Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look and the addition of new game modes, player-versus-player and multiplayer co-op, every play brings fun new opportunities and challenges.
User reviews: Very Positive (1,036 reviews)
Release Date: Sep 23, 2014

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"Defense Grid 2 isn't just another tower defense game, it's the best new tower defense game."
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Recent updates View all (10)

December 1, 2014

DG2 Demo Now Available!

Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look and the addition of new game modes. Try the first chapter today for free.

http://store.steampowered.com/app/329260/

9 comments Read more

October 23, 2014

Mac Version Update

This update fixes a number of graphical issues that some players reported on specific Mac configurations.

- Fixed an issue where some levels were showing up unlit.

- Fixed an issue where some art assets were invisible.

12 comments Read more

Reviews

“Defense Grid 2 feels paradoxically foreign and familiar...Ostensibly, the meat of Defense Grid 2 is the campaign and the narrative arc it carries.”
8 – Eurogamer

“9.5, Exquisite”
9.5 – Gaming Nexus

“Super Addictive!”
8 – IGN

Special Edition

Special Edition purchasers will receive the digital book, The Art of Defense Grid 2, plus the ebook, The Making of Defense Grid 2: The Complete Story Behind the Game by Russ Pitts, and "A Matter of Endurance" audiobook written by Hugo award-winning author Mary Robinette Kowal and performed by the English cast.

THE ART OF DEFENSE GRID 2 digital art book celebrates the talents and efforts of the people responsible for creating the visuals of the game. It is an insight of the concepts and variable directions that the team explored during the game's creation. The journey in visual exploration is a winding and strange path at times. This book revisits that journey, come along and enjoy it.

THE MAKING OF DEFENSE GRID 2 brings you behind-the-scenes of the creation of a modern video game.
Over nearly two years and hundreds of hours of interviews, veteran video game journalist Russ Pitts (Polygon, The Escapist) has been given total access to every stage of development, and dives deep into the technological innovation, creative artistry and hard-nosed business that combine over weeks, months and years to make a game.
From moments of startling inspiration to times of crushing stress, the author has been present for every aspect of production — major milestones, critical beta tests and sometimes contentious design meetings.

THE MAKING OF DEFENSE GRID 2 is based on the article series written by Pitts for Polygon, with expanded interviews and never-before-seen material. The result is a look unlike any other into the hidden world of game development and the high stakes gamble of making games.

A MATTER OF ENDURANCE: Written by two-time Hugo award winning author Mary Robinette Kowal and performed by the English cast, A Matter of Endurance is an audio play staring the characters from Defense Grid: Containment (AI General Fletcher, AI General Cai, and Commander Simon Ritter) and introduces Maralon’s Governor Teydell as you (the Commander) and your AI companions journey from the destruction on Maralon to the destination of the Outer Colonies where the events of DG2 take place.


About This Game

Defense Grid 2, DG2, is the highly-anticipated sequel to Hidden Path Entertainment’s 2008 Defense Grid: The Awakening. Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look, a compelling single-player campaign, and the addition of new game modes, online player-versus-player and multiplayer co-op, every play-through brings fun new opportunities and challenges.

DG2 comes with a story campaign featuring 21 stunning maps, dynamic level movement, an expanded story and cast of characters, hundreds of challenge mode experiences, new multiplayer modes, a procedurally driven audio score and the ability for players to build their own levels. DG2 also introduces players to DG Architect on the PC, a level creation tool set connected to Steam Workshop where players can create their own unique levels to share and possibly even sell if selected.

DG2 for the PC was funded in part by Dracogen, a private investor after a 2012 Kickstarter campaign funded the original game's DLC, Defense Grid: Containment. DG2 is developed by Hidden Path Entertainment and published by 505 Games.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, Windows 7, Windows 8.0, Windows 8.1
    • Processor: Dual core CPU 2.0Ghz or faster
    • Memory: 3 GB RAM
    • Graphics: DirectX 10 video card with shader 4 support and Passmark Video Benchmark of 160 or above such as the following: ATI Radeon HD3650 or better (HD3650-HD8000, RX200-RX300+) (Radeon HD 4200 and HD 4250 not included) NVIDIA GeForce 8600 or newer (8800, 9600-9800, or 100-700+) (GeForce 8600M not included) Intel HD Graphics 2500 or higher
    • DirectX: Version 10
    • Hard Drive: 2 GB available space
    • Additional Notes: DG2 requires a multi-core processor and at least 3 GB of RAM on your computer to run. DG2 relies on a DirectX 10.0 or later graphics engine which means it runs on Windows Vista, Win7, Win8, and Win8.1. DG2 will not run on Windows XP. DG2 requires a video graphics card or chipset that supports DirectX10, video cards made with current technology after November 2006 (up to 7 years old). Compatible graphics cards include any AMD Radeon graphics card with the "HD" or "RX" designation (HD2000-HD8000, RX200-RX300+), any NVIDIA card after and including the 8000 series (8000, 9000, 100, 200, 300, 400, 500, 600, and 700+ series), and any Intel graphics chipsets released on the GMA X3100 (2007) architecture and later (GL960, GM965, B43, Q43+, G41, G43, G45, GL40, GS40, GM43, GS45, Core i3 integrated graphics or later, Intel "HD Graphics" or later). DG2 requires Steam to run.
    Minimum:
    • OS: OSX Lion (10.7.5) or higher
    • Processor: Intel Core 2 Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: Radeon 2400/GeForce 8600/Intel HD 3000 256MB+
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: SteamOS Machines
    • Processor: Dual 2.0Ghz CPUs or better 64-bit capable processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA, AMD or Intel graphics card with Open GL 3.1 or higher drivers for SteamOS
    • Hard Drive: 2 GB available space
    • Additional Notes: UEFI boot support
Helpful customer reviews
173 of 226 people (77%) found this review helpful
2 people found this review funny
15.2 hrs on record
Posted: October 8, 2014
I enjoyed the game but am giving this a negative review. I played through the whole thing and had a good time, had to replay a couple levels to get the gold rating. Finished. Nice. Now, let me goto the steam workshop for this game and download some player made maps so I can enjoy this game for quite a bit longer (ala Civ5).

Wait? What? Player made maps are only available to be voted on WITHOUT PLAYING THEM? You cannot download them and can only vote on them and when they get enough votes then they will be made available via the Hidden Path Store for a couple of dollars. WTF is up with that?

I had no idea I was buying a microtransaction game, this is complete BS imho. If the community makes the map then the map should be available to the community for nothing, stop charging for what others create for your game.

I seriously doubt I will give this company any more of my money and I certainly will not be buying any expansion map packs.
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81 of 97 people (84%) found this review helpful
1 person found this review funny
27.5 hrs on record
Posted: September 23, 2014
This is a sequel done right. There's enough content here to provide new challenges to players who have mastered the original Defense Grid, but at the same time, this is still very much the same kind of game in all the right ways.

At first glance, the new content seems only modest compared to what is familiar. Almost all the old tower types and enemies are back, but the handful of new types of each and subtle rebalancing of the existing towers mean that new strategies need to be developed.

DG2 offers a plethora of choices as to how you play the game. From separate leaderboards that either allow or forbid juggling, difficulty levels from casual to very challenging, and even more game modes for each map than the first game, this takes what was until now the definitive tower defense game and makes it even better.

There have been some substantial changes to the economy and scoring system which, while I feel personally make for a more challenging game, do substantially alter the challenge curve of the basic level type. Gone is the compound interest earned from penny pinching. Instead, score is accrued independently from income. Efficiency is still rewarded, as you score more for killing each alien while you have less invested in towers. But the income from killing each enemy is unaffected, and additional income is a steady tick rather than being dependent on the amount you have banked. All this means that you can't just develop an optimised strategy for the early waves, and then find yourself with a huge bankroll. Levels can be genuinely challenging from beginning to end, and not just for people looking for pure score optimisation. I know this may actually be a bit of a disappointment for some, as the old game could sometimes be great for some uncomplicated unwinding at the end of a rough day. That is still there, but you'll have to dial the game back to easy in order to find that kind of experience.

I will say that I have yet to try the multiplayer modes, so I can't yet speak to that experience. But with that caveat aside, I wholeheartedly recommend DG2 to fans of the original and anyone even vaguely interested in the tower defence genre. If you're going to give these kinds of games a go, why not start off with the very best there is on offer?
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54 of 67 people (81%) found this review helpful
13.1 hrs on record
Posted: October 23, 2014
I have been putting off writing this review as I did really want to love DG2.
What I've seen from reading other reviews is too many(I'm not saying all just TOO many) are corrupting their reviews due to their love of the first one both positive and negative.
I will try to write this review without even mention DG1 or comparing them as I think it is best to review DG2 for it's own qualities.

Okay so firstly, some of the good things.
DG2 has a strong core (no pun intended).It does what TD's should do in a lot of ways. There is a large selection of tower types and a 'boost' tower which can be used for cheap maze creation. There is a selection of tower 'bonus' items that randomly drop after missions which can be applied to towers.
There is a large variety of enemy types, with unique abilities from shields to foes that can disable your defenses and alot in between.
The campaign is a decent length with a nice variety of levels and multiple gameplay types.


Some of the things that grate on my nerves.
The dialogue and voice acting unfortunately is terrible, it's actually annoying to the point where for the first time ever in a game I have disabled the voice audio.
The story isn't great. Now I will quickly say a TD does NOT need a story to be good, but when it does attempt a story it must not be bad otherwise it drags the feel of the campaign down.
The gameplay feels very repetitive, and it shouldn't but it's not holding my attention. I only finished the campaign to finish it. I was really trying to find something that made me say wow awesome I love this game, but I haven't yet.

Summary
This is a solid TD game, but unfortunately I cannot recommend it for what it does at it's current price.
I do not regret buying it but I couldn't recommend it for a friend to spend their money on.
This is not the definitive TD game as the store page claims. This is just another TD game though while it's good, it's not great enough to stick it's head above the pile.
I would say worth picking up in a sale as it does do a lot well but as I said before, I wouldn't recommend to a friend, so I cannot recommend it here at it's current value.

I will keep an eye on updates and occasionally jump back into the game. If I find something that changes my opinion I will update my review.
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40 of 50 people (80%) found this review helpful
6.3 hrs on record
Posted: September 21, 2014
Its Defense Grid, so if you liked it before then you'll like it now. The towers look different and theres some new mechanics to spice things up, but its the same thing: a solid and professionally made tower defense game.

There are more characters than the previous game and their strengths lay in making humorous quips at each other. They're only mildly annoying, but I wish I could skip their dialog sometimes.
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43 of 59 people (73%) found this review helpful
14.5 hrs on record
Posted: September 23, 2014
Did you like the original Defense Grid? Well, have more of the same, only tweaked and given a big ol' graphics overhaul (not that the original wasn't pretty) and a bunch of little features that at best are nothing but fun, and at worst can be ignored. The writing and voice acting is still there so plenty of delightful exposition about raspberries.

Perhaps the best new feature is that levels are no longer static. Almost every level can be "edited" in pre-determined ways by clicking on the command ship and paying a few resources to add sections to the map. Some sections add new areas to maze the aliens, others add new build locations to cover previously vulnerable areas. Of course, after adding this feature it is never really mentioned in the story line so you have to figure out the feature even exists on your own.

Air enemies/flight lanes were taken out, but they didn't really add anything to the game since a single level 3 missile tower would trivialize any flight path it could reach. So now the Missile Tower is a long-range single-target bombardment tower (with the Meteor adding AOE/DOT bombardment).

The only feature I don't wholly like is the tower upgrade system. You can slot upgrades into your towers, upgrades which have some interesting effects (scatter shot to give AOE on gun towers, slow lasers, etc.). The real problem is that the upgrades are randomly gifted after every completed mission (story or not) with no control over what you get. This is exacerbated by the fact that almost every upgrade has multiple levels. So you can be "find" level 1 shield busting concussion bombs, or you can find level 3 despite not having any previous versions of the item. the only redeeming feature of the "drop" system is that it won't give you items you already have, or have a higher level of.

Over all, and despite the brain-dead drop system, this game is over all a massive improvement and great sequal for the original Defnse Grid. Don't let my winging about the drop system turn you off of a great purchase.
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26 of 31 people (84%) found this review helpful
125.0 hrs on record
Posted: October 2, 2014
Defense Grid 2 improves so much on the original, it's amazing.

I'll start off with the sole negative and that is the game sorely needs a "mute" button so you don't have to listen to the AI's. I'm OK with listening to them the 1st, 2nd or even 3rd time, but when I'm banging my head against the proverbial wall, I finally just gave up & put my headphones on my desk instead of listening to them while I'm trying Level 12 incursion for the 14th time.

Now that I have THAT out of the way, this game is just simply unbelievably awesome.

Some people will say "why on earth would I want to pay $24 for a TD game?"

This game has so much variety, it extends the gameplay 20x over a simple playthrough. While it does this through game variants like frozen core, or grinder and a handful of others, it has several different difficulties ranging from easy, normal, hard & elite. Then compound that with competitive, or competitive sell and I don't even want to do the math to say how many different ways you can play this game.

Then you have the entirely new tower upgrade system which will give you another 10-30 different powers PER TOWER to enhance tower abilities. These tower upgrades drop every time you complete a round and really change the landscape, literally. Where gun towers are uniformly weak on the first few levels, after you've completed the game, you're going to have some unreal deadly gun towers with abilities like ignore shields, or shield busters. Likewise with laser, target strongest enemy is a huge boost to not only survival but score as well.

Each of these tower upgrades come in levels, so the first level might not seem that big but when you've got an Inferno that lights everything on fire & anything they in turn touch will cause others to get lit with 20% damage, you know you've got something special.

This skill enhancement can make a level that was really tough the first time around, something really enjoyable the 2nd time around as you're able to contemplate entirely new strategies for how to employ an array of towers.

As you get the score boost ability, thinking of how to soften everything up so that they fall into your kill zone (where you want 2 or even 3 score boost towers as their sphere of influence is rather small) to maximize your score can change with every iteration as you get new gun upgrades or obtain new special AI abilities. Because score is tied to resources, if you can avoid using one of the special weapons to kill things, you can employ the resource generator to give you even more resources to maximize score.

Yes, you heard me, special weapons. Where before in DG1 you had the laser that you could employ, in DG2 you have about 8 special weapons (one for each AI in the campaign) so you can pick and choose and see which one fits your play-style.

The ability to use your WASD keys to move around & look at things from different angles is a nice touch. As is the toggle "F" to fast forward (in DG1, you had to hold that sucker down all the time).

I'm really looking forward to the creativity of people who create & sell levels using the free DG Architect. This will extend the game for a long time. Want some new variety? Visit the store! While I think the current pricing is a bit steep at $1.99 per level (I think $0.99 would be better), remember, you're not just buying one new level, you're buying about 20 with all the variants listed above.

This game is phenomenal. I'll be putting a lot more hours into this! Highly and I mean Highly recommended.
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19 of 20 people (95%) found this review helpful
2 people found this review funny
100.3 hrs on record
Posted: January 15
Defense Grid: The Awakening (DG1) set the gold standard for Tower Defence games on PC - it is arguably the King of TD! It ticked all the boxes with insane replayability, challenging score based gameplay & a big list of levels & modes. It was the perfect balance for many gamers with some clocking thousands of hours of play time. In all the years to follow, no Tower Defense game has toppled DG1 from its throne - but now there is a serious contender from Hidden Path's own stables.

So, is DG2 the worthy successor to the crown?

All the components that made DG1 are essentially in DG2 plus more! That means pretty much all the towers return, along with the Aliens. Similar number of campaign levels on offer & Fletcher returns with some new 'friends' to provide some raspberry comic relief. I got a bit lost with all the new AI voices & story twists but that is not super important for a TD game.

It plays like it’s the same game with more detailed graphics & enhanced mechanics. Everything is a little more refined, that includes a few more modes to challenge, medals for all difficulty levels, extra power-up & commander upgrade options & some dynamic 'moveable' maps. These newer elements add more tactical & strategic options to your arsenal.

Online has got a lot of attention with Multiplayer being added. This was like playing a whole different game! My favourite mode is DG Fighter. In this you face off against a competitor, each of you has your own map in which each kill you make spawns an alien on their map in the location you killed it. Games were hectic, intense and generally close with the ability to counter each other's defenses in real-time. It is excellent fun! There is also a full co-op mode where you share the same map squares & resources, which actually wasn't as much fun as I hoped it would be. For that, you really need a good understanding with your partner & not playing with random matchmaking people.

The third mode was a bit of a hybrid, with players being allocated set squares on the same map, defending the same cores but competing for kills. It was all a bit confusing for many I think on how to best play this mode which limited its appeal. Finding players was a bit inconsistent, but it was well designed to allow you to play single player while you wait in the multiplayer queue. What was not-so-well designed was managing with dropouts. I experienced a lot of defeated players who would rather drop the game than suffer a loss - this will also mean the end your game too & prevent you from recording a high score or achieving a medal. Frustrated me to no end! It would have also been nice to browse a list of active games to join.

Another welcome addition is the level editor for community created levels! This will really add to DG2's longevity, although, I was disappointed to see the Steam Workshop is only used to submit for paid maps. Might be a technical limitation with Steam & there is an external community run site to get free maps, but having it all integrated in Steam would have been really nice. Both paid & free maps to encourage the community to keep on playing & exploring content. At time of writing this, there is only 4 official paid maps available via Hidden Path store, but close to 20 or more via the external site.

On a more positive note, I really liked the introduction of the Boost Tower. This tower acts as a simple block on an empty square, but it also provide a tower built on it greater line of sight & power-up options that enhance the tower; like revealing stealth units or score/damage boosts. These power-ups also make the Command Tower from the original game redundant (hence no longer in DG2). There is a command structure on each map though which provides level modifications for purchase. These raise or move sections of the maps to give more building options and better defenses. They add variety to each play though, but felt they were a bit under-utilised. After several runs at a level you often find you don't use them anymore.

There are some other differences that set DG2 apart from its predecessor. On a minor point, there are no flying aliens (I always found them a distraction so I don't mind they are gone!) & on a larger point there is a new scoring system. Now, I need to take a moment to explain this further as it is a deciding factor that does change the feel of the game.

DG1 scoring system was time based; this meant the longer you can keep the aliens in the map, the more interest on your resources you got & a higher score. This was somewhat flawed in design as it encouraged players to 'juggle' aliens on the map as long as possible & do things like sell towers for extra interest near the end of the level. In DG2, the scoring system is efficiency based; this means when you kill an alien you get a set score for the alien plus a bonus based on the amount of resources. No more increasing interest over time, but there is a periodic drip of supplies you get at key waves. The result puts the importance back on killing aliens & making sure they don’t escape with a core. You can still juggle to improve efficiency but the length of time is no longer a factor.

Although it is a more logical scoring system, for me it doesn't have the same tactile response (or feel) you get when you are doing well. In DG1, you could see by the resource score ticking faster & faster along with the combination of the effectiveness of your towers in real time to really feel how well you were doing - it felt precise in a weird way. In DG2, there is now an in-game real time graph which helps negate the lack of 'ticking', but I find it is still harder to judge just how much better you are doing. I think this is due to the very small window (zoomed in) graph you see & the relative impact (or lack of?) towers seem to make to your score/efficiency. It's different, but for me even though the old system was flawed it was simply more fun to play. The flaws gave DG its character & a unique style of play which now seems lost to a certain degree.

DG2 wins on many fronts, but my conclusion is that DG1 retains the crown. If it were an Olympic 100 meter sprint, it would be a photo finish down to the milliseconds! If the old scoring system rules were available as an alternative play mode I think there would be a new king!

DG2 is still a fantastic game despite my preference for the old scoring system, that's really deserved of every strategist & tower defence fan's game collection.
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32 of 43 people (74%) found this review helpful
7.4 hrs on record
Posted: September 25, 2014
If you haven't played the original Defense Grid, then I strongly suggest you buy that game to see if you like the format, before purchasing the more expensive DG2.

For the first time in a long time, I’m delighted to say that a developer has managed to bring out a sequel to an excellent game that is actually better than the original! They have improved just about everything, yet kept all the great aspects of the original. The graphics are noticeably better, they have added lots of nice statistics and data, there is even a running display showing how you are performing against your friends! Buy it now! It's great! Worth every penny! Very highly recommended.

If you buy now and register the game here - CLICK ME! ( requires your email ) , then you also recieve a key for a bonus DLC!!
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25 of 33 people (76%) found this review helpful
15.1 hrs on record
Posted: September 24, 2014
This second outing for the Defense Grid series is simple amazing. New engine, new tactics, changing maps, more aliens, more AIs and a more significant story. The best tower defense game gets better. The only complaint i have is the in game menus are rather ugly and not intuitive at all but you get use to them.
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23 of 30 people (77%) found this review helpful
18.0 hrs on record
Posted: September 22, 2014
One of the best tower defense games around! DG is pretty much my faveroute TDG next to Sol Survivor and the sequel bulldozes what the orginal had in terms of content, new features such as MP/Co-op and soundtrack and user-created content! The voice acting sounds a little over-done but it's still quite good quality.

If you're a tower defense fan, you need this game!
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42 of 64 people (66%) found this review helpful
22.5 hrs on record
Posted: September 26, 2014
I was a huge fan of the first Defence Grid, and for a while I worked hard to maintain my position as one of the top players on the ranking tables. Unfortunately, the guys who made it did such a shoddy job that the rankings were rendered worthless almost instantly as it was so brazenly easy to cheat, thus undoing everyone's hard work.
Unfortunately, the same level of bad design and poor decisions is apparent in the sequel, though this time, what rankles is the interface and "the feel" of the game. Controls are far more clunky than first time round, with far too much consideration being given to controllers over mouse and keyboard, and the graphics, whilst more detailed, somehow manage to look worse than the first game. A few additions have been made to the game, including boost blocks for your towers to stand on and alternative commanders that can loan additional powers to either you or your towers, but it all feels tacked on and lacklustre, while the main game seems forgotten.
Maps are poorly designed and only really have one way of being handled, so the entire system of repetitive play to discover the optimal mazes and paths is rendered moot.
All in all, I just cannot recommend it. You might find some fun here, but if you were hoping for a fixed version of Defence Grid, look elsewhere.
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96 of 161 people (60%) found this review helpful
187.3 hrs on record
Posted: November 30, 2014
If you have never played Defense Grid 1 this game is not bad. If you have then you will be dissapointed.
The scoring in the new game just doesn't let you get involved with the game, when I say scoring I mean resource generation as that is different from the score.
The game is far too easy to beat, and I'm affraid it leaves me flat. If I could get new maps for DG1 I would rather go back and play that again.
I have worked through every level and option on hard and found myself getting bored for the level to be over. Hard should be hard!
Keeps crashing my Nvidia graphics card, and feels like you are playing the beta rather than the final game.
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25 of 37 people (68%) found this review helpful
281.9 hrs on record
Posted: September 22, 2014
Any fan of Defense Grid will enjoy this version Twice as much. DG2 with the Boost Towers are a fun addon, three different versions of the tower. Story mode was fun. Lots of snarky comments from the AI. The game is so large you could spend over a hundred hours playing, and still not reach all of the games.
This game is so worth the price. I recommend a buy. Plus there are plenty of achievements that are easy to get.
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12 of 14 people (86%) found this review helpful
88.1 hrs on record
Posted: September 11, 2014
If you remember the old Defense Grid, DG2 promises nifty upgraded functions that you wish you had in the old version:

1.) A level editor
2.) Different tower upgrade paths
3.) Balanced adjustment to strategy with the use of boost towers
4.) New worlds to explore and defend from alien hordes

Add in multiplayer, different orbital strike methods, and updated graphics, and you've got a brand new opportunity to get your tower defense on.

I'm looking forward to game time when the fully-polished complete version of the game comes out. Just like the old Defense Grid, DG2 promises to be a solid and balanced casual tower defense game.
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13 of 16 people (81%) found this review helpful
22.6 hrs on record
Posted: October 7, 2014
Defense Grid 2 is a traditional tower defense game and the sequel to the excellent Defense Grid: The Awakening.

The Great:

- This series is the pinnacle of the tower defense genre, and this game continues that and expands upon it
- Level design is outstanding to provide just the right amount of difficulty and reward
- New elements added including the missile tower are nice improvements and increase the overall satisfaction of the game
- New RPG elements are added to towers to tailor your playstyle
- Multiple different types of alternative challenges are provided so that there is incredibile replayability
- Steam workshop support to increase longevity of the game

The Good:

- The game looks and runs very well
- The game only marginally improves on the first game (but the first game was great)

The Bad:

- The story is more or less standard, but there are too many characters that don't add anything
- The story dialogue bits happen after you complete a level and more often than not you quickly skip to the next level without thinking and miss parts of the story
- The first Defense Grid had a limited amount of clever humor that did not overstay its welcome. This game tries too hard to make dialogue funny that really isn't
- Some small bugs

Conclusion:

The Defense Grid series remains the definitive tower defense experience, and Defense Grid 2 - while mostly iterative - only extends and enhances that lead. I highly recommend the game for anyone interested at all in the tower defense genre
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10 of 11 people (91%) found this review helpful
1 person found this review funny
13.8 hrs on record
Posted: October 3, 2014
A Solid Tower Defence game but not quite as good as it's predecessor
Watch my review here
https://www.youtube.com/watch?v=x_fFX0do8-M
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46 of 78 people (59%) found this review helpful
4.9 hrs on record
Posted: September 28, 2014
I just loaded up the original game to make sure I wasn't going mad... The original is fantastic, I got a lot of joy out of it.

DG2 on the other hand is absymal:

* Graphics - Surely the plan was for them to be better than the original? Subjective maybe, but they arn't in my opinion
* Lagging/frame rate - This game hasn't been optimized... I wouldn't be surprised if this is improved upon in the future but not at time of full release
* Story - I didn't mind General Fletcher so much in the first game, but now he's got his friends with him they get on your nerves pretty quickly.
* Interface - unnecessarily confusing and cluttered.

If you've never played DG:Awakening - buy it! It's a great game. If you have and you liked it, and feel this will be as good - it's not, at least not in it's current state.

Seriously, I can't see anything that has been imprvoed upon - the towers look rubbish compared to the originals, the boosts are a boring addition... I wish they took the original engine, added some new towers and aliens, some new maps - I'd have happily paid for it. Why reinvent the wheel - and make it a bit more square?

4/10
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16 of 23 people (70%) found this review helpful
4.3 hrs on record
Posted: September 26, 2014
The original defense grid is amazing. A brilliant game and it looks and plays fantastic. uber slick, sleek and animated wonderfully. Defense grid 2 however is the biggest disappointment of 2014. The graphics are crap. The alien animations are terrible! it's sluggish and buggy. DG2 is just an insult.
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24 of 38 people (63%) found this review helpful
49.2 hrs on record
Posted: November 23, 2014
Waited for this with much anticipation and while it's great fun it just doesn't have the same magic DG1 had.
It's really hard to say why that is as there is nothing that particular stands out as wrong with the game it just seems to be missing that magic spark.

However the game is still great fun and recommended to all woer defense fans out there.

I'm also sure there will be DLC in the pipeline which will extend the life of the game.
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10 of 12 people (83%) found this review helpful
27.7 hrs on record
Posted: October 16, 2014
This game is amazingly good and improves upon Defense Grid 1 in pretty much every way. If you loved DG1 you will without a doubt enjoy the hell out of this game. However if the original defense grid did nothing for you, you likely would want to pass on this one. I know I will get a good 50 hours or so at least pouring over all of the challenges and harder levels of missions. I have yet to try multiplayer as the lack of a server browser is kind of a turn off but it seems easy enough to play with a friend, just not exactly easy to play with strangers with this xbox like matchmaking. Speaking of xbox this game does have a bit of console qualities but never so much so that it detracts seriously from the game. Also be sure to enable/force anti aliasing in your graphics settings outside of the game as this game lacks any AA options (and can look jaggy because of it unless forced)

PROS:
-Excellent, highly addictive gameplay that rewards creative thinking and allows good replayablity.
-Tons of modes and ways to play each map (20 included in the main campaign)
-3 types of multiplayer modes for each map
-Plays and feels exactly like Defense Grid should, feels familiar instantly but with the added depth and upgrade options the first game lacked.
-Far more varied locations and map types than DG1, also some really amazing maps here that will be instant classics.

CONS:
-Somewhat homogenized tower and alien design. The towers especially lack the grittiness of the originals.
-Sounds are at times lacking punch, especially the cannon sound which was far better in DG1
-Monetized steam workshop (?)
-Totally incoherent background noise for a story. What are these 4 robots talking about again, I have no clue.
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