CRYENGINE is the first all-in-one development solution with truly scalable computation, multi-award winning graphics, state-of-the-art lighting, realistic physics, intuitive visual scripting, high fidelity audio, designer friendly AI and much, more - straight out of the box and with no additional royalties!
User reviews:
Mostly Positive (225 reviews) - 71% of the 225 user reviews for this software are positive.

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“CRYENGINE is, for my money, the best looking and most full-featured engine currently available.”
Chris Roberts, Founder and CEO, Cloud Imperium Games

“It’s safe to say we literally could not have done this game with any other engine without a drastic reduction in the scope of our project; the size of our maps, the level of detail. We set out to make a world that was breathtaking to look at, and that’s what you see in-game. It’s a relationship we hope to grow in the future with more games!”
Turtle Rock Studios

“We looked at every major technology out there and CRYENGINE suits our needs perfectly.”
Martin Klima, Executive Producer, Warhorse Studios

About This Software

Crytek's groundbreaking development technology is now more accessible than ever! For just 9.90 USD/EUR per month, developers everywhere can subscribe and gain total access to the industry-leading feature set of CRYENGINE without ever having to pay licensing fees or royalties!

CRYENGINE (previously known as CryENGINE 3) is the first all-in-one development solution with truly scalable computation and benchmark graphics technologies. With CRYENGINE, developers are fully equipped to create standout game experiences, using the engine behind games like Ryse: Son of Rome and Crysis series.

The famous CRYENGINE Sandbox editor is a production proven, third-generation real-time tool suite designed and built by AAA Developers. All development features of a CRYENGINE game can be produced, edited and played immediately with the “what you see is what you play” (WYSIWYP) system. The engine deals with the instant conversion and optimization of assets in real-time, enabling cross-platform changes to all elements of the game creation process. This increases the speed and quality of development, while significantly reducing the risk of creating multi-platform games.

For more information on CRYENGINE, visit the CRYENGINE website. You can also follow us on Twitter @cryengine, or find us on Facebook.

Who is it for?
It is for anyone who wants to play and develop games with CRYENGINE. We feel that everyone should be able to achieve their vision by using CRYENGINE technology.

What can I get with my monthly subscription?
Getting in with our EaaS program has a number of benefits: first of all, you will always have access to the latest build of our CRYENGINE, and be the first to hear about any upcoming updates. You have instant access to all graphic features and tools, including the powerful renderer behind our Xbox One title Ryse: Son of Rome, C++ and Lua API interfaces along with a full game implementation written in C++, and demo levels and assets for different types of games.

You will also be granted access to all our Engine and Tools documentation, such as programming API references and multiple tutorials by the developers of CRYENGINE, as well as access to our CRYENGINE community, full of equally dedicated individuals to help you with any question or issue that might surface.

Is it really royalty free?
Yes, the monthly subscription fee is all you have to pay, there’s no royalty share required when you commercialize your game projects.

What version of CRYENGINE is on Steam?
The current version of CRYENGINE on Steam is 3.8.6. By subscribing, you will continuously receive all the upcoming updates and new features of CRYENGINE.

Where can I find the EULA?
You can find the EULA (End User License Agreement) on our website.

What is Wwise?
Wwise from Audiokinetic is the world-class audio engine and integration tool that we’ve chosen to include with CRYENGINE. Used in AAA games across console, desktop and mobile platforms, Wwise provides a complete audio integration pipeline that we’ve deeply integrated into CRYENGINE. You can learn more about Wwise here. Wwise ships with CRYENGINE in Evaluation mode, allowing for projects with under 200 sound files and for non-commercial use. You must upgrade to a commercial license to ship your game.

How do I upgrade my Wwise license?
There are two ways to upgrade your license of Wwise. If your project uses under 200 sound files, you can use the Wwise Free Limited Commercial License. You can start the process by creating an account at the Audiokinetic website, and then you can request your Limited Commercial License key by creating a project here. Be sure to fill out the form completely, as it will need to be approved.

The other method is for projects that go beyond the 200 sound file limit of the Limited Commercial License. For these, please contact Audiokinetic directly to request a full commercial trial or purchase a full commercial license. Licensing price details can be found here.

Is there a FAQ for other questions I might have?
You can find our FAQ for the CRYENGINE subscription on our website.

What kind of features will I get with CRYENGINE?
You can find an overview of the engine's features on our website.

What will happen to my project if I cancel my subscription?
Stopping the subscription means that CRYENGINE and its Tools are no longer available in your account.

Is there some Documentation for CRYENGINE to learn more?
You can take advantage of our extensive online documentation to help you learn how to get the most out of CRYENGINE.

Getting started
If you are using CRYENGINE for the first time, the Getting Started with CRYENGINE article will assist you with the first steps.

Additional instructions on how to set up 3ds Max, Maya and CryTif exporters can be found in the Installing Exporter Plugins section.

  • For Level Designers and 3d Artists: The right place to start is the CRYENGINE Manual.
  • For Programmers: The Programming Guide is a good starting point to understand working with CRYENGINE.

System Requirements

    • OS: Windows Vista SP1, Windows 7 or Windows 8.1 (64bit)
    • Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • OS: Windows 7, Windows 8.1 (64-bit)
    • Processor: Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (225 reviews)
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144 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
576 of 659 people (87%) found this review helpful
140 people found this review funny
2.1 hrs on record
Posted: November 2, 2014

I did allot of reading about this package, at first it was on reviews like this one here on Steam.... There are allot of un-greatful mis-guided brats running around posting up things like "CRAP!!!1!" when you read into it this would reflect their understanding of what they are purchasing. Whilst it is a powerfull state of the art robust development tool it is not a $2.50 everythings done for you, you just choose where the walls go and pick a splash screen, RPG Maker OMG MADE 5 GAMES THIS WEEKEND didnt-actually-make-a-game-game-maker.....sorry there's nothing wrong with people using those programs, they are great gateways to finding passion for Games Development, however time and time again people have given this bad reviews based on the fact it's difficult to use.

Its difficult to use compared to a toaster and easy compared other development suites, think about what you would like to get out of this. It will be time consuming, you will spend allot of time on the CryDev site flicking through the countless bits of documents surrounding the ins and outs of how too and how NOT too.

Another bum wrap I noted is just that, people complained that there isn't any documentation on how to use this thing.... in-correct there is plenty to read and plenty to help you through. I have found everything I have needed so far (extreme beginer user)

It has a powefull easy-to-use sandbox that from what I can see can be used my people like me who are very basic and down the line becomes very powerful and precise. The process to export and playtest a level you are working on is about 7 clicks or something. ALSO THERE IS ALLOT OF INFORMATION AND DOCUMENTATION ON THIS PRODUCT ITS JUST NOT STAPLED TO YOUR THICK HEAD FOR YOU.

In summary,


You are aware that you are purchasing access to tools and an engine which is quite amazing with a great level of support ( if you know how to type into a ♥♥♥♥ing google-esk search bar) and understand you will not knock out a unique AAA game over the weekend. It's really quite great I've learnt allot reading allot of documents and peicing bits and peices together.


a) You are upset by what you have read because I've personally offended you.
b) You lack the ability to accept / find that this package has multiple arms including the documentation which is on a website
f) You expect to launch it, wave a wand and laugh with GabeN next weekend about how easy the games industry is to master
u) You intend to spend 0.1 hrs using then trash it with a review
k) You are your mothers brother
u) You have the expectation that you will download the ability to code games at the same time you download this utility
h) You don't have spare time / patience to hone a skill or persue a career and or hobbie.

All seriousness its $9, try it out I've found it quite enjoyable so far.
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999 of 1,221 people (82%) found this review helpful
13 people found this review funny
Not Recommended
1.4 hrs on record
Posted: May 30, 2014
CRYENGINE has been a strong platform in impressive titles for years. It contains some amazing visual technologies, and the post-processing effect defaults out of the box are great. It comes with things like the incredibly powerful RENDERDOC utility for profiling your draw calls and timings, which is always useful in game development. In general it is good engine for major projects and for workflows that involve multiple people/teams. Unfortunately that's not what their new Engine-as-a-Service paradigm is targeting with a Steam release and $10 single-seat subscription licensing.

I'm going to have to rate this down on Steam, due to a serious disconnect between what they're marketing and the experience you are likely to have with it. It is on Steam specifically to appeal to independent developers with its new subscription based structure that costs less than many MMOs. The editing tool (which is what you're exposed to right at the start) has a lot of presets, behaviors, and objects for first-person shooters, but not for much of anything else. Furthermore, CRYENGINE (without serious tweaks) makes some problematic assumptions about the games you'll want to make with it; the concept of health, gravity, characters, the way it handles player controls, etc. From a quick look around the features in the tools and the demos, you will quickly realize that the package is targeted for gamers who what to try making their own shooter. Again, there are tons of GREAT features in CRYENGINE and it is, at its core, a pretty good engine for the cost.

In closing, CRYENGINE is great for those who are steeped in the workflow and methodologies involved with developing in it. But those people will already know this and won't need to read these reviews. To those interested in just trying out a "triple-A" engine: be warned. There is a significant learning curve (like all engines), but the package you are given with CRYENGINE is prohibitively unintuitive, especially to the uninitiated. I have to vote this down for the simple fact that those reading this review would be better served with any of the other popular engines. The community and resources you have available to you for learning CRYENGINE as a newbie simply pale in comparison to some of the direct competitors, and I'm afraid that's a vitally important aspect when you're targeting this kind of audience.
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115 of 129 people (89%) found this review helpful
9 people found this review funny
1.3 hrs on record
Posted: March 7, 2015
Strange that it counts the Number of hours spent in the GameSDK rather than the Editor, but whatever. I have around 300+ hours in the editor.

The engine is really REALLY powerful, that being said its not for the faint of heart to develop on. If you have a solid programmer or two though you can make the most AMAZING looking game, and the animation system allows for extremely powerful and smooth gameplay animations.

Honestly, after using Cryengine for a while I would never be able to go back to Unreal 4, Cryengine is just so supperior to build things quickly, and make it look amazing with very little extra work. The gameplay building aspect of it could be easier, but thankfully they are working hard on the documentation and have make big strides recently. When 3.7 comes out there will be almost no reason at all to use UE4 or Unity anymore. This engine performs amazing as well, I have a full very filled scene at 3 million to 4 million polygons with 3500 drawcalls, and I am getting 89-110 FPS solid on a single 980. I have had upwards of 9 Million running smooth before.

There is just no comparison for power. Usability? Thats another story.
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476 of 631 people (75%) found this review helpful
19 people found this review funny
Not Recommended
0.3 hrs on record
Posted: September 30, 2014
I can recommend this engine if you want to create a first or third person shooter that heavily relies on features as seen in the Crysis Game Series.

Disclaimer: I am a programmer, so my view on the Engine is very code based.

Creating other things soon comes down to massive trial and error due to lack of documentation and not having the source code of the engine available.
There are just too many little hacks for fps games inside the engine you can't get rid of it without massive workarounds which would just not be needed with some minor changes in the core engine code.

To give some examples:
  • Why do I need to load a player model into an Actor implementation if I want to use Actor physics entity? (And specify the capsule anyway?)
    Workaround: Load the default Player Model with all its Meshes and Textures and make it invisible, so you can use the Actor Physics Entity.
  • The feet alignment system always expects the gravity on -z, when walking on a wall or on the ceiling the feet gets flipped 90 or 180 degrees...

We've used the CRYENGINE to create a first person puzzle game at our University, a quick impression can be found here:

There are of course some great features in this engine (the renderer of course), but the engine was built from ground up with the intention to create first or third person shooters (on an open island) and without the ability to change this intention this is hardly any good general engine.

The other side is the absolutely amazing WYSIWYG Sandbox Editor. If you just want to create levels for the integrated shooter, or get a grip on Level Design this might be just the tool for you.

I personally do not want to work with this engine again as long as its so focused on one genre without the ability to change that.
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125 of 148 people (84%) found this review helpful
14 people found this review funny
112.3 hrs on record
Posted: December 15, 2014
Plug and play gold - 10/10
CRYENGINE is the most technically advanced engine in game development, yet it is remarkably easy to manipulate. The objects and terrain have predictable properties, the advanced lighting effects are self contained and easy to toggle, and it supports both DX11 and Mantle.

As a disclaimer I have not used Unreal 4, but it would have to be very good indeed to warrant switching.
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63 of 71 people (89%) found this review helpful
7 people found this review funny
0.6 hrs on record
Posted: June 20, 2015
CryEngine is (nearly) perfect for independent development on game designs and other projects; but it has one major fatal flaw: it does not support global map segmentation (AKA: Map Streaming); and the largest map size it can currently support is 4096M*4096M; which is insufficient if you are trying to create a game with a large open-world game design.

If the develepors of the CryEngine SDK can't get Map streaming functional, they should at least make it possible to create a larger single-segment map size. The lager, the better; but a 10,000M*10,000M map size option should suffice for the projects of most independent developers, without compromising the accuracy of floating-point refereneces.
In fact, if you remember Cryengine 3.2, Cryengine did at one point support larger map sizes; but it was removed because it was thought to cause issues with floating-point references; although, I myself, along with many others never experienced this problem, so I am confident that larger map size IS possible, it will just require the developers to push for it; users of CryEngine have been asking for it for a long time, but we still do not have it with CryEngine.

And it is also important to consider, that map size (or lack of it, in this case) is one of the most reoccuring reasons why developers choose not to go with CryEngine; if the developers of CryEngine can get this problem fixed; it will eliminate one of the biggest drawbacks of CryEngine, and motivate users of other graphics engines to make the switch to CryEngine. Also, the Voxel editor has been broken ever since 3.5.x. Please try to fix these problems as soon as possible!
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57 of 66 people (86%) found this review helpful
4 people found this review funny
0.1 hrs on record
Posted: November 29, 2015
Cryengine is a good tool for game artists, especially in comparison with most modern engines. If you can get past the learnng curve, and agree to some of the engines more finicky demands and requirments, it's a massively rewardng piece of software.

A word to the wise to those thining of dabbling in the engine though. Be prepared to learn and think for yourself as the engine doesn't have the same kind of community and support network that Unreal/Unity provide. Most of the information you will need is contained within the extensive documentation, but it's up to the artist to make of it what they will. I see many people try it out and then publicly denounce the engine, threatening to jump ship to another, as if Crytek cared. The developers of this engine aren't about fostering an indie community around their engine, it's not homegrown. This is a piece of highend software that is only really used for high-end production.

Although using the Cryengine is not withouts it's challenges, it can bring the most out of your work it a relatively short space of time when the user grasps the fundamentals.
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53 of 64 people (83%) found this review helpful
6 people found this review funny
9.4 hrs on record
Posted: August 28, 2014
I do not know why people here on steam are complaining about this game engine. CRYENGINE is an awesome engine with a learning curve that people will realize how powerful it can be. I highly recommend everyone to subscribe this engine, if you are really determined to create CRYENGINE games, before making any reaction how bad it is. There are plenty of tutorials available at and video lessons like YouTube, etc. I understand the only drawback for using this game engine would be the lack of programming knowledge.

CRYENGINE supports C++, Lua, and Python programming languages. However with the improvement of CRYENGINE's flowgraph system, it actually makes gaming development more understandable and fun. I personally like how the documentation explains the new AI flowgraph behavior scripting system that allows AI characters to behave or interact. Because it generally uses the updated Modular Behavior Tree (MBT) system, it is considered a great learning experience to understand how AI behaviors work, along scripting with Lua and flowgraph.

The terrain generator tool is also awesome. Developing real-time terrain geometry has never been so much fun, unlike UDK's terrain generating system. The terrain generator is simple to use, painting terrain grounds, flora, and trees without any hesitation . UDK terrain generator system does not have those simple features as CRYENGINE does.

I had purchased all CRYENGINE's PacktPub books in eBook format and they are all great reference books for game developers who are interested in knowing more about the CRYENGINE.

I personally believe that CRYENGINE is the best engine for creating real-time open environments. UDK, on the other hand, is only good for creating closed-end environments. However, CRYENGINE can also develop closed-end environments, but renders beautifully with high level of detail.

Before subscribing to CRYENGINE, you must have a mid-to-high end GPU graphics card, like NVIDIA GeForce GTX or AMD Radeons to experience CRYENGINE'S real-time performance. It should work fine on PCs with intel i5/i7 or AMD FX processors with 8GB ram or above.

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539 of 844 people (64%) found this review helpful
6 people found this review funny
Not Recommended
0.2 hrs on record
Posted: May 28, 2014
This pales in comparison to the UE4 subscription. This seems to be the same as the free sdk, with some updates. Still don't get shader source? Are you serious?
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135 of 198 people (68%) found this review helpful
0.5 hrs on record
Posted: July 2, 2014
Cry Engine is the easiest All-In-One Engine i have used.
I highly recommend it.
It needs a lot of learning, but it is worth of your time.
Im really mad about all the negative reviews.
You have to realize that this kind of engine needs much time to learn even the basics.
There is the FreeSDK to try if you dont want to buy subscription.
But it is only 9,90€ to create your ideas in to a game.
I could tell so much about the awesome features, but this video explains it all better than me.

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Recently Posted
0.5 hrs
Posted: October 18
CRYENGINE 3.8.1 i think is the best with no bugs <3 Cryengine is really good i have to say get in dept with your game
Helpful? Yes No Funny
0.5 hrs
Posted: October 10
my favourite engine ever
Helpful? Yes No Funny
Inza Onoa
0.1 hrs
Posted: September 13
I wanna get this but it doesn't show me a "buy" or "get this" button anywhere.
Helpful? Yes No Funny
0.2 hrs
Posted: September 9
Best engine I've worked with. Most difficult engine I've worked with.

Helpful? Yes No Funny
0.1 hrs
Posted: August 5
Awesome engine!
Helpful? Yes No Funny
0.3 hrs
Posted: July 30
But the problem is after 6 months i am not being able to renew it
Helpful? Yes No Funny
0.2 hrs
Posted: July 27
Product received for free
really good software but, but hard to learn and little to no help on how it works.
but if you stick with it, it will serve you well. i give it a 9/10
Helpful? Yes No Funny
0.3 hrs
Posted: July 14
Helpful? Yes No Funny
0.6 hrs
Posted: June 30
Helpful? Yes No Funny
The Great Sea Pig King
0.4 hrs
Posted: June 30
Not intuative, I'd rather use blender honestly, If i have to go back tio this for something, i will use it as little as possible
Helpful? Yes No Funny