In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles. Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time.
User reviews: Very Positive (196 reviews)
Release Date: Sep 12, 2013

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Recommended By Curators

"The tightest draw to the game, however, is impeccable strategy gameplay that will pull you in and keep you on your toes."
Read the full review here.


“Cyanide’s Aarklash: Legacy is a must for every fan of tactical party-based RPG”
8.5/10 – Softpedia

“I dare say Aarklash: Legacy is one of my favorite gameplay experiences of the year. For the price Cyanide Studio is asking, you’d be missing out on quite a game to pass this by.”
9/10 – Capsule Computers

“Aarklash's combat is some of the best I've seen in the genre”
8/10 – RTS Guru

About This Game

In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles.

Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time. At the heart of this conflict, a group of mercenaries, wrongly accused of crimes against the Lion of Alahan, is being hunted down. Convinced that they are in the right, and intent on fighting their enemies to the bitter end, they will set forth on an epic adventure where they will discover dark secrets. A path strewn with obstacles and many unfriendly characters awaits them. Go into battle and fight for your life! Your actions will determine the destiny of Aarklash…

Inspired by the Confrontation figurines universe, Aarklash: Legacy is a tactical adventure game. The player will find himself at the heart of the intrigue, controlling a group of 4 characters and leading them into battle across the lands of Alahan, Acheron, and the Behemoth. Final victory for the mercenaries is gained by the use of a wide range of powers which are enhanced through looting items and managed via skills trees which can be reset at will. Interaction between the heroes is also important and real bonds will be created between them as the game progress. Both fun and action await you in Aarklash: Legacy!

Key features:
  • Take part in an epic campaign, mixing adventure and tactical combat, following a rich storyline that will transport you into the fantasy world of Aarklash.
  • Thanks to the active pause system, choose the best tactics to succeed in battle.
  • At any time in the game, dissolve your team and then recombine it by choosing 4 characters from the available 8.
  • Through numerous and intense battles, make your heroes work together using group skills.
  • A skill tree will allow you to change the skills of each of your characters. Find the best combinations to take full advantage of the possibilities of your group as a whole.
  • Take on enemies and various organized groups, who also have their own skills!
  • Loot objects from your enemies and progress your group throughout the game.

System Requirements

    • OS: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Processor: AMD/intel dual-core running at 1,8 GHz (AMD Athlon II and Intel Core2Duo are the oldest CPU architectures recommended)
    • Memory: 1,5 Go for windows XP / 2 Go for Vista, Seven or 8 GB RAM
    • Graphics: Integrated or mobile graphic card, with at least 256MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon 3800 series and above and NVIDIA GeForce 8600 series are minimum required graphic cards
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
    • OS: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Processor: AMD/intel quad-core running at 2,2 GHz (Intel Core I 1st gen or AMD Phenom II x4 or newer architectures are recommended)
    • Memory: 2 Go for 32 bit windows (XP/Vista/7/8) / 3 Go for 64 bit windows (XP/Vista/7/8) GB RAM
    • Graphics: ATI/Nvidia dedicated or mobile graphic card with at least 512MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon HD4800 series and NVIDIA GeForce GTX260 and above are recommended graphic cards
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
Helpful customer reviews
2 of 3 people (67%) found this review helpful
19.7 hrs on record

I was lured by comments and got this game. My opinion comes after completing the game on easy, while I started it on ragnarok difficulty. Stats just scale with level and gear you find holds little significance. The game got rapidly boring with futile puzzle rooms which burn game time, rather than feeling worthwhile. The story is ok, (saving the world as usual) music, dialogs and sounds are all decent. Graphics are smooth even. Other than that, the game belongs in the tactical gender than the rpg one.
Posted: September 29
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1 of 2 people (50%) found this review helpful
2.6 hrs on record
The idea of the game is interesting. Looks like Baldur's Gate, but voice acting is bad and so is music. It kills every mood and excitement that the game could build.
Posted: September 30
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1.7 hrs on record
Aarklash: Legacy is a great game. When I first bought it, the voice acting, dialogue, and poorly written skill descriptions (there are a lot of them) scared me away. Everything else about this game brought me back in.

During the first few fights of the game the pause function seems really gimicky. But it quickly makes this game playable, and interesting. Because you can take your time, learning everything about a fight and making the best reactions, the games dificulty rapidly increases, making some fights brutal, but ultimately fair.

If you like killing stuff just cause, learing and adapting, character advancement and sweet, sweet loot, then ready your credit card. Be prepared to skip some awkward cutscenes and disable the onscreen tutorials.
Posted: October 18
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5.8 hrs on record
Absolutely worth it. Plays like a charm. Quality graphics. Skill trees actually enhance your playstyle. If you liked Baldur's Gate and if you liked raiding in any MMO, your going to enjoy the epic simplicity of Aarklash. 100% worth the price.

Posted: October 12
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5.8 hrs on record
Despite how challanging normal mode is (and how easy easy mode is) the rich story really made for it.
Posted: October 9
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36 of 38 people (95%) found this review helpful
19.5 hrs on record
Aarklash Legacy is a highly tactical RPG set in the world of Aarklash and based on the desktop miniature game Confrontation. While not a direct sequel by any means, it is set in the same world as the handily named Confrontation, a far inferior game, also from Cyanide Studios.

You play as a group of Wheelswords, the debt collectors of the Gold Mongers guild, the group that funds the armies of the ever warring races in Aarklash. Your initial 4 person group is quite the motley lot, a part mechanical lizard with self confidence issues, a dog-monster, a tiny rat-like man and the standard fantasy trope of a sorceress in skin tight revealing clothing. While the player doesn't have a customisable avatar of their own, it becomes clearer as the story goes that one of the starting four serves as the POV character. Over the course of the game you'll meet 4 more characters that can be swapped in at any time for a maximum of 4 in the party. All the characters are interesting and frequently talk among themselves and the game itself is fully voice acted very well.

Where the game really shines is the isometric real-time with pause combat. The standard MMO trinity applies here, with a tank to hold and collect as many mobs up as possible and hopefully orient them away from the squishier party members and 3 support or damage dealers. Each character is limited to only four abilities and an auto-attack. While this might seem limiting at first all the abilities can be significantly changed as you level up and with the ability to respec at will you can tailor your group to each individual fight. Positioning is vitally important here, many of your parties abilities are line of sight. There is nothing more annoying than firing off a healing disk and having an enemy walk in between and get healed instead!

All enemies and bosses have there own set of abilities that can be viewed at any time and you should ignore these at your peril. Enemies come in many types, tanks who self-heal and can resurrect themselves, healers, debuffers, melee, ranges, summoners and many more. While bosses come with own set of difficulties, many have insta-kill abilities like stay too close and you die, stay too far away and you die or don't stand here and you die. You'll die a lot but all these abilities are telegraphed well! Buffing and debuffing also plays a vital role in the game. A favourite trick of enemy casters is to immediately turn off your group members most vital abilities but luckily some of your other characters are able to strip debuffs off one member and apply them to themselves. Enemies will also constantly control your characters and many fights do degenerate into battling a series of buffs and debuffs with the first few seconds of any fight being the most important. Though one criticism might be once you break the back of an enemy group, it can become a bit of a grind to finish a group off with no real threat.

As opposed to the combat this is not a gear heavy game though, each character only has 4 slots, relic, ring, necklace and earring and you can't change armor or weapons or make any visual change to the characters. There are also no merchants in the game, just a recycling mechanic where once you put in enough items in you'll get a high quality item back.

The game also contains a heavy puzzle element outside of the combat. From the standard lights out puzzles, though on a grand scale, to match the floaty magic symbol with various parts made up from lever pulls to guide the light through a maze. At times the number of puzzles in a row can overwhelm, you can bypass some of them, but you might miss out on some of the best loot!

This game is very demanding of the player, asking of exact positioning, use of all your various abilities and strategies and punishing of mistakes. The difficulty is also set very high, it's not easy, medium, hard, it's more on the Super Hexagon Scale, hard, harder and harderest! Though I think the latest patch may have toned the difficulty down a little bit. But, don't let that scare you off as you'll miss one of the best tactical RPGs in years!

Posted: June 9
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11 of 11 people (100%) found this review helpful
15.2 hrs on record
Tactical party-based rpg with heavy focus on combat

Good points:
Nice story
Interesting Characters
Challanging tactical combats
Well balanced combat system
Riddles lighten the gameplay up from time to time

Bad Points:
Very straight forward with little space to explore and no alternative solutions
Little point in replaying, else than doing the ragnarok achievments
Disappointing end
Riddles are too easy
No influence on character devlopment (in terms of roleplay, not in terms of skills! you have all freedom there)

I would recommend the game to everyone who misses Baldurs Gate /Icewind Dale or challanging combat rpgs in general.
Do not assume it to have the character or story depths of said games though, or you will be disappointed!
Posted: July 8
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8 of 8 people (100%) found this review helpful
22.0 hrs on record
Not a RPG, but quite good action-tactical game with good fights. Good choice if you like tactical pausable RTS fights with 4 different characters.
Posted: May 3
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4 of 4 people (100%) found this review helpful
8.7 hrs on record
Aarklash is a combination of contemporary gameplay concepts packaged in a thoroughly enjoyable original game world. The real-time tactical gameplay may be paused for strategy and intelligent action queuing at any time, akin to Bioware's Mass Effect or Dragon Age series. This does a fine job of straddling the line between overwhelmingly reactionary (hardcore RTS) and drudgingly micromanagey (omg stahp, Sid Meier) to land in a comfortable sweet spot.

Core character roles are all familiar and easy to spot, ie DPS, Tank, Support, and perhaps overly so. While you can re-spec skill points any time you aren't in combat and sans penalty, nothing will change the pigeonholed duties of any single character. Different characters do, however, provide equally different approaches to those roles. Your high-armor taunty starting tank feels utterly different from the high-HP drainy tank introduced later. Your AoE stun battlefield mage DPS is wholly unique from the fear kiting AoE burst damage lich DPS. Skill points can dramatically change the implementation of a skill. One skill tree path alters a targeted taunt into an aggro-stacking aura, as an example. Balance is maintained well enough that I never found myself forced into a specific team for pure efficacy, and I appreciated that, too.

Aarklash's (Aardvarks?) visuals and style are also quite original. The graphics avoid eye bleedingly generic, but never so artsy or stylized that anything becomes abstract. The audio always feels appropriate and organic, managing to be pleasant without standing out in most cases. I never had any "just walked into Gestahl's Magitech facility" moments, here.

Most characters deserve genuine emotional investment. Dialog (with decent voice acting) and individual foibles are believable as well as interesting. The giant, ruthless, kangaroo/lizard-booty'd, test-tube grown, magical cyborg miner-slave-become-indentured-bounty-hunter, armored tank girl just happens to also be everyone's sweet, caring, occasionally naive, gentle voiced, younger "sister" stand-in and I never questioned it once. The people on both sides of the over-arching power struggle had no clear moral high ground. Your heros and their guildmates are emphatically not "good" people but neither are they evil. Their motives are usually easily understood but subjective morality is a significant factor for precisely nobody. Both protagonists and antagonists are driven by a combination of geas'd contracts, pseudofamilial loyalties, and outright selfishness.

The story was quirky, unless the last paragraph didn't make that obvious, but ultimately disposable. The developer did a great deal of world building and complex background development... then slapped a generic "run from the crooked law and find the macguffin" Hollywood plot on top. There was not a great deal of character growth either, which I felt was a real shame.

I had a lot of fun playing the game and would cheerfully play it again were an iota of reason to do so present. The downside from the flexibility of free skill respecs lies in there being no real point to starting over to see how a totally different build would handle the game's events. Equipment is just random stacks of minor stat boosts, rarer items simply having more picks from the general pool of boosts and higher levels providing slightly less minor boosts. There's no real grinding, collecting, or optimization to be had here by the hardcore gamer.

Aarklash: Legacy seems to have suffered from a lot of player butt-hurt stemming from a steep difficulty curve. The game is challenging in the classic sense. That said, nearly every party wipe I experienced was perfectly preventable without any foreknowledge if I'd more closely observed enemy stat boxes and spell countdowns. The gameplay tutorial even stresses that the player must be attentive to these resources. I felt combat was entirely fair with reasonable demands on my decidedly average skill level. The game is first and foremost a squad-based strategy RPG. If you go into it expecting a pick-up-and-master casual or arcade game you're going to be brutallized, and deserve it. I felt it was slightly more forgiving than Final Fantasy Tictacs (PSX), if simply for the fact that the most devastating boss actions are interruptable or redirectable while mid-cast.

Overall, I'd have to give the game a 7.5 out of 10. The minimal replay value and disappointing story were the only serious downsides. The musical score, while inoffensive, was also inconsequential. Where Aarklash really shines is in the moment; during a dicy moment in combat or affectionate banter between morally ambiguous guildmates, the time just flies by.
Posted: June 11
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4 of 4 people (100%) found this review helpful
8.7 hrs on record
Have you ever heard of Aarklash: Legacy before? Probably not.

Should you be playing Aarklash: Legacy? Well, let me put it this way: did you enjoy Icewind Dale or Dragon Age: Origins' frequent "real time w/ pause" combat? If the answers to these questions are "Yes" then Aarklash is for you!

Not much of a story but one hell of an experience, Aarklash: Legacy presents challenging, exciting isometric RPG combat in a way that hasn't been seen for years. While essentially a linear slaughter from one story event to the next, Aarklash delivers it's frantic tactical battles wrapped in a beautiful aesthetic.

This is the kind of game you buy not just to enjoy, but to also ensure the possibility of an even bigger sequel.
Posted: July 16
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1 of 1 people (100%) found this review helpful
11.7 hrs on record
I grabbed this game on sale, and it's been really enjoyable. I bought the game for the tactical combat which I read was good, and it really is. Though, it gets a bit boring towards the end, and the last fight is probably the simplest and dullest in the game.

Other than the combat.. eh. I liked the characters, but the voiceovers were mediocre to awful. Plot doesn't really exist, and the loot is incredibly boring.

Also the game did it's best to murder my GPU via overheat. I've never played a game that caused as much GPU heat before. Eh.
Posted: July 15
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1 of 1 people (100%) found this review helpful
21.0 hrs on record
There are very few good rpgs published this times.... this is one of them

difficult? yes!
gear is ♥♥♥♥ty? yes!

The rest is really nice for me, graphics are lushy and colourful and skilltrees, while limited, tend to custom the user to all kinds of situations, having the change of respec between combats freely.

i haven't finished it yet, because i like to have these games slowly while i greatly enjoy the horizon :)
Posted: July 11
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1 of 1 people (100%) found this review helpful
3.9 hrs on record
Aarklash: Legacy is a solid tactical RPG with quite a lot more depth than it initially seems to have. The battle system is reminiscent of those of Baldur's Gate or Neverwinter Nights, using a pausable real-time system that allows you to plan without ever getting bogged down. The character roster seems somewhat limited (you can have four active characters, each with four abilities), but the number of ways to customize each character, and the ways in which you can combine them, give you a surprisingly huge number of options. And if a character isn't pulling his weight, you can respec him whenever you want.

Where the game really shines, however, is the tactical nature of its battles. Simply standing around and hitting enemies with regular attacks is a good way to lose battles quickly. Enemies have multiple abilities and will use them to full effect, and you need to do the same. Heal injured characters, draw foes away from the more fragile members of your team, and pull your characters out of range when foes start charging up their big attacks - or just knock them down to disrupt their ability.

Aarklash: Legacy isn't quite like any other game I've played, in a good way. It's a refreshing tactical experience in which every victory feels earned.
Posted: July 16
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1 of 1 people (100%) found this review helpful
17.3 hrs on record
+ Pretty interesting game with a flexible character build customization, for example, I made one of my tanks into a dmg dealing, self healing monster making her able to do solo what the rest of my team did together in fights.
Really interesting bossfights, due to the possibility of dodging projectiles by moving.
Feels pretty much like a MMO dungeon where you control every player.
Characters interract with eachother in interesting conversations.

- The final difficulty doesn't unlock before you finish the game once.
not much replayability other than beating a tougher difficulty.

Posted: July 27
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1 of 1 people (100%) found this review helpful
10.5 hrs on record
Real time RPG with pause. Dragon Age without the insane scope. This game is simple yet as the same time isn't. The new Easy difficulty saved the day as Normal is way too hard even for gamers like me, let alone casual gamers.
Posted: September 13
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1 of 1 people (100%) found this review helpful
19.5 hrs on record
This is a fantastic game, I had a blast playing it and it challenged my tactical abilities quite a bit, even though I only played on regular difficulty. Not sure if I'll be up to the challenge of Rag'narok difficulty, but I'm going to have to try!

The setting is extremely unique, and while I was put off by the odd cast of characters initially, they quickly becamse extremely likeable and entertaining. The voice acting in this game also stands out as being extremely good, and is a large part of why I enjoyed the story so much.

My only recommendation to the developers is that there be more variety in the types of enemies encountered. I would say that there were maybe 20 different types of enemies encountered throughout the game, and they usually come in packs of 4-7, so you will see the same enemies quite a bit. That being said, the abilities possessed by the enemies are unique and give the game its challenge. When you get your healer charmed and your tank frozen, you quickly realize you need to figure out who to target first, what preventative measures to take, and how to dodge projectiles.

Enjoyable level of difficulty.
Variety of tactics to choose from
Interesting story with unique characters
Great voice acting and prety visuals

Repetive enemy encounters
Posted: September 18
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5 of 9 people (56%) found this review helpful
2.3 hrs on record
This game is pretty bad.
I'm sorry, there's no other way to say it.

Let's start with the good stuff, since it's shorter.
Graphics are good, the lore and the story are pretty nice too.
That's it.

The problem is the gaming factor. If this was a graphic adventure, a comic book, anything else, it would have been nice.
Sadly, it's a GAME and the GAMING is plain bad.
Irrelevant character progression, irrelevant equipment, irrelevant monsters.
Everything is pretty hard, but not in a challenging way. The game punishes you for not pausing every second to use your party.
And this is another relevant point: the AI.
Simply out, your party isn't intelligent. They blindly do what you tell them to, with no initiative, so this quickly becomes a game of extreme micromanagement of EVERY SINGLE ACTION. Since you have to control 4 different PC, you can see where's the problem.

I played Icewind Dale, Baldur's Gate and the Temple of Elemental Evil, all tactical RPGs with big parties. I kinda know the genre.
Aarklash isn't a fun example of this kind of games.
Posted: June 25
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6 of 12 people (50%) found this review helpful
10.1 hrs on record
Battles are repetitive and excessive, easy to get bored with it. Limited skills, stats seem worthless, story is ok, but plain characters. Puzzles are either too difficult, you need to guess a lot or too easy, and stupid, all of them.
Posted: May 16
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1 of 2 people (50%) found this review helpful
2.3 hrs on record
Potential, but really needs attention with regards to gameplay. Very limited use of ingame drops and not too interesting. The graphic hand artistry is definitely there. I give it a 6/10.
Posted: July 19
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1 of 2 people (50%) found this review helpful
15.6 hrs on record
its like dota without bases and single player and limited choice of hero and no weapons and its from french. i still recommend it regardless of if you like dieblo
Posted: August 1
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