Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look and the addition of new game modes, player-versus-player and multiplayer co-op, every play brings fun new opportunities and challenges.
User reviews: Very Positive (1,117 reviews)
Release Date: Sep 23, 2014

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Recommended By Curators

"Defense Grid 2 isn't just another tower defense game, it's the best new tower defense game."
Read the full review here.

Recent updates View all (11)

March 24

3/24/2015 - DG2 March Steam Update - PC, Mac only (SteamOS version coming very soon)


  • New Game Type: Classic Open. Classic Open introduces the original DG scoring model to DG2. It is available for all single player missions and modes. No medals are awarded in Classic Open.
  • Tower Limit Mode Fix: Fixed bug in which boost towers could automatically sell out from underneath a tower in the middle of upgrading.
  • Strategy Camera Added: Edge scrolling camera for single player can be toggled on / off using Shift+C or can be set to be the default by adding “-freecamera” to the Steam launch options (library, right-click->properties, set launch options)

  • Fixed top ten crash bugs responsible for majority of remaining reported game crashes.
  • Fixed a significant number of OpenGL rendering issues for Mac (and soon SteamOS) improving both quality and performance rendering
  • Fixed Mac launcher race condition where launcher might not appear while Steam is still initializing launch of game
  • Fixed multiple DG Architect crash bugs
  • Fixed DG Architect block thumbnails not appearing

Leaderboard Validity:
  • Added ability to remove scores from leaderboards that aren’t possible to achieve in an unaltered game session
  • Removal of invalid scores will take place some days after update release

User Created Content (UCC) Tools Enhancement:
  • New UCC file format – must have update to download new UCC maps
  • Enabled UCC maps to have story mode leaderboards
  • Enabled UCC script asset creation with DG Architect and game loading of that script
  • Enabled UCC script assets to be packaged in Steam Workshop upload
  • Stopped UCC map creation process from creating multiple leaderboard versions for the same map
  • Mac: Users can load custom levels now. Custom levels are looked for here: /Users/<user_name>/Library/Application Support/Steam/userdata/<steam_user_id>/221540/local/DG2/<custom_map_folder>

  • Restored Mouse button bindings to match system settings in Windows

8 comments Read more

December 1, 2014

DG2 Demo Now Available!

Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look and the addition of new game modes. Try the first chapter today for free.

10 comments Read more


“Defense Grid 2 feels paradoxically foreign and familiar...Ostensibly, the meat of Defense Grid 2 is the campaign and the narrative arc it carries.”
8 – Eurogamer

“9.5, Exquisite”
9.5 – Gaming Nexus

“Super Addictive!”
8 – IGN

Special Edition

Special Edition purchasers will receive the digital book, The Art of Defense Grid 2, plus the ebook, The Making of Defense Grid 2: The Complete Story Behind the Game by Russ Pitts, and "A Matter of Endurance" audiobook written by Hugo award-winning author Mary Robinette Kowal and performed by the English cast.

THE ART OF DEFENSE GRID 2 digital art book celebrates the talents and efforts of the people responsible for creating the visuals of the game. It is an insight of the concepts and variable directions that the team explored during the game's creation. The journey in visual exploration is a winding and strange path at times. This book revisits that journey, come along and enjoy it.

THE MAKING OF DEFENSE GRID 2 brings you behind-the-scenes of the creation of a modern video game.
Over nearly two years and hundreds of hours of interviews, veteran video game journalist Russ Pitts (Polygon, The Escapist) has been given total access to every stage of development, and dives deep into the technological innovation, creative artistry and hard-nosed business that combine over weeks, months and years to make a game.
From moments of startling inspiration to times of crushing stress, the author has been present for every aspect of production — major milestones, critical beta tests and sometimes contentious design meetings.

THE MAKING OF DEFENSE GRID 2 is based on the article series written by Pitts for Polygon, with expanded interviews and never-before-seen material. The result is a look unlike any other into the hidden world of game development and the high stakes gamble of making games.

A MATTER OF ENDURANCE: Written by two-time Hugo award winning author Mary Robinette Kowal and performed by the English cast, A Matter of Endurance is an audio play staring the characters from Defense Grid: Containment (AI General Fletcher, AI General Cai, and Commander Simon Ritter) and introduces Maralon’s Governor Teydell as you (the Commander) and your AI companions journey from the destruction on Maralon to the destination of the Outer Colonies where the events of DG2 take place.

About This Game

Defense Grid 2, DG2, is the highly-anticipated sequel to Hidden Path Entertainment’s 2008 Defense Grid: The Awakening. Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look, a compelling single-player campaign, and the addition of new game modes, online player-versus-player and multiplayer co-op, every play-through brings fun new opportunities and challenges.

DG2 comes with a story campaign featuring 21 stunning maps, dynamic level movement, an expanded story and cast of characters, hundreds of challenge mode experiences, new multiplayer modes, a procedurally driven audio score and the ability for players to build their own levels. DG2 also introduces players to DG Architect on the PC, a level creation tool set connected to Steam Workshop where players can create their own unique levels to share and possibly even sell if selected.

DG2 for the PC was funded in part by Dracogen, a private investor after a 2012 Kickstarter campaign funded the original game's DLC, Defense Grid: Containment. DG2 is developed by Hidden Path Entertainment and published by 505 Games.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista, Windows 7, Windows 8.0, Windows 8.1
    • Processor: Dual core CPU 2.0Ghz or faster
    • Memory: 3 GB RAM
    • Graphics: DirectX 10 video card with shader 4 support and Passmark Video Benchmark of 160 or above such as the following: ATI Radeon HD3650 or better (HD3650-HD8000, RX200-RX300+) (Radeon HD 4200 and HD 4250 not included) NVIDIA GeForce 8600 or newer (8800, 9600-9800, or 100-700+) (GeForce 8600M not included) Intel HD Graphics 2500 or higher
    • DirectX: Version 10
    • Hard Drive: 2 GB available space
    • Additional Notes: DG2 requires a multi-core processor and at least 3 GB of RAM on your computer to run. DG2 relies on a DirectX 10.0 or later graphics engine which means it runs on Windows Vista, Win7, Win8, and Win8.1. DG2 will not run on Windows XP. DG2 requires a video graphics card or chipset that supports DirectX10, video cards made with current technology after November 2006 (up to 7 years old). Compatible graphics cards include any AMD Radeon graphics card with the "HD" or "RX" designation (HD2000-HD8000, RX200-RX300+), any NVIDIA card after and including the 8000 series (8000, 9000, 100, 200, 300, 400, 500, 600, and 700+ series), and any Intel graphics chipsets released on the GMA X3100 (2007) architecture and later (GL960, GM965, B43, Q43+, G41, G43, G45, GL40, GS40, GM43, GS45, Core i3 integrated graphics or later, Intel "HD Graphics" or later). DG2 requires Steam to run.
    • OS: OSX Lion (10.7.5) or higher
    • Processor: Intel Core 2 Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: Radeon 2400/GeForce 8600/Intel HD 3000 256MB+
    • Hard Drive: 2 GB available space
    • OS: SteamOS Machines
    • Processor: Dual 2.0Ghz CPUs or better 64-bit capable processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA, AMD or Intel graphics card with Open GL 3.2 or higher drivers for SteamOS
    • Hard Drive: 2 GB available space
    • Additional Notes: UEFI boot support
Helpful customer reviews
437 of 582 people (75%) found this review helpful
1 person found this review funny
15.2 hrs on record
Posted: October 8, 2014
I enjoyed the game but am giving this a negative review. I played through the whole thing and had a good time, had to replay a couple levels to get the gold rating. Finished. Nice. Now, let me goto the steam workshop for this game and download some player made maps so I can enjoy this game for quite a bit longer (ala Civ5).

Wait? What? Player made maps are only available to be voted on WITHOUT PLAYING THEM? You cannot download them and can only vote on them and when they get enough votes then they will be made available via the Hidden Path Store for a couple of dollars. WTF is up with that?

I had no idea I was buying a microtransaction game, this is complete BS imho. If the community makes the map then the map should be available to the community for nothing, stop charging for what others create for your game.

I seriously doubt I will give this company any more of my money and I certainly will not be buying any expansion map packs.
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103 of 130 people (79%) found this review helpful
13.1 hrs on record
Posted: October 23, 2014
I have been putting off writing this review as I did really want to love DG2.
What I've seen from reading other reviews is too many(I'm not saying all just TOO many) are corrupting their reviews due to their love of the first one both positive and negative.
I will try to write this review without even mention DG1 or comparing them as I think it is best to review DG2 for it's own qualities.

Okay so firstly, some of the good things.
DG2 has a strong core (no pun intended).It does what TD's should do in a lot of ways. There is a large selection of tower types and a 'boost' tower which can be used for cheap maze creation. There is a selection of tower 'bonus' items that randomly drop after missions which can be applied to towers.
There is a large variety of enemy types, with unique abilities from shields to foes that can disable your defenses and alot in between.
The campaign is a decent length with a nice variety of levels and multiple gameplay types.

Some of the things that grate on my nerves.
The dialogue and voice acting unfortunately is terrible, it's actually annoying to the point where for the first time ever in a game I have disabled the voice audio.
The story isn't great. Now I will quickly say a TD does NOT need a story to be good, but when it does attempt a story it must not be bad otherwise it drags the feel of the campaign down.
The gameplay feels very repetitive, and it shouldn't but it's not holding my attention. I only finished the campaign to finish it. I was really trying to find something that made me say wow awesome I love this game, but I haven't yet.

This is a solid TD game, but unfortunately I cannot recommend it for what it does at it's current price.
I do not regret buying it but I couldn't recommend it for a friend to spend their money on.
This is not the definitive TD game as the store page claims. This is just another TD game though while it's good, it's not great enough to stick it's head above the pile.
I would say worth picking up in a sale as it does do a lot well but as I said before, I wouldn't recommend to a friend, so I cannot recommend it here at it's current value.

I will keep an eye on updates and occasionally jump back into the game. If I find something that changes my opinion I will update my review.
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22 of 22 people (100%) found this review helpful
1 person found this review funny
23.8 hrs on record
Posted: March 18
I really enjoyed DG2. I think some of the tower graphics are too similar, so when zoomed out sometimes I'm left wondering which tower is which.
I also suspect the game is actually easier than DG1 as I don't have too many problems racking up gold medals and I don't remember getting them as easily in DG1.

Storywise, it was a nice continuation and I thought the levels were well designed. Boost towers and the tower improvements you can earn via good performance are also pretty nice and add more strategies and ways of mixing towers up.

The grahics are prettier than DG1

Overall, brilliant game well worth the modest cost and I hope they introduce lots of good DLC as they did with DG1, although I'm less sanguine about this new store as purchasing single disjointed and unreleated maps doesn't do it for me. But we'll see.
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31 of 38 people (82%) found this review helpful
2 people found this review funny
100.3 hrs on record
Posted: January 15
Defense Grid: The Awakening (DG1) set the gold standard for Tower Defence games on PC - it is arguably the King of TD! It ticked all the boxes with insane replayability, challenging score based gameplay & a big list of levels & modes. It was the perfect balance for many gamers with some clocking thousands of hours of play time. In all the years to follow, no Tower Defense game has toppled DG1 from its throne - but now there is a serious contender from Hidden Path's own stables.

So, is DG2 the worthy successor to the crown?

All the components that made DG1 are essentially in DG2 plus more! That means pretty much all the towers return, along with the Aliens. Similar number of campaign levels on offer & Fletcher returns with some new 'friends' to provide some raspberry comic relief. I got a bit lost with all the new AI voices & story twists but that is not super important for a TD game.

It plays like it’s the same game with more detailed graphics & enhanced mechanics. Everything is a little more refined, that includes a few more modes to challenge, medals for all difficulty levels, extra power-up & commander upgrade options & some dynamic 'moveable' maps. These newer elements add more tactical & strategic options to your arsenal.

Online has got a lot of attention with Multiplayer being added. This was like playing a whole different game! My favourite mode is DG Fighter. In this you face off against a competitor, each of you has your own map in which each kill you make spawns an alien on their map in the location you killed it. Games were hectic, intense and generally close with the ability to counter each other's defenses in real-time. It is excellent fun! There is also a full co-op mode where you share the same map squares & resources, which actually wasn't as much fun as I hoped it would be. For that, you really need a good understanding with your partner & not playing with random matchmaking people.

The third mode was a bit of a hybrid, with players being allocated set squares on the same map, defending the same cores but competing for kills. It was all a bit confusing for many I think on how to best play this mode which limited its appeal. Finding players was a bit inconsistent, but it was well designed to allow you to play single player while you wait in the multiplayer queue. What was not-so-well designed was managing with dropouts. I experienced a lot of defeated players who would rather drop the game than suffer a loss - this will also mean the end your game too & prevent you from recording a high score or achieving a medal. Frustrated me to no end! It would have also been nice to browse a list of active games to join.

Another welcome addition is the level editor for community created levels! This will really add to DG2's longevity, although, I was disappointed to see the Steam Workshop is only used to submit for paid maps. Might be a technical limitation with Steam & there is an external community run site to get free maps, but having it all integrated in Steam would have been really nice. Both paid & free maps to encourage the community to keep on playing & exploring content. At time of writing this, there is only 4 official paid maps available via Hidden Path store, but close to 20 or more via the external site.

On a more positive note, I really liked the introduction of the Boost Tower. This tower acts as a simple block on an empty square, but it also provide a tower built on it greater line of sight & power-up options that enhance the tower; like revealing stealth units or score/damage boosts. These power-ups also make the Command Tower from the original game redundant (hence no longer in DG2). There is a command structure on each map though which provides level modifications for purchase. These raise or move sections of the maps to give more building options and better defenses. They add variety to each play though, but felt they were a bit under-utilised. After several runs at a level you often find you don't use them anymore.

There are some other differences that set DG2 apart from its predecessor. On a minor point, there are no flying aliens (I always found them a distraction so I don't mind they are gone!) & on a larger point there is a new scoring system. Now, I need to take a moment to explain this further as it is a deciding factor that does change the feel of the game.

DG1 scoring system was time based; this meant the longer you can keep the aliens in the map, the more interest on your resources you got & a higher score. This was somewhat flawed in design as it encouraged players to 'juggle' aliens on the map as long as possible & do things like sell towers for extra interest near the end of the level. In DG2, the scoring system is efficiency based; this means when you kill an alien you get a set score for the alien plus a bonus based on the amount of resources. No more increasing interest over time, but there is a periodic drip of supplies you get at key waves. The result puts the importance back on killing aliens & making sure they don’t escape with a core. You can still juggle to improve efficiency but the length of time is no longer a factor.

Although it is a more logical scoring system, for me it doesn't have the same tactile response (or feel) you get when you are doing well. In DG1, you could see by the resource score ticking faster & faster along with the combination of the effectiveness of your towers in real time to really feel how well you were doing - it felt precise in a weird way. In DG2, there is now an in-game real time graph which helps negate the lack of 'ticking', but I find it is still harder to judge just how much better you are doing. I think this is due to the very small window (zoomed in) graph you see & the relative impact (or lack of?) towers seem to make to your score/efficiency. It's different, but for me even though the old system was flawed it was simply more fun to play. The flaws gave DG its character & a unique style of play which now seems lost to a certain degree.

DG2 wins on many fronts, but my conclusion is that DG1 retains the crown. If it were an Olympic 100 meter sprint, it would be a photo finish down to the milliseconds! If the old scoring system rules were available as an alternative play mode I think there would be a new king!

DG2 is still a fantastic game despite my preference for the old scoring system, that's really deserved of every strategist & tower defence fan's game collection.
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33 of 45 people (73%) found this review helpful
1 person found this review funny
125.1 hrs on record
Posted: October 2, 2014
Defense Grid 2 improves so much on the original, it's amazing.

I'll start off with the sole negative and that is the game sorely needs a "mute" button so you don't have to listen to the AI's. I'm OK with listening to them the 1st, 2nd or even 3rd time, but when I'm banging my head against the proverbial wall, I finally just gave up & put my headphones on my desk instead of listening to them while I'm trying Level 12 incursion for the 14th time.

Now that I have THAT out of the way, this game is just simply unbelievably awesome.

Some people will say "why on earth would I want to pay $24 for a TD game?"

This game has so much variety, it extends the gameplay 20x over a simple playthrough. While it does this through game variants like frozen core, or grinder and a handful of others, it has several different difficulties ranging from easy, normal, hard & elite. Then compound that with competitive, or competitive sell and I don't even want to do the math to say how many different ways you can play this game.

Then you have the entirely new tower upgrade system which will give you another 10-30 different powers PER TOWER to enhance tower abilities. These tower upgrades drop every time you complete a round and really change the landscape, literally. Where gun towers are uniformly weak on the first few levels, after you've completed the game, you're going to have some unreal deadly gun towers with abilities like ignore shields, or shield busters. Likewise with laser, target strongest enemy is a huge boost to not only survival but score as well.

Each of these tower upgrades come in levels, so the first level might not seem that big but when you've got an Inferno that lights everything on fire & anything they in turn touch will cause others to get lit with 20% damage, you know you've got something special.

This skill enhancement can make a level that was really tough the first time around, something really enjoyable the 2nd time around as you're able to contemplate entirely new strategies for how to employ an array of towers.

As you get the score boost ability, thinking of how to soften everything up so that they fall into your kill zone (where you want 2 or even 3 score boost towers as their sphere of influence is rather small) to maximize your score can change with every iteration as you get new gun upgrades or obtain new special AI abilities. Because score is tied to resources, if you can avoid using one of the special weapons to kill things, you can employ the resource generator to give you even more resources to maximize score.

Yes, you heard me, special weapons. Where before in DG1 you had the laser that you could employ, in DG2 you have about 8 special weapons (one for each AI in the campaign) so you can pick and choose and see which one fits your play-style.

The ability to use your WASD keys to move around & look at things from different angles is a nice touch. As is the toggle "F" to fast forward (in DG1, you had to hold that sucker down all the time).

I'm really looking forward to the creativity of people who create & sell levels using the free DG Architect. This will extend the game for a long time. Want some new variety? Visit the store! While I think the current pricing is a bit steep at $1.99 per level (I think $0.99 would be better), remember, you're not just buying one new level, you're buying about 20 with all the variants listed above.

This game is phenomenal. I'll be putting a lot more hours into this! Highly and I mean Highly recommended.
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111 of 183 people (61%) found this review helpful
187.3 hrs on record
Posted: November 30, 2014
If you have never played Defense Grid 1 this game is not bad. If you have then you will be dissapointed.
The scoring in the new game just doesn't let you get involved with the game, when I say scoring I mean resource generation as that is different from the score.
The game is far too easy to beat, and I'm affraid it leaves me flat. If I could get new maps for DG1 I would rather go back and play that again.
I have worked through every level and option on hard and found myself getting bored for the level to be over. Hard should be hard!
Keeps crashing my Nvidia graphics card, and feels like you are playing the beta rather than the final game.
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15 of 19 people (79%) found this review helpful
1 person found this review funny
14.4 hrs on record
Posted: October 3, 2014
A Solid Tower Defence game but not quite as good as it's predecessor
Watch my review here
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24 of 36 people (67%) found this review helpful
1 person found this review funny
455.3 hrs on record
Posted: October 26, 2014
I was really excited when I heard DG2 was finally being released. I could not get enough of the original and enjoyed the core game and all the add-ons as well. I loved the gameplay, graphics, story and voiceovers.

The new version falls short in every category. Why the developer chose to rebuild the game from the ground up is beyond me. The most disappointing aspect is the cheesy Candy Crush graphics. The graphics in the original were clean and crisp. You could make out the details of the aliens even when you were zoomed out – and they looked cool. Not so with DG2. Unless you are zoomed all the way in you can’t see much of the aliens outside of their healthbar. What is there is translucent and muddy. And the colors…..yuck. The towers looks like cheap plastic toys. The animation is cartoonish at best. I miss the cool looking meteor trails in the original not to mention the meteors themselves you could see when you zoomed in. Whether you zoom in or out, the graphics are a bitter disappointment.

The gameplay is decent enough, although choppy and sluggish at times. I don’t know that I will make it to the end. If I do it will be because I have yet to see all of the new towers and overhead weapons. But if you like the original game for the graphics you will be disappointed. I can’t recommend this game compared to the original, at least not at this price. If you can get if for $5 them maybe.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
15.6 hrs on record
Posted: November 3, 2014
This really is one of the penultimate tower defense games. I played the daylights out of the first one, getting gold medals in all but 5 or 6 of the "extra" missions and putting way more than 125 hours into it. At first I wasn't too heavily into this game. It's different in its own right yet it has a similar theme. The addition of boost towers, boosted abilities and tower modifiers adds a different element to the game that I allowed myself to become overwhelmed with (min/max theorycrafting). At first I let it take away from the game but then I realized that while these augments made aspects of the game easier, they weren't required.

I am on the last round of missions and the game has really grown on me. I appreciate its simplicity and yet the depth of options and replay value. It's a game I can sit down and play a single map or I can play for hours if I choose. Most of the levels are well designed and have enough vareity that I can tackle the alien problems in different ways. There is some easy levels and there are some brutal levels giving me a vareity of play experiences from the joyful to the ultra frustrated (and then elated when you figure it out).

If you like TD games, this is a no-brainer. These guys know how to make a solid TD game.
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18 of 28 people (64%) found this review helpful
16.6 hrs on record
Posted: December 5, 2014
It’s amazing to think that it’s been six years since Hidden Path released the acclaimed Defense Grid: The Awakening, often cited as one of the defining tower defense games. For the sequel, Hidden Path took to Kickstarter and with overwhelming support the game became a reality. And the reality is that Defense Grid 2 is just as good as the original, totally nailing the strategic and addictive elements that are so crucial for any tower defense game. Unfortunately, the reality is also that Defense Grid 2 is basically identical to its predecessor which is definitely mildly disappointing.

If you ever played a tower defense game, you’ll be right at home here. If not, the short but clear tutorial will get you up to speed. Basically, you have to defend your base and stop aliens taking your cores by building towers with various abilities. For example, Inferno towers set groups of aliens aflame at close range, Temporal towers slow them down whereas Missile towers deal massive damage at long range. All tower types serve a specific purpose and you will make good use of them all in order to defend each map. Just like the towers, the aliens as well come in different forms. Some are large and slow, some are small but fast, some have stealth, others regenerate or spawn other aliens. Naturally, enemy variety is crucial in order to ensure each tower type is useful. Sometimes the paths the aliens take will be set, other times you will have the option to block certain routes carving out the longest and most winding path you possibly can in order to ensure maximum tower usage. The map design is nothing short of fantastic walking a fine line between intentional design and player experimentation.

Defense Grid 2 looks and sounds great. Each tower is distinct and easily recognizable which becomes extremely important in later rounds. Sometimes you’ll have a bit of time to just observe the glorious carnage unfold before you. Most of the time, however, you will be scrambling to make important but quick decisions. Every wave will pose a different threat and you don’t have much time to assess what is the best move. You also have limited resources which you earn as you clear each wave. This is where Defense Grid 2 truly shines. It seems so effortless and yet so many tower defense games fail on this tactical level. It’s truly a fast-paced, action-packed strategy game.

By far the worst aspect of the game is the storytelling. The original was light on narrative, you only had a single AI advisor which had something to say from time to time about the current happenings. This time, you have six or seven badly written and acted AIs who love to yammer on about whatever is going on and even beyond that. It quickly gets really annoying and detracts from the overall experience.

Even though I am a bit disappointed by the lack of new towers and new ideas and the awful, intrusive storytelling, the truth is that Defense Grid 2 is a very good game and an easy recommendation to anyone who is remotely interested in tower defense games.

7 OUT OF 10 (GOOD)
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10 of 13 people (77%) found this review helpful
27.7 hrs on record
Posted: October 16, 2014
This game is amazingly good and improves upon Defense Grid 1 in pretty much every way. If you loved DG1 you will without a doubt enjoy the hell out of this game. However if the original defense grid did nothing for you, you likely would want to pass on this one. I know I will get a good 50 hours or so at least pouring over all of the challenges and harder levels of missions. I have yet to try multiplayer as the lack of a server browser is kind of a turn off but it seems easy enough to play with a friend, just not exactly easy to play with strangers with this xbox like matchmaking. Speaking of xbox this game does have a bit of console qualities but never so much so that it detracts seriously from the game. Also be sure to enable/force anti aliasing in your graphics settings outside of the game as this game lacks any AA options (and can look jaggy because of it unless forced)

-Excellent, highly addictive gameplay that rewards creative thinking and allows good replayablity.
-Tons of modes and ways to play each map (20 included in the main campaign)
-3 types of multiplayer modes for each map
-Plays and feels exactly like Defense Grid should, feels familiar instantly but with the added depth and upgrade options the first game lacked.
-Far more varied locations and map types than DG1, also some really amazing maps here that will be instant classics.

-Somewhat homogenized tower and alien design. The towers especially lack the grittiness of the originals.
-Sounds are at times lacking punch, especially the cannon sound which was far better in DG1
-Monetized steam workshop (?)
-Totally incoherent background noise for a story. What are these 4 robots talking about again, I have no clue.
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13 of 19 people (68%) found this review helpful
22.6 hrs on record
Posted: October 7, 2014
Defense Grid 2 is a traditional tower defense game and the sequel to the excellent Defense Grid: The Awakening.

The Great:

- This series is the pinnacle of the tower defense genre, and this game continues that and expands upon it
- Level design is outstanding to provide just the right amount of difficulty and reward
- New elements added including the missile tower are nice improvements and increase the overall satisfaction of the game
- New RPG elements are added to towers to tailor your playstyle
- Multiple different types of alternative challenges are provided so that there is incredibile replayability
- Steam workshop support to increase longevity of the game

The Good:

- The game looks and runs very well
- The game only marginally improves on the first game (but the first game was great)

The Bad:

- The story is more or less standard, but there are too many characters that don't add anything
- The story dialogue bits happen after you complete a level and more often than not you quickly skip to the next level without thinking and miss parts of the story
- The first Defense Grid had a limited amount of clever humor that did not overstay its welcome. This game tries too hard to make dialogue funny that really isn't
- Some small bugs


The Defense Grid series remains the definitive tower defense experience, and Defense Grid 2 - while mostly iterative - only extends and enhances that lead. I highly recommend the game for anyone interested at all in the tower defense genre
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24 of 40 people (60%) found this review helpful
49.2 hrs on record
Posted: November 23, 2014
Waited for this with much anticipation and while it's great fun it just doesn't have the same magic DG1 had.
It's really hard to say why that is as there is nothing that particular stands out as wrong with the game it just seems to be missing that magic spark.

However the game is still great fun and recommended to all woer defense fans out there.

I'm also sure there will be DLC in the pipeline which will extend the life of the game.
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18 of 29 people (62%) found this review helpful
30.4 hrs on record
Posted: November 4, 2014
Having played 5/6 missions of the 2nd game it doesn't seem as good as the first. The maps looks nice again but I think the new tower designs a lot worse and harder to distinguish than the 1st game.
Will play more and see how it develops but so far I'd recommend people who've never played Defense Grid jsut get the 1st one.
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8 of 11 people (73%) found this review helpful
32.6 hrs on record
Posted: October 25, 2014
So let me preface this review with the following: I like tower defense games. I LOVE great tower defense games, but I generally like tower defense games. They are great to play while you eat food, download music, or generally aren't in a mood to be hardcore.

With that said, I cannot recomment DG2 to tower defense likers or lovers. The price for the game is entirely too high, and the range of tower types and the interactions between towers are too few. I played Starcraft 1 custom maps with more depth than DG2. And I paid less for Starcraft 1. Crap.

I'll be honest, I expected a pretty high quality TD for what DG2 charges. The story mode is cool and all, but for about 8-10 hours of gameplay (no speedup either), it really doesn't justify the price.

Again, to re-iterate, the towers in this game have no cool interactions. There are no tower A buffs tower B effects, there are no 2 of this tower type adjacent to each other gets a neat bonus, and there is really no reason to buy this game. It has but the most basic of tower types (shoot fast, low damage OR shoot slow, high damage... whee), and the temporal tower is the ONLY effect tower, with an almighty and predictable slow effect.

I will note that each tower has some special abilities you can unlock and add to them. However, from the ~ 2/4 I unlocked on each tower, they tend to be "Deal more damage to shielded enemies", or "Target Priority: Strongest". They could at least have made it "Target Priority: Smartest", so it would at least be usable.

Save the money, go buy yourself WC3: TFT or SC2, and just play custom mapped tower defense there. Save your money. (When this is on steam sale, buy it for no more 5.99)
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4 of 4 people (100%) found this review helpful
10.9 hrs on record
Posted: October 28, 2014
Defense Grid 2 is more Defense Grid and that is by no means bad. Don't look for a huge leap in design or gameplay but appreciate that it's simply more of a good thing.

The special powers add a bit to the game but most of the time in the heat of levels you'll forget about them anyway. The biggest problem with the game is that the easiest way to win is to stick to quality over quantity and pretty much all missions can be completed with the first three or four towers.

Recommendation for the game taking what people loved about Defense Grid 2 and giving us more but a warning that this really is just more Defense Grid.
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5 of 6 people (83%) found this review helpful
12.2 hrs on record
Posted: October 4, 2014
I'm not a big tower defense player, but i love this game and I'm hooked! I love the games art style! You should check it out!
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5 of 6 people (83%) found this review helpful
74.8 hrs on record
Posted: December 28, 2014
Pure, strategic Tower Defense with a lot of depth thanks to a wealth of play modes, difficulty choices and most importantly tower customization options. A good sequel to the famed original, 'Defense Grid: The Awakening' which is hailed by many including myself as the best TD ever made.

The sequel plays more different than it looks, resource income and scoring is tweaked a bit which has put some off, but is in my opinion an improvement. Boost towers is a great idea which offer extra upgrade options and can be used to adjust towers' line of sight and range.

All is not perfect however, and here's a few things that should have been better:

- The aliens are poorly designed and it can hard to tell the different types apart at a glance.
- Bad sound track. One track for menues and one during playing is extremely repetitive to listen to.
- Ugly low quality FXAA that one has to fiddle with Steam launch command lines to disable.
- Leaderboard cheaters is still a thing, taking some of the drive to replay levels to improve your scores away.
- UI is clearly designed for gamepad or tablet navigation. It is so awkward to navigate with mouse+keys I've actually given up and now play this with a PS3 pad instead. Big disappointment.
- Monetized Steam Workshop for custom maps that is poorly maintained. Charging money in a retail product for user generated content is a massive slap in the face, this needs to STOP.

Outside of that, DG2 is very enjoyable and can offer dozens of hours of well designed tower defense gaming for those that must gold medal various game modes.
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6 of 8 people (75%) found this review helpful
36.1 hrs on record
Posted: November 9, 2014
Great game. Good iteration on the first game to bring lots of new possibilities. Levels are great, but if you played DG1 I recommend playign on at least Hard level.

Playing with a friend is also fun. Espically on difficult levels so that you can compare stategies.

Flyers are gone from the game, but there is a new alien that will throw a cog into the works if you only build up yoru defenses around the begining of the level.

Can't wait for new levels to come out.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
110.8 hrs on record
Posted: February 11
If you’re unfamiliar with Defense Grid, its biggest hook in the tower defense world is one that can be explained fairly easily. As you play, certain stages have levels with open grids on them for tower placement. The creeps, those are the aliens trying to steal your cores and take them back, will alter their paths based on your tower placement.

So, there’s a strategy in placing towers in specific spots rather than just plopping each gun down and upgrading to win. Now, I don’t think Defense Grid was the first to do this, but I do think it does it exceptionally well. Each level that has these open layouts is much more interesting and challenging than others, and command centers on the levels will let you annex new regions in order to push out the length of the creeps’ path.

You’re not only playing with your budget in order to come up with the best defense power, but you’re trying to lay out towers and boost blocks (basically, a tower upgrade spot that brings better stats to your big guns later in each level) so that you can do the most damage on creeps during their runs.

What’s frustrating about this game is that it’s impossible to have a planning phase. The levels start without you saying so, so you won’t be able to look at the map and decide which path is best before you start laying towers. Especially in the later game, the creeps move too fast and are far too strong for you to sit around and plan tower placement. I found this tough to contend with, especially since I’m the type of player who can’t play through tower defense games without getting perfect scores.

I like the dynamic paths and forcing creep behavior, I just wish the game would give me an option to pause and look at the map before it steals all my cores and causes me to lose. That’s probably just the perfectionist in me, though.
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