Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look and the addition of new game modes, player-versus-player and multiplayer co-op, every play-through brings fun new opportunities and challenges.
User reviews: Very Positive (796 reviews)
Release Date: Sep 23, 2014

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Recommended By Curators

"Defense Grid 2 isn't just another tower defense game, it's the best new tower defense game."
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Recent updates View all (9)

October 23

Mac Version Update

This update fixes a number of graphical issues that some players reported on specific Mac configurations.

- Fixed an issue where some levels were showing up unlit.

- Fixed an issue where some art assets were invisible.

0 comments Read more

October 15

Mac version updated!

This small update fixes a few known issues and new problems reported by users since yesterday's release.

- Fixed issues with some Nvidea cards. If you previously added the -forwardshading option to the Defense Grid 2 launch options in Steam, you can remove that now.
- Fixed an issue in which OS X 10.7.5 could cause the game to crash.
- Defense Grid 2 should now be code signed so that it no longer causes OS X to warn the user that the application is untrusted on Mavericks, depending on user settings.
- Fix for situations in which the Defense Grid 2 launcher web page was appearing in the user's default browser. If you still experience this problem, please let us know!

2 comments Read more


“Defense Grid 2 feels paradoxically foreign and familiar...Ostensibly, the meat of Defense Grid 2 is the campaign and the narrative arc it carries.”
8 – Eurogamer

“9.5, Exquisite”
9.5 – Gaming Nexus

“Super Addictive!”
8 – IGN

Special Edition

Special Edition purchasers will receive the digital book, The Art of Defense Grid 2, plus the ebook, The Making of Defense Grid 2: The Complete Story Behind the Game by Russ Pitts, and "A Matter of Endurance" audiobook written by Hugo award-winning author Mary Robinette Kowal and performed by the English cast.

THE ART OF DEFENSE GRID 2 digital art book celebrates the talents and efforts of the people responsible for creating the visuals of the game. It is an insight of the concepts and variable directions that the team explored during the game's creation. The journey in visual exploration is a winding and strange path at times. This book revisits that journey, come along and enjoy it.

THE MAKING OF DEFENSE GRID 2 brings you behind-the-scenes of the creation of a modern video game.
Over nearly two years and hundreds of hours of interviews, veteran video game journalist Russ Pitts (Polygon, The Escapist) has been given total access to every stage of development, and dives deep into the technological innovation, creative artistry and hard-nosed business that combine over weeks, months and years to make a game.
From moments of startling inspiration to times of crushing stress, the author has been present for every aspect of production — major milestones, critical beta tests and sometimes contentious design meetings.

THE MAKING OF DEFENSE GRID 2 is based on the article series written by Pitts for Polygon, with expanded interviews and never-before-seen material. The result is a look unlike any other into the hidden world of game development and the high stakes gamble of making games.

A MATTER OF ENDURANCE: Written by two-time Hugo award winning author Mary Robinette Kowal and performed by the English cast, A Matter of Endurance is an audio play staring the characters from Defense Grid: Containment (AI General Fletcher, AI General Cai, and Commander Simon Ritter) and introduces Maralon’s Governor Teydell as you (the Commander) and your AI companions journey from the destruction on Maralon to the destination of the Outer Colonies where the events of DG2 take place.

About This Game

Defense Grid 2, DG2, is the highly-anticipated sequel to Hidden Path Entertainment’s 2008 Defense Grid: The Awakening. Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look, a compelling single-player campaign, and the addition of new game modes, online player-versus-player and multiplayer co-op, every play-through brings fun new opportunities and challenges.

DG2 comes with a story campaign featuring 21 stunning maps, dynamic level movement, an expanded story and cast of characters, hundreds of challenge mode experiences, new multiplayer modes, a procedurally driven audio score and the ability for players to build their own levels. DG2 also introduces players to DG Architect, a level creation tool set connected to Steam Workshop where players can create their own unique levels to share and possibly even sell if selected.

DG2 for the PC was funded in part by Dracogen, a private investor after a 2012 Kickstarter campaign funded the original game's DLC, Defense Grid: Containment. DG2 is developed by Hidden Path Entertainment and published by 505 Games.

System Requirements

    • OS: Windows Vista, Windows 7, Windows 8.0, Windows 8.1
    • Processor: Dual core CPU 2.0Ghz or faster
    • Memory: 3 GB RAM
    • Graphics: DirectX 10 video card with shader 4 support and Passmark Video Benchmark of 160 or above such as the following: ATI Radeon HD3650 or better (HD3650-HD8000, RX200-RX300+) (Radeon HD 4200 and HD 4250 not included) NVIDIA GeForce 8600 or newer (8800, 9600-9800, or 100-700+) (GeForce 8600M not included) Intel HD Graphics 2500 or higher
    • DirectX: Version 10
    • Hard Drive: 2 GB available space
    • Additional Notes: DG2 requires a multi-core processor and at least 3 GB of RAM on your computer to run. DG2 relies on a DirectX 10.0 or later graphics engine which means it runs on Windows Vista, Win7, Win8, and Win8.1. DG2 will not run on Windows XP. DG2 requires a video graphics card or chipset that supports DirectX10, video cards made with current technology after November 2006 (up to 7 years old). Compatible graphics cards include any AMD Radeon graphics card with the "HD" or "RX" designation (HD2000-HD8000, RX200-RX300+), any NVIDIA card after and including the 8000 series (8000, 9000, 100, 200, 300, 400, 500, 600, and 700+ series), and any Intel graphics chipsets released on the GMA X3100 (2007) architecture and later (GL960, GM965, B43, Q43+, G41, G43, G45, GL40, GS40, GM43, GS45, Core i3 integrated graphics or later, Intel "HD Graphics" or later). DG2 requires Steam to run.
    • OS: OSX Lion (10.7.5) or higher
    • Processor: Intel Core 2 Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: Radeon 2400/GeForce 8600/Intel HD 3000 256MB+
    • Hard Drive: 2 GB available space
    • OS: SteamOS Machines
    • Processor: Dual 2.0Ghz CPUs or better 64-bit capable processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA, AMD or Intel graphics card with Open GL 3.1 or higher drivers for SteamOS
    • Hard Drive: 2 GB available space
    • Additional Notes: UEFI boot support
Helpful customer reviews
27 of 36 people (75%) found this review helpful
7.4 hrs on record
If you haven't played the original Defense Grid, then I strongly suggest you buy that game to see if you like the format, before purchasing the more expensive DG2.

For the first time in a long time, I’m delighted to say that a developer has managed to bring out a sequel to an excellent game that is actually better than the original! They have improved just about everything, yet kept all the great aspects of the original. The graphics are noticeably better, they have added lots of nice statistics and data, there is even a running display showing how you are performing against your friends! Buy it now! It's great! Worth every penny! Very highly recommended.

If you buy now and register the game here - CLICK ME! ( requires your email ) , then you also recieve a key for a bonus DLC!!
Posted: September 25
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22 of 28 people (79%) found this review helpful
15.1 hrs on record
This second outing for the Defense Grid series is simple amazing. New engine, new tactics, changing maps, more aliens, more AIs and a more significant story. The best tower defense game gets better. The only complaint i have is the in game menus are rather ugly and not intuitive at all but you get use to them.
Posted: September 24
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34 of 51 people (67%) found this review helpful
19.0 hrs on record
I was a huge fan of the first Defence Grid, and for a while I worked hard to maintain my position as one of the top players on the ranking tables. Unfortunately, the guys who made it did such a shoddy job that the rankings were rendered worthless almost instantly as it was so brazenly easy to cheat, thus undoing everyone's hard work.
Unfortunately, the same level of bad design and poor decisions is apparent in the sequel, though this time, what rankles is the interface and "the feel" of the game. Controls are far more clunky than first time round, with far too much consideration being given to controllers over mouse and keyboard, and the graphics, whilst more detailed, somehow manage to look worse than the first game. A few additions have been made to the game, including boost blocks for your towers to stand on and alternative commanders that can loan additional powers to either you or your towers, but it all feels tacked on and lacklustre, while the main game seems forgotten.
Maps are poorly designed and only really have one way of being handled, so the entire system of repetitive play to discover the optimal mazes and paths is rendered moot.
All in all, I just cannot recommend it. You might find some fun here, but if you were hoping for a fixed version of Defence Grid, look elsewhere.
Posted: September 26
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12 of 14 people (86%) found this review helpful
104.0 hrs on record
Defense Grid 2 improves so much on the original, it's amazing.

I'll start off with the sole negative and that is the game sorely needs a "mute" button so you don't have to listen to the AI's. I'm OK with listening to them the 1st, 2nd or even 3rd time, but when I'm banging my head against the proverbial wall, I finally just gave up & put my headphones on my desk instead of listening to them while I'm trying Level 12 incursion for the 14th time.

Now that I have THAT out of the way, this game is just simply unbelievably awesome.

Some people will say "why on earth would I want to pay $24 for a TD game?"

This game has so much variety, it extends the gameplay 20x over a simple playthrough. While it does this through game variants like frozen core, or grinder and a handful of others, it has several different difficulties ranging from easy, normal, hard & elite. Then compound that with competitive, or competitive sell and I don't even want to do the math to say how many different ways you can play this game.

Then you have the entirely new tower upgrade system which will give you another 10-30 different powers PER TOWER to enhance tower abilities. These tower upgrades drop every time you complete a round and really change the landscape, literally. Where gun towers are uniformly weak on the first few levels, after you've completed the game, you're going to have some unreal deadly gun towers with abilities like ignore shields, or shield busters. Likewise with laser, target strongest enemy is a huge boost to not only survival but score as well.

Each of these tower upgrades come in levels, so the first level might not seem that big but when you've got an Inferno that lights everything on fire & anything they in turn touch will cause others to get lit with 20% damage, you know you've got something special.

This skill enhancement can make a level that was really tough the first time around, something really enjoyable the 2nd time around as you're able to contemplate entirely new strategies for how to employ an array of towers.

As you get the score boost ability, thinking of how to soften everything up so that they fall into your kill zone (where you want 2 or even 3 score boost towers as their sphere of influence is rather small) to maximize your score can change with every iteration as you get new gun upgrades or obtain new special AI abilities. Because score is tied to resources, if you can avoid using one of the special weapons to kill things, you can employ the resource generator to give you even more resources to maximize score.

Yes, you heard me, special weapons. Where before in DG1 you had the laser that you could employ, in DG2 you have about 8 special weapons (one for each AI in the campaign) so you can pick and choose and see which one fits your play-style.

The ability to use your WASD keys to move around & look at things from different angles is a nice touch. As is the toggle "F" to fast forward (in DG1, you had to hold that sucker down all the time).

I'm really looking forward to the creativity of people who create & sell levels using the free DG Architect. This will extend the game for a long time. Want some new variety? Visit the store! While I think the current pricing is a bit steep at $1.99 per level (I think $0.99 would be better), remember, you're not just buying one new level, you're buying about 20 with all the variants listed above.

This game is phenomenal. I'll be putting a lot more hours into this! Highly and I mean Highly recommended.
Posted: October 2
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40 of 66 people (61%) found this review helpful
4.9 hrs on record
I just loaded up the original game to make sure I wasn't going mad... The original is fantastic, I got a lot of joy out of it.

DG2 on the other hand is absymal:

* Graphics - Surely the plan was for them to be better than the original? Subjective maybe, but they arn't in my opinion
* Lagging/frame rate - This game hasn't been optimized... I wouldn't be surprised if this is improved upon in the future but not at time of full release
* Story - I didn't mind General Fletcher so much in the first game, but now he's got his friends with him they get on your nerves pretty quickly.
* Interface - unnecessarily confusing and cluttered.

If you've never played DG:Awakening - buy it! It's a great game. If you have and you liked it, and feel this will be as good - it's not, at least not in it's current state.

Seriously, I can't see anything that has been imprvoed upon - the towers look rubbish compared to the originals, the boosts are a boring addition... I wish they took the original engine, added some new towers and aliens, some new maps - I'd have happily paid for it. Why reinvent the wheel - and make it a bit more square?

Posted: September 28
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9 of 10 people (90%) found this review helpful
18.9 hrs on record
Defense Grid 2 is a traditional tower defense game and the sequel to the excellent Defense Grid: The Awakening.

The Great:

- This series is the pinnacle of the tower defense genre, and this game continues that and expands upon it
- Level design is outstanding to provide just the right amount of difficulty and reward
- New elements added including the missile tower are nice improvements and increase the overall satisfaction of the game
- New RPG elements are added to towers to tailor your playstyle
- Multiple different types of alternative challenges are provided so that there is incredibile replayability
- Steam workshop support to increase longevity of the game

The Good:

- The game looks and runs very well
- The game only marginally improves on the first game (but the first game was great)

The Bad:

- The story is more or less standard, but there are too many characters that don't add anything
- The story dialogue bits happen after you complete a level and more often than not you quickly skip to the next level without thinking and miss parts of the story
- The first Defense Grid had a limited amount of clever humor that did not overstay its welcome. This game tries too hard to make dialogue funny that really isn't
- Some small bugs


The Defense Grid series remains the definitive tower defense experience, and Defense Grid 2 - while mostly iterative - only extends and enhances that lead. I highly recommend the game for anyone interested at all in the tower defense genre
Posted: October 7
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10 of 12 people (83%) found this review helpful
22.1 hrs on record
DG2 or Defense Grid 2 is a Tower defense game where you defend power cores from a herd, army, horde and flood of aliens of all kinds, using towers of all kinds, each with their own use and abilities.

Okay it's not anything new if all you look at is all that, but this game hasm ore content than any of the online flash games you can play for free.
It's got a storymode, those same missions have up to 9 different different mode, and there's about 6 chapters, each with 4 each, so there's about 24 different levels.
Don't forget how there's cooperative multiplayer, normal multiplayer which acts like a versus mode, and... that's as much as I've found out, having spent all 5 hours on the story mode.

the game's music is something I've never once got tired of, and the dialogue always entertains me.

I usually always hate getting into a series at the 2nd game or even later, as i have no idea what is what or who is who, however after 12 missions, I can easily say for a fact that I love the series and i love the characters and I find it easy to get invested into the game.
Inbetween missions, there's dialogue which seems to be talking about something different than what is going on in the story, however, 12 missions in (and having a creative mind helps) I can't help but feel as if it's talking about the Power Cores you protect.

I don't want to spoil too much so lets get on with the reviews other bits. The graphics and appearances of things in the game are rather nice to look at, and the game doesn't lag a single bit, even if every tower spot is filled with towers and literally the whole screen is just almost nothing but towers.
The gameplay however is awesome, with alot of other Tower Defense games in mind.

Upgrading towers is simple and straightforward, and no single tower is the be-all or end-all to any map. You can even use a single tower for most maps and beat it.

The game is very simple in difficulty aswell. Easy is actually Easy, Normal is what Normal usually should be, Hard is actualy hard, and Elite is as hard as any after-Hard difficulty.

The camera is controlled by the mouse, with the cursor locked at the center, and the cursor on any in-game menu before the end level screen is locked to go up or down a certain amount, preventing you from accidentally clicking elsewhere.

Honestly I love this game, I just simply love it.

Overrall, I give this game a 9/10, It's jsut nothing but a pleasure to play. If you like strategy, tower defense or wave-based games then pick this up.

The only things I don't like, is how the menu of modes don't display medals which are earned, though that may be how I've only played on Easy, and thye only appear on the menu itself on Normal. The game also doesn't have a pause feature, though I imagine that might detract from the game somehow.
Posted: September 25
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7 of 8 people (88%) found this review helpful
5.2 hrs on record
The DG series gets the two important elements of tower defense right: game balance & snappy UI. A balanced TD game requires the player to think the type, order, timing, and the location of tower placement rather than just following formulas. Finding the correct answer to the puzzle provided by the map is the fun part. This means each tower must be unique and have its own role, which DG does well. The crystal stealing and retrieval system adds more depth as usual, since you need to think about the order of the towers on the way back.

All this is wasted with a clumsy UI where it's easy to make mistakes or it takes time to perform actions. DG utilizes mouse and keyboard shortcuts (both can be used for camera pan) and intuitive indictars to show what's going on at all times. It doesn't beat Defender's Quest's unit key assignments but it's the best out of 3D TD games I've ever played. Being able to rewind a botched level without cost saves time so it works well as a casual game to play during a limited amount o ftime, instead of forcing players to replay the whole level. (So many TD games these day take 20 minutes to go through a level, only to fail at the last wave)

DG2 has more content, refinment, and expandability compared to DG1, so it's definitely worth it for DG1 fans, or for those that want a solid TD game and haven't played DG1. If you've played DG1 and didn't like it, then DG2 won't make you happy either. For those who like "RPG elements" (aka leveling and loot), I'd recommend Defender's Quest and Prime World Defenders.
Posted: September 25
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8 of 10 people (80%) found this review helpful
113.4 hrs on record
I was a little worried playing the Alpha then Beta. The game had many issues. When DG2 was finally released, all my concerns evaporated. What a fantastic and totally fun game. It will take months to get gold in all levels, modes and skills sets. The art work if fantastic, the story fun and makes you laugh. The game play is challenging but not too hard. I love everything about this game. Thanks Hidden Path for another great game.

Can't wait for Windborne to be updated with new content.
Posted: September 25
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11 of 16 people (69%) found this review helpful
4.3 hrs on record
The original defense grid is amazing. A brilliant game and it looks and plays fantastic. uber slick, sleek and animated wonderfully. Defense grid 2 however is the biggest disappointment of 2014. The graphics are crap. The alien animations are terrible! it's sluggish and buggy. DG2 is just an insult.
Posted: September 26
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5 of 5 people (100%) found this review helpful
11.4 hrs on record
A Solid Tower Defence game but not quite as good as it's predecessor
Watch my review here
Posted: October 3
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9 of 13 people (69%) found this review helpful
6.0 hrs on record
This is a worthy successor to the first game. The game mechanics were already solid, so rather than changing them the developer added more depth to them.

You can now build a booster tower platform on the ground, on which you can place the real tower. This booster can act like a cheap wall when you don't put anything on top of it. With a tower, the booster can be upgraded to increase the tower's damage, to disrupt shields and show cloaked enemies, or to increase how many points you get from enemies killed next to it.

The orbital laser is now a power granted by your AI general. You can pick from a number of different generals to change the power to something else, such as boosting the effectiveness of your towers or getting extra resources.

In the "You monster" DLC of the first game, GlaDOS would occasionally change something about the level, such as raising or lowering sections. In DG2 you can buy/order some of these changes from your command tower. Getting access to an extra tower in a critical location can turn the game for you.

The difficulty ramps up over the course of the campaign. In the first 6 levels I was able to get a gold medal on normal difficulty without putting any real effort into it. Build a strong defense, then the last 3-5 waves don't build anything to rake in the points needed to get a gold medal. At no point were my cores in danger of getting stolen.

Then I got to level 7, where there were two independent lanes to defend. It was brutal. The first 13 waves were reasonably easy to do without losing cores. Then I lost my first core. Rewind a few levels, try a different strategy. The cores remained safe. Then around level 18 the boss monsters started coming in, and group cloakers, and group shielders. In the end I managed to keep all my cores by rewinding whenever I lost one, but it took two hours and only netted a silver medal. Next up was level 8 and it was just as challenging, and once again I had to settle for silver.

This game offers a very good challenge if you don't want to settle for anything less than gold.
Posted: September 27
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35 of 65 people (54%) found this review helpful
0.6 hrs on record

I have only 36 minutes on DG2 and am already writing review. I wish I had read negative ones before buying (I only did positive ones) and even if i did, truth be told, I wouldn't believe them. Screenshots look amazing and DG1 was amazing - so - how can it be bad?

Well, truth is, all the negative posters are right. Game is a huge dissapointment.

I am a fan of DG1 and simply LOVE it and there isn't a negative thing I can say about it; I particularly love the interest and scoring system and I try to be top 1% on all missions. So from tactical / strategic point, I am "demanding costumer".

Now to DG2:
- menus and GUI are plain horrible (try it and see it)
- resources raise at 10/tick, regardless if you have 0 or 5000 - what's up with interest and its tactical value? (here I have to say, maybe i haven't played long enough to get to that point and it is in game later on, but not at beginning (it was in DG1))
- graphics: its really ugly. Screenshots were beautiful, game itself is not. It makes you believe screenshots are art-concepts and not from within actual game, cuz those few colorful pixels moving around on your screen are far from what screenshots advertise. Further, the game itself feels "wrong". I don't know how to explain better, but movement of towers building, of towers upgrading is just "cheap". DG1 had it done superbly, each upgrade of tower took exactly the same amount of time and you knew exactly when it will collapse and come back up as stronger version. I don't doubt that timing-wise here it's the same, but the way it is animated? It feels cheap and wrong.

Having said that I played 3 missions, scored 3 golden medals and what I am still wondering about (after I closed the game as I had enough of dissapointment) is - how I could NOT get them, since i killed all aliens and kept all cores. Where is the difference between my score and score of other players if all aliens are killed, game lasted same duration (all waves) and we got same amount of "resource ticks". Where does the difference appear?

And even positive posters wrote about stupid secondary tower abilities upgrade system and getting mk2 type abilities over mk1 in total random fashion.

All in all what I grasped in 36 minutes of playing is that this game appears to be colorful cluster♥♥♥♥ of pixels made for 10 years olds who get sick of repetitive stuff and challenges in 10 minutes, having lots of extra abilities compared to dg1 (secondary tower abilities, colorful-yet-ugly tower animations and circles and generals to help with) and it has absolutely none of old DG1 charm.

I'm going back to DG1...
Posted: September 27
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3 of 3 people (100%) found this review helpful
12.2 hrs on record
I'm not a big tower defense player, but i love this game and I'm hooked! I love the games art style! You should check it out!
Posted: October 4
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3 of 3 people (100%) found this review helpful
22.4 hrs on record
This game is amazingly good and improves upon Defense Grid 1 in pretty much every way. If you loved DG1 you will without a doubt enjoy the hell out of this game. However if the original defense grid did nothing for you, you likely would want to pass on this one. I know I will get a good 50 hours or so at least pouring over all of the challenges and harder levels of missions. I have yet to try multiplayer as the lack of a server browser is kind of a turn off but it seems easy enough to play with a friend, just not exactly easy to play with strangers with this xbox like matchmaking. Speaking of xbox this game does have a bit of console qualities but never so much so that it detracts seriously from the game. Also be sure to enable/force anti aliasing in your graphics settings outside of the game as this game lacks any AA options (and can look jaggy because of it unless forced)

-Excellent, highly addictive gameplay that rewards creative thinking and allows good replayablity.
-Tons of modes and ways to play each map (20 included in the main campaign)
-3 types of multiplayer modes for each map
-Plays and feels exactly like Defense Grid should, feels familiar instantly but with the added depth and upgrade options the first game lacked.
-Far more varied locations and map types than DG1, also some really amazing maps here that will be instant classics.

-Somewhat homogenized tower and alien design. The towers especially lack the grittiness of the originals.
-Sounds are at times lacking punch, especially the cannon sound which was far better in DG1
-Monetized steam workshop (?)
-Totally incoherent background noise for a story. What are these 4 robots talking about again, I have no clue.
Posted: October 16
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4 of 5 people (80%) found this review helpful
24.0 hrs on record
The same defense grid but with better graphics and more plot.

And the few new towers and abilities make for more variety and complexity, without over-complicating everything.

I've only played 5 missions but so far I am loving it :)
Posted: September 26
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4 of 5 people (80%) found this review helpful
25.1 hrs on record
The sequel to Defense Grid: The Awakening, the definitive Tower Defense game, has managed to capture the same spirit as the original while improving on it's weak points, surpassing it in nearly every way.

"Why would I pay for a Tower Defense game?" you might ask, "There are thousands of flash games available for free..."

This isn't a Tower Defense game. This is THE Tower Defense game.
Posted: September 30
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2 of 2 people (100%) found this review helpful
12.2 hrs on record
Manages to improve on everything from the original, which was already amazing. 10/10 for obsessive compulsives.
Posted: September 26
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2 of 2 people (100%) found this review helpful
26.1 hrs on record
Fantastic. Better than the First and beyond all expectations. Every bar was raised this time around, from impressive 3D levels that really add to immersion and more voice acting and story. Granted You only play the story so much but there is a lot of character to the game. Easily worth 25 bucks. I'm not sure what to expect in terms of hours, but between the launch content and already at least 10+ maps from just light skimming of the forums, the community content seems to already be going and I expect many months of play.

Good job. See you in DG3!
Posted: October 19
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4 of 6 people (67%) found this review helpful
0.4 hrs on record
I played a lot of Defense Grid 1 on my 360, so when my friend told me he had a beta key for the second one on steam I was a bit excited. I played the first few levels, it was alright but I do not see how it's enough of an improvment over the first one to warrant $25 dollars. I would pick this game up for $5 or $10 dollars, but $25 is insane. Also this game is pretty damn difficult even on normal, which isn't necessarily a bad thing just keep that in mind.

To buy this game for $25 you must either be a Tower Defense fanatic, somewhat rich or a fool.
Keep playing the first one, wait for this to go on 75%- sale.
Posted: October 1
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