I always wanted to fly, and I bought aerofly FS a few months before starting real life flying lessons. The idea was to be in a Visual Flight Rules (VFR) airplane and familiarize myself with flying, but skip (unknown) procedural parts. aerofly FS isn’t a full flight simulator like MFSX or X-plane, but to my opinion, it succeeds very well in introducing VFR flying. Flight dynamics are accurate; I spent most in-game time in the Cessna 172 Skyhawk, flying VFR over Switzerland, and landing/taking off at all airstrips. I use real VFR circuit patterns and airspace classification information to add to the experience, and just fly VFR flights from one place to the other. I also do a bit of airwork, e.g. maneuvers (stall recovery, steep turns, slow flight, crosswind landings) and procedures (emergency, circuits), but lack of resistance of joystick/pedals and lack of G-force loadings are not making the experience very close to the real deal. But none of these is the game's fault. In that regard, I miss other AI traffic, radio telephony with ATC, simple procedures (e.g. start the engine, turn on landing lights, VOR navigation), and maybe recording capacities. Few additions are planned, but it is still unclear when and how they will be released. Nevertheless, I love flying & I love aerofly FS. Out.
Posted: November 27th, 2013