It's a tactical turret-placing game with gore and fps battles. You build the routes for the enemies to facilitate that sweet kill zone.
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Utgivningsdatum:
22 sep, 2023
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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“In its current state, the game has most of its gameplay mechanics but lacks any sort of meaningful goal, progression or story. It feels like a good solution to have the community suggest what is the Goal for players to progress towards. While I describe it as Tower Defence, I want to look for some new spins on the core concept. Maybe, deeper resource management, a base-building puzzle, or additional gameplay during enemy waves.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“I will predict a year of time until it can be called "done".”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“Just to outline the extent of the ambition (approximate numbers):
  • 15 levels of the core gameplay with some non-combat segments in between.
  • Enemy variety should have at least 3 types. I've done a lot of optimisations, including GPU culling and Impostors, so the challenge will be raised by increasing the number of enemies, as opposed to upping their Hit Points.
  • The turret variety and placement puzzle are currently a priority.
  • If all goes well, I plan to invest in hiring some artists for Art, UI Design, Level Design and maybe a 3D modeller for specific objects to give the game a sense of unique identity.

Hur är det nuvarande läget i versionen med Early Access?

“It resembles a tech demo. Pressing start will load a "floating" level with a God-Mode spinning camera, the ability to shoot, some turrets, and some enemies. You can't add turrets, complete or fail the level as of now. The last two would disrupt the testing of other features.
The Art assets are purchased from general-purpose marketplaces, rather than created specifically for this project, so the aesthetic may be lacking at the current stage.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“When the game exits Early Access the price will increase.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“As my expertise is rather technical than creative, the initial vision doesn't cover the game design, so I plan to gobble up all the suggestions and ideas the community has to offer.
I just know gore and funky shaders)

I intend to use the Steam forum for all the discussions as Steam is currently the only targeted distribution platform.”
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Om detta spel

The first build is here.
Expect a short demo-like gameplay section featuring driving, first-person combat and tower defence. It is all happening in one level. Content is loading and light is baking as you go. In many cases, it will be very apparent.
The shaders are the distinctive feature of this project. Custom baked light, TopDown (2D) dynamic lights, traced primitive reflections (cubes and spheres).

The first build doesn't have a fail state yet: infinite ammo, infinite resources, no damage from enemies (they still attack you though) and the tower base can't be destroyed. There are also no guardrails or map markers to keep players on the right track. But it is kind of fun that way)
Yet, progression triggers, checkpoints and save systems are there.
The game in its current state can take 15 minutes to finish. You'll be treated with a final title screen, signifying that you have already experienced all it has to offer.


While the demo is short, it doesn't have placeholder or "vertical slice" scripts. All systems are scalable - more similar content can easily be added using the existing architecture.

Beskrivning av vuxet innehåll

Utvecklarna beskriver innehållet så här:

Includes large blood splatter coming from enemies when they take damage. Also giblets.

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS *: Windows 7 (SP1+)
    • Processor: Intel Core i5
    • Minne: 2000 MB RAM
    • Grafik: nVidia 1060 or better graphics (or AMD equivalent)
    • DirectX: Version 10
    • Lagring: 1000 MB ledigt utrymme
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10
    • Processor: Intel i7 4+ core CPU (or AMD equivalent)
    • Minne: 3000 MB RAM
    • Grafik: nVidia 1060 or better graphics (or AMD equivalent)
    • DirectX: Version 11
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.

Vad kuratorer säger

1 kurator har recenserat denna produkt. Klicka här för att se hen.

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