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Ignite your spark with Magic 2014 — Duels of the Planeswalkers! With over 12 million fans, discover what makes Magic: The Gathering the world’s premier trading card game. Become a Planeswalker and travel the planes of existence unleashing a torrent of spells and creatures to devastate your opponents.
Release Date: Jun 26, 2013
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Buy Magic 2014 - Duels of the Planeswalkers


Packages that include this game

Buy Magic 2014 - Duels of the Planeswalkers Special Edition

The Special Edition includes - Magic: The Gathering - Duels of the Planeswalkers 2014, the soundtrack, 5 desktop wallpapers, the "Return to Ravnica" eBook and 10 Foil Conversions.

Downloadable Content For This Game

Buy Magic 2014 Sealed Slot 06-10

Includes 5 items: Sealed Play Deck - Slot 06, Sealed Play Deck - Slot 07, Sealed Play Deck - Slot 08, Sealed Play Deck - Slot 09, Sealed Play Deck - Slot 10

Buy Magic 2014 Sealed Slot 11-15

Includes 5 items: Sealed Play Deck - Slot 11, Sealed Play Deck - Slot 12, Sealed Play Deck - Slot 13, Sealed Play Deck - Slot 14, Sealed Play Deck - Slot 15

Buy Magic 2014 Sealed Slot 16-20

Includes 5 items: Sealed Play Deck - Slot 16, Sealed Play Deck - Slot 18, Sealed Play Deck - Slot 19, Sealed Play Deck - Slot 17, Sealed Play Deck - Slot 20

Special Edition

The Special Edition includes the following:

  • Magic: The Gathering 2014 - Duels of the Planeswalkers Base Game
  • Soundtrack: Planar themes and the licensed I Fight Dragons song as MP3s
  • Wallpapers: 5 desktop wallpapers; in multiple sizes
  • eBook: “Return To Ravnica” novella in PDF format
  • 10x Foil Conversions. Early access to foiled cards for the 10 Base game decks

About the Game

Ignite your spark with Magic 2014 — Duels of the Planeswalkers!

With over 12 million fans, discover what makes Magic: The Gathering the world’s premier trading card game.

Become a Planeswalker and travel the planes of existence unleashing a torrent of spells and creatures to devastate your opponents. Prove yourself in combat against Chandra Nalaar—a fiercely independent Planeswalker with an affinity for fire and quick temper—then battle your way through the planes to face the mysterious villain trying to pull Chandra’s strings.

Explore the rich storyline of Magic 2014 and fire up your game:
  • The best way to learn to play Magic: A detailed tutorial makes it easy to get started.
  • Deck building: Open virtual booster packs of Magic cards to build decks and battle in single-player and multiplayer modes.
  • Hours of game play: Discover 10 new decks, each with many new cards to unlock, plus campaigns to complete, encounters to overcome, and challenges to decipher.

Key Features:

  • 10 decks; each with cards to unlock
  • 250+ cards unlockable through gameplay
  • Single player Campaign across the planes of Shandalar, Ravnica, Alara, Innistrad and Zendikar; plus 11 revenge matches
  • 4 Deadly opponents, including the Planeswalker Chandra Nalaar
  • Multiplayer modes; including Two-Headed giant and custom games
  • Sealed Play Mode; introduces deck building
  • 10 puzzling challenges

System Requirements

    • OS: Windows 7/Vista/XP
    • Processor: 2GHz CPU (Pentium 4 or equivalent)
    • Memory: 1GB RAM (2GB for Vista and Windows 7)
    • Hard Disk Space: 1.5 GB HDD
    • Video Card: 512MB DirectX 9.0c compatible video card with Pixelshader 3.0 support
    • DirectX®: DirectX 9.0c or later
    • Sound: DirectX 9.0c compatible sound card
    • Additional: Local Co-op requires a controller
Helpful customer reviews
353 of 472 people (75%) found this review helpful
93 products in account
17 reviews
7.0 hrs on record
It's exactly the same as Magic 2013, but with different decks. I bought this game because it's sealed campaign looked promising, but it was nothing short of a gimmick. The screen shot steam has for it is all it is. 5 battles by making a deck out of a 2014 equivilent pack (except without some of the mythics and rares). I was disipointed - no - I AM disipointed! All I want from a mtg game is the abillity to create my very own deck, but none of the Duels of the Planeswalkers games seems to get that (and I can't be the only one either).

If you want to play magic with a limited amount of decks and whatnot, then just buy 2013/2012/etc...if you just want the new decks then go at it.

(Before people bring up Magic Online; if I wanted to pay for my cards with real money then I'd just play the actual mtc card game with my friends).
Posted: November 26th, 2013
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109 of 132 people (83%) found this review helpful
60 products in account
5 reviews
18.4 hrs on record
My Opinion: While Magic 2014: Duels of the Planeswalkers greatly improves on the mechanics of the previous games, poorly constructed decks ultimately ruin the game.

I have a deep love for Magic. It's one of the best card game's I've played, and I've been an avid player for years, playing both the online versions (MTG 2012-14, MTGO) and the real life version. So jumping into this, I thought I would love it out of pure fanboyism. And in fact, I did. The campaign in this game is good, although there's still some problems with AI cheating. The challenges were fun way to spend the time if I got tired of basic duels. Most importantly of all, Sealed play (a game mode where you construct your own decks) was the most enjoyable part of the game, a place where veterans like me could go and test their skill instead of facing people with the same decks. Every opponent was different, and that's where a player's skill lies.

So what's the problem? The problem is that using my own created decks can only be so much fun. I said every deck was different in Sealed Play, but always within the same core group of cards. The variety was lacking, but this is it's first installment so I couldn't have gone it with too high hopes. So naturally, when I get tired of Sealed Play, I go to basic multiplayer with the dozen or so decks that the game provides me, right? Wrong. As the standard multiplayer is the main aspect of the game, it should have been the best, but ended up being the most terrible experience I've had in MTG.

Each deck, without any cards unlocked, is pretty good in itself. If you used those decks in real life, you could play a pretty good game. In MTG 2014, as in the previous installments, the more games you win with a deck the more cards that are unlocked, usually good ones. To start off with, unlocking cards is painfully slow. 2013 had, let's say 30 unlockable cards, but each win would give you a card plus all of it's repeats, meaning you only had to win 15 or so times to unlock the full deck, so it didn't take too much of a grind. In 2014, each 30 cards has to be unlocked individually, leading to an incredibly slow grind that ultimately isn't feasible to do, especially since you have to win the game to unlock a card, could take upwards of 60 games to get the whole deck if you're good. When each game lasts around 10-20 minutes, that's just impossible, at least for me. The second problem is the card choices, each deck is riddled with the most overpowered game breaking cards imaginable, taking away all skill and making it a game of simply who can get out the most mythics (the technical term for game winning cards) in the least amount of time.

Want to continue reading for a more in depth review? Head over to my website to continue and to find much other stuff! www.aglimpseintomymind.weebly.com/magic-2014---duels-of-the-planeswalkers
Posted: December 20th, 2013
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97 of 136 people (71%) found this review helpful
178 products in account
2 reviews
26.2 hrs on record
For 5 bucks I guess it's pretty good. But only being able to make your own decks from a very limited number of cards really ruins what MTG is all about.
Posted: November 28th, 2013
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36 of 51 people (71%) found this review helpful
216 products in account
7 reviews
139.3 hrs on record
This game is for all of those two want to learn how to play Magic The Gathering, or are new to it, but are scared of Magic Online due to the highly competitive community. The decks are balanced (some of them are even fun) and the UI is pleasing and perfect for MtG. It is not as good as the 2013 edition, but we do not have all the deckpacks yet for this edition, so it might get better.

Worth it if you enjoy Magic but do not wish to play it on tournament level.
Posted: November 26th, 2013
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127 of 213 people (60%) found this review helpful
1,693 products in account
6 reviews
411.1 hrs on record
Magic 2014 — Duels of the Planeswalkers
Review by Protoss

What is Magic 2014? Well, Magic 2014 is the collectible card game "Magic The Gathering" in its fourth iteration of the series "Duels of the Planeswalkers" (DotP), not to be confused with the Microprose game of the same name that also is known as "Shandalar".

Magic 2014 allows you to compete with a number of pre-built decks (as of writing this: 10 in the base game, 5 in the expansion and 2 in the deck pack) with 60 to 100 cards against other pre-built decks or in the campaign mode against so-called "encounters" that don't follow the Magic deckbuilding rules.

It would be too complicated to go into details of the complete Magic rules, but the basics should be explained here: When you build a deck, you can freely choose what cards you have in it, which include any number of basic lands, up to 4 of each other card of the same name, and up to 1 of each restricted card. In the computer game I review here, the game takes care already that you can't build an illegal deck unless you have less than 60 or more than 100 cards. The "more than 100 cards" rule does not apply in real-life magic but because of the influence of luck generally a deck is considered more efficient with less cards in it, unless it is specifically built to maintain a larger card base.

After you have built your deck you can play. In the computer game, instead you have the pre-built decks with unlockable cards. This means you can customize your deck to a degree but not as freely as you would in real life Magic. This is on one hand good to introduce you to the game, on the other hand it also limits your options.

When you start an actual game, usually both players (it works similarly in a game mode with more players) draw a hand of seven cards each. You can exchange that hand for another one with seven cards, then six etc. down to one. You will usually want to have a certain number of lands and other cards in your hand.

Lands are used as a mana source. Almost every spell in the game costs mana. There are five mana colors in Magic plus colorless mana. A card that requires colorless mana to be cast can be paid with any mana, while a card that requires a specific color must be cast with that color. In the first turn, you will usually play a land - you can play at most one per turn unless other effects allow you to play more - and maybe cast a spell. There are different kinds of spells:
Permanents are spells that go to the battlefield when cast. Those can be creatures, enchantments or artifacts. Creatures can attack the enemy, enchantments and artifacts have different effects that affect the gameplay. Usually a permanent can only be used by its controller, who normally is the one who cast the spell.
There are also instants and sorceries which are spells that can be cast to have effects on the gameplay, for example making a creature stronger or weaker until the end of a turn, or dealing damage.

In your main phases, you can play permanents and sorcerys, in your attack phases you can attack. If your opponent has the turn, he gets those benefits and you can block. Instants can be played at any time, even in the opponent's move. Two decks are even built partially around instants that prevent an enemy's spells from working.

Your objective is to defeat your opponent who starts with the same amount of life as you, usually 20. When you win with a deck you unlock a new card that you can use in it later.

Read the rest of the Review in the comments because of the artificial character limit by Steam!
Posted: November 25th, 2013
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