Pid is like your world… only different.
User reviews: Very Positive (1,480 reviews)
Release Date: Oct 31, 2012

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About This Game

A young boy named Kurt finds himself stranded on a peculiar planet, and he must find his way home. Finding help from unlikely allies and the curious tools in his backpack, Kurt must use gravity-defying beams to conquer every platform and solve every puzzle on this strange journey. Featuring over 12 hours of action-adventure gameplay and fully-realized co-op, players are poised to experience a beautiful world set to an evocative soundtrack. With twenty-two different locations, dozens of foes and hundreds of secrets, Pid is like your world… only different.

System Requirements

PC
Mac

    Minimum:

    • OS: Windows XP SP2
    • Processor: 2.6 GHz single core
    • Memory: 1 Gb
    • Hard disk space: 2 Gb
    • Video Card: DirectX 9.0 compatibility
    • DirectX®: DirectX9

    Recommended:

    • OS: Windows 7
    • Processor: 3.0 GHz dual core
    • Memory: 2 Gb
    • Hard disk space: 2 Gb
    • Video Card: GeForce 8 series, ATI Radeon HD2xxx
    • DirectX®: DirectX10
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 2.6 GHz single core
    • Memory: 1 GB
    • Hard Disk Space: 2 GB
    • Video Card: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
Helpful customer reviews
40 of 49 people (82%) found this review helpful
1.3 hrs on record
Pid is a delightfully pleasant and challenging platformer / puzzle game. It is striking in every sense and plays a lot like that of LIMBO, you are a small boy who is lost and trying to find a way home. Using a strange power where you are able to create traction fields on any surface for a limited time, you use them to navigate your way through the alternative, artistic world. I don’t see there being too much length to the game and it’s a but short on achievements but it’s a well-crafted game and piece of art.
Posted: June 7
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18 of 21 people (86%) found this review helpful
11.0 hrs on record
Don't expect a perfect platformer expect a charming interesting world with gorgeous graphics a sweeping score and unfortunately some bland sections and over the top difficulty.
Posted: April 24
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8 of 8 people (100%) found this review helpful
0.9 hrs on record
Very nice storyline. The gameplay gets a little annoying at times, but overall it's a great game.
Philosophical ideas behind some dialogues, too.
Posted: July 5
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15 of 23 people (65%) found this review helpful
0.5 hrs on record
This game is beautiful for an indie game.
Posted: June 5
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18 of 30 people (60%) found this review helpful
11.4 hrs on record
It's not bad, per se, just aggressively tedious and mediocre, while vastly overstaying it's welcome. There's also some goofball mistakes like the incredible lack of invincibility frames on being hit, the varying frequency of checkpoints (sometimes they'll be near constant, sometimes they're rare as heck) and the fact that several of the tools are pointless or incredibly niche.
Posted: May 3
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182 of 199 people (91%) found this review helpful
32.9 hrs on record
If there's one game that completely failed to find its audience, it's Pid. On the outside, Pid looks another artsy puzzle platformer, with its gentle, softly rendered backgrounds, and relaxing acoustic soundtrack. Upon playing it though, the game honestly has more in common with Super Meat Boy than any puzzle platformer. The distance between checkpoints is tiny, you have infinite lives, and enemies, traps, and spikes are everywhere. I personally love the game to death, but I can see why the huge dissonance between how the game looks and feels, vs how it plays, turned a lot of people off. It's really too bad though, because I think Pid is one of the best games around.

The main gimmick here is the ability to place down beams of light that can carry you around. The way this changes how you navigate through the game world is dramatic, and a bit reminiscent of Bionic Commando Rearmed, which some of the Pid team also worked on. The game thoroughly explores this mechanic, with every area in the game having a slight twist to how the game plays. Most of the time you use the beam to carry yourself, but other locations have you using it to carry bombs towards enemies, carry enemies themselves, or even push around light sources needed to light the way for you. The other great thing about the beam mechanic is how the solution is always right there in front of you, but you have to figure out where to place the beams, adding a bit of a puzzle aspect.

Overall though, I really can't stress enough how much I like this game. The scenery, music, atmosphere, and gameplay all combine to form this truly unique experience. The game is pretty long as well, but has a great flow and variety to the areas. If you like hard platformers, you should check this game out.
Posted: November 25, 2013
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