Annihilate an evil penguin regime in this cinematic platform adventure game offering full solo and co-op campaigns.
User reviews: Very Positive (1,265 reviews) - 80% of the 1,265 user reviews for this game are positive.
Release Date: Oct 15, 2012

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“Rocketbirds does everything well...”
8.5/10 – Destructoid

“Rocketbirds: Hardboiled Chicken is a blast to play. A title with a silly premise, satisfying action, plenty of content (15 solo chapters and 10 co-op) and a first rate game presentation is hard not to cluck about.”
9/10 – GamePro

“This brilliant follow on from the browser based game Rocketbirds: Revolution! Is truly one of the best side scrolling platform games I’ve played in a long time.”
– 5/5 N3rdabl3

Steam Big Picture

About This Game

Annihilate an evil penguin regime in this cinematic platform adventure game offering full solo and co-op campaigns.

Set out on a mission to assassinate the totalitarian penguin leader as Hardboiled Chicken. Destroy enemies with a slew of weapons and illuminate the secrets to his past while uncovering the real enemies of Albatropolis. Master fowl play in the co-op campaign as a pair of Budgie commandos on a mission to save the general's daughter. Many lives will be destroyed, countless penguins will die!

Key Features

  • Complete Solo Campaign - 15 chapters, variety of weapons and puzzles

  • Complete Co-Op Campaign - 10 chapters, 6 Budgie commando characters

  • Mini-stories – Uncover the truth about the totalitarian regime and Hardboiled's mysterious past through unlockable cut-scenes and music videos.

  • Exclusive Music – Gameplay, cut-scenes and videos set to exclusive tracks from indie rock band New World Revolution

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP (with Service Pack 3), Windows Vista, Windows 7
    • Processor:Dual Core with 2.0 GHz
    • Memory:1 GB RAM
    • Graphics:256 MB RAM graphics card (GF 7600 GT / Radeon X1950)
    • DirectX®:9.0oc
    • Hard Drive:At least 501 MB of free space
    • Additional:Official Microsoft XBox 360 Controllers are supported.
    • Memory:2 GB RAM
    • Graphics:512 MB graphics card (ATi HD 3870 / Nvidia GeForce 9800 GT)
    • OS: OS 10.6 Snow Leopard or later
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 256 MB with Open GL 2.1
    • Disk: 550 MB
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Libraries: glibc 2.7+ with 32 bit compatibility on 64 bit machines
    • Graphics: 256 MB with Open GL 2.1
    • Disk: 550 MB
Helpful customer reviews
24 of 28 people (86%) found this review helpful
2 people found this review funny
2.0 hrs on record
Posted: June 5
This game? Well it reminds me of Oddworld: Abe's Oddysee but with weapons. I mean, with a price like 10 USD its actually worth it!

It's not a typical 2D side scrolling shooter but rather adds tactics & puzzles that tests your wit! i mean, they're not that hard to solve and the storyline kept me going just to know more about what's going to happen next.

A 2D action adventure game with some good story playing as a a bird killing other birds who went rouge from a society who turned him into a monster of their own.

pretty nice.

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11 of 15 people (73%) found this review helpful
1 person found this review funny
3.8 hrs on record
Posted: May 31
Very funny 2D shooter with flaws

- Very well designed Penguin and Chicken characters
- Cute and humorous dialogue
- Good story balance between humor, action and justice
- Good designed puzzle in level
- Very forgiving difficulty
- Music and song are charming
- Enough hints for puzzle solving but still needs some thinking

- Too short! I really wants more story! (even by DLC)
- Rolling action sometimes create chaos in group battle
- Different guns in same category didn't feel the different. e.g. MP5 spec is exactly the same as AK47
- Grenade is very limited functioning
- Jumping is slow and weird
- In Rocket scene all characters are zoomed too small to find and follow

Score: 7/10 (8/10 if pick up in sales)
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8 of 11 people (73%) found this review helpful
1.6 hrs on record
Posted: October 9
This is an excellent game for the right kind of person, maybe, but I am personally not feeling it. The thing I love most about Rocketbirds is its art. It LOOKS amazing. I love everything about not only the quality of the art, but the cartoony style. I also love the theme of chickens vs penguins. In a game culture where so many things are grimdark or the same old human space marines shooting the same old badguy marines and/or aliens and/or zombies, there is something refreshing about a change of wallpaper. And what great-looking wallpaper it is.

I also was interested in Rocketbirds because it looked like it had some action akin to a metroidvania or possibly something a little bit more contra style. I typically enjoy those types of games, so it seemed like a safe buy. But ultimately Rocketbirds just didn't satisfy me. Here are the turnoffs:

1) Movement feels sluggish and stiff, like driving a tank that also has to peel itself off the linoleum every time it stops and starts again.

2) Shooting is incredibly simple. You can either shoot straight ahead or you can crouch and shoot straight ahead. That's it. You can't change aim direction while shooting, though, and HB controls and moves slow. So one of this game's favorite things to do is have 2 to 4 penguins come running in from both sides of the screen and attack you from both sides. If you only shoot one way, you'll get shot in the back. Ostensibly what you want to do is quickly shoot back and forth to keep enemies on both sides staggered. However, if you are shooting right and want to shoot left, you have to release the trigger, turn HB around, then start shooting again. Since HB also controls/moves very slowly, this makes it very easy to get ganked in the most frustrating way.

3) The platforming feels very bad. The jumps are sluggish as the rest of HB's movements, for starters, but the other weird thing is that HB will auto-grab any ledges he jumps toward---and he will do it at a fairly far distance. This is great if you are actually trying to get up on that ledge, but if you don't want to auto-grab that ledge, then having him auto-grab it is annoying. The same goes for dropping over the edge of a ledge or precipice. If you are standing on an edge and press down, HB will automatically climb down that ledge. This is annoying in situations where you climb up onto a ledge, then an enemy runs on screen, and what you WANT to do is press down to crouch and shoot, but instead HB crawls down the ledge. Sigh.

4) Trying to line HB up with a buttons and switches can be awkward due to jerky movements. Likewise, there are also lots of light puzzles involving pushing crates around, but pushing the crates also feels awkward due to jerky movements. This is the "sticky" aspect of controlling HB. Because while on one hand he feels sluggish, he is also difficult when trying to make more fine/precise movements, because his movement/animation tends to "pop". When pushing crates, they don't just slide across the floor in a smooth, consistent motion. They jerk and lurch forward as you push them. When trying to make fine movements, such as to line HB up with a button, he will jerk to the left and right of the button.

5) There are different guns in the game, but it largely doesn't matter which gun you use. They all pretty much control the same, and for the vast majority of enemy encounters, one gun does not provide any advantage over another gun. There are power differences and rate of fire differences, but due to the way the combat works, it doesn't really change your tactics in any significant way.

6) You can use mind control on the penguin enemies to take over their minds and make them go shoot their friends, but they control exactly the same as HB (except in the rare case where you can mind control a bazooka penguins), so the gameplay doesn't feel different. This still makes for good puzzling, however.

I got frustrated once I got to one of the ships where you had to flip the self-destruct button and escape the ship in time. (Time challenges. Always thrilling.) I was struggling with the controls but eeking by up until that point, but at that point it was just asking for more than I was willing to fight the controls for.

Final Verdict: A beautiful looking game with a great heart, but the controls just don't feel very good, which brings the rest of the experience down.
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8 of 12 people (67%) found this review helpful
4.4 hrs on record
Posted: July 9
I would only catch it on sale cheap because it is very short, around 3-4 hours, and no reason to play through twice. One of the better indie games I have ever played though, however short it is. Well worth the dollar fifty I spent on it. The music is pretty awesome too.

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21 of 38 people (55%) found this review helpful
20 people found this review funny
13.9 hrs on record
Posted: August 25
Awesome soundtrack!!!

Stuck in the main menu for 30 min

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