In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles. Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time.
User reviews: Very Positive (308 reviews)
Release Date: Sep 12, 2013

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Recommended By Curators

"The tightest draw to the game, however, is impeccable strategy gameplay that will pull you in and keep you on your toes."
Read the full review here.


“Cyanide’s Aarklash: Legacy is a must for every fan of tactical party-based RPG”
8.5/10 – Softpedia

“I dare say Aarklash: Legacy is one of my favorite gameplay experiences of the year. For the price Cyanide Studio is asking, you’d be missing out on quite a game to pass this by.”
9/10 – Capsule Computers

“Aarklash's combat is some of the best I've seen in the genre”
8/10 – RTS Guru

About This Game

In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles.

Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time. At the heart of this conflict, a group of mercenaries, wrongly accused of crimes against the Lion of Alahan, is being hunted down. Convinced that they are in the right, and intent on fighting their enemies to the bitter end, they will set forth on an epic adventure where they will discover dark secrets. A path strewn with obstacles and many unfriendly characters awaits them. Go into battle and fight for your life! Your actions will determine the destiny of Aarklash…

Inspired by the Confrontation figurines universe, Aarklash: Legacy is a tactical adventure game. The player will find himself at the heart of the intrigue, controlling a group of 4 characters and leading them into battle across the lands of Alahan, Acheron, and the Behemoth. Final victory for the mercenaries is gained by the use of a wide range of powers which are enhanced through looting items and managed via skills trees which can be reset at will. Interaction between the heroes is also important and real bonds will be created between them as the game progress. Both fun and action await you in Aarklash: Legacy!

Key features:
  • Take part in an epic campaign, mixing adventure and tactical combat, following a rich storyline that will transport you into the fantasy world of Aarklash.
  • Thanks to the active pause system, choose the best tactics to succeed in battle.
  • At any time in the game, dissolve your team and then recombine it by choosing 4 characters from the available 8.
  • Through numerous and intense battles, make your heroes work together using group skills.
  • A skill tree will allow you to change the skills of each of your characters. Find the best combinations to take full advantage of the possibilities of your group as a whole.
  • Take on enemies and various organized groups, who also have their own skills!
  • Loot objects from your enemies and progress your group throughout the game.

System Requirements

    • OS: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Processor: AMD/intel dual-core running at 1,8 GHz (AMD Athlon II and Intel Core2Duo are the oldest CPU architectures recommended)
    • Memory: 1,5 Go for windows XP / 2 Go for Vista, Seven or 8 GB RAM
    • Graphics: Integrated or mobile graphic card, with at least 256MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon 3800 series and above and NVIDIA GeForce 8600 series are minimum required graphic cards
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
    • OS: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Processor: AMD/intel quad-core running at 2,2 GHz (Intel Core I 1st gen or AMD Phenom II x4 or newer architectures are recommended)
    • Memory: 2 Go for 32 bit windows (XP/Vista/7/8) / 3 Go for 64 bit windows (XP/Vista/7/8) GB RAM
    • Graphics: ATI/Nvidia dedicated or mobile graphic card with at least 512MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon HD4800 series and NVIDIA GeForce GTX260 and above are recommended graphic cards
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
Helpful customer reviews
9 of 9 people (100%) found this review helpful
2.5 hrs on record
Posted: December 28, 2014
Nice little tactical rpg so far. Unique skills that have strengths and weaknesses that make you think not just click. Characters are interesting, skills are interesting. Pretty linear for an rpg. Story is generic, but the gameplay is solid. 6/10.

EDIT: While writing this review and my characters were standing still, Denzil says while waiting "So THIS is tactical in a tactical rpg?" 7/10 now.
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7 of 7 people (100%) found this review helpful
22.8 hrs on record
Posted: November 5, 2014
I bought it on a whim based on some positive discussions I happened across on this form and was totally blown away with the story (not finished), the art, the mechanics, character progression, and the gameplay.

You control a group of 4 characters that each have a very distinct ability set. Each character has 4 basic abilities that can be leveled seperately and the choices are never easy and ofcourse lead to replayability. The beauty of the system is that their ability is used most effectively when chaining off another character's ability which leads to very satisfying combos.

The game is an RTS but with spacebar pause (you will spend a majority of your time paused). Even as a dad, I enjoyed sharing this with my son where I could pause, and then illustrate the value of group dynamics and cool synergies that can exist within.

Tactically, it's a treat with a lot to offer and the art style is simply stunning! Although the game offers the player a wide array of options, it's presented in a beautiful interface that is easy and intuitive to nagivate.

I simply love this title and hope it gets more attention so we can see more works of art like this in our space.
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7 of 8 people (88%) found this review helpful
34.3 hrs on record
Posted: December 3, 2014
I paid about $5 for this on sale, which is a fair value if you dislike the game and a steal if you enjoy it.

This is a difficult game to review. If I could, I'd put this game into a neutral category. This is the kind of game that will polarize people into love or hate. I feel that a month or two of refinement, additional assets and play testing, could have elevated this game into something much greater than 7/10.

The negatives, in order of what was most noticeable:

- Each character has 4 skills to choose from. You only gain 1 skill point per level and most of the time, you will put the point into an existing skill. Therefore, for the first 10 levels, the skills don't tend to vary combat that much. This is boring. I never felt a sense of elation, that comes with leveling in MMO RPGs or single player RPGs.

Although I like the branching nature of the skill tree ( which modifies the effect, of the skill slightly ), the lack of skills feels RPG-light compared to a conventional RPG where clerics and mages might have 6-9 different spells.

Both your hero and skill points cap at level 20, which means that of the 4 skills, one was designed to be a dead end skill by the developers, since mathematically you will only have 1 default point in that particular skill. I'll give you a hint and say that some of the buffs and debuffs are a waste of casting time and mana, considering that the game focuses on DPS, stunlocking and healing.

It costs 3 skill points to respec your skill tree, which is too expensive.

Although I liked the strange, unique and avant-garde mechanics of the tank having to spend hit points, to perform skill actions, it does not work work very well for the first 5 levels, since she doesn't have a large enough health pool, to perform many actions. Similarly, the cleric does not regenerate mana and has to steal health from her companions, in order to generate magic points. She has to almost kill her companions, in order to heal them, which is amusing but likewise, doesn't really work for the first 5 levels or so ( this is a balance issue ). The amusing irony is that the mage ends up being the best, most versatile healer in the game.

- The tactical combat side of the game is, for the most part, tedious. There are probably only around 20 different monsters to fight which is simply not enough for an action RPG game. This game would need, at a bare minimum 50 different monsters. Something on the scale of 100 different monsters, would drastically elevate this game. Compared to the Dungeons and Dragons monster manual, this game is sorely lacking!

Combat consists of figuring out which opposing control wizard to stunlock, taking out the cleric and DPSing the enemy. Then you have to cross your fingers and hope that the RNG ( random number generator ) Gods are in your favour. Battles are usually a landslide, there are very few, close battles. You either efficiently dispatch the enemies or you unfortunately lose an ally, who ends up face down in the dirt and then you have to try and struggle to get a team-mate to revive him. The character doing the reviving will come under fire, which will delay the reviving, each time he takes a hit. I usually play games on the hardest difficulty levels but I had to set the difficulty to medium. The only difference is that on the harder difficulty levels, your allies will end up face down in the dirt, which increases the chances of a party wipe, then the game automatically ends and you have to reload the game and fight out the same battle. The harder difficulty levels are extraordinarily tedious and resemble the kind of grind in an MMO. Medium ( the default difficulty ) was too easy for me, so I never managed to find a happy equilibrium.

- The environments for Act 1 and 2 were bland. Act 1, the wilderness was the worst and gave the false impression of open world exploration. Realistically, for the first 5-10 levels, there is a set path to follow, in terms of finding treasure chests and being able to fight monsters at the level you are at. The only way to figure out the path, is to take the wrong turn, wipe and reload. This is tedious. The game environment becomes almost completely linear in Act 2 and 3, which is the way that Act 1 should have been. I did like the art direction for Act 3.

The positives:

+ I immediately liked the characters, plot, voice acting and dialogue. These are the aspects of the game that kept me playing.

+ I enjoyed the puzzles in Act 2 and Act 3. Each puzzle takes 5-10 minutes to figure out. If you don't like puzzle games then this game is not for you.

+ The orchestrated music was appropriate.

+ I enjoyed the part where you gained 4 additional characters and the game forced you to use them to explore. I wish that the game had had more of that.

+ The combat and skill tree does get more varied and interesting around level 13 ( which is relatively late in the game ).


Examples of ARPGs ( action role playing games ) that I would recommend: "Freedom Force" and the sequel, "Freedom Force vs the 3rd Reich". Both of those games were fantastic 9/10 for the first and 10/10 for the second.
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5 of 5 people (100%) found this review helpful
50.6 hrs on record
Posted: November 22, 2014
Great title, considering the price. It's sort of like Diablo and a turn-based squad game had a baby -- Active pause lets you give orders to your squad of adventurers, and then things unfold in real time.
Pros: 1. GREAT atmosphere and novel setting. The STORY itself could be a bit more polished, but the characters have personality and variety. I thought not being able to create your own character (you choose from pregens) would be an obstacle but it's NOT, the players are likable and learning their story is interesting.
2. Novel random look system -- there are no weapons and armor to gather but instead a variety of jewelry you choose for each character. Not the deepest loot system, but I enjoyed it and found it sufficient.
3. Game is challenging and requires REAL strategy. The key to the game is developing your characters abilities to complement each other. You both need things like tanks, healers, and glass cannons AS WELL as characters who's abilities interact in different, and sometimes surprising ways.
4. OPTIONS with your characters. There are eight different characters and they all play differently and synergize with each other in different ways. There is a combination that will be a favorite for anybody, from the most conventional hack and slasher to the most devious min-maxer.
5. Combat is fun, challenging, and interesting. you have to leverage your own abilities as well as deal with the abilities of your opponents - either locking down their skills, stealing them, or dodging them. Likewise you must counter the enemies attempts to do the same.
6. Game is hard enough on normal difficulty but upper difficulties should be challenging to the best strat-rpg'er... and if you like the game enough for a second play-through it promises to remain a challenge.
7. There is plenty of game here. Although quite linear, I've put much time into it and only now have gotten to the third act -- which may or may not be the final one.
8. You can enjoy it in small installments. do a couple of combats in 15-30 minutes, play something else, or slog through it. I've done a bit of both and it's good to have a game that doesn't require a big time commitment to enjoy.

1. As I said, it's quite linear. Nothing resembling an open world here, and not much fork in the road either. Still, the ride is scenic and pleasurable, even if it is on rails.
2. Loot could use more variety, though it IS interesting enough to require you to make choices and move things around.
3. As I said, the SETTING is great, but the story is not as great as the characters and world are. I have gone quite far and I know a lot more about the factions in the world than anything meaningful going on between them. And the main bad guy is bad. To nobody's surprise.

All told, I recommend this game -- and can honestly say I'd already be up for a sequel if it ever came out. It does the trick.
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4 of 4 people (100%) found this review helpful
3.3 hrs on record
Posted: November 20, 2014
A pure tactical game from Cyanide.
The story lacks taste but the gameplay is flawless for its type and should really keep the genre players on screens till they finish it.
Many RPG elements with big skill trees and diversed classes to have in your fighting party.
Good graphics, nice and atmospheric music all in Cyanide's unique fantasy world of Aarklash.

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4 of 5 people (80%) found this review helpful
7.1 hrs on record
Posted: December 21, 2014
Aarklash: Legacy has some appeal and the gameplay is solid. This game offers a unique way to battle. If you are a tactical player, I would recommend this to you. However, before you splurge your money on this, know that what this game is missing is substance.

Think of it this way: an empty cup. There’s no water, juice, coffee, etc. All Aarklash Legacy has to offer is gameplay. Aside from the gameplay, the story gets dull really fast. At first, the story may seem appealing, but after a while, the boredom and annoyance will sweep in. Bundled with an underwhelming character cast and voices, Aarklash Legacy makes its a stressful effort to continue playing.

Luckily, Aarklash Legacy is able to slightly redeemed itself with an innovative skill system. Each character has a choice between 4 skills and these skills gets more interesting around late game. Even though, it would be a challenge to continue playing that long, every choice made in the skills and how the characters are maneuvered in gameplay is crucial in succeeding in the battles. The story, voices, characters, and overall repetitious environment of Aarklash Legacy gets itself a big no.

Rating: 5.2/10 (52%)
Achievements: 8/29 (28%)
Game Done.
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2 of 2 people (100%) found this review helpful
3.3 hrs on record
Posted: January 6
Aaklash : Legacy is a fun game. It's got that Diablo /Torchlight style to it.

If you like Diablo or Torchlight, then this would be the game to get.!

I would recommend it.

Rating 7/10
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2 of 2 people (100%) found this review helpful
18.5 hrs on record
Posted: November 11, 2014
This is a good RPG that took me 18 hours to finish. If you don't like puzzles either find a good walkthru or pass on it.
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1 of 1 people (100%) found this review helpful
10.1 hrs on record
Posted: January 14
Aarklash: Legacy is a fairly simple strategy RPG, but with no pretension to greatness, it offers a very satisfying, fast paced experience. The story, setting and characters aren't developed extremely well, but it's still interesting, despite the many typos, translation mistakes and predictability. The game offers you a good choice of character to use, and the battle system is centered around the 4 skills each characters can use. The key to mastering the battle system lies in the synergy between characters, your ability to time your skill usage properly and controlling the battlefield. It's fast paced, the challenge is generally high but fair and the game has no downtime. It's not fantastic, it doesn't offer a huge amount of depth, but it's still a really enjoyable game that is worth playing. Hopefully the devs come up with more and refine the formula.
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2 of 3 people (67%) found this review helpful
12.8 hrs on record
Posted: December 3, 2014
I got tired of getting the exact same items over and over. Rare loot wasnt worth looking for, the more rare drops didnt add much.
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1 of 2 people (50%) found this review helpful
10.6 hrs on record
Posted: November 14, 2014
Great game, with quite interesting combat system and may be it is the only shining point of this game. Puzzle is a quite annoying part of the game. Most of them involve in precise timing and remeber the order of things.

i bought it when it was only 5$ buti think that price is quite expensive. I played it in the easy mode and it took me about 10 hours to finnish the game. However, i dont want to play it back again because there is no value to playback. Unless you are a person who want to unlock all achievement of the game
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2 of 4 people (50%) found this review helpful
1 person found this review funny
4.0 hrs on record
Posted: January 14
This game contains a half-woman half-lizard. Which I'm not gonna say is an under appreciated and under catered-to fetish, but it's something that should be seen in more videogames. Also has orcs and stuff. You like orcs right? Everyone likes orcs. Enjoy.
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65 of 72 people (90%) found this review helpful
38.7 hrs on record
Posted: February 17, 2014
Great game. I give it 8/10.


-Puzzles to unlock goodies on about every level
-Awesome puzzles to complete storyline
-Good storyline
-Combat is intriguing and makes you think--must be very strategic.
-The number of companions that you can control and deck out with gear
-Pausing the game to plan out strategies
-Talent trees to cutomize for each companion; it adds a deeper level of gameplay
-Decent graphics


-Game has some bugs--sometimes the abilities for a companion will not show up. Or, when you click on a companion, another companion's abilities show up. When this happens, you have to restart the game to fix.
...So, because of this, you need to remember to save the game after every battle!!
-Gear is simplistic--it doesn't seem to have gear specific to any one character, it doesnt change the look of your character, and it does not change or add abilities to any character. Basically. gear just adds passive stats.
-No end game. When you beat it, that's it. No unlocking of ubber mode, or anything, to find better gear for your characters. So, you can't really do anything else with the characters you have leveled up and decked out...not even restart and play the game again with your decked out characters.

Pro or Con?

-Easy to cheat to get gear. Just stand in front of a treasure box before you open it and save. If you don't like what you get, just load that save point and try again. You can do this when creating loot, too.
-Right before you beat the game, the storyline takes a drastic turn and ends, leaving you hanging.

What I would like to see in DLC or part 2 if they choose to make it, which devs should:

-Instead of still pausing, make it to where everything is in slowmo when you hit what is now the pause key.
-better gear
-some end game
-more challenges and hidden treasure
-more bosses

Tips if you decide to buy:

-Save Frequently
-Wendaroo is freaking awesome, so learn how to use her.
-Save before opening chests so you can reload last save if you don't like what you get.
-When creating loot, the last item is the item you will create.. it could've been my imagination, though, but it usually also had the last attribute of that item put into it too.
-Go for one target at first--usually the squishy magic type, like priests or mages. If you can't demolish it in 5 seconds, split your damage amongst other targets.
..usually I tried demolishing one fast. But when that didn't work, I usually split dmg across two targets in two seperate areas until one or the other was very low hp and then switched to full focus dmg on that one. This also helped me metigate inc damage better because I could see everything that was going on better so I knew who to heal and dispel and such.
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50 of 53 people (94%) found this review helpful
19.5 hrs on record
Posted: June 9, 2014
Aarklash Legacy is a highly tactical RPG set in the world of Aarklash and based on the desktop miniature game Confrontation. While not a direct sequel by any means, it is set in the same world as the handily named Confrontation, a far inferior game, also from Cyanide Studios.

You play as a group of Wheelswords, the debt collectors of the Gold Mongers guild, the group that funds the armies of the ever warring races in Aarklash. Your initial 4 person group is quite the motley lot, a part mechanical lizard with self confidence issues, a dog-monster, a tiny rat-like man and the standard fantasy trope of a sorceress in skin tight revealing clothing. While the player doesn't have a customisable avatar of their own, it becomes clearer as the story goes that one of the starting four serves as the POV character. Over the course of the game you'll meet 4 more characters that can be swapped in at any time for a maximum of 4 in the party. All the characters are interesting and frequently talk among themselves and the game itself is fully voice acted very well.

Where the game really shines is the isometric real-time with pause combat. The standard MMO trinity applies here, with a tank to hold and collect as many mobs up as possible and hopefully orient them away from the squishier party members and 3 support or damage dealers. Each character is limited to only four abilities and an auto-attack. While this might seem limiting at first all the abilities can be significantly changed as you level up and with the ability to respec at will you can tailor your group to each individual fight. Positioning is vitally important here, many of your parties abilities are line of sight. There is nothing more annoying than firing off a healing disk and having an enemy walk in between and get healed instead!

All enemies and bosses have there own set of abilities that can be viewed at any time and you should ignore these at your peril. Enemies come in many types, tanks who self-heal and can resurrect themselves, healers, debuffers, melee, ranges, summoners and many more. While bosses come with own set of difficulties, many have insta-kill abilities like stay too close and you die, stay too far away and you die or don't stand here and you die. You'll die a lot but all these abilities are telegraphed well! Buffing and debuffing also plays a vital role in the game. A favourite trick of enemy casters is to immediately turn off your group members most vital abilities but luckily some of your other characters are able to strip debuffs off one member and apply them to themselves. Enemies will also constantly control your characters and many fights do degenerate into battling a series of buffs and debuffs with the first few seconds of any fight being the most important. Though one criticism might be once you break the back of an enemy group, it can become a bit of a grind to finish a group off with no real threat.

As opposed to the combat this is not a gear heavy game though, each character only has 4 slots, relic, ring, necklace and earring and you can't change armor or weapons or make any visual change to the characters. There are also no merchants in the game, just a recycling mechanic where once you put in enough items in you'll get a high quality item back.

The game also contains a heavy puzzle element outside of the combat. From the standard lights out puzzles, though on a grand scale, to match the floaty magic symbol with various parts made up from lever pulls to guide the light through a maze. At times the number of puzzles in a row can overwhelm, you can bypass some of them, but you might miss out on some of the best loot!

This game is very demanding of the player, asking of exact positioning, use of all your various abilities and strategies and punishing of mistakes. The difficulty is also set very high, it's not easy, medium, hard, it's more on the Super Hexagon Scale, hard, harder and harderest! Though I think the latest patch may have toned the difficulty down a little bit. But, don't let that scare you off as you'll miss one of the best tactical RPGs in years!

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46 of 48 people (96%) found this review helpful
17.8 hrs on record
Posted: October 27, 2014
Story is intriguing in the beginning, dulls after a while. Puzzles are kind of annoying in this game. Loot does not reflect on your characters looks, and loot is basically just stat upgrades.

HOWEVER, Gameplay is SOLID. Very fun. Very tactical. Has a tactical pause system and making a wrong decision in battle wether that be your positioning or focusing the wrong guy first or missing an ability timing... can kill you. The cons mentioned up above are annoying yeah, but overall in a game like this , the gameplay is the most important part to me. I bought it at full price and was pleased with my experience. If you're not sure, wait for a sale and then DEFINITELY pick it up.

Each character has 4 main abilities. As you level up characters in the game, you can allocate stat points into these abilities. Each ability has a tree that branches out into different paths. You can basically max two of any of the eight branches on each character, thus customizing their playstyle. You can have a mage healer, or they can be a damage dealer or a mix. You can implant a seed that will explode if you kill the enemy within x number of seconds, and the explosion can do a heal AOE to teammates caught within range of said explosion, or you can max a completely different ability.

There end up being eight playable characters, and you make a party of four. You choose the four. Seriously, the gameplay styles are really left in your hands with how you want to play the game. Very wise on the devs part. These are the reasons the gameplay is so satisfying. When all the abilities in your party go off just right and you completely wreck a mob... it feels pretty good.
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49 of 55 people (89%) found this review helpful
39.0 hrs on record
Posted: September 16, 2013
One of the best games I have played in a long time. Challenging, engaging, beautiful and a little retro. And the best part.. cheap.

Aarklash isn't very deep in terms of RPG elements (though they are there, in a skill tree/limited inventory kind of way) but it is extremely deep in terms of gameplay. This is the first game in a long time where I relished the rematch after I was utterly destroyed. Battles take place in real time, but you can pause at any time to chain orders. You can also remap your skill tree before a battle at no cost, so if at first you don't obiliterate - recalibrate, recalibrate again.

The downside, and the reason I stopped playing in the end game, are the puzzles. At first the game reminded me of "The Summoning" where battles were intermixed with puzzles. But in the second act I was starting to get annoyed, and by the third act I had had enough. It just grinds the pace down to fight, puzzle, puzzle, fight, puzzle. And the puzzles aren't even interesting! They are rehashes of the earlier ones, with stupid terms and well...

The upside is the fist half of the game, the pacing is spot-on, the graphics are sweet and like i said, the battles are the kind of thing that you walk away from a loss intrigued and not frustrated. You can constantly employ different teams and different skill sets, which leads to a depth not really seen in many games. I just wish they had spent more time developing the puzzles, instead of copy-pasting them at greater frequency.

All scores out of 10, with 7 the highest:

Graphics: 7
Sound: 7
Depth: 7
Retro: 7
Puzzles: 1
End game: 4
RPG: 5
Strategy: 7
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27 of 28 people (96%) found this review helpful
15.2 hrs on record
Posted: July 8, 2014
Tactical party-based rpg with heavy focus on combat

Good points:
Nice story
Interesting Characters
Challanging tactical combats
Well balanced combat system
Riddles lighten the gameplay up from time to time

Bad Points:
Very straight forward with little space to explore and no alternative solutions
Little point in replaying, else than doing the ragnarok achievments
Disappointing end
Riddles are too easy
No influence on character devlopment (in terms of roleplay, not in terms of skills! you have all freedom there)

I would recommend the game to everyone who misses Baldurs Gate /Icewind Dale or challanging combat rpgs in general.
Do not assume it to have the character or story depths of said games though, or you will be disappointed!
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27 of 29 people (93%) found this review helpful
16.3 hrs on record
Posted: November 28, 2013
I highly recommend this!

From start to finish the combat is very engaging and has a great level of difficulty in terms of challenge and balancing from normal to hard difficulties.
There is a good range of different combinations with party members and talent trees so don't get too distracted by the equipment load out which is not as extensive as other RPG's, this game is honestly just very solid gameplay wise.
The visuals are lovely, there is a decent single player story to go through and then throw in a bunch of hidden areas with some puzzle sections and you may experience one of the more satisfying games in a while!

I also recommend checking out a YouTube channel by Force Strategy Gaming for a nice overview of the game in action.
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32 of 40 people (80%) found this review helpful
1.7 hrs on record
Posted: October 18, 2014
Aarklash: Legacy is a great game. When I first bought it, the voice acting, dialogue, and poorly written skill descriptions (there are a lot of them) scared me away. Everything else about this game brought me back in.

During the first few fights of the game the pause function seems really gimicky. But it quickly makes this game playable, and interesting. Because you can take your time, learning everything about a fight and making the best reactions, the games dificulty rapidly increases, making some fights brutal, but ultimately fair.

If you like killing stuff just cause, learing and adapting, character advancement and sweet, sweet loot, then ready your credit card. Be prepared to skip some awkward cutscenes and disable the onscreen tutorials.
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18 of 18 people (100%) found this review helpful
23.7 hrs on record
Posted: November 1, 2014

Fun game with significant flaws. A lot of people compare it with Baldur's Gate but it has more in common with Freedom Force and other tactical games with "less RPG" and more "tactics" due a heavy emphasis on micromanagement and less so on itemization and characterization. Character customization is fun but fairly linear and you can respec your characters outside of combat at any time. Battles can be fun and difficulty is somewhat high by today's standards. Graphics are pretty good.

Some may enjoy the puzzles in this game and range from condescendingly easy to slightly annoying but solvable. I feel that they are a detriment because they're too easy for fans of puzzle solving and annoying to fans of pure micromanagement. The story is largely ignorable and the voice acting is mostly very bad. There's a lot of poor grammar within the tooltips and the dialogue.

The item system is one of the worst I've seen in a game. You can outfit your characters with various trinkets and jewelery for small stat increases, but progression is mostly very flat. It's fun in games like Baldur's Gate to find various weapons with neat mods but in this game it begins to feel like a chore to make sure your healer upgrades his "+5% healing done" trinket to "7% healing done." There's certainly no meaningful customization to be done with the items either because the mods are so linear, so they would have been better off not having items in the first place a la Freedom Force.

The game is pretty short, but if it were any longer it would get repetitive. I wouldn't pay full price for it.

In short:

-Challenging tactical "RPG" that demeands significant micromanagement
-Simple, but effective customization of character trees allows for a decent variety of gameplay options
-The game knows its audience and doesn't cram storyline down your throat

-Tooltips and dialogue lack polish
-Poor storyline, weak voice acting
-Itemization is weak
-Relatively short game
-Puzzles often feel more annoying than thought provoking

Overall, it's a decent game for the right gamer, but I wouldn't pay full price for it.
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