You choose the four. Seriously, the gameplay styles are really left in your hands with how you want to play the game. Very wise on the devs part. These are the reasons the gameplay is so satisfying. When all the abilities in your party go off just right and you completely wreck a mob... it feels pretty good.
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21 of 28 people (75%) found this review helpful
1.7 hrs on record
Posted: October 18
Aarklash: Legacy is a great game. When I first bought it, the voice acting, dialogue, and poorly written skill descriptions (there are a lot of them) scared me away. Everything else about this game brought me back in.

During the first few fights of the game the pause function seems really gimicky. But it quickly makes this game playable, and interesting. Because you can take your time, learning everything about a fight and making the best reactions, the games dificulty rapidly increases, making some fights brutal, but ultimately fair.

If you like killing stuff just cause, learing and adapting, character advancement and sweet, sweet loot, then ready your credit card. Be prepared to skip some awkward cutscenes and disable the onscreen tutorials.
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17 of 24 people (71%) found this review helpful
1.1 hrs on record
Posted: October 27
This game is boring. Thats basically it. After a while the game just gets dull and monotonous, it because more annoying than fun. You don't get to customize your characters (though the character designs are pretty cool), and there are only earings, artifacts, and rings, which just improve stats, the models don't change at all. So with this, (and some really meh voice acting) you don't really get attached to the characters.

Other things that don't change: character abilities. You like having four of the same abilities for each character for the entire game? I don't. On level up you can spend a point to make the ability cost less mana, or do more damage, or heal more, but at the end of the day they are the same. Yawn.

Also, some of the mechanics are just, well, kinda stupid. You have a tank character that has to spend health to use abilities. Your healer cannot regenerate mana and so has to steal it from your two other allies, a rogue and a mage, and they can get busted up really badly. So all you are doing is just constantly healing your tank, juggling the health of your two other characters, and trying to keep the healer with enough mana. At first this kind of sounds interesting, but after a while, and a lot of fighting, it just gets really, really annoying.

Other people may have fun playing this, and it does have a good strategy game at it's core, its just too bland and boring for me, and annoying. 3/10
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16 of 26 people (62%) found this review helpful
5.8 hrs on record
Posted: October 12
Absolutely worth it. Plays like a charm. Quality graphics. Skill trees actually enhance your playstyle. If you liked Baldur's Gate and if you liked raiding in any MMO, your going to enjoy the epic simplicity of Aarklash. 100% worth the price.

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2 of 2 people (100%) found this review helpful
8.6 hrs on record
Posted: October 27
Fast paced tactical RPG perfectly realised and priced. It's more hack 'n' slash than mainstream RPG and seems fairly linear but, perhaps surprisingly, this isn't so much of a bad thing. In fact it's fairly original in its approach and I would recommend it to anyone who likes RPGs but would also like to take a break from their sometimes long-winded adventuring with a more high octane game that isn't bogged down by self importance and a large ammount of pointless grindy questing. 80%
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1 of 1 people (100%) found this review helpful
1.0 hrs on record
Posted: October 29
The pausing is annoying, and trying to move the characters around during battle is worse than herdning cats. Seriously the pathing sucks. If you tell a unit to move and there is any other unit near the path they will B-line right into that unit and not make it to where you told them to go. Picked this up at a 75% discount and still think I was jipped.
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1 of 2 people (50%) found this review helpful
32.3 hrs on record
Posted: October 28
Frigging brilliant game.

The combat and skills seem a little shallow for the first dozen or so battles; tank and spank, only 4 skills per character, and the talent trees look very sparse. By the time your starting party memebers reach level 4 and have all their base skills unlocked you might feel like you've reached the end of their variability, and you would be wrong.

The talent trees look sparse because, simply put, there is no fluff to be ignored, like so many other *cough* world of warcraft *cough wheeze* games. Every point in every tree is meaningful. Yes, even the ones that "merely" reduce a spells mana cost by 10% or increase a spells damage by 20%. Those small numbers matter in this game.

Then there are the truly game changing options, like a curse that makes an enemy's incoming heals cause damage to them instead. It sounds like a parlor trick or a gimmick at first, until you encounter enemies that heal themselves for large amounts every time they attack you, or sub-bosses that can heal an ally to full in a split second.

The best part about the talent trees? You can reset them on a per-character basis for free as many times as you want (outside of combat only, of course), to A) check out whether that cool-sounding change to the warlock's nuke attack that turns it into a channeled health drain is as good as it sounds/fits your preferred playstyle, and B) change the tools available to you in combat based on what kinds of enemies you are facing. Find yourself in a new area where none of the above-mentioned self-healing enemies are present? Go ahead and respec your shaman for increased potency on his heals, or even swap him out for a dedicated damage dealer.

As for the combat itself, well, it's a bit like trying to play a relatively simplistic version of some other kind of game *cough* world of warcraft *ahem*, sorry about that. Except your party of 4 is controlled entirely by you. The active-combat-but-with-pause tag applies well, but unlike other entries in the genre (mass effect 2 sort of? KOTOR 1/2, dragon age.. um.. anyone other than bioware making games in this genre?), the combat system feels like it was built around the pausing element specifically, rather than adding the pause option in as a last second adjustment to a game that was too bulky to be practical without it.

Coping with powerful enemies in this game has much more to do with positioning and actively responding to enemy actions, via commands issued during pauses. Where most RPG games expect you to survive a powerful spell by simply having accrued enough experience points from grinding to boost your health and durability stats to the point where enemy attacks are negligible, Aarklash offers you no such opportunity. Dodge or die. (sorry to have to make a pop-culture reference, but it's kind of like Team Four Star's DBZ Abridged Piccolo is watching over your shoulder as you play! You don't want to let Piccolo down, do you?.. he's probably going to hit you in the face if you do)

There are also several steam achievements in the game that are actually difficult to achieve, such as two particularly nasty challenges based on completing certain portions of the game without ever using the pause feature. It is hard. It is also fun, and satisfying to finally succeed. That is all I feel compelled to say about it.

There are a few downsides to the game I would like to address for the sake of being fair and balanced. The equipment and looting leaves much to be desired, and the ending of the game is one of those "Hey, you guys like sequels right?!" endings. Needless to say, if there is a sequel, I will be first in line with a fistful of dollars to throw unapologetically at the developers.

Did I mention that Wenzil is awesome?

Wenzil is awesome.
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1 of 3 people (33%) found this review helpful
17.6 hrs on record
Posted: October 28
You are going to purchase this title for its great combat system :
- Dynamic and tactical
- Not tank and spank
- Good wording in tooltips

Everything else is average.
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1 of 3 people (33%) found this review helpful
2.2 hrs on record
Posted: October 28
This game looks like it has a lot of potential, but it's buggy and plays like garbage. It hangs even on the lowest settings when moving the mouse around the main menu. Then it will hang every three or four seconds when moving, giving orders, or trying to pause to take advantage of the "real time strategy" interrupts.

Especially fun is how the Auto command will get stuck in your action queue causing your healer to spam attacks while your team dies. You can click to cancel the action, but it just stays there with an x on it until the target dies. Cool down on your high dps attack finally over? Tough poo nannies, cause your mage is going to deal 25 dmg per second until that skeleton with 1,000 hp dies before it even thinks about casting it's next spell.

I hope it gets patched, and I'll be happy to adjust my review then. But for now this game sucks.
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1 of 4 people (25%) found this review helpful
29.8 hrs on record
Posted: October 28
Love this game. Surprise hit for me.
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3 of 14 people (21%) found this review helpful
20.9 hrs on record
Posted: October 28
Baldurs Gate bzw Dragon Age Origins mäßige kämpfe die auch auf dem normalen Schwierigkeitsgrad eine herausforderung sind.
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6 of 24 people (25%) found this review helpful
5.9 hrs on record
Posted: October 9
Despite how challanging normal mode is (and how easy easy mode is) the rich story really made for it.
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3 of 37 people (8%) found this review helpful
2.6 hrs on record
Posted: September 30
The idea of the game is interesting. Looks like Baldur's Gate, but voice acting is bad and so is music. It kills every mood and excitement that the game could build.
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8.4 hrs on record
Posted: October 30
Loved the strategic balance of this game. It makes for some close encounters, however the annoying bug that brings up "Game Over" in an encounter when party members still have plenty of health is really horrible and the reason behind me not recommending this game and quitting playing any further.
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49 of 52 people (94%) found this review helpful
19.5 hrs on record
Posted: June 9
Aarklash Legacy is a highly tactical RPG set in the world of Aarklash and based on the desktop miniature game Confrontation. While not a direct sequel by any means, it is set in the same world as the handily named Confrontation, a far inferior game, also from Cyanide Studios.

You play as a group of Wheelswords, the debt collectors of the Gold Mongers guild, the group that funds the armies of the ever warring races in Aarklash. Your initial 4 person group is quite the motley lot, a part mechanical lizard with self confidence issues, a dog-monster, a tiny rat-like man and the standard fantasy trope of a sorceress in skin tight revealing clothing. While the player doesn't have a customisable avatar of their own, it becomes clearer as the story goes that one of the starting four serves as the POV character. Over the course of the game you'll meet 4 more characters that can be swapped in at any time for a maximum of 4 in the party. All the characters are interesting and frequently talk among themselves and the game itself is fully voice acted very well.

Where the game really shines is the isometric real-time with pause combat. The standard MMO trinity applies here, with a tank to hold and collect as many mobs up as possible and hopefully orient them away from the squishier party members and 3 support or damage dealers. Each character is limited to only four abilities and an auto-attack. While this might seem limiting at first all the abilities can be significantly changed as you level up and with the ability to respec at will you can tailor your group to each individual fight. Positioning is vitally important here, many of your parties abilities are line of sight. There is nothing more annoying than firing off a healing disk and having an enemy walk in between and get healed instead!

All enemies and bosses have there own set of abilities that can be viewed at any time and you should ignore these at your peril. Enemies come in many types, tanks who self-heal and can resurrect themselves, healers, debuffers, melee, ranges, summoners and many more. While bosses come with own set of difficulties, many have insta-kill abilities like stay too close and you die, stay too far away and you die or don't stand here and you die. You'll die a lot but all these abilities are telegraphed well! Buffing and debuffing also plays a vital role in the game. A favourite trick of enemy casters is to immediately turn off your group members most vital abilities but luckily some of your other characters are able to strip debuffs off one member and apply them to themselves. Enemies will also constantly control your characters and many fights do degenerate into battling a series of buffs and debuffs with the first few seconds of any fight being the most important. Though one criticism might be once you break the back of an enemy group, it can become a bit of a grind to finish a group off with no real threat.

As opposed to the combat this is not a gear heavy game though, each character only has 4 slots, relic, ring, necklace and earring and you can't change armor or weapons or make any visual change to the characters. There are also no merchants in the game, just a recycling mechanic where once you put in enough items in you'll get a high quality item back.

The game also contains a heavy puzzle element outside of the combat. From the standard lights out puzzles, though on a grand scale, to match the floaty magic symbol with various parts made up from lever pulls to guide the light through a maze. At times the number of puzzles in a row can overwhelm, you can bypass some of them, but you might miss out on some of the best loot!

This game is very demanding of the player, asking of exact positioning, use of all your various abilities and strategies and punishing of mistakes. The difficulty is also set very high, it's not easy, medium, hard, it's more on the Super Hexagon Scale, hard, harder and harderest! Though I think the latest patch may have toned the difficulty down a little bit. But, don't let that scare you off as you'll miss one of the best tactical RPGs in years!

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21 of 22 people (95%) found this review helpful
15.2 hrs on record
Posted: July 8
Tactical party-based rpg with heavy focus on combat

Good points:
Nice story
Interesting Characters
Challanging tactical combats
Well balanced combat system
Riddles lighten the gameplay up from time to time

Bad Points:
Very straight forward with little space to explore and no alternative solutions
Little point in replaying, else than doing the ragnarok achievments
Disappointing end
Riddles are too easy
No influence on character devlopment (in terms of roleplay, not in terms of skills! you have all freedom there)

I would recommend the game to everyone who misses Baldurs Gate /Icewind Dale or challanging combat rpgs in general.
Do not assume it to have the character or story depths of said games though, or you will be disappointed!
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12 of 13 people (92%) found this review helpful
8.7 hrs on record
Posted: June 11
Aarklash is a combination of contemporary gameplay concepts packaged in a thoroughly enjoyable original game world. The real-time tactical gameplay may be paused for strategy and intelligent action queuing at any time, akin to Bioware's Mass Effect or Dragon Age series. This does a fine job of straddling the line between overwhelmingly reactionary (hardcore RTS) and drudgingly micromanagey (omg stahp, Sid Meier) to land in a comfortable sweet spot.

Core character roles are all familiar and easy to spot, ie DPS, Tank, Support, and perhaps overly so. While you can re-spec skill points any time you aren't in combat and sans penalty, nothing will change the pigeonholed duties of any single character. Different characters do, however, provide equally different approaches to those roles. Your high-armor taunty starting tank feels utterly different from the high-HP drainy tank introduced later. Your AoE stun battlefield mage DPS is wholly unique from the fear kiting AoE burst damage lich DPS. Skill points can dramatically change the implementation of a skill. One skill tree path alters a targeted taunt into an aggro-stacking aura, as an example. Balance is maintained well enough that I never found myself forced into a specific team for pure efficacy, and I appreciated that, too.

Aarklash's (Aardvarks?) visuals and style are also quite original. The graphics avoid eye bleedingly generic, but never so artsy or stylized that anything becomes abstract. The audio always feels appropriate and organic, managing to be pleasant without standing out in most cases. I never had any "just walked into Gestahl's Magitech facility" moments, here.

Most characters deserve genuine emotional investment. Dialog (with decent voice acting) and individual foibles are believable as well as interesting. The giant, ruthless, kangaroo/lizard-booty'd, test-tube grown, magical cyborg miner-slave-become-indentured-bounty-hunter, armored tank girl just happens to also be everyone's sweet, caring, occasionally naive, gentle voiced, younger "sister" stand-in and I never questioned it once. The people on both sides of the over-arching power struggle had no clear moral high ground. Your heros and their guildmates are emphatically not "good" people but neither are they evil. Their motives are usually easily understood but subjective morality is a significant factor for precisely nobody. Both protagonists and antagonists are driven by a combination of geas'd contracts, pseudofamilial loyalties, and outright selfishness.

The story was quirky, unless the last paragraph didn't make that obvious, but ultimately disposable. The developer did a great deal of world building and complex background development... then slapped a generic "run from the crooked law and find the macguffin" Hollywood plot on top. There was not a great deal of character growth either, which I felt was a real shame.

I had a lot of fun playing the game and would cheerfully play it again were an iota of reason to do so present. The downside from the flexibility of free skill respecs lies in there being no real point to starting over to see how a totally different build would handle the game's events. Equipment is just random stacks of minor stat boosts, rarer items simply having more picks from the general pool of boosts and higher levels providing slightly less minor boosts. There's no real grinding, collecting, or optimization to be had here by the hardcore gamer.

Aarklash: Legacy seems to have suffered from a lot of player butt-hurt stemming from a steep difficulty curve. The game is challenging in the classic sense. That said, nearly every party wipe I experienced was perfectly preventable without any foreknowledge if I'd more closely observed enemy stat boxes and spell countdowns. The gameplay tutorial even stresses that the player must be attentive to these resources. I felt combat was entirely fair with reasonable demands on my decidedly average skill level. The game is first and foremost a squad-based strategy RPG. If you go into it expecting a pick-up-and-master casual or arcade game you're going to be brutallized, and deserve it. I felt it was slightly more forgiving than Final Fantasy Tictacs (PSX), if simply for the fact that the most devastating boss actions are interruptable or redirectable while mid-cast.

Overall, I'd have to give the game a 7.5 out of 10. The minimal replay value and disappointing story were the only serious downsides. The musical score, while inoffensive, was also inconsequential. Where Aarklash really shines is in the moment; during a dicy moment in combat or affectionate banter between morally ambiguous guildmates, the time just flies by.
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7 of 8 people (88%) found this review helpful
8.7 hrs on record
Posted: July 16
Have you ever heard of Aarklash: Legacy before? Probably not.

Should you be playing Aarklash: Legacy? Well, let me put it this way: did you enjoy Icewind Dale or Dragon Age: Origins' frequent "real time w/ pause" combat? If the answers to these questions are "Yes" then Aarklash is for you!

Not much of a story but one hell of an experience, Aarklash: Legacy presents challenging, exciting isometric RPG combat in a way that hasn't been seen for years. While essentially a linear slaughter from one story event to the next, Aarklash delivers it's frantic tactical battles wrapped in a beautiful aesthetic.

This is the kind of game you buy not just to enjoy, but to also ensure the possibility of an even bigger sequel.
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10 of 14 people (71%) found this review helpful
22.0 hrs on record
Posted: May 3
Not a RPG, but quite good action-tactical game with good fights. Good choice if you like tactical pausable RTS fights with 4 different characters.
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4 of 4 people (100%) found this review helpful
3.9 hrs on record
Posted: July 16
Aarklash: Legacy is a solid tactical RPG with quite a lot more depth than it initially seems to have. The battle system is reminiscent of those of Baldur's Gate or Neverwinter Nights, using a pausable real-time system that allows you to plan without ever getting bogged down. The character roster seems somewhat limited (you can have four active characters, each with four abilities), but the number of ways to customize each character, and the ways in which you can combine them, give you a surprisingly huge number of options. And if a character isn't pulling his weight, you can respec him whenever you want.

Where the game really shines, however, is the tactical nature of its battles. Simply standing around and hitting enemies with regular attacks is a good way to lose battles quickly. Enemies have multiple abilities and will use them to full effect, and you need to do the same. Heal injured characters, draw foes away from the more fragile members of your team, and pull your characters out of range when foes start charging up their big attacks - or just knock them down to disrupt their ability.

Aarklash: Legacy isn't quite like any other game I've played, in a good way. It's a refreshing tactical experience in which every victory feels earned.
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