Dragons: they have been hunted, they have been slain, but now the hour to strike back has come.
User reviews:
Recent:
Very Positive (28 reviews) - 82% of the 28 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,179 reviews) - 84% of the 1,179 user reviews for this game are positive.
Release Date: Oct 29, 2012

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Buy Divinity II Developer's Cut

Packages that include this game

Buy Divinity Anthology

Includes 3 items: Beyond Divinity, Divine Divinity, Divinity II: Developer's Cut

 

Reviews

“Divinity II is a wonderful, welcome surprise. It's been a long time since I've played an RPG that manages to balance a lengthy, in-depth story with such a self-aware and hilarious script”
IncGamers

“The writing is consistently terrific, from the genuinely creative quests with multiple solutions to the NPCs which are all hand-crafted and infused with personality. Where other games would have copy + pasted Unclickable Villager A and B a few dozen times, Divinity 2 gives you an actual village, complete with gossipers, philanderers, military deserters, the occasional secret murderer, and even a few normal people”
9/10 – SomethingAwful

“It's amazing such a good game remained undiscovered until this "remastered" version was released. (...) The quests are surprisingly good, with charming voicework and a great sense of humour - and then there's the exploration, with hidden caverns and keys rewarding diligent players”
RPGWatch

About This Game

Dragons: they have been hunted, they have been slain, but now the hour to strike back has come. Break free from the confines of the human body and take to the skies in this epic RPG adventure that challenges your wits and pits you against a thousand foes. Spread your wings, burn your enemies: become the dragon!

This Developer's Cut includes the ultimate edition of Divinity II, good for 100+ hours of highly acclaimed RPG gameplay, as well as the brand new Developer Mode and many more amazing extras!

Key Features:

  • Developer Mode: Play the original version, or experience the game like the designers did and fool around with console commands to your heart's content! Ever wanted to test some new skills on a hoard of a hundred goblins? Go for it! Ever wondered what it would be like to explore the game-world in the guise of a troll? Well there you go! Discover a whole range of spectacular developer commands and feel like a wizard at play!
  • Hatching the Dragon: Watch this unique, behind-the-scenes documentary that gives you insights into the creative process of Divinity II: its ups and downs, its triumphs and defeats.
  • Treasure Vault: Rummage through a wealth of design documents, concept art and videos that give you an uncensored look at Divinity II not as a finished game, but as a work in progress. Experience firsthand just how a game is made!
  • Fight as both human and dragon: For the first time, an RPG unleashes the power of the Dragon on you! Climb high and vaporize all that stands in your way as you strategically use both your human & dragon forms to defeat the enemy and become the ultimate Dragon Knight!
  • Dynamically unfolding storyline depending on your choices and skills: Divinity II gives you a wide range of moral choices when deciding on how to act on quest objectives.
  • Use your powerful Battle Tower as base of operations: Looming like a colossal stone claw over Sentinel Island stands the Battle Tower, a vast citadel built many centuries ago by a long forgotten Dragon Mage. Become bound to the Battle Tower through a mystical relic known as the Dragon Stone.
  • Build your very own ultimate fighting creature: Conjure the spirits to bring to life a creature made from body parts you have collected during your battles. This creature's power is literally the sum of his body parts; once you are able to assemble this abomination, summon it to support you in combat!

System Requirements

    Minimum:

    • OS: Windows XP SP3 or higher
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 7600 with 256MB RAM or equivalent
    • DirectX®: 9.0c
    • Hard Drive: 15 GB HD space
    • Sound: DirectX9.0c compatible
    • Additional: When running Windows Vista or higher, double the required memory

    Recommended:

    • OS: Windows XP SP3 or higher
    • Processor: Intel Core 2 Duo 2.6Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 with 512MB RAM or equivalent
    • DirectX®: 9.0c
    • Hard Drive: 15 GB HD space
    • Sound: DirectX9.0c compatible
    • Additional: When running Windows Vista or higher, double the required memory
Customer reviews
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Recent:
Very Positive (28 reviews)
Overall:
Very Positive (1,179 reviews)
Recently Posted
ShadowNephilim99
26.9 hrs
Posted: August 25
This is one of the best rpg's that I have play, if not the best, I highly recommend this game to anyone who enjoys a thrilling story, some beard scratching puzzles, and turning into a freaking dragon. Not to mention, if you get the game on pc, you get to use all the amazing music that the game comes with, plus a behind the scenes look at how it was made. To bring this short review to a close, well done Larian studios, for all the things your deadlines cut out of the game, this is an absolutely amazing game! Well done.

P.S. If you are wondering if this game is worth the price, I tell you YES, in every possible way, YES.
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Axel / Hamile Roo
2.3 hrs
Posted: August 23
Although from 2012, it's still very interesting and definately likeable.
Its a refreshing change (at least for me) from the usual and I certainly recommend it to those who are fans of RPG games.

I havent played it for long so I will update when i have gotten farther into the gane but for now i really like it!
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Ebul Bunny
18.3 hrs
Posted: August 22
It is not a bad game but it is pretty annoying. There are still bugs and the worst is you cannot quick load as you are supposed to quick load when you are dead. You need to wait for a while and then you cannot use any buttons you just click and click once you are dead. It is fun to play but it is not well balanced. I could play divinity 1 non stop for hours. This game just makes me feel bored after a while... I can barely stand it.
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Chicago Falcon
36.2 hrs
Posted: August 21
This game is awesome. I picked it up and Beyond Divinity and Divine Divinity for five dollars during a steam sale. Best five dollars I've ever spent (although honestly, I would pay the regular $20 price tag.) I keep expecting the game to end but after 31 hours (with 95% of the sidequests finished) I realize I have only now hit the half-way point. Which is awesome. Lots of games end by the time you're powerful enough. A lot of reviews complain that the levelling doesn't make sense or the controls are awkward. If you've played Divinity: Original Sin and enjoyed it, then you'll probably enjoy this game. The writing or story isn't as good as in Original Sin but its still decent. The levelling is complicated in that if you don't want to start over a few times until you find a good build you should just look up a character guide. I spent 20 hours in Original Sin finding a good character set up, so I just went straight to a character guide. As far as the combat, its not the most polished, but its functional, works well, and is enjoyable.

The best part of the game is where you get to turn into a mother ♥♥♥♥ing dragon. I didn't even know you could do that when I bought the game. Its awesome. It makes travelling around really fast and if your human character is a little awkward when it comes to fighting, its the complete opposite for the dragon. Everything is smooth and fast and exciting.

I'd give it an 8/10. Definitely worth the $20 price from a game length aspect but you can easily pick it up for a lot less since it goes on sale pretty frequently.
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Bip
126.7 hrs
Posted: August 19
Very good game, I don't know why it's not more famous:
- The graphics (from 2009) are still very good in 2016
- The story is interesting
- There are lots of humour in dialogs
- The game has a good lifetime

The only things I can regrets are:
- You are too powerfull if you well optimize your build/weapon/armor at the end game (yes, yes, it's not really annoying)
- I want more dragon phases :-D (Making of video supplied explains a lack of budget)
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5pectacular
23.4 hrs
Posted: August 16
Awesome
:)
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J. Mark Sarril
76.2 hrs
Posted: August 12
Old but so damn Gr8

Pluses:
+Nice fighting system (really had fun - with at least some skills & they look/mechanic) (specially looking at the fact that it is old game)
+Weapon enchanting
+Story
+Characters
+Dragon flight, destroy, transformation... mechanic

Minuses: -Well.. i will just say what was bothering me - but look.. its not new game and even if it was - can't have everything..

-Low character customization possibilities/options..
-... that there is no "refreshed" game like this - if today would came out that game.. with everything upgraded/refreshed.. with new content, upgraded skill-tree, grafics, bigger & more open world.... - (#for example - The Elder Scrolls V Skyrim or Gothic II xd )... #play-able xd


I don't feel like writing long review - specially that.. i played that "some" time ago .... plus i'm bit tried - #thought attacked that why not to write something abaut it - and that i really liked that game... so... ye
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Katie Jurek
6.1 hrs
Posted: August 10
A friend got me this game as a Steam gift, so I figured I'd try it out! Here're my thoughts on Divinity II:

Pros
- The dialogue is actually pretty humorous, and it doesn't come off as if it's trying too hard. The guards at the beginning are funny. :P
- There's only a moderate level of customization options, BUT you can change your name, appearance, and even your gender and class at any time.
- The ability to mindread in exchange for experience adds a cool layer of depth you don't normally see to character interaction.
- Pretty good about not being entirely linear. You find yourself wandering around a lot, doing what you want to do, until you run into enemies that are too high for your level. That's really the main metric that makes you stop from venturing into certain areas.
- I'M A FRIGGEN DRAGON GUYS DUUUDE

Neutral
- There's a pretty even number of memorable and unmemorable characters you run into.

Cons
- The game isn't incredibly engaging. It feels like it's missing something, but I can't put my finger on what.
- The music is very sub-par and almost unfitting. I find myself pretty much always listening to external music through Spotify or something while playing.
- Melee is wayyy harder than being a ranger or mage. That's not too rare in RPGs, but it's pretty much by leagues and leagues here.
- The lack of romances makes me sad, just because I love those. Also, everyone reacts to you the exact same, no matter your race or gender.
- A lot of the guards' faces look exactly the same.
- You frequently get trapped in areas where the level around you is way too high and you have little way of knowing until you're already engaged in a fight. Some say the game is just "hard," but there's a pretty clear difference between needless reloads and a game being truly, properly challenging.

So there you have it. Divinity II is fun in its own way, but I can't play for longer than an hour or two at a time, for whatever reason. The game isn't engaging for long periods, I suppose.

Atmosphere: 7/10
Fun: 6/10
Frustration: Low
Replay Value: Low
Controls: Intuitive
Rating: 5/10
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Wingthor
42.3 hrs
Posted: August 8
"Divinity II" is a rather... interesting game. It is an RPG in the same vein as "Gothic" or "Two Worlds". But what makes this game unique? The dragon form of course! Yes, in "Divinity II" you can turn into a dragon at almost any time. Sounds fun, right? It totally is. I had a lot fun playing this game. However, the game does have some major flaws.

The character creation is very disappointing. There's a male and a female player model and a small selection of different faces and haircuts, that's about it. That character progression, however, is quite fantastic. Skill and attribute points can be freely distributed, making every kind of character possible. Want a ghost summoning ranger that wields two-handed swords? Totally possible.

One of the biggest issues with this game is its inconsistent difficulty. Some enemies are weak while others are powerful as hell, making combat often a bit frustrating. Close to the end of the "Ego Draconis" campaign a certain boss had an extremely powerful "Magic Blast" ability that killed me in one hit, leaving me no time to do anything at all, so I was forced to lower the difficulty to "casual".
Certain types of enemies are outright annoying to fight. I don't know why Larian thought it was a good idea to give enemy archers the "Stun Arrow" ability. Yes, they can stun you. And when there are more than 3 of them around, they can even stunlock you.
Some of the difficulty issues are offset by the regenerating health. When you're low on health, you can just hide somewhere and wait until you are at full health again.

Another problem is the dragon form itself. In human form you will fight different enemies than in dragon form, for some reason. Human-sized enemies will disappear once you enter the dragon form, and they will reappear again when you return to human form. I don't know why Larian did it like this, because it takes away a lot of the fun, in my opinion. Exploring Rivellon in dragon form is quite fun though. You can tell that the game's (small) world was crafted with great care. It features beautiful mountains, canyons, towers, everything. It looks fantastic.

It is pretty apparent that Larian put a lot of effort into the NPCs, as they are definitely one of the game's strengths. The voice acting and behavior of the NPCs feels quite realistic. The dialogues are a bit disappointing, though. Most of the dialogue options don't even change the outcome of the dialogue in any way. But you can read the minds of most NPCs, which will often reveal new dialogue options and quests.

I was quite surprised by the seamless transition between "Ego Draconis" and "Flames of Vengeance". Once the former's outro cinematic ends, the latter campaign's intro begins, without having to start a new game for "Flames of Vengeance". However, the expansion is quite disappointing, partly due to the fact that you're forced to play the majority of it without being able to use your dragon form.
The game's story is overwhelmingly unoriginal and I'm not a fan of the ending. It's lack of closure is rather frustrating. I hate it when developers end games like this and then don't release a sequel for several years. And with "Original Sin II" being in development right now, I doubt there will be a "Divinity III" any time soon...

Although "Divinity II" has a few flaws and even feels a bit incomplete sometimes (it is quite apparent that Larian wasn't able to release the game's full potential, likely due to time constraints), it is undeniably fun to play and I recommend it to anyone who is interested in RPGs.
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TheGamingAddict
8.1 hrs
Posted: August 2
two words: disgusting voice audio quality
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Most Helpful Reviews  In the past 30 days
6 of 7 people (86%) found this review helpful
Recommended
67.3 hrs on record
Posted: August 1
The First Half is very intriging getting to explore lots of Area, and Im captured by the story of thisd game, I found the second half Underwelming

This game has no respawns, none... so you power grinders will struggle with this game.

Another thing is its diffuclty, its kinda outta whack 10% was easy as hell the next 5% was out right ♥♥♥♥♥♥♥t the next 35%$ got easier but a bit up& down(youd slaughter an entire areas henchman without no effot but suddenly get ♥♥♥♥♥ by 3 of them + the boss). then the next 49% was cheese. the last 1% is the final boss for obvious reasons.

other than that I actually enjoyed this game, but i find it hard to replay it

7/10
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4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
42.3 hrs on record
Posted: August 8
"Divinity II" is a rather... interesting game. It is an RPG in the same vein as "Gothic" or "Two Worlds". But what makes this game unique? The dragon form of course! Yes, in "Divinity II" you can turn into a dragon at almost any time. Sounds fun, right? It totally is. I had a lot fun playing this game. However, the game does have some major flaws.

The character creation is very disappointing. There's a male and a female player model and a small selection of different faces and haircuts, that's about it. That character progression, however, is quite fantastic. Skill and attribute points can be freely distributed, making every kind of character possible. Want a ghost summoning ranger that wields two-handed swords? Totally possible.

One of the biggest issues with this game is its inconsistent difficulty. Some enemies are weak while others are powerful as hell, making combat often a bit frustrating. Close to the end of the "Ego Draconis" campaign a certain boss had an extremely powerful "Magic Blast" ability that killed me in one hit, leaving me no time to do anything at all, so I was forced to lower the difficulty to "casual".
Certain types of enemies are outright annoying to fight. I don't know why Larian thought it was a good idea to give enemy archers the "Stun Arrow" ability. Yes, they can stun you. And when there are more than 3 of them around, they can even stunlock you.
Some of the difficulty issues are offset by the regenerating health. When you're low on health, you can just hide somewhere and wait until you are at full health again.

Another problem is the dragon form itself. In human form you will fight different enemies than in dragon form, for some reason. Human-sized enemies will disappear once you enter the dragon form, and they will reappear again when you return to human form. I don't know why Larian did it like this, because it takes away a lot of the fun, in my opinion. Exploring Rivellon in dragon form is quite fun though. You can tell that the game's (small) world was crafted with great care. It features beautiful mountains, canyons, towers, everything. It looks fantastic.

It is pretty apparent that Larian put a lot of effort into the NPCs, as they are definitely one of the game's strengths. The voice acting and behavior of the NPCs feels quite realistic. The dialogues are a bit disappointing, though. Most of the dialogue options don't even change the outcome of the dialogue in any way. But you can read the minds of most NPCs, which will often reveal new dialogue options and quests.

I was quite surprised by the seamless transition between "Ego Draconis" and "Flames of Vengeance". Once the former's outro cinematic ends, the latter campaign's intro begins, without having to start a new game for "Flames of Vengeance". However, the expansion is quite disappointing, partly due to the fact that you're forced to play the majority of it without being able to use your dragon form.
The game's story is overwhelmingly unoriginal and I'm not a fan of the ending. It's lack of closure is rather frustrating. I hate it when developers end games like this and then don't release a sequel for several years. And with "Original Sin II" being in development right now, I doubt there will be a "Divinity III" any time soon...

Although "Divinity II" has a few flaws and even feels a bit incomplete sometimes (it is quite apparent that Larian wasn't able to release the game's full potential, likely due to time constraints), it is undeniably fun to play and I recommend it to anyone who is interested in RPGs.
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Most Helpful Reviews  Overall
138 of 151 people (91%) found this review helpful
Recommended
22.3 hrs on record
Posted: February 12, 2014
Divinity 2 is a game where you can (at will) turn into a dragon, attack a flying fortress & its army of dragon riders, land on the courtyard, kill the guards with a mix of sword fighting and destructive spells, subdue the fortress’s commander and then read its mind to know his deepest secrets. All this 100% gameplay, no cutscenes involved. It has to be the ♥♥♥♥♥♥♥ best RPG ever made by man, right?

Sadly, not quite. Larian Studios was held back by time constrains, lack of resources and, worst of all, the focus on consoles and their limited hardware. While the game overflows with original ideas and Larian’s usual clever writing, the execution doesn’t deliver. It’s not a bad game by any measure; the gameplay is good, some quests are creative (and funny) to do, and it succeeds in giving players interesting mechanics to play with (like mind-reading). But sadly it lacks that “special something” in its execution, making the game somewhat repetitive and mediocre by the end. Still, is a great game that’s not afraid to break the mold and bring something new to the table.
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134 of 150 people (89%) found this review helpful
Recommended
149.1 hrs on record
Posted: March 20, 2015
Divinity II Ego Draconis and Divinity II Flames of Vengeance comprise Divinity II: Developer's Cut. The former the original and the latter the expansion. Depending on how you play the length of the entire production can easily extend past 100 hours.

To start, customization was a disappointment. Selection is limited to a male and female model with appropriate sound samples from which to pick. Want to sound like a noble or a soldier then Larian has made that happen. What Larian did not make happen was allow me to choose an avatar in my chosen image. The hair and beard and color of both can be chosen but only female or male and human at that. The game has goblins, why can't the player be a goblin?

Once my disappointment over the customization screen had dissipated it was time to immerse my self in the world of Riverlon. Much like Risen, the player starts as a complete non descript. In terms of the game's systems, the player character might as well have been just expelled from the womb. Barely any attributes or acquired skills make up your profile and depending on your skill level as a gamer and how you allocate your initial allocation of attribute and skill points, the game can be rather unforgiving. Some would think challenging forcing a strategic approach, others may be put off. I thought the former and welcomed the challenge eagerly building my character for the tasks ahead. Im that context the game starts the player much like Risen or Gothic.

As you progress in Divinity II you become more powerful and the game eventually will become easier. Late in the base game there was a distinct lack of difficulty balancing by Larian. While the game continued to be entertaining the lack of eventual difficultly was a serious issue. While the game has multiple difficulty settings encompassing casual through nightmare, this wasn't enough. An additional difficulty setting was needed or the skills needed to be toned down though the game does make you feel very powerful from a role playing perspective.

My opinion on difficulty may be more a product of playing as a pure Mage. I cannot speak for Fighter, Ranger or playing a mixed class. Also note that for a good portion of the base game the game was extremely challenging even on normal. Divinity II is not on rails and you are free to explore areas outside of your capabilities.

The player is free to allocate skills to any category. Categories are broken down by Priest, Mage, Fighter, Ranger and general category to remain unnamed. Want to be a Battle Mage, a Ranger Priest, no problem. The elasticity of the skill system allows for such combinations with the only limitation being that the skills are level locked.

Divinity II tells the story of a budding Dragon Slayer who eventually is recruited to become a Dragon Knight and defacto a Dragon. Morphing into a Dragon is cool and a significant divergence in game play. Like the Dragon Knight, Dragon abilities can be allocated and strengthened through skill points. Game-play as a Dragon will have you battling all sorts of flying beasts as well as entrenched land based weaponry. At this point in the review if you are reading through the spoiler tag I want to point out that anyone who likes their flight controls inverted is in for a big surprise and for this Larian gets an F for failure and not caring about a portion of their fan base. Larian left out inverted flight for the dragon. Thankfully we can send human beings into orbit and utilities exist to help correct this issue. Using Xpadder I was able to setup a profile to control the Dragon on an Xbox 360 game controller and invert the flight controls in the process. This meant playing the Knight with the keyboard and playing the Dragon with the game-pad. A minor inconvenience but the PC version should of been patched as the Xbox version had inverted flight.

Potions, Crafting, Botany and Gemstones all play significant roles. Potions can be purchased though there is an alchemy system based on plants. Potions are not limited to health and mana and include attribute based potions as well. Potions interestingly have many level classifications with the strength of the potion increasing with the level. Crafting is gem based and like alchemy, the ability to craft is available to every player character. When you become a Dragon Knight you get your own Battle Tower and the tower has servants. Servants of which you may weaponize and armor. Servants that will collect gems and plants for you. A welcome time saving feature implemented by Larian to keep game minutia to a minimum.

Divinity II is a 2009 production and looks like it was made in 2009 though in some places the game visually shines but over all the game still looks good. Voice acting is top notch and professional. I was disappointed to see the re-use of npc models, a pet peeve of mine, though Larian did an adequate job covering up this sin and the issue didn't appear to be as egregious as Gothic 3.

Combat was simply fun and skills utilized by the player are accessed via the standard 1 through 0 keys or can be reassigned to any key. All game functions can be re-mapped including quick save. Combat is as simple as swinging your weapon and using skills. Blocking is non-existent and points can be put into the passive skills like evade. The player can also roll out of harms way.

The Developer's Cut allows the player to start the base game and expansion as originally released or in what amounts to a debug mode. Both versions are save game compatible. In the debug version, the console is accessed via F11 and you are free to do as you wish. Want to give yourself an apple ? You can do that. Mostly I stayed out of the debug version though I will come clean so to speak and admit to pumping 5 points into encumbrance to satisfy my pack rat tendencies and because I'm no fan of dealing with limited inventories in action rpgs. It bears to mention that the starting inventory limit can be managed without putting any points into encumbrance.

Divinity II and expansion are worthy for multiple reasons. Divinity II comprises originality, professional voice acting, great game-play, questing and a great soundtrack (accessible via install). A top notch action RPG.
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71 of 76 people (93%) found this review helpful
Recommended
26.5 hrs on record
Posted: November 8, 2014
This is an excellent game, defnitely one of the best single player action RPGs out there. There is SO MUCH content, too! It's not an open world/sandbox game, but rather sets the player on a specific path with the option of doing many side quests. It's old school in that it often requires intution, guessing and puzzle solving on the part of the player. It doesn't hold your hand like some games do, but does point you in the right direction and leave you to find the secrets for yourself.
What I like most about this game is that you have a completely open character build - you can put points in any tree at any time and create a hybrid class, though I find that picking a class and sticking with it is a highly effective playstyle.
What sets Divinity II apart from many other games of its ilk is that you gain the ability to transform into a Dragon and fly through the game world. It is great fun to fly around the valley battling airborne foes and destroying enemy structures, then turning back into a human to enjoy the fast paced action/rpg combat.
The game does have a handful of bugs and glitches that were never worked out. A handful of side quests are not possible to complete and others can accidentally be restarted, but it is not game-breaking. Given how good the rest of the game is, it is a minor issue at best.
This is defintely an underappreciated gem and I strongly recommend it to anyone who enjoys RPGs like Dragon Age, Mass Effect or Neverwinter Nights.
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67 of 71 people (94%) found this review helpful
1 person found this review funny
Recommended
78.8 hrs on record
Posted: October 26, 2014
tl;dr If you somewhat enjoyed Witcher games, Risen and Kingdom of Amalur, then you will appreciate this gem.

===== Review =====
Enchanting menu music promises an eventful and compelling journey. The game does not fail in that regard.

= Audio 9/10 =
Have I mentioned the intro music? Because you will find yourself sitting in the menu, not having the courage to stop the flow of mesmerizing chorus. While other in-game music is engaging as well, it is not always introduced seamlessly. Voice over is quite colourful and I'm yet to notice any repetitiveness. You will be yearning for the soothing sounds of nature and waterfalls however, but only your footsteps and void are around.

= Story 9/10 =
You better listen. Because it is very thorough, multisided and there will be a quiz... literally. This is my first divinity game, and the lore is astonishing and comparable to giants like Elder Scrolls and Witcher. The beginning does feel like continuation of a story, but you can get the whole picture from books and dialogues. Speaking of ...

= Dialogues 10/10 =
This needs to be an example for the nowadays writers. Mischievous, profound, logical and surprising. I have not enjoyed English like that since white man was a President (i.e long time ago).

= Gameplay 8/10 =
On insanity, you will hide behind trees and stones because someone will break your bones, you will run away like teenager from his first date, wriggle like a snake, jump as a cheetah. Most games get repetitive after couple weeks of playing, however in here, new game modes will be available, skill reset allows you to try out everything without having to start from beginning. Eventually you will get a teleport stone to access trainers and other NPCs.

= Interface 9/10 =
A game that was built for the PC. No silly checkpoints, radial menus, unnecessary limitations or vague descriptions.

= Graphics 7/10 =
It does look like another Asian online MMOsomethingsomethingRPG. But there is a reason for that, you will have a chance to checkout everything from the birds view. Com'on, tis from year 2009.

===== Tips =====

Skills. Don't worry too much. You will have the ability to reset em. I do recommend invest in Lockpicking. Simply can't stand the sight of an unopened chest. Do not waste anything on backpack room.

Experience. Mobs do not respawn, but you get drastically more/less depending on enemy level.

Skill books. First couple locations - first map has one, the first tavern, hanging on a chain separately from other hanging weapons.

Save/reload ho. Before you kill an enemy, or before you come near to a chest, you can save/reload the game to get different loot. Cheap but oddly satisfying. Not sure if otherwise I would have been able to finish the first half on Insanity.

Choices. Careful what you reap. If you agree to kill or raid someone, you could loose other potential quests from that person/area.

Items. Sell all non-quest or skill books after you read em. Keep a rope for one quest. Keep only items that you are going to use, or disenchant. Sell useless potions. The only resource/gem worth saving is the malachite gem, because it will be easy to get unlimited amount later on.

===== Final thoughts =====

Despite its shortcomings, the game is very engaging and quite refreshing. Be warned however, it is very long.
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89 of 104 people (86%) found this review helpful
Recommended
25.4 hrs on record
Posted: December 4, 2013
This RPG is seriously like a underrated diamond in the RPG genre. In my opinion as a fan of the RPG-genre, Divinity II is a title that you should have played or tried for at least once.


Story + NPCs:
The story is kinda typical for a RPG with a medieval setting: Dragons, magic and war. The game itself focuses on exploring, completing quests and interacting with the huge number of NPCs.

The NPCs are really well and realistic written and each one of them shows a kind of own personality with a background - which is for me - the most interesting part of the game. The dialogues also get accompanied by a really good voice acting. It's fun to read and listen to what the NPCs are saying. The humor in this game shouldn't be ignored too.

What to say about the quests? The missing map-marker for target places makes them some kind of difficult and sometimes you have to choose the right option to finish a quest. But this doesn't have an influence on the story-line at all. (The worst thing that could happen is that you failed the quest and won't get a reward.)

Sadly, the setting doesn't make you believe anything what the story is actually telling: The story-line brings you in a sunny forest at first - more like an idyll. Nothing there reminds you about the war, the dark magic and the possible end of the world. The monsters mostly appear like totally out-of-place.. After all - the story is pretty weak.


Graphics + Technical aspect:
I personally think: The graphics are beautiful. The animations appear fluent and everything has the right atmosphere to create that kind of feeling that brings you even more into the game. Well, the textures could have a better quality and the environment appears blurry.

However. If you aren't the "ULTRA-4k-1080p-I-NEED-3-NVIDIA-780TIS-TO-BE-PLEASED-WITH-THE-GRAPHICS"-type of person, you won't be bothered by it.

Ok, the character design could have been a little bit better like sometimes you get that feeling that all the soldiers were created in the same laboratory with the same genes (or everyone is just a product of incest).

Technically, Divinity II reminds me of a game from the early 2000s due the fact that you got no auto-save - which is awful (When you die, you have to load an older savegame and start everything from the beginning). So there is a reason why I am already over 25 hours in the game and haven't finished the first part yet. Another point is the missing map-marker. That's just soooo out-of-date.


Enjoyment:
Well, it's obvious that I really enjoy the game. But not only for its atmosphere or its great-written dialogues - I love it because it's actually pretty damn hard. I have never found myself dying so often or restarting a level than in any other game. It's indeed a challenge, but not frustrating. (I haven't played Dark Souls yet pssssh)

I got it for like 1 buck in a steam sale and I couldn't be happier. It's more worth than that!



Pros:
+ No rushing since all the monsters do not respawn
+ Cheap (It's on sale during every big steam sale and you even get the key for like 2-5€ online due a humblebundle)
+ High difficulty
+ Amazingly written dialogues
+ Interesting NPCs
+ THE ATMOSPHERE
+ Choose your preferred reward (exp or gold) after a completed quest
+ Cinematic cutscenes

Cons:
- No Auto-Save (and even putting the 'auto-save' on a shortcut-key didn't work for me at all)
- Blurry graphics and low-quality textures
- Weak story
- No multiplayer



(English is not my first language and changes will follow after I got time to finish the game.)
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71 of 78 people (91%) found this review helpful
Recommended
27.8 hrs on record
Posted: June 5, 2014
Great underappreciated RPG. Big world, multiple ways to approach most quests, tons and tons of content. My favourite thing about the game is that you can read people's minds for a fee, leading to all sorts of cool situations.

Very recommended, give it a try if you have the time.
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58 of 59 people (98%) found this review helpful
1 person found this review funny
Recommended
11.7 hrs on record
Posted: June 27, 2014
I can very much recommend this game to action RPG fans, and it is worth even its regular price tag; even better with a sale.

+Graphics are excellent for the most part
+Writing and voice acting both very well done, story lengthy and in-depth
+Fully voiced dialogue
+Dragon powers like mind reading and transforming into a dragon
+Controls are fluid and intuitive
+Several skill trees and attributes to advance along as you choose
+Variety of regular and magic/rare equipment and weapons
+Choose your own rewards after quests such as XP, gold, or items
+Playstyles suited for melee, ranged, or magic combat

-Some limitations on dragon powers (mind reading costs XP, dragon can't fight ground enemies)
-Some battles feel overly difficult and will frustrate some players away
-Quest tracker is of minimal use
-Aiming/highlighting can be off at times
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64 of 72 people (89%) found this review helpful
5 people found this review funny
Recommended
41.9 hrs on record
Posted: August 2, 2015
Divinity II: Developer's Cut
is one of those older games that really surprised me. I could describe it as Skyrim's little brother who chose a not-so-open-world but more story driven style.
I really didn't expect much of a game that I bought for 4,99€ but was this a surprise.

TL;DR version.
Old visuals, mediocre 'on foot' combat, but awesome dragon combat, somewhat good storyline, lore-heavy story, and again, dragon batles. Don't buy if you hate speaking but love beating because there is a lot of speaking involved.

Oh and here are some numbers.
Category Rating
Graphics 7
Gameplay 7
Story 8
Dragons 10

First of all, I would like to say that the game is old and the visuals definitely show it. Somewhat washed out textures and pixelated shadows are noticable. Although, the lightning, motion blur effects and character armor models look pretty good. The dragon battle sequences is where the visuals really shine (literally).

But honestly, who cares about graphics?

If I could describe the game's genre, Journey RPG comes to mind.
Whenever you kill some goblins, bandits or black ring soldiers, they are dead and they wont ever come back to life. In other words- the mobs in the game don't respawn (with DLC as an exception), which surprised me but it made sense as I went on. In fact, it's an important part of the game since it forces you to explore the game world. Also, as you progress through the story some areas become inaccessible which is why it's not fully open world.

Speaking of exploration, the game is begging to be explored and will punish you if you don't. Meeting npc's and questing is an essential part of the game. There are no markers or pointers which point the player straight to the direction of the objective. Most of the time questing means solving a puzzle and there are a lot, and I mean a lot, of puzzles. When exploring, the player can get gems and ores for enchanting, plants for potion making, money for bartering and most the most important skill books, which give skill points.

Let's get this out of the way, you'll become a dragon, that's half the reason why people buy this game ^^.
Sadly, first ~10h of the game you'll be spending becoming a dragon, which is a good thing because it adds to the character development. Oh, and once you morph for the first time it feels amazing :).
Dragon gameplay sequences are the most fun by far. Shooting fireballs, releasing novas and just burning the living hell out of anything that opposes you is just as fun as it sounds.

On the other hand, 'on-foot' combat feels old and stiff. I've only played as a full build, classic warrior so I have no idea about archer or mage classes. Also, there are no definite classes, it is possible to make various hybrid classes as you are allowed to spend your skill points where ever you want.

One of other important things is the verticality of the game. Using the dragon form to reach different heights to access caves, dungeons, abandoned houses etc. allows the game to feel like an open world. But it's semi-open world at best due to the reason listed above.

One of most important aspects of this game is the humor. A lot of dialogue options are hilarious. The game sometimes doesn't take itself seriously and simply makes fun of itself.

All in all, I only recommend the game to patient people, who can tolerate older graphics and who don't mind spending 50% of the game interacting with NPCs and the other 50% burning and, in general, laying waste to the black ring.
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