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User reviews: Very Positive (1,522 reviews)
Release Date: Oct 31, 2012

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Recommended By Curators

"Gorgeous puzzle platformer that unfortunately fumbles a bit due to some repetition, but definitely comes recommended."

Steam Big Picture

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About This Game

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System Requirements

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Helpful customer reviews
3 of 3 people (100%) found this review helpful
0.4 hrs on record
Posted: November 12
It's allright. I'd give it a 7/10.

Beautiful soundtrack, good looking graphics and animations, all in all pretty good.

The story and characters are a bit goofy, but acceptable. The gameplay is chill and a bit repetive, and it's kind of "boring". Not much action or excitement, but a good game to sit down and relax with.
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2 of 2 people (100%) found this review helpful
16.2 hrs on record
Posted: November 21
Splendid game. I actually purchased it three times; once on Xbox Live, and twice on Steam for myself and a friend.

Firstly, the visual style is superb. As well as creating a rich sense of depth with blurs and diffused lighting, there seems also to be a seperate layer of color grading (shadows tinted blue, highlights tinted orange) which is why many screenshots have a cinematic aura about them.

The light beam mechanic quickly becomes second nature, and I find myself missing it when I hop over to other platformers. The gameplay is more of a navigational puzzler than a logic one, and there's a nice steady progression of what you can do with the beams which prevents it from becoming stale.

I'm a fan of "strange world" concepts in games. Pid in particular creates a surprisingly inviting atmosphere for a planet of mechanical characters. What's more, each citizen is unique in appearance, which could've been an easy cop out for the devs if they decided that robots would be mass produced in one model. A fine level of variation worth noting. The length of the game was also pretty satisfying. It's taken me between 12 to 13 hours each time I've played through, though it felt much longer.

Finally, and without giving anything away, the last few sections of gameplay were just brilliantly executed. The music/sound design, art direction, physics, storyline, and everything else, all came together in those final moments to ensure a great memory of a great game.
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3 of 4 people (75%) found this review helpful
1.1 hrs on record
Posted: November 2
As a indie/platformer this is good game. Overall: 6/10
Not bad if you like indie games and platformers.
Has weird gameplay and characters in it.
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1 of 1 people (100%) found this review helpful
8.8 hrs on record
Posted: November 24
Loved it. Lovely art style and soundtrack, neat mechanics - I didn't make much use of some of the powerups but I'm assuming that's based on play style - and a meaty length, as well as that thing I particularly love when a game pulls it off, a smooth and organic progression through the world. This is on a par with Half-Life 2 for how it moves between scenes. I approve entirely. Some frustrating repetition not enough to dull my pleasant memories of this game. Definitely recommended for platforming people.
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2 of 3 people (67%) found this review helpful
3.6 hrs on record
Posted: November 17
Seems to have a lot going for it; cool art style, good sountrack, and what seemed like interesting gameplay. However, I agree with the other most helpful negative reviews on here. This game never managed to keep my attention for too long, which is pretty rare for me. It just felt a bit...meh. Even in co-op.
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2 of 3 people (67%) found this review helpful
2.9 hrs on record
Posted: November 17
I really wanted to like this game. On first blush, it should really satisfy: interesting art direction, unique music, and a nifty little gameplay mechanic. The difficulty seemed on par with my meager skills: not super-frenetic, but needing a little thought to keep it from being a cakewalk.

The trouble is, it all just seems too sluggish. Character control is incredibly slow. Just try "running" (loping?) one way, and then quickly change direction: young master Pid does an excruciatingly tardy about-face.

Worse yet, this sluggishness extends to jumping, as well. Platormers live and die by their jump-physics, and Pid sadly comes across as clumsy in this department. I think the benchmark for controllability in a character is to stand on a ledge, jump out into space, and then reverse direction to land on the edge again. The distance that you can get from the ledge safely tells you how "in control" you will feel with the gameplay. Pid does not fare well here.

I suppose it can be reasoned that everything *else* in the game is slow as well (animations, enemies, dialog, checkpoint restarts) so perhaps a slow character fits in with the dream-like feel. Or perhaps you could say that the emphasis is on the force beams instead of jumping, and you'd have a point. And there are plenty of people that loved Pid, so I won't begrudge them that.

However, for my own taste, the poor character control turned gameplay into a chore for me due to being unnecessarily challenging for comparatively trivial tasks. Life is short, and I have more games in my library than time to play them all, so I'll move my attention to more rewarding fare!
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2 of 3 people (67%) found this review helpful
1.5 hrs on record
Posted: November 6
A simple yet nice game needs quite a bit of brainwork :P . Loved it :) .
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4 of 9 people (44%) found this review helpful
3.8 hrs on record
Posted: November 11
Core gameplay.
No room for mistakes. Playing the game on normal is extremely hard, the game is way too unforgiving, one miscalculation and you are returned to the start of the level. This game is not enjoyable difficult, it is frustratingly hard and by being so, it artificially increases its lenght. I’m playing using a X360 controller and the controls and character moves are not tight and precise.

Aesthetics
Beautiful and colorful game. The soundtrack is great.

Final Note
I really wanted to fisnish the game but I wasn't having fun. No point playing a game like this.
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1 of 3 people (33%) found this review helpful
0.4 hrs on record
Posted: October 28
Fun adventure, loved the coloring of the whole game.
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1 of 3 people (33%) found this review helpful
2.3 hrs on record
Posted: November 8
10/10 would get lost again
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0 of 2 people (0%) found this review helpful
1.2 hrs on record
Posted: November 6
i like this game, simple and funny
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0 of 3 people (0%) found this review helpful
3.2 hrs on record
Posted: November 9
nice game
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2 of 13 people (15%) found this review helpful
9.4 hrs on record
Posted: November 7
That's not how sofas work.
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0.4 hrs on record
Posted: November 26
amzaing indie/adventure/platformer/puzzle with some difficult
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42 of 53 people (79%) found this review helpful
1.3 hrs on record
Posted: June 7
Pid is a delightfully pleasant and challenging platformer / puzzle game. It is striking in every sense and plays a lot like that of LIMBO, you are a small boy who is lost and trying to find a way home. Using a strange power where you are able to create traction fields on any surface for a limited time, you use them to navigate your way through the alternative, artistic world. I don’t see there being too much length to the game and it’s a but short on achievements but it’s a well-crafted game and piece of art.
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12 of 15 people (80%) found this review helpful
0.9 hrs on record
Posted: July 5
Very nice storyline. The gameplay gets a little annoying at times, but overall it's a great game.
Philosophical ideas behind some dialogues, too.
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11 of 15 people (73%) found this review helpful
3.0 hrs on record
Posted: July 12
It's not a bad game, it's just... kinda boring, you know? Like, this game has a very "boring" tone, not necessarily in a bad way, but it does make the game not very exciting to play. And it doesn't really get more fun or more varied as you progress. It just stays boring all the way through. Still, I played this game for about 3 hours, so that probably means I kinda liked it, but... when I think back, I don't really remember having fun playing it. It's like it wasn't bad enough for me to quit playing right away, but it wasn't fun enough for me to finish it and recommend it.

6 / 10, good if you like platformers that feel slow and calm. I personally don't.
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5 of 5 people (100%) found this review helpful
16.7 hrs on record
Posted: June 24
great platformer with ok music.Also has exciting boss battles that will test ur witz.
Highly recommend for puzzle fanatics
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6 of 7 people (86%) found this review helpful
22.8 hrs on record
Posted: October 24
PID.. possibly one of the best platformers I've played... ever, definitely one of my all time favourites. This game is very original in its gameplay design, its just gorgeous to look at and faultless in its programming from the controls to the collision detection. The music and sound effects also are top quality and extremely well chosen for the various levels, suiting each situation perfectly.

Don't get me wrong, you will spend many a time shouting at your monitor/tv screen lol, its frustratingly difficult at parts but acheives being awesome at the exact same time lol.. not many games can do that. It also gets the brain working as you try to find the best way through some of the levels.

I was lucky enough to get this game for free as a giveaway one time but after playing through I kind of wish I had paid for it and hence given something to the developers.. so this is why I am going to make sure I buy this for at least 1 other friend as a gift, my way of giving something to the developers for such an amazing game, as a thank you to them.

If you haven't given this game a go yet then I urge you to get it now.. you won't regret it.
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3 of 3 people (100%) found this review helpful
1.0 hrs on record
Posted: June 11
I have to say out of all the puzzle games I played...have to say this has a heck of a game play element in it. the areas....the puzzles....quite the lovehuggs on the mind for me. even turns me on in a kinky sort of way. The point is folks I had fun with this game so far. I hope to complete soon
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