Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look and the addition of new game modes, player-versus-player and multiplayer co-op, every play brings fun new opportunities and challenges.
User reviews: Very Positive (1,207 reviews)
Release Date: Sep 23, 2014

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Recommended By Curators

"Defense Grid 2 isn't just another tower defense game, it's the best new tower defense game."
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Recent updates View all (13)

May 22

5/22/2015 DG2 May Steam Update - PC only (Mac soon)

DG2 May Steam Update - PC only (Mac soon)

  • DGArchitect custom scripts now support all game modes

  • DGArchitect maps can now include Classic Open mode scoring

  • DG Architect ray tracing bug fixed that prevented block properties from being selected

  • DG Architect Point lights now appear in DG Architect

  • Classic Open string entries updated or added

1 comments Read more

May 8

DG2 Newsletter and New Price

We recently sent a newsletter to our community. In case you missed it you can read the full newsletter here: DG2 Spring Newsletter

Some Highlights:

Defense Grid 2 now more affordable than ever!
DG2 is now the sweetest deal out there. Get and gift your favorite tower defense game for only $14.99 for the Regular Edition or $19.99 for the Special Edition. DG2 launched in Autumn 2014 to critical acclaim from both media and gamers. If this has been on your wish list or a loved one’s, treat yourself today!

Did you download your FREE map on Steam?
If you haven’t already, be sure to login to Steam and register your email for a free DG2 map. Insider Tip: Every now and again we hold some really great drawings with the emails from this list. Be sure to use a real email address, it's our only way to connect with you. Recently we gave away four NVIDIA Titan video cards worth $1019 each. Register your email today.

5 comments Read more


“Defense Grid 2 feels paradoxically foreign and familiar...Ostensibly, the meat of Defense Grid 2 is the campaign and the narrative arc it carries.”
8 – Eurogamer

“9.5, Exquisite”
9.5 – Gaming Nexus

“Super Addictive!”
8 – IGN

Special Edition

Special Edition purchasers will receive the digital book, The Art of Defense Grid 2, plus the ebook, The Making of Defense Grid 2: The Complete Story Behind the Game by Russ Pitts, and "A Matter of Endurance" audiobook written by Hugo award-winning author Mary Robinette Kowal and performed by the English cast.

THE ART OF DEFENSE GRID 2 digital art book celebrates the talents and efforts of the people responsible for creating the visuals of the game. It is an insight of the concepts and variable directions that the team explored during the game's creation. The journey in visual exploration is a winding and strange path at times. This book revisits that journey, come along and enjoy it.

THE MAKING OF DEFENSE GRID 2 brings you behind-the-scenes of the creation of a modern video game.
Over nearly two years and hundreds of hours of interviews, veteran video game journalist Russ Pitts (Polygon, The Escapist) has been given total access to every stage of development, and dives deep into the technological innovation, creative artistry and hard-nosed business that combine over weeks, months and years to make a game.
From moments of startling inspiration to times of crushing stress, the author has been present for every aspect of production — major milestones, critical beta tests and sometimes contentious design meetings.

THE MAKING OF DEFENSE GRID 2 is based on the article series written by Pitts for Polygon, with expanded interviews and never-before-seen material. The result is a look unlike any other into the hidden world of game development and the high stakes gamble of making games.

A MATTER OF ENDURANCE: Written by two-time Hugo award winning author Mary Robinette Kowal and performed by the English cast, A Matter of Endurance is an audio play staring the characters from Defense Grid: Containment (AI General Fletcher, AI General Cai, and Commander Simon Ritter) and introduces Maralon’s Governor Teydell as you (the Commander) and your AI companions journey from the destruction on Maralon to the destination of the Outer Colonies where the events of DG2 take place.

About This Game

Defense Grid 2, DG2, is the highly-anticipated sequel to Hidden Path Entertainment’s 2008 Defense Grid: The Awakening. Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look, a compelling single-player campaign, and the addition of new game modes, online player-versus-player and multiplayer co-op, every play-through brings fun new opportunities and challenges.

DG2 comes with a story campaign featuring 21 stunning maps, dynamic level movement, an expanded story and cast of characters, hundreds of challenge mode experiences, new multiplayer modes, a procedurally driven audio score and the ability for players to build their own levels. DG2 also introduces players to DG Architect on the PC, a level creation tool set connected to Steam Workshop where players can create their own unique levels to share and possibly even sell if selected.

DG2 for the PC was funded in part by Dracogen, a private investor after a 2012 Kickstarter campaign funded the original game's DLC, Defense Grid: Containment. DG2 is developed by Hidden Path Entertainment and published by 505 Games.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista, Windows 7, Windows 8.0, Windows 8.1
    • Processor: Dual core CPU 2.0Ghz or faster
    • Memory: 3 GB RAM
    • Graphics: DirectX 10 video card with shader 4 support and Passmark Video Benchmark of 160 or above such as the following: ATI Radeon HD3650 or better (HD3650-HD8000, RX200-RX300+) (Radeon HD 4200 and HD 4250 not included) NVIDIA GeForce 8600 or newer (8800, 9600-9800, or 100-700+) (GeForce 8600M not included) Intel HD Graphics 2500 or higher
    • DirectX: Version 10
    • Hard Drive: 2 GB available space
    • Additional Notes: DG2 requires a multi-core processor and at least 3 GB of RAM on your computer to run. DG2 relies on a DirectX 10.0 or later graphics engine which means it runs on Windows Vista, Win7, Win8, and Win8.1. DG2 will not run on Windows XP. DG2 requires a video graphics card or chipset that supports DirectX10, video cards made with current technology after November 2006 (up to 7 years old). Compatible graphics cards include any AMD Radeon graphics card with the "HD" or "RX" designation (HD2000-HD8000, RX200-RX300+), any NVIDIA card after and including the 8000 series (8000, 9000, 100, 200, 300, 400, 500, 600, and 700+ series), and any Intel graphics chipsets released on the GMA X3100 (2007) architecture and later (GL960, GM965, B43, Q43+, G41, G43, G45, GL40, GS40, GM43, GS45, Core i3 integrated graphics or later, Intel "HD Graphics" or later). DG2 requires Steam to run.
    • OS: OSX Lion (10.7.5) or higher
    • Processor: Intel Core 2 Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: Radeon 2400/GeForce 8600/Intel HD 3000 256MB+
    • Hard Drive: 2 GB available space
    • OS: SteamOS Machines
    • Processor: Dual 2.0Ghz CPUs or better 64-bit capable processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA, AMD or Intel graphics card with Open GL 3.2 or higher drivers for SteamOS
    • Hard Drive: 2 GB available space
    • Additional Notes: UEFI boot support
Helpful customer reviews
56 of 68 people (82%) found this review helpful
2 people found this review funny
100.3 hrs on record
Posted: January 15
Defense Grid: The Awakening (DG1) set the gold standard for Tower Defence games on PC - it is arguably the King of TD! It ticked all the boxes with insane replayability, challenging score based gameplay & a big list of levels & modes. It was the perfect balance for many gamers with some clocking thousands of hours of play time. In all the years to follow, no Tower Defense game has toppled DG1 from its throne - but now there is a serious contender from Hidden Path's own stables.

So, is DG2 the worthy successor to the crown?

All the components that made DG1 are essentially in DG2 plus more! That means pretty much all the towers return, along with the Aliens. Similar number of campaign levels on offer & Fletcher returns with some new 'friends' to provide some raspberry comic relief. I got a bit lost with all the new AI voices & story twists but that is not super important for a TD game.

It plays like it’s the same game with more detailed graphics & enhanced mechanics. Everything is a little more refined, that includes a few more modes to challenge, medals for all difficulty levels, extra power-up & commander upgrade options & some dynamic 'moveable' maps. These newer elements add more tactical & strategic options to your arsenal.

Online has got a lot of attention with Multiplayer being added. This was like playing a whole different game! My favourite mode is DG Fighter. In this you face off against a competitor, each of you has your own map in which each kill you make spawns an alien on their map in the location you killed it. Games were hectic, intense and generally close with the ability to counter each other's defenses in real-time. It is excellent fun! There is also a full co-op mode where you share the same map squares & resources, which actually wasn't as much fun as I hoped it would be. For that, you really need a good understanding with your partner & not playing with random matchmaking people.

The third mode was a bit of a hybrid, with players being allocated set squares on the same map, defending the same cores but competing for kills. It was all a bit confusing for many I think on how to best play this mode which limited its appeal. Finding players was a bit inconsistent, but it was well designed to allow you to play single player while you wait in the multiplayer queue. What was not-so-well designed was managing with dropouts. I experienced a lot of defeated players who would rather drop the game than suffer a loss - this will also mean the end your game too & prevent you from recording a high score or achieving a medal. Frustrated me to no end! It would have also been nice to browse a list of active games to join.

Another welcome addition is the level editor for community created levels! This will really add to DG2's longevity, although, I was disappointed to see the Steam Workshop is only used to submit for paid maps. Might be a technical limitation with Steam & there is an external community run site to get free maps, but having it all integrated in Steam would have been really nice. Both paid & free maps to encourage the community to keep on playing & exploring content. At time of writing this, there is only 4 official paid maps available via Hidden Path store, but close to 20 or more via the external site.

On a more positive note, I really liked the introduction of the Boost Tower. This tower acts as a simple block on an empty square, but it also provide a tower built on it greater line of sight & power-up options that enhance the tower; like revealing stealth units or score/damage boosts. These power-ups also make the Command Tower from the original game redundant (hence no longer in DG2). There is a command structure on each map though which provides level modifications for purchase. These raise or move sections of the maps to give more building options and better defenses. They add variety to each play though, but felt they were a bit under-utilised. After several runs at a level you often find you don't use them anymore.

There are some other differences that set DG2 apart from its predecessor. On a minor point, there are no flying aliens (I always found them a distraction so I don't mind they are gone!) & on a larger point there is a new scoring system. Now, I need to take a moment to explain this further as it is a deciding factor that does change the feel of the game.

DG1 scoring system was time based; this meant the longer you can keep the aliens in the map, the more interest on your resources you got & a higher score. This was somewhat flawed in design as it encouraged players to 'juggle' aliens on the map as long as possible & do things like sell towers for extra interest near the end of the level. In DG2, the scoring system is efficiency based; this means when you kill an alien you get a set score for the alien plus a bonus based on the amount of resources. No more increasing interest over time, but there is a periodic drip of supplies you get at key waves. The result puts the importance back on killing aliens & making sure they don’t escape with a core. You can still juggle to improve efficiency but the length of time is no longer a factor.

Although it is a more logical scoring system, for me it doesn't have the same tactile response (or feel) you get when you are doing well. In DG1, you could see by the resource score ticking faster & faster along with the combination of the effectiveness of your towers in real time to really feel how well you were doing - it felt precise in a weird way. In DG2, there is now an in-game real time graph which helps negate the lack of 'ticking', but I find it is still harder to judge just how much better you are doing. I think this is due to the very small window (zoomed in) graph you see & the relative impact (or lack of?) towers seem to make to your score/efficiency. It's different, but for me even though the old system was flawed it was simply more fun to play. The flaws gave DG its character & a unique style of play which now seems lost to a certain degree.

DG2 wins on many fronts, but my conclusion is that DG1 retains the crown. If it were an Olympic 100 meter sprint, it would be a photo finish down to the milliseconds! If the old scoring system rules were available as an alternative play mode I think there would be a new king!

DG2 is still a fantastic game despite my preference for the old scoring system, that's really deserved of every strategist & tower defence fan's game collection.
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41 of 45 people (91%) found this review helpful
1 person found this review funny
23.8 hrs on record
Posted: March 18
I really enjoyed DG2. I think some of the tower graphics are too similar, so when zoomed out sometimes I'm left wondering which tower is which.
I also suspect the game is actually easier than DG1 as I don't have too many problems racking up gold medals and I don't remember getting them as easily in DG1.

Storywise, it was a nice continuation and I thought the levels were well designed. Boost towers and the tower improvements you can earn via good performance are also pretty nice and add more strategies and ways of mixing towers up.

The grahics are prettier than DG1

Overall, brilliant game well worth the modest cost and I hope they introduce lots of good DLC as they did with DG1, although I'm less sanguine about this new store as purchasing single disjointed and unreleated maps doesn't do it for me. But we'll see.
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51 of 73 people (70%) found this review helpful
16.9 hrs on record
Posted: March 7
Good game, the reasons for the negtive review:
1. Maps submitted on Steam Workshop have to be voted on just from screenshots.
2. Community voted maps will then be SOLD to you!

Recommend you buy DG1 for better value if you don't already own it.
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14 of 18 people (78%) found this review helpful
40.7 hrs on record
Posted: January 12
First: DG2 has different game modes - that's the only reason. But after playing some, DG2 did wrong what DG1 did right.

I am a DG(1) player since the beginning, I also ranked very high in DG1 scores and with this said - I chose the path to (score) competition in DG. My review of DG2 is mostly based on the following setting: competition, hard.

+ many game modes
+ towers seem balanced

- intransparent scoring
- to much abusive potential on any other mode than "competition"
- simple, imbalanced alien waves
- no replay value

- many different configuration tweaks for towers
- different "orbital lasers"
- boost tower boosts

The best option to generate score is the dulling doing of "gather aliens", "herd" them by building and selling towers and use the orbital resource laser. In normal game mode, there is no reward for an excelent tower placement! The score is given for abusing the whole game principle.
Of course there is a "competition" mode, in which selling tower is prohibited and this exploid isn't possible. So yes, you can play the game on a competetive level, but there aren't much others doing the same. The ranking in competition - hard counts areound 50 people at all; for comparisson, normal - normal there are round about 18k+.

With the new scoring and the new game modes, DG2 has become a casual gamers game. There are a lot of upgrades, some choices in the starting setup and a waste amount of game modes. So in conclusion, it is more of a "DG1s" except the changed scoring.

Many levels staring with regulat swarm aliens and the only difficult is, to kill the few "big ones".
Within the waves there will be some fast or very tough enemies - even if your defense line worked highly efficient till this time, you'll have to adapt it only for these some aliens! It is doable without a doubt, but at least for me it feels just a bit anyoing.

At least for me, there is no motivation in game modes beside "competition". I miss a gamemode with the extras but without the ability to sell towers. So it is DG1 with the lack of the (score relevant) orbital laser.
Also I dislike the scoring system. The scoring system of DG1 added a strategic depht, which DG2 hasn't. (As I could see in the forums, some didn't got the whole effect of the DG1 scoring system - these are mostly the ones which like the new one in DG2)

As I am writing this review, the price is 22.99€ - even if I paid more for the alpha, I can't reccomend this price tag. For better value get DG1 with the expansion packs. I think that somewhat <11€ would reflect the value of this game - because it is such an eye candy for a TD game.
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4 of 4 people (100%) found this review helpful
83.8 hrs on record
Posted: March 21
Core game play is much like the original DG with some additional interesting twists. The graphics are improved of course, but the storyline didn't seem very compelling or particularly motivating.

Some things about the design choices are puzzling: Reading paragraphs of text between episodes? Rotating the view in only 90 degrees units at a time with a key? What century is this?

The increased complexity of the main menu & campaign selection screens seem unnecessary and distracting.
Multiplayer is a great addition.

The orignal DG was one of my favorite games. DG2 is a fine game with lots of options, but doesn't seem to capture the same level of magic as the original.
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