Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look and the addition of new game modes, player-versus-player and multiplayer co-op, every play brings fun new opportunities and challenges.
User reviews:
Recent:
Very Positive (17 reviews) - 82% of the 17 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,583 reviews) - 81% of the 1,583 user reviews for this game are positive.
Release Date: Sep 23, 2014

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Reviews

“Defense Grid 2 feels paradoxically foreign and familiar...Ostensibly, the meat of Defense Grid 2 is the campaign and the narrative arc it carries.”
8 – Eurogamer

“9.5, Exquisite”
9.5 – Gaming Nexus

“Super Addictive!”
8 – IGN

Special Edition

Special Edition purchasers will receive the digital book, The Art of Defense Grid 2, plus the ebook, The Making of Defense Grid 2: The Complete Story Behind the Game by Russ Pitts, and "A Matter of Endurance" audiobook written by Hugo award-winning author Mary Robinette Kowal and performed by the English cast.

THE ART OF DEFENSE GRID 2 digital art book celebrates the talents and efforts of the people responsible for creating the visuals of the game. It is an insight of the concepts and variable directions that the team explored during the game's creation. The journey in visual exploration is a winding and strange path at times. This book revisits that journey, come along and enjoy it.

THE MAKING OF DEFENSE GRID 2 brings you behind-the-scenes of the creation of a modern video game.
Over nearly two years and hundreds of hours of interviews, veteran video game journalist Russ Pitts (Polygon, The Escapist) has been given total access to every stage of development, and dives deep into the technological innovation, creative artistry and hard-nosed business that combine over weeks, months and years to make a game.
From moments of startling inspiration to times of crushing stress, the author has been present for every aspect of production — major milestones, critical beta tests and sometimes contentious design meetings.

THE MAKING OF DEFENSE GRID 2 is based on the article series written by Pitts for Polygon, with expanded interviews and never-before-seen material. The result is a look unlike any other into the hidden world of game development and the high stakes gamble of making games.

A MATTER OF ENDURANCE: Written by two-time Hugo award winning author Mary Robinette Kowal and performed by the English cast, A Matter of Endurance is an audio play staring the characters from Defense Grid: Containment (AI General Fletcher, AI General Cai, and Commander Simon Ritter) and introduces Maralon’s Governor Teydell as you (the Commander) and your AI companions journey from the destruction on Maralon to the destination of the Outer Colonies where the events of DG2 take place.


About This Game

Defense Grid 2, DG2, is the highly-anticipated sequel to Hidden Path Entertainment’s 2008 Defense Grid: The Awakening. Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look, a compelling single-player campaign, and the addition of new game modes, online player-versus-player and multiplayer co-op, every play-through brings fun new opportunities and challenges.

DG2 comes with a story campaign featuring 21 stunning maps, dynamic level movement, an expanded story and cast of characters, hundreds of challenge mode experiences, new multiplayer modes, a procedurally driven audio score and the ability for players to build their own levels. DG2 also introduces players to DG Architect on the PC, a level creation tool set connected to Steam Workshop where players can create their own unique levels to share and possibly even sell if selected.

DG2 for the PC was funded in part by Dracogen, a private investor after a 2012 Kickstarter campaign funded the original game's DLC, Defense Grid: Containment. DG2 is developed by Hidden Path Entertainment and published by 505 Games.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, Windows 7, Windows 8.0, Windows 8.1
    • Processor: Dual core CPU 2.0Ghz or faster
    • Memory: 3 GB RAM
    • Graphics: DirectX 10 video card with shader 4 support and Passmark Video Benchmark of 160 or above such as the following: ATI Radeon HD3650 or better (HD3650-HD8000, RX200-RX300+) (Radeon HD 4200 and HD 4250 not included) NVIDIA GeForce 8600 or newer (8800, 9600-9800, or 100-700+) (GeForce 8600M not included) Intel HD Graphics 2500 or higher
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Additional Notes: DG2 requires a multi-core processor and at least 3 GB of RAM on your computer to run. DG2 relies on a DirectX 10.0 or later graphics engine which means it runs on Windows Vista, Win7, Win8, and Win8.1. DG2 will not run on Windows XP. DG2 requires a video graphics card or chipset that supports DirectX10, video cards made with current technology after November 2006 (up to 7 years old). Compatible graphics cards include any AMD Radeon graphics card with the "HD" or "RX" designation (HD2000-HD8000, RX200-RX300+), any NVIDIA card after and including the 8000 series (8000, 9000, 100, 200, 300, 400, 500, 600, and 700+ series), and any Intel graphics chipsets released on the GMA X3100 (2007) architecture and later (GL960, GM965, B43, Q43+, G41, G43, G45, GL40, GS40, GM43, GS45, Core i3 integrated graphics or later, Intel "HD Graphics" or later). DG2 requires Steam to run.
    Minimum:
    • OS: OSX Lion (10.7.5) or higher
    • Processor: Intel Core 2 Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: Radeon 2400/GeForce 8600/Intel HD 3000 256MB+
    • Storage: 2 GB available space
    Minimum:
    • OS: SteamOS Machines
    • Processor: Dual 2.0Ghz CPUs or better 64-bit capable processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA, AMD or Intel graphics card with Open GL 3.2 or higher drivers for SteamOS
    • Storage: 2 GB available space
    • Additional Notes: UEFI boot support
Customer reviews
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Recent:
Very Positive (17 reviews)
Overall:
Very Positive (1,583 reviews)
Recently Posted
JakeOmega
( 6.1 hrs on record )
Posted: June 26
If you like tower defense, especially multiplayer tower defense, DG2 is worth it when on sale.
Helpful? Yes No Funny
drakesup
( 23.6 hrs on record )
Posted: June 26
A Solid Tower Defense game, however lacking in two areas:

1. small maps with very little room to actually maze. Most of the time your placing big upgraded towers and using brute force to win instead of cleverly designed mazes. Mazing is a key aspect of any tower defense game.

2. You have to earn special abilities for each tower and it is rng based. By defeating a stage gives you a chance to get a bonus ability for the towers.When you first start playing your towers are at their weakest, kind of a catch22. So to make it easier to defeat stages you need to defeat more stages. This is a flaw in logic.
Helpful? Yes No Funny
Letiki
( 13.3 hrs on record )
Posted: June 25
After completing the first defense grid, I could not wait to see what they had in store with the second installment.

The buildup throughout the game is well balanced and keeps your attention towards the game and its progress locked in.
The game is perfect at it difficulty levels, however as an old Warcraft tower defense lover, once you find the pattern in the game, it becomes rather easy.

None the less challenging, and fun for hours. After completing the whole campaign, the additional missions per map make these maps more challenging, and address to level of difficulty to the game to what it should be.

I believe the game is well prices, and definitely worst the hours and excitement it offers.
Helpful? Yes No Funny
specter4432
( 124.0 hrs on record )
Posted: June 21
i must say i like 2 better than the original ,much more in fact,it has more features and better maps in my opinion...remember when you were a kid and that spider scared you,or those bugs that ruined your last picnic? well now...now...they pay...haaahaaaahaaaa,you like my inferno towers you dirty little alien bugs?...fry,fry..in closing, this game is much more fun than a can of raid,(in my humble opinion).
Helpful? Yes No Funny
Espen
( 22.0 hrs on record )
Posted: June 20
Only real downside is that the scoring system is a lot more ambiguous compared to what the system the original had.
Helpful? Yes No Funny
Winston Wolfe
( 33.2 hrs on record )
Posted: June 19
Worth every penny, addictive
Helpful? Yes No Funny
Molotov Slacker
( 73.0 hrs on record )
Posted: June 14
I was actually disappointed in this game compared to the original. This one was flat and I never really felt vested in it. The biggest thing I just didn't like is lost cores are ok... this has never been ok imo and introducing a mechanic that says its ok... nah not for me. I didn't feel compelled at all really to do better or come up with creative solutions on maps. I lost interest pretty fast in this one but managed to squeeze 70+ hours out of it somehow before I uninstalled so it wasn't all bad.
Helpful? Yes No Funny
Sarkoth
( 25.3 hrs on record )
Posted: June 11
Tower defense at its best. Not too many differences to the first game, but taking the gameplay even a little step farther than the initial game.
Helpful? Yes No Funny
wmd24
( 77.2 hrs on record )
Posted: June 5
OK, I like the first one better, wish we had more maps to play. If there was a community depot for edited maps that would great. If you were borderline with the first game don't buy, if you liked the first game then there is enough here to keep you happy.
Helpful? Yes No Funny
RyomaSJibenG
( 34.9 hrs on record )
Posted: June 1
the sequel to the best tower defense ever played

however felt a little washed down and the towers for some reason doesn\'t look as good as the previous ones

still the gameplay has been updated with bunch of cool items you can slap onto your towers and also the platform thing is genius

about the platform tower, kinda a bit dissapointed it didn\'t give extra range to the towers on them, wish they did...

still a very very good tower defense by far and it does live up to its first series

give it an 9/10

Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 3 people (67%) found this review helpful
Recommended
13.3 hrs on record
Posted: June 25
After completing the first defense grid, I could not wait to see what they had in store with the second installment.

The buildup throughout the game is well balanced and keeps your attention towards the game and its progress locked in.
The game is perfect at it difficulty levels, however as an old Warcraft tower defense lover, once you find the pattern in the game, it becomes rather easy.

None the less challenging, and fun for hours. After completing the whole campaign, the additional missions per map make these maps more challenging, and address to level of difficulty to the game to what it should be.

I believe the game is well prices, and definitely worst the hours and excitement it offers.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
77.2 hrs on record
Posted: June 5
OK, I like the first one better, wish we had more maps to play. If there was a community depot for edited maps that would great. If you were borderline with the first game don't buy, if you liked the first game then there is enough here to keep you happy.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
22.0 hrs on record
Posted: June 20
Only real downside is that the scoring system is a lot more ambiguous compared to what the system the original had.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
473 of 624 people (76%) found this review helpful
11 people found this review funny
Not Recommended
15.2 hrs on record
Posted: October 8, 2014
I enjoyed the game but am giving this a negative review. I played through the whole thing and had a good time, had to replay a couple levels to get the gold rating. Finished. Nice. Now, let me goto the steam workshop for this game and download some player made maps so I can enjoy this game for quite a bit longer (ala Civ5).

Wait? What? Player made maps are only available to be voted on WITHOUT PLAYING THEM? You cannot download them and can only vote on them and when they get enough votes then they will be made available via the Hidden Path Store for a couple of dollars. WTF is up with that?

I had no idea I was buying a microtransaction game, this is complete BS imho. If the community makes the map then the map should be available to the community for nothing, stop charging for what others create for your game.

I seriously doubt I will give this company any more of my money and I certainly will not be buying any expansion map packs.
Was this review helpful? Yes No Funny
170 of 207 people (82%) found this review helpful
2 people found this review funny
Not Recommended
79.6 hrs on record
Posted: August 25, 2015
much like DG1, a simple but solid TD with good graphics, nothing special.

negative vote for the abuse of the steam workshop for selling maps and having no support for free community maps built into the game interface. selling maps is ok, but controlling competition in favour of your own content simply sucks big time.
http://www.dg2freemaps.com/
Was this review helpful? Yes No Funny
129 of 159 people (81%) found this review helpful
Not Recommended
13.1 hrs on record
Posted: October 23, 2014
I have been putting off writing this review as I did really want to love DG2.
What I've seen from reading other reviews is too many(I'm not saying all just TOO many) are corrupting their reviews due to their love of the first one both positive and negative.
I will try to write this review without even mention DG1 or comparing them as I think it is best to review DG2 for it's own qualities.

Okay so firstly, some of the good things.
DG2 has a strong core (no pun intended).It does what TD's should do in a lot of ways. There is a large selection of tower types and a 'boost' tower which can be used for cheap maze creation. There is a selection of tower 'bonus' items that randomly drop after missions which can be applied to towers.
There is a large variety of enemy types, with unique abilities from shields to foes that can disable your defenses and alot in between.
The campaign is a decent length with a nice variety of levels and multiple gameplay types.


Some of the things that grate on my nerves.
The dialogue and voice acting unfortunately is terrible, it's actually annoying to the point where for the first time ever in a game I have disabled the voice audio.
The story isn't great. Now I will quickly say a TD does NOT need a story to be good, but when it does attempt a story it must not be bad otherwise it drags the feel of the campaign down.
The gameplay feels very repetitive, and it shouldn't but it's not holding my attention. I only finished the campaign to finish it. I was really trying to find something that made me say wow awesome I love this game, but I haven't yet.

Summary
This is a solid TD game, but unfortunately I cannot recommend it for what it does at it's current price.
I do not regret buying it but I couldn't recommend it for a friend to spend their money on.
This is not the definitive TD game as the store page claims. This is just another TD game though while it's good, it's not great enough to stick it's head above the pile.
I would say worth picking up in a sale as it does do a lot well but as I said before, I wouldn't recommend to a friend, so I cannot recommend it here at it's current value.

I will keep an eye on updates and occasionally jump back into the game. If I find something that changes my opinion I will update my review.
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134 of 173 people (77%) found this review helpful
5 people found this review funny
Not Recommended
10.0 hrs on record
Posted: May 23, 2015
Thoroughly disappointing tower defense game. Buy DG1 instead - it's a much better game.

This new version has a stupid story, a variety of useless support weapons (the resource one is always going to be the best) and difficulty so unsteady you'll wonder if it was ever tested. The last few levels of the campaign are a joke - you will never feel threatened, unlike in DG1. Some levels in the middle of the campaign are difficult but otherwise the game is a cakewalk that presents little challenge (again, compared to DG1), even if you are trying to "max out" every level. Also, there is workshop support but the place is barren. Clearly, this game never took off as I had hoped it would. So sad to see such an inferior sequel :(
Was this review helpful? Yes No Funny
288 of 403 people (71%) found this review helpful
15 people found this review funny
Not Recommended
21.8 hrs on record
Posted: March 7, 2015
Good game, the reasons for the negtive review:
1. Much easier than DG1.(Main storyline finished in under 15hrs playtime.)
2. Lack of expansions or DLCs that continued the fun and story of DG1.
3. Maps submitted on Steam Workshop have to be voted on just from screenshots.
4. Community voted maps will then be SOLD to you!

Recommend you buy DG1 for better value if you don't already own it.
Was this review helpful? Yes No Funny
95 of 122 people (78%) found this review helpful
1 person found this review funny
Recommended
27.5 hrs on record
Posted: September 23, 2014
This is a sequel done right. There's enough content here to provide new challenges to players who have mastered the original Defense Grid, but at the same time, this is still very much the same kind of game in all the right ways.

At first glance, the new content seems only modest compared to what is familiar. Almost all the old tower types and enemies are back, but the handful of new types of each and subtle rebalancing of the existing towers mean that new strategies need to be developed.

DG2 offers a plethora of choices as to how you play the game. From separate leaderboards that either allow or forbid juggling, difficulty levels from casual to very challenging, and even more game modes for each map than the first game, this takes what was until now the definitive tower defense game and makes it even better.

There have been some substantial changes to the economy and scoring system which, while I feel personally make for a more challenging game, do substantially alter the challenge curve of the basic level type. Gone is the compound interest earned from penny pinching. Instead, score is accrued independently from income. Efficiency is still rewarded, as you score more for killing each alien while you have less invested in towers. But the income from killing each enemy is unaffected, and additional income is a steady tick rather than being dependent on the amount you have banked. All this means that you can't just develop an optimised strategy for the early waves, and then find yourself with a huge bankroll. Levels can be genuinely challenging from beginning to end, and not just for people looking for pure score optimisation. I know this may actually be a bit of a disappointment for some, as the old game could sometimes be great for some uncomplicated unwinding at the end of a rough day. That is still there, but you'll have to dial the game back to easy in order to find that kind of experience.

I will say that I have yet to try the multiplayer modes, so I can't yet speak to that experience. But with that caveat aside, I wholeheartedly recommend DG2 to fans of the original and anyone even vaguely interested in the tower defence genre. If you're going to give these kinds of games a go, why not start off with the very best there is on offer?
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61 of 76 people (80%) found this review helpful
2 people found this review funny
Recommended
100.3 hrs on record
Posted: January 15, 2015
Defense Grid: The Awakening (DG1) set the gold standard for Tower Defence games on PC - it is arguably the King of TD! It ticked all the boxes with insane replayability, challenging score based gameplay & a big list of levels & modes. It was the perfect balance for many gamers with some clocking thousands of hours of play time. In all the years to follow, no Tower Defense game has toppled DG1 from its throne - but now there is a serious contender from Hidden Path's own stables.

So, is DG2 the worthy successor to the crown?

All the components that made DG1 are essentially in DG2 plus more! That means pretty much all the towers return, along with the Aliens. Similar number of campaign levels on offer & Fletcher returns with some new 'friends' to provide some raspberry comic relief. I got a bit lost with all the new AI voices & story twists but that is not super important for a TD game.

It plays like it’s the same game with more detailed graphics & enhanced mechanics. Everything is a little more refined, that includes a few more modes to challenge, medals for all difficulty levels, extra power-up & commander upgrade options & some dynamic 'moveable' maps. These newer elements add more tactical & strategic options to your arsenal.

Online has got a lot of attention with Multiplayer being added. This was like playing a whole different game! My favourite mode is DG Fighter. In this you face off against a competitor, each of you has your own map in which each kill you make spawns an alien on their map in the location you killed it. Games were hectic, intense and generally close with the ability to counter each other's defenses in real-time. It is excellent fun! There is also a full co-op mode where you share the same map squares & resources, which actually wasn't as much fun as I hoped it would be. For that, you really need a good understanding with your partner & not playing with random matchmaking people.

The third mode was a bit of a hybrid, with players being allocated set squares on the same map, defending the same cores but competing for kills. It was all a bit confusing for many I think on how to best play this mode which limited its appeal. Finding players was a bit inconsistent, but it was well designed to allow you to play single player while you wait in the multiplayer queue. What was not-so-well designed was managing with dropouts. I experienced a lot of defeated players who would rather drop the game than suffer a loss - this will also mean the end your game too & prevent you from recording a high score or achieving a medal. Frustrated me to no end! It would have also been nice to browse a list of active games to join.

Another welcome addition is the level editor for community created levels! This will really add to DG2's longevity, although, I was disappointed to see the Steam Workshop is only used to submit for paid maps. Might be a technical limitation with Steam & there is an external community run site to get free maps, but having it all integrated in Steam would have been really nice. Both paid & free maps to encourage the community to keep on playing & exploring content. At time of writing this, there is only 4 official paid maps available via Hidden Path store, but close to 20 or more via the external site.

On a more positive note, I really liked the introduction of the Boost Tower. This tower acts as a simple block on an empty square, but it also provide a tower built on it greater line of sight & power-up options that enhance the tower; like revealing stealth units or score/damage boosts. These power-ups also make the Command Tower from the original game redundant (hence no longer in DG2). There is a command structure on each map though which provides level modifications for purchase. These raise or move sections of the maps to give more building options and better defenses. They add variety to each play though, but felt they were a bit under-utilised. After several runs at a level you often find you don't use them anymore.

There are some other differences that set DG2 apart from its predecessor. On a minor point, there are no flying aliens (I always found them a distraction so I don't mind they are gone!) & on a larger point there is a new scoring system. Now, I need to take a moment to explain this further as it is a deciding factor that does change the feel of the game.

DG1 scoring system was time based; this meant the longer you can keep the aliens in the map, the more interest on your resources you got & a higher score. This was somewhat flawed in design as it encouraged players to 'juggle' aliens on the map as long as possible & do things like sell towers for extra interest near the end of the level. In DG2, the scoring system is efficiency based; this means when you kill an alien you get a set score for the alien plus a bonus based on the amount of resources. No more increasing interest over time, but there is a periodic drip of supplies you get at key waves. The result puts the importance back on killing aliens & making sure they don’t escape with a core. You can still juggle to improve efficiency but the length of time is no longer a factor.

Although it is a more logical scoring system, for me it doesn't have the same tactile response (or feel) you get when you are doing well. In DG1, you could see by the resource score ticking faster & faster along with the combination of the effectiveness of your towers in real time to really feel how well you were doing - it felt precise in a weird way. In DG2, there is now an in-game real time graph which helps negate the lack of 'ticking', but I find it is still harder to judge just how much better you are doing. I think this is due to the very small window (zoomed in) graph you see & the relative impact (or lack of?) towers seem to make to your score/efficiency. It's different, but for me even though the old system was flawed it was simply more fun to play. The flaws gave DG its character & a unique style of play which now seems lost to a certain degree.

DG2 wins on many fronts, but my conclusion is that DG1 retains the crown. If it were an Olympic 100 meter sprint, it would be a photo finish down to the milliseconds! If the old scoring system rules were available as an alternative play mode I think there would be a new king!

DG2 is still a fantastic game despite my preference for the old scoring system, that's really deserved of every strategist & tower defence fan's game collection.

Update 2015: The old scoring system is back!! Players now have the choice between the new and old scoring systems. This is great!! Many thanks to Hidden Path for continuing to improve this awesome game.

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