CRYENGINE is the first all-in-one development solution with truly scalable computation, multi-award winning graphics, state-of-the-art lighting, realistic physics, intuitive visual scripting, high fidelity audio, designer friendly AI and much, more - straight out of the box and with no additional royalties!
User reviews: Mostly Positive (189 reviews) - 71% of the 189 user reviews for this software are positive.
Release Date: May 28, 2014

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Recent updates View all (38)

January 21

CRYENGINE's New Release Cycle

Hey all,

Today we have an important update for you regarding the release schedule and cadence for CRYENGINE in 2016.

Let’s cut right to the chase: For this year, we aim to have one feature packed major release roughly every 3 months, with minor releases focused on bug fixes and smaller improvements in-between as needed. You can expect this new release cycle to start with our next major release, tentatively scheduled for March 2016. What new features will it bring, you ask? Well, we have a long list of features under development, and look forward to sharing more about those with you in the future.

With the “what” out of the way, let’s talk about the “why”. When we first launched the Engine-as-a-Service Subscription in May 2014, we asked ourselves how to best provide values to users paying a monthly subscription. Unsurprisingly, especially to those who are accustomed to paying a monthly fee to play MMO games, we arrived at the conclusion that having a new release roughly once per month would strike a good balance between providing value for licensees while still giving our engineers time for internal development. While there have been some deviations from this plan over the past 19 months (a brief period of bi-weekly releases, or the several month wait for a feature packed 3.7), we have generally stuck to the “once a month” release cadence.

However, after reading a lot of feedback on the forums, talking to our licensees and discussing internally, we now feel that less frequent but more impactful releases is the way to go. This will allow us to include more meaningful new features and improvements because the team will have more time for development, as well as additional time to make sure the new features are as stable and polished as possible. And from the users’ perspective, especially those who are deep into full-scale production, integrating a new build every three months is much preferable to having to do it every four weeks. In the end, this decision was shaped by the feedback coming from you, our community of Cryengineers.

We look forward to sharing more about our future plans in the coming months.


12 comments Read more

January 13

CRYENGINE 3.8.6 Hotfix

Yes, Visual Studio 2015 Update 1 is compatible with our WAF build. Also yes, we fixed the AMD latest Crimson driver crash.

Our first update of 2016 is a nice hotfix for 3.8.6 that addresses some really important issues that kept our users up at night. The main reason for the hotfix is actually an incompatibility of our WAF build system with the latest Visual Studio 2015 Update 1. So guess what? We fixed it!
Here’s the full list of changes that went in:

• Fixed compile problems with VS2015 Update1.
• Fixed AMD new Crimson driver crash.
• Fixed a bug where an area proxy was not properly updated if a shape was modified.
• WAF: Handle new Windows SDK versions more gracefully by 1) trying to pick a Windows SDK version that roughly matches the preferred versions by the active compiler, or 2) as a fall back picking the highest installed Windows SDK version.
• Fixed parent particles never de-allocated - which exhausted the particle pool.
• Character Tool: Fixed where an empty AnimEventPlayer class returned true in its Play method even though it didn't play anything. This caused the CharacterTool to stop playing audio events.
• Character Tool: Fixed where audio triggers did not follow the bone that they were assigned to.
• Workaround for vegetation "blend with terrain color" flickering.
• Fix for flickering GI on glass shade.
Hope you enjoy the fixes!

All the best,


2 comments Read more


“CRYENGINE is, for my money, the best looking and most full-featured engine currently available.”
Chris Roberts, Founder and CEO, Cloud Imperium Games

“It’s safe to say we literally could not have done this game with any other engine without a drastic reduction in the scope of our project; the size of our maps, the level of detail. We set out to make a world that was breathtaking to look at, and that’s what you see in-game. It’s a relationship we hope to grow in the future with more games!”
Turtle Rock Studios

“We looked at every major technology out there and CRYENGINE suits our needs perfectly.”
Martin Klima, Executive Producer, Warhorse Studios

About This Software

Crytek's groundbreaking development technology is now more accessible than ever! For just 9.90 USD/EUR per month, developers everywhere can subscribe and gain total access to the industry-leading feature set of CRYENGINE without ever having to pay licensing fees or royalties!

CRYENGINE (previously known as CryENGINE 3) is the first all-in-one development solution with truly scalable computation and benchmark graphics technologies. With CRYENGINE, developers are fully equipped to create standout game experiences, using the engine behind games like Ryse: Son of Rome and Crysis series.

The famous CRYENGINE Sandbox editor is a production proven, third-generation real-time tool suite designed and built by AAA Developers. All development features of a CRYENGINE game can be produced, edited and played immediately with the “what you see is what you play” (WYSIWYP) system. The engine deals with the instant conversion and optimization of assets in real-time, enabling cross-platform changes to all elements of the game creation process. This increases the speed and quality of development, while significantly reducing the risk of creating multi-platform games.

For more information on CRYENGINE, visit the CRYENGINE website. You can also follow us on Twitter @cryengine, or find us on Facebook.

Who is it for?
It is for anyone who wants to play and develop games with CRYENGINE. We feel that everyone should be able to achieve their vision by using CRYENGINE technology.

What can I get with my monthly subscription?
Getting in with our EaaS program has a number of benefits: first of all, you will always have access to the latest build of our CRYENGINE, and be the first to hear about any upcoming updates. You have instant access to all graphic features and tools, including the powerful renderer behind our Xbox One title Ryse: Son of Rome, C++ and Lua API interfaces along with a full game implementation written in C++, and demo levels and assets for different types of games.

You will also be granted access to all our Engine and Tools documentation, such as programming API references and multiple tutorials by the developers of CRYENGINE, as well as access to our CRYENGINE community, full of equally dedicated individuals to help you with any question or issue that might surface.

Is it really royalty free?
Yes, the monthly subscription fee is all you have to pay, there’s no royalty share required when you commercialize your game projects.

What version of CRYENGINE is on Steam?
The current version of CRYENGINE on Steam is 3.8.6. By subscribing, you will continuously receive all the upcoming updates and new features of CRYENGINE.

Where can I find the EULA?
You can find the EULA (End User License Agreement) on our website.

What is Wwise?
Wwise from Audiokinetic is the world-class audio engine and integration tool that we’ve chosen to include with CRYENGINE. Used in AAA games across console, desktop and mobile platforms, Wwise provides a complete audio integration pipeline that we’ve deeply integrated into CRYENGINE. You can learn more about Wwise here. Wwise ships with CRYENGINE in Evaluation mode, allowing for projects with under 200 sound files and for non-commercial use. You must upgrade to a commercial license to ship your game.

How do I upgrade my Wwise license?
There are two ways to upgrade your license of Wwise. If your project uses under 200 sound files, you can use the Wwise Free Limited Commercial License. You can start the process by creating an account at the Audiokinetic website, and then you can request your Limited Commercial License key by creating a project here. Be sure to fill out the form completely, as it will need to be approved.

The other method is for projects that go beyond the 200 sound file limit of the Limited Commercial License. For these, please contact Audiokinetic directly to request a full commercial trial or purchase a full commercial license. Licensing price details can be found here.

Is there a FAQ for other questions I might have?
You can find our FAQ for the CRYENGINE subscription on our website.

What kind of features will I get with CRYENGINE?
You can find an overview of the engine's features on our website.

What will happen to my project if I cancel my subscription?
Stopping the subscription means that CRYENGINE and its Tools are no longer available in your account.

Is there some Documentation for CRYENGINE to learn more?
You can take advantage of our extensive online documentation to help you learn how to get the most out of CRYENGINE.

Getting started
If you are using CRYENGINE for the first time, the Getting Started with CRYENGINE article will assist you with the first steps.

Additional instructions on how to set up 3ds Max, Maya and CryTif exporters can be found in the Installing Exporter Plugins section.

  • For Level Designers and 3d Artists: The right place to start is the CRYENGINE Manual.
  • For Programmers: The Programming Guide is a good starting point to understand working with CRYENGINE.

System Requirements

    • OS: Windows Vista SP1, Windows 7 or Windows 8.1 (64bit)
    • Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • OS: Windows 7, Windows 8.1 (64-bit)
    • Processor: Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
Helpful customer reviews
21 of 22 people (95%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: November 29, 2015
Cryengine is a good tool for game artists, especially in comparison with most modern engines. If you can get past the learnng curve, and agree to some of the engines more finicky demands and requirments, it's a massively rewardng piece of software.

A word to the wise to those thining of dabbling in the engine though. Be prepared to learn and think for yourself as the engine doesn't have the same kind of community and support network that Unreal/Unity provide. Most of the information you will need is contained within the extensive documentation, but it's up to the artist to make of it what they will. I see many people try it out and then publicly denounce the engine, threatening to jump ship to another, as if Crytek cared. The developers of this engine aren't about fostering an indie community around their engine, it's not homegrown. This is a piece of highend software that is only really used for high-end production.

Although using the Cryengine is not withouts it's challenges, it can bring the most out of your work it a relatively short space of time when the user grasps the fundamentals.
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16 of 17 people (94%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: September 13, 2015
Really well developed engine. Shame it has to run through steam since the payment system is a nightmare. But a great engine nonetheless.

If you cancel your subscription for CryEngine, it is a major pain to resubscribe and get it downloaded again. You have to jump through quite a few hoops, and it takes a couple days.

So yes, I reccomend the software, but no I don't recommend steam, really wish this ran standalone and had a payment system seperate from Steam.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
4 people found this review funny
0.9 hrs on record
Posted: October 4, 2015
The software is brilliant, however, it is very difficult or prehaps next to impossible to implement game features. The visual scripting known as "flowgraph " doesn't measure up to nearly half the capacity of Unreal's visual scripting known as "blueprint" maybe in a future update, crytek make the development process more managable.
Cryengine allows the use of C++ and lua to implement game features. However, even as an experienced programmer in C++, Python and Actionscript 3.0, it is very difficult to pinpoint where or how to start coding for a specific actor or entity.

It's just mind bubbling aahhhh...
Was this review helpful? Yes No Funny
16 of 24 people (67%) found this review helpful
3 people found this review funny
1.3 hrs on record
Posted: November 6, 2015
Cryengine is more than I exspected
The detail in the objects are amazing
When wrighting this I've only been mucking around with it for 3 hours and it's Blown my mind so far
Can't wait till I know what I'm doing lol
You want to make a game then this is the best start you can have

The recommended computer specs are a must to get full use of graphics and FPS

Cryengine is amazing!!!!
It's pushing the limmits of pc I have it on ta the moment

Well Recomened!!!
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3 of 4 people (75%) found this review helpful
2.2 hrs on record
Posted: August 23, 2015
Solid engine... As an artist i can only comment on certain aspects but i have talked to a lot of licensed programmers. This is reviewed on the current 3.8.2 update which has improved the engine drastically compared to 3.6-3.7.

- Probably the most powerful real-time renderer available.
- Handles big open world games in general much better than it's competition (performance etc.)
- New voxel based global illumination and volumetric fog makes everything look much, much better (introduced with 3.8).
- Physically based rendering.
- Easy to use for an artist.

- Clunky import/export of assets at times.
- A bit buggy, can be quite unstable at times (crash to desktop is most common).
- No roadmap.
- Limited source code (no shader access can complicate things).
- Lacking documentation.
- Crytek not open about development, long radio silence at times.

I will give this a positive review simply because for me the pros are more important than the cons.

If you are looking to create a beatiful level, this is the engine for you. If you are looking to create a game, this isn't necessarely your best choice due to it's competitions (mostly UE4) simplicity compared to this engine (from what i'v heard programmers say).

Btw, i have hundreds of hours in sandbox (i work a lot offline).
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