Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.
User reviews: Overwhelmingly Positive (4,274 reviews)
Release Date: Nov 12, 2012

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Recommended By Curators

"This is a game that will make you care about puzzle-platforming with coloured blocks because a British man talks about them a lot."
Read the full review here.


“For all its charm, Thomas is more than just the super-minimalist-yet-incredibly-engaging tales of a few plucky AIs. It's the story of games. Of how they get made and played, of the joys and frustrations they bring and of the thousands of tiny iterative processes that go into evolving single titles and the entire medium into their best forms.”
Evan Narcisse, Kotaku

“It proves that you don't need tens of millions of dollars and hundreds of staff to make a game story worth telling, just a good hook, an engaging vision, and a whole lot of heart.”
9/10 – Josh Tolentino, Destructoid

“The understated aesthetic design and unusual co-op puzzles will absorb you for the game’s duration – the wit and personality of the writing, though, will stay with you for much longer.”
8/10 – Keza MacDonald, IGN

About This Game

Thomas Was Alone, and then, Well, he Wasn't.

Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.

Listen to awesome music by David Housden. Jump over rectangles meticulously placed by Mike Bithell. Listen to voiceover read wistfully and a bit amusingly by Danny Wallace.

Thomas Was Alone tells the story of the world's first sentient AIs, and how they worked together to, well, not escape: Escape is a strong word. 'Emerge' might be better. 'Emerge' has an air of importance about it, while keeping the myriad plot twists and superhero origin stories you'll discover under wraps. We didn't even mention the bouncing. That'd be overkill.

Key Features

  • Beat 100 levels, and uncover the story of the AIs.
  • Utilize the unique skills of 10+ characters.
  • Immerse yourself in David Housden's critically acclaimed procedural score.
  • Chuckle along to Danny Wallace's narration.

System Requirements



    • OS:Windows XP
    • Processor:500 Mhz
    • Memory:1 GB RAM
    • DirectX®:7.0
    • Hard Drive:400 MB HD space


    • OS:OS X 10.5
    • Processor:500 Mhz
    • Memory:1 GB RAM
    • Hard Drive:400 MB HD space
Helpful customer reviews
59 of 65 people (91%) found this review helpful
3.9 hrs on record
Beautiful game. Go for it. An experience you'll never forget. The rectangles are not just rectangles, they really connect with you. You'll get that warm fuzzy feeling inside once you finish the game. Now downloading the amazing soundtrack. 9/10 easily
Posted: May 23
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36 of 43 people (84%) found this review helpful
3.9 hrs on record
Simplicity, a lot of heart, good intentions, and a fantastic voice full of personality...

How can it be that you end considering some squares your friends???

Maybe we are never alone.
Posted: June 25
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31 of 40 people (78%) found this review helpful
1.3 hrs on record
Very nice atmospheric game, i just love the narration in it.

Posted: May 26
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12 of 15 people (80%) found this review helpful
4.7 hrs on record
"Psychoanalysis of colored jumping blocks".

I don't remember any of the colored blocks and which names they have. Just Thomas is in average height and with average jumping abilities. Thomas, the orange block and main character of this weird little jump'n' run adventure.

Although this game has minimalistic graphics, the look and feel is very impressive and unique.
The background music is chillout, but for mainly the narrator tells you an endless monologue of friendship and relationship between different blocks. It becomes pretty philosophic like "which is the purpose of life?" or "who am I really?" But you mustn't ever follow the story. Rather concentrate on the challenging jump sequences and sometimes occuring logical puzzles and you'll beat this not too hard game perfectly in a few hours.

In the end, I certain don't reveal too much, Thomas wasn't alone ...
Posted: July 18
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9 of 11 people (82%) found this review helpful
16.0 hrs on record
Recommended: There really isn't any reason not to play this. This is one of the finest examples of the puzzle-platformer genre out there, if not the best, and it earns that status very honestly: high production values, an absolutely stellar narration, and a great puzzle-platform experience.

The inclusion of Thomas Was Alone in the current Humble Bundle sale has given me a chance to revisit and review a game that's very close to my heart indeed. If I ever were to make a list of my top ten games of all time or some such contrivance, I have little doubt Thomas Was Alone would be on there. Highly placed as well, one speculates.

For those not already acquainted with the game, Thomas Was Alone is a puzzle platformer by independent game developer Mike Bithell. At the time of its release, it came seemingly out of nowhere, mostly unannounced and without any major backing. When people discovered it, however, it became something of a phenomenon. Indeed "something of a phenomenon" doesn't seem to do it justice. While SteamCharts is no scientific tool, if there is any truth to its numbers at all, Thomas was Alone is among one of the more successful games on Steam. Coming from a handful of talents and a single developer, that is noteworthy indeed.

Thomas Was Alone is a game that leaves a reviewer in something of a quandary. It's a hard game to review, not because it's difficult to play, it actually hits quite a sweet spot in that regard, challenging the player but not overmuch, nor because it is buggy, because I have gone trying to find bugs and have not had any success. It's a hard game for someone like me to review because quite frankly, the chief reason to play it is the overarching story delivered by some of the best narration I've heard used in a video game.

Stripped of that element, Thomas Was Alone would simply be a quirky, fun little puzzle platformer that you'd play through once or twice and enjoy, and leave it at that. The narration, delivered in spectacular form by Danny Wallace (of Assassin's Creed fame), presents the story of the game in brilliant form, and if there's one thing that I have heard repeated again and again by critics, gamers, and otherwise those playing the game, be they platformer fans or not, is that they wanted to continue the game just to get that next bit of story, that incremental soundbye glimpse into the world of our quadrilateral protagonists - and antagonists!

Indeed, as some who follow my reviews know, I'm not "big" on platformers. There's a few I enjoy, but even those ones I was terrible at, because the arthritis I suffer through and deal with on a daily basis makes it a genre that I suffer through. There's some games that are good to the point I happily suffer them because they're just good games. Then there's the one, that platformer I wouldn't even say I suffer through, and that is Thomas Was Alone. The story does that for me, as it does for many others.

What Thomas Was Alone does as well, however, is a masterful job at placing the emphasis on the puzzles rather than the platforming. Platforming in and of itself is well-trodden ground, and there isn't much new to be done with it, I feel, but the puzzles of Thomas Was Alone are where it differentiates itself in that regard. They're really clever puzzles too - the kind of puzzles that especially towards the end do a very masterful job of being both simple and devious, requiring using the mechanics at hand without them feeling shoe-horned in or otherwise clumsy. The mechanics evolve with the story, and vice versa, as the tale of our brave little dots unfolds.

And just the language I use hints at the powerful narrative been woven with Thomas Was Alone. The characterisation delivered through that narration is something that sticks with you, both for how well the narration is delivered and the quality of the writing. How the characters are established doesn't end there though - the design of each of the characters and their corresponding abilities reinforces how they are portrayed. I have yet to see someone who plays the game that doesn't end up having a favourite.

Thomas Was Alone, on so many levels, is a very thoughtful game. It evokes a lot of emotional response, and it does that out of a careful thought to the design and presentation of the game. From the music which is melodious and very well-composed, to the narration, to the meticulous way in which every element has been put together, Thomas Was Alone achieves everything it set out to do - and perhaps much, much more.

At the end of it all, Thomas Was Alone is the story of dear Thomas. He was alone, but perhaps you might keep him company a while.

Posted: April 25
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90 of 103 people (87%) found this review helpful
3.3 hrs on record
☺ Interesting, witty and engaging story.
☺ Lovely, minimalist art style.
☺ Good puzzle platforming.

☹ Not very challenging gameplay.
☹ A little short.

Thomas Was Alone is a lovely and engaging platformer from start to finish that tells the tale of some plucky AI figuring out their place in the minimalist world they see themselves in. It features some good puzzles based around your team of AI working together to overcome the obstacles before them, each with their own unique ability and personality (which really shines through, despite being simple shapes, thanks to the narration work of Danny Wallace and some good writing).

While a little on the short side, it does manage to stay focused without any padding - although I would have liked the game to have continued for a bit longer with escalating difficulty. The game is quite slow paced with a soothing soundtrack which compliments the minimalist style and produces a rather relaxing experience which is topped off with decent controls that never caused frustration.

While easily recommended for fans of slower paced 2D platformers and those people who like a well written story, the length of the game (and lack of replayabilty) means I'd suggest waiting for a sale.
Posted: January 7
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