Alone in space, light years away from your family, armed with only your Fistcannon™; you are Cargo Corps' latest recruit, a Cargo Commander.
User reviews:
Very Positive (656 reviews) - 83% of the 656 user reviews for this game are positive.
Release Date: Nov 1, 2012

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About This Game

Alone in space, light years away from your family, armed with only your Fistcannon™, Platform Drill and the meanest cup of coffee in the sector; you are Cargo Corps’ latest recruit, a Cargo Commander.
Your responsibilities are simple: travel through the vast reaches of wormhole-filled space salvaging priceless cargo from alien infested containers. The work, however, is hard, honest, and hairy:punch and shoot deadly mutants in the face, while traveling between your ship and containers. Jockey for promotions with thousands of other Cargo Commanders in the galaxy, collect over 80 different cargo types, all the while earning your way back home.

Key Features

  • Randomly generated levels based around names. Choose any name to generate a new custom sector and share with your friends to compete for high score!
  • Fully destructible environments; create your own path with your Platform drill and explosives
  • Compete with other players for promotions; each sector has an online leaderboard
  • 2 different play modes: Career and Journey
  • Loot the dead corpses of other players' vain attempts at beating your score
  • Upgradeable weapons and tools

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows Vista/7
    • Processor:2 GHz (or 4 GHz for CPUs like Celeron/Duron)
    • Memory:2 GB RAM
    • Graphics:DirectX 9.0c compatible; integrated or very low budget cards may not work
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space; 256 MB Video Memory
    • OS:Snow Leopard 10.6.3, or later
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible graphics card, 256 MB video memory
    • Hard Drive:200 MB HD space
    • OS: Ubuntu (and most other distributions
    • Processor: 2 GHz
    • Memory: 2 GB
    • Graphics: DirectX 9.0c/OpenGL 2.0 compatible graphics card, 256 MB video memory
    • Hard Drive: 200 MB space
Customer reviews
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Very Positive (656 reviews)
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455 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
8.3 hrs on record
Posted: October 11
Cargo Commander is the game you play when you want to vacate all thought from ones head and drown out into the limbo of space. Kind of like Solitare 3D Pinball with Humour if that makes sense.
If I am between other games and need a break, I usually hop on this a play an hour or so. Sometimes it can be fun. Sometime it can be hard as hell forcing a rage quit (usually towards the end of each day)...
I like the upgrades you get as you progress, that makes it worthwhile otherwise the repetativeness would seem futile.
I still haven't clocked it to 999999+ like Donkey Kong but I will get there one day.
Graphics are good, although sometimes i have had issues that cause the game to freeze, rarely happens now as I lowered the graphics
Still trying to work out how to incorporate my own music into the musicbox within the game. Saves me hearing the same 2 inbuilt songs repeating NONSTOP!!!.
Otherwise it is fun
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1 of 3 people (33%) found this review helpful
Not Recommended
2.2 hrs on record
Posted: October 16
Despite being an interesting new approach to the classic procedural dungeon, Cargo Commander was not well executed enough to win my support.

At the heart of Cargo Commander, it could be argued that it is a procedurally generated dungeon crawler. You have a base of operation (town), you plumb the depths of random cargo containers that hold both loot, monsters and other dangers (dungeons) and you defend yourself with equipment you either salvage, or upgrade into (equipment farming/crafting).

The interesting twist is not only the sci fi genre (which has been done before), but the fact that you actually attract the "dungeons" to your space station. And if that weren't enough, there is quite a bit of interactivity with the space environment: You can bait monsters into chasing you right out into space; gravity and direction are relative, depending on the container you open; and you are equipped with a drill, allowing you to cut your way out of the dungeon at any time and drill back into it at another location... creating an interesting, non-linear sort of gameplay.

Add in all the other core mechanics that makes this game a procedurally generated, rogue like dungeon crawler (equipment, semi-permadeath, etc)... and you'd think it'd make for a pretty awesome game, right?

Well, unfortunately, I think the game suffered from a few poor design decisions that sucks the fun right out of it.

First of all, the controls are a little on the wonky side. I realize that a good control scheme is hard to implement, particularly if your cardinal directions (up, left, right, down) are relative... but it was enough to make every venture into the cargo containers frustrating. Additionally, the layout of the game is such that you often have to make heavy use of the zoom feature. Which to me was too sensitive. The zoom would either get in so tight that I couldn't really make out what was happening around me, or it would zoom out so far that I lost all detail.

The UI of the core in-game menu is god awful. I think they were trying to go with a retro, command-line-esque feel... but since all your upgrades, all the ingame emails that diseminate quests and story, all the 'out of combat fiddly bits' are done through this interface, it really makes it all seem like a chore.

In addition to these purely mechanical problems, there's the fact that sifting through the cargo crates is actaully super monotonous. I didn't see a very wide variety of monsters or interesting power ups.

Plus, you weren't given an indefinite amount of time to explore the cargo crates either. Suddenly, and without warning, they would suddenly dissengage from your space station, break apart in space and if you weren't fast enough getting back to the station, it usually meant instant death. Since this feature was such a prominent one, you'd think they could have let us have some sort of countdown timer, or some explanation as to why your dungeon was suddenly exploding all around you. There were auditory indicators (sirens) but when playing I was never really sure how long I'd have to get back home when the sirens started. Often times it felt as though the moment I got my bearings, the siren would start up... forcing me to abandon the crate in order to live.

Taken together, it made for very disorienting, monotonous, tedious gameplay. And if the game didn't have to compete with the other 150 games in my queue, I may have given it more time... but such is life.
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Most Helpful Reviews  Overall
78 of 84 people (93%) found this review helpful
2 people found this review funny
17.6 hrs on record
Posted: August 24, 2015
(Full review follows below)

  • Game Name: Cargo Commander
  • Original Release: 2012
  • Genre Tags: 2D; Rogue-Like; Random Generation; Action; Platformer; Sci-Fi
  • My Overall Grade: B
  • Estimated Playtime (Campaign): 15-25 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre; Game atmosphere connoisseurs; Casual gamers

Cargo Commander is a simplistic, yet addictive, 2D-platformer with some interesting game mechanics. The game itself is relatively bare-boned, as it does not have many different enemies, weapons, or environments. What makes it an interesting game is the randomly-generated-world dynamic and the addictive, goal-oriented meta-game that involves collecting items (cargo). Cargo Commander is one of those games that is fun to pick up and play on those occasions you want to play something with simple mechanics and that doesn’t require too much attention.

Cargo Commander is considered by many to be a rogue-lite game because it has randomly-generated worlds and a (quasi)single-life mechanic. The randomly-generated worlds (sectors) are created uniquely based on the name given to them. You can type in any series of alphanumerical units to create a new sector. Once it is created, it remains the same forever. This includes for all other players. You also can visit old sectors which have already been created by other players. I thought this was a fun and interesting dynamic; but be aware that this functionality of the game only works in online mode (as well as leaderboards and achievements).

I think the way “death” is handled in the game is perfect. It is not the kind of game where one mistake and death means the past two hours of gameplay meant nothing. You still keep all the cargo you collected— and since the whole meta-game revolves around collecting cargo, that means that you get to keep your progress even after dying. That said, dying isn’t completely irrelevant or immaterial. In each randomly generated sector you must reach at least a certain point without dying so you can retrieve the “sector-pass,” and gain access to a new area. If you die, the sector restarts. It generally takes 5-10 minutes to reach the “sector-pass” in each.

The environments are bare and repetitive, so don’t expect to be awed by the graphics. But the soundtrack is rather catchy and fits the addictive nature of the game. The gameplay is also quite simple and unvaried; the first hour of gameplay will be basically the same as the tenth. But it is also this simplicity that makes the game enjoyable and addictive.

Put simply, Cargo Commander is styled to have simple mechanics and not require that much concentration, but with a long and “grindy” meta-game. That common underlying style is then refined into a 2D-platformer with rouge-lite elements. If that sounds like the kind of game you generally enjoy, then you will probably enjoy this thoroughly. For others who are on the fence regarding the genre, you will probably get a few hours of enjoyment from this, but may then get bored.

Follow my curation page to see more of my recommendations!
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48 of 51 people (94%) found this review helpful
22.6 hrs on record
Posted: June 25, 2014
This game is a very nice little platformer. I have enjoyed my time with it and would definitly reccomend it, the only complaint I would have is that after a while of playing it can feel kind of grindy with not much else to focus your efforts on. Brought me into the platforming genre and I still love it
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61 of 75 people (81%) found this review helpful
12.5 hrs on record
Posted: January 8, 2015
Players begin their career as a Cargo Commander in a perfectly square space station that functions as their home for the game's duration. The space station contains all the necessary tools for a successful career, including a computer for checking email and changing levels (known as sectors in the game), an upgrade bench for buying new equipment and upgrading the commander's armor and weapons, magnet control for attaching additional cargo containers for exploration, and even a coffee machine when in need of that extra boost of caffeine.

As players begin each day in space, they are given a defined number of loot items to gain and eventually a key that rewards access to additional sectors. If players die in the process of collecting the loot, they begin a new day and try again to acquire the specified loot. As cargo containers are brought crashing into the space station through use of the magnet, their exteriors are covered, requiring players to drill into them before seeing what treasure or trap is waiting inside. Once players enter inside a container, the 2D platforming aspect of the game takes control and tasks players with collecting loot items and dodging the attacks of enemies while fleeing for safety.

Each container houses loot items that vary in rarity and value in addition to hostile alien creatures that complicate the process. After a short time, the cargo containers start to break apart as a result of violent wormholes which require players to grab the loot and rush back to the space station before their supply of oxygen is depleted. The entire process of drilling into cargo containers, frantically searching for loot, battling violent alien creatures, and finally rushing back to the space station is both a thrilling and extremely-gratifying experience.

Loot and other forms of currency in the containers can, in turn, be spent on upgrades for the commander character that range from reinforced armor to extended oxygen while in space. The catch is that the upgrades are reset upon each day or after your character meets their fate, which creates a roguelike atmosphere of gameplay. As players advance in levels, which is determined by the amount and rarity of loot earned, they are rewarded with upgrade points that are replenished each day. More advanced upgrades include improvements to the space station, one of which is that it can auto-repair itself after losing walls from crashing containers.

Beyond collecting loot, players can travel to other sectors that are simply just different leaderboards based on their given names. The only interaction that players have online is the competition of leaderboard scores and the discovery of other dead commanders within containers. It's unfortunate that the game did not include an actual multiplayer component as cooperative loot collecting would have been an absolute blast. After awhile, the leveling system and loot collection become repetitive as the gameplay, never evolving beyond the core mechanics. Day after day, players continue with the same menial task as aliens become stronger and loot more difficult to acquire. Without convincing a couple of friends to compete for the highest score of loot collection, the platforming entertainment of Cargo Commander becomes more mundane than engaging.

The presentation of Cargo Commander shines in nearly all of its aspects, from the pixel-shaded visual appearance, or the outstanding sound effects, to the lack of any sound while floating about in space. The most impressive graphical element is the destructible environments of both the commander's space station and cargo containers. Either using his drill or planted explosives, it's a thrill to tear apart any surface that is between the commander and his hunger for more space loot. In regards to the game's sound, details like the volume of the station's radio music becoming dimmer as the player floats further into space is a brilliant touch. The only downside with the presentation is that the game's environments of cargo containers never vary that greatly and after awhile can become just as mundane as the gameplay.

The elements of a 2D platformer, space, zero-gravity, destructive environments, and loot collection combine for an experience that is both entertaining and addictive for the beginning hours. As additional levels are gained and higher scores earned, the gameplay experience never quite evolves beyond its initial premise. Players that have a group of friends for online leaderboard competition will undoubtedly discover more value with the end game. 2D platformer and space enthusiasts are sure to find something they'll enjoy in Cargo Commander, while those seeking a more varied game will have to look elsewhere among the stars.


Be sure to check out Nerd House Gaming for more reviews!
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48 of 58 people (83%) found this review helpful
43.5 hrs on record
Posted: November 25, 2013
I love this game, there is a subtle story and when I got to the end of the game I felt happy to have bought this game. also love the card system, always looked foward to finding a post card from another player or to leave one for others to find.
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45 of 57 people (79%) found this review helpful
21.7 hrs on record
Posted: February 17, 2014
This is, quite possibly, the best game I have ever played. I love the gameplay, the feeling of being alone in space, AND THE MUSIC! Man, the music... It's just... Destructable enviroments, upgrades, the concept, weapons... It's 177% worth buying while it's on sale.
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90 of 133 people (68%) found this review helpful
Not Recommended
24.3 hrs on record
Posted: March 15, 2014
Cargo Commander is a sort of mini "roguelike-like" in space. The levels ("sectors") are randomly generated, and it's up to you to rush into theses containers to get as much loot as possible before your inevitable demise.

On the one hand, the game will immediatly grab you. It's fast, it's fun to get loot, and there is a fair bits of tactics to get the most out of each container, without taking too much risk.
The game also has lot of dark humor. You had to provide for your family so you decided to take what is probably the worst job of the Universe. Your company doesn't care at all about its workers and their safety, they only care about their profit, and will pay as low as they can, while charging as much as they can for basic equipment. To not worry your wife about all this, you lied to her and she now write you thinking you're just a basic warehouse worker giving a very surreal feeling to her messages.

On the other hand, "finishing" the game, ie getting all the different type of loot feel more like a chore than anything. Each sector has only 5 or 6 different types of loot, and you have almost no way of knowing what you will get (you get some "scanners" that help you, but they are limited). So you go through a level, hoping to get the loot you're looking for, and if you're lucky, you will get maybe one new type of loot. But they are more than 80 to get ! That's a lot of sectors to explore, and the game doesn't have enough variety to make that grind really fun.

It tooks me 11H to get 2/3 of the items, but it felt twice as long and i stopped. Then a year later it took me another 13h to get the final third of the loot. That was pure grind, very repetititve and not fun. It's only my usual urge to complete games that made me finish that one.

Given the price of the game, it might still be worth it. It's fun for a while, you don't feel cheated. However, it's sad that it doesn't have lasting appeal. There are definitely better games out there.
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45 of 62 people (73%) found this review helpful
3 people found this review funny
Not Recommended
17.8 hrs on record
Posted: October 23, 2014
The basic concept is kinda fun, but you will quickly realize that the game plays exactly the same way during the first 10 minutes of the game as it does in the next 10 hours of the game. Basically no new concepts, enemies, weapons, abilities, etc. are added.

There's basically 5 or so different types of enemies that mostly vary based on size (this guy is the same as the last one except a big larger, with more health and more damage!). The cargo you collect has no meaning or purpose other than "collect them all because you can!"

The upgrade system can almost trick you into playing more, until you realize that the number of upgrades are tiny and they reset at the end of every day, so the only sense of progression comes from ranking up, which gives tiny, boring advantages (often something like "you start with this small upgrade without having to buy it!"

The general concept is "you activate a big magnet on your ship, then rectangular cargo containers crash into your ship and you run from container to container collecting items, ammo, killing enemies, etc." Except the enemies are limited, there's 4 weapons, and the building layouts quickly repeat themselves. It's vaguely amusing for the first hour or so, and then you quickly get tired of it. I got all of the achievements because I'm a terrible person with a terrible problem, but I wouldn't recommend getting it for any other reason.
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25 of 28 people (89%) found this review helpful
9.0 hrs on record
Posted: May 5, 2014
Fantastic little game, incredibly addictive and with a nice art style and soundtrack.
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Recently Posted
killer love
1.5 hrs
Posted: September 30
this game just dosent have what it takes to last longer than just an hour, plus the price dosent mach the content%
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10.8 hrs
Posted: September 20
I got a letter that said "go to hell you dam cargo commander sh*t" 10/10
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30.4 hrs
Posted: August 31
Cargo Commander is a mix of missed opportunity, above average platforming and quirky style. It's easy to be charmed by it in the early going but it quickly becomes more of a chore than it needs to be.

The core gameplay is that of a 2D platformer with basic shooting elements. You're given objectives to complete (basic tasks, typically involving the collection of randomized loot throughout the equally randomized cargo containers you'll be exploring across level sets known as "sectors"). The ultimate goal is to eventually travel back to your family, who become increasingly worried and frustrated with your absence as days progress within the game - made known to the player through an in-game email system and parcel delivery service.

In the early hours of the game this will do a sufficient job at keeping you occupied. Completing collections of loot and earning permanent upgrades (or unlocking a new mode of play) will easily obscure the fact that you're basically doing the same thing over and over again, just in a different set of containers... at least for a while.

Of course, the game does its best to distract you from the obvious by throwing hazards in your way. These consist of enemies (none of which are particularly interesting, most of them just varying in size from small to indestructibly large) often spawned from crystals inside some of the containers to environmental hazards such as combustible cubes that will blow apart anything in their surrounding area once detonated.

Between all that and the ability to upgrade your existing equipment (provided you can afford it), the game gives you the illusion of variety. Once you've played long enough to see past that illusion, you may find boredom setting in rather quickly. This becomes especially true when you're hunting for specific loot items or while you're attempting to gather enough loot to sell in order to afford the next parcel delivery.

But, for its simple (and repetitive) premise Cargo Commander has some interesting elements on display. One example would be the inclusion of a drill not solely as a weapon but a tool used for carving your own path throughout the containers. Another, though far less useful overall, is the ability to break the sense of loneliness and ennui through extensive use of profanity.

The game's art style, while not particularly visually arresting, is a pleasant hybrid of cel shaded 3D that unfortunately doesn't get the full attention it deserves due to the need of using the zoom function to expand the view when in containers. The game also features an in-game stereo system that, once the feature is unlocked, allows for the playback of custom audio. Considering that the game only has a grand total of two audio tracks available by default (relying less on the presence of musical score and more on sound design), this becomes something you'll find hard to live without should you want to see the game through to its conclusion.

Worth mentioning, though not greatly explored to its fullest extent, is the multiplayer aspect of the game (or as close to what can be considered multiplayer). Outside of local competitive play, the online aspect is one that consists of attempting to best the top score for a given sector. While attempting to do so, you may find the corpses of other players within containers of that sector serving as a possible warning to how dangerous a given container may be. You're also given the opportunity to find and write postcards from within the game. This acts as a very limited means of player to player interaction but it's enough to offer a break from the demanding grind of loot collection.

Overall, Cargo Commander could've seen benefit from shortening the list of loot available to collect (though this would come at the cost of shortening the total playtime of the game, it would reduce the fatigue brought on by how repetitive it tends to be). The small amount of storytelling included in the game, subtle as it is, is something that definitely should've been expanded upon as well.

Walking away from the game, especially having finished it after the accumulation of so many hours, I found a tremendous sense of relief that I didn't have to go back to it again. In many ways, I suppose I had become the Cargo Commander - after months spent agonizingly cataloging space junk, I could finally go home.
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2.8 hrs
Posted: August 27
Even though the game is both indie and simple, there are no bugs, no glitches, no crashes and no major problems on his final build. It has a great casual gameplay and reminds you not only of the vast size of space but also the loneliness that it transmits, specially when you are the only person in your own container seeking for random loot while you remind of your past.

"best things come in small packages..."

Category Grade
Gameplay 10/10
Graphics 9/10
Soundtrack 10/10
Overall Rating 9.6
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TropiKo 鬼
10.1 hrs
Posted: August 18
It's a very well put together game, with only minor bugs but overall good quality and great quick fun
The soundtrack and backdrop fit perfectly.
Although it's a sidescroller with an adjustable zoom level, it gets very claustrophobic inside your tincan spaceship home.
You truly feel alone in this game.
Until some ♥♥♥♥♥♥♥ decides to beat my high score in the sector known as TITSASS or BOOBS. Then it's on.

Runs great on Linux
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Slippery Wood Track
9.2 hrs
Posted: August 7
cargo commander is a game about fisting things in space
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T & A
0.8 hrs
Posted: July 20
decent game so far, will expand on review as I progress
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0.2 hrs
Posted: July 19
I like the style and the humor, but I'm not a fan of the overall gameplay. What I was collecting, towards what goal, and when levels would fall apart, all were not surfaced very well. Add floaty controls and clumsy level design and it created an overall poor experience.
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