CRYENGINE is the first all-in-one development solution with truly scalable computation, multi-award winning graphics, state-of-the-art lighting, realistic physics, intuitive visual scripting, high fidelity audio, designer friendly AI and much, more - straight out of the box and with no additional royalties!
User reviews: Mixed (112 reviews)
Release Date: May 28, 2014

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Recent updates View all (21)

January 30

CRYENGINE 3.6.16 released

Hey all,

we have just uploaded a new update that fixes a few issues you have been reporting:

Editor
• Fixed: No longer export all vegetation-object's static-object-groups to all surface-types that have at least one vegetation-object using the same static-object applied to it (CE-5348).

Engine
• Fixed: (Particles) Division overflow in targeting code, when radius is very near target radius (CE-5353).
• Fixed: (Occlusion) Sign fix to speed up occlusion culling (CE-5210).

Audio
• Fixed: Ref counting of AFCM entries, blocking load requests now cause a blocking stream as well (CE-4570).

Game
• Fixed: (AISystem) CollisionAvoidanceSystem: Removed a heuristic to minimize the case where an agent would get stuck at a side of a corridor when avoiding a standing agent (the constraint line no longer changes suddenly) (CE-5300).

As always, please leave us your feedback in the „Latest Build Feedback“ forum

Have a great weekend, and until next time
The CRYENGINE Team

3 comments Read more

January 16

Update from the Team #13: CE 3.6.15 rings in 2015

Hey all,
and welcome to our first update and new build of the new year- we hope you all had a great holiday break and are now ready for more game development!

CRYENGINE 3.6.15
We just released our first new build of the year, and all Subscribers should get it automatically once they start Steam the next time. As always, you can find the full Release Notes for this build on our Docs Website.

Highlights include:
- Ability to compile your game project in “Release” format with added security and performance.
- Several rendering issues resolved.

Guide to releasing your Engine-as-a-Service games
We have a new guide to releasing your EaaS-based projects on our Documentation page to go along with the addition of the release configuration tool that will help you when it comes to packing and shipping your game.

Highlights from your fellow Cryengineers
We keep highlighting some of the promising upcoming games from our creative community on CRYENGINE.com- check back regularly to see what your fellow developers are cooking up!

- „SNOW“ from Poppermost Productions
- „Dreaming“ from Paimon
- „On Your Own“ by neverfollow81
- „Crossing the Line“ from Zomboko Entertainment

That is all for today- please keep your invaluable feedback coming, and until next time

The CRYENGINE Team

9 comments Read more

Reviews

“CRYENGINE is, for my money, the best looking and most full-featured engine currently available.”
Chris Roberts, Founder and CEO, Cloud Imperium Games

“It’s safe to say we literally could not have done this game with any other engine without a drastic reduction in the scope of our project; the size of our maps, the level of detail. We set out to make a world that was breathtaking to look at, and that’s what you see in-game. It’s a relationship we hope to grow in the future with more games!”
Turtle Rock Studios

“We looked at every major technology out there and CRYENGINE suits our needs perfectly.”
Martin Klima, Executive Producer, Warhorse Studios

Important Note

Important note:
The installation, use and/or access to this Product is subject to certain Crytek and Audiokinectic terms and conditions (Limited License Agreement For The Use Of The CryEngine As A Service For Games; EULA for Autodesk® Scaleform®; Audiokinetic End-User License Agreement (“EULA” Or “Agreement”) or Wwise®, Wwise Motion®, Soundseed ® And/Or Wwise Convolution™) which can be viewed by clicking here.

By clicking “Subscriptions” or “Add to Cart” you agree that you have read and accepted all of the terms and conditions mentioned above. Those terms and conditions include, but are not limited to, a restriction of the use of the applicable Product to video games only, i.e. interactive software for the sole purpose of entertainment (but not for simulation, architecture etc.). Those terms and conditions are separate from the Steam Store Terms of Sale and Privacy Policy which govern your purchase of a product or service from Steam through this store. Those terms, conditions and policies do not form part of the contractual terms between you and Steam and are separate terms between you on one side and Crytek and its licensors on the other side.

About This Software

Crytek's groundbreaking development technology is now more accessible than ever! For just 9.90 USD/EUR per month, developers everywhere can subscribe and gain total access to the industry-leading feature set of CRYENGINE- without ever having to pay licensing fees or royalties!

About CRYENGINE
CRYENGINE is the first all-in-one development solution with truly scalable computation and benchmark graphics technologies. With CRYENGINE, developers are fully equipped to create standout game experiences, using the engine behind games like Ryse: Son of Rome and Crysis series.

The Famous CRYENGINE Sandbox editor is a production proven, third-generation real-time tool suite designed and built by AAA Developers. All development features of a CRYENGINE game can be produced, edited and played immediately with the “what you see is what you play” (WYSIWYP) system. The engine deals with the instant conversion and optimization of assets in real-time, enabling cross-platform changes to all elements of the game creation process. This increases the speed and quality of development, while significantly reducing the risk of creating multi-platform games.

For more information on CRYENGINE, visit the CRYENGINE website. You can also follow us on Twitter @cryengine, or find us on Facebook

Who is it for?
It is for anyone who wants to play and develop games with CRYENGINE. We feel that everyone should be able to achieve their vision by using CRYENGINE technology.

What can I get with my monthly subscription?
Getting in with our EaaS program has a number of benefits: first of all, you will always have access to the latest build of our CRYENGINE, and be the first to hear about any upcoming updates. You have instant access to all graphic features and tools, including the powerful renderer behind our Xbox One title Ryse: Son of Rome, C++ and Lua API interfaces along with a full game implementation written in C++, and demo levels and assets for different types of games.

You will also be granted access to all our Engine and Tools documentation, such as programming API references and multiple tutorials by our talented CRYENGINE professionals, as well as access to our CRYENGINE community, full of equally dedicated individuals to help you with any question or issue that might surface.

Is it really royalty free?
Yes, the monthly subscription fee is all you have to pay, there’s no royalty share required when you commercialize your game projects.

What version of CRYENGINE is on Steam?
The current version of CRYENGINE for launch on Steam is V3.6.3. By subscribing, you will continuously receive all the upcoming updates and new features of CRYENGINE.

Where can I find the Eula?
You can find the EULA (End User License Agreement) on our website

What is Wwise?
Wwise from Audiokinetic is the world-class audio engine and integration tool that we’ve chosen to include with CRYENGINE. Used in AAA games across console, desktop and mobile platforms, Wwise provides a complete audio integration pipeline that we’ve deeply integrated into CRYENGINE. You can learn more about Wwise here. Wwise ships with CRYENGINE in Evaluation mode, allowing for projects with under 200 sound files and for non-commercial use. You must upgrade to a commercial license to ship your game.

How do I upgrade my Wwise license?
There are two ways to upgrade your license of Wwise. If your project uses under 200 sound files, you can use the Wwise Free Limited Commercial License. You can start the process by creating an account at the Audiokinetic website, and then you can request your Limited Commercial License key by creating a project here. Be sure to fill out the form completely, as it will need to be approved.

The other method is for projects that go beyond the 200 sound file limit of the Limited Commercial License. For these, please contact Audiokinetic directly to request a full commercial trial or purchase a full commercial license. Licensing price details can be found here.


Is there a FAQ for other questions I might have?
You can find our FAQ for the CRYENGINE subscription on our website

What kind of features will I get with CRYENGINE?
You can find an overview of the engine's features on our website

What will happen to my project if I cancel my subscription?
Stopping the subscription means that CRYENGINE and its Tools are no longer available in your account.

Is there some Documentation for CRYENGINE to learn more?
You can take advantage of our extensive online documentation to help you learn how to get the most out of CRYENGINE.

Getting started
If you are using CRYENGINE for the first time, the Getting Started with the SDK article will assist you with the first steps.

Additional instructions on how to set up 3ds Max, Maya and CryTif exporters can be found in the Installing Exporter Plugins section.

The Basic Engine Usage section contains fundamental information useful for everyone using CRYENGINE.

  • • For Level Designers: The right place to start is the Sandbox Manual.
  • • For 3d Artists: Learn about asset creation in the Asset Creation Guide.
  • • For Programmers: The Programming Guide is a good starting point to understand working with CRYENGINE.
  • • For Game Scripting: The Scripting Manual is include tutorials and reference how to script games.

System Requirements

    Minimum:
    • OS: Windows Vista SP1, Windows 7 or Windows 8.1 (64bit)
    • Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    Recommended:
    • OS: Windows 7, Windows 8.1 (64-bit)
    • Processor: Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
Helpful customer reviews
351 of 405 people (87%) found this review helpful
7 people found this review funny
2.1 hrs on record
Posted: November 2, 2014
GREAT!!

I did allot of reading about this package, at first it was on reviews like this one here on Steam.... There are allot of un-greatful mis-guided brats running around posting up things like "CRAP!!!1!" when you read into it this would reflect their understanding of what they are purchasing. Whilst it is a powerfull state of the art robust development tool it is not a $2.50 everythings done for you, you just choose where the walls go and pick a splash screen, RPG Maker OMG MADE 5 GAMES THIS WEEKEND didnt-actually-make-a-game-game-maker.....sorry there's nothing wrong with people using those programs, they are great gateways to finding passion for Games Development, however time and time again people have given this bad reviews based on the fact it's difficult to use.

Its difficult to use compared to a toaster and easy compared other development suites, think about what you would like to get out of this. It will be time consuming, you will spend allot of time on the CryDev site flicking through the countless bits of documents surrounding the ins and outs of how too and how NOT too.

Another bum wrap I noted is just that, people complained that there isn't any documentation on how to use this thing.... in-correct there is plenty to read and plenty to help you through. I have found everything I have needed so far (extreme beginer user)

It has a powefull easy-to-use sandbox that from what I can see can be used my people like me who are very basic and down the line becomes very powerful and precise. The process to export and playtest a level you are working on is about 7 clicks or something. ALSO THERE IS ALLOT OF INFORMATION AND DOCUMENTATION ON THIS PRODUCT ITS JUST NOT STAPLED TO YOUR THICK HEAD FOR YOU.

In summary,

DO BUY THIS IF -

You are aware that you are purchasing access to tools and an engine which is quite amazing with a great level of support ( if you know how to type into a ♥♥♥♥ing google-esk search bar) and understand you will not knock out a unique AAA game over the weekend. It's really quite great I've learnt allot reading allot of documents and peicing bits and peices together.


DON'T BUY THIS IF -

a) You are upset by what you have read because I've personally offended you.
b) You lack the ability to accept / find that this package has multiple arms including the documentation which is on a website
f) You expect to launch it, wave a wand and laugh with GabeN next weekend about how easy the games industry is to master
u) You intend to spend 0.1 hrs using then trash it with a review
k) You are your mothers brother
u) You have the expectation that you will download the ability to code games at the same time you download this utility
h) You don't have spare time / patience to hone a skill or persue a career and or hobbie.

All seriousness its $9, try it out I've found it quite enjoyable so far.
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305 of 385 people (79%) found this review helpful
3 people found this review funny
0.3 hrs on record
Posted: September 30, 2014
I can recommend this engine if you want to create a first or third person shooter that heavily relies on features as seen in the Crysis Game Series.

Disclaimer: I am a programmer, so my view on the Engine is very code based.

Creating other things soon comes down to massive trial and error due to lack of documentation and not having the source code of the engine available.
There are just too many little hacks for fps games inside the engine you can't get rid of it without massive workarounds which would just not be needed with some minor changes in the core engine code.

To give some examples:
  • Why do I need to load a player model into an Actor implementation if I want to use Actor physics entity? (And specify the capsule anyway?)
    Workaround: Load the default Player Model with all its Meshes and Textures and make it invisible, so you can use the Actor Physics Entity.
  • The feet alignment system always expects the gravity on -z, when walking on a wall or on the ceiling the feet gets flipped 90 or 180 degrees...

We've used the CRYENGINE to create a first person puzzle game at our University, a quick impression can be found here: https://www.youtube.com/watch?v=omAnp2eHSwE

There are of course some great features in this engine (the renderer of course), but the engine was built from ground up with the intention to create first or third person shooters (on an open island) and without the ability to change this intention this is hardly any good general engine.

The other side is the absolutely amazing WYSIWYG Sandbox Editor. If you just want to create levels for the integrated shooter, or get a grip on Level Design this might be just the tool for you.

I personally do not want to work with this engine again as long as its so focused on one genre without the ability to change that.
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28 of 34 people (82%) found this review helpful
1 person found this review funny
112.3 hrs on record
Posted: December 15, 2014
Plug and play gold - 10/10
CRYENGINE is the most technically advanced engine in game development, yet it is remarkably easy to manipulate. The objects and terrain have predictable properties, the advanced lighting effects are self contained and easy to toggle, and it supports both DX11 and Mantle.

As a disclaimer I have not used Unreal 4, but it would have to be very good indeed to warrant switching.
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31 of 40 people (78%) found this review helpful
1 person found this review funny
7.4 hrs on record
Posted: August 28, 2014
I do not know why people here on steam are complaining about this game engine. CRYENGINE is an awesome engine with a learning curve that people will realize how powerful it can be. I highly recommend everyone to subscribe this engine, if you are really determined to create CRYENGINE games, before making any reaction how bad it is. There are plenty of tutorials available at crydev.net and video lessons like YouTube, etc. I understand the only drawback for using this game engine would be the lack of programming knowledge.

CRYENGINE supports C++, Lua, and Python programming languages. However with the improvement of CRYENGINE's flowgraph system, it actually makes gaming development more understandable and fun. I personally like how the documentation explains the new AI flowgraph behavior scripting system that allows AI characters to behave or interact. Because it generally uses the updated Modular Behavior Tree (MBT) system, it is considered a great learning experience to understand how AI behaviors work, along scripting with Lua and flowgraph.

The terrain generator tool is also awesome. Developing real-time terrain geometry has never been so much fun, unlike UDK's terrain generating system. The terrain generator is simple to use, painting terrain grounds, flora, and trees without any hesitation . UDK terrain generator system does not have those simple features as CRYENGINE does.

I had purchased all CRYENGINE's PacktPub books in eBook format and they are all great reference books for game developers who are interested in knowing more about the CRYENGINE.

I personally believe that CRYENGINE is the best engine for creating real-time open environments. UDK, on the other hand, is only good for creating closed-end environments. However, CRYENGINE can also develop closed-end environments, but renders beautifully with high level of detail.

Before subscribing to CRYENGINE, you must have a mid-to-high end GPU graphics card, like NVIDIA GeForce GTX or AMD Radeons to experience CRYENGINE'S real-time performance. It should work fine on PCs with intel i5/i7 or AMD FX processors with 8GB ram or above.

BIG TIP: SAVE OFTEN!
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52 of 77 people (68%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: August 26, 2014
I've used CryEngine for a few years now. I also dabbled with Unreal, Unity and various other game engines.

For me CryEngine is truly the best 3D realtime rendering engine ever made. Yes Unreal 4 & Unity are simpler engines to learn but once you gain a decent amount of experience with CryEngine you will be blown away and impressed with the engines capabilities. The level of customisation and tweaks allowed are insane, The technology used in the engine is industry leading and docs.cryengine.com provides easy to follow documentation.

CryEngine is as simple as you make it, I could make a basic game in a weekend or I could spend the same time perfecting your particle systems or materials. From what I've seen CryEngine is setup for First-person, Third-person and Racing games but almost any genre of game could be created using it with the exception of voxel-based games.

If you want to make a game that stands out from the crowd, if you want to learn about how game engines work for school or college and if you just want to casually mess around with physics or lighting.. CryEngine is for you.

I highly recommended you try it for at least a month and if you don't like it just cancel your subscription... Easy. Also it's much cheaper than Unreal Engine 4.

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12 of 16 people (75%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: December 4, 2014
Best engine for indie developers, presently cheapest plan, small lack of documentation that is overshadowed by a sprawling community at the forums and ever growing online documentation with examples etc... I highly recommend this engine to any new developer with limited funds. Engine is shipped with already done FPS, those include animations, textures, meshes, sounds, GUI systems, and many more. From FPS to RPG to RTS.... there is a small jump for skilled programmer.

From all engines that are reasonably available for developer teams (or single dev - like me), this one is:
- cheapest option by far, for only 10 eur per month you get access to considerable C++ source, and ability to publish any game during that time with 0 royalties or hidden costs!
- greatly tuned to be usable with minimal change (out of the box look is matchless)
- access to C++ source code (to a level 95% programmers would ever need) (you can get whole source contacting them for a contract)
- Extremely powerful Sandbox software, where map and content creating (mannequin, flowgraphs...) is best in its class, all done with 0 need in programming. (People have made RPGs with flowgraphs alone)
- Streamlined communication between C++, lua scripting, xml, flash.
- Scaleform GUI (basically you can make a GUI -or whatever you want- in flash, and then -extremely easily- import it ingame)
- Flowgraphs, intuitive system of rapidly designing game logic (in a few min you can make a regular FPS on a empty map: spawning, enemy spawning, camera, sounds, notifications...etc)
- Engine is designed, for small to huge teams, just look at the dev teams that use this engine and are still in development, for instnance games like : Kingdom Come: Deliverance, Star Citizen, Ryse, Evolve and many many more..
- Most importantly. engine is regulary updated, its imbued with new technology (recent deal with AMD and MANTLET integration)...etc!
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14 of 20 people (70%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: December 18, 2014
CryTek is a company that you can love and hate at the same time. They had created awful games like Crysis and Ryse, but they also developed a CryEngine - one of the best game engines of our time.
CryEngine has the one of the best developer community along with Unity engine, so you can always find the solution of your problems on the CryTek forums as well as tons of tutorials on youtube, vimeo, digital tutors and other sites.

Many people saying that Unreal Engine 4 is quite better then CE because it does not have issues with programming. But i think that this will affect on quality of the UE4 projects. We all know how many games was created on UE3 at the previous generation and we all know that less than a half were worth playing. They had look the same, plays the same and suck the same.
Epic Games have opened the doors for all by releasing an indie license, so be prepared for tons of crap on an engine that doesn't have issues with code writing.

I think i shoud mention that i'am a 3D artist and not a programmer, and from my point of view CE is the only engine that can show such an impressive grafics and cost a couple of dollars at the same time.
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19 of 30 people (63%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: August 26, 2014
Compared to the other game engines, i think that Cryengine has been created by extraterrestrials, you cannot imagine how the engine can achieve some features without any difficulty (physic system,graphic,AI etc),the same features would take years and years to create with the other engines.The Eaas is still very buggy, i think that it's the reason why they called it CRYengine, you will cry a lot but at the end of the day you'll feel proud of yourself after searching turnaround for each bug. Cryengine forces you to become more social by asking help from community and forums, it will make you become more patient and obedient ( what the engine ask to you is what you must provide to it '''''no freestyle allowed''''and you must find a way to do that), people use to approach this engine with very naive perceptions ( gonna be easy, the terrain and environment creation system is very cool to create beach and coconuts, etc etc) but Cryengine is like a spacial and planetary conquest, before you can leave the earth and enjoy the travel, you need months and months training in the desert ( sometimes alone,sometimes tired,etc) like astronauts do.The new fbx import feature is a historical step and i wait for the next builds to see the evolution.The Track view video exporter still doesn't work too.I'm proud to grow up with a wonderful piece of software...hey fan boys doesn't mean that i don't use the other game engines...each engine has it's specific field of work ,only the nature of the project defines the tool to use...
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9 of 12 people (75%) found this review helpful
0.6 hrs on record
Posted: November 29, 2014
There are some bugs, but once reported the developers tend to get a fix out pretty quickly. Fortnightly updates are very welcome. The CRYENGINE community is very helpful.

It's worth remembering that you're not going to be able to bash out a game in a weekend - it's serious software that requires time and dedication to master, but the results can be amazing.

The documentation could be better, but it is improving.
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53 of 96 people (55%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: November 17, 2014
I think DivineFrog's review best encompasses why I have to give this a thumbs-down review, but in a nut shell here are the reasons why CryEngine EaaS is not a good buy:

1) Lack of development support. Per the EaaS EULA you're basically on your own when it comes to official support from Crytek. Sure, you can use the CryDev forums, but they have long been lackluster in terms of fixing larger, engine-based problems as well as answering those questions that you can't find in a community-based setting.
2) CryTek boasts that the engine is ready to use out of the box! However, that's not entirely true. We've encountered so many show-stopping errors/issues with CryEngine EaaS (animations, physics, networking code, rendering, etc) that it's hard to justify that the engine is in fact capabile of building a full-fledged game free of serious problems. Couple that with the fact that you get no official support from CryTek only adds to the frustrations in game development.
3) Lack of Documentation. The CryDocs are great for what they're intended to provide...aka, information/guidance. However, overlapping versionary differences (ie. Version 3.5 and 3.6 exisit in the same area), lack of complete (working) examples, and no clear way of knowing if you're looking at the most up-to-date documentation causes more confusion that it actually helps.
4) No clear roadmap from Crytek. Crytek doesn't appear to have any sort of internal game-plan for new features, patching bugs, new content, etc...or at least that's how it seems. The community has screamed about features they want re-implemented/fixed, as well as new features that are critical to game development. However, Crytek rearely evers confirms they're in the process of working on those features. Also, there have been several serious flaws and bugs that have been reported on numerous occasions from the dev community that haven't been addressed or fixed even after several patches/updates. Personally, I'm all for adding "new" things...but please, for the love of everything development, release the patches for critical features that are preventing games from being developed.

In summary, if you're like me and don't enjoy dishing out money (on a monthly basis) for a product that doesn't come with offical development support, you're better off going with Unreal Engine. You'll find higher quality support, a dedicated and focused company who backs the development community 100%, and plenty of community (and official) resources to aid in your game's development. CryTek was once a great company with a solid, kick-♥♥♥ game engine. However, those days appear to be long gone. Don't waste your money on this.
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19 of 32 people (59%) found this review helpful
2 people found this review funny
20.0 hrs on record
Posted: November 5, 2014
Defenetly would recomend this to game developers.
Gotten alot further in game development than anyother game engine ive used.
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20 of 34 people (59%) found this review helpful
1 person found this review funny
10.3 hrs on record
Posted: October 7, 2014
Great professional game development tool with all-in-one features.
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20 of 35 people (57%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: October 11, 2014
cry engine is a really good software it will take time to learn but reeally good software
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16 of 28 people (57%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: November 16, 2014
Great Engine and a great community on CryDev. I recommend this!
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14 of 26 people (54%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: November 4, 2014
Pretty cool engine, steaper learning curve compared to unrealengine 4 , awesome lighting and vegetation.
Priceing is fair , (unrealengine licensing type fit s better for me) thanks to CryBlend asset creation with blender is working.
As soon as the Editor supports OSX I 'll maybe switch back and subscribe it again
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3 of 5 people (60%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: December 15, 2014
Nice game engine!

The CRYENGINE is very easy to use. I have already tried the other game engine before but when I found CRYENGINE I really impress and like it. I hope this ENGINE will be useful to others developer who needs to have their own game.

Thanks for creating the nice game engine for me!
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9 of 17 people (53%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: November 20, 2014
Really powerful peice of software. It is slightly time consuming. If you have allot of free time then this is perfect for you.
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3 of 6 people (50%) found this review helpful
0.1 hrs on record
Posted: December 30, 2014
This is easily my favorite engine. It is an incredibly versatile and powerful tool and while it may take some time to learn (definitly not as much time as some people say) it is definitly a tool worth beholding.

Also, the reason a lot of people show a low playtime on this engine is because steam only shows the playtime of the game-loader, not the editor itself.
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12 of 24 people (50%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: August 6, 2014
Great, love it. i know how to use most of it withing like 12hours, its not complecated
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13 of 26 people (50%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: October 10, 2014
A very very good SDK.. not to technical to use.. i picked it up in a few days flat with a few PDF tutorials...

DEFO recomended
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