Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look and the addition of new game modes, player-versus-player and multiplayer co-op, every play brings fun new opportunities and challenges.
User reviews: Very Positive (927 reviews)
Release Date: Sep 23, 2014

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Recommended By Curators

"Defense Grid 2 isn't just another tower defense game, it's the best new tower defense game."
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Recent updates View all (10)

December 1

DG2 Demo Now Available!

Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look and the addition of new game modes. Try the first chapter today for free.

6 comments Read more

October 23

Mac Version Update

This update fixes a number of graphical issues that some players reported on specific Mac configurations.

- Fixed an issue where some levels were showing up unlit.

- Fixed an issue where some art assets were invisible.

11 comments Read more


“Defense Grid 2 feels paradoxically foreign and familiar...Ostensibly, the meat of Defense Grid 2 is the campaign and the narrative arc it carries.”
8 – Eurogamer

“9.5, Exquisite”
9.5 – Gaming Nexus

“Super Addictive!”
8 – IGN

Special Edition

Special Edition purchasers will receive the digital book, The Art of Defense Grid 2, plus the ebook, The Making of Defense Grid 2: The Complete Story Behind the Game by Russ Pitts, and "A Matter of Endurance" audiobook written by Hugo award-winning author Mary Robinette Kowal and performed by the English cast.

THE ART OF DEFENSE GRID 2 digital art book celebrates the talents and efforts of the people responsible for creating the visuals of the game. It is an insight of the concepts and variable directions that the team explored during the game's creation. The journey in visual exploration is a winding and strange path at times. This book revisits that journey, come along and enjoy it.

THE MAKING OF DEFENSE GRID 2 brings you behind-the-scenes of the creation of a modern video game.
Over nearly two years and hundreds of hours of interviews, veteran video game journalist Russ Pitts (Polygon, The Escapist) has been given total access to every stage of development, and dives deep into the technological innovation, creative artistry and hard-nosed business that combine over weeks, months and years to make a game.
From moments of startling inspiration to times of crushing stress, the author has been present for every aspect of production — major milestones, critical beta tests and sometimes contentious design meetings.

THE MAKING OF DEFENSE GRID 2 is based on the article series written by Pitts for Polygon, with expanded interviews and never-before-seen material. The result is a look unlike any other into the hidden world of game development and the high stakes gamble of making games.

A MATTER OF ENDURANCE: Written by two-time Hugo award winning author Mary Robinette Kowal and performed by the English cast, A Matter of Endurance is an audio play staring the characters from Defense Grid: Containment (AI General Fletcher, AI General Cai, and Commander Simon Ritter) and introduces Maralon’s Governor Teydell as you (the Commander) and your AI companions journey from the destruction on Maralon to the destination of the Outer Colonies where the events of DG2 take place.

About This Game

Defense Grid 2, DG2, is the highly-anticipated sequel to Hidden Path Entertainment’s 2008 Defense Grid: The Awakening. Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look, a compelling single-player campaign, and the addition of new game modes, online player-versus-player and multiplayer co-op, every play-through brings fun new opportunities and challenges.

DG2 comes with a story campaign featuring 21 stunning maps, dynamic level movement, an expanded story and cast of characters, hundreds of challenge mode experiences, new multiplayer modes, a procedurally driven audio score and the ability for players to build their own levels. DG2 also introduces players to DG Architect on the PC, a level creation tool set connected to Steam Workshop where players can create their own unique levels to share and possibly even sell if selected.

DG2 for the PC was funded in part by Dracogen, a private investor after a 2012 Kickstarter campaign funded the original game's DLC, Defense Grid: Containment. DG2 is developed by Hidden Path Entertainment and published by 505 Games.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista, Windows 7, Windows 8.0, Windows 8.1
    • Processor: Dual core CPU 2.0Ghz or faster
    • Memory: 3 GB RAM
    • Graphics: DirectX 10 video card with shader 4 support and Passmark Video Benchmark of 160 or above such as the following: ATI Radeon HD3650 or better (HD3650-HD8000, RX200-RX300+) (Radeon HD 4200 and HD 4250 not included) NVIDIA GeForce 8600 or newer (8800, 9600-9800, or 100-700+) (GeForce 8600M not included) Intel HD Graphics 2500 or higher
    • DirectX: Version 10
    • Hard Drive: 2 GB available space
    • Additional Notes: DG2 requires a multi-core processor and at least 3 GB of RAM on your computer to run. DG2 relies on a DirectX 10.0 or later graphics engine which means it runs on Windows Vista, Win7, Win8, and Win8.1. DG2 will not run on Windows XP. DG2 requires a video graphics card or chipset that supports DirectX10, video cards made with current technology after November 2006 (up to 7 years old). Compatible graphics cards include any AMD Radeon graphics card with the "HD" or "RX" designation (HD2000-HD8000, RX200-RX300+), any NVIDIA card after and including the 8000 series (8000, 9000, 100, 200, 300, 400, 500, 600, and 700+ series), and any Intel graphics chipsets released on the GMA X3100 (2007) architecture and later (GL960, GM965, B43, Q43+, G41, G43, G45, GL40, GS40, GM43, GS45, Core i3 integrated graphics or later, Intel "HD Graphics" or later). DG2 requires Steam to run.
    • OS: OSX Lion (10.7.5) or higher
    • Processor: Intel Core 2 Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: Radeon 2400/GeForce 8600/Intel HD 3000 256MB+
    • Hard Drive: 2 GB available space
    • OS: SteamOS Machines
    • Processor: Dual 2.0Ghz CPUs or better 64-bit capable processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA, AMD or Intel graphics card with Open GL 3.1 or higher drivers for SteamOS
    • Hard Drive: 2 GB available space
    • Additional Notes: UEFI boot support
Helpful customer reviews
95 of 155 people (61%) found this review helpful
187.3 hrs on record
Posted: November 30
If you have never played Defense Grid 1 this game is not bad. If you have then you will be dissapointed.
The scoring in the new game just doesn't let you get involved with the game, when I say scoring I mean resource generation as that is different from the score.
The game is far too easy to beat, and I'm affraid it leaves me flat. If I could get new maps for DG1 I would rather go back and play that again.
I have worked through every level and option on hard and found myself getting bored for the level to be over. Hard should be hard!
Keeps crashing my Nvidia graphics card, and feels like you are playing the beta rather than the final game.
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24 of 37 people (65%) found this review helpful
37.1 hrs on record
Posted: November 23
Waited for this with much anticipation and while it's great fun it just doesn't have the same magic DG1 had.
It's really hard to say why that is as there is nothing that particular stands out as wrong with the game it just seems to be missing that magic spark.
However as I said still great fun just not sure about the replayabilty.
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18 of 27 people (67%) found this review helpful
16.6 hrs on record
Posted: December 5
It’s amazing to think that it’s been six years since Hidden Path released the acclaimed Defense Grid: The Awakening, often cited as one of the defining tower defense games. For the sequel, Hidden Path took to Kickstarter and with overwhelming support the game became a reality. And the reality is that Defense Grid 2 is just as good as the original, totally nailing the strategic and addictive elements that are so crucial for any tower defense game. Unfortunately, the reality is also that Defense Grid 2 is basically identical to its predecessor which is definitely mildly disappointing.

If you ever played a tower defense game, you’ll be right at home here. If not, the short but clear tutorial will get you up to speed. Basically, you have to defend your base and stop aliens taking your cores by building towers with various abilities. For example, Inferno towers set groups of aliens aflame at close range, Temporal towers slow them down whereas Missile towers deal massive damage at long range. All tower types serve a specific purpose and you will make good use of them all in order to defend each map. Just like the towers, the aliens as well come in different forms. Some are large and slow, some are small but fast, some have stealth, others regenerate or spawn other aliens. Naturally, enemy variety is crucial in order to ensure each tower type is useful. Sometimes the paths the aliens take will be set, other times you will have the option to block certain routes carving out the longest and most winding path you possibly can in order to ensure maximum tower usage. The map design is nothing short of fantastic walking a fine line between intentional design and player experimentation.

Defense Grid 2 looks and sounds great. Each tower is distinct and easily recognizable which becomes extremely important in later rounds. Sometimes you’ll have a bit of time to just observe the glorious carnage unfold before you. Most of the time, however, you will be scrambling to make important but quick decisions. Every wave will pose a different threat and you don’t have much time to assess what is the best move. You also have limited resources which you earn as you clear each wave. This is where Defense Grid 2 truly shines. It seems so effortless and yet so many tower defense games fail on this tactical level. It’s truly a fast-paced, action-packed strategy game.

By far the worst aspect of the game is the storytelling. The original was light on narrative, you only had a single AI advisor which had something to say from time to time about the current happenings. This time, you have six or seven badly written and acted AIs who love to yammer on about whatever is going on and even beyond that. It quickly gets really annoying and detracts from the overall experience.

Even though I am a bit disappointed by the lack of new towers and new ideas and the awful, intrusive storytelling, the truth is that Defense Grid 2 is a very good game and an easy recommendation to anyone who is remotely interested in tower defense games.

7 OUT OF 10 (GOOD)
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14 of 25 people (56%) found this review helpful
6.2 hrs on record
Posted: November 30
DG1 is the best tower defense game out there, hands down. This doesn't quite live up to its predecessor unfortunately.

The Bad:

The UI / Menu system is horrendous (outside of the gameplay itself). Too much going on and the "continue" buttons could be in the center of the screen on one menu, then lower right on the next, then the upper left. It's also not easy to distinguish what should be grabbing your focus to continue on any given menu.

The towers and monsters have lost a lot of their visual uniqueness. I'm not sure if it's because the monsters are smaller (larger overall maps?) or what but most of the time you won't tell one monster from another. I'm not sure what it is about the towers. They are incredibly detailed when zoomed in but when zoomed out that detail kind of obscures what the tower is compared to different towers.

The story is...not great. Not sure why they needed to add a ton of new A.I. characters but for the most part I didn't feel they added anything (plus it was easy lose track of who was who).

The good:

It, for the most part, still plays like DG1 and is a fun tower defense game
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4 of 6 people (67%) found this review helpful
4.2 hrs on record
Posted: December 19
I put an obscene number of hours into the first game and happily kickstarted this. It's about more of the same with more annoying (not good) map design and a really uninteresting story this time around. I gold medal'ed everything I could in #1, but I can't even be bothered to finish the campaign mode of #2. It's hard to put a finger on exactly what's missing in it; some sort of simplicity or charisma has been lost in the iteration.
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5 of 8 people (63%) found this review helpful
3.3 hrs on record
Posted: December 19
Buggy. If they fix the bugs, I'll recommend it. The first two maps were fine, but the third map crashes my computer every time. I have over 1,000 games on steam, and a powerful gaming computer. No other game has crashed my system. I checked the forum, and other people are having the exact same problem. They say they've fixed this bug, but they haven't.
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1 of 1 people (100%) found this review helpful
31.1 hrs on record
Posted: December 19
I was a huge fan of the first Defense Grid. I think I have around 170 hours in it last time I checked. I was really looking forward to DG2! I pre-purchased it and played the beta a LOT!

After nearly 30 hours of game play in the final release, I feel a little let down. DG2 isn't a bad game by any means but there are a few annoying things about it that keep me from loving it the way I did the first one.

First of all, the scoring in the game makes absolutely no sense what-so-ever. Even after all my hours in the game, I have no idea which strategies earn the most points (and I've read all the posts from the developer about the points system). The point system seems very random. The tips the developer has on the DG2 Steam forum are at the very least misleading. The things they claim get your the most points, absolutely do not. The only reason I was able to put up several top 50 scores is nothing more than dumb luck. I have no idea what I did differently that got me more points than other times I played those maps.

Ultimately I find the points system extremely frustrating. If I don't know what kinds of things I get rewarded for, how can I possibly come up with strategies that will advance my skill level in the game? I don't want to win with luck. I want to win because I came up with a brilliant plan to score the most points given a known set of measurements of success or failure.

Other than that, the game is actually pretty fun. If you're looking for a tower defense game you can play for 15 to 20 hours, DG2 is a great choice (If you already have DG1). If you want a game you can replay over and over, you might want to pass on this one.
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1 of 1 people (100%) found this review helpful
0.7 hrs on record
Posted: December 21
Doesnt disappoint, a worthy sequel.
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: December 21
Missing a lot of the charm and interesting design from the first one. The levels aren't as creative and the game is designed around using items equipped to your towers to have any chance at winning on the higher difficulties due to the stat bumping of enemies.They also changed how high scores work but didn't bother to list it in game. The UI is a mixed bag with information either missing or hidden compared to the first game.

Upsides are a lot of different challenges per map and steamworks integration for new maps. But it's a step down everywhere else compared to the first one which was one of the best TD games on the market.
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3 of 5 people (60%) found this review helpful
7.0 hrs on record
Posted: December 19
This sequel to Defense Grid feels very natural on a console controller. I noticed a complaint in another review which is true: the towers are hard to tell apart zoomed all the way out. I think the reason is that the farthest zoom level is for a map overview.

The zoom levels are very easy to control in that there are three zoom levels, not a gradual scroll-wheel style zoom. It very much seems like this was developed for console controls, which is perfectly fine for me, but may frustrate people who want to play on a keyboard and mouse.

While speed up on toggle instead of press may seem like an odd change (it's optional, but it's the default setting), it seems more natural once you've adjusted to it.

Resource points advance with time, but also on wave completion, not on kill.

If you liked Defense Grid, and you're not allergic to console controls and a nice comfy couch, DG2 is a huge recommend+.
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4 of 7 people (57%) found this review helpful
94.4 hrs on record
Posted: December 15
Worthy successor to the 1st game.
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2 of 4 people (50%) found this review helpful
8.5 hrs on record
Posted: December 19
Defense Grid 2 is a fine example of what a true sequel should be. It futher refines what was stareted in Defense Grid: The Awakening with updated textures and models. Like all decent sequels it then builds upon this by being bold and adding new features to futher enhance gameplay, making it fresh for those who are returning to the series.

DG2, is a great game which continues to define the tower defense genre and continues to demonstrate why the Defense Grid serise is considered to be the Genre Codifier.
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73 of 84 people (87%) found this review helpful
27.0 hrs on record
Posted: September 23
This is a sequel done right. There's enough content here to provide new challenges to players who have mastered the original Defense Grid, but at the same time, this is still very much the same kind of game in all the right ways.

At first glance, the new content seems only modest compared to what is familiar. Almost all the old tower types and enemies are back, but the handful of new types of each and subtle rebalancing of the existing towers mean that new strategies need to be developed.

DG2 offers a plethora of choices as to how you play the game. From separate leaderboards that either allow or forbid juggling, difficulty levels from casual to very challenging, and even more game modes for each map than the first game, this takes what was until now the definitive tower defense game and makes it even better.

There have been some substantial changes to the economy and scoring system which, while I feel personally make for a more challenging game, do substantially alter the challenge curve of the basic level type. Gone is the compound interest earned from penny pinching. Instead, score is accrued independently from income. Efficiency is still rewarded, as you score more for killing each alien while you have less invested in towers. But the income from killing each enemy is unaffected, and additional income is a steady tick rather than being dependent on the amount you have banked. All this means that you can't just develop an optimised strategy for the early waves, and then find yourself with a huge bankroll. Levels can be genuinely challenging from beginning to end, and not just for people looking for pure score optimisation. I know this may actually be a bit of a disappointment for some, as the old game could sometimes be great for some uncomplicated unwinding at the end of a rough day. That is still there, but you'll have to dial the game back to easy in order to find that kind of experience.

I will say that I have yet to try the multiplayer modes, so I can't yet speak to that experience. But with that caveat aside, I wholeheartedly recommend DG2 to fans of the original and anyone even vaguely interested in the tower defence genre. If you're going to give these kinds of games a go, why not start off with the very best there is on offer?
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84 of 105 people (80%) found this review helpful
15.2 hrs on record
Posted: October 8
I enjoyed the game but am giving this a negative review. I played through the whole thing and had a good time, had to replay a couple levels to get the gold rating. Finished. Nice. Now, let me goto the steam workshop for this game and download some player made maps so I can enjoy this game for quite a bit longer (ala Civ5).

Wait? What? Player made maps are only available to be voted on WITHOUT PLAYING THEM? You cannot download them and can only vote on them and when they get enough votes then they will be made available via the Hidden Path Store for a couple of dollars. WTF is up with that?

I had no idea I was buying a microtransaction game, this is complete BS imho. If the community makes the map then the map should be available to the community for nothing, stop charging for what others create for your game.

I seriously doubt I will give this company any more of my money and I certainly will not be buying any expansion map packs.
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65 of 79 people (82%) found this review helpful
13.3 hrs on record
Posted: July 17
The original is my favorite tower defense game of all time. I have access to the beta and can tell you it's every bit as fun, but they've also added new mechanics. Defense boards that can change during play, and they're adding customization of your loadouts to expand upon the original. Choose from new commanders with different abilities, and tool your towers to develop them to your preferences.

PS - Multiplayer co-op game modes too!
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158 of 227 people (70%) found this review helpful
0.2 hrs on record
Posted: July 17
Defense Grid 2 Review beta:

IF you like tower defense games buy it
Defense Grid is a strategy game where you spend resources on building towers that destroy waves of incoming enemies. As you kill more enemies, your resources grow. It’s a combo of strategy and puzzle play, and because the game is balanced just right, there are a million different ways you can beat a level so your solution is truly your solution.
This game is awesome the graphics is nice you can upgrade towers and more...
The community is active and nice there are also lots of events and i like it.

I do recommend for you to play this game.
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54 of 69 people (78%) found this review helpful
102.4 hrs on record
Posted: July 17
Defense Grid stands above all others in the crowded tower defense genre. It's the gold standard. DG2 is poised to surpass the achievements of the original. If you have even a passing interest in tower defense, you MUST own DG and now DG2.

How good is DG2? The beta currently only has two levels, and I've already played DG2 for 38 hours.
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39 of 47 people (83%) found this review helpful
6.3 hrs on record
Posted: September 21
Its Defense Grid, so if you liked it before then you'll like it now. The towers look different and theres some new mechanics to spice things up, but its the same thing: a solid and professionally made tower defense game.

There are more characters than the previous game and their strengths lay in making humorous quips at each other. They're only mildly annoying, but I wish I could skip their dialog sometimes.
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38 of 48 people (79%) found this review helpful
13.1 hrs on record
Posted: October 23
I have been putting off writing this review as I did really want to love DG2.
What I've seen from reading other reviews is too many(I'm not saying all just TOO many) are corrupting their reviews due to their love of the first one both positive and negative.
I will try to write this review without even mention DG1 or comparing them as I think it is best to review DG2 for it's own qualities.

Okay so firstly, some of the good things.
DG2 has a strong core (no pun intended).It does what TD's should do in a lot of ways. There is a large selection of tower types and a 'boost' tower which can be used for cheap maze creation. There is a selection of tower 'bonus' items that randomly drop after missions which can be applied to towers.
There is a large variety of enemy types, with unique abilities from shields to foes that can disable your defenses and alot in between.
The campaign is a decent length with a nice variety of levels and multiple gameplay types.

Some of the things that grate on my nerves.
The dialogue and voice acting unfortunately is terrible, it's actually annoying to the point where for the first time ever in a game I have disabled the voice audio.
The story isn't great. Now I will quickly say a TD does NOT need a story to be good, but when it does attempt a story it must not be bad otherwise it drags the feel of the campaign down.
The gameplay feels very repetitive, and it shouldn't but it's not holding my attention. I only finished the campaign to finish it. I was really trying to find something that made me say wow awesome I love this game, but I haven't yet.

This is a solid TD game, but unfortunately I cannot recommend it for what it does at it's current price.
I do not regret buying it but I couldn't recommend it for a friend to spend their money on.
This is not the definitive TD game as the store page claims. This is just another TD game though while it's good, it's not great enough to stick it's head above the pile.
I would say worth picking up in a sale as it does do a lot well but as I said before, I wouldn't recommend to a friend, so I cannot recommend it here at it's current value.

I will keep an eye on updates and occasionally jump back into the game. If I find something that changes my opinion I will update my review.
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69 of 101 people (68%) found this review helpful
26.1 hrs on record
Posted: July 17
Defence grid is the gold standard for tower defence. Period. As a kickstarter backer i've been playing with some DG2 content for a while, and this -once again- is a tower defence game not te be missed !
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