Divine Divinity is an epic role-playing game with hack-and-slash action, offering a huge world to explore and thousands of items to investigate, trade and use.
User reviews:
Mostly Positive (12 reviews) - 75% of the 12 user reviews in the last 30 days are positive.
Very Positive (814 reviews) - 88% of the 814 user reviews for this game are positive.
Release Date: Sep 20, 2002

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Packages that include this game

Buy Divinity Anthology

Includes 3 items: Beyond Divinity, Divine Divinity, Divinity II: Developer's Cut



“A well-designed, open-ended, lengthy role-playing game sporting impressive graphics and sound and a lot of replay value.”
8.6/10 – Gamespot

“I went straight from Neverwinter Nights to Divine Divinity, and I enjoyed them equally.”
84/100 – PC Gamer

“If you liked Diablo 2, but are perhaps looking for a gaming experience with more depth and story, look no further.”
91/100 – PC Gameworld

About This Game

Listed among the "Top 100 PC Games Of All Time" by PC GAMER (2012), Divine Divinity is an epic role-playing game with hack-and-slash action, offering a huge world to explore and thousands of items to investigate, trade and use.

The game chronicles the never-ending battle between valiant heroes and the destructive powers of Chaos harnessed by the Black Ring, a cult of enduring evil. You play the role of the prophesised Chosen One who under the guidance of the wizard Zandalor must unite the seven races of Rivellon so that you may become the Divine One and stop the birth of the Lord of Chaos.

This new re-mastered version offers support for Windows 7 and higher resolutions.

Key Features:

  • An RPG of Epic Proportions
    Experience an adventure that will last you over 100 hours, filled with tons of non-linear quests and offering an enormous world to explore!
  • Classless Character Development
    You decide what kind of character you want to be! Start out as a warrior, wizard or survivor – each with his own unique ability – then freely choose between 96skills, regardless of your class.
  • Hack & Slash with a Twist
    Fight dozens of different enemy types and obliterate them in visceral, fast-paced combat. Things getting a bit hectic for you? Then pause the game at will, and take your time to look over the battlefield - or drink that much needed health potion.
  • Interaction Galore
    Discover the enormous amount of objects that can be investigated, traded, used and combined. Found some empty flasks and picked up some colourful mushrooms? Create potions! Obtained some vile-smelling poison? Daub it on your blade or arrow tips: your foes won't know what hit 'em!
  • Award-winning Soundtrack
    Enjoy the dulcet melodies composed by Kirill Pokrovsky, the two-time winner of IGN’s "Outstanding Achievement in Music” award.

System Requirements

    • OS: Windows XP
    • Processor: Pentium IV 1 GHz
    • Memory: 256 MB RAM
    • Hard Disk Space: 1.7 GB
    • Video Card: DirectX compatible 3D card
    • DirectX®: DirectX 9.0c
    • Sound: DirectX compatible
Customer reviews
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Mostly Positive (12 reviews)
Very Positive (814 reviews)
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480 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 24 people (4%) found this review helpful
Not Recommended
0.9 hrs on record
Posted: October 11
I meen, it looks fun.
I pet a cat, and it followed me, so there's that.
I just wish it said what the stupid controls were.
How do I attack?
I think it's mouse one (left button).
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1 of 24 people (4%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: October 9
Graphics seem to be from the last millenia. Sound seems good though. Really good song in the main menu!

Combat seems really stiff. Not at all like Diablo II which this game is strangely compared to. The worst is that when the character is moving the game stutters! Run button also doesn't work....

It sure is oldschool with no modern questmarkers. Having to talk to people and try different alternatives before you get some options (like quests) would probably not happen in a game made after 2010.
Inventorysystem is clunky and having to switch from combat mode to unarmed (sheath weapon) feels like 1995 or something!

I only played until I got the mage to thaw his elven friend. Divine Divinity might have been decent back when it was released but today is serves as an example of ancient gamedesign that we have progressed away from.
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Most Helpful Reviews  Overall
122 of 150 people (81%) found this review helpful
24 people found this review funny
53.9 hrs on record
Posted: January 16, 2014
Like leaves on the trees when the autumn comes, I peered into the prodigious ravine they call the Steam Store and found this diamond in the rough layed out before me. "$2.00" it whispered into my ears and I was sold - I knew I had to get this; boy was I delighted with the treat I found in stored for me.

Many claim they can see the end of times upon them with this coming era but I stayed vigilant. I gave hope to the fallen kings of men and entered a realm unknownst to any before me. It was this day that I found out what it meant to be the Chosen.

My journey started like any other - I was weak, heedful of my surroundings, aware that any danger I find may soon be my very last. Destiny called however, and I knew my place was among the Gods. I stepped forward into a brave new world and accepted the very fate thrusted on me.

Orcs struck, evil mages lashed out with their foul magicks, knights that knew no loyalty saw fit to bring me to their knees; yet I stood firmed. I slayed everyone and everything - from friends to tyrants. None shall stand before my blade and see the light of day again.

"Monster!", they yelled at me. "♥♥♥♥ you", I said in return as I stuck the tip end of my weapon up their haughty buttocks. Tyrants and dragons alike would fall to my sleight of hand as I became the all-powerful, omniscient being the prophets themselves had called to pass.

In my final hour I would lay waste to the Lord of Chaos. His reign was over and my destiny, fulfilled. Men shall not know the end times again as long as I breathe. With one final sigh I gazed back behind me...

What have I done.

In my wake, nothing was left. I had saved the world but at the cost of the world itself. I was but a lone God overseeing a world with no one - how could I ever be the Chosen when there's nothing left to protect? I fell to my knees and cried; there was only one thing left to do. I pulled out my trusted blade that had been by my side this entire time and made some potions out of the nearby red mushrooms.
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69 of 77 people (90%) found this review helpful
12.1 hrs on record
Posted: December 22, 2013
Stupid title, fantastic open world action RPG. Not an easy game though. Right from the start you will be very easy to kill. Fair warning, the first few hours can be very difficult and quite frankly, a little boring. There are ememies you'll be better off avoiding than fighting (and coming back to slaughter them later is pretty damn satisfying). Upon completing that first dungeon, the game opens up and you can go pretty much wherever you want. It doesn't get any easier though, so staying too far from the story, right off the bat, is a good way to die. That story is pretty interesting and evolves over the course of the subsequent games, but I wouldn't go in expecting a story on the level of Baldur's gate 1 or 2. If you want a solid action RPG that requires a bit of tact and is more Neverwinter Nights than Diablo, this is a solid choice
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66 of 75 people (88%) found this review helpful
10 people found this review funny
48.4 hrs on record
Posted: October 8, 2014
“If it waddles like a duck and quacks like a duck, then you can probably surmise it’s an imp in disguise.”

Divine Divinity represents a classic and very enjoyable action role-playing game, with a lot of charm and great love for detail. Each level offers a unique atmosphere, creative quests, humorous dialogues and vast amounts of different (and sometimes pretty though) enemies. The exploration of the various dungeons with all the loot, treasure chests and secrets will definitely keep you motivated to check every corner.

Another strength of this game is the character development, which offers plenty of flexibility and freedom in terms of skill selection. Once you have reached a certain level, you can basically pick and increase any kind of ability. For example, a warrior swinging a two handed hammer while casting a freeze spell and throwing deadly scorpion traps is just one of many possible (and very effective) builds.

The limited voice acting and repetitive (sometimes uninspiring) music should be mentioned as the disadvantages of this classic rpg.

Overall, Divine Divinity can be considered as a rough diamond within the role-playing game genre, although there are some rough edges that would have needed more attention, in order to give it the finishing touch.

Amusing quotes:

“You have a near invulnerability to lightning-based attacks. You can wear a copper helmet and stand in a vat of water on top of a church steeple during a storm, shouting ‘All gods are bloody ♥♥♥♥♥♥♥s!’ with impunity.”


Do not attack a cat! Otherwise every other cat will try to tear out your eyes! Must be some kind of telepathic link of demonic nature between them.


While the game has no Steam achievements, a useful guide can be found on the link below.



Divine: Original Sin (PC)
Turn-based role-playing game
(Dark Fantasy) – 2014

Divinity 2: Developer’s Cut (PC)
Action role-playing game + hack & slash
(Dark Fantasy) – 2012

Beyond Divinity (PC)
Action role-playing game + hack & slash
(Dark Fantasy) – 2004

Divine Divinity (PC)
Action role-playing game + hack & slash
(Dark Fantasy) – 2002
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49 of 50 people (98%) found this review helpful
74.5 hrs on record
Posted: March 10, 2015
After finally finishing this gem of a game I can only but recommend this game to any RPG lover out there. Beneath the now dated graphics lies a sound game with a complex world, rich lore and funny little gameplay gimmicks that made me smile a lot.

The good:
- Rich lore, decent story (if a bit cliché by now)
- Plenty of content (Took me appr. 70 hours to finish)
- Pretty extensive and flexible RPG elements (create whatever character you like as you go)
- Easy to get into, but challenges along the way
- Lot's of little tricks and secrets hidden in the world

The bad:
- A couple of the dungeons look mostly the same
- Some rare and random game crashes
- No tutorial in the beginning (some actions in the game could use explanation)
- Addicitive
- Rare side-quest breaking bugs (hint: keep a walkthrough at hand)

Divine Divinity is a RPG that is focussed around hack-and-slashing and that is something you do a lot.
The world is littered with all kinds of different enemies and dungeons and all have something special. That is mostly because of the lore and quests that even challenges you in small ways you could easily miss. For example: there are many books to find and read, some of them contain hints for quests and how to complete them.

In roleplaying terms the modern gamer will find various ways to develop his or her character. The game starts with the choice of three classes: Warrior (Fighter), Survivor (Rogue) and Mage (Wizard). But don't worry, once the game is underway, all skills are available for the choosing so you can create any character you wish. For example, I created a powerful mage with great bow skills because I like to keep my distance in combat.

In terms of loot and interactivity in the world this game surprised me. Pretty much every object that is not stuck to something can be picked up or interacted with. Haven't got lockpicks with you? Just drag the closed container to your inventory and open it later. Found a closed door you can't pick? There could be a switch hidden behind some stacked boxes. Looking for a hidden dungeon? Try under some barrels. Are you out of potions? Use your alchemy skills to create a potion from a plant, etc, etc. There is also plenty of loot. There are the usual magical weapons and armor, but also item-upgrade runes, may different potions, spellbooks, and countless miscellaneous items.

The game's difficulty level was okay. If you stick to the story, especially in the beginning, you get balanced combat situations and will have plenty of opportunity to find your own style. Enemies don't scale with your level, but have fixed levels and are found in fixed places in the world. If you stray from the path as a level 10 character, get ready to be insta-killed. But don't worry, as you develop your character you get to kick more and more ♥♥♥.
Note: most of the game you are a lone wolf. The only companions you get are the ones you magicaly spawn yourself. In many a situation I found that some tactical thinking is required to get through combat as a wave of 10 or more enemies at once is not that rare.

Lastly I would like to mention the technical aspects of this game. What surprised me is that I was able to play this game instantly after installing it. Believe me, older games often have trouble on a powerful 64bit machine.
I found the graphics to be charming and 'oldschool' and the sound decent for it's age. I also liked the voicework that was both fitting and refreshing at times (you have to read a lot).
I only had a few crashes but when you save often that is only a minor problem.
Warning: this game requires manual saving! No automatic checkpoint system that holds your hand as you play!

I hope you found this review helpful. Have fun with this awesome game!
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69 of 81 people (85%) found this review helpful
50.5 hrs on record
Posted: November 25, 2013
Its a Skyrim in 2D, the world its really huge, have thousands of subquests, the steam version you can increase the resolution of the game, very fun, promises many hours of gameplay, a unique game that every RPG lover should try.
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57 of 63 people (90%) found this review helpful
34.8 hrs on record
Posted: July 8, 2014
They say that old is gold and I find that this proverb rings particularly true with the hack and slash fantasy role playing game Divine Divinity that was released in 2002.

I'm not sure why I didn't get my hands on this game until now. And I probably wouldn't have played it still for years to come if I hadn't received it as a gift from a dear friend of mine. The best way to describe Divine Divinity is that it's a mix between Baldur's Gate, Diablo and Skyrim. Chances are that you'll love this game if you've played any of them, or better yet, all of them. However, one thing that you should know before diving into this game, is that it's pretty hard and requires quite a bit of dedication and perseverance. There will definitely be moments when you might want to give up and ragequit but try to hang in there and give it a chance because otherwise you'll miss out on a fantastic RPG experience.

You can play as either a male or a female human and there are three classes - survivor, warrior and wizard - that you can choose from. Depending on which gender you pick, you receive certain starting attribute bonuses, for example, the male character has more strength and the female character is more agile.

At the beginning of the game, your character wakes up in the cellar of a house in the small town called Aleroth that's home to several healers. Before long, s/he finds out that the leader of the healers has gone insane and s/he is, as might be expected, asked to find a solution to this problem. The story begins to unfold from there.

- Divine Divinity has definitely aged well, although I believe that the art style that's been used in the game is pretty much ageless anyway. Furthermore, various patches have enabled DD to be played in widescreen and higher resolutions. The textures are crisp and spell effects still look pretty damn cool. All in all, as far as graphics go, I believe that DD could easily measure up to any point & click action RPG that's been released in recent years.
- The soundtrack fits the eerie atmosphere of the game down to a tee.
- The storyline is gripping and cohesive. It sure kept me glued to my screen for several hours at a time!
- Odd, yet welcome, comical bits that pop up here and there. When I first encountered one of these random humorous encounters I felt slightly confused because up to that point I'd been under the impression that the game was very dark and serious. As I progressed through the game and started seeing these goofy bits more often I just got used to it and dealt with it, so to speak.
- Lots and lots of sidequests. Some of them are pretty straightforward, others require you to do a bit of thinking, solve some puzzles or do a bit of research.
- Familiar fantasy setting with various races like elves, dwarves, orcs, etc., that makes it easy for any RPG fan to immerse themselves in the world and maybe even grow to care about the characters that they meet.
- Although the game has three classes to choose from, you can learn almost any skill that you want. For example, if you've picked the wizard class because you love to use magic but you really want to use a bow as your main weapon, then you can totally do that!

- Overdramatic and cringeworthy voice acting.
- Some very difficult boss fights that might seem impossible to win if you haven't levelled your character properly.
- The font becomes very small with bigger resolutions and it's hard to read books, manuscripts, etc., unless you're sitting very close to the screen. To fix this, download a font enlargement patch.
- The interface isn't very player friendly and it's quite awkward to use until you grow used to it. I think that it could have probably been handled a bit better. You can only map spells/skills/potions to the F-keys which means that you've only got 12 keys for all the stuff that you wish to map, and it isn't exactly natural to press those instead of the usual 1 to 0 buttons.
- There's no button to make your character stand and attack on the spot during combat, so if you prefer to use ranged attacks and you misclick, then you can accidentally run into a horde of enemies and get yourself killed.

In conclusion I'd say that if you're an RPG fan who hasn't played Divine Divinity yet, you should definitely give this game a go. Perseverance will be rewarded!
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33 of 34 people (97%) found this review helpful
5 people found this review funny
57.1 hrs on record
Posted: December 5, 2015
As a fan of Isometric CRPGs, I'd give Divine Divinity a big thumbs up. I spent many hours playing this game and I enjoyed 90% of them. The rest of the time is the trouble I had with Alt+Tabbing, OP bosses, not knowing where to find NPCs and being overencumbered while exploring.

+ Good voice acting
+ Large, detailed maps and multiple areas to explore
+ Secrets/references/easter eggs
+ Heaps of weapons and armour
+ Heaps of quests to complete and heaps of enemies to level up from
+ Levelling up feels like actual progress
+ Game makes you feel like exploring

- Cliche storyline
- No real quest guidance/hard to find NPCs in areas
- Sometimes the camera really sucks
- Enemies hard to target
- Get ♥♥♥♥-tonnes of dosh and buy literally everything, so money doesn't matter to an extent
- Some skills are pointless and you don't need to put points into them at all
- Somewhat buggy cutscenes - The final cutscene of the game spawned halfway through the boss battle, and then my game ended.
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39 of 45 people (87%) found this review helpful
66.7 hrs on record
Posted: November 5, 2014
Think of Diablo II, but open-world and more role-playing elements. Engaging story, practical skill sets, and intense combat make for a long and great campaign. I searched pretty much every area of the game (minus a few things) and got about 60-70 hours out of it. Be warned: Do your research before playing on things you should know before starting up.
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Recently Posted
Green Ocha
3.3 hrs
Posted: October 16
obviously outdated in some aspects.
But the game holds up as a deep lore rich adventure game.
if you where a fan of diablo 1 and your craving a dungon crawler with a well writen story,
just started it, but its good so far.
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66.2 hrs
Posted: October 13
Divine Divinity is described as a "2D Skyrim" in the advertisement video; however, I honestly think that's selling it a little short. It's a much deeper game with much more customization available and a lot more hidden things to discover. It's an ARPG in the sytles of Diablo but where Diablo focused on gameplay and had a tight/rushable grinding experience Divine Divinity spends much more time in the "Roleplaying" section of the ARPG namesake. The pace is slower, you can customize your character in much greater ways to build one that's truly unique, and the narrative of the game is more story-centric and focused on taking you through various towns that you can explore that are populated with many different NPCs to interact with. There are a lot of quests and many different hidden secrets and eastereggs to discover, so one of my favorite features is actually allowing you to place a personalized marker on the map to remind yourself of something you'll want to come back to at a later point in time.

I loved exploring the world and interacting with the characters. The game is quite large, so there are several bugs and a few quests that break, but nothing that really detracted from the game for me. Except the framerate. I played the majority of the game on Direct 3D rendering mode and the framerate suffered. Like, really suffered. It's a testament to how much I enjoyed playing Divine Divinity that I continued along when every time poisoin clouds were being rendered or a lot of enemies were onscreen the engine slowed to a crawl. When I switched to the Software renderer at about 50 hours of gametime in the framerate increased dramatically and I no longer experienced slowdowns. It does break video cutscenes and doesn't look as nice but if you're aggravated by the framerate like I was give that a shot and swap back when you need to.

If you like ARPGs and would like to experience a living world around one don't pass on this game.

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31.1 hrs
Posted: October 12
I love this game. The Divinity series is great in allowing true role playing and this was the progenitor of them all. It's world is huge and deep, with extensive lore and interesting characters. Fans of RPGs that look for something close to the table top games will really appreciate this one.

Books can be read, boxes moved, ingredients mashed together in your inventory. You can play as a virtuous hero that lives off hard earned food or a thief that nabs everything not nailed down (and even some things that are). Play as a naive young man that helps everyone he meets or a cunning rogue that beguiles her way through every encounter.

Every scenario has a myriad of outcomes. Why fought through a horde of enemies when you can just sneak past them and take their treasures? Can't get a guard to leave his post? Throw one of your teleporter pyramids behind him, drop the other outside, use it to get behind him, do what needs to be done, pick up the pyramid and teleport ball outside leaving no one the wiser.

The teleporter pyramids are a great addition that add a lot to game play. Throw them over traps or chasms, leave one outside a cave for a quick escape route, use them to quickly move between shops in a town when trying to game the economy (or sell one merchant's hidden stock to another).

This game provides so many interesting opportunities to play your way. Even the newer Divinity games don't quite match this one in terms of variety and options.

That said, it isn't perfect. It can be an extremely difficult game, often to the point of unfair, mostly because the combat isn't exactly stellar. This is one area that future games definitely improved upon. Don't come to this game for an extensive and complex combat system. You won't get much more than rudimentary fights.

Also, occasionally you will get bad outcomes to quests because you have to do very obscure things just to get given the option to work towards a different outcome. For Example:

**Minor Spoiler**
One quest involves collecting a magical tree branch for someone. You can find one in the very same town quite easily, but there is no indication that this is the wrong branch. If you hand in this branch you have to fight a very strong enemy to finish the quest. The "proper" way to end this quest is to go into a forest in the south, far from the quest giver and find the branch there. This isn't told to you at all and can only be found by stumbling upon it.
**End Spoiler**

Despite the difficulty and clunky combat, the game is awesome. The most fun you will have in this game is just from wandering around, taking in all the dialogue and flavour text. The stories are told excellently, allowing non-linearity and role-playing but never feeling like it's gone off the rails.

The sheer variety of options in this game is staggering, and most everything is open to you from the word go. This can be a bit overwhelming at times, but it really makes Rivellon feel like a real world.

In short, the game has its shortcomings, but all the other areas more than make up for them. The game hasn't aged super well, and it has a bit of a steep learning curve at the very beginning as you try to learn the controls, but it's still very playable.

Highly recommended, especially to fans of the newer Divinity games that want to see where the series came from. While the newer games are mechanically tighter and visually more impressive, you won't get quite the same experience as this anywhere else.
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35.3 hrs
Posted: October 11
Best game ever!
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75.8 hrs
Posted: October 5
Decent diablo-style rpg, good if you're looking for that kind of gameplay. It's also very open ended and the enemies are not scaled to your level, for better or worse.

Word of Warning for new players: Weapons and Armor have COMPLETELY RANDOM stats. Even the unique set armor and weapons. The stats are decided when you kill a tough enemy or find the item. I'm not talking diablo-style random where it can have a random value added to str or whatnot, I'm talking totally friggin random. You can find a dragon-armor setpiece (best in the game, at least potentially) with literally anywhere from 2-12 mods, all of which vary incredibly. If you want to get the best gear in this game, you will have to save and reload until you find the best roll. Not that I have anything against random rolls, but the game doesn't tell you about this and it is soooo ridiculously random you could reload 50-100 times and never get the same stats twice (and I would know >.>).
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72.1 hrs
Posted: September 29
Love it
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Barrfind V.
0.5 hrs
Posted: September 26
Set in a new fantasy universe, Divine Divinity takes the player on a fantastic quest in a land torn apart by corruption and dark magic. Throughout his journeys the player will get the chance to develop his character as one of six character types(3 Men, 3 women with old classes like Warrior/Rogue/Mage), and meet a variety of people and fantastical beings. By combining the best features of the RPG genre and sense of humor, and introducing a lot of new features, Divine Divinity will appeal to both hardcore/new RPG players. If you liked Diablo 2 but are perhaps looking for a gaming experience with more depth and story, you should try this game.
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53.1 hrs
Posted: September 21
Divine Divinity is one of the best game i have play in my life!
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