In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles. Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time.
User reviews: Very Positive (256 reviews)
Release Date: Sep 12, 2013

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Recommended By Curators

"The tightest draw to the game, however, is impeccable strategy gameplay that will pull you in and keep you on your toes."
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October 27

Week Long Deal 75% OFF



A must for every fan of tactical party-based RPG, Aarklash: Legacy is 75% OFF this week!

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Reviews

“Cyanide’s Aarklash: Legacy is a must for every fan of tactical party-based RPG”
8.5/10 – Softpedia

“I dare say Aarklash: Legacy is one of my favorite gameplay experiences of the year. For the price Cyanide Studio is asking, you’d be missing out on quite a game to pass this by.”
9/10 – Capsule Computers

“Aarklash's combat is some of the best I've seen in the genre”
8/10 – RTS Guru

About This Game

In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles.

Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time. At the heart of this conflict, a group of mercenaries, wrongly accused of crimes against the Lion of Alahan, is being hunted down. Convinced that they are in the right, and intent on fighting their enemies to the bitter end, they will set forth on an epic adventure where they will discover dark secrets. A path strewn with obstacles and many unfriendly characters awaits them. Go into battle and fight for your life! Your actions will determine the destiny of Aarklash…

Inspired by the Confrontation figurines universe, Aarklash: Legacy is a tactical adventure game. The player will find himself at the heart of the intrigue, controlling a group of 4 characters and leading them into battle across the lands of Alahan, Acheron, and the Behemoth. Final victory for the mercenaries is gained by the use of a wide range of powers which are enhanced through looting items and managed via skills trees which can be reset at will. Interaction between the heroes is also important and real bonds will be created between them as the game progress. Both fun and action await you in Aarklash: Legacy!



Key features:
  • Take part in an epic campaign, mixing adventure and tactical combat, following a rich storyline that will transport you into the fantasy world of Aarklash.
  • Thanks to the active pause system, choose the best tactics to succeed in battle.
  • At any time in the game, dissolve your team and then recombine it by choosing 4 characters from the available 8.
  • Through numerous and intense battles, make your heroes work together using group skills.
  • A skill tree will allow you to change the skills of each of your characters. Find the best combinations to take full advantage of the possibilities of your group as a whole.
  • Take on enemies and various organized groups, who also have their own skills!
  • Loot objects from your enemies and progress your group throughout the game.

System Requirements

    Minimum:
    • OS: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Processor: AMD/intel dual-core running at 1,8 GHz (AMD Athlon II and Intel Core2Duo are the oldest CPU architectures recommended)
    • Memory: 1,5 Go for windows XP / 2 Go for Vista, Seven or 8 GB RAM
    • Graphics: Integrated or mobile graphic card, with at least 256MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon 3800 series and above and NVIDIA GeForce 8600 series are minimum required graphic cards
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
    Recommended:
    • OS: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Processor: AMD/intel quad-core running at 2,2 GHz (Intel Core I 1st gen or AMD Phenom II x4 or newer architectures are recommended)
    • Memory: 2 Go for 32 bit windows (XP/Vista/7/8) / 3 Go for 64 bit windows (XP/Vista/7/8) GB RAM
    • Graphics: ATI/Nvidia dedicated or mobile graphic card with at least 512MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon HD4800 series and NVIDIA GeForce GTX260 and above are recommended graphic cards
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
Helpful customer reviews
29 of 31 people (94%) found this review helpful
17.8 hrs on record
Posted: October 27
Story is intriguing in the beginning, dulls after a while. Puzzles are kind of annoying in this game. Loot does not reflect on your characters looks, and loot is basically just stat upgrades.

HOWEVER, Gameplay is SOLID. Very fun. Very tactical. Has a tactical pause system and making a wrong decision in battle wether that be your positioning or focusing the wrong guy first or missing an ability timing... can kill you. The cons mentioned up above are annoying yeah, but overall in a game like this , the gameplay is the most important part to me. I bought it at full price and was pleased with my experience. If you're not sure, wait for a sale and then DEFINITELY pick it up.

Each character has 4 main abilities. As you level up characters in the game, you can allocate stat points into these abilities. Each ability has a tree that branches out into different paths. You can basically max two of any of the eight branches on each character, thus customizing their playstyle. You can have a mage healer, or they can be a damage dealer or a mix. You can implant a seed that will explode if you kill the enemy within x number of seconds, and the explosion can do a heal AOE to teammates caught within range of said explosion, or you can max a completely different ability.

There end up being eight playable characters, and you make a party of four. You choose the four. Seriously, the gameplay styles are really left in your hands with how you want to play the game. Very wise on the devs part. These are the reasons the gameplay is so satisfying. When all the abilities in your party go off just right and you completely wreck a mob... it feels pretty good.
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23 of 24 people (96%) found this review helpful
15.2 hrs on record
Posted: July 8
Tactical party-based rpg with heavy focus on combat

Good points:
Nice story
Interesting Characters
Challanging tactical combats
Well balanced combat system
Cheap
Riddles lighten the gameplay up from time to time

Bad Points:
Very straight forward with little space to explore and no alternative solutions
Short
Little point in replaying, else than doing the ragnarok achievments
Disappointing end
Riddles are too easy
No influence on character devlopment (in terms of roleplay, not in terms of skills! you have all freedom there)

Conclusion:
I would recommend the game to everyone who misses Baldurs Gate /Icewind Dale or challanging combat rpgs in general.
Do not assume it to have the character or story depths of said games though, or you will be disappointed!
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26 of 34 people (76%) found this review helpful
1.7 hrs on record
Posted: October 18
Aarklash: Legacy is a great game. When I first bought it, the voice acting, dialogue, and poorly written skill descriptions (there are a lot of them) scared me away. Everything else about this game brought me back in.

During the first few fights of the game the pause function seems really gimicky. But it quickly makes this game playable, and interesting. Because you can take your time, learning everything about a fight and making the best reactions, the games dificulty rapidly increases, making some fights brutal, but ultimately fair.

If you like killing stuff just cause, learing and adapting, character advancement and sweet, sweet loot, then ready your credit card. Be prepared to skip some awkward cutscenes and disable the onscreen tutorials.
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9 of 9 people (100%) found this review helpful
23.7 hrs on record
Posted: November 1
6.5/10

Fun game with significant flaws. A lot of people compare it with Baldur's Gate but it has more in common with Freedom Force and other tactical games with "less RPG" and more "tactics" due a heavy emphasis on micromanagement and less so on itemization and characterization. Character customization is fun but fairly linear and you can respec your characters outside of combat at any time. Battles can be fun and difficulty is somewhat high by today's standards. Graphics are pretty good.

Some may enjoy the puzzles in this game and range from condescendingly easy to slightly annoying but solvable. I feel that they are a detriment because they're too easy for fans of puzzle solving and annoying to fans of pure micromanagement. The story is largely ignorable and the voice acting is mostly very bad. There's a lot of poor grammar within the tooltips and the dialogue.

The item system is one of the worst I've seen in a game. You can outfit your characters with various trinkets and jewelery for small stat increases, but progression is mostly very flat. It's fun in games like Baldur's Gate to find various weapons with neat mods but in this game it begins to feel like a chore to make sure your healer upgrades his "+5% healing done" trinket to "7% healing done." There's certainly no meaningful customization to be done with the items either because the mods are so linear, so they would have been better off not having items in the first place a la Freedom Force.

The game is pretty short, but if it were any longer it would get repetitive. I wouldn't pay full price for it.

In short:

THE GOOD:
-Challenging tactical "RPG" that demeands significant micromanagement
-Simple, but effective customization of character trees allows for a decent variety of gameplay options
-The game knows its audience and doesn't cram storyline down your throat

THE BAD:
-Tooltips and dialogue lack polish
-Poor storyline, weak voice acting
-Itemization is weak
-Relatively short game
-Puzzles often feel more annoying than thought provoking

Overall, it's a decent game for the right gamer, but I wouldn't pay full price for it.
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8 of 9 people (89%) found this review helpful
8.7 hrs on record
Posted: July 16
Have you ever heard of Aarklash: Legacy before? Probably not.

Should you be playing Aarklash: Legacy? Well, let me put it this way: did you enjoy Icewind Dale or Dragon Age: Origins' frequent "real time w/ pause" combat? If the answers to these questions are "Yes" then Aarklash is for you!

Not much of a story but one hell of an experience, Aarklash: Legacy presents challenging, exciting isometric RPG combat in a way that hasn't been seen for years. While essentially a linear slaughter from one story event to the next, Aarklash delivers it's frantic tactical battles wrapped in a beautiful aesthetic.

This is the kind of game you buy not just to enjoy, but to also ensure the possibility of an even bigger sequel.
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18 of 29 people (62%) found this review helpful
5.8 hrs on record
Posted: October 12
Absolutely worth it. Plays like a charm. Quality graphics. Skill trees actually enhance your playstyle. If you liked Baldur's Gate and if you liked raiding in any MMO, your going to enjoy the epic simplicity of Aarklash. 100% worth the price.



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30 of 52 people (58%) found this review helpful
1.1 hrs on record
Posted: October 27
This game is boring. Thats basically it. After a while the game just gets dull and monotonous, it because more annoying than fun. You don't get to customize your characters (though the character designs are pretty cool), and there are only earings, artifacts, and rings, which just improve stats, the models don't change at all. So with this, (and some really meh voice acting) you don't really get attached to the characters.

Other things that don't change: character abilities. You like having four of the same abilities for each character for the entire game? I don't. On level up you can spend a point to make the ability cost less mana, or do more damage, or heal more, but at the end of the day they are the same. Yawn.

Also, some of the mechanics are just, well, kinda stupid. You have a tank character that has to spend health to use abilities. Your healer cannot regenerate mana and so has to steal it from your two other allies, a rogue and a mage, and they can get busted up really badly. So all you are doing is just constantly healing your tank, juggling the health of your two other characters, and trying to keep the healer with enough mana. At first this kind of sounds interesting, but after a while, and a lot of fighting, it just gets really, really annoying.

Other people may have fun playing this, and it does have a good strategy game at it's core, its just too bland and boring for me, and annoying. 3/10
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4 of 4 people (100%) found this review helpful
22.8 hrs on record
Posted: November 5
I bought it on a whim based on some positive discussions I happened across on this form and was totally blown away with the story (not finished), the art, the mechanics, character progression, and the gameplay.


You control a group of 4 characters that each have a very distinct ability set. Each character has 4 basic abilities that can be leveled seperately and the choices are never easy and ofcourse lead to replayability. The beauty of the system is that their ability is used most effectively when chaining off another character's ability which leads to very satisfying combos.

The game is an RTS but with spacebar pause (you will spend a majority of your time paused). Even as a dad, I enjoyed sharing this with my son where I could pause, and then illustrate the value of group dynamics and cool synergies that can exist within.

Tactically, it's a treat with a lot to offer and the art style is simply stunning! Although the game offers the player a wide array of options, it's presented in a beautiful interface that is easy and intuitive to nagivate.

I simply love this title and hope it gets more attention so we can see more works of art like this in our space.
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4 of 4 people (100%) found this review helpful
3.9 hrs on record
Posted: July 16
Aarklash: Legacy is a solid tactical RPG with quite a lot more depth than it initially seems to have. The battle system is reminiscent of those of Baldur's Gate or Neverwinter Nights, using a pausable real-time system that allows you to plan without ever getting bogged down. The character roster seems somewhat limited (you can have four active characters, each with four abilities), but the number of ways to customize each character, and the ways in which you can combine them, give you a surprisingly huge number of options. And if a character isn't pulling his weight, you can respec him whenever you want.

Where the game really shines, however, is the tactical nature of its battles. Simply standing around and hitting enemies with regular attacks is a good way to lose battles quickly. Enemies have multiple abilities and will use them to full effect, and you need to do the same. Heal injured characters, draw foes away from the more fragile members of your team, and pull your characters out of range when foes start charging up their big attacks - or just knock them down to disrupt their ability.

Aarklash: Legacy isn't quite like any other game I've played, in a good way. It's a refreshing tactical experience in which every victory feels earned.
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4 of 4 people (100%) found this review helpful
11.7 hrs on record
Posted: July 15
I grabbed this game on sale, and it's been really enjoyable. I bought the game for the tactical combat which I read was good, and it really is. Though, it gets a bit boring towards the end, and the last fight is probably the simplest and dullest in the game.

Other than the combat.. eh. I liked the characters, but the voiceovers were mediocre to awful. Plot doesn't really exist, and the loot is incredibly boring.

Also the game did it's best to murder my GPU via overheat. I've never played a game that caused as much GPU heat before. Eh.
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3 of 3 people (100%) found this review helpful
19.5 hrs on record
Posted: September 18
This is a fantastic game, I had a blast playing it and it challenged my tactical abilities quite a bit, even though I only played on regular difficulty. Not sure if I'll be up to the challenge of Rag'narok difficulty, but I'm going to have to try!

The setting is extremely unique, and while I was put off by the odd cast of characters initially, they quickly becamse extremely likeable and entertaining. The voice acting in this game also stands out as being extremely good, and is a large part of why I enjoyed the story so much.

My only recommendation to the developers is that there be more variety in the types of enemies encountered. I would say that there were maybe 20 different types of enemies encountered throughout the game, and they usually come in packs of 4-7, so you will see the same enemies quite a bit. That being said, the abilities possessed by the enemies are unique and give the game its challenge. When you get your healer charmed and your tank frozen, you quickly realize you need to figure out who to target first, what preventative measures to take, and how to dodge projectiles.

Pros
Enjoyable level of difficulty.
Variety of tactics to choose from
Interesting story with unique characters
Great voice acting and prety visuals

Cons
Repetive enemy encounters
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14 of 25 people (56%) found this review helpful
2.3 hrs on record
Posted: June 25
This game is pretty bad.
I'm sorry, there's no other way to say it.

Let's start with the good stuff, since it's shorter.
Graphics are good, the lore and the story are pretty nice too.
That's it.

The problem is the gaming factor. If this was a graphic adventure, a comic book, anything else, it would have been nice.
Sadly, it's a GAME and the GAMING is plain bad.
Irrelevant character progression, irrelevant equipment, irrelevant monsters.
Everything is pretty hard, but not in a challenging way. The game punishes you for not pausing every second to use your party.
And this is another relevant point: the AI.
Simply out, your party isn't intelligent. They blindly do what you tell them to, with no initiative, so this quickly becomes a game of extreme micromanagement of EVERY SINGLE ACTION. Since you have to control 4 different PC, you can see where's the problem.

I played Icewind Dale, Baldur's Gate and the Temple of Elemental Evil, all tactical RPGs with big parties. I kinda know the genre.
Aarklash isn't a fun example of this kind of games.
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2 of 2 people (100%) found this review helpful
18.5 hrs on record
Posted: November 11
This is a good RPG that took me 18 hours to finish. If you don't like puzzles either find a good walkthru or pass on it.
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2 of 2 people (100%) found this review helpful
44.2 hrs on record
Posted: November 22
Great title, considering the price. It's sort of like Diablo and a turn-based squad game had a baby -- Active pause lets you give orders to your squad of adventurers, and then things unfold in real time.
Pros: 1. GREAT atmosphere and novel setting. The STORY itself could be a bit more polished, but the characters have personality and variety. I thought not being able to create your own character (you choose from pregens) would be an obstacle but it's NOT, the players are likable and learning their story is interesting.
2. Novel random look system -- there are no weapons and armor to gather but instead a variety of jewelry you choose for each character. Not the deepest loot system, but I enjoyed it and found it sufficient.
3. Game is challenging and requires REAL strategy. The key to the game is developing your characters abilities to complement each other. You both need things like tanks, healers, and glass cannons AS WELL as characters who's abilities interact in different, and sometimes surprising ways.
4. OPTIONS with your characters. There are eight different characters and they all play differently and synergize with each other in different ways. There is a combination that will be a favorite for anybody, from the most conventional hack and slasher to the most devious min-maxer.
5. Combat is fun, challenging, and interesting. you have to leverage your own abilities as well as deal with the abilities of your opponents - either locking down their skills, stealing them, or dodging them. Likewise you must counter the enemies attempts to do the same.
6. Game is hard enough on normal difficulty but upper difficulties should be challenging to the best strat-rpg'er... and if you like the game enough for a second play-through it promises to remain a challenge.
7. There is plenty of game here. Although quite linear, I've put much time into it and only now have gotten to the third act -- which may or may not be the final one.
8. You can enjoy it in small installments. do a couple of combats in 15-30 minutes, play something else, or slog through it. I've done a bit of both and it's good to have a game that doesn't require a big time commitment to enjoy.

Cons:
1. As I said, it's quite linear. Nothing resembling an open world here, and not much fork in the road either. Still, the ride is scenic and pleasurable, even if it is on rails.
2. Loot could use more variety, though it IS interesting enough to require you to make choices and move things around.
3. As I said, the SETTING is great, but the story is not as great as the characters and world are. I have gone quite far and I know a lot more about the factions in the world than anything meaningful going on between them. And the main bad guy is bad. To nobody's surprise.

All told, I recommend this game -- and can honestly say I'd already be up for a sequel if it ever came out. It does the trick.
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2 of 2 people (100%) found this review helpful
1.0 hrs on record
Posted: November 20
A pure tactical game from Cyanide.
The story lacks taste but the gameplay is flawless for its type and should really keep the genre players on screens till they finish it.
Many RPG elements with big skill trees and diversed classes to have in your fighting party.
Good graphics, nice and atmospheric music all in Cyanide's unique fantasy world of Aarklash.

7/10
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2 of 2 people (100%) found this review helpful
34.3 hrs on record
Posted: December 3
I paid about $5 for this on sale, which is a fair value if you dislike the game and a steal if you enjoy it.

This is a difficult game to review. If I could, I'd put this game into a neutral category. This is the kind of game that will polarize people into love or hate. I feel that a month or two of refinement, additional assets and play testing, could have elevated this game into something much greater than 7/10.

The negatives, in order of what was most noticeable:

- Each character has 4 skills to choose from. You only gain 1 skill point per level and most of the time, you will put the point into an existing skill. Therefore, for the first 10 levels, the skills don't tend to vary combat that much. This is boring. I never felt a sense of elation, that comes with leveling in MMO RPGs or single player RPGs.

Although I like the branching nature of the skill tree ( which modifies the effect, of the skill slightly ), the lack of skills feels RPG-light compared to a conventional RPG where clerics and mages might have 6-9 different spells.

Both your hero and skill points cap at level 20, which means that of the 4 skills, one was designed to be a dead end skill by the developers, since mathematically you will only have 1 default point in that particular skill. I'll give you a hint and say that some of the buffs and debuffs are a waste of casting time and mana, considering that the game focuses on DPS, stunlocking and healing.

It costs 3 skill points to respec your skill tree, which is too expensive.

Although I liked the strange, unique and avant-garde mechanics of the tank having to spend hit points, to perform skill actions, it does not work work very well for the first 5 levels, since she doesn't have a large enough health pool, to perform many actions. Similarly, the cleric does not regenerate mana and has to steal health from her companions, in order to generate magic points. She has to almost kill her companions, in order to heal them, which is amusing but likewise, doesn't really work for the first 5 levels or so ( this is a balance issue ). The amusing irony is that the mage ends up being the best, most versatile healer in the game.


- The tactical combat side of the game is, for the most part, tedious. There are probably only around 20 different monsters to fight which is simply not enough for an action RPG game. This game would need, at a bare minimum 50 different monsters. Something on the scale of 100 different monsters, would drastically elevate this game. Compared to the Dungeons and Dragons monster manual, this game is sorely lacking!

Combat consists of figuring out which opposing control wizard to stunlock, taking out the cleric and DPSing the enemy. Then you have to cross your fingers and hope that the RNG ( random number generator ) Gods are in your favour. Battles are usually a landslide, there are very few, close battles. You either efficiently dispatch the enemies or you unfortunately lose an ally, who ends up face down in the dirt and then you have to try and struggle to get a team-mate to revive him. The character doing the reviving will come under fire, which will delay the reviving, each time he takes a hit. I usually play games on the hardest difficulty levels but I had to set the difficulty to medium. The only difference is that on the harder difficulty levels, your allies will end up face down in the dirt, which increases the chances of a party wipe, then the game automatically ends and you have to reload the game and fight out the same battle. The harder difficulty levels are extraordinarily tedious and resemble the kind of grind in an MMO. Medium ( the default difficulty ) was too easy for me, so I never managed to find a happy equilibrium.


- The environments for Act 1 and 2 were bland. Act 1, the wilderness was the worst and gave the false impression of open world exploration. Realistically, for the first 5-10 levels, there is a set path to follow, in terms of finding treasure chests and being able to fight monsters at the level you are at. The only way to figure out the path, is to take the wrong turn, wipe and reload. This is tedious. The game environment becomes almost completely linear in Act 2 and 3, which is the way that Act 1 should have been. I did like the art direction for Act 3.


The positives:

+ I immediately liked the characters, plot, voice acting and dialogue. These are the aspects of the game that kept me playing.

+ I enjoyed the puzzles in Act 2 and Act 3. Each puzzle takes 5-10 minutes to figure out. If you don't like puzzle games then this game is not for you.

+ The orchestrated music was appropriate.

+ I enjoyed the part where you gained 4 additional characters and the game forced you to use them to explore. I wish that the game had had more of that.

+ The combat and skill tree does get more varied and interesting around level 13 ( which is relatively late in the game ).


Miscellaneous:

Examples of ARPGs ( action role playing games ) that I would recommend: "Freedom Force" and the sequel, "Freedom Force vs the 3rd Reich". Both of those games were fantastic 9/10 for the first and 10/10 for the second.

http://www.gamerankings.com/pc/340353-freedom-force/index.html

http://www.gamerankings.com/pc/919085-freedom-force-vs-the-3rd-reich/index.html
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4 of 6 people (67%) found this review helpful
11.2 hrs on record
Posted: October 27
Fast paced tactical RPG perfectly realised and priced. It's more hack 'n' slash than mainstream RPG and seems fairly linear but, perhaps surprisingly, this isn't so much of a bad thing. In fact it's fairly original in its approach and I would recommend it to anyone who likes RPGs but would also like to take a break from their sometimes long-winded adventuring with a more high octane game that isn't bogged down by self importance and a large ammount of pointless grindy questing. 80%
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1 of 1 people (100%) found this review helpful
12.8 hrs on record
Posted: December 3
I got tired of getting the exact same items over and over. Rare loot wasnt worth looking for, the more rare drops didnt add much.
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2 of 3 people (67%) found this review helpful
32.3 hrs on record
Posted: October 28
Frigging brilliant game.

The combat and skills seem a little shallow for the first dozen or so battles; tank and spank, only 4 skills per character, and the talent trees look very sparse. By the time your starting party memebers reach level 4 and have all their base skills unlocked you might feel like you've reached the end of their variability, and you would be wrong.

The talent trees look sparse because, simply put, there is no fluff to be ignored, like so many other *cough* world of warcraft *cough wheeze* games. Every point in every tree is meaningful. Yes, even the ones that "merely" reduce a spells mana cost by 10% or increase a spells damage by 20%. Those small numbers matter in this game.

Then there are the truly game changing options, like a curse that makes an enemy's incoming heals cause damage to them instead. It sounds like a parlor trick or a gimmick at first, until you encounter enemies that heal themselves for large amounts every time they attack you, or sub-bosses that can heal an ally to full in a split second.

The best part about the talent trees? You can reset them on a per-character basis for free as many times as you want (outside of combat only, of course), to A) check out whether that cool-sounding change to the warlock's nuke attack that turns it into a channeled health drain is as good as it sounds/fits your preferred playstyle, and B) change the tools available to you in combat based on what kinds of enemies you are facing. Find yourself in a new area where none of the above-mentioned self-healing enemies are present? Go ahead and respec your shaman for increased potency on his heals, or even swap him out for a dedicated damage dealer.

As for the combat itself, well, it's a bit like trying to play a relatively simplistic version of some other kind of game *cough* world of warcraft *ahem*, sorry about that. Except your party of 4 is controlled entirely by you. The active-combat-but-with-pause tag applies well, but unlike other entries in the genre (mass effect 2 sort of? KOTOR 1/2, dragon age.. um.. anyone other than bioware making games in this genre?), the combat system feels like it was built around the pausing element specifically, rather than adding the pause option in as a last second adjustment to a game that was too bulky to be practical without it.

Coping with powerful enemies in this game has much more to do with positioning and actively responding to enemy actions, via commands issued during pauses. Where most RPG games expect you to survive a powerful spell by simply having accrued enough experience points from grinding to boost your health and durability stats to the point where enemy attacks are negligible, Aarklash offers you no such opportunity. Dodge or die. (sorry to have to make a pop-culture reference, but it's kind of like Team Four Star's DBZ Abridged Piccolo is watching over your shoulder as you play! You don't want to let Piccolo down, do you?.. he's probably going to hit you in the face if you do)

There are also several steam achievements in the game that are actually difficult to achieve, such as two particularly nasty challenges based on completing certain portions of the game without ever using the pause feature. It is hard. It is also fun, and satisfying to finally succeed. That is all I feel compelled to say about it.

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There are a few downsides to the game I would like to address for the sake of being fair and balanced. The equipment and looting leaves much to be desired, and the ending of the game is one of those "Hey, you guys like sequels right?!" endings. Needless to say, if there is a sequel, I will be first in line with a fistful of dollars to throw unapologetically at the developers.

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Did I mention that Wenzil is awesome?

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Wenzil is awesome.
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2 of 3 people (67%) found this review helpful
17.9 hrs on record
Posted: July 27
+ Pretty interesting game with a flexible character build customization, for example, I made one of my tanks into a dmg dealing, self healing monster making her able to do solo what the rest of my team did together in fights.
Really interesting bossfights, due to the possibility of dodging projectiles by moving.
Feels pretty much like a MMO dungeon where you control every player.
Characters interract with eachother in interesting conversations.

- The final difficulty doesn't unlock before you finish the game once.
not much replayability other than beating a tougher difficulty.

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