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Trade, spy and research your way to galactic domination.
Veröffentlichung: 26 Apr. 2013
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Kürzliche Updates Alle anzeigen (9)

StarDrive 2 Development Log

16 März 2014

Here is a video log update of our development progress on StarDrive 2!

http://youtu.be/xz0OI-K-Oak

52 Kommentare Mehr erfahren

Patch Notes 1.15

18 Januar 2014

Here is the changelog for the 1.15 patch. I think many players will appreciate both the fixes and the additions, and it also holds some good stuff for modders.

  • Fixed an issue with the Fletchette cannon and other dual-purpose Anti-Ship/PD weapons not damaging ships as they should.

  • Increased the 'time-out range' of all weapons by 25%.

    You may have noticed your missiles exploding prematurely and other projectiles disappearing before they reached their target, therefore resulting in misses. This was due to the 'time-out' range of projectiles in the engine being equal to the maximum firing range of that weapon, so your ships fire on inevitably moving enemies at a range that means the projectiles can't travel far enough to hit them. This change will result in more satisfying projectile behavior, as projectiles fired at a moving ship that is in range will no longer time out before the target is reached when fired at maximum engagement range unless the enemy ship performs successful evasive manoeuvres.

  • The automated freighter system has been patched so that it will no longer assign freighter-class vessels with no cargo capacity to carry cargo.

    This means that vessels designed on freighter hulls but purposed for other uses (e.g. supply ships, repair ships, 'Q-ship' warships) will no longer have their user-assigned orders overridden by the auto-freight AI if enabled.

  • Adjusted the AI's desired ratio of ships to ensure mixed fleets.

    This now results in the AI splitting its proportions roughly between: Capitals: 3, Cruisers: 5, Frigates: 7, Fighters: 7, Dedicated Bombers: 1. This means that, given 23 ships, the ratio would break down like that. This should result in some more mixed AI fleets, and fix the issue seen at present wherein the AI is only fielding the largest ship type available at once. Expect more dangerous enemies with mixed target types - bring some anti-fighter cannons!

  • Flak Cannons are now proximity fused.

    They therefore do not require direct hits to detonate anymore, and instead detonate either in proximity to any enemy vessel, or at their maximum pre-determined range, so they can be used as area-suppression weapons against fighter swarms.

  • Enabled the use of the "ProjectileRadius" tag in weapons files. This will work on any weapons that modders may want to add this functionality to.


  • Removed the requirement that you need money to rush production.

    #Discussions_QuoteBlock_Author
    You only need production now. I think this was causing a great deal of confusion about the economy, as players would see their income decreasing and have no feedback as why. What is happening is that your governors are spending your cash. Well, no more. Both the AI and the player will benefit from this change so it should be balance-neutral. In fact, I expect the AI will become more dangerous.


  • Fixed an issue where Remnant kills weren't tracking properly through saved games which could result in you either missing the event or getting the event multiple times.

  • Significant buff to the Disintegrator Cannon (ultimate beam weapon in vanilla SD) so that it is both superior to earlier beams, and also generally just deadly.

  • Added a tag for Mod files < DisableDefaultRaces >true< /DisableDefaultRaces > if you want to remove the original StarDrive races from appearing while your mod is loaded.

  • The sickbay should now appropriately heal injured troops that are stationed on board the craft

  • Fixed the victory music not playing on the victory screen

  • Fixed some inconsistencies between the displayed empire income and the calculated empire income. Somehow these could become desynced, but now they use the same function and should not desync.

  • And finally..:

    Added a satisfying conclusion to the Remnant quest line. Be ready.

17 Kommentare Mehr erfahren

Über das Spiel

StarDrive setzt neue Maßstäbe für das ‘4X Weltraumstrategie’ Genre. Beginnend mit einem einzigen Planeten und einer kleinen Anzahl von Weltraumschiffen wagst du dich in die Galaxie vor, eroberst neue Welten, gründest neue Kolonien und verteidigst deine gesamte Existenz gegen diejenigen, die sich nehmen wollen, was dir gehört. Wie du spielst, ist ganz alleine deine Entscheidung, ob du diplomatisch vorgehst oder mit roher Gewalt. Treibe Handel, spioniere deine Gegner aus und entwickle bahnbrechende Technologien auf deinem Weg zur intergalaktischen Herrschaft. Schließe Freundschaften oder mache dir Todfeinde…


Das Herz von StarDrive ist das umfangreiche Schiffsdesign und die Engine für die Weltraumschlachten. StarDrive´s Schiffsdesign verfolgt einen modularen Ansatz und erlaubt dem Spieler die Schiffsmodule so zusammen zu stellen und zu platzieren, dass sie spürbare Auswirkungen auf die Performance des Schiffes haben. Wenn die Panzerung der Backbordseite während einer Schlacht Schaden erleidet, drehe das Schiff um die eigene Achse und zeige die Steuerbordseite! Verstecke dich hinter den Schilden eines befreundeten Schlachtschiffes; verschwinde mit Hilfe des Warp Antriebs einfach aus dem Schlachtgetümmel oder tauche plötzlich wieder auf, starte deine Jäger, installiere Minenfelder und noch so vieles mehr.

Game Features

  • Echtzeit Gameplay mit nahtlosem Übergang von der großen Strategie Ansicht zur Action Nahansicht
  • Entscheide dich für eine von 8 fantastisch gerenderten Alien Rassen oder designe deine eigene Rasse, die du durch die Galaxis leitest; interagiere, verhandle und täusche Loyalität vor auf deinem Weg zum Sieg!
  • Erkunde das riesige Universum, das buchstäblich zum Leben erwacht durch Zufallsereignisse, ümherfliegender Weltraumschrott, verborgene Schätze, Weltraumterror und Gefahren, die sich erst zum Ende des Spiels auswirken.
  • Baue Forschungszentren zur Entwicklung und Freischaltung neuer Technologien, um den militärischen und industriellen Technologiestandard zu verbessern.
  • Erweitere dein Imperium und kolonisiere alle Arten von Planeten. Besiedle sie, nachdem du sie durch Terraforming bewohnbar gemacht hast und baue
  • Spezialisierte Industrie- Und handelszentren.
  • Kontrolliere deine Schiffe entweder mit klassischen Echtzeitstrategie Befehlen oder spring direkt mitten in das Schlachtgeschehen und steuere ‘arcademäßig’ jedes beliebige Schiff deiner Flotte.
  • Entwirf dein einzigartiges Schiffsdesign mit Hilfe des modularen Schiffsdesigns und nimm dadurch Einfluss auf den Ausgang der Schlachten.
  • Kreire spezielle Flottenformationen und schreibe Regeln vor für Angriff oder Verteidigung mit Hilfe des Easy-To-Use Flotteneditors.
  • Schick Bodentruppen vom Orbit auf die Planetenoberfläche, und zerstöre die letzten Verteidigungseinrichtungen des Feindes im Bodenkampf.

Systemvoraussetzungen

    Minimum:
    • Betriebssystem: Windows XP
    • Prozessor: Intel® Pentium® IV 2,4 GHz oder AMD 3500+
    • Speicher: 3 GB RAM
    • Grafik: NVIDIA® GeForce 8800 oder ATI Radeon® X1900
    • Festplatte: 2 GB frei
    • Zusätzliche Informationen: Bitte beachten: integrierte Intel Grafikkarten/Chips nicht unterstützt
    Empfohlen:
    • Betriebssystem: Windows 7
    • Prozessor: 2,4 GHz Dual Core Prozessor oder Better
    • Speicher: 4 GB RAM
    • Grafik: NVIDIA® GeForce 8800 oder ATI Radeon® X1900 oder besser
    • DirectX®: 9.0c
    • Festplatte: 2 GB frei
    • Zusätzliche Informationen: Bitte beachten: integrierte Intel Grafikkarten/Chips nicht unterstützt
Hilfreiche Kundenreviews
9 von 11 Personen (82%) fanden dieses Review hilfreich
153 Produkte im Account
22 Reviews
2.6 Std. insgesamt
Kennt ihr diese Flash Strategiespiele wo man Punkte kontrolliert in welchen die Anzahl ständig steigt. Irgendwann schickt man dann die Hälfte dieser Anzahl zu einem anderen Punkt um ihn einzunehmen usw. bis man die Karte kontrolliert.
Genau das gleiche Gefühl hatte ich bei diesem Spiel. Es bietet zwar ein wenig mehr aber dennoch bringt es nicht mehr Unterhaltung als diese Flashspiele.

Falls du also ein Weltraumstrategiespiel suchst, such weiter!
Verfasst: 6 März 2014
War dieses Review hilfreich? Ja Nein
8 von 10 Personen (80%) fanden dieses Review hilfreich
42 Produkte im Account
1 Review
20.9 Std. insgesamt
Well, I bought StarDrive while it was still in Beta and promised a paradise of gameplay. I love simulation games especially if they provide a scenery like StarDrive: The space. Bought the beta, played the beta, loved the beta. I got about 20 hrs gameplay of which about 18 are from the beta. It's not much I know but after 18 hrs of beta it got kinda boring and was too much frickling and tuning of the fleets. I hoped I get a Spacesimulation where you can prosper by trade, being completly neutral and just prosper. I was totally wrong:

Beta provided the player with one gamemode: Sandbox - It's a beta, I can live with that.
Release versions increased the number of gamemodes by 0! - Still Sandbox (You have to massacre all AI's to end the game, even those you established a peace treaty with)

Beta provided animated Cutscenes - Release doesn't even show me a picture anymore (There are actually Issues with the animation but I'd love to get at least a nice Picture of the race I'm talking to. For my eyes sake...)

I could go on and on but to summarize:
beta - pretty good for a beta
release - holy shmoly! Did the game degenerate into "Pre-release alpha somewhat not existent development state"?

It's very sad StarDrive evolved in something I would call a Beta-Heist. Throw a good beta (I really aprreciate the effort of the developer), cash in and relax. And the update released got a timespan of about: "What? What game is updating? StarDrive? Whats that?". Actually happened to me last update and happened to me when I missclicked the game in Steam. That's the reason why I'm writing this review now: played it, got bored after 20 minutes ingame.

For me it's a game I will play time to time (I think 20 minutes max) and keep it as a reminder: Never trust a pre-release.

Until the game is fixed and the developers find their love to the game they developed:
I do NOT and will NOT recommend this game. Period.
Verfasst: 7 Januar 2014
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
98 Produkte im Account
1 Review
48.2 Std. insgesamt
I feel as if I was lied to by the developer with regard to Stardrive. It is not the product I was thinking of when I spent my money on it as it still does not have all the features that had been promised in my point of view (there has been some discussion about multiplayer part and there are still some misisng features + it lacks some polishing with regard to graphics, game mechanics and more ship designs as well imho). The developer is instead working on a successor to grab.........get himself more money instead of patching up Stardrive 1 to a state where it can be called a good game. So: Personally I would not buy Stardrive again because of Zero game's development policy as Zero games has, from my humble point of view, zero future in the game industry but whoever is into mediocre games might of course still want to buy this one.
Verfasst: 26 März 2014
War dieses Review hilfreich? Ja Nein
4 von 8 Personen (50%) fanden dieses Review hilfreich
58 Produkte im Account
6 Reviews
32.7 Std. insgesamt
Ist noch lange nicht da wo es sein könnte, doch macht wirklich Spass. Neue Schiffe erstellen und versuchen den perfekten Mittelweg zwischen Verhandeln und Vernichten zu finden ist immer wieder auf`s neue interessant.
Verfasst: 15 November 2013
War dieses Review hilfreich? Ja Nein
632 von 722 Personen (88%) fanden dieses Review hilfreich
12 Produkte im Account
1 Review
90.8 Std. insgesamt
http://steamcommunity.com/groups/SDVC/discussions/0/

Is a perfect example why this was a total waste of my $29.99, I bought it under the pretense of Multiplayer being released first major patch after final release from my Friend who recommended the game. The Developer has come to the conclusion that by changing the Engine and flushing out his original Idea for a game, that he can now make ANOTHER game and wants money for it, the full game that he originally wanted to make but couldn't. This is the result made by a very poor decision long ago to use the wrong Engine <Sunburn> for his project, an engine that Microsoft dropped and everyone in the know knew was a dead-end, months before Zero decided to release the game as Final. Nothing about the programme changed between final beta release and the first day of Final Release in April.
The above mentioned Steam Group is a place for free discussion about Stardrive, and its Developer that You are going to purchase a beta, abandoned game from. The Developer will finish it on his whim alone, that could be years or decades. These are all direct from the developer, but sadly I can't direct you to the correct site to see them, he has, or has had his Minions, delete threads full of direct quotes from Zero you simply wouldn't believe if I wrote them here, thinking I was a Troll. I hope this shows I gave 90+ hours trying to play this game, and never completing 1 game. Buy this game if you like someone lying to you all the time, some do I suppose.
Verfasst: 26 November 2013
War dieses Review hilfreich? Ja Nein