If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer.
User reviews:
Mixed (30 reviews) - 60% of the 30 user reviews in the last 30 days are positive.
Very Positive (2,967 reviews) - 84% of the 2,967 user reviews for this game are positive.
Release Date: Nov 5, 2013

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Recent updates View all (60)

October 27

Build 2019 - Getting the Ball Rolling Again

Hello knights, builders, and scumbag archers!

Here's your pre-halloween build for KAG. It's been a long time! We're into the Build 2000s now, which means it was over 5 and a half years ago that MM opened up visual studio and started the project. How time flies!

I'm hoping to avoid the usual "event day" fiasco by nipping it in the bud early. I'll be around to make sure nothing too drastic has happened tonight, and have a day to fix any tricky issues before the weekend.

This is the first release build to come out of the build server since the migration. While I'm hoping everything just "goes smoothly", things are rarely that simple. Please give us your patience should anything go awry.

This build contains a huge pile of quality-of-life changes, as well as some nice new content!

  • New maps from the community in both CTF and TDM
    These have been a long time coming! Please give us your feedback on the maps, any ones that don't work in practice, and any that you love. We'd like this to be an iterative process and for the maps to be refined over time, rather than you guys getting "stuck" with something that doesn't work. Congrats to the authors for being chosen!
  • Killstreak Display
    +6 is back, baby. If you get consecutive kills in a 2 second window you'll get an increasing counter along with the hover text. This is likely to "act funny" in some circumstances but if you let us know how to reproduce them, we'll be happy to iron out the kinks!
  • Clantag Distinction
    Players who commonly use a clantag have expressed frustration that it isn't clear in-game that their clantag isn't part of their name. They are commonly greeted as their clantag rather than their username. This build makes some attempt to amend that, and shows clantags in grey everywhere except in the chat field, where multi-colour lines are not supported.
  • APIClient Fixes and IPv6 removed.
    Only minor ones since we have a whole new implementation almost ready for release! However, this may help with putstatus issues and servers locking up, and removes all the IPv6 complications. IPv6 is not supported in any way by our underlying game networking library so having it supported for the APIClient honestly didn't make sense.
  • Tunnel Ganking
    Tunnels have long been a doubled-edged-sword for a team. They let you get forward, quickly but form a potential route right to your base for the enemy. This is still the case, but there's a few changes in place to make it a little harder to abuse them.
    You can no longer hit tunnels (or any shops) "through corners" - this prevents builders from abusing corners to destroy tunnels unfairly.
    You are stunned when travelling through a tunnel and cannot use tunnels while stunned - this prevents rapid-fire teleporting and makes saw traps on home-base tunnels more effective, but also makes "claiming" a tunnel easier (anyone coming through it is at your mercy).
  • Fixes galore
    A lot of crashes and other bugs have been fixed in this build - hopefully there's not too many new bugs to offset them!

Changes not in this build:
  • Boulder changes
    People on the forums are after changes to boulders increasing their effectiveness in the downwards direction - we couldn't get these into a playable state so that'll have to come later
  • Inventory amount handling changes
    Some work went towards simplifying the engine-side inventory behaviour but it caused desync issues and was reverted for the time being. The messages have been separated more nicely though and it should be more reliable due to some game-side changes, but for those overjoyed to hear the +Amount messages were fixed 100%, sorry!
  • New APIClient
    This is coming soon, but since it's such a big change we want to do a new build focussed on it (soon!)

Changelog: (game side only; some engine fixes undocumented here)

[added] new maps in oct16 folder(s)
[fixed] tree z level bugs
[added] classic-like killstreak combo counter in kill hover messages
[updated] engine with fix for wood backwall underground
[fixed] tutorial sign/dummy/fireplace invisible
[fixed] hover messages covering one another
[fixed] null pointer on trader killed
[fixed] selected builder blob block gets deselected when out of mats
[fixed] capturing neutral floodedhalls with a single sponge
[fixed] hall flooding state desync
[fixed] Can't move down through doors while holding a dinghy
[modified] longer postgame in CTF and TTH (25s), shorter in RTDM (5s)
[fixed] hearts don't collide with doors and platforms
[added] match time on scoreboard
[fixed] instant slash when exiting siege
[added] new scoreboardrender.as script for easily-added nice scripted scoreboard (more modding friendly too)
[modified] grey clantags in many contexts to make it clearer they aren't part of name
[fixed] mining stuff out of friendly builder's hands
[added] dummy configs to see if it helps with modding the female sprites without the pixel offsets going screwy
[fixed] Trading posts in STP
[added] cannot vote for the same person twice in a row (minmise "troll kicks")
[added] vote next map and surrender are cancelled on nextmap
[fixed] vote not visible to cancel/force pass if you couldn't see that vote normally
[modified] vote requires overall majority to pass - not just majority of who voted.
[added] builder does double damage to corpses (makes clearing them simpler)
[modified] afk timer reduced from 5 to 3 minutes - increased warning to 30s
[fixed] builder attacking shops "through" corners
[added] tunnel stuns you for 1s upon travelling (prevents enemies evading traps/teleport spamming)
[modified] trap blocks half as much hp
[fixed] slash cancel with 1 frame timing window
[fixed] super admin seclev didn't get orange name
[fixed] cant pick anything up from inside platform (must be overlapping it now)
[fixed] catapult shooting through walls without damaging them ("cata abuse")
[modified] sponge costs 30 coins in CTF (unchanged in TTH)
[fixed] sponge, drill, bucket, chicken "blocking" animation too
[modified] can't grapple "on-map" lanterns
[modified] arrows don't collide with "on-map" lanterns
[fixed] builder leg
[fixed] crash in spectator cam when someone left unexpectedly

22 comments Read more

October 5

Our new DOOM-inspired, ultra-violent shooter is AVAILABLE NOW!

Hi guys,

it's past 3 AM here and we're all exhausted so I'll keep it (relatively) brief: after 3 years of development, our latest shooter called BUTCHER has hit Steam:


and it's 10% OFF to celebrate the launch!

The game's core team consists of 3 people (Sebastian, Krzysztof and Maciej).

Here's what John Romero of DOOM and Quake fame had to say about it: https://twitter.com/romero/status/781488380785922048

Enjoy the carnage and tell your friends!

Forum post: https://forum.thd.vg/threads/butcher-is-now-available.26009/

Maciej (trainchaser)

9 comments Read more


“No other game allows you to build a castle, actively fight off invaders, and then jump onto a catapult to be flung over the walls of your rival’s castle to claim its inner sanctum as your own.”
4.5/5 – http://indiegamereviewer.com/review-king-arthurs-gold-build-destroy-and-storm-the-castle/

About This Game

If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer. KAG blends the cooperative aspects of Lost Vikings, mashes them with the full destructibility of Worms and the visual style and action of Metal Slug, brought to you by the creators of Soldat.

  • Build Defenses With Freeform Building
  • Destroy the enemy castles with physics and explosives
  • Freedom to move by land, water, dig tunnels or fly in the air
  • Use the environment to burn or drown enemies
  • Interact with a living animal and plant world
  • Drive siege machines with your teammates
  • Fight with 32 unpredictable humans in multiplayer
  • Freely change to one of 3 distinct classes
  • Singleplayer, cooperative and competitive game modes
  • Customize with 60+ unique heads
  • Create your own adventure with community created mods & scripts

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    • OS: Windows 7
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: OS X Leopard
    • Processor: Intel Core 2 Duo 2.1GHz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    • OS: OS X Lion
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    • OS: Ubuntu 14 or later
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (30 reviews)
Very Positive (2,967 reviews)
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2,062 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
28 of 38 people (74%) found this review helpful
1 person found this review funny
Not Recommended
511.0 hrs on record
Posted: September 30
Yet another game, killed by lazy devs and salty community

King Arthurs Gold. Someone said, its Team Fortress 2 of terraria-like games. I, personally, remembers Chivalry. Whatever - this game is trully inspirited by these titles. Its same multiplayer mayhem, as tf2, but also with knights and ability to build (but, mostly - destroy) stuff. Sounds fun? Sure it is - watch on my hours.
But, as we all know, empires always fool. Same happened with this one. While this game used to be fun, now its...

Whats Good In This Game:
+ True Skill-Based Action. If you think, that 2D pixelated sidescroller cant be skill-based - I have some news for you. This one is. Feel free to grab archer and literally fly over map with your hook, while noscoping others. Or chase knight and use your shield as snowboard and parachute at once. Or go builder and... Well, just go builder.
+ Thousands Of Modes. Well, not thousand. But, following vanilla ctf, tdm, tth (its about checkpoints) and challenge (not sure, should I list it here or not, as nobody plays it anyway), there are enough of community-made ones to spend your time. Zombies included.

I think, thats all. I didnt say anything about graphics or physics, cuz its will be subjective for everyone. Anyway - things, listed above, are reason, why I've spent here 500 hours of my life. Since then, I ll talk about why I left it. So...

Whats Bad In This Game:
- Optimisation. If you will look on system requirments, you will notice, that its cpu-bound. And, when you will launch game 1st, there will be 30 fps lock. For reason.
This game is heavily unoptimised. On other side of map fell tower? Enjoy your lagspikes, fps drops and, if you uses mac or linux - sweet noises inside your headphones (as devs said - its glitch, caused by middleware and they have nothing to do with that).
- Lazy Devs. If you dont know, there was game before current King Arthurs Gold. Now you can search for it on youtube by adding "classic" to its name. Know what? It still has more content, than current kag. But, ever if you didnt play this, there are lot of features, left unfinished - singleplayer campaign is joke, some old vanilla game modes cut off to mods, cuz devs didnt maintain them, etc etc.
And thats not only problem. Lemme tell you fun story. Once, when I gave up with these glitches and lags, I've tried to check, is there any limit to them. I didnt use any bugs, hacks, or something else - just built lots of ladders and then broke em. Server crashed. Then I made shrug face and came sleep "I didnt use anything, that isnt in game's mechanics, right?". Know what? Server was offline for a week. OFFICIAL EU SERVER WAS OFFLINE FOR WHOLE WEEK AND NOBODY GAVE A ♥♥♥♥, UNTIL I REPORTED IT. Nuff said.
- Salty Community. While most of cool people gave up and left, current community is overfilled with salty kids. As someone said, "dont do anything, they dont like, and they wont ban you". But its impossible, cuz looks like they dont like literally anything.
100% leggit list of things, you may be kicked/banned for:
1. Reporting teamkiller
2. Killing teamkiller
3. Fixing glitch
4. Killing admin
. Happens only on player-hosted servers, but who knows?
5. Building ♥♥♥♥
6. Removing ♥♥♥♥
7. Being rude with someone rude
8. Being AFK
9. Not being AFK
. Basically you need only one guy, hates you, to summon votekick. With 95% chance, most of people will vote 'yes'.
10. Causing game to lag. Again - as I said, you dont need to be nasty hacker to do that. Just break big tower or flood map - server will lag, people will cry. And votekick you, yes. Or ban, if you was unlucky to be on player-hosted server with admin online.
As you can see - almost everything here counts as grief and follows kick or ban. Just like if all salty people from valve's competetive games made party and you suddenly was near.

So... King's Arturs Gold. Its used to be fun little competetive game for those, who are bored enough to constantly rush b or take mid. For those, who prefer skill over paid stuff. Well, its used to be fun. Its used... Long time ago.
Did I enjoy this game? Just take a look on my hours. Sure I did.
Can I recommend it now? Hell no.
Empires always fool and time to bury this stewardess without mercy came long time ago. She was nice girl, but now slowly turns into rot. Go away, there is nothing to watch on
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Not Recommended
333.8 hrs on record
Posted: October 13
I highly recommend anybody thinking of purchasing this game save your money. The community is tiny, most of the servers always empty, and there is good reason for it. Every server with a population is overrun by toxic players and enabling "admins", if you can call some of the kids they put in charge administrators. Admins enable their friends griefing, some of them grief themselves. The vote kick/ban system has no memory, so the toxic players just come back the next day even if they are removed one day for bad actions. No global ban list, no meaningful moderation by adults. The classes that were once reasonably well balanced are now unbalanced so badly a single player can hero-mode through entire castles/teams. It's really not worth any amount of money at this point, far better similar games out there - I would suggest one of those.

This is an example of a game that could have been a fun, long-lasting 2d platformer. Instead it goes permanently in the recycle bin.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
47.3 hrs on record
Posted: October 22
honestly this is the best game ive ever played the mechenics are fun the people are nice and not trolls like in csgo i love this game its great to play but the only probalem is the terrible servers otheriwse i cant say anything bad about the game
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
21.4 hrs on record
Posted: September 27
Game was Great when i last played it... Hours of endless fun and Banter. although last time i remember playing the servers were dead with no one on them and occasional login issues but back in the day it was a great game.

9/10 would buy for that again

otherwise dont <3
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2 of 4 people (50%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: October 16
Well, for starters, the hour that I have of this gave was not gameplay, it was literally just loading, authenticating, and ERROR, after ERROR, after ERROR. And apperently there are no server registrations availible, whatever thae means. Anyway, my experience with this game so far has been overall bad and I would NOT, I repeat, NOT reccomend this to anyone, they also might think that its a copy of terraria.
Was this review helpful? Yes No Funny
1 of 3 people (33%) found this review helpful
411.4 hrs on record
Posted: October 11
Was this review helpful? Yes No Funny
2 of 12 people (17%) found this review helpful
2 people found this review funny
Not Recommended
0.5 hrs on record
Posted: October 1
no servers at all
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
415 of 449 people (92%) found this review helpful
87 people found this review funny
50.5 hrs on record
Posted: November 21, 2014
The moment I fell in love with King Arthur’s Gold is a moment that I have never been able to repeat, and likely never will. My team, red, was at the gates of the blue team’s home base for nearly 20 minutes, stuck in a stalemate that never seemed to go anywhere. The blue team had constructed a massive tower, complete with spikes and platforms for archers that made it impossible to ascend. To make matters worse, it was on the edge of a lake, meaning there was no easy way for us to dig under their tower and attack from behind. I was at a loss as to how we would be able to win, until someone had the bright idea to construct a boat.

It wasn’t just any boat mind you, for it was a war boat designed for ramming enemy fortifications that could also double as a spawn point. I, along with 12 others, hopped on the boat, and sailed towards the enemy stronghold. Arrows bounced off the hull, and someone was in the proper mind to shout “RAMMING SPEED!” through chat as we slammed into the base of the tower. It collapsed with one blow, and it killed around 20 people, defenders and boat people alike, in the ensuing chaos. But it didn’t matter, for within the next minute my team stormed into the enemy’s last stronghold and secured victory.

I encountered several similar moments throughout King Arthur’s Gold, each different from the last. Yet they all had one quality in common: insanely ridiculous action. And that is what this great multiplayer experience is really about.

King Arthur’s Gold is a two-dimensional side scrolling multiplayer game that pits two teams of 16 players against each other across several game modes. While each game mode differs in terms of goals, they all focus around building fortifications in your teams base and assaulting your opponents in return. The three classes that one can choose from and switch between at any point in the game are the knight, who focuses on stabbing and slicing the life and limbs out of his opponents; the archer, who has a wide variety of arrows for any situation alongside a handy-dandy grappling hook for climbing; and the builder, who can harvest resources and build epic structures that will make medieval castle designers blush upon first glance.

Each class works well in most situations. Knights are for when you feel like suicide bombing an enemy’s front gate, or want to not die as often as everyone else. Archers are for when you get tired of dying as a knight and want to rain death on whatever patch of ground takes your fancy. And builders, my personal favorite, are when you want to bugger off and construct elaborate traps and structures that someone will hopefully appreciate one day. It’s a healthy trio that allows for one to never get too bored, as you could just as easily change your style at a moment's notice.

As a general rule in multiplayer games, I tend to like it when there is a certain order to how the game operates. Objective is to kill the enemy team? I’ll grab a rifle, walk forward and start shooting. King Arthur’s Gold is an exception to that, in more ways than one. While a match will always start with some semblance of planning in effect, within five minutes utter chaos will descend upon the map. Suddenly the enemy is digging a tunnel under your capture point, and you forgot to place spikes around the pit of death you just constructed. Your teammates are imitating kamikaze pilots as they march to set off bombs at the enemy gates, and the catapult someone just constructed has just fallen over and killed a builder. And to top it off, you just discovered that not only do sharks exist in the water and that they can eat you, but they can also be ridden like a horse at the rodeo.

The amount of crazy that occurs in any given match never ceases to produce laughter and keep me entertained. Seriously, I discovered shark riding on accident. The simplicity of the game, combined with the number of possibilities that can be exploited, make for one hell of an entertaining ride.

That’s not to say that there are not any problems with King Arthur’s Gold. There is a singleplayer mode included within the game, along with a genuinely helpful tutorial that brings you up to basics quickly. The singleplayer is bland as a whole, lacking any of the chaos that is present throughout the game’s multiplayer portion. The AI is a pain, mostly because the archers have a godlike aim to them and the constant pursuit by them does not help ease the pain in singleplayer. In fact, one could skip out on the singleplayer portion entirely and not miss out on a single important concept that is necessary to know for the multiplayer.

And this may be minor nitpicking, but there are several bugs that are found in multiplayer that I have come across several times. For one, I occasionally was unable to respawn after dying, forcing myself to disconnect and rejoin a server to gain the function back again. And after several matches, I and several others I was playing with had to leave a server because the game was convinced that the new match would not start for half an hour. These were not isolated instances, and whether these glitches will be present for long remains to be seen.

But I digress, for those bugs do not take away from my overall impression of King Arthur’s Gold, which is a great multiplayer game that stands out from the crowd by being something that embraces lunacy and remains grounded with simple mechanics that allow for a variety of strategies.

Highly Recommended!

Be sure to check out Nerd House Gaming for more reviews!
Was this review helpful? Yes No Funny
163 of 169 people (96%) found this review helpful
11 people found this review funny
1,418.2 hrs on record
Posted: December 22, 2014
The negative:

The community can be unpleasant, but is generally forgiving and open to new players. There is a pretty steep learning curve, and the lack of a decent tutorial makes this worse. Balance and maps have improved, but I still find long, 3-4 hour stalemates fairly common in large matches.

The positive:

King Arthur's Gold is a truly unique experience. There's something for everyone in this game, whether you enjoy building massive fortresses, killing hordes of enemies, or role playing on a giant map with different races and factions. There is a decent competitive scene if you're into that sort of thing. Matches are usually full of people with mixed experience, so newer and more casual players can enjoy themselves as well. KAG is one of the most unique, addictive, and challenging games that I have ever played, and is definitely worth checking out.

All things considered, King Arthur's Gold is probably the best ten dollars I've ever spent on Steam.
Was this review helpful? Yes No Funny
265 of 300 people (88%) found this review helpful
34.1 hrs on record
Posted: November 25, 2013
This is absolutely brilliant! It's like a turbocharged multiplayer Lemmings. The insanity you get on a 20-player server is hilarious. It really is as crazy as the videos above suggest, but it's better than it looks.

Definitely my multiplayer game of the year 2013!
Was this review helpful? Yes No Funny
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Element Paladin
148.5 hrs
Posted: October 26
This game is a natural masterpiece in the gaming community because it's comical gore and a very funny variety of objects and emoticons complete the game along with seeing the same players almost every time you get on, being so that you know the community thoroughly.
Helpful? Yes No Funny
78.7 hrs
Posted: October 24
Amazing Game, I play it all the time. Great time killer
Helpful? Yes No Funny
295.8 hrs
Posted: October 23
The only con, of this game, is that it doesn't have many people. Even with low amounts of people, it's still one of the best games I've ever played, as it has:
Addictive gameplay,
3 distinct classes,
Tons of replayability,
Is easy to learn and hard to master,
Building tools,
Siege weapons,
Good water mechanics,
Customization, this all wrapped up nicely in a 2-D art style and comical playstyle.
Buy if your willing to deal with a low playerbase (extremly low), and a sometimes toxic community.
Helpful? Yes No Funny
0.2 hrs
Posted: October 22
this game is terrable do not buy it spend your money on a GOOD game like terraria or crosscode
Helpful? Yes No Funny
1,241.5 hrs
Posted: October 21
best game i ever played
Helpful? Yes No Funny
23.4 hrs
Posted: October 21
Although the community for this game is dwindling, Once you get into a match it is pretty awsome. You can play as one of three classes and whether you want a team death match, A Capture the flag, Or one of the modded gamemodes that the community has to offer. Any way you play, It will be a blast.
Helpful? Yes No Funny
104.7 hrs
Posted: October 15
needs more server
Helpful? Yes No Funny
3.6 hrs
Posted: October 15
Helpful? Yes No Funny