Challenging platformer with striking visuals and deep engrossing story transports you to a world beyond ours!
User reviews:
Mostly Positive (14 reviews) - 71% of the 14 user reviews in the last 30 days are positive.
Very Positive (2,170 reviews) - 86% of the 2,170 user reviews for this game are positive.
Release Date: Oct 31, 2012

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Buy Pan-Pan: Planetary Pack

Includes 3 items: Pid, Pan-Pan, Pan-Pan Soundtrack


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August 25

Pid <3 Pan-Pan

Like Pid, then you're sure to love Pan-Pan.

An adventure puzzle game out of this world. Out today and the first title published by Might and Delight.

1 comments Read more

About This Game

A young boy named Kurt finds himself stranded on a peculiar planet, and he must find his way home. Finding help from unlikely allies and the curious tools in his backpack, Kurt must use gravity-defying beams to conquer every platform and solve every puzzle on this strange journey. Featuring over 12 hours of action-adventure gameplay and fully-realized co-op, players are poised to experience a beautiful world set to an evocative soundtrack. With twenty-two different locations, dozens of foes and hundreds of secrets, Pid is like your world… only different.

System Requirements

Mac OS X
    • OS: Windows XP SP2
    • Processor: 2.6 GHz single core
    • Memory: 1 Gb
    • Hard disk space: 2 Gb
    • Video Card: DirectX 9.0 compatibility
    • DirectX®: DirectX9
    • OS: Windows 7
    • Processor: 3.0 GHz dual core
    • Memory: 2 Gb
    • Hard disk space: 2 Gb
    • Video Card: GeForce 8 series, ATI Radeon HD2xxx
    • DirectX®: DirectX10
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 2.6 GHz single core
    • Memory: 1 GB
    • Hard Disk Space: 2 GB
    • Video Card: OpenGL 2.0 compatible video card with 1 GB shared or dedicated RAM (ATI or NVIDIA)
Customer reviews
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Mostly Positive (14 reviews)
Very Positive (2,170 reviews)
Recently Posted
Do Not Add Me
0.7 hrs
Posted: August 12
Product received for free
To be brief, this game is like a slow Super Meat Boy with poor motion controls. Do not buy it.
Helpful? Yes No Funny
Bumpy Chungus
11.2 hrs
Posted: August 11
Fun mix between puzzle platforming and more difficult reflex-based stuff. Does a good job balancing the difficulty out, and the co-op mode works really well. The art design, story, and music are all pretty nice and unique too.
Helpful? Yes No Funny
4.4 hrs
Posted: August 1
Fun concept. Poor execution.

The checkpoints are poorly thought out. There are many times where a checkpoint will save your progress beyond a place with an item, so that if you fail on your first attempt, there is no way to go back and try again. Or the checkpoint will be back far enough so that if you die you have to redo much of the level.

Seems that the game was designed for controllers, not a keyboard+mouse, as there the game's functionality would be significantly improved if you could actually *aim* your light beams with a mouse. For example, consider Ori and the ability to aim where you shoot.

I got about 4 hours of gameplay before getting frustrated to the point where I never want to play again, and not because of difficulty, but rather because of poor checkpoints, poor controls, and annoying enemies.
Helpful? Yes No Funny
9.9 hrs
Posted: July 29
Nice game and nice gameplay mostly, you can have fun and get a good time but dude, checkpoints are awful!!!!! the worst chekpoints I have ever knew in my entire life, cant go back and get from where I fell because the stupid checkpoint keeps getting me in a place where objects make you jump ahead and dont let you go back! Even enemies are revived and you have less bombs, that's no checkpoint at all!
There is some things that you cant reach if you play casual as the game is, cause time is too low to reach and light doesnt have the lenght it needs to get a small chance of fail, need to be a pro in a CASUAL game
Good to play through and get a good time and have fun, but to get all achievements and find everything this game does not give you a chance to fail, time too low for certain things
Down thumb because stupid checkpoint
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10.9 hrs
Posted: July 25
A fun little platforming puzzle game, if you're into that sort of thing, but there are no meaningful choices, and it goes a bit longer than seemed necessary.
Helpful? Yes No Funny
0.4 hrs
Posted: July 25
I believe I got this game key from a trade on another website. However, today I decided to give it a try. It was a relatively small download, which is nice. The game has a simplistic story, but the presentation is pretty good. I have only played a short while, but what I have played so far is good. It seems to be a platformer with emphasis upon puzzles over action... at least at this point. While my PC can play it, it doesn't run the game at a very good FPS, even on low graphics settings, it does at least playable. I do feel like my PC should be able to run this game at a higher frame rate, but I've seen much worse. So, I'd say the optimization could be better, but is not horrible. I have tagged this game to play more in the future when I have a faster computer. The graphics are pretty cute and have a certain charm about them. The presentation is good. There are some characters who speak by means of text and gibberish which sounds like a foreign language. I believe the Zelda games may have used this method in the past. I believe it is effective and is much better than mere text.
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15.7 hrs
Posted: July 22
This is what I would consider the Medea of indie games.
It has an amazing story, a beautiful art style, and enthralling music. The boss fights are truely some of the best I've seen in a long time. There is one problem, though. Being in my books the "Medea of video games", it shares the exact same problem Medea has. The beginning is amazing, the middle is enthralling, and all the way up to right before the final boss, it is a generally good time (I found the final "giant" boss to be quite dull, and the Ken boss fight wasn't great, either, but at least they were both enjoyable). The problem is, though, the final boss fight is, sadly to say, mediocre at best. Compared to the others, it seems stiched together at the last minute. You beat the final boss with no satisfaction, more just a feeling of relief that you don't have to deal with his annoying attack patterns anymore and it's all over, only to realize that it is then followed by 3 platforming sections (2 of which are, like the final boss, more annoying then enjoyable). Though, all of that said, I can easily say that this is one of my favorite video games of all time (I love Medea just the same), and I would recommend it to anybody that likes platforming games (word of advice, it strays a bit more towards the frustrating / difficult side of platforming in some times) and to I believe all people I know!
Helpful? Yes No Funny
0.8 hrs
Posted: July 17
Product received for free
Fun platformer with a beautiful atmosphere.
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18.1 hrs
Posted: July 11
pid is a lovely 2D platforming puzzle adventure game with a gorgeous visual aesthetic, and a charming, somewhat extra-ordinary story about a boy who, on his bus ride home from school, gets lost and trapped on a distant planet where the interplanetary traffic has died down for centuries.

Unfortunately however, the controls are too floaty which makes for a frustrating platforming experience. The music is okay in itself and definitely sports a colorful variety, but it gets fairly annoying in die-a-lot sections. Same for some of the sound FX. Speaking of sounds: Kurt's footsteps sound way too heavy for a little boy, which threw me off the entire time. There are difficulty spikes all over the place, and especially the chase scenes are absolutely abysmal. If I were to guess, I'd say this game hasn't been playtested thoroughly.

I wish some of the checkpoints were placed differently (for instance, not at the beginning of a cutscene). As for the gameplay, it *is* innovative at times, I'll give it that, but … bottom line: I did not enjoy myself much of the time; I did not enjoy playing through this game. Even though I did finish pid, the experience was all in all too frustrating.


(I have to pick Yes or No? Hm … then I rather do recommend this, but with a caution).
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Ben F
7.7 hrs
Posted: July 10
Pid shows everything it has to offer after the first two hours. The core mechanics feel great but the game built around them is unfocused. Something about the level design feels clumsy as though the developers were not quite sure what to do with the mechanics. It's alright but after BC: Rearmed I was expecting another classic which it definitely isn't. Looks and sounds great but is ultimately underwhelming.
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Most Helpful Reviews  Overall
200 of 219 people (91%) found this review helpful
32.9 hrs on record
Posted: November 25, 2013
If there's one game that completely failed to find its audience, it's Pid. On the outside, Pid looks another artsy puzzle platformer, with its gentle, softly rendered backgrounds, and relaxing acoustic soundtrack. Upon playing it though, the game honestly has more in common with Super Meat Boy than any puzzle platformer. The distance between checkpoints is tiny, you have infinite lives, and enemies, traps, and spikes are everywhere. I personally love the game to death, but I can see why the huge dissonance between how the game looks and feels, vs how it plays, turned a lot of people off. It's really too bad though, because I think Pid is one of the best games around.

The main gimmick here is the ability to place down beams of light that can carry you around. The way this changes how you navigate through the game world is dramatic, and a bit reminiscent of Bionic Commando Rearmed, which some of the Pid team also worked on. The game thoroughly explores this mechanic, with every area in the game having a slight twist to how the game plays. Most of the time you use the beam to carry yourself, but other locations have you using it to carry bombs towards enemies, carry enemies themselves, or even push around light sources needed to light the way for you. The other great thing about the beam mechanic is how the solution is always right there in front of you, but you have to figure out where to place the beams, adding a bit of a puzzle aspect.

Overall though, I really can't stress enough how much I like this game. The scenery, music, atmosphere, and gameplay all combine to form this truly unique experience. The game is pretty long as well, but has a great flow and variety to the areas. If you like hard platformers, you should check this game out.
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57 of 65 people (88%) found this review helpful
1 person found this review funny
18.1 hrs on record
Posted: November 15, 2013
No game has frustrated me and entertainmed at the same time so much than Pid.
Underneath the beautiful aesthics (it honestly had a pixar vibe going on) and the ♥♥♥♥ing amazing sound track lies a game so god damn hard it made me want to burn my computer.
The game starts out friendly enough. You learn the basic mechanics of using the game's gravity gems to float to high unreachable platsforms. Then you are introduced to bombs, music boxes, smoke bombs, lazer beams, and so on to assist you. Then approaching the first boss there is a sudden difficulty spike. Platforms got smaller, enemies became faster, and oh god the ♥♥♥♥ing spiked walls. EVERYWHERE.
Even at the easiest difficulty setting if you don't have the patience to retry a level again again you will be ♥♥♥♥♥♥.
Unlike other precision platoformers like Super Meat Boy the game has a larger focus of utilizing the gravity gems/timing. For instance you'll teach yourself how to wall jump even if there isn't a wall sticking mechanic, which will help you find the collectables throughout the game.
The collectables are what almost ruined this game for me. There are 12 "souviners" and 17 "secret constellations". Finding them are almost impossible without guides and even when you reach them you will have to try. try. try and try again to get them. one of the souviners took me at least 40 mins to get. Collecting all of them doesn't give you an alternate ending or anything, but it certainly makes you feel good knowing that you challenged yourself to the MAX. Also an achievement.

BUT, the game is gorgeous. Even when i was frustrated i couldn't get over how amazing the game looked. The soundtrack is definately up there with hotline miami in terms of quality. The timing of when the tunes started playing according to where you are in the game is pitch perfect also. One moment you're hearing gusty fast paced drum, when suddenly you reach a calm zero gravity zone and a calm piano track kicks in. Perfect. These two factors kept me pushing through the more unforgiving parts of the game.
The levels also very greatly from robot sweat shops, to an opera stage with flying airplanes. ♥♥♥♥ gets creative, and you will grin ear to ear everytime a new set piece is opening.
The story is also starts out simple, and gets pretty interesting by the end. It's pretty cliche, but it's like a reallly good children's picture book.

If you like platformers that are challenging you might want to pick this up. It's pretty cheap, and it's been in like 3 bundles this year alone. While it has an extremly unforgiving diffuiculty spike, it also has alot of excellent redeeming qualities. Reccomended if you have time.

it's also the 3rd game I 100%. Why do i do this to myself.
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36 of 37 people (97%) found this review helpful
2 people found this review funny
11.8 hrs on record
Posted: June 12, 2015
Sometimes it's easy, sometimes it's a real pain in the ♥♥♥, but the story is quite interesting. It has a great soundtrack and audio. Pid is very atmospheric and graphics are smooth. It asked me a while to complete the game, because there are many secret areas and some puzzle parts are kinda tricky. Co-op mode is intense, because you need to collab with your pal a lot. You won't get far if you play alone in co-op mode. Also some levels gets boring after a while aaand challenges are really challenging. I recommend this game to everyone who likes unique platformer puzzles. Oh, and I also recommend to play with a controller.
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73 of 99 people (74%) found this review helpful
Not Recommended
2.9 hrs on record
Posted: November 17, 2014
I really wanted to like this game. On first blush, it should really satisfy: interesting art direction, unique music, and a nifty little gameplay mechanic. The difficulty seemed on par with my meager skills: not super-frenetic, but needing a little thought to keep it from being a cakewalk.

The trouble is, it all just seems too sluggish. Character control is incredibly slow. Just try "running" (loping?) one way, and then quickly change direction: young master Pid does an excruciatingly tardy about-face.

Worse yet, this sluggishness extends to jumping, as well. Platormers live and die by their jump-physics, and Pid sadly comes across as clumsy in this department. I think the benchmark for controllability in a character is to stand on a ledge, jump out into space, and then reverse direction to land on the edge again. The distance that you can get from the ledge safely tells you how "in control" you will feel with the gameplay. Pid does not fare well here.

I suppose it can be reasoned that everything *else* in the game is slow as well (animations, enemies, dialog, checkpoint restarts) so perhaps a slow character fits in with the dream-like feel. Or perhaps you could say that the emphasis is on the force beams instead of jumping, and you'd have a point. And there are plenty of people that loved Pid, so I won't begrudge them that.

However, for my own taste, the poor character control turned gameplay into a chore for me due to being unnecessarily challenging for comparatively trivial tasks. Life is short, and I have more games in my library than time to play them all, so I'll move my attention to more rewarding fare!
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46 of 59 people (78%) found this review helpful
1.3 hrs on record
Posted: June 7, 2014
Pid is a delightfully pleasant and challenging platformer / puzzle game. It is striking in every sense and plays a lot like that of LIMBO, you are a small boy who is lost and trying to find a way home. Using a strange power where you are able to create traction fields on any surface for a limited time, you use them to navigate your way through the alternative, artistic world. I don’t see there being too much length to the game and it’s a but short on achievements but it’s a well-crafted game and piece of art.
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23 of 24 people (96%) found this review helpful
3 people found this review funny
18.8 hrs on record
Posted: August 17, 2015
Pid is a super atmosperic, dreamy and hard game. Really Freakin' hard.
I died 888 times (I swear I'm not making that up).

This is a punishing game, and were I using a controller, there would have been numerous holes in the wall by the time I finished Pid.

If it wasn't already clear - I'm not talking about "hard" difficulty.

I picked this up for cheap, but if you like platformers that are a little "different", then always look for games coming out of Scandinavia ;)

The main mechanic is quite uniqe (kind of a tractor beam) and this is what differentiates pid from most other games of the genre.

Definitely worth picking up if you're into unforgiving platformers!
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18 of 18 people (100%) found this review helpful
3 people found this review funny
5.6 hrs on record
Posted: April 4, 2015
Puzzles are sometime frustating but the game mechanic makes me enjoy the game. Pid has a unique graphic and art, the character control is actually enough for me ;)

As a fan of indie platformer, I recommend this game :)
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21 of 24 people (88%) found this review helpful
6.1 hrs on record
Posted: January 20, 2015

Overall, I would recommend this game except if too difficult puzzles and situations can cause anxiety or too much problem for you.


- Interesting and different kind of gameplay.
- Nice idea and story.
- Levels are designed beautifully.
- Some levels are absolutely gorgeous.
- Perfectuly suiting audio and music.
- Great artwork.
- Great character design.
- Some very nice puzzles.

- Too difficult sometimes. It feels unnecessary. Some boss battles are frustratingly difficult. Same goes with the speed run levels. Makes you sometimes want to ragequit forever. lol.
- Repetitive to some extent.
- Too long. I my opinion, it should've been at least 25% shorter than the current length.
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28 of 37 people (76%) found this review helpful
43.7 hrs on record
Posted: December 21, 2013
Kind of game that brings you back to childhood (SNES era) when many games was like this. This is puzzle-platformer where you have to get your way through levels by jumping, evading and fighting enemies. At the end of each "world", there're boss battles, which are fun and challenging. Levels are well designed and fun to explore. Colors are beautiful, everything in this game is painted with eye pleasing color. Soundtrack is awesome, it is written for this game and, compared to similar indie games, it really stands out. As for the difficulty, this is hard game, it starts slow but gets really hard towards the end. Aside from single player campaign (which can be played solo or co-op), there're plenty of short "challenge" levels which reminds of Super Meat Boy kind of levels.

All in all, fun little game. If you like platformers, you shouldn't miss this.
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25 of 32 people (78%) found this review helpful
22.8 hrs on record
Posted: October 24, 2014
PID.. possibly one of the best platformers I've played... ever, definitely one of my all time favourites. This game is very original in its gameplay design, its just gorgeous to look at and faultless in its programming from the controls to the collision detection. The music and sound effects also are top quality and extremely well chosen for the various levels, suiting each situation perfectly.

Don't get me wrong, you will spend many a time shouting at your monitor/tv screen lol, its frustratingly difficult at parts but acheives being awesome at the exact same time lol.. not many games can do that. It also gets the brain working as you try to find the best way through some of the levels.

I was lucky enough to get this game for free as a giveaway one time but after playing through I kind of wish I had paid for it and hence given something to the developers.. so this is why I am going to make sure I buy this for at least 1 other friend as a gift, my way of giving something to the developers for such an amazing game, as a thank you to them.

If you haven't given this game a go yet then I urge you to get it now.. you won't regret it.
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