Dogs Of War Online is a multiplayer tactical game, based on the classic board game "Confrontation". Build your own company of mercenaries from the wide range of units available and challenge thousands of players in intense battles.
User reviews: Mixed (648 reviews)
Release Date: Feb 4, 2014

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January 26

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50 % discount on all Wolfen champions until the end of January. It's time to get wild !

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December 5, 2014

Double Ducats week end !

Get ready for a week end of epic battles !

Starting Friday 5th at 17:00 (CET) and until monday 8th 10:00 (CET) we will double all your Ducats rewards.

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“Dogs of War is a great looking online turn based strategy game that offers deep tactical gameplay”
Alpha Beta Gamer

“Dogs of War Online is a brilliantly strong tactical title, offering some great fun as you work your way through, getting victory from another by the skin of your teeth but overall chalking it down to sheer tactical finesse”
MMO Games

“if you’re the type of person who is interested in turn-based strategy games, particularly if you like the tabletop/pen and pencil types, you might want to give this one a shot”

About This Game

Deploy your troops, unleash your champion, dominate the battlefield !

The world of Aarklash is at war, into the jaws of incessant conflicts between the forces of Light, Dark and Destiny. In each of these alliances, some free companies are forming and traveling across the continent in search of glory. Veterans with heavy past, greedy bandits and other disreputable guys group together in spite of their differences.

Based on the famous miniature board game “Confrontation”, Dogs of War Online is a free, turn based, tactical game where your will build your own team of mercenaries and lead them to victory against other players or the AI.

The whole game is truly available for free. Play to unlock 54 units with unique set of skills and abilities and 9 Champions to lead your armies. Progressively learn how to master the dozens of skills and abilities available and how to maximize the synergies between your units.

Wether you choose to play with the mighty Wolfen warriors, the brave soldiers of Alahan or the undead of Acheron, remember that only your tactical skills can lead you to victory on the battlefield.

Key features :
  • Balance and game rules based on the miniature tactical game Confrontation.
  • 3 factions with different play style : Light, Darkness and Destiny.
  • 9 Champions to lead your companies.
  • 54 unique units to unlock, thousands of company combinations available.
  • Innovative game mode with multiple objectives.
  • Monthly tournament.

System Requirements

    • OS: x86 or x64 bit versions of Microsoft Windows XP/Vista/Win7/Win8
    • Processor: AMD/Intel dual-core 1.8 GHz. AMD Athlon II and Intel Core2Duo at least
    • Memory: 1.5GB for MS Windows XP, 2GB MS Windows Vista, 7 and 8 GB RAM
    • Graphics: ATI/nVidia 256MB VRAM, DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon 3800 series and above and NVIDIA GeForce 8600 series at least.
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 compatible soundcard
Helpful customer reviews
15 of 15 people (100%) found this review helpful
29.8 hrs on record
Posted: March 28
I was super excited when the game came out. Unfortunately, its greatest strength is also its greatest weakness... it's based on Confrontation (not a board game, a miniatures game). Confrontation is, unfortunately, very unbalanced. Or was. It ended up getting more or less run into the ground by a string of bad decisions by the owner... who knew how to make a great game, but didn't very much understand how to sell it, and how product development generally needs to bend to the whims of the market (i.e. your release schedule shouldn't overly cater to your favorite factions, and you shouldn't have models that are years behind schedule while you're releasing whole new factions of the game).

Anyway, back off of my soap box... Dogs of War is also somewhat unbalanced. Like confrontation, it's a game of super units. And the people who *have* those super units tend to do very well vs. people who don't. Matchmaking should, ideally, prevent this, but it's a point based system... so if I sink my points into a high level wizard and some light familiars and light-cannon you from halfway across the board, well... that's the game. There are counters to it, such as playing Wolfen in general (because they're fast), but against undead I'm gonna win nearly every time.

Like any competitive game, people that know the "good combos" are going to win. Like any level-based game, people that have the high level stuff are going to win. You can beat them... but it's not easy to do so. Having a match-making system that worked off of player rank in addition to points would be nice, but then again, part of the issue is that there are limited numbers of people to play against... so if you only played against new players, you'd be waiting a very, very long time for a game.

The bottom lin is: this game could be good. But for it to be good, advancement can't be 100% tied to multiplayer (because the multiplayer scene is dying off). I still have high hopes for this game, mostly because I still want to see the other Confrontation factions... but it looks like that may not be happening, and may not ever happen. And, unfortunately, they may have tainted the name enough that if I got the money together to try and make a better, more balanced version, people wouldn't buy it due to the stigma of the previous games. So... unfortunately, I can't recommend this game, because while it has good promises, those promises may go unfulfilled, leaving it currently unplayable.
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6 of 9 people (67%) found this review helpful
1 person found this review funny
35.0 hrs on record
Posted: January 11
Pros - Great Tactical game, Solid Army building

Cons - Dying game sadly, Very few players. Hopefully that will change tho.
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2 of 2 people (100%) found this review helpful
0.8 hrs on record
Posted: April 23
Game itself is good. Nicely done, graphics and everything Ive only played few matches against AI it was fun. And I can recommend a game for the gameplay, graphics and all in all feeling but the ingame community is dead. All commentaries were right Ive searched for a match half an hour and only thing that I saw was a guy who wrote hi, is there anyone here? and he dissapeared. Believe me or not I really dont know if that indeed happend or my imagination played a game with me. Too bad game designers left this to die, could have been sucha blast. Hopefully they will return one day!!! Until then thumbs down.
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333 of 381 people (87%) found this review helpful
1 person found this review funny
88.1 hrs on record
Posted: December 8, 2013
Very strategy-rich game, has lots of potential. Units have their own skill/spell tree, different combat interactions like parrying counterattacks dodging riposte, many atrributes and active or passive effects you have to all take into account throughout battle. Lots more classes/units planned as far as I saw on their wiki. Recommend to turn-based/strategy fans. It is not pay-to-win, since you get matched based on your army level - have a stronger army, then you face stronger armies. Don't have many criticisms, its already pretty complex and its only in closed beta stage.

EDIT (02/06/14): Now that it is in open beta, they have changed a few things. Some positives, like more missions/training modes, balancing buffs/nerfs, unit customization such as color and naming.
However, there are a lot of negative changes they have made. Particularly in regards to making the grind for in-game currency much, much slower. They've made missions restore only after 24hrs, and reduced success rate. They allow higher-leveled units to be only purchasable by real money, other than having to level them up manually. Experience gain is slower, and they increased prices for units. All in all, it isn't pay to win, but its very much free-to-grind. Like they say, you pay real money to be able to advance easier without as much grind. But the grind is very slow in this game.

Will update review if they make any major changes to the gameplay/grind. Everything in-game is still unlockable through in-game currency, you can play entirely free. It is exactly how F2P models should be, but much slower grind. You have been warned, its still very fun :-) GL HF
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326 of 389 people (84%) found this review helpful
6.4 hrs on record
Posted: December 12, 2013
Well lets look at the negatives:

#Firstly: WHY ISN'T THIS GAME ON EARLY ACCESS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
&:Something I feel you must be aware of when getting this game is that it is STILL in beta. For a long time however this game was only in closed beta, and despite being officially "released" on Steam it is still only in open beta. They really need to clarify this!

#This isn't the only game of it's type on the market.
&:Other games such as Kings Bounty and Blackguards perform similar functions and are arguably better.

#This is not an OMG DAT GRAPHICS kind of game
&: I only include this detail as I'm aware there are those who prefer all their textures to be uber high res and have some absurdly high polygon count.

#I used to have there being no PvE mode here, however they have added a more than adequate one since I started playing..

#I have yet to see 2v2, 3v3, etc. modes.
&:Arguably a matter of preference I feel being able to fight along side or against multiple players would make the game a lot more interesting.

#Unless you wanna drop some cash your going to have to spend a lot of time playing to get higher level units

And now for the positives:

#Nice, well implemented art style
&:Dogs of War uses a very dark and dirty fantasy style that may not be for everyone. I personally find it to be well executed.

#Interesting Lore
&:A crucial part of any game is context. Games of this type are always far more interesting when the player can connect to the characters they control, and Dogs of War does a good job of presenting an intriguing set up that will leave you curious and wanting to find out more about the characters and the world they're in.

#Solid well paced gameplay
&:The game is turn based so if you're a hard core RTS fan then this might not be for you.
&:The game has a time limit on turns so you don't have to worry about the other player stopping to eat, file their taxes, and maybe go on vacation before making the next move.
&:Also the gameplay itself allows for little in the way of a dull moment.

#The game is balanced
&:The game uses an "Army Points" system. Basically each unit is rated based on how much they can contribute in game. This helps in match making as a player with a bunch of uber powerful units wont get paired against a nube with a bunch of starters.

#Not a pay-to-win
&:Everything attributing to how effective you are in game thus far appears to be accessible to anyone playing the game without having to spend money. Not to say spending money wouldn't let you get some epic stuff, just that if you got said epic stuff you'll then be paired with other people who also have epic stuff, regardless of whether or not you are fully aware of how to use aforementioned epic stuff. So you're not paying to become more powerful then everyone else, just to skip the time it would have taken to build up the necessary in-game currency. (And perhaps get yourself nube stomped)

#Lots of interesting mechanics
&:Injury system, Leveling system, Charge attacks, Cover, Race mechanics, Stances, just to name a few.

#Plenty of potential
&:Looking at the wiki's and even some of the menus game mechanics is enough to tell you that Cyanide is no where near adding all the content they want to have in this game. Which is awesome considering how much they already have. Multiple game types, lots of different units, and even ways to customize them all look to be things players will have to look forward to in the near distant future.

#A dev team that's DEDICAITED to quality
&:Something I just felt deserved to be mentioned. This dev team didn't just rush their release. This game was set to go into open beta some time fall 2013, yet got pushed back because the devs didn't feel it was ready. And it's not like it's impossible to play right now, getting into the closed beta is rather simple, and they seam to still have a few keys left so I recommend you check out their facebook. These guys aren't rushing this, and seeing as they've now set a more solid release date (January if you didn't notice...) it's not because they're lazy. Otherwise they would have pushed it back like half a year or something... No it's because they're willing to take there time to make sure they get it right. And I for one appreciate that.

#I personally find it fun and have no problems with playing my game to get more stuff to have more fun playing the game

So yeah... Also it's free, so why the hell not? At least give it a shot, or if you're not into strategy then look up some gameplay vids when it comes out. If you are into strategy then what's stopping you?

That's all for now, please pardon my bad grammar, and thanks for reading. I really hope this helped.

P.S. Seeing as this has a good chance of being one of the few reviews people see before they decide to download this game I want to do my best to make it as informative as possible. So please feel free to leave comments on how I might make it better.
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93 of 118 people (79%) found this review helpful
20.6 hrs on record
Posted: December 14, 2013
Pre-Release Review
This game is essentially table top gaming without the table top. If you like warhammer you will like this. What looks like a Pay to win aspect is actually not at all. The game is worth persevering with, as you level up you can field larger armies (higher points value) like with warhammer, this is when the game comes into its own as you begin being able to personalise an army to adhere to a strategy. This is the best new game i've played in years.
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121 of 163 people (74%) found this review helpful
6.6 hrs on record
Posted: January 5, 2014
A FREE-TO-PLAY multi-player turn-based strategy game that is NOT PAY-TO-WIN while having an actually good quality gameplay. YES.
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51 of 66 people (77%) found this review helpful
1 person found this review funny
9.3 hrs on record
Posted: November 7, 2014
Typical fantasy Turn based tactics style game.
Doesnt try anything new but does some things different.
Its free.
Not pay2win.
Not very much depth.
Has potential.

Community is dying/near-death population wise.
Seems abandoned by the devs, as no relevant updates in a while.
Wording is sometimes unnecessarily confusing.
Engine doesnt feel intuitive.
Not very much depth.
Potentially dead.

TLDR; Play it if you like this type of game-Its Free
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85 of 122 people (70%) found this review helpful
1.2 hrs on record
Posted: December 12, 2013
Pre-Release Review
This game is deep and complex, solo quests are very good and the PvP entertaining.
I would recomend this to anyone liking turn based games as it has much more content than any other turn based game on the market.
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39 of 51 people (76%) found this review helpful
10.4 hrs on record
Posted: February 7, 2014

Dogs of war online is a free to play online tactical turn based strategy game developed by Cyanide studios. Cyanide studios themselves are a French developer based in Paris France and are some what of a hit or miss company in my opinion. While they have developed great games like blood bowl, confrontation and the highly underrated of Orcs and Men. They are also the ones responsible for the terrible game of thrones game. Please note a the time of making this review, the game although mostly complete is in open BETA and as such there are quite the few bugs and glitches to be had.

Dogs of war is heavily inspired by the confrontation boardgame by Rackham, as was their previous confrontation game. The game is set in the world of Aarklash which as you can imagine is in a state of war. Three factions vie for power, the forces of light, darkness and destiny. Seeing this as a grand opportunity mercenary companies have started to spring up and as you can imagine your going to set of these companies up.

Each of your units has a number of attributes such as attack, damage and parry as well as a AP value. AP stands for Army points, the way that battles work in Dogs of war is similar to popular table top games. Each battle has an AP limit value for example a death match battle with a limit of 200 AP. This means you can you'll only be able to deploy units that match or go under that score collectively. For example I can deploy my predator of blood, a Wolfen crossbowmen and a lone wolf-man unit which adds up to 167, however I cannot deploy my fang warrior as adding him to the selection goes over the 200 AP limit

So lets get down to the main focus of the game which is its combat. There are currently three types of player vs player game mode available. You have your straight up death match mode, Elimination VIP which is where you are given a unit to protect while trying to kill the enemies VIP and last is king of the hill, where you need to place units in a selected area and hold it until the timer runs out. When your not killing real peoples mercenaries, you have the option of training missions. These training missions have varying difficulties and place you against an AI.

The combat itself is your very traditional turn based strategy, the movement grid is a hexed grid and the game shows you your movement options clearly. The green area around a unit is where you can move and still do actions like attack, you also have the option to move further by going into the orange highlighted area at the expense of any form of attacking action.

Attacking works on a basic formula, your units accuracy versus the enemies parry. Should you succeed damage is then worked out by your units damage versus the enemies toughness rating. There are a variety of factors governing your units attributes in a battle, things like terrain, cover, injuries, and other status' can affect the rolls.

Speaking of terrain and cover, the maps are beautifully crafted. You can make use of walls, hedges and more to take cover from ranged enemies or shoot from hedges thus making your character covered while attacking. There are also blocks of terrain that have rubble on them, these areas are classed as heavy terrain and units standing on them incur defensive penalties.

Two really useful mechanics in combat are the charge and pursuit movement mechanics. Charge is exactly as it sounds, your unit can charge an enemy. A successful charge will not only engage the enemy in close combat but also inflict a stun state which incurs a -1 to all their attributes. Pursuit movement occurs when a unit defeats an enemy, your able to take another action be it movement or attack another close enemy.

You also have orders at your disposal in combat, orders are essentially consumable abilities that you can use on any of your units. Some orders are faction specific for example as you can see I play as the Wolfen, their faction specific order is natural selection which gives a +2 to damage to the unit for the rest of the turn. Orders are crucial to victory in Dogs of war and can be the difference between a win or a loss.

Any fan of turn based strategy will be straight at home with dogs of war, even newcomers to the genre will pick up the mechanics of the game quickly and without much pain. The games tutorial explains everything nicely by actually letting you play the mechanics rather than just show you.

Dogs of war is no where near perfect, Cyanide still have a lot of work to do to not only bug fix but to also ensure the correct balancing for the units as some currently do feel over powered. Combat is solid and it is a good framework for cyanide to build on as the game progresses, luckily it is a completely self published title and cyanide own the IP meaning they can tweak to their hearts content. If your a big turn based strategy fan, you'll find real enjoyment here as I did. It is also a good place for newcomers to the genre to find their bearings as the game is not too difficult and you can just play with friends until you feel ready for more challenging foes.

As free to play games go, Dogs of war is by no means pay to win, though progression solely through ducats is slow and sometimes tedious, its easily done. While its a definite work in progress, there is certainly potential to build upon and I'd have no qualms about recommending this to anyone looking to play a turn based strategy.
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32 of 41 people (78%) found this review helpful
18.1 hrs on record
Posted: May 16, 2014
Meh . 6/10

Was fun at the start. Building your troop learning the different skills sets and factions was great fun add that with what was when I played a helpful fun community and it’s a no brainer.
But unfortunately the game quickly takes a turn for the worse were you will start to see people using the same units and strategy over and over on the same few maps and the battles tend to play out the same way every game.

At this point you will have to throw some money at the game to be able to contend with the more powerful costly units and troop meta. And I am ok with spending money on a good product but I just didn’t see the Varity of maps units and the ability to change up your troop composition I was looking for.

On the positive side the graphics, interface, unit movement and skills were all done well and its for sure a game I will keep my eye on and perhaps come back to if they add more content.
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66 of 101 people (65%) found this review helpful
4.6 hrs on record
Posted: February 9, 2014
A typical round-based strategy game, running via Matchmaking system. It's quite a neat game with halfway good graphics and a certain rulesetting, similar to some D&D-Features (Roll a dice for succes, f.ex.). It is made smart but not smart enough. I can only agree with people saying 'Unbalanced game' or 'highs farming lows'

Several examples:
1.) Playing the unholy/undead faction has seriously no major benefit at all (Immunity to toxin. Yeah.). At that, they're the kind of trash-troops - Cheap but many. However 'Zerg'ing the enemys down, like undeads usually would, won't work due to the limitations of summons for necromancers. Njét. Whereas wolve-troops posses a double-attack feature. Or healing powers when playing with holy-factioned troops.
-> 2.) Troops themselves have pretty balanced stats. Which is the next problem: Wolves passively having 'twice' the dmg-output than any other troop? I could faceplant to this. Some nice Knight being healed throughout the match? No problem.
I believe that ye fine programmers hate the undead.
3.) Matchmaking is based on so called Armypoints: The stronger the unit - The more AP you have. Thus, anyone can meet anyone, depending on troops ofcourse. Which is certainly a grave mistake: Experienced players can and will easily outplay any newcomer.
4.) One either must buy troops via real money or grind to get them. Which takes alot of time. Fortunately there's a limit for each troop in every platoon. (No zergings yo undeads.)

I'd claim: Give the game more time to evolve. It's good, but not good enough - for now.
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34 of 47 people (72%) found this review helpful
16.3 hrs on record
Posted: October 12, 2014
Was a Great game possibility they just needed more content: such as unit types and a PvE co-op vs AI. Too bad they are concentrating on another game that is really going no where. In a multiplayer community single player is the least selling idea. DEVs are no longer developing the game...need I say more?
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29 of 39 people (74%) found this review helpful
3.1 hrs on record
Posted: April 14, 2014
Dogs Of War is a game with extremely deep gameplay mechanics, very well balanced maps and good character design. Graphics are pretty bad, music and sound effects are nothing special, also there's no customization options.Occasional matchmaking issues, non-existing support, exorbitant prices in item shop compromise the final result as well. If you are a fan of turned based strategy and can't afford a decent game of this genre - Dogs of War Online might be worth checking out. Overall 6/10.
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28 of 40 people (70%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: October 3, 2014
Best summerized as a game that will only be played because we currently dont really have a good lineup of f2p turn based stat. games. its badly balanced, on a garbage engine so bad you wouldn't even believe the number of glitches it has, with a very weak stategy component, and i mean weak. though in theory you have a variety of ways to play, due to the balance, most of the units are straight up worthless, and are better left unused rather then getting essentially a cannon folder unit.

Beyond this, the game is also rediclously complicated beyond my understanding (or it may very well be possible i understand it perfectly, yet the game is so buggy that i just can't even begin to understand whats intended and whats not) have a very very silly system of fighting. there are such awesome components to this game such as:

Calculations that lie about you having a 100% chance to hit, and you scoring a miss
Better chance of hitting your real target, by targeting the guy next to him, because reason
tons of skills saying they do one thing, and doing another
calculations telling you the wrong damage amount
sometimes not being able to activate the special warcall things (like defensive stance) doing your turn after movement, but then the other 50% of the time, you can.

within the last 7 or 8 months, the game has shown no signs of improvement, and actually seems to be doing quite the opposite, and getting progressively worse with each major update. i can't really recommend this game in anyway shape or form, but i can instead tell you this:

Go play fire emblem, even if its the gba version on an emulator, its still far superior to the experience you'll have here
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22 of 33 people (67%) found this review helpful
15.9 hrs on record
Posted: February 1, 2014
well balanced game, not pay to win, free to play, in-depth strategy required. must have for TBS fans (y)
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17 of 26 people (65%) found this review helpful
34.8 hrs on record
Posted: August 14, 2014
Too fresh to be released.

If you read the game discussion topics, you will notice that most players aren't staying in the game for more than 10 days, and because of that the game has gone through changes. Still, the game should have waited more for public release.

I've experienced sudden fps decrease with a good system, the matchmaking system takes TOO long to find a game, which has only one mode, the troops balancing still needs a lot of work. Wolfen units(one of the 3 factions available) are either too OP or too nerfed. They are "heavier" than other units which can have a similar, if not better potential, but are "lighter" when considering troop management.

The balancing is still not good, the game has going through a lot of transformations, so I can't really say what the real face of the game is. The game still has potential to be good, but you should wait a lot more time to try this game out. Or if you do decide to play the game now, don't feel disappointed. Specially if you play with the Wolfen.
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9 of 11 people (82%) found this review helpful
47.7 hrs on record
Posted: March 3, 2014
Not a bad game, could use some work on the matchmaking front as it's a little imbalanced but visaally its great, gameplays good and the customisation of your little band of merry men is fun. Reminds me a lot of Warhammer and table top games in general :)
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8 of 10 people (80%) found this review helpful
5.8 hrs on record
Posted: February 25, 2014
Great free-to-play, squad based RPG action. ie: XCOM/Banner SAGA
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17 of 30 people (57%) found this review helpful
4.9 hrs on record
Posted: October 11, 2014
Bad balance, Horible tutorial, different units have same model, only one game mode, HORIBLE match maker (no fun being stomped by units you canot buy). Avoid like plague.
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