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Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look and the addition of new game modes, player-versus-player and multiplayer co-op, every play-through brings fun new opportunities and challenges.
Release Date: Sep 2014
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Pre-Purchase Defense Grid 2

-10%
$24.99
$22.49

Pre-Purchase Defense Grid 2 Special Edition

-10%
$29.99
$26.99

Reviews

“Defense Grid 2 Reminds Us Why We Love Tower Defense”
Game Informer

“Hidden Path Entertainment sure does know how to make some good videogames.”
Destructoid

Pre-Purchase Rewards

Rewards Unlock As More People Pre-Purchase!

UNLOCKED! REWARD 1: 41% REWARD 2: 0% REWARD 3:


Everyone gets 10% off DG2 Pre-Order plus immediate access to the DG2 Beta
The Defense Grid 2 Beta is currently for Windows only,

Tier 1

Receive the Containment expansion to Defense Grid: The Awakening and a digital copy of the Original Defense Grid Art Book. All content is giftable. The Containment Expansion Pack requires Defense Grid – The Awakening to play, and is for Windows only.

Tier 2

Everything Above, Plus: A free immediate copy of Defense Grid: The Awakening for Windows and a 50% off coupon for Hidden Path’s new social sandbox game Windborne (currently in Early Access). All content is giftable. Defense Grid: The Awakening and Windborne are on Windows only.

Tier 3

Everything Above, Plus: “A Matter of Endurance” a new original audio story to be written by Hugo Award Winning Author Mary Robinette Kowal and performed by the English voice cast. This content will be delivered to your Steam account on or before the launch of DG2.

Special Edition

The Special Edition of DG2 will include all unlocked tiers from the pre-order rewards. Special Edition purchasers will also receive the digital book, The Art of Defense Grid 2, plus the ebook, The Making of Defense Grid 2: The Complete Story Behind the Game by Russ Pitts.

THE ART OF DEFENSE GRID 2 digital art book celebrates the talents and efforts of the people responsible for creating the visuals of the game. It is an insight of the concepts and variable directions that the team explored during the game's creation. The journey in visual exploration is a winding and strange path at times. This book revisits that journey, come along and enjoy it.

THE MAKING OF DEFENSE GRID 2 brings you behind-the-scenes of the creation of a modern video game.
Over nearly two years and hundreds of hours of interviews, veteran video game journalist Russ Pitts (Polygon, The Escapist) has been given total access to every stage of development, and dives deep into the technological innovation, creative artistry and hard-nosed business that combine over weeks, months and years to make a game.
From moments of startling inspiration to times of crushing stress, the author has been present for every aspect of production — major milestones, critical beta tests and sometimes contentious design meetings.
THE MAKING OF DEFENSE GRID 2 is based on the article series written by Pitts for Polygon, with expanded interviews and never-before-seen material. The result is a look unlike any other into the hidden world of game development and the high stakes gamble of making games.

About the Game

Defense Grid 2, DG2, is the highly-anticipated sequel to Hidden Path Entertainment’s 2008 Defense Grid: The Awakening. Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look, a compelling single-player campaign, and the addition of new game modes, online player-versus-player and multiplayer co-op, every play-through brings fun new opportunities and challenges.

DG2 comes with a story campaign featuring 21 stunning maps, dynamic level movement, an expanded story and cast of characters, hundreds of challenge mode experiences, new multiplayer modes, a procedurally driven audio score and the ability for players to build their own levels. DG2 also introduces players to DG Architect, a level creation tool set connected to Steam Workshop where players can create their own unique levels to share and possibly even sell if selected.

DG2 for the PC was funded in part by Dracogen, a private investor after a 2012 Kickstarter campaign funded the original game's DLC, Defense Grid: Containment. DG2 is developed by Hidden Path Entertainment and published by 505 Games.

PC System Requirements

    Minimum:
    • OS: Windows Vista, Windows 7, Windows 8.0, Windows 8.1
    • Processor: Dual core CPU 2.0Ghz or faster
    • Memory: 3 GB RAM
    • Graphics: DirectX 10 video card with shader 4 support and Passmark Video Benchmark of 160 or above such as the following: ATI Radeon HD3650 or better (HD3650-HD8000, RX200-RX300+) (Radeon HD 4200 and HD 4250 not included) NVIDIA GeForce 8600 or newer (8800, 9600-9800, or 100-700+) (GeForce 8600M not included) Intel HD Graphics 2500 or higher
    • DirectX: Version 10
    • Hard Drive: 2 GB available space
    • Additional Notes: DG2 requires a multi-core processor and at least 3 GB of RAM on your computer to run. DG2 relies on a DirectX 10.0 or later graphics engine which means it runs on Windows Vista, Win7, Win8, and Win8.1. DG2 will not run on Windows XP. DG2 requires a video graphics card or chipset that supports DirectX10, video cards made with current technology after November 2006 (up to 7 years old). Compatible graphics cards include any AMD Radeon graphics card with the "HD" or "RX" designation (HD2000-HD8000, RX200-RX300+), any NVIDIA card after and including the 8000 series (8000, 9000, 100, 200, 300, 400, 500, 600, and 700+ series), and any Intel graphics chipsets released on the GMA X3100 (2007) architecture and later (GL960, GM965, B43, Q43+, G41, G43, G45, GL40, GS40, GM43, GS45, Core i3 integrated graphics or later, Intel "HD Graphics" or later). DG2 requires Steam to run.

Mac System Requirements

    Minimum:
    • OS: OSX Lion (10.7.5) or higher
    • Processor: Intel Core 2 Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: Radeon 2400/GeForce 8600/Intel HD 3000 256MB+
    • Hard Drive: 2 GB available space

Linux System Requirements

    Minimum:
    • OS: SteamOS Machines
    • Processor: Dual 2.0Ghz CPUs or better 64-bit capable processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA, AMD or Intel graphics card with Open GL 3.1 or higher drivers for SteamOS
    • Hard Drive: 2 GB available space
    • Additional Notes: UEFI boot support
Helpful customer reviews
3 of 3 people (100%) found this review helpful
55 products in account
1 review
0.6 hrs on record
As a tower defense fan, but not necessarily a person who goes out of their way looking for a specific game, I was rather surprised when I stumbled across DG2. Having said that, I'm glad I have. This review is taking a look at the game as it is, since I hadn't heard of Defense Grid until now and I have spent approximately 40 minutes in game at the time of writing.

Here are a few things I picked up on which I are of reasonable quality for tower defense games:
- Pathing. Yes I know that most tower defense games include pathing for strategy but this always ticks a huge box for me. Something else which was a pleasant surprise was that one of the beta levels initially started with a smaller map and it grew. I'm not sure whether or not this is new but it certainly changed the way I could think (as the initial area was tiny).

- Towers. Look, with tower defense games you're always going to be seeing the same things, but that's okay. There's always going to be how each game balances towers in terms of cost and effectiveness. I like the towers presented in DG2, however I do believe they seem a little bit stale in regards to how similar they all appear.

- Buff towers (I already forgot what they're called so I'm going to call them this). I'm sure most/all tower defense games have a tower that perform some sort of powerup to towers around it, but the way DG2 does this actually adds yet more strategy. The way DG2 does it, is that your buff tower is the cheapest tower you can build. Why might you ask? Well that's because initially it acts as an obstructor, something that can help you build your path. After you have enough resource for the tower you want to powerup, you place it on top of the buff tower and you can pay an extra 200 resource to improve the tower that's on top. Personally speaking, it's a nice touch and allows you to build more natural paths, rather than a cluster of towers next to eachother.

- Health (Cores). Nice touch with how the enemies have to take all your cores, however the fact they also have to walk back makes this relatively easy (at least on story/open/normal. I haven't had time to look at other modes yet which I'm sure are going to be a blast. Then again this is probably just me nitpicking at stuff I haven't had a proper look at), but I digress. I like how different enemies can carry a certain amount of cores (although so far without paying too much attention only the big guys carry more than 1). I certainly think this is an interesting thing and hopefully there's the possibility of an enemy that can carry a lot of cores!

- Enemies. I thought the enemies at the start were fairly standard (fast enemies, grouped enemies, large/slow/painintheass), however upon right clicking upon one (that's how you view their stats) I noticed the abstract text went more into detail about their movement, with one type of enemy being slower around corners. I found this interesting because again it makes you think about optimal pathing.

So my conclusion is this. It's a great game for what's already available and it has the potential to be something amazing for the tower defense genre. Whilst graphics aren't necessarily important for tower defense games, DG2 looks pretty, although I do wish it had anti-aliasing support. For a beta it works well, and if you go in expecting something more polished than a beta release, then you'll be disappointed, however if you can look past that and see the potential then this one is certainly a keeper and one you'll enjoy when the full release comes around.
Posted: July 23rd, 2014
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2 of 2 people (100%) found this review helpful
399 products in account
3 reviews
0.5 hrs on record
The Design and Animations are perfekt. The Levels are changing after some waves. It is leaking a bit, but i think it's because it's beta :)
So if you love Tower Defense Games, it is a MUST HAVE!
Posted: July 23rd, 2014
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1 of 1 people (100%) found this review helpful
441 products in account
2 reviews
5.2 hrs on record
This isn't just any tower defense game... (For an asking price of $25 you would hope not!) but THE tower defense game.
If you enjoyed the origional Defense Grid, you will enjoy this.
Posted: July 22nd, 2014
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11 products in account
1 review
1.6 hrs on record
Good game
Posted: July 23rd, 2014
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15 products in account
1 review
0.3 hrs on record
Fun =D
Posted: July 22nd, 2014
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79 of 109 people (72%) found this review helpful
11 products in account
1 review
0.2 hrs on record
Defense Grid 2 Review beta:

IF you like tower defense games buy it
Defense Grid is a strategy game where you spend resources on building towers that destroy waves of incoming enemies. As you kill more enemies, your resources grow. It’s a combo of strategy and puzzle play, and because the game is balanced just right, there are a million different ways you can beat a level so your solution is truly your solution.
This game is awesome the graphics is nice you can upgrade towers and more...
The community is active and nice there are also lots of events and i like it.

I do recommend for you to play this game.
Posted: July 17th, 2014
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Awards

Editor's Choice Award at PAX East 2014 from Destructoid