Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look and the addition of new game modes, player-versus-player and multiplayer co-op, every play brings fun new opportunities and challenges.
User reviews:
Overall:
Very Positive (1,562 reviews) - 81% of the 1,562 user reviews for this game are positive.
Release Date: Sep 23, 2014

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March 10

HPE CEO Jeff Pobst Giving AMA on Reddit right NOW!

Please join and ask him any questions you might have about our games, VR, or Rocket Science.

https://www.reddit.com/r/oculus/comments/49uwud/dev_showcase_ama_with_defense_grid_2_and_jeff/

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Reviews

“Defense Grid 2 feels paradoxically foreign and familiar...Ostensibly, the meat of Defense Grid 2 is the campaign and the narrative arc it carries.”
8 – Eurogamer

“9.5, Exquisite”
9.5 – Gaming Nexus

“Super Addictive!”
8 – IGN

Special Edition

Special Edition purchasers will receive the digital book, The Art of Defense Grid 2, plus the ebook, The Making of Defense Grid 2: The Complete Story Behind the Game by Russ Pitts, and "A Matter of Endurance" audiobook written by Hugo award-winning author Mary Robinette Kowal and performed by the English cast.

THE ART OF DEFENSE GRID 2 digital art book celebrates the talents and efforts of the people responsible for creating the visuals of the game. It is an insight of the concepts and variable directions that the team explored during the game's creation. The journey in visual exploration is a winding and strange path at times. This book revisits that journey, come along and enjoy it.

THE MAKING OF DEFENSE GRID 2 brings you behind-the-scenes of the creation of a modern video game.
Over nearly two years and hundreds of hours of interviews, veteran video game journalist Russ Pitts (Polygon, The Escapist) has been given total access to every stage of development, and dives deep into the technological innovation, creative artistry and hard-nosed business that combine over weeks, months and years to make a game.
From moments of startling inspiration to times of crushing stress, the author has been present for every aspect of production — major milestones, critical beta tests and sometimes contentious design meetings.

THE MAKING OF DEFENSE GRID 2 is based on the article series written by Pitts for Polygon, with expanded interviews and never-before-seen material. The result is a look unlike any other into the hidden world of game development and the high stakes gamble of making games.

A MATTER OF ENDURANCE: Written by two-time Hugo award winning author Mary Robinette Kowal and performed by the English cast, A Matter of Endurance is an audio play staring the characters from Defense Grid: Containment (AI General Fletcher, AI General Cai, and Commander Simon Ritter) and introduces Maralon’s Governor Teydell as you (the Commander) and your AI companions journey from the destruction on Maralon to the destination of the Outer Colonies where the events of DG2 take place.


About This Game

Defense Grid 2, DG2, is the highly-anticipated sequel to Hidden Path Entertainment’s 2008 Defense Grid: The Awakening. Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look, a compelling single-player campaign, and the addition of new game modes, online player-versus-player and multiplayer co-op, every play-through brings fun new opportunities and challenges.

DG2 comes with a story campaign featuring 21 stunning maps, dynamic level movement, an expanded story and cast of characters, hundreds of challenge mode experiences, new multiplayer modes, a procedurally driven audio score and the ability for players to build their own levels. DG2 also introduces players to DG Architect on the PC, a level creation tool set connected to Steam Workshop where players can create their own unique levels to share and possibly even sell if selected.

DG2 for the PC was funded in part by Dracogen, a private investor after a 2012 Kickstarter campaign funded the original game's DLC, Defense Grid: Containment. DG2 is developed by Hidden Path Entertainment and published by 505 Games.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, Windows 7, Windows 8.0, Windows 8.1
    • Processor: Dual core CPU 2.0Ghz or faster
    • Memory: 3 GB RAM
    • Graphics: DirectX 10 video card with shader 4 support and Passmark Video Benchmark of 160 or above such as the following: ATI Radeon HD3650 or better (HD3650-HD8000, RX200-RX300+) (Radeon HD 4200 and HD 4250 not included) NVIDIA GeForce 8600 or newer (8800, 9600-9800, or 100-700+) (GeForce 8600M not included) Intel HD Graphics 2500 or higher
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Additional Notes: DG2 requires a multi-core processor and at least 3 GB of RAM on your computer to run. DG2 relies on a DirectX 10.0 or later graphics engine which means it runs on Windows Vista, Win7, Win8, and Win8.1. DG2 will not run on Windows XP. DG2 requires a video graphics card or chipset that supports DirectX10, video cards made with current technology after November 2006 (up to 7 years old). Compatible graphics cards include any AMD Radeon graphics card with the "HD" or "RX" designation (HD2000-HD8000, RX200-RX300+), any NVIDIA card after and including the 8000 series (8000, 9000, 100, 200, 300, 400, 500, 600, and 700+ series), and any Intel graphics chipsets released on the GMA X3100 (2007) architecture and later (GL960, GM965, B43, Q43+, G41, G43, G45, GL40, GS40, GM43, GS45, Core i3 integrated graphics or later, Intel "HD Graphics" or later). DG2 requires Steam to run.
    Minimum:
    • OS: OSX Lion (10.7.5) or higher
    • Processor: Intel Core 2 Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: Radeon 2400/GeForce 8600/Intel HD 3000 256MB+
    • Storage: 2 GB available space
    Minimum:
    • OS: SteamOS Machines
    • Processor: Dual 2.0Ghz CPUs or better 64-bit capable processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA, AMD or Intel graphics card with Open GL 3.2 or higher drivers for SteamOS
    • Storage: 2 GB available space
    • Additional Notes: UEFI boot support
Helpful customer reviews
14 of 16 people (88%) found this review helpful
16.1 hrs on record
Posted: January 24
Not as great as the first game but far more stable. In an attempt to gussy up the game, developers added a ton of menu options that get in the way of enjoying the game. If they had simply kept the same menu style as the first game everything would of have been fine. New commander options, removal of the command tower, nerfing of meteor tower range, no flying attach ships, too much has been removed. Play the first game, either on Steam or 360, buy this only if you are a die hard fan of the original.
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22 of 34 people (65%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: November 7, 2015
I liked the first Defense Grid but this one was a let down. Controls are a bit funky, all mouse movement moves the camera with your selector locked in the middle of the screen which was a bit odd and annoying. The look and feel of the game just didn't do it for me. It seemed a bit more toony and the turrets didn't look as cool to me. Where's the unF of the old cannon?
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23 of 38 people (61%) found this review helpful
1 person found this review funny
8.6 hrs on record
Posted: December 3, 2015
Workshop = DG2 Shop

http://www.dg2freemaps.com/
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5 of 6 people (83%) found this review helpful
2.9 hrs on record
Posted: February 16
Not nearly as good as the original. I guess they were in a bit of a tough spot, because they probably felt like they had to change it enough to justify it being a new game (as opposed to just more DG1 DLC), but I don't think it worked.

If you don't have DG1 or DG2, my suggestion is to buy DG1 and call it a day.
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5 of 7 people (71%) found this review helpful
1 person found this review funny
12.0 hrs on record
Posted: January 20
uninspiring, lackluster release

same old same old gameplay

terribly horrible confusing menu ui that will have you moving your mouse and clicking all over the place

enemy paths on some maps are sometimes near impossible cause of the texture colors used and lighting

woefully unbalanced levels that are easily beatened

overpowering boosters and towers that make it all too easy

some makes have overly confusing layouts made worse by above issue

storry is little more than a confusing cacophony of voices babbling nonsense

and while steam workshop support is welcomed, private store where you can buy maps outside of steam is not, they should have just had those maps as paid dlcs in steam, like they did with dg1

so get dg1 instead, much better and less expensive

bought it for the cards

playing it cause im bored


overall score: Raspberry Lollipops Meh
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