Alone in space, light years away from your family, armed with only your Fistcannon™; you are Cargo Corps' latest recruit, a Cargo Commander.
User reviews:
Very Positive (660 reviews) - 84% of the 660 user reviews for this game are positive.
Release Date: Nov 1, 2012

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About This Game

Alone in space, light years away from your family, armed with only your Fistcannon™, Platform Drill and the meanest cup of coffee in the sector; you are Cargo Corps’ latest recruit, a Cargo Commander.
Your responsibilities are simple: travel through the vast reaches of wormhole-filled space salvaging priceless cargo from alien infested containers. The work, however, is hard, honest, and hairy:punch and shoot deadly mutants in the face, while traveling between your ship and containers. Jockey for promotions with thousands of other Cargo Commanders in the galaxy, collect over 80 different cargo types, all the while earning your way back home.

Key Features

  • Randomly generated levels based around names. Choose any name to generate a new custom sector and share with your friends to compete for high score!
  • Fully destructible environments; create your own path with your Platform drill and explosives
  • Compete with other players for promotions; each sector has an online leaderboard
  • 2 different play modes: Career and Journey
  • Loot the dead corpses of other players' vain attempts at beating your score
  • Upgradeable weapons and tools

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows Vista/7
    • Processor:2 GHz (or 4 GHz for CPUs like Celeron/Duron)
    • Memory:2 GB RAM
    • Graphics:DirectX 9.0c compatible; integrated or very low budget cards may not work
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space; 256 MB Video Memory
    • OS:Snow Leopard 10.6.3, or later
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible graphics card, 256 MB video memory
    • Hard Drive:200 MB HD space
    • OS: Ubuntu (and most other distributions
    • Processor: 2 GHz
    • Memory: 2 GB
    • Graphics: DirectX 9.0c/OpenGL 2.0 compatible graphics card, 256 MB video memory
    • Hard Drive: 200 MB space
Customer reviews
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Very Positive (660 reviews)
Recently Posted
( 9.0 hrs on record )
Posted: May 24
Interesting mechanics, and a well-established feel. Sometimes the physics are a little janky, however.
Helpful? Yes No Funny
( 2.5 hrs on record )
Posted: May 18
It's a cold dark night in october
as I wander till the morning light
I don't mind it's getting colder
because my whole life is october night

down the drain we'll go
that is all we know, that we know
into the great unknown
that is all we know, that we know

It's a long walk if you can't find your way home
and I know because I ain't' got none
I'm warm though it's cold, but there's no one to hold
As I wander on my own

down the drain we'll go
that is all we know, that we know
into the great unknown
that is all we know, that we know

I met a gorgeous girl
she said: 'take me home'
and she broke my heart
back home

down the drain we'll go
that is all we know, that we know
into the great unknown
that is all we know, that we know

F*ck You F*ck You F*ck You F*ck You

Helpful? Yes No Funny
( 1.3 hrs on record )
Posted: May 18
Great concept but seriously lacking in any real content, everything gets repetittive within about fifteen minutes.

The soundtrack although good, only consists of one song.

The gameplay has potential for organic and player relative variety but its just too limiting in what you can do for any truly unique experiences.

Nice idea, lacking game.
Helpful? Yes No Funny
( 3.8 hrs on record )
Posted: April 29
Cargo Commander is a good idea for a game and is excicuted very well. It has solid gameplay but can be a bit iffy at times,
all the guns appear balenced but I've not got far enough on a single life to upgrade them all. It can be very stunning to look at during certain bits.

Overall, its a good game to kill some time with. If you have some spare time and money, pick it up and mess about on it for a while.
Helpful? Yes No Funny
( 3.4 hrs on record )
Posted: April 23
Basic and repetitive gameplay, floaty platform jumping, basic shooting against dumb enemies and a tool that allows you to break through (some) walls. Smart use of that tool can improve your chances of making it far into the game, but making it far means making the same over and over again. You are in space, so you can get out of the boxes, float around them, re-enter using the tool, this seems fun, but doing it over and over makes it boring. And everytime you restart the waves seem to be the same, making it worse.
The game has good humor but it's lost in the text, which is completely optional to read. Also, the humor is only in the texts, the gameplay has no humor, it is not fun and becomes repetitive in a few minutes.
Helpful? Yes No Funny
( 2.3 hrs on record )
Posted: April 17
It was fun.....Kinda.....
Helpful? Yes No Funny
( 2.4 hrs on record )
Posted: April 8
Although the mechanics are quite simple, upgrading your stuff and constantly nearly getting killed makes this a good game for the 20-or-so hours of kiliing your time you are probably going to get out of it at the most.

But it was in sale so what the heck.
Helpful? Yes No Funny
Twisted Rhythm
( 24.5 hrs on record )
Posted: April 6
I was skeptical about this game. It was morally wrong for me to be skeptical about this game and I feel like a bad person for doing so. I'm sorry. Please forgive me.

Bonus points for including the ability to create an in-game playlist from specifically Ogg Vorbis format files. I'm giving you a gold star sticker for that decision.
Helpful? Yes No Funny
( 9.7 hrs on record )
Posted: April 2
Game itself is a lot of fun. And works good with Xbox one controller (only not the menus).

But the always on DRM is major butthurt. About 10% of the time when I start up the game I can actually play. Ofc they blame my internet/firewall/dog but all that is fine, and no issues in other online services or games. You have to play a sector find the sectors pass and download a new level (sector). I have 2 passes but when I go into the sector download menu get disconnected all the time.
Helpful? Yes No Funny
( 2.1 hrs on record )
Posted: March 24
found a postcard with a heart on it.
sent it with " your gay" on the back of it.
Helpful? Yes No Funny
( 3.3 hrs on record )
Posted: March 12
Dear diary

Today i found a lot of cargo...but it was guared by mutants and because i wasn't feeling up to the task of fighting, i jumped to the next container and found some nice looking stuff which was great but....i think that this job is getting a bit overwhelming sometimes, i love it n' all but a lot of the containers i find have lost members from the cargo squad...its quite depressing, (sigh) i wonder whether ill end up like them some day...ugh i hope not.

I wanna see my family..but im so far out in space, i doubt ill be back soon.
Helpful? Yes No Funny
( 0.9 hrs on record )
Posted: March 11
I really wanted to try out Cargo Commander but unfortunately it won't run on a Windows 10 machine. I tried compatibility mode Win7 & 8, also running it specifically under the onboard Intel HD4600 instead of the Nvidia GTX860M but to no avail. Always starts, shows the initial logo and then black screen. I read reviews of other people having similar problems, so I'll wait for a patch and then amend the review accordingly.
Helpful? Yes No Funny
The True Pigu
( 3.2 hrs on record )
Posted: March 9
Space depression sim
Helpful? Yes No Funny
( 9.8 hrs on record )
Posted: March 7
Action packed, good atmosphere, very good for what it is.
Helpful? Yes No Funny
( 0.8 hrs on record )
Posted: March 6
This was an interesting one. Not a very deep game, this rogue-like platformer puts you at the helm of your space-house slash cargo collection headquarters. The game plays out like this: Your ship sits in a space-junkyard of abandoned cargo containers. You activate a magnet that attract a random container which slams into your ship, temporarily joining the two.

Your job is to then explore the newly adjacent container, looting all the valuables you can find. Enemies along the way will attempt to stop you from taking the contents, but you’re armed with several different weapons to help dispatch your opponents.

Also fortunately, ammunition and weapon upgrades are plentiful and easy to find along your journey.

The main obstacle to your mission is time; shortly after you begin looting the containers, a wormhole will begin to open in space near your container, ripping it to shreds. If you happen to be inside the container when it disintegrates, you’ll find yourself floating along, gasping for air. You then have a very limited time to get into another container and find breathable air, or make it all the way back to your ship.

If you don’t make it home in time, you’ll find yourself a permanent resident of the space-junkyard, drifting along with the cargo containers forever. Bummer.

Assuming you do make it back to your ship while you’re still breathing, your onboard computer will evaluate your loot and tell you if anything you found is of any value. Accumulate enough loot, and you’ll begin to earn levels and gain the ability to permanently upgrade your gear, armor, and weapons.

What I liked: The premise of the game is cute. It’s a fun game. The graphics are playful, the sound effects were well done, and the controls were well configurable.

What I didn’t like: I got really tired of dying. I know that dying is a regular part of a game like this, but I always felt like my deaths were slightly unfair. Maybe I just need more practice.

This game was heavily discounted when I picked it up; I think that selling Steam Cards paid for this one. So if you see it on sale, and looking for a little game without a lot of thinking involved, you could do worse.

Thanks for reading.
Helpful? Yes No Funny
( 33.3 hrs on record )
Posted: February 29
You’re broke and your family is going get evicted unless you do something drastic. So of course you decide to fly off into space and become a Cargo Commander, probably one of the most dangerous jobs that never existed, and then prey that you can make it home before mutants eat your face off. Oh and you have to collect every single type of cargo that exists or the corporation won’t give you the coordinated for Earth.

Yep, sounds like a great idea for a game to me and you know what? I’m absolutely right; it’s a great little game. Your job is to float from one cargo container to another as they smash into each other and gather as many crates as you can all the while dodging attacks from glowing mutant death beasts and making it back to your home base before the whole hulk of mangled metal that now surrounds you disintegrates into a worm hole and blasts you into the void to suffocate.

There are bunch of upgrades and weapons that can be unlocked through progression, getting every type of cargo, and the collection the baseball caps from fallen cargo commanders who have themselves been mutated. The game plays so well and is a ton of fun as you run, gun and smash through everything with your drill arm equipped with its various weapons, a shotgun or mine launcher for example. The story is always a driving force in background with emails and drawings from your son giving you brief glimpses into the happenings back on Earth and how your family needs you.

It’s a deceptively addictive game that is very easy to play but difficult to master. Each level is randomly generated when you give it a name and you can play the levels other people have made by entering them on the level select screen. There is a world-wide scoreboard that you can partake in or not, but if you are the best person at a certain level you get to wear a crown. Also with the journeyman mode unlocked you can play a level forever and get a higher and higher score.

The game doesn’t look the best but it plays so well that I can recommend it all day. You can play it casually for a good time or if you want to complete it you will be at it for a long time.

Have fun ːMMForFunː
Helpful? Yes No Funny
Caesar Undressing
( 0.5 hrs on record )
Posted: February 25
Fun game with good soundtrack but more of a timewaster
Helpful? Yes No Funny
( 5.4 hrs on record )
Posted: February 19
Great game! If you have what little computer strength needed to get max graphics, it is stunning. And thanks to being a cartoony art style, even with minimum graphics, it still looks really good. Personally, I find it amazing how you can create your own sectors to challenge your friends or any random person who finds the same sector, along with having a very comedic item system. I mean, even finding the odd postcard now and then really makes me smile, the kind of things people write on them. You can send your own postcards and have another random player recieve it unless you specify a name. I'd gladly give this game a recomendation, seeing how it has cheered me up on many a-gloomy days! :D
Helpful? Yes No Funny
( 8.9 hrs on record )
Posted: February 17
Really awesome game love playing it over and over, still have yet to see the end!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
7 of 9 people (78%) found this review helpful
Not Recommended
3.4 hrs on record
Posted: April 23
Basic and repetitive gameplay, floaty platform jumping, basic shooting against dumb enemies and a tool that allows you to break through (some) walls. Smart use of that tool can improve your chances of making it far into the game, but making it far means making the same over and over again. You are in space, so you can get out of the boxes, float around them, re-enter using the tool, this seems fun, but doing it over and over makes it boring. And everytime you restart the waves seem to be the same, making it worse.
The game has good humor but it's lost in the text, which is completely optional to read. Also, the humor is only in the texts, the gameplay has no humor, it is not fun and becomes repetitive in a few minutes.
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2 of 3 people (67%) found this review helpful
9.8 hrs on record
Posted: March 7
Action packed, good atmosphere, very good for what it is.
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Most Helpful Reviews  In the past 180 days
20 of 23 people (87%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: February 1
Cargo Commander caught me totally off-guard. I was expecting something more traditional, with set levels and power-ups and some goofy story. What I got was a deceptively clever roguelike that started eating hours of my time, at least once I got over some rough patches.

You play an employee of Cargo Corp, sent off to the ♥♥♥-end of space in a boxy little junker of a ship to salvage equally junky boxes. Your ship is equipped with a magnet that, when activated, draws in a random assortment of giant space containers to smash into your ship and each other. Within these containers are the random bits of space junk Cargo Corp wants, along with enemies, hazards, and weapons to handle them. Connected containers usually have gaps to pass through where they collide, forming a rudimentary platforming level, but you can also drill through walls or spacewalk (as long as you can hold your breath) to get where you want to go.

Surviving enough waves of salvage gets you a container with a sector pass, which lets you travel to another area of space with different containers and salvage. Sectors are random based on their name, and the navigation system shows you popular systems, unpopular systems, systems your friends play, random systems, and even let you enter your own name to create a new one. It's a neat bit of continuity between players, further bolstered by the player corpses you can find and loot in heavily-trafficked sectors, and postcards from other players you can find randomly, or fill out and shoot into space if you find a blank one.

As far as gameplay goes, that's it. You call in waves of containers, loot them for cargo and resources to upgrade your dude (which reset for each sector), and get back to your ship before the "level" gets sucked back into space. There are basically two kinds of enemies in the game, melee monsters of varying size in the containers, and aggravating drill-squid things in space. You can find and upgrade a handful of weapons to deal with them, but combat is pretty thin and it's easy to get overwhelmed. The platforming isn't much better, with the random containers sometimes making regular exploring impossible and forcing you to drill out tons of walls or spacewalk around obnoxious areas.

With each sector essentially the same aside from items to find and container layouts, the game risks getting repetitive very quickly. I was about ready to punch out after 90 minutes or so... until I started paying attention to the story. Cargo Commander has a surprisingly dark, dystopian plot propping up the platforming, told through darkly funny emails from corporate and charming letters and packages from your family. As you tick off the the 88 different kinds of cargo to find, you rank up with the company, getting you new tools to speed up the process and maybe making progress towards getting home someday.

The whole package is far more compelling than I first thought, and I find myself returning to it whenever I have a free moment. The graphics are pretty basic indie 3D and the sound design works well enough, but it's the unique roguelike format married to an interesting world and story that keep it fresh. There are leaderboards for each sector and an endless mode to challenge if you need more variety, but even without those details Cargo Commander is worth digging into.
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9 of 9 people (100%) found this review helpful
2 people found this review funny
28.5 hrs on record
Posted: January 2
A fun little time waster that needs some time to get into. Can be a little rough around the edges but otherwise a well made game.

One con I can think of is the soundtrack, there are only two songs. One of the songs is catchy but after playing the game for awile that one song became stuck in my head and I could hear it when not playing the game.

Other than that I did enjoy the game.
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Most Helpful Reviews  Overall
73 of 79 people (92%) found this review helpful
2 people found this review funny
17.6 hrs on record
Posted: August 24, 2015
(Full review follows below)

  • Game Name: Cargo Commander
  • Original Release: 2012
  • Genre Tags: 2D; Rogue-Like; Random Generation; Action; Platformer; Sci-Fi
  • My Overall Grade: B
  • Estimated Playtime (Campaign): 15-25 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre; Game atmosphere connoisseurs; Casual gamers

Cargo Commander is a simplistic, yet addictive, 2D-platformer with some interesting game mechanics. The game itself is relatively bare-boned, as it does not have many different enemies, weapons, or environments. What makes it an interesting game is the randomly-generated-world dynamic and the addictive, goal-oriented meta-game that involves collecting items (cargo). Cargo Commander is one of those games that is fun to pick up and play on those occasions you want to play something with simple mechanics and that doesn’t require too much attention.

Cargo Commander is considered by many to be a rogue-lite game because it has randomly-generated worlds and a (quasi)single-life mechanic. The randomly-generated worlds (sectors) are created uniquely based on the name given to them. You can type in any series of alphanumerical units to create a new sector. Once it is created, it remains the same forever. This includes for all other players. You also can visit old sectors which have already been created by other players. I thought this was a fun and interesting dynamic; but be aware that this functionality of the game only works in online mode (as well as leaderboards and achievements).

I think the way “death” is handled in the game is perfect. It is not the kind of game where one mistake and death means the past two hours of gameplay meant nothing. You still keep all the cargo you collected— and since the whole meta-game revolves around collecting cargo, that means that you get to keep your progress even after dying. That said, dying isn’t completely irrelevant or immaterial. In each randomly generated sector you must reach at least a certain point without dying so you can retrieve the “sector-pass,” and gain access to a new area. If you die, the sector restarts. It generally takes 5-10 minutes to reach the “sector-pass” in each.

The environments are bare and repetitive, so don’t expect to be awed by the graphics. But the soundtrack is rather catchy and fits the addictive nature of the game. The gameplay is also quite simple and unvaried; the first hour of gameplay will be basically the same as the tenth. But it is also this simplicity that makes the game enjoyable and addictive.

Put simply, Cargo Commander is styled to have simple mechanics and not require that much concentration, but with a long and “grindy” meta-game. That common underlying style is then refined into a 2D-platformer with rouge-lite elements. If that sounds like the kind of game you generally enjoy, then you will probably enjoy this thoroughly. For others who are on the fence regarding the genre, you will probably get a few hours of enjoyment from this, but may then get bored.

Follow my curation page to see more of my recommendations!
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44 of 46 people (96%) found this review helpful
22.6 hrs on record
Posted: June 25, 2014
This game is a very nice little platformer. I have enjoyed my time with it and would definitly reccomend it, the only complaint I would have is that after a while of playing it can feel kind of grindy with not much else to focus your efforts on. Brought me into the platforming genre and I still love it
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56 of 69 people (81%) found this review helpful
12.5 hrs on record
Posted: January 8, 2015
Players begin their career as a Cargo Commander in a perfectly square space station that functions as their home for the game's duration. The space station contains all the necessary tools for a successful career, including a computer for checking email and changing levels (known as sectors in the game), an upgrade bench for buying new equipment and upgrading the commander's armor and weapons, magnet control for attaching additional cargo containers for exploration, and even a coffee machine when in need of that extra boost of caffeine.

As players begin each day in space, they are given a defined number of loot items to gain and eventually a key that rewards access to additional sectors. If players die in the process of collecting the loot, they begin a new day and try again to acquire the specified loot. As cargo containers are brought crashing into the space station through use of the magnet, their exteriors are covered, requiring players to drill into them before seeing what treasure or trap is waiting inside. Once players enter inside a container, the 2D platforming aspect of the game takes control and tasks players with collecting loot items and dodging the attacks of enemies while fleeing for safety.

Each container houses loot items that vary in rarity and value in addition to hostile alien creatures that complicate the process. After a short time, the cargo containers start to break apart as a result of violent wormholes which require players to grab the loot and rush back to the space station before their supply of oxygen is depleted. The entire process of drilling into cargo containers, frantically searching for loot, battling violent alien creatures, and finally rushing back to the space station is both a thrilling and extremely-gratifying experience.

Loot and other forms of currency in the containers can, in turn, be spent on upgrades for the commander character that range from reinforced armor to extended oxygen while in space. The catch is that the upgrades are reset upon each day or after your character meets their fate, which creates a roguelike atmosphere of gameplay. As players advance in levels, which is determined by the amount and rarity of loot earned, they are rewarded with upgrade points that are replenished each day. More advanced upgrades include improvements to the space station, one of which is that it can auto-repair itself after losing walls from crashing containers.

Beyond collecting loot, players can travel to other sectors that are simply just different leaderboards based on their given names. The only interaction that players have online is the competition of leaderboard scores and the discovery of other dead commanders within containers. It's unfortunate that the game did not include an actual multiplayer component as cooperative loot collecting would have been an absolute blast. After awhile, the leveling system and loot collection become repetitive as the gameplay, never evolving beyond the core mechanics. Day after day, players continue with the same menial task as aliens become stronger and loot more difficult to acquire. Without convincing a couple of friends to compete for the highest score of loot collection, the platforming entertainment of Cargo Commander becomes more mundane than engaging.

The presentation of Cargo Commander shines in nearly all of its aspects, from the pixel-shaded visual appearance, or the outstanding sound effects, to the lack of any sound while floating about in space. The most impressive graphical element is the destructible environments of both the commander's space station and cargo containers. Either using his drill or planted explosives, it's a thrill to tear apart any surface that is between the commander and his hunger for more space loot. In regards to the game's sound, details like the volume of the station's radio music becoming dimmer as the player floats further into space is a brilliant touch. The only downside with the presentation is that the game's environments of cargo containers never vary that greatly and after awhile can become just as mundane as the gameplay.

The elements of a 2D platformer, space, zero-gravity, destructive environments, and loot collection combine for an experience that is both entertaining and addictive for the beginning hours. As additional levels are gained and higher scores earned, the gameplay experience never quite evolves beyond its initial premise. Players that have a group of friends for online leaderboard competition will undoubtedly discover more value with the end game. 2D platformer and space enthusiasts are sure to find something they'll enjoy in Cargo Commander, while those seeking a more varied game will have to look elsewhere among the stars.


Be sure to check out Nerd House Gaming for more reviews!
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44 of 53 people (83%) found this review helpful
43.5 hrs on record
Posted: November 25, 2013
I love this game, there is a subtle story and when I got to the end of the game I felt happy to have bought this game. also love the card system, always looked foward to finding a post card from another player or to leave one for others to find.
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88 of 129 people (68%) found this review helpful
Not Recommended
24.3 hrs on record
Posted: March 15, 2014
Cargo Commander is a sort of mini "roguelike-like" in space. The levels ("sectors") are randomly generated, and it's up to you to rush into theses containers to get as much loot as possible before your inevitable demise.

On the one hand, the game will immediatly grab you. It's fast, it's fun to get loot, and there is a fair bits of tactics to get the most out of each container, without taking too much risk.
The game also has lot of dark humor. You had to provide for your family so you decided to take what is probably the worst job of the Universe. Your company doesn't care at all about its workers and their safety, they only care about their profit, and will pay as low as they can, while charging as much as they can for basic equipment. To not worry your wife about all this, you lied to her and she now write you thinking you're just a basic warehouse worker giving a very surreal feeling to her messages.

On the other hand, "finishing" the game, ie getting all the different type of loot feel more like a chore than anything. Each sector has only 5 or 6 different types of loot, and you have almost no way of knowing what you will get (you get some "scanners" that help you, but they are limited). So you go through a level, hoping to get the loot you're looking for, and if you're lucky, you will get maybe one new type of loot. But they are more than 80 to get ! That's a lot of sectors to explore, and the game doesn't have enough variety to make that grind really fun.

It tooks me 11H to get 2/3 of the items, but it felt twice as long and i stopped. Then a year later it took me another 13h to get the final third of the loot. That was pure grind, very repetititve and not fun. It's only my usual urge to complete games that made me finish that one.

Given the price of the game, it might still be worth it. It's fun for a while, you don't feel cheated. However, it's sad that it doesn't have lasting appeal. There are definitely better games out there.
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41 of 52 people (79%) found this review helpful
21.7 hrs on record
Posted: February 17, 2014
This is, quite possibly, the best game I have ever played. I love the gameplay, the feeling of being alone in space, AND THE MUSIC! Man, the music... It's just... Destructable enviroments, upgrades, the concept, weapons... It's 177% worth buying while it's on sale.
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44 of 60 people (73%) found this review helpful
3 people found this review funny
Not Recommended
17.8 hrs on record
Posted: October 23, 2014
The basic concept is kinda fun, but you will quickly realize that the game plays exactly the same way during the first 10 minutes of the game as it does in the next 10 hours of the game. Basically no new concepts, enemies, weapons, abilities, etc. are added.

There's basically 5 or so different types of enemies that mostly vary based on size (this guy is the same as the last one except a big larger, with more health and more damage!). The cargo you collect has no meaning or purpose other than "collect them all because you can!"

The upgrade system can almost trick you into playing more, until you realize that the number of upgrades are tiny and they reset at the end of every day, so the only sense of progression comes from ranking up, which gives tiny, boring advantages (often something like "you start with this small upgrade without having to buy it!"

The general concept is "you activate a big magnet on your ship, then rectangular cargo containers crash into your ship and you run from container to container collecting items, ammo, killing enemies, etc." Except the enemies are limited, there's 4 weapons, and the building layouts quickly repeat themselves. It's vaguely amusing for the first hour or so, and then you quickly get tired of it. I got all of the achievements because I'm a terrible person with a terrible problem, but I wouldn't recommend getting it for any other reason.
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23 of 26 people (88%) found this review helpful
9.0 hrs on record
Posted: May 5, 2014
Fantastic little game, incredibly addictive and with a nice art style and soundtrack.
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21 of 23 people (91%) found this review helpful
1 person found this review funny
4.4 hrs on record
Posted: May 5, 2014
This review won't do Cargo Command justice. It looks like a simple 2d platformer/shooter with some low gravity physics fun... and it is, but it's also much more. Cargo Commander is impressive in it's ability to draw you in despite being a 2d 3rd person game. You will freak out when hordes of aliens start to overwhelm you, you'll panic as you coast through the void of space as your oxygen rockets toward empty, the black hole ripping apart everything around you as you scramble to find a way into a pressurized container. You'll feel the sense of isolation and frustration of being alone in space, away from your family. The game is drenched in a purposeful pervading sense of loneliness. It's a wonderful immersive game, and despite losses and defeat the game is designed where each trip adds up to some progress, making you stronger and more able to take on challenges next time.

A note about the story elements of the game (spoiler?- speculation mostly):
I have a theory about the enemies that litter the random cargo containers are actually mutated versions of your player character from alternate timelines. There's some major weirdness going on with the black holes and the fact that you can continue playing where you left off after death. Additionally the enemies drop Caps, the games currency which is also a literal baseball cap, identical to the one you wear.

Summary: Pick up Cargo Commander.
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19 of 22 people (86%) found this review helpful
1.4 hrs on record
Posted: May 16, 2015
Cargo Commander is a side-scrolling, arcade-type game, where you have to collect as much cargo as possible, fight off bad guys, as well as reach and escape from new containers before they fall apart and are sucked into the void of space. Using your own cargo container as a base of operations and armed with weapons such as a nail gun, How much cargo can you collect and return with? This game surprised me, even though the graphics are simple, I found myself enjoying it anyway. A rare little treat.
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14 of 14 people (100%) found this review helpful
4.2 hrs on record
Posted: February 18, 2014
An underrated platforming gem with endless replayability and excellent immersion (You actually feel alone in space, working in a dangerous job.)
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16 of 18 people (89%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: July 16, 2014
Elegant and sophisticated indie game. Being a Cargo Commander, collect all the cargo in the random generated and possible alien infected containers. Interesting gravity orientation change, special weapons and destructable environment make this game awesome. Furthermore, there are also upgradable tools, suits and cargo system. And lots of humor in the game!

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25 of 35 people (71%) found this review helpful
1 person found this review funny
Not Recommended
1.3 hrs on record
Posted: July 21, 2014
This game phones home, you are automatically "logged in" to their server, if you "go local" you cannot progress in the game, if I had known privacy was the extra cost of this game before buying it I wouldn't have bothered....

That asside the game play is lacking what attracted me was the idea of a constantly recreated "world" sadly you only get moments to explore before you are forced home and its all destroyed - making it a rather unsatifying experience

additionally there is no inteligence in the "level" creation such that in the small amount of time you have you often can't reach places

not a bad idea for a game but the whole thing needs development to actually be playable
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16 of 20 people (80%) found this review helpful
4.0 hrs on record
Posted: November 10, 2014
I bought this game when it was on the Steam weeklong deal, and was really happy to have had a chance to try it out.

If you are interested in rogue-likes, action platformers, space themes, and loads of loot collecting, then you will really enjoy this game.

The aesthetics are nice - the detail in the enemies and different cargo containers you encounter is well-done. The sound effects and music are decent, however, the radio can get annoying fairly quickly. I like how the music volume is proportionate to how close you are to the home container. Once you gain a few (persistent) levels, you will unlock a music player, allowing you to use your own music. Keep in mind, however, that you must use audio files in .wave or .ogg format (never seen the latter before).

The controls are easy to familiarize yourself with, and the initial tutorial is quick and very helpful. The learning curve is minimal to moderate, depending on your experience with action platformers and/or rogue-likes. One of the most difficult aspects of the game is balancing your risk (going deeper into containers further away from the home base) and upgrade path - failure to achieve a proper balance will result in you getting quickly steamrolled by enemies that get progressively stronger with each new wave.

The main idea behind Cargo Commander is to amass as much loot as possible. Each sector you are in will yield a total of 4 higher-tier loot, forcing you to travel to different sectors if you wish to collect all possible loot (and also advance in levels, because more unique loot = more experience gain). After completing a few waves, a cargo container with a sector key will appear, and if you collect it you will be able to use it to unlock a new sector. Unlocking new sectors allow you to either select a pre-existing one (all user-generated), or create your own. You can move to and from unlocked sectors for free. Dying will end your "run," bringing you to the score distribution screen.

If you manage to be the top scorer in your sector, your character will spawn with a golden crown. Besides the scoring competition, you cannot directly interact with other players. During your playthroughs, you will eventually come across postcards. If they are empty, you can leave a message on them for others to find. The pictures on the front are randomized, and you can write whatever you want on the back.

As you progress through the game and level up your character, you will gain new perks - like starting with 10 currency and an upgrade bench. Using the upgrade bench is essential to surviving, and you can tailor your upgrade path to suit your playstyle. For example, levelling up your armor (health) and weapons versus levelling up your oxygen capacity and speed.

You will periodically receive parcels from your family back on Earth, and you can purchase these by using any of the loot you have already found (until the total cost has been satisfied).

Enemies spawn from crystals, which will keep spawning creeps until you destroy them (if you choose to). You can drill through most walls, and opening a container to hard vacuum to suck out your enemies is always fun. You can fly (or even skip) from container to container, however, the longer you stay in space, the higher the chance of scavengers spawning. This enemy type is weak, but very annoying - if enough of them spawn, you may have trouble staying alive.

After a set amount of time, a wormhole will appear, pulling apart all of the containers violently. You must balance and risk moving further away from your home base in order to find more loot. A challenging part of this game is your character automatically orienting to match the plane of each container. Due to this, trying to move from one container to another can be difficult at first - you will eventually learn to use this to your advantage (ex: hurling yourself toward your home base by jumping out of a container at the right angle).

The rogue-like elements come in the form of procedurally-generated, randomized cargo container spawns for each wave and permadeath. The "main" loot (4 for each sector) is specific for each sector you play in, but all other loot types are randomized as well. There is a small, shiny, blue container that is typically a "treasure" container with at least 1 piece of main loot, however, it can also sometimes have useless items. As you level up (through loot acquisition), you will gain more bonuses like extra starting cash, an upgrade bench, etc. Using the upgrade bench provides bonuses exclusive to your run, and are lost when you restart. The difficulty progression also ramps up with a fairly relentless pace - if you skip too many containers per wave, expect to die very early.

Overall, the game is very fun and challenging - and any rogue-like and/or action platformer enthusiasts should definitely give Cargo Commander a try.

Highly recommend!

DJSF @DJSF's Rogue Reviews
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29 of 44 people (66%) found this review helpful
1 person found this review funny
9.3 hrs on record
Posted: December 7, 2013

Cargo Commander is a 2D Shoot em up, Collect em up (If thats a thing) Platformer. What you first notice about the game is it's very Retro-Style graphics.

In Cargo Commander, you play as a lonely man sent out to space to collect cargo in your cozy Home Container which has everything you need, including a maintenance system, and sector navigator, and console for all your information, a magnet that will pull cargo containers towards you, and COFEE. Every undiscovered piece of Cargo collected will progress you to your next level, which unlocks cool things such as a improvements to your home and your suit, and even a new mode. A very unique thing about Cargo Commander is your drill, available to your disposal at any time. With this tool, you can drill through almost any wall, ceiling or floor, and you can upgrade it to increase its speed. This allows you to modify routes inside randomly generated cargo boxes that fly at you from your (very powerful) magnet, so you can get cargo easier.

Another cool thing is it's upgrade system. In level 2, you get an upgrade table in your Home Box thing which allows you to upgrade things such as your drill, ammo, suit etc. Every upgrade you get lasts only for one day, which ends either manually, or when you die, and when it does, all your collected cargo is counted. To be able to upload your cargo, you need to be at your home with all the cargo collected for the specific wave, because if you die, all the cargo you collected after leaving your home will be lost.

There are also 3 types of cargo rarities. There's Common, Rare and Ultra-Rare, and each of these give you more XP. Enemies drop caps which are points you spend to upgrade things. Every upgrade costs a specicfic amount of caps, so spend wisely.

In every "Sector" you visit, there is a sector pass. A Sector Pass allows you to unlock new sectors at a machine called the Navigator, inside your home. Every sector isnt different at all, it just features a different leaderboards and a new sector. If you have surpassed a player in a leaderboard, you will be able to see the player's dead body in a random cargo box, where he died. You can loot this body for caps, and ammo for the 5 unique weapons featured in this game.

I'm done my "Review" but there are many more features to this game I didn't discuss. For a platformer fan I'd rate this a 9/10 and for a guy who hasnt played many platformers, maybe a 7 or 8/10. This is a very worthy buy and I dont feel a single cent wasted.
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13 of 15 people (87%) found this review helpful
2 people found this review funny
46.7 hrs on record
Posted: November 24, 2014
When i first saw cargo commander, i thought it was a puzzle game about moving around cubes (For some reason) and it didn't seem too appealing.

But eventually i saw some gameplay of it, and it looked pretty good.
I gave it a try, and OH BOY IT WAS AMAZING
But enough of my personal history, let's talk about the game.

Cargo commander is a randomly generated platformer/shooter with a lot of quirks, such as:
Having an entire button dedicated to saying "♥♥♥♥ you"
Incredibly strange and somewhat disturbing types of cargo (such as an alien sex toy)
Other players that died in the sector you're in appear exactly where they died, as lootable corpses
Other things

As tempted as i am to go on a rant about every single basic detail about how the game plays, such as how the spacebar jumps, i'll try not to.
Execpt for the "sound system" and sectors a̶n̶d̶ ̶a̶l̶l̶ ̶t̶h̶e̶ ̶w̶e̶a̶p̶o̶n̶s̶ ̶a̶n̶d̶ ̶a̶l̶l̶ ̶t̶h̶e̶ ̶u̶p̶g̶r̶a̶d̶e̶s̶ ̶a̶n̶d̶ ̶h̶i̶g̶h̶s̶c̶o̶r̶e̶ ̶s̶y̶s̶t̶e̶m̶ ̶a̶n̶d̶ ̶t̶h̶e̶ ̶c̶o̶n̶t̶r̶o̶l̶s̶ ̶a̶n̶d̶ ̶h̶o̶w̶ ̶c̶l̶e̶v̶e̶r̶ ̶t̶h̶e̶ ̶l̶o̶g̶o̶ ̶o̶f̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶ ̶i̶s̶ ̶a̶n̶d̶ ̶h̶o̶w̶ ̶t̶o̶ ̶p̶i̶s̶s̶ ̶i̶n̶ ̶t̶h̶e̶ ̶t̶o̶i̶l̶e̶t̶ ̶a̶c̶c̶u̶r̶a̶t̶e̶l̶y̶ a̶n̶d̶ ̶h̶o̶w̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶ ̶i̶n̶c̶l̶u̶d̶e̶s̶ ̶c̶o̶f̶e̶e̶

Earlier i mentioned "Sectors".
They're a fancy name for "Levels".
They get randomly generated and permanantly saved for several people to play.

In the maintenance panel in your home sector, there's a sound system.
It plays:
A song that i don't like very much but fits the theme of the game very well
A song i've completley forgotten about

If you put a .wav or .ogg file into the "Playlist" folder in the game's files, you can then listen to that song in your home container in-game, which i really like.

So now that i've talked about some random aspects of the game that i like while somehow not explaining why i like it overall, i can't think of much else to talk about.
Go watch some gameplay of the game, what you see is more or less what you get.

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