Pid is like your world… only different.
Release Date: Oct 31, 2012

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About This Game

A young boy named Kurt finds himself stranded on a peculiar planet, and he must find his way home. Finding help from unlikely allies and the curious tools in his backpack, Kurt must use gravity-defying beams to conquer every platform and solve every puzzle on this strange journey. Featuring over 12 hours of action-adventure gameplay and fully-realized co-op, players are poised to experience a beautiful world set to an evocative soundtrack. With twenty-two different locations, dozens of foes and hundreds of secrets, Pid is like your world… only different.

System Requirements



    • OS: Windows XP SP2
    • Processor: 2.6 GHz single core
    • Memory: 1 Gb
    • Hard disk space: 2 Gb
    • Video Card: DirectX 9.0 compatibility
    • DirectX®: DirectX9


    • OS: Windows 7
    • Processor: 3.0 GHz dual core
    • Memory: 2 Gb
    • Hard disk space: 2 Gb
    • Video Card: GeForce 8 series, ATI Radeon HD2xxx
    • DirectX®: DirectX10
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 2.6 GHz single core
    • Memory: 1 GB
    • Hard Disk Space: 2 GB
    • Video Card: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
Helpful customer reviews
2 of 2 people (100%) found this review helpful
22.8 hrs on record
Posted: October 24
PID.. possibly one of the best platformers I've played... ever, definitely one of my all time favourites. This game is very original in its gameplay design, its just gorgeous to look at and faultless in its programming from the controls to the collision detection. The music and sound effects also are top quality and extremely well chosen for the various levels, suiting each situation perfectly.

Don't get me wrong, you will spend many a time shouting at your monitor/tv screen lol, its frustratingly difficult at parts but acheives being awesome at the exact same time lol.. not many games can do that. It also gets the brain working as you try to find the best way through some of the levels.

I was lucky enough to get this game for free as a giveaway one time but after playing through I kind of wish I had paid for it and hence given something to the developers.. so this is why I am going to make sure I buy this for at least 1 other friend as a gift, my way of giving something to the developers for such an amazing game, as a thank you to them.

If you haven't given this game a go yet then I urge you to get it now.. you won't regret it.
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2 of 3 people (67%) found this review helpful
5.8 hrs on record
Posted: October 12
I would recommend this game if it was shorter. Not that i have a problem with long games but this one is very frustrating it starts to get repetitive very quickly and it goes on and on. I personally can't finish it. I open the game, I start the level, I play for a couple of minutes, then I remember why I left it in the first place. With all of this said the atmosphere is good and the mechanic for the first hour is good. Though I haven't tried co-op I think it will be more enjoyable in two.
+ interesting mechanic
+ good atmosphere
+ co-op
- frustrating
- too repetitive
- bad controls
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2 of 3 people (67%) found this review helpful
3.8 hrs on record
Posted: October 3
It is very fun, and I am certain that people who enjoy platformers & puzzle games will love it. I do not have a great love for them so I didn't finish it, but I still think it is a 7.5/10
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0 of 1 people (0%) found this review helpful
0.4 hrs on record
Posted: October 6
If i remember corectly, my kindergarden years were like Kurt ones.
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3 of 8 people (38%) found this review helpful
7.6 hrs on record
Posted: October 4
Bibis kurva
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0 of 5 people (0%) found this review helpful
0.4 hrs on record
Posted: October 3
Some bs indie game...
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9.6 hrs on record
Posted: October 16
wonderful game,i salute for the dev...

the best 10$ i ever spend in my gaming life...
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2.2 hrs on record
Posted: October 10
The most frustrating element for my friend and me when playing was the atrocious camera positioning for player 2. The camera follows player 1 as if player 2 was not there, leaving player 2 disorientated in what is quite a hard game.
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0.8 hrs on record
Posted: October 1
Don't expect a perfect platformer expect a charming interesting world with gorgeous graphics a sweeping score and unfortunately some bland sections and over the top difficulty.
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3.1 hrs on record
Posted: October 1
Nice game with a stunning 2d design and good puzzle mechanics... made to sit back with a controller, relax and enjoy :)
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0.4 hrs on record
Posted: October 28
Fun adventure, loved the coloring of the whole game.
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185 of 203 people (91%) found this review helpful
32.9 hrs on record
Posted: November 25, 2013
If there's one game that completely failed to find its audience, it's Pid. On the outside, Pid looks another artsy puzzle platformer, with its gentle, softly rendered backgrounds, and relaxing acoustic soundtrack. Upon playing it though, the game honestly has more in common with Super Meat Boy than any puzzle platformer. The distance between checkpoints is tiny, you have infinite lives, and enemies, traps, and spikes are everywhere. I personally love the game to death, but I can see why the huge dissonance between how the game looks and feels, vs how it plays, turned a lot of people off. It's really too bad though, because I think Pid is one of the best games around.

The main gimmick here is the ability to place down beams of light that can carry you around. The way this changes how you navigate through the game world is dramatic, and a bit reminiscent of Bionic Commando Rearmed, which some of the Pid team also worked on. The game thoroughly explores this mechanic, with every area in the game having a slight twist to how the game plays. Most of the time you use the beam to carry yourself, but other locations have you using it to carry bombs towards enemies, carry enemies themselves, or even push around light sources needed to light the way for you. The other great thing about the beam mechanic is how the solution is always right there in front of you, but you have to figure out where to place the beams, adding a bit of a puzzle aspect.

Overall though, I really can't stress enough how much I like this game. The scenery, music, atmosphere, and gameplay all combine to form this truly unique experience. The game is pretty long as well, but has a great flow and variety to the areas. If you like hard platformers, you should check this game out.
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52 of 60 people (87%) found this review helpful
18.1 hrs on record
Posted: November 15, 2013
No game has frustrated me and entertainmed at the same time so much than Pid.
Underneath the beautiful aesthics (it honestly had a pixar vibe going on) and the ♥♥♥♥ing amazing sound track lies a game so god damn hard it made me want to burn my computer.
The game starts out friendly enough. You learn the basic mechanics of using the game's gravity gems to float to high unreachable platsforms. Then you are introduced to bombs, music boxes, smoke bombs, lazer beams, and so on to assist you. Then approaching the first boss there is a sudden difficulty spike. Platforms got smaller, enemies became faster, and oh god the ♥♥♥♥ing spiked walls. EVERYWHERE.
Even at the easiest difficulty setting if you don't have the patience to retry a level again again you will be ♥♥♥♥ed.
Unlike other precision platoformers like Super Meat Boy the game has a larger focus of utilizing the gravity gems/timing. For instance you'll teach yourself how to wall jump even if there isn't a wall sticking mechanic, which will help you find the collectables throughout the game.
The collectables are what almost ruined this game for me. There are 12 "souviners" and 17 "secret constellations". Finding them are almost impossible without guides and even when you reach them you will have to try. try. try and try again to get them. one of the souviners took me at least 40 mins to get. Collecting all of them doesn't give you an alternate ending or anything, but it certainly makes you feel good knowing that you challenged yourself to the MAX. Also an achievement.

BUT, the game is gorgeous. Even when i was frustrated i couldn't get over how amazing the game looked. The soundtrack is definately up there with hotline miami in terms of quality. The timing of when the tunes started playing according to where you are in the game is pitch perfect also. One moment you're hearing gusty fast paced drum, when suddenly you reach a calm zero gravity zone and a calm piano track kicks in. Perfect. These two factors kept me pushing through the more unforgiving parts of the game.
The levels also very greatly from robot sweat shops, to an opera stage with flying airplanes. ♥♥♥♥ gets creative, and you will grin ear to ear everytime a new set piece is opening.
The story is also starts out simple, and gets pretty interesting by the end. It's pretty cliche, but it's like a reallly good children's picture book.

If you like platformers that are challenging you might want to pick this up. It's pretty cheap, and it's been in like 3 bundles this year alone. While it has an extremly unforgiving diffuiculty spike, it also has alot of excellent redeeming qualities. Reccomended if you have time.

it's also the 3rd game I 100%. Why do i do this to myself.
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41 of 51 people (80%) found this review helpful
1.3 hrs on record
Posted: June 7
Pid is a delightfully pleasant and challenging platformer / puzzle game. It is striking in every sense and plays a lot like that of LIMBO, you are a small boy who is lost and trying to find a way home. Using a strange power where you are able to create traction fields on any surface for a limited time, you use them to navigate your way through the alternative, artistic world. I don’t see there being too much length to the game and it’s a but short on achievements but it’s a well-crafted game and piece of art.
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27 of 33 people (82%) found this review helpful
15.8 hrs on record
Posted: August 31, 2013
alright let's get one thing straight. this game is hardcore. it's hard, you're going to die. it's a real life video game. I'm getting all sqeamy thinking about it. you probably think cave story is the superchild of old and new school gaming, and boy you're right, but pid is on the same level. if you ask me, in most aspects, pid overcomes cave story. what has pid got?

pid gots art. it gots the prettiest dang art you ever did see. I saw the game in all lowercase, I saw my brother play. "dude let me try," I says, and I never want to try other people's playthroughs. me and kurt were dinking around, I didn't even go anywhere, and I knew I was going to buy this game. that's an understatement because I bought it immediately. it caught me right there. questionably, many of you indiekins may be caught just looking at (or listening to) pid. it's enrapturing. the cell-shading is too much, the world is just melty, the characters are brilliant and unique. yes, even the story is the whole shebang, letting you be an underage meddler in intergalactic affairs, and learning some things about yourself too. gog I'm just spealing. even the soundtrack is good mate and that's all it takes for me to have some fun. sad but true, I'm an easy man to please.

so we're in a kidshaped, danksturous, unnerving sci-fi world with feeling and sounds like babies gurgling compliments about how great you are at everything. and guess what? the game itself is actually amazingly good. we're talking about a dark souls marriage of everything going right. this is everything that mattered in games before meeting everything that matters now. but we can't just stop there. you see, pid has to go above and beyond just being a good game. it becomes purely one of a kind with its platforming mechanic. some of you might be reminded of the (mediocre) bionic commando in how a mechanic is so excellently integrated into the game that it feels like it's improving on an age old formula (I'd rather think of ristar). except of course the gravity portal kurt can throw ain't in anything else you going to play. completely refined design and mechanics that are also completely new?


but wait, there's more! like any great game, pid shines because of what you're doing. each level incorporates what you've done before, but always puts it in a completely new setting and circumstance. enemies and obstacles are changing if not rearranging and there's never a boring moment. you might be scaling heights with careful portals, needing to sneak by enemies with limited tools, uncovering lost ruins, or rocketing high into the sky over vast city expanse. the game incorporates challenging and interesting bosses as well, a definite lost art. the last boss is borderline SNK levels of epic. the game is totally cohesive and ultimately varied, letting the game stand with the best.

hey, not so fast! didn't think the game could get better? on top of being nigh perfect, it also presents engaging puzzles. yeah, I know. how can it do all of that without bungling anything? I don't freakin know. the puzzles might be zelda-tier, but any more than that and I think they'd break the pacing. there are some full-fledged puzzle rooms that remind myself of the final level in ristar, but in no way does this make the game lean torwards a puzzle-platformer. it's hair splitting action with some stop-and-thunk moments, real comparable to the aforementioned zelda in how fluidly it's played out

the way consumables work is an absolute blemish on an otherwise perfect game. postively they can be viewed as get-out-of-jail free cards. and they do work out that way, allowing for quick solutions to obstacles and enemies besides whatever was intended. when the game requires a consumable, they simply give it to you, irritating a player that was saving the items. I'd much rather them give me an item then have them expect me to play perfectly, but because holding space is limited, it can feel punishing. this is overall a minor complaint in the face of the rest of the game's grandeur

realize that this game has a STEEP learning curve. you ain't going to pick up and play. not only is it as challenging as games of yesteryear, but it expects you to be more than competant with a gameplay mechanic that was dreamed up for this game. it's not going to be pretty. but if you stick with it it'll be more than just organic, it'll be perfection.
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24 of 28 people (86%) found this review helpful
11.0 hrs on record
Posted: April 24
Don't expect a perfect platformer expect a charming interesting world with gorgeous graphics a sweeping score and unfortunately some bland sections and over the top difficulty.
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27 of 36 people (75%) found this review helpful
23.1 hrs on record
Posted: December 21, 2013
This game reminds me a lot of old SNES games, kind of game that brings you back to childhood when many games was like this.
Colors are beautiful, every background is painted with eye pleasing color.
Levels are well designed and fun to explore. There's high probability you will not be bored to replay entire game again.
Boss battles are interesting, especially bosses themselves. They'll surely surprise you first time you see them by their weird look.
Soundtrack is awesome, it's written for this game but there're some tracks that you can easily put in your music folder for later listening.
As for the difficulty, this is hard game, it starts slow but gets really hard towards the end (you don't have to worry if you learn mechanics well).
Aside from single player campaign, there's local co-op mode for sp campaign and there're challenge levels which reminds me of Super Meat Boy kind of levels.

I think that this game as a whole is worth it. It can give you ~20 hours of playtime (if you play all modes) and more, if you decide to replay it, which is possible.

9/10 - good platform game
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26 of 39 people (67%) found this review helpful
11.4 hrs on record
Posted: May 3
It's not bad, per se, just aggressively tedious and mediocre, while vastly overstaying it's welcome. There's also some goofball mistakes like the incredible lack of invincibility frames on being hit, the varying frequency of checkpoints (sometimes they'll be near constant, sometimes they're rare as heck) and the fact that several of the tools are pointless or incredibly niche.
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11 of 13 people (85%) found this review helpful
0.9 hrs on record
Posted: July 5
Very nice storyline. The gameplay gets a little annoying at times, but overall it's a great game.
Philosophical ideas behind some dialogues, too.
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6 of 6 people (100%) found this review helpful
26.0 hrs on record
Posted: February 5
First, I have to say, I bought this game at over a Year ago and Played it without using Steam, thats why I got that little playing time here.

I Played the game at a Friends house, Coop, Normal difficulty (and later on hard), it took us some sleepless nights (as we sometimes just weren't... really productive ^^).

it is awesome. the Puzzles are nice, and it's not boring at all, IF you are playing with a Friend. - the 2Player mode is really nice, your Life depends on the teamwork (and thats why some nights weren't productive at all). It is a pretty nice Puzzle-Plattformer, which had so many haters in the beginning because of the difficulty, that's why the developers had to add an easy mode.

If you want to really have fun with this game - play it at least in normal difficulty, and do it with a Friend. Don't forget to use Controllers.

I can recommend this game - and I would buy it again. (I bought it a few times now, gog, steam, steamgift for a friend ^^)
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