Game: Droid Assault
Summary: Addicting game with some interesting mechanics, but suddenly turns into an endless, unsatisfying run for points
Rating (5/10 = failure): 6/10
Completion: 3 hrs
Cost: ~1 USD bundled
Droid Assault might be the first game of its kind that I've played. It's your standard top-down twin stick shooter, but with the fascinating ability to completely hijack and become your enemies.
I particularly enjoyed the discovery of different powers of various droids. They range from being able to hover, to shooting lasers. Outside of that gimmick, though, I'm not sure what else there is to say.
I would have liked a way to scan the droids I am about to take over. As it is now, you have to remember what droids have what powers based on their appearance, which is kind of hard to tell since they all look vaguely alike. Also, the AI for your allied drones is just awful. I have no idea how to keep an army alive for any sort of boss.
There's a rudimentary upgrade system that is based entirely on random things dropped by the levels. I would have liked a way to upgrade things between levels as well.
Curiously there tends to be little reward for blowing up enemies. I guess survival is its own reward, but would it have been too much to ask for experience or cash? Something that makes me stronger.
I feel that the game suffers from its sheer lack of story or ending. At least Ultratron and Titan Attacks had a final stage before it loops to the beginning again. This game just goes on and on. It harkens a little too far back to the Atari days where we do nothing but play for points. I'm sure that style of gameplay appeals to some people, but definitely not me.
Overall, fun at first, but becomes completely and utterly pointless.