In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles. Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time.
User reviews:
Mostly Positive (447 reviews) - 79% of the 447 user reviews for this game are positive.
Release Date: Sep 12, 2013

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“Cyanide’s Aarklash: Legacy is a must for every fan of tactical party-based RPG”
8.5/10 – Softpedia

“I dare say Aarklash: Legacy is one of my favorite gameplay experiences of the year. For the price Cyanide Studio is asking, you’d be missing out on quite a game to pass this by.”
9/10 – Capsule Computers

“Aarklash's combat is some of the best I've seen in the genre”
8/10 – RTS Guru

About This Game

In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles.

Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time. At the heart of this conflict, a group of mercenaries, wrongly accused of crimes against the Lion of Alahan, is being hunted down. Convinced that they are in the right, and intent on fighting their enemies to the bitter end, they will set forth on an epic adventure where they will discover dark secrets. A path strewn with obstacles and many unfriendly characters awaits them. Go into battle and fight for your life! Your actions will determine the destiny of Aarklash…

Inspired by the Confrontation figurines universe, Aarklash: Legacy is a tactical adventure game. The player will find himself at the heart of the intrigue, controlling a group of 4 characters and leading them into battle across the lands of Alahan, Acheron, and the Behemoth. Final victory for the mercenaries is gained by the use of a wide range of powers which are enhanced through looting items and managed via skills trees which can be reset at will. Interaction between the heroes is also important and real bonds will be created between them as the game progress. Both fun and action await you in Aarklash: Legacy!

Key features:
  • Take part in an epic campaign, mixing adventure and tactical combat, following a rich storyline that will transport you into the fantasy world of Aarklash.
  • Thanks to the active pause system, choose the best tactics to succeed in battle.
  • At any time in the game, dissolve your team and then recombine it by choosing 4 characters from the available 8.
  • Through numerous and intense battles, make your heroes work together using group skills.
  • A skill tree will allow you to change the skills of each of your characters. Find the best combinations to take full advantage of the possibilities of your group as a whole.
  • Take on enemies and various organized groups, who also have their own skills!
  • Loot objects from your enemies and progress your group throughout the game.

System Requirements

    • OS: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Processor: AMD/intel dual-core running at 1,8 GHz (AMD Athlon II and Intel Core2Duo are the oldest CPU architectures recommended)
    • Memory: 1,5 Go for windows XP / 2 Go for Vista, Seven or 8 GB RAM
    • Graphics: Integrated or mobile graphic card, with at least 256MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon 3800 series and above and NVIDIA GeForce 8600 series are minimum required graphic cards
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
    • OS: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Processor: AMD/intel quad-core running at 2,2 GHz (Intel Core I 1st gen or AMD Phenom II x4 or newer architectures are recommended)
    • Memory: 2 Go for 32 bit windows (XP/Vista/7/8) / 3 Go for 64 bit windows (XP/Vista/7/8) GB RAM
    • Graphics: ATI/Nvidia dedicated or mobile graphic card with at least 512MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon HD4800 series and NVIDIA GeForce GTX260 and above are recommended graphic cards
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
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Mostly Positive (447 reviews)
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Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
15.1 hrs on record
Posted: October 9
When I started playing 'Aarklash Legacy' I expected a top-down, iso perspective role playing game with my party experiencing adventures in a fantasy world similar to 'Baldurs Gate'. I soon had to find out that this is not the case.

'Aarklash Legacy' entirely emphasizes on fighting and not on role playing. And unless you set the difficulty to easy, every single fight is a tactical challenge. You have to correctly position your squad, use your attack, health, distract and support abilities wisely and individually adapt to each new group of enemies. Every fight means micro-management. It's the whole idea of this game and it's a matter of taste if you like this or not. I was annoyed by it in the beginning but enjoyed it at the end.

Role-play is only a minor aspect of this game. You will not discover any cities, trade loot with traders or level up your characters by completing side quests. Nevertheless I recommend 'Aarklash Legacy'. If you have the patience to survive the first few hours of the game, you will start enjoying the tactical depth of the fights and appreciate the game for what it is.

- beautiful graphics
- interesting mix of eight different characters that you can freely combine in your four member squad
- many very well balanced puzzles
- character abilities can be upgraded by loot and level up
- becomes addictive after a while
- many different type of enemies
- nice maps and settings

- average story
- average music

- frustrating start of the game
- very difficult unless you play on easy and even then it's not easy
- tutorial is rather confusing than helpful
- the game is rather short
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Most Helpful Reviews  Overall
74 of 82 people (90%) found this review helpful
38.7 hrs on record
Posted: February 17, 2014
Great game. I give it 8/10.


-Puzzles to unlock goodies on about every level
-Awesome puzzles to complete storyline
-Good storyline
-Combat is intriguing and makes you think--must be very strategic.
-The number of companions that you can control and deck out with gear
-Pausing the game to plan out strategies
-Talent trees to cutomize for each companion; it adds a deeper level of gameplay
-Decent graphics


-Game has some bugs--sometimes the abilities for a companion will not show up. Or, when you click on a companion, another companion's abilities show up. When this happens, you have to restart the game to fix.
...So, because of this, you need to remember to save the game after every battle!!
-Gear is simplistic--it doesn't seem to have gear specific to any one character, it doesnt change the look of your character, and it does not change or add abilities to any character. Basically. gear just adds passive stats.
-No end game. When you beat it, that's it. No unlocking of ubber mode, or anything, to find better gear for your characters. So, you can't really do anything else with the characters you have leveled up and decked out...not even restart and play the game again with your decked out characters.

Pro or Con?

-Easy to cheat to get gear. Just stand in front of a treasure box before you open it and save. If you don't like what you get, just load that save point and try again. You can do this when creating loot, too.
-Right before you beat the game, the storyline takes a drastic turn and ends, leaving you hanging.

What I would like to see in DLC or part 2 if they choose to make it, which devs should:

-Instead of still pausing, make it to where everything is in slowmo when you hit what is now the pause key.
-better gear
-some end game
-more challenges and hidden treasure
-more bosses

Tips if you decide to buy:

-Save Frequently
-Wendaroo is freaking awesome, so learn how to use her.
-Save before opening chests so you can reload last save if you don't like what you get.
-When creating loot, the last item is the item you will create.. it could've been my imagination, though, but it usually also had the last attribute of that item put into it too.
-Go for one target at first--usually the squishy magic type, like priests or mages. If you can't demolish it in 5 seconds, split your damage amongst other targets.
..usually I tried demolishing one fast. But when that didn't work, I usually split dmg across two targets in two seperate areas until one or the other was very low hp and then switched to full focus dmg on that one. This also helped me metigate inc damage better because I could see everything that was going on better so I knew who to heal and dispel and such.
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57 of 62 people (92%) found this review helpful
19.5 hrs on record
Posted: June 9, 2014
Aarklash Legacy is a highly tactical RPG set in the world of Aarklash and based on the desktop miniature game Confrontation. While not a direct sequel by any means, it is set in the same world as the handily named Confrontation, a far inferior game, also from Cyanide Studios.

You play as a group of Wheelswords, the debt collectors of the Gold Mongers guild, the group that funds the armies of the ever warring races in Aarklash. Your initial 4 person group is quite the motley lot, a part mechanical lizard with self confidence issues, a dog-monster, a tiny rat-like man and the standard fantasy trope of a sorceress in skin tight revealing clothing. While the player doesn't have a customisable avatar of their own, it becomes clearer as the story goes that one of the starting four serves as the POV character. Over the course of the game you'll meet 4 more characters that can be swapped in at any time for a maximum of 4 in the party. All the characters are interesting and frequently talk among themselves and the game itself is fully voice acted very well.

Where the game really shines is the isometric real-time with pause combat. The standard MMO trinity applies here, with a tank to hold and collect as many mobs up as possible and hopefully orient them away from the squishier party members and 3 support or damage dealers. Each character is limited to only four abilities and an auto-attack. While this might seem limiting at first all the abilities can be significantly changed as you level up and with the ability to respec at will you can tailor your group to each individual fight. Positioning is vitally important here, many of your parties abilities are line of sight. There is nothing more annoying than firing off a healing disk and having an enemy walk in between and get healed instead!

All enemies and bosses have there own set of abilities that can be viewed at any time and you should ignore these at your peril. Enemies come in many types, tanks who self-heal and can resurrect themselves, healers, debuffers, melee, ranges, summoners and many more. While bosses come with own set of difficulties, many have insta-kill abilities like stay too close and you die, stay too far away and you die or don't stand here and you die. You'll die a lot but all these abilities are telegraphed well! Buffing and debuffing also plays a vital role in the game. A favourite trick of enemy casters is to immediately turn off your group members most vital abilities but luckily some of your other characters are able to strip debuffs off one member and apply them to themselves. Enemies will also constantly control your characters and many fights do degenerate into battling a series of buffs and debuffs with the first few seconds of any fight being the most important. Though one criticism might be once you break the back of an enemy group, it can become a bit of a grind to finish a group off with no real threat.

As opposed to the combat this is not a gear heavy game though, each character only has 4 slots, relic, ring, necklace and earring and you can't change armor or weapons or make any visual change to the characters. There are also no merchants in the game, just a recycling mechanic where once you put in enough items in you'll get a high quality item back.

The game also contains a heavy puzzle element outside of the combat. From the standard lights out puzzles, though on a grand scale, to match the floaty magic symbol with various parts made up from lever pulls to guide the light through a maze. At times the number of puzzles in a row can overwhelm, you can bypass some of them, but you might miss out on some of the best loot!

This game is very demanding of the player, asking of exact positioning, use of all your various abilities and strategies and punishing of mistakes. The difficulty is also set very high, it's not easy, medium, hard, it's more on the Super Hexagon Scale, hard, harder and harderest! Though I think the latest patch may have toned the difficulty down a little bit. But, don't let that scare you off as you'll miss one of the best tactical RPGs in years!

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49 of 52 people (94%) found this review helpful
18.1 hrs on record
Posted: October 27, 2014
Story is intriguing in the beginning, dulls after a while. Puzzles are kind of annoying in this game. Loot does not reflect on your characters looks, and loot is basically just stat upgrades.

HOWEVER, Gameplay is SOLID. Very fun. Very tactical. Has a tactical pause system and making a wrong decision in battle wether that be your positioning or focusing the wrong guy first or missing an ability timing... can kill you. The cons mentioned up above are annoying yeah, but overall in a game like this , the gameplay is the most important part to me. I bought it at full price and was pleased with my experience. If you're not sure, wait for a sale and then DEFINITELY pick it up.

Each character has 4 main abilities. As you level up characters in the game, you can allocate stat points into these abilities. Each ability has a tree that branches out into different paths. You can basically max two of any of the eight branches on each character, thus customizing their playstyle. You can have a mage healer, or they can be a damage dealer or a mix. You can implant a seed that will explode if you kill the enemy within x number of seconds, and the explosion can do a heal AOE to teammates caught within range of said explosion, or you can max a completely different ability.

There end up being eight playable characters, and you make a party of four. You choose the four. Seriously, the gameplay styles are really left in your hands with how you want to play the game. Very wise on the devs part. These are the reasons the gameplay is so satisfying. When all the abilities in your party go off just right and you completely wreck a mob... it feels pretty good.
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54 of 61 people (89%) found this review helpful
39.0 hrs on record
Posted: September 16, 2013
One of the best games I have played in a long time. Challenging, engaging, beautiful and a little retro. And the best part.. cheap.

Aarklash isn't very deep in terms of RPG elements (though they are there, in a skill tree/limited inventory kind of way) but it is extremely deep in terms of gameplay. This is the first game in a long time where I relished the rematch after I was utterly destroyed. Battles take place in real time, but you can pause at any time to chain orders. You can also remap your skill tree before a battle at no cost, so if at first you don't obiliterate - recalibrate, recalibrate again.

The downside, and the reason I stopped playing in the end game, are the puzzles. At first the game reminded me of "The Summoning" where battles were intermixed with puzzles. But in the second act I was starting to get annoyed, and by the third act I had had enough. It just grinds the pace down to fight, puzzle, puzzle, fight, puzzle. And the puzzles aren't even interesting! They are rehashes of the earlier ones, with stupid terms and well...

The upside is the fist half of the game, the pacing is spot-on, the graphics are sweet and like i said, the battles are the kind of thing that you walk away from a loss intrigued and not frustrated. You can constantly employ different teams and different skill sets, which leads to a depth not really seen in many games. I just wish they had spent more time developing the puzzles, instead of copy-pasting them at greater frequency.

All scores out of 10, with 7 the highest:

Graphics: 7
Sound: 7
Depth: 7
Retro: 7
Puzzles: 1
End game: 4
RPG: 5
Strategy: 7
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53 of 60 people (88%) found this review helpful
2 people found this review funny
6.9 hrs on record
Posted: March 28
Aarklash: Legacy is a squad based strategy game developed by Cyanide, releasing in September 2013 as a PC exclusive.

Game play focuses primarily on a group of four characters, each of the characters have their own designated role within a group, such as tanking, healing and damage dealing. You will unlock more characters by progressing through the story mode however you can only have four characters in your group at any one time, meaning squad management plays a key role in success. Whilst each of the characters have their own primary role, there is some overlap with a few abilities, such as damage dealers may also have a healing spell to help out if needed, and healers will also have damage dealing spells. All characters have an “auto attack” which means your healers are still important when it comes down to burning enemies quickly.

Whilst the gameplay is mostly played in real time, the pause mechanic allows you to break from the mayhem in the fight to plan out your next wave of attacks and precisely move your group members around the battlefield. Whilst this is a nice addition, I didn’t find that much use for it, as I was able to do a lot of my commands in real time. What I did like however was how the game automatically pauses for you the moment you enter a battle, meaning you can get your initial abilities queued up to take a big advantage over your foes. Looting in Aarklash is pretty neat too; there are only four item slots per character, necklace, rings, pendants and trinkets. Most enemies will drop loot, as well as finding it in treasure chests across the world too. Any loot which you have no use for, you can disenchant to create an epic quality item; this was a really nice way of dealing with unwanted or old equipment rather than just selling it to a vendor. It helped keep inventory space clear and your characters always had access to better equipment even if you weren’t lucky on the loot drops.

The talent system through levelling up the characters is quite in-depth. Each character has four abilities as well as their auto attack. You are able to enhance the four abilities through a talent tree, which manipulates how the ability works, adding an additional effect, or just straight up increasing the amount of damage, healing or stats the abilities does. As with other talent systems in games, this allows you to mould your characters exactly how you want to fit in with the rest of your groups’ dynamics, allowing for some interesting hybrid characters to be built.

One of my biggest negatives with Aarklash is the lack of any real checkpoint system. The game does offer unlimited quick saves, but if you are like me, you will often forget to save after large portions of game play and when you die, well…you are smack bang at the start of the level again, leaving you deflated and disillusioned at the thought of having to replay the past half an hours’ worth of battles. Yes this issue can easily be fixed by the player and remembering to save, but there are enough cut scenes in the game that could easily act as a saving point for the level which would solve the games biggest flaw.

Graphically, Aarklash is gorgeous. This game could quite easily pass as a recently released title due to the high graphical fidelity on show. All the main character models are all extremely high quality, and enemy models are slightly lower in quality but still look decent enough given the rest of the games high quality textures. The game’s UI is OK to navigate, however a scaling of the UI also gets effected dramatically with the resolution you are playing in, meaning I was playing in 4K, so my UI was extremely small and I had to resort to getting uncomfortably close to my screen to even be able to read the text.

I played Aarklash on the medium difficulty, and was happy with the challenges presented to me. A lot of people have commented on the community forums that they are finding even easy mode hard, but I feel as long as you take your time to build your characters properly, and equip them with the correct loot, then you shouldn’t have any problems, and even if you still do run into issues then you can just make full use of the in game pause mechanic to plan out your every attack since well…that’s what the feature is there for. Upon completing the game, you will unlock the Rag’Narok difficulty level which you can probably guess, ramps up the difficulty to deathly levels and only should be taken on by hard core players.

Each of the game’s chapters is split into a handful of smaller levels; some of the levels will merely be a case of working your way around the map and killing any of the foes you come across in order to find the exit. Others will include some quite interesting puzzles for you to master. None of the puzzles are mindboggling difficult to figure out, some require a little bit of thought, whilst others rely on your reaction times by moving characters across the map avoiding obstacles. I thought the addition of the puzzles broke up the fighting sections of the game quite nicely and gave you a chance to experience something different.

I finished Aarklash: Legacy in just under 7 hours. I do feel there is a good portion of replay ability on offer though; given the fact you can either ramp up the difficulty for a second play through, or even just using different characters throughout the story mode to give you a different game play experience.

Apart from the UI scaling issue when it comes to higher resolutions, the other technical problem I encountered was very long loading times; almost to the point of me thinking the game had crashed. I was playing the game being installed on a regular HDD rather than an SSD but I have no loading problems on much more demanding games on a regular HDD, so there is clearly an optimization problem here. Thankfully there aren’t too many loading screens to deal with so this issue can be easily overlooked.

Aarklash: Legacy was a sparkling gem in the rough for me. I didn’t expect much going into it, but was pleasantly surprised with the quality of game play and impressive graphics on show. It felt very much like a top down version of World of Warcraft with the different class roles, talent system and looting mechanics on offer. The medium length campaign mode could be classed as being on the short side, but given the high production values on show, I would highly recommend people not take that into too much consideration. The price of £14,99 may be a little on the steep side for people on the fence about this game, but I would definitely recommend tactical minded people to pick up Aarklash: Legacy.

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play

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43 of 49 people (88%) found this review helpful
1 person found this review funny
10.0 hrs on record
Posted: June 17, 2015
Aarklash is for people who like real time with pause tactical RPGs that are extremely challenging. If that is your thing, you will love it. I am not one of those people, but I know a well-crafted game when I see it.
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31 of 33 people (94%) found this review helpful
15.2 hrs on record
Posted: July 8, 2014
Tactical party-based rpg with heavy focus on combat

Good points:
Nice story
Interesting Characters
Challanging tactical combats
Well balanced combat system
Riddles lighten the gameplay up from time to time

Bad Points:
Very straight forward with little space to explore and no alternative solutions
Little point in replaying, else than doing the ragnarok achievments
Disappointing end
Riddles are too easy
No influence on character devlopment (in terms of roleplay, not in terms of skills! you have all freedom there)

I would recommend the game to everyone who misses Baldurs Gate /Icewind Dale or challanging combat rpgs in general.
Do not assume it to have the character or story depths of said games though, or you will be disappointed!
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30 of 33 people (91%) found this review helpful
16.3 hrs on record
Posted: November 28, 2013
I highly recommend this!

From start to finish the combat is very engaging and has a great level of difficulty in terms of challenge and balancing from normal to hard difficulties.
There is a good range of different combinations with party members and talent trees so don't get too distracted by the equipment load out which is not as extensive as other RPG's, this game is honestly just very solid gameplay wise.
The visuals are lovely, there is a decent single player story to go through and then throw in a bunch of hidden areas with some puzzle sections and you may experience one of the more satisfying games in a while!

I also recommend checking out a YouTube channel by Force Strategy Gaming for a nice overview of the game in action.
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24 of 25 people (96%) found this review helpful
23.7 hrs on record
Posted: November 1, 2014

Fun game with significant flaws. A lot of people compare it with Baldur's Gate but it has more in common with Freedom Force and other tactical games with "less RPG" and more "tactics" due a heavy emphasis on micromanagement and less so on itemization and characterization. Character customization is fun but fairly linear and you can respec your characters outside of combat at any time. Battles can be fun and difficulty is somewhat high by today's standards. Graphics are pretty good.

Some may enjoy the puzzles in this game and range from condescendingly easy to slightly annoying but solvable. I feel that they are a detriment because they're too easy for fans of puzzle solving and annoying to fans of pure micromanagement. The story is largely ignorable and the voice acting is mostly very bad. There's a lot of poor grammar within the tooltips and the dialogue.

The item system is one of the worst I've seen in a game. You can outfit your characters with various trinkets and jewelery for small stat increases, but progression is mostly very flat. It's fun in games like Baldur's Gate to find various weapons with neat mods but in this game it begins to feel like a chore to make sure your healer upgrades his "+5% healing done" trinket to "7% healing done." There's certainly no meaningful customization to be done with the items either because the mods are so linear, so they would have been better off not having items in the first place a la Freedom Force.

The game is pretty short, but if it were any longer it would get repetitive. I wouldn't pay full price for it.

In short:

-Challenging tactical "RPG" that demeands significant micromanagement
-Simple, but effective customization of character trees allows for a decent variety of gameplay options
-The game knows its audience and doesn't cram storyline down your throat

-Tooltips and dialogue lack polish
-Poor storyline, weak voice acting
-Itemization is weak
-Relatively short game
-Puzzles often feel more annoying than thought provoking

Overall, it's a decent game for the right gamer, but I wouldn't pay full price for it.
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Recently Posted
53.7 hrs
Posted: October 10
Greetings Everyone!
Lately I’ve been going back through my library playing older games and ensuring I take the time to write them a review. I will start by saying that I thoroughly enjoy Aarklash: Legacy and wish there were more games like it. Does that make it perfect, absolutely not. This game is unique in the nature that it is a multi-party rpg with tactical level far above any other game of its type that I’ve seen. One thing that makes it unique is the combination of pause play, real-time and a telegraphed skill shot system. I would absolutely love for other companies to make something like this, in many ways it is more of an rpg with MOBA style combat and the closest other game I can find to this is the newly released “Champions of Anteria” which is a decent game in its own.

Let us speak on a few things the game does not get right in case any of these are deal breakers. The inventory is lacking but the alternative of not having one would lessen the game, at very least it would have been nice to see a general itemization that included item level (in the case of the game you only get rarity) and comparative stats. Both of these are more qualify of life improvements and could be remedied with a patch as the current set up feels more tedious at times, especially at the end where you are managing 8 characters.

The game is also tremendously linear, with very little side alleys or optional content. It could also due with more story, there are several scenes that didn’t seem to fit with the locale or seemed missing content leaving me with the impression that something was cut, there is a scene with a library that looks like it was forced into the zone instead of somewhere it was originally intended. Finally, I would have liked to see more customization and a bit more thought into the skills, some of which are basically auto includes verses ones that leave me with a ‘why bother’ attitude when so many enemies are immune or highly resistant to. Lastly, with all the amazing boss encounters the last boss is left with a ‘meh’ feeling.

What the game does get right is an AMAZING narrative that leaves me wanting more, from the character backgrounds, to the immersive atmosphere I’d love to see an expansion, sequel or book (the ending certainly leaves an opening). I can only hope I see this game on KickStarter soon! The graphics are amazing for what is being attempted while maintaining low requirements creating a game that succeeds on controls that had to be tight and responsive.

Ultimately, I long for more games like this one and hope that its creators are working on more of not only this game type but within this game world! Highly recommend if it wasn’t obvious.
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15.2 hrs
Posted: September 24
So this game is interesting. I found it difficult at first, but then it became second nature. More tactical than BGI or BGII, but less options or "wrong" choices. I found myself attached to the characters by the end.

Interesting world, I enjoyed it.
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18.1 hrs
Posted: September 13
Nice game for a few bucks
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18.0 hrs
Posted: August 29
Get this on a sale if you like turn-based RPG combat, you wont regret it.
A little bit light on the story side but gameplay makes up for it.
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11.0 hrs
Posted: August 12
For some reason somewhat obscure tactical RPG. It's actually fun but only if you'll find the combat enjoyable, because it doesn't provide much outside of it. Some details below:

You play as a group of misfits, who are magically bound to serve as debt collectors for Goldmonger guild. The cast has interesting characters, like by-the-book mage, insecure hybrid of a killing machine and a woman, some guy who promised to serve the guild so hard so he turned into lich after his death. Unfortunately the plot is very insipid with one cliche twist, there's very little character interaction and development and half of the cast has only token lines. Orc shaman has a few "spirits this spirits that" lines. Wendaroo, wolfen priestess, constantly complains about the smell and growls at things she doesn't understand.

Overall it is the game's weakest point, it's not bad but I did not find it enjoyable either. A lot of wasted potential with the cast here.

Gameplay itself is fairly linear, you progress from area to area, clearing preset encounters and solving an occasional puzzle. There are some side branches and optional puzzles treasure chests. Puzzles are okay, leaning towards trivial side.

Inventory system is rudimentary, since you can't have one-size-fits-all weapons and armor if your squad has an ogre with a club and a dwarf with musket, each character has 4 slots for magic jewelry. During the game you'll find a lot of those trinkets, and you can discard a bunch of unwanted gear and in return you'll get random highest quality gear.

Combat is in real time with active pause. You control 4 characters, and have 4 characters on a reserve bench. Between encounters you're free to swap characters, gear and respec abilities. Each character has only 4 abilities, but for each ability you have 2 perks/branch paths, that change the ability drastically. Levels are capped at 20, which means you get to choose 5 "perks" per character. Every character also has a quirk: ogre has a chance to miss his attack, lich has 0 physical armor, wolfen priestess can't regenerate mana and instead has to sap health from teammates.

Game mechanics has a wide array of status effects (from invulnerability to turning healing into damage) and crowd control like stun, slow, fear, charm, knockdown, etc. Overall effects are very strong and you're expected to pay attention to them, dodge enemy abilities, cancel or counter nasty spells when possible, if you won't do that you'll either lose your party members fast or even accidentally kill your own party members with friendly fire. Because of this game might feel quite brutal even on medium difficulty, especially in the beginning. If one character gets downed, you have to help him before the bleedout timer runs out, otherwise the character dies and game ends.

Encounters are pre-set, each encounter experiments with enemy setups, sometimes even sending backup from behind. Enemies vary from mages that take control over your squad members to knights that disable spellcasting for characters that stand near them. You get to fight a bunch of bosses too, most of them have unique attack patterns and abilities, like one hit KO.

In general combat is fun, but some people might find the difficulty off-putting. It's pretty much mandatory to save between encounters (there is a quicksave button though).
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21.6 hrs
Posted: August 10
Baldur's Gate 2 Lite.

Still pretty hard. Recommended.
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16.4 hrs
Posted: July 21
If you like baldurs gate combat, icewind dale or maybe dragon age its good its for you, maybe, the game is not bad also not good. It has many cons and pros but maybe i think its okey to give it a chance. For me good combat system but not very itresting story, not very itresting characters and also not very intresting maps. There are good puzzles maybe some time good opononets and its quiet difficult to kill someone but there are moments when you want to quit the game and uninstall it. But for me yes its a good game 6.0/10 point for me. try it maybe you will love it.
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dixon sider
20.9 hrs
Posted: July 11
best character customization in any RPG i played since final fantasy 9
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21.2 hrs
Posted: July 10
This game should be the benchmark on how party ARPGs gameplay should be. MMORPGs have always been ahead of the curve with combat.... this is the first one I seen that does a good job taking it to the MMO level of combat tactics.
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