Join the world’s greatest fellowship of players in the award-winning online re-creation of J. R. R. Tolkien’s legendary Middle-earth.
Uživatelské recenze:
Velmi kladné (4,991 recenzí) - 81% z 4,991 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: 6. čvn. 2012

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12. dubna

Update 18 is Live and Available!

The Battle of Pelennor Fields call brave adventures forward. Your time is now! Bring the Rohirrim South and play your part in one of the largest battles in Middle-earth. Battle new foes, mission with old friends, and make a stand against the horde of an Army of Mordor.

  • Level Cap Increase +5
  • 3 New Instances
  • 70+ Quests and Deeds for Level 100+ Players
  • New Weekly Instances
  • and more!

Read more about what awaits here:
EN Release Notes
FR Release Notes
DE Release Notes

Find out what's new in the store:
New to store
Nouveau au magasin SdAO
Neu im HdRO-Shop

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20. ledna

LOTRO's Winter Update: 17.2

Update 17.2
Enjoy new content and updated features in this winter update!
Emote collection UI:
  • You can now see all emotes available to the free people of Middle-earth in the Collections Panel. In the new emote tab you can preview emotes, learn how to earn them, and perform emotes directly from this panel.
  • You can also drag emotes from this panel to your skill quickslots.
New Quests have been added in Minas Tirith:
  • A new public endgame space in the Cisterns is available.
  • New quests can be found near the Stone Theatre (in the northern 1st Tier), inside the Houses of Lore, inside the Houses of Healing, at the Citadel, at the Training Ground, and near the Baths of Belecthor (in the 4th Tier).
  • Stable travel options have been added in Minas Tirith.
  • If you have already completed all of his adventures, George at Sandson's Farm might just have a new one waiting in the wings.
Updates have also been made to Instances & Currency, Housing, Classes, and more!

Read the release notes to find out more:
EN: Update 17.2 Release notes
FR: Update 17.2 Release notes
DE: Update 17.2 Release notes

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“The stunning visuals and the gorgeous realisation of a much-loved fantasy world are simply second to none in this genre; the brilliant storytelling and incredibly dramatic scripted events, equally, stand apart from the competition in every way.”
“a sublime MMO experience”
“Gorgeous vistas, atmosphere and details continue to bring this game alive.”

Informace o hře

In The Lord of the Rings Online™, join the world’s greatest fellowship of players in the award-winning online re-creation of J. R. R. Tolkien’s legendary Middle-earth. From the crumbling, shadowed ruins of Weathertop to the ageless, golden wood of Lothlórien, immerse yourself in Middle-earth as you have never seen it before. Visit the peaceful, verdant fields of the Shire, brave the dark depths of the Mines of Moria, and raise a pint at the Prancing Pony in Bree!

Key Features:

  • Explore the Massive World of Middle-earth: Immerse yourself in the award-winning recreation of the beloved fantasy world of J.R.R. Tolkien through renowned locations including the Shire, the Mines of Moria, and Lothlórien.
  • Create & Advance Your Hero: Advance to level 75 with thousands of character customization possibilities. 4 races, 9 classes, 10 professions, 7 vocations, plus over 1,000 titles, skills and traits
  • Solo & Co-op Skirmishes: Dive into instant adventure alongside friends or customizable AI soldiers in exciting, scalable battles!
  • Legendary Items: Design and customize your own legendary weapons of immense power like Bilbo’s Sting or Gandalf’s Glamdring!
  • Play as a Monster: Fight as a servant of Sauron against other players in intense PvMP Combat!
  • Craft Your Own Gear: Farm crops in the fertile fields of the Shire or let your hammer ring in the Dwarven halls Ered Luin.
  • Free Online Play: No monthly fees required.

Systémové požadavky

Mac OS X
    • OS: Windows XP (Service Pack 2)
    • Processor: Intel Pentium 4 3.0GHz or AMD Equivalent
    • Memory: 1GB (2GB for Windows Vista)
    • Hard Disk Space: 12 GB (+3 GB for international clients)
    • Video Card: at least 128MB Onboard graphics memory
    • DirectX®: 9.0c
    • Internet Connection: Cable or DSL Connection
    • OS: Windows Vista 64-bit
    • Processor: Dual Core 2.66 GHZ
    • Memory: 2 GB
    • Hard Disk Space: 20 GB (+3 GB for international Clients)
    • Video Card: 512MB dedicated discrete card
    • DirectX®: 9.0c
    • Internet Connection: Cable or DSL Connection
    • OS: 10.7.5
    • Processor: 2.0 GHz Intel Core i5
    • Memory: 2 GB
    • Hard Disk Space: 25 GB of available space
    • Video Card: Intel HD Graphics 3000 or better
    • Sound: Integrated Sound
    • OS: 10.7.5
    • Processor: 2.0 GHz Intel Core i7
    • Memory: 4 GB
    • Hard Disk Space: 25 GB of available space
    • Video Card: nVidia GeForce GT 650M or better
    • Sound: Integrated Sound
Užitečné recenze od zákazníků
2 z 3 osob (67%) ohodnotilo tuto recenzi jako užitečnou
73.0 hodin celkem
Přidáno: 22. února
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162 z 176 osob (92%) ohodnotilo tuto recenzi jako užitečnou
21 osob ohodnotilo tuto recenzi jako vtipnou
612.7 hodin celkem
Přidáno: 18. prosince 2015
So, Lord of the Rings Online is fairly good MMORPG here with a couple of nuances:

1. This is a game about the lore for the Tolkien's writing. Tolkiens fans can start with it all fine, all others would need some time to understand what is, actually, up in here. Let's say you didn't read the books, but you do want to start your sinking in it with a game?

Then LotRO is definitely your bet.

2. This isn't a game about PvP. While there are friendly duels and PMvP (Player-controlled Monsters versus Player) raids this isn't a focus for the project, neither it's really entertaining. Enjoyed being a ravaging orc for a change though.

3. This game isn't about wiggling breasts, like, at all (notably other games on the market are, like TERA or Black Desert Online). Personally I like this aspect of the game second to lore, so if you're after storytelling and not the boobs you'll do fine.

4. This game has a ton of cooperational group content to do from the very start of the game (lvls 20+), both very interesting and entertaining. Consider to make friends in kinship (local name for clans) or invite your own friends!

5. This game requires some reading skills. I mean, quest texts are really good, and some of the side quest stories are awesome to the marvelous point.

6. This game is great for exploring. The more areas you explore 'to the last tree out there', the more stories to hear/read you uncover, the more rewarding the deed system goes on you (deeds are in-game achievements you get tons of premium currency for).

7. Payment system isn't that unfriendly to free players if you ask me. Yes, grinding premium currency with deeds can be tiresome if you buy nothing, but hey!.. Get Steam packs available for the game and you'll do just fine. 15 USD (when on sale) and you won't need to buy anything else in months.

These developers deserve support with our hard-earned cash.

8. While some point out that the graphics of the game are outdated I can't call those 'ugly'. I'd say older locations look like the Gothic II ones (which isn't bad, you know) while new ones can be stunningly beatiful. Visit Evendim peaks and Forochel coasts to see what I mean.

9. Music puts Peter Jackson to shame, really. Definitely a strong side for the game.

10. And the last, but not the least thing about the game is the Community. People come and go, but old players always return to LotRO, so you can find all types of people in. Seasoned veterans, who played the game for 8 years, new lads and lasses, some experienced folk to group with... Roleplayers, that enjoy the very social aspects for the game.

You'll certainly fit in our bunch :)

Total score would be 9\10 points for the people that share the same things to love with me and 3/10 for the people that just want running around a half-naked curvy girl with a sword larger than the girl.
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401 z 585 osob (69%) ohodnotilo tuto recenzi jako užitečnou
32 osob ohodnotilo tuto recenzi jako vtipnou
239.0 hodin celkem
Přidáno: 9. prosince 2015
I've played this game since 2007 autumn (way before it was added to steam) I know that i clocked over 6-8k hours of it on xfire when i played it as most, that does not include the time i was also off-xfire and my steam hours.

But to be fair i probably got over 10k hours in this game. I've seen it from it's early release to it's current days.

Since i live in the EU i started playing this game when the EU part of it was run by Codemasters.

My first memories of the game are probably some of the strongest memories i got from any game out there, it had a enourmous depth in the game world, i remember running around in Ered Luin and questing (this was before they added quest trackers, so you actually had to READ the quests to get directions of where to go - this was a key thing for a immersive exploration that this game world deserverd.)

As you crossed borders in the game the music tune changed to something bit more dramatic or peaceful, i ran around for hours just exploring casually, stumbling across named mobs that dropped "rare" crafting materials. At some quest you had to group up to complete them, it took some waiting time but it was a lot of fun doing so - some even remained grouped and decided to quest together after these instance quests. An easy way to develop friends in the game at a early stage.

Once the first area was done you were to set off to Bree, the current main city of the humans back then (while Rivendell was for elves, Thorin's Hall for dwarves, The Shire for Hobbits) My first time i did this i had no clue about fast travelling, this was my first MMO after all. So i ran through the entire Shire and Western Bree-Fields, this is nearly the size of two maps and it did take some time doing so, but it was amazing!

I later tried out all classes and i got very attatced to being Captain, i raided and did high lvl instances with it. Carn Dûm being one of the best instances ever in my experience, it was massive and it took a decent amount of time to do it not to mention the loot you could get from it and the challenge it gave. (this was before GlobalLFF was born and way before world chat was born, so you had to use map chats to recruit people + no instance finder was there)

The raids was Rift and Helegrod, both were amazing, Rift being 12 man while Helegrod was 24. There was also open raid bosses out in the world that could drop thropies, a fun addon.

So, why dont i recommend this game after the experiences i've had with it?

Well it all started with Mines of Moria, Turbine added something called "hope gear" (later renamed to radiance) this was something crucial for Moria raiding, without it you would die nearly instantly since your morale would be -80% at worst or so. This could be considered "tiered gear progression", you need to achieve tier one to be able to raid in tier two (tier one being instances). But the major fault here was the "Legendary Weapons". This eliminated all other weapons in the game more or less, crafted weapons became completely useless, normal weapon drops? Useless that too. Classes that could dual wield had a purpose to get a normal weapon, but your main focus were placed on Legendary Weapons.

At a start, legendary weapons was a massive grind, massive RNG. You wanted it to be perfect, so you had to be lucky when you "identified" them to see your legecies on them (legecies being stat boosts like boosting certain damage on skills, crit damage, cooldown rate etc etc) and the maximum legacies was 4 when you identified them + 3 reforges after you would be on 7 legacies, then you had to be lucky that you would be given the right legacies. (back then there was no store to buy legacies off, if i remember correctly you could not farm other legendary weapons either and deconstruct them for their legacies to put on your main weapon, the legacies you were given were then ones you had to live with, if you did not like it then you had to start over on another weapon).

This entire system was extremely time consuming, and it became very crucial at certain points in raiding.

Turbine later decided to trash the radiance system in later Mirkwood i think or early Enedwaith. This was a GOOD move.
But the legendary system remained as a plague and even exists today, every update, 5 levels extra, our legendary weapon was uselss and you had to upgrade - endless gear treadmill at a maximum level.

But then it came, the major issue. And there are only three words for it.

Free to Play.

At this point, many of us lifetime players were very uncertain at this, microtransactions was a thing too since the store got added at the same point. This was added with Enedwaith or Ost Dunholt raid.

So what happend after this is how i could call it "the huge war between the casual players and the raiders" - raiding gear started to became non unique since everyone could get them easily, turbine eliminated the true challenge for raids and gorup content. Suddently you could not see the difference between a decent raider and a shire potato farmer.

They added skirmishes with Mirkwood, this became a massive disappointment, now it's a forgotten content, entirely.

In the end, the casuals won this war. We raiders got more or less not wanted anymore, our voices was not heard. And of course, if your major playerbase are casuals then you develop more things for them, add more pay to win items in the store to please them, you could be working 20-40 hours on your first age legendary weapon, grind those legacies, max it out, make it perfect. While the guy next to you could spend 40 euros and max it out from store within 10 minutes by buying the legacies he wanted and relics even.

Turbine started to revamp the old areas we had in Shadow of Angmar. Making it more easy for new players, ruining the immersive feeling in those areas and instances, eliminated exploration entierly and made questing linear, it became like following an invisible red line through the maps, more dead then alive.

They butchered the first instance, by splitting it up in three wings, it became faster to complete, but the feeling died with it too. They butchered one of the most glorious mid lvl instanced called Fornost, and that was my final straw. I personally dont find it funny to have one major boss in each instance due to they simplifying them. The old dungeons had many minor bosses you could run into (sure you could get lost many times but you will learn local direction as time goes by, now a hamster could do it)

They ruined pvp by adding "Audacity" a specific pvp stat, that killed many builds since we were forced to wear pvp gear (that was mediocre compared to our raiding gears). Turbine have never been able to balance pvp beteen the Free Peoples and the Servants of Angmar. (freeps and creeps)

Most balanced was during Shadow of Angmar, and even then it was not entierly perfect either. We was promised a new PvMP map in 2008 i think, we got it 2015 - and i don't think they worked on this for 7 years, if you have seen it with your own eyes you can see for yourself that 7 years work was not dedicated for this.

LoTRO's reputation has sunk entierly, most of us that loved this game is waiting for it's killing blow, the announcement of the servers being closed so it will die with some dignity and honor, but thats too late now since everything is gone.

Many new players, those who began after f2p might still love this game - they never got to experience it's true glory.

Now LoTRO is just a p2w exploited game. The developers have run out of ideas and just sprinting to reach mordor then end it. They copy paste old structures in new content (minas tirith got the wall textures that are around isengard, the white city, with a black obsidan wall protecting it - call it what you like, but thats not acceptable.

I highly advice you to stay away from this game, it's not worth your time, trust me.
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208 z 307 osob (68%) ohodnotilo tuto recenzi jako užitečnou
487 osob ohodnotilo tuto recenzi jako vtipnou
1.7 hodin celkem
Přidáno: 24. listopadu 2015
The 40 hour download over the McDonald's internet is worth the wait!
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124 z 186 osob (67%) ohodnotilo tuto recenzi jako užitečnou
93 osob ohodnotilo tuto recenzi jako vtipnou
1,815.3 hodin celkem
Přidáno: 20. listopadu 2015
“One game to rule them all, one game to find them,
One game to bring them all and in the darkness bind them...”

LOTRO - one love! ^^
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