CRYENGINE is the first all-in-one development solution with truly scalable computation, multi-award winning graphics, state-of-the-art lighting, realistic physics, intuitive visual scripting, high fidelity audio, designer friendly AI and much, more - straight out of the box and with no additional royalties!
User reviews: Mixed (81 reviews)
Release Date: May 28, 2014

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Recent updates View all (13)

October 17

Update from the Team #7: CRYENGINE 3.6.9 is here

Hey all,

time certainly seems to fly since we started aiming for more regular CRYENGINE releases- has it already been two weeks since the release of 3.6.8? Indeed it has, so it is time for 3.6.9, which is now available for all CRYENGINE subscribers from Steam.

Free Wwise Project DLC
First however, an apology and a reminder are in order. When we recently released our second free DLC Pack, the Wwise Project DLC, some subscribers had problems with adding the content to their account. This has since been resolved, and if you had those issues, we would ask you to try and download the DLC again. You can find instructions on how to install set this DLC up in our Documentation.

CRYENGINE 3.6.9 released
Talking of Wwise- let’s take a look at some of the highlights of CRYENGINE 3.6.9. As always, you can find the full release notes here, on our Documentation page.

First up, big news on the Audio side:
With 3.6.9 we release access to the Audio System Interface used by CRYENGINE’s Audio System that communicates with any audio middle-ware rendering the sounds of the game. Having the ability to write their own implementation using this interface means users are now free to use an audio middle-ware solution of their choice. We release our Wwise implementation source code to show how a successful connection between an audio middleware and CRYENGINE can be achieved via our brand new – actually, an industry first! - ATL (AudioTranslationLayer) system. More specific information about the API and the steps necessary to build your own audio middle-ware implementation can be found here.

Make also sure you visit the updated GameCode documentation.

Other highlights in this release include:
- Several handy FG node updates with ability to retrieve surface types via raycast, get player
stamina level and more.
- Support for physics interaction with GeomCache and a new GeomCache example asset.
- Improvements to the VolumeObject shader (as requested by the community)
- New example facial animations. Source files are being worked on, and will follow in the
- Full shotgun Mannequin example setup. Coming up next: The Rocket Launcher!

Community Showcase: ULTRAWORLD
We have something really special for today’s community showcase- not only does it look unlike any other CRYENGINE game we have seen, it is also the first EaaS-Subscription based title available for purchase right now!

ULTRAWORLD is a one man project by James Beech (previously a Senior Level Designer on Crysis 3 here at Crytek) that is currently available to buy from his website and which can voted for on Steam Greenlight.

As always, we would ask you to keep your valuable feedback coming in our "Latest Build Feedback" forum.

Have a great weekend, and talk to you soon,

2 comments Read more

October 7

Free Wwise Project DLC now available!

Hey all,

following last week’s release of CRYENGINE 3.6.8, we have another treat for all CRYENGINE Subscribers in the form of a new free DLC: The Wwise Project DLC!

The EaaS Wwise Project DLC gives you access to the official Wwise Project used to integrate all Audio in the Cryengine SDK Levels.

The project will give a good overview of the possibilities Wwise and Cryengine have to offer and shows best practices in how to set up the project structure in Wwise, and to use it together with CRYENGINE's new AudioControlsBrowser(ACB).

By installing the Wwise Project DLC you will enable the Audio Controls Browser to display all setup connections between CRYENGINE’s ATL and the Wwise audio middleware. This in turns gives you the freedom to rearrange connections any way you want. Additionally you can use the shipped Audio Sample Assets to learn and create your own Audio Features with the new ATL system and Wwise.

So what are you waiting for? Get your Free DLC here!

You can find more information on the topic in our CRYENGINE Documentation

We hope that this DLC will help developers learn about CRYENGINE's new Audio system and get audio into their game today!

Until next time,

4 comments Read more


“CRYENGINE is, for my money, the best looking and most full-featured engine currently available.”
Chris Roberts, Founder and CEO, Cloud Imperium Games

“It’s safe to say we literally could not have done this game with any other engine without a drastic reduction in the scope of our project; the size of our maps, the level of detail. We set out to make a world that was breathtaking to look at, and that’s what you see in-game. It’s a relationship we hope to grow in the future with more games!”
Turtle Rock Studios

“We looked at every major technology out there and CRYENGINE suits our needs perfectly.”
Martin Klima, Executive Producer, Warhorse Studios

Important Note

Important note:
The installation, use and/or access to this Product is subject to certain Crytek and Audiokinectic terms and conditions (Limited License Agreement For The Use Of The CryEngine As A Service For Games; EULA for Autodesk® Scaleform®; Audiokinetic End-User License Agreement (“EULA” Or “Agreement”) or Wwise®, Wwise Motion®, Soundseed ® And/Or Wwise Convolution™) which can be viewed by clicking here.

By clicking “Subscriptions” or “Add to Cart” you agree that you have read and accepted all of the terms and conditions mentioned above. Those terms and conditions include, but are not limited to, a restriction of the use of the applicable Product to video games only, i.e. interactive software for the sole purpose of entertainment (but not for simulation, architecture etc.). Those terms and conditions are separate from the Steam Store Terms of Sale and Privacy Policy which govern your purchase of a product or service from Steam through this store. Those terms, conditions and policies do not form part of the contractual terms between you and Steam and are separate terms between you on one side and Crytek and its licensors on the other side.

About This Software

Crytek's groundbreaking development technology is now more accessible than ever! For just 9.90 USD/EUR per month, developers everywhere can subscribe and gain total access to the industry-leading feature set of CRYENGINE- without ever having to pay licensing fees or royalties!

CRYENGINE is the first all-in-one development solution with truly scalable computation and benchmark graphics technologies. With CRYENGINE, developers are fully equipped to create standout game experiences, using the engine behind games like Ryse: Son of Rome and Crysis series.

The Famous CRYENGINE Sandbox editor is a production proven, third-generation real-time tool suite designed and built by AAA Developers. All development features of a CRYENGINE game can be produced, edited and played immediately with the “what you see is what you play” (WYSIWYP) system. The engine deals with the instant conversion and optimization of assets in real-time, enabling cross-platform changes to all elements of the game creation process. This increases the speed and quality of development, while significantly reducing the risk of creating multi-platform games.

For more information on CRYENGINE, visit the CRYENGINE website. You can also follow us on Twitter @cryengine, or find us on Facebook

Who is it for?
It is for anyone who wants to play and develop games with CRYENGINE. We feel that everyone should be able to achieve their vision by using CRYENGINE technology.

What can I get with my monthly subscription?
Getting in with our EaaS program has a number of benefits: first of all, you will always have access to the latest build of our CRYENGINE, and be the first to hear about any upcoming updates. You have instant access to all graphic features and tools, including the powerful renderer behind our Xbox One title Ryse: Son of Rome, C++ and Lua API interfaces along with a full game implementation written in C++, and demo levels and assets for different types of games.

You will also be granted access to all our Engine and Tools documentation, such as programming API references and multiple tutorials by our talented CRYENGINE professionals, as well as access to our CRYENGINE community, full of equally dedicated individuals to help you with any question or issue that might surface.

Is it really royalty free?
Yes, the monthly subscription fee is all you have to pay, there’s no royalty share required when you commercialize your game projects.

What version of CRYENGINE is on Steam?
The current version of CRYENGINE for launch on Steam is V3.6.3. By subscribing, you will continuously receive all the upcoming updates and new features of CRYENGINE.

Where can I find the Eula?
You can find the EULA (End User License Agreement) on our website

What is Wwise?
Wwise from Audiokinetic is the world-class audio engine and integration tool that we’ve chosen to include with CRYENGINE. Used in AAA games across console, desktop and mobile platforms, Wwise provides a complete audio integration pipeline that we’ve deeply integrated into CRYENGINE. You can learn more about Wwise here. Wwise ships with CRYENGINE in Evaluation mode, allowing for projects with under 200 sound files and for non-commercial use. You must upgrade to a commercial license to ship your game.

How do I upgrade my Wwise license?
There are two ways to upgrade your license of Wwise. If your project uses under 200 sound files, you can use the Wwise Free Limited Commercial License. You can start the process by creating an account at the Audiokinetic website, and then you can request your Limited Commercial License key by creating a project here. Be sure to fill out the form completely, as it will need to be approved.

The other method is for projects that go beyond the 200 sound file limit of the Limited Commercial License. For these, please contact Audiokinetic directly to request a full commercial trial or purchase a full commercial license. Licensing price details can be found here.

Is there a FAQ for other questions I might have?
You can find our FAQ for the CRYENGINE subscription on our website

What kind of features will I get with CRYENGINE?
You can find an overview of the engine's features on our website

What will happen to my project if I cancel my subscription?
Stopping the subscription means that CRYENGINE and its Tools are no longer available in your account.

Is there some Documentation for CRYENGINE to learn more?
You can take advantage of our extensive online documentation to help you learn how to get the most out of CRYENGINE.

Getting started
If you are using CRYENGINE for the first time, the Getting Started with the SDK article will assist you with the first steps.

Additional instructions on how to set up 3ds Max, Maya and CryTif exporters can be found in the Installing Exporter Plugins section.

The Basic Engine Usage section contains fundamental information useful for everyone using CRYENGINE.

  • • For Level Designers: The right place to start is the Sandbox Manual.
  • • For 3d Artists: Learn about asset creation in the Asset Creation Guide.
  • • For Programmers: The Programming Guide is a good starting point to understand working with CRYENGINE.
  • • For Game Scripting: The Scripting Manual is include tutorials and reference how to script games.

System Requirements

    • OS: Windows Vista SP1, Windows 7 or Windows 8.1 (64bit)
    • Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • OS: Windows 7, Windows 8.1 (64-bit)
    • Processor: Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
Helpful customer reviews
8 of 8 people (100%) found this review helpful
0.7 hrs on record
Great professional game development tool with all-in-one features.
Posted: October 7
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5 of 5 people (100%) found this review helpful
1.0 hrs on record
A very very good SDK.. not to technical to use.. i picked it up in a few days flat with a few PDF tutorials...

DEFO recomended
Posted: October 10
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5 of 5 people (100%) found this review helpful
1.1 hrs on record
cry engine is a really good software it will take time to learn but reeally good software
Posted: October 11
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4 of 4 people (100%) found this review helpful
0.4 hrs on record
it was a awesome engine but i can't publish my game i need some help with the cube editor and the designer tool on the engine tool and also to change the game modes cause i want to make a FPS survival shooter game with waves of enemies and bosses.
Posted: October 17
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4 of 12 people (33%) found this review helpful
0.3 hrs on record
I can recommend this engine if you want to create a first or third person shooter that heavily relies on features as seen in the Crysis Game Series.

Disclaimer: I am a programmer, so my view on the Engine is very code based.

Creating other things soon comes down to massive trial and error due to lack of documentation and not having the source code of the engine available.
There are just too many little hacks for fps games inside the engine you can't get rid of it without massive workarounds which would just not be needed with some minor changes in the core engine code.

To give some examples:
  • Why do I need to load a player model into an Actor implementation if I want to use Actor physics entity? (And specify the capsule anyway?)
    Workaround: Load the default Player Model with all its Meshes and Textures and make it invisible, so you can use the Actor Physics Entity.
  • The feet alignment system always expects the gravity on -z, when walking on a wall or on the ceiling the feet gets flipped 90 or 180 degrees...

We've used the CRYENGINE to create a first person puzzle game at our University, a quick impression can be found here:

There are of course some great features in this engine (the renderer of course), but the engine was built from ground up with the intention to create first or third person shooters (on an open island) and without the ability to change this intention this is hardly any good general engine.

The other side is the absolutely amazing WYSIWYG Sandbox Editor. If you just want to create levels for the integrated shooter, or get a grip on Level Design this might be just the tool for you.

I personally does not want to work with this engine again as long as its so focused on one genre without the ability to change that.
Posted: September 30
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0 of 6 people (0%) found this review helpful
0.3 hrs on record
Doesn't have that many options and looks less impressive than what I originally expected on ultra settings;
They should improve their demo forest- airfield to be more appealing. Maybe even a professional tutroial? There aren't many assets you can use to craft your first mod-game you need to import even the most basic things, before you can start creating anything.
I will spend more time on it later on and update this review accordingly.
Posted: October 7
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0 of 6 people (0%) found this review helpful
0.1 hrs on record
The engine is fantastic, but the limiting factors to only use Autodesk's Maia and 3DS Max models is poor show, for that I would not reccomend this software
Posted: October 3
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3 of 13 people (23%) found this review helpful
0.3 hrs on record
no ue4 is way better
Posted: October 4
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0 of 17 people (0%) found this review helpful
0.1 hrs on record
Posted: September 29
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820 of 977 people (84%) found this review helpful
1.4 hrs on record
CRYENGINE has been a strong platform in impressive titles for years. It contains some amazing visual technologies, and the post-processing effect defaults out of the box are great. It comes with things like the incredibly powerful RENDERDOC utility for profiling your draw calls and timings, which is always useful in game development. In general it is good engine for major projects and for workflows that involve multiple people/teams. Unfortunately that's not what their new Engine-as-a-Service paradigm is targeting with a Steam release and $10 single-seat subscription licensing.

I'm going to have to rate this down on Steam, due to a serious disconnect between what they're marketing and the experience you are likely to have with it. It is on Steam specifically to appeal to independent developers with its new subscription based structure that costs less than many MMOs. The editing tool (which is what you're exposed to right at the start) has a lot of presets, behaviors, and objects for first-person shooters, but not for much of anything else. Furthermore, CRYENGINE (without serious tweaks) makes some problematic assumptions about the games you'll want to make with it; the concept of health, gravity, characters, the way it handles player controls, etc. From a quick look around the features in the tools and the demos, you will quickly realize that the package is targeted for gamers who what to try making their own shooter. Again, there are tons of GREAT features in CRYENGINE and it is, at its core, a pretty good engine for the cost.

In closing, CRYENGINE is great for those who are steeped in the workflow and methodologies involved with developing in it. But those people will already know this and won't need to read these reviews. To those interested in just trying out a "triple-A" engine: be warned. There is a significant learning curve (like all engines), but the package you are given with CRYENGINE is prohibitively unintuitive, especially to the uninitiated. I have to vote this down for the simple fact that those reading this review would be better served with any of the other popular engines. The community and resources you have available to you for learning CRYENGINE as a newbie simply pale in comparison to some of the direct competitors, and I'm afraid that's a vitally important aspect when you're targeting this kind of audience.
Posted: May 30
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495 of 744 people (67%) found this review helpful
0.2 hrs on record
This pales in comparison to the UE4 subscription. This seems to be the same as the free sdk, with some updates. Still don't get shader source? Are you serious?
Posted: May 28
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93 of 130 people (72%) found this review helpful
0.5 hrs on record
Cry Engine is the easiest All-In-One Engine i have used.
I highly recommend it.
It needs a lot of learning, but it is worth of your time.
Im really mad about all the negative reviews.
You have to realize that this kind of engine needs much time to learn even the basics.
There is the FreeSDK to try if you dont want to buy subscription.
But it is only 9,90€ to create your ideas in to a game.
I could tell so much about the awesome features, but this video explains it all better than me.

Posted: July 2
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437 of 689 people (63%) found this review helpful
0.2 hrs on record
I was really excited when I saw this on steam. Unfortunately they still have a ways to go. It's kind of buggy i.e. missing sprites and sounds that show up in weird ways when you shoot the wrong thing. There is also very little starter content/examples to look at. Hopefully they will update soon but until then I can't recommend it.
Posted: May 28
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228 of 358 people (64%) found this review helpful
0.4 hrs on record

I did allot of reading about this package, at first it was on reviews like this one here on Steam.... There are allot of un-greatful mis-guided brats running around posting up things like "CRAP!!!1!" when you read into it this would reflect their understanding of what they are purchasing. Whilst it is a powerfull state of the art robust development tool it is not a $2.50 everythings done for you, you just choose where the walls go and pick a splash screen, RPG Maker OMG MADE 5 GAMES THIS WEEKEND didnt-actually-make-a-game-game-maker.....sorry there's nothing wrong with people using those programs, they are great gateways to finding passion for Games Development, however time and time again people have given this bad reviews based on the fact it's difficult to use.

Its difficult to use compared to a toaster and easy compared other development suites, think about what you would like to get out of this. It will be time consuming, you will spend allot of time on the CryDev site flicking through the countless bits of documents surrounding the ins and outs of how too and how NOT too.

Another bum wrap I noted is just that, people complained that there isn't any documentation on how to use this thing.... in-correct there is plenty to read and plenty to help you through. I have found everything I have needed so far (extreme beginer user)

It has a powefull easy-to-use sandbox that from what I can see can be used my people like me who are very basic and down the line becomes very powerful and precise. The process to export and playtest a level you are working on is about 7 clicks or something. ALSO THERE IS ALLOT OF INFORMATION AND DOCUMENTATION ON THIS PRODUCT ITS JUST NOT STAPLED TO YOUR THICK HEAD FOR YOU.

In summary,


You are aware that you are purchasing access to tools and an engine which is quite amazing with a great level of support ( if you know how to type into a ♥♥♥♥ing google-esk search bar) and understand you will not knock out a unique AAA game over the weekend. It's really quite great I've learnt allot reading allot of documents and peicing bits and peices together.


a) You are upset by what you have read because I've personally offended you.
b) You lack the ability to accept / find that this package has multiple arms including the documentation which is on a website
f) You expect to launch it, wave a wand and laugh with GabeN next weekend about how easy the games industry is to master
u) You intend to spend 0.1 hrs using then trash it with a review
k) You are your mothers brother
u) You have the expectation that you will download the ability to code games at the same time you download this utility
h) You don't have spare time / patience to hone a skill or persue a career and or hobbie.

All seriousness its $9, try it out I've found it quite enjoyable so far.
Posted: June 4
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50 of 75 people (67%) found this review helpful
0.2 hrs on record
Originally I did not recommend this software due to lack of flexibility and lack of documentation. However I did not give up and entered into the LUA Scripting and C++ Programming section of the engine and it surpised me on how flexible the engine suddenly became. So I edit this review with the mindset that if you have previous programming experience and stick through it along the learning curve this engine might really surprise you. As for lack of documentation, there are some sites on the Internet which although obscure, are very informative. I made this custom google search for those who have queries regarding the API, so just enter the terms here (example "entity sound") :

It's a good engine but still hugely lacks documentation and support for newcomers. The process is not at all streamlined and you are going to have a hard time trying to create anything other than an FPS. Also, import pipelines for popular 3d model types are still non-existent and trying to import custom models requires substantial effort and work.
Posted: May 30
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27 of 37 people (73%) found this review helpful
2.0 hrs on record
Works pretty good if you know what you are doing. Documentation is fine. Really Impressed with the regular updates =D
Posted: June 14
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42 of 64 people (66%) found this review helpful
0.6 hrs on record
I have no ♥♥♥♥ing clue on how to use this.

Posted: July 8
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44 of 72 people (61%) found this review helpful
2.4 hrs on record
People are quick to dismiss this engine are missing out. Sure it's got a a huge learning curve no doubt. But even Unreal Engine 4 came with huge changes from UDK 3 and nobody complained. You won't master it in 3 hours, not even 3 months. If you've used Crytek tools in the past you should be used to these upgrades.

I recommend this to people who have used the SDK in the past. If you haven't touched it however you might want to wait for better documentation. For this cheap of a cost, I think it's worth the lack of polish. If they follow through with their promises, this will only get better in time. They already promised more access to source code it's only a matter of time.

If you take a look at all of the engines, CryEngine has it's place and it's known for having the most robust and expandable feature set. Every engine has its strong points and its weak points.

Also let me highlight this, IF you are actually developing a game and want to test out capabilities use the free SDK. If you see a feature missing from the commercial version you want, ask about it. If it's not available move on to another engine unless you want to take the time to code around that issue.
Posted: June 1
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16 of 21 people (76%) found this review helpful
1.2 hrs on record
CRYENGINE is a truly amazing piece of software. You can achieve anything once you get used to the workflow. I'm sure that there is some really AWESOME stuff coming such as an Asset Store, official FBX support from Crytek, more source code, video tutorials and ability to publish on Mac, Linux, IOS and Android. All those people with bad reviews have NO IDEA what they're talking about...

I definitely recommend this to anyone from a hobbyist to the more serious indie developers! The CRYENGINE hasn't been explored to its full potential by indies yet. I'm sure that this engine will become the unrivalled indie engine once Crytek comes out with more stuff, which should be soon!
Posted: July 2
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13 of 16 people (81%) found this review helpful
0.4 hrs on record
Compared to the other game engines, i think that Cryengine has been created by extraterrestrials, you cannot imagine how the engine can achieve some features without any difficulty (physic system,graphic,AI etc),the same features would take years and years to create with the other engines.The Eaas is still very buggy, i think that it's the reason why they called it CRYengine, you will cry a lot but at the end of the day you'll feel proud of yourself after searching turnaround for each bug. Cryengine forces you to become more social by asking help from community and forums, it will make you become more patient and obedient ( what the engine ask to you is what you must provide to it '''''no freestyle allowed''''and you must find a way to do that), people use to approach this engine with very naive perceptions ( gonna be easy, the terrain and environment creation system is very cool to create beach and coconuts, etc etc) but Cryengine is like a spacial and planetary conquest, before you can leave the earth and enjoy the travel, you need months and months training in the desert ( sometimes alone,sometimes tired,etc) like astronauts do.The new fbx import feature is a historical step and i wait for the next builds to see the evolution.The Track view video exporter still doesn't work too.I'm proud to grow up with a wonderful piece of software...hey fan boys doesn't mean that i don't use the other game engines...each engine has it's specific field of work ,only the nature of the project defines the tool to use...
Posted: August 26
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