It's a tactical turret-placing game with gore and fps battles. You build the routes for the enemies to facilitate that sweet kill zone.
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Utgivelsesdato:
22. sep. 2023
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Merk: Dette spillet med tidlig tilgang er ikke ferdig og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se om spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«In its current state, the game has most of its gameplay mechanics but lacks any sort of meaningful goal, progression or story. It feels like a good solution to have the community suggest what is the Goal for players to progress towards. While I describe it as Tower Defence, I want to look for some new spins on the core concept. Maybe, deeper resource management, a base-building puzzle, or additional gameplay during enemy waves.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«I will predict a year of time until it can be called "done".»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«Just to outline the extent of the ambition (approximate numbers):
  • 15 levels of the core gameplay with some non-combat segments in between.
  • Enemy variety should have at least 3 types. I've done a lot of optimisations, including GPU culling and Impostors, so the challenge will be raised by increasing the number of enemies, as opposed to upping their Hit Points.
  • The turret variety and placement puzzle are currently a priority.
  • If all goes well, I plan to invest in hiring some artists for Art, UI Design, Level Design and maybe a 3D modeller for specific objects to give the game a sense of unique identity.
»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«It resembles a tech demo. Pressing start will load a "floating" level with a God-Mode spinning camera, the ability to shoot, some turrets, and some enemies. You can't add turrets, complete or fail the level as of now. The last two would disrupt the testing of other features.
The Art assets are purchased from general-purpose marketplaces, rather than created specifically for this project, so the aesthetic may be lacking at the current stage.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«When the game exits Early Access the price will increase.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«As my expertise is rather technical than creative, the initial vision doesn't cover the game design, so I plan to gobble up all the suggestions and ideas the community has to offer.
I just know gore and funky shaders)

I intend to use the Steam forum for all the discussions as Steam is currently the only targeted distribution platform.»
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Om dette spillet

The first build is here.
Expect a short demo-like gameplay section featuring driving, first-person combat and tower defence. It is all happening in one level. Content is loading and light is baking as you go. In many cases, it will be very apparent.
The shaders are the distinctive feature of this project. Custom baked light, TopDown (2D) dynamic lights, traced primitive reflections (cubes and spheres).

The first build doesn't have a fail state yet: infinite ammo, infinite resources, no damage from enemies (they still attack you though) and the tower base can't be destroyed. There are also no guardrails or map markers to keep players on the right track. But it is kind of fun that way)
Yet, progression triggers, checkpoints and save systems are there.
The game in its current state can take 15 minutes to finish. You'll be treated with a final title screen, signifying that you have already experienced all it has to offer.


While the demo is short, it doesn't have placeholder or "vertical slice" scripts. All systems are scalable - more similar content can easily be added using the existing architecture.

Beskrivelse av voksent innhold

Utviklerne beskriver innholdet slik:

Includes large blood splatter coming from enemies when they take damage. Also giblets.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS *: Windows 7 (SP1+)
    • Prosessor: Intel Core i5
    • Minne: 2000 MB RAM
    • Grafikk: nVidia 1060 or better graphics (or AMD equivalent)
    • DirectX: Versjon 10
    • Lagring: 1000 MB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10
    • Prosessor: Intel i7 4+ core CPU (or AMD equivalent)
    • Minne: 3000 MB RAM
    • Grafikk: nVidia 1060 or better graphics (or AMD equivalent)
    • DirectX: Versjon 11
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.

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