Compete across land, water and air in incredible transforming vehicles that change from cars to boats to planes mid-race.
User reviews: Overwhelmingly Positive (5,508 reviews)
Release Date: Jan 31, 2013

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Includes 17 items: Dr. Robotnik’s Mean Bean Machine™, Sonic & All-Stars Racing Transformed, Sonic & SEGA All-Stars Racing, Sonic 3 and Knuckles, Sonic 3D Blast™, Sonic Adventure 2, SONIC ADVENTURE 2: BATTLE, Sonic Adventure DX, Sonic and All-Stars Racing Transformed: Metal Sonic & Outrun DLC, Sonic CD, Sonic Generations, Sonic Generations - Casino Nights DLC, Sonic Spinball™, Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 4 - Episode I, Sonic the Hedgehog 4 - Episode II

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Recommended By Curators

"Wacky Kart Style gameplay for when you're not emulating Mario Kart on your glorious machine."

Ryo Hazuki DLC Available Now

About This Game

Sonic and the All-Stars cast line up on the starting grid once again to battle for supremacy in the ultimate race. Compete across land, water and air in incredible transforming vehicles that change from cars to boats to planes mid-race. It’s Not Just Racing. It’s Racing Transformed!

Key Features:

  • Play as over 20 legendary All-Stars each with their own transforming vehicle.
  • Race across 25 tracks and arenas.
  • World Tour, Grand Prix, Battle Arenas, and more.
  • Unleash ingenious weapons or utilise your character’s unique All-Star Move.
  • 4 Player split screen and up to 10 player online events. Plus even take split screen gaming online.

System Requirements

    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 2GHz Intel Core 2 Duo or equivalent
    • Memory: 1GB Ram (Windows XP), 2GB Ram (Windows Vista, Windows 7, Windows 8)
    • Graphics: 256MB with Shader Model 3.0 support
    • DirectX®: 9.0c
    • Hard Drive: 6.7GB free hard drive space
    • Sound: DirectX 9 Compatible
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 2.4GHz Intel i5 or equivalent
    • Memory: 2GB Ram (Windows XP), 4GB Ram (Windows Vista, Windows 7, Windows 8)
    • Graphics: 512MB with Shader Model 3.0 support
    • DirectX®: 9.0c
    • Hard Drive: 6.7GB free hard drive space
    • Sound: DirectX 9 Compatible
Helpful customer reviews
99 of 104 people (95%) found this review helpful
375.5 hrs on record
Posted: July 12
Before I explain why this is my favorite game on steam and my Game of The Year for 2013, I'd like to give a bit of history of my experience with Kart Racing games.

I've been a huge kart racing fan since SNES's Super Mario Kart. They're fun to play especially with friends but I felt they lacked something. As technology advance with the introduction of online, modern kart racing games had online sessions where you can play with others. I remember waking up early at 5am to playing Mario Kart Wii to play with a friend via online. It was fun playing with her causally, but when we played 1 v 1. The experience was boring and it felt like just playing a normal racing game since the items weren't made for 1 v 1. This made me realize that the fact is that many contemporary Kart Racing games such as Mario Kart and other MK clones aren't designed to be intense, fast or competitive. If you tried to play competitive 1 v 1, you're going to get a boring experience because modern kart racing games are design to be with 10+ players with explosives items and just pure luck. Basically, anyone can play, blindly, and it manage to win. Some may like it, but I felt it was boring because it lacked challenge.

On January 31, 2013, my friend preorder the game for me without me having no idea what it was going to be about. I figure it would have been another clone of Mario Kart, so I just wanted it for the online. But, I was astonished...

Sonic & All-Stars Racing Transformed is a immensely fast, competitive, challenging kart racing game. It is a game you can pick up and expect to get your butt kicked at Normal level. If you think Hard is impossible, this game offers Very Hard mode which will test your skills. It requires mastering maps and developing skills while fantastic music playing. It's like if someone mixed F-Zero with Mario Kart.

Unfortunately, where the game fails is that it does not any introduction or tutorial. I highly recommend checking out guides before playing.

But when you begin to master the game, you'll realize just how good, if not better, competitive kart racing games than causal fun kart racing games. What Sonic & All-Stars Racing Transformed does what many kart racing games fail such is combine map advantages, fair items, and skills together. Majority of these maps are designed for a player to use the map at their advantage such as drifting and stunts. Stunts are tricks you can perform with your right analog. Performing more than one will reward a player with a high tier boost. Drifting also plays a key role as if a player has better drifting skills than others, they're able to drift smoothly and avoid crashes and hazards. Mixing the two together can give you a insane amount of speed up to a level 6 boost. If you have some skill in stunts and drifting, you'll be able to destroy any novice played easily and make an entire lobby receive a "Did Not Finish"

Sonic & All-Stars Racing Transformed's items are some of the most balanced fair items I've seen on a kart racing game. Any of the items are very easy to avoid just by drifting and preforming a stunt. There items that shoot directly, set traps, or just gain boosts. The most interesting is the Bees or Sky tigers. They can either target first place or shoot back, but what it does is spread a ton of bees that blocks or hits 1st player. BUT, if you're really good at the game, you can drift and slide your way out of the hazard or any item.

Being more specific, the game introduces Boats and planes. Boat, for example, is almost like karts, but you use the water at your advantage. You're able to do stunts when falling off a cliff or bouncing out of the waves to gain an incredible amount of speed. In my opinion, boat and kart are very similar. On the other hand, a player can also use a plane where it opens creatively for the player. There are almost no restrictions and you can fly how you want. All three, the player is able to drift, stunt, and preform a variety of skills to gain speed. What makes the game play different from other kart racing games is that the game rewards you for taking risks, which pushes you to try your best and learn how to go faster. If you try to avoid crashes and hazards uses boosts, you get a risk boost or stunt boosts. This gives a player new idea to get better at the game. What I love the most is that there is no "best" path or road. Majority of the paths in maps are balanced and you could take any path you want and still win. It all depends on your skills.

In addition to all this crazy talk about drifting, stunts, and skills, Transformed's maps are some of the best kart racing maps. Rather than looping around the same track three times, the maps actually change as you progress. While the graphic or textures on the maps aren't that great compare to today's graphics, the map's environment is where it shines. If you notice that majority of the maps have some kind of action going on. Even maps that have the same track such as Carrier zone something happen such as planes flying back and forth while there explosions happening. AND, a huge missiles flies up to the sky. It just looks amazing. There even maps where the track changes entirely. There a map where you're just racing and if you look in the sky, there actually a battle happening, at the same time. In your second lap, the plane crashes and the players racing are force to use the water to continue the race. Just as you reach your final lap, a dragon destroys the track and you have to take plane. It sounds insane, right? Some of these maps, you actually feel like you're playing the actual SEGA game where it came from especially if you played the game such as Nights Into Dream's Dream Valley map. These are seriously some of the most creative unique maps I've ever played on.

With great maps comes segantic (fantastic) music! This game offers a variety of abandon songs from Sonic games like You can Do Anything to obscure songs like Carrier Zone to remastered remixes from very old SEGA titles such as Space Harrier. If grew up playing SEGA games, this game will satisfy all your music needs and you'll remember all those valuable moments you had playing your old SEGA games. It does not matter if you played a SEGA game, you'll be nodding your head to the tunes. Some of these songs are addicting such as Race of Ages, Carrier Zone, or Amigo's Spanish song. What I love about these songs is that they improve the game play significantly as they make the game play more suspenseful, intense and climactic. For example, I've played with players who are WAY better than me, but what I was impressed was the fact that I did not care about 1st place. I just wanted to beat the person that was preventing me from getting the closest place. There moments when I was battling against a player trying to keep a place and I eventually beat the person, but laugh when I realized that I was fighting for 4th place. I simply did not care about getting 1st place, it was all about having fun and trying to beat your friends or rivals. I've seriously had some of the best intense moments in this game that no other game can offer. It's like being a driver of the ending of a Fast and Furious movie where it all comes to your skills.

What really impressive me is the fact that many players seem to enjoy the game's contribution to old SEGA titles that went and bought old SEGA titles they loved from Transformed. SUMO Digital or SOL did a wonderful job showing their love for their SEGA best classics. You can tell a ton of love, and effort when building this game.

Sonic and All-Stars Racing Transformed should be on history for separating kart racing games from Mario Kart Clones and try something entirely different. Now, there causal racing and competitive racing. In fact, it's obvious that Mario Kart 8's maps and game play were heavily influenced by Transformed's maps.
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53 of 55 people (96%) found this review helpful
8.1 hrs on record
Posted: November 12
Imagine driving through a port that has airships docked. When the port ends, you drive off of a cliff only to have your car turn into a jet. After you come down and complete a lap expecting to see the same thing, a giant airship has crashed into the port. Forcing you to drive into a path unknown, the river below where your car morphs into a boat. Mines drop into the water, sending waves that you and your rivals then need to traverse the dynamic water. On your third lap around, the airships get engaged in battle and have completely destroyed the port, causing you to have to fly through burning airships and find your way around the crashing behemoths. As you're dominating the competition on the third lap, you can hear the fans chant your name.

This is Sonic and All-Stars Racing Transformed. Every race might be three laps with many paths, but the second and third laps usually deviate in a big way from the first. You won't just be driving cars around the 20+ courses (40+ with mirrored mode), but you'll be piloting ships and jets. The tracks are gorgeous. Themed and inspired from classic SEGA games like Sonic, Super Monkey Ball, Shinobi, Jet Set Radio, Golden Axe, Afterburner, Nights and many more. Even lesser known games like Billy Hatcher and the Giant Egg get their own track. A lot of love and detail went into this game and it shows. Bright colors for some tracks, realistic lighting and texture for others. There is something here for everyone.

The controls are easy yet difficult to master. Left thumbstick to steer, a button to use items, a button to look back, right stick to do tricks in mid air, right trigger to speed up and left trigger to slide / drift. Drifting around corners will not only tighten your turn radius, but if you hold it for long enough, it will boost your speed when you come out. Every character has his or her own stats: Speed, acceleration, handling, boost and all star. These stats balance out drivers. The All-Star determines how frequently you will get it from the items. When you have it, you're temporarily turned into a jet.

Since this is a 'kart' style game, there are items that you'll pick up from floating red orbs. The fire crackers launch forward and bounce off of walls. There are ice balls that come in threes and will first stun opponents. Hitting them with more ice freezes them longer. A hot rod that will give you a temporary speed boost and you can detonate it, making a ring of fire around you. A drone that will follow the driver you've selected. You can even change the driver by pointing at a new one. A simple speed boost. A spiked blowfish that you can leave on the course. Finally, one of the most creative weapons, a swarm that will charge forward and will put giant wasps on the course. It will cause drivers to weave through them.

Each of these weapons can get fired ahead of you or behind you. Making everything valuable and useful. How do you defend against all these things? Well you can evade them, but there is also a glove that will catch projectiles. Not just that, but then you can throw them back.

With all these weapons, they don't feel like they'll cause a winner. The game still feels skill based. The last driver won't get an item that will drop them off at first place. There is no item that will seek out and rob whomever is in the lead. It is possible that you can take such a lead that no weapon can overtake you, only your own bad driving will lose you the lead. You can also fall so far behind that nothing will bring you to the others.

As you play through the game, the characters you play as will get experience. When a character levels up, he or she gets a modification. Simple things like handling or speed. They give you an extra point, but because the game feels balanced, they take away a point from something else. It is a nice system, especially when considering multi-player balance.

There are boosters marked with purple arrows in the air, water and the track to move you faster. That's not the only way though. When you are in the air, you can do a trick by using the right thumb stick. If you land the trick you get a boost. If you fail, you get slowed down. The game avoids crashes. Even if you fly off the track, the screen just wipes and puts you back in the game. The tricks have another purpose when you're in the air. Left and right do barrel rolls. Up and down do flips. This makes sure that you don't jump off the track.

Sega makes use of its rich history and there are plenty of drivers. Characters from Sonic's series, Crazy Taxi, Super Monkey Ball, Football Manager, Nights, Shinobi, Panzer Dragoon, Rome: Total War, Space Channel 5, Team Fortress 2 (three characters as one), an unlockable famous real life racecar driver and so many more. Wreck it Ralph is even here straight from the animated movie! Even if you've never heard of Sega or Sonic, there's always someone here to recognize. It is a huge roster of drivers and thankfully a lot of them are unlockable throughout the game's various modes.

There are career modes that have your typical Grand Prix with 5 cups that have 4 races each. Each race generally lasts around 5 minutes. Complete all 5 of the Grand Prix and earn mirrored track mode. The main game mode is the World Cup that has you participating in a lot of different events for stars. You will unlock events on a sort of map. When you take part in the event you set easy, medium or hard. Each new victory will give you a star. Easy gets you one star, hard gets you three. These stars are to progress and to unlock new drivers.

But with the World Cup, you don't just race. There is a whole slew of events. Drifting challenges, time challenges, battle challenges that have you destroying other racers, traffic attacks where you need to dodge other cars, vs races that pit you against another driver, ghost races that have you competing against game developer ghosts, ring races that have you flying through rings and even a perusing a tank boss to destroy it. There is a lot of variety here and I for one appreciate it.

On top of that, you have local co-op and online co-op that finds you matches based on what mode you want. There are typical races, battle arenas and a few others. The process is pretty streamlined. You vote on a track from three random tracks. Then select your driver, view their license to see how good your competition is. Then you race to see who is the best.

For every achievement you unlock, you get a sticker. You can place 3 stickers on your license as a flaunt or a personalization that tells other players about you at a glance. There is still in depth information to everyone, which is always nice. When you win, your online rating goes up, when you lose it goes down. It is all a nice system.

When you head into a race in Grand Prix and multiplayer, you can play a slot machine for buffs. These buffs are things like ice doesn't slow you as much. You get a glove every lap. Things that mix it up, but really doesn't make anyone overpowered. The slot machine is a diversion during the loading screen. How do you get coins for the machine? On the track there are coins every so often that you can pick up. Not just that, but when a driver is hit with a weapon or falls off the track, they leave a coin. This rewards aggressive players. Plus someone else can always sneak in to take the coin.

This game has a lot of content that puts it somewhere at the top of the heap when it comes to combat cart racing. While it has weapons, it is skill in the subtleties of the game that will win you races. Every track has its own flair and is a thing of sheer beauty. It is a lot of fun for anyone that needs something different yet similar to Mario Kart. It feels like a genre that was sorely missing from Steam and Sega didn't just fill that void, they hit a home run with it.
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35 of 35 people (100%) found this review helpful
23.1 hrs on record
Posted: December 12
First off I want to say that I am not a Sonic fan nor really of racing games, yet I loved this game.

This game reminds me of Mario Kart, it has alot of elements which need to be mentioned:

The level design is great and very creative which also keeps the game from getting dull.

Bots have great difficulty adjustments, you will have to work up your skill and learn the game before you can win against the harder AI.

The graphics is clear and beautiful with a high definition cartoony smoothed out look, which runs smooth, and should run even on low end machines.

The vehicle handling in this game is incredible feels like a real arcade game

Fairly balanced customizable characters to choose from heaps from which you will recognise, each having their own vehicle look and transformation which is a nice touch.

COOP CAMPAIGN (This is something I haven't seen done much, and it is one of the features which I had the most fun and makes this game stand out from other games in general).
The campaign itself is very creative with having modes I have never seen doen before like 'Traffic Attack' (reaching checkpoints dodging traffic) 'Drift mode' (drift on marks on the ground that give you extra time to reach the end) 'Versus' (Go head to head against waves of bots and take them out or get ahead of them before they take you out) 'Boost challenge' (drive over the boost marks on the ground to reach the end before time runs out). So many more.. But what makes this better is that you can do all this with your friends together and unlock new maps and characters which keeps you locked in the game trying to beat bosses and progress through the campaign.

The transformation with the kart, to boat, to air vehicle works great and just makes the game more original.

A game you should definately play split screen with friends and one you can challenge yourself to reach your All Star potential. 9/10
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49 of 67 people (73%) found this review helpful
0.2 hrs on record
Posted: October 3
gotta go fast
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22 of 25 people (88%) found this review helpful
9.9 hrs on record
Posted: June 30
Whether navigating the labyrinthine hallways of Curien’s Mansion or dodging the reptilian occupants of Death Adder’s Lair, Sonic & All-Stars Racing Transformed is the right kind of trip down memory lane. A superior Mario Kart clone and certainly the best Sega has ever produced, especially in terms of the teary-eyed nostalgia inspired by its endless retro cameos.Amazingly beautiful tracks where you race, swim and fly, sometimes changing the level as you progress through it, are what makes this game great.Nostalgia aside, Sonic Transformed as a kart racing game is a blast to play and it comes highly recommended, especially at the reasonable Steam price.
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19 of 22 people (86%) found this review helpful
31.9 hrs on record
Posted: October 21
hands down the best Kart racing game since Crash team racing on PS1.
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15 of 16 people (94%) found this review helpful
15.2 hrs on record
Posted: October 17
Admittedly, an oddball in my Steam game library, one filled with gory shooters, slaughterfests, and other such M-rated material, Sonic & All-Stars Racing Transformed is like the stray hippie amongst a population consisting of shizophrenic sociopaths! If you don't like long reviews, just skip to the last paragraph, where I summarize everything!

I quite honestly don't remember just how exactly this game ended up in my library, but I recently decided to play it anyway. Because while I may have many games I still need to play out of my library, I've been desiring a decent racing game for quite some time. Did I expect this game to actually fulfill that desire by being anything close to what could be considered a quality racing game that brought me some great amount of entertainment? Honestly, no, I did not.

But alas, I was surprised! What I expected to be nothing more than a dumbed down racing experience with unbalanced items and cheesy banter between characters that would make me want to turn this into one of those M-rated shooters I own so that I may claim unsavory vengeance upon them for their horrible forced personalities, turned out to actually be one of the few good racing games I've seen on Steam!

How is it good? Well, allow me to explain! Wait... Oh, right, that's what reviews are about... Um... Moving on!

From the screenshots, and the involvement of Sonic and co, in a bright and cheerful-looking environment, one may be brought to the understandable conclusion that this game would only be enjoyable if you were young, or the stereotypical "hardcore" 50-year old Sonic Fan with no friends, who yells "You're too slow!" at every car he drives by on his way to his minimum wage job at the local McDonald's. You would be wrong.

Amazingly enough, this game is actually enjoyable regardless of age, and you really don't have to be a fan of Sonic at all to enjoy the gameplay. I'd recommend this game regardless of the age of the player, as it's obviously safe for young kids to play, but definitely offers an enjoyable experience for older players as well (For reference, I'm almost 19).

Is it for the "filthy casuals"? No, not at all! While a casual could definitely get into the game on the lower difficulties that take nearly no skill whatsoever, a pro gamer could easily find a good challenge on the hard, and expert difficulties!

My only complaint would be how few tracks there are. A total of 16 new tracks, with an additional 4 classic tracks, plus mirrored versions of all the tracks, and +1 new track with a mirrored version if you get the DLC. Thankfully, the game offers a variety of modes to make this small number of tracks less bothersome. Nonetheless, it is a small amount, and new DLCs with additional tracks are unlikely.

Speaking of the DLC, it's not bad, but I certainly wish it offered more than just one single new track. A full circuit of four new tracks would certainly be more appealing. The DLC track isn't really worth it in all honesty, since it's not nearly as interesting as the tracks originally in the game, and there's also a few bugs in it that can be accidentally triggered from time to time (nothing too frequent, so don't worry). Buy it if you really want a new character, and desperately want an extra track. Otherwise, skip it.

So, in summary, a great game for all ages (children or adults), and offers a challenge for both casuals and hardcore gamers, providing a small number of tracks, but a fair number of characters, and overall one of the few good racing games on Steam right now.
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24 of 34 people (71%) found this review helpful
16.5 hrs on record
Posted: November 11
First game I bought in steam, for full price, at first, I felt like I wasted all my money, but then I shut my mouth and enjoyed one thing, something so big, I didn't relize until I played it...

Its not just racing, Its racing transformed! 10/10
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17 of 22 people (77%) found this review helpful
7.7 hrs on record
Posted: October 14
As good as or even better than Mario Kart in all catagories. Don't be put off just because Sonic is the main selling point. Great challenge, great controls, great multiplayer. For sure worth a check out if you like party racers such as Mario Kart, Crash Bandicoot Racing and Modnation Racers.

And TF2 characters as racers. Enough said.
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12 of 14 people (86%) found this review helpful
15.7 hrs on record
Posted: July 19
THIS GAME ROCKS! It reminds me of Crash Team Racing but you can play with more players online (and off I think)! EVERYONE SHOULD GET IT! HIGHLY RECOMMENDED!
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11 of 13 people (85%) found this review helpful
22.0 hrs on record
Posted: November 14
Rating 9.5/10
Overview: Arcade kart Racer

The Good:

+ 20 levels that span across different parts of the Sega universe. All the levels are detailed, well designed and incredibly fun to play. What really makes the levels is that they feel so alive, whether its air ships battling in the skies, pieces of the track blowing up, carriers jets flying over head, or flying through exotic envirnoments it all adds to the atmoshpere.

+ The majority of the levels change inbetween laps keeping things unique and interesting. There are three modes of racing: car, boat and plane. One lap you may be driving a car and the next lap you may be flying a plane, sometimes you switch between the modes in a single lap.

+Plenty of characters each with their own stats. As you play with a certain racer you unlock mods that change their stats for better performance depending on the level/mode your playing.

+ The game features plenty of different modes across 4 difficulty levels. Each mode is fun to play and very creative. Some modes include racing, boost challenges, sprint, battle areans, traffic attack etc.

The Average

- I found the weapons you use to be somewhat average. I did not find them as unique or interesting as the levels.

- Multiplayer is somewhat still alive but its pretty hard to get a good game going.


This is one of the best arcade racers on Steam, if you can get some friends together you are sure to have a good time. They took everything that was great in the first game and improved upon it in significant way
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8 of 8 people (100%) found this review helpful
54.8 hrs on record
Posted: October 26
Why would I not recommend this game?

The gameplay is vastly different from the previous entry in the series. Transforming and drift boosting will give a great edge in this game once you master the latter. Risk boosting in plane mode can take some time to master since you have to roll out of the way at the last moment for it to count.

The staff ghosts can be a real pain in some levels (looking at Graveyard Gig and Burning Rangers in particular since both are a little difficult to master drifting in).

Cameo appearances from non-SEGA stuff (Danica Patrick, Ralph, and Yogscast if you choose to buy it) are nice to see. Interestingly, people seem to hold a lot of course record top 10 spots with Ralph with characters like Metal Sonic, Sonic, and AGES all coming pretty close to it.

Quite a blast to race through the courses (although I think Mirror Mode could have been replaced with 4-8 new tracks instead, oh well, SUMO's call there) and try to beat your own record every time. I did find Traffic Attack (sans the last one) and Pursuit to be a difficult to master since those felt a tad bit more on the "need to memorize a specific course of pattern" kind of logic to me. Pursuit was way more difficult though since you have a set amount of HP so you can't just recklessly chase down the tank.

The characters were great although a couple of them looked a bit off (looking at Gum, Beat, and Pudding). Dialogue and racing stuff was pretty nice. It seems Gillius is the hardest one to master as well out of all the characters.

Fantastic game, whether it is in a deal on Steam or not, worth icking up and playing.
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12 of 17 people (71%) found this review helpful
3.6 hrs on record
Posted: November 25
I love this game ! I think its the closest to Mario Kart i have ever played on PC !! Real good GFX and good controls !! I 100% recommend useing a controller with this game !! Real Fun!! This game Brings back so many MK days chilling in my living room with all my friends playing MK all day !! GOOD TIMES!!! Get this game if you feel nostalgic for fun games of the past !
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7 of 8 people (88%) found this review helpful
76.0 hrs on record
Posted: October 24
Diddy Kong Racing's spiritual successor. Heavy skill required for a kart racer, one of the hardest games to get 100% achievements for both time wise, skill wise, friendlist & luck.

But it's a great game to play online, the AI is super challenging, great to have friends over & play spilt screen 4 players. 9/10 game
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7 of 8 people (88%) found this review helpful
4.1 hrs on record
Posted: October 24
It's like Mario Kart on drugs.
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19 of 31 people (61%) found this review helpful
48.2 hrs on record
Posted: November 28
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5 of 5 people (100%) found this review helpful
16.5 hrs on record
Posted: October 16
Awesome Sonic game.
Very dinamic, the diferent kinds of levels and challenges will keep you wanting to play.
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5 of 5 people (100%) found this review helpful
26.7 hrs on record
Posted: November 25
I could not have been more impressed by this game, really a recommend to any fans of racing games, Sonic, and/or Sega characters.

+Graphics look great and run smoothly
+Tons of characters to choose from (~30), many unlocked as you play
+Race tracks are highly varied, look great, full of twists, turns, and surprises
+Transformations occur seamlessly in levels allowing land, water, and air/space racing
+Level up characters through play to unlock specializations for each character
+Items keep things interesting without severely damaging balance
+Difficulty is challenging but rewarding of practice/experience
+Customizable controls, works well with controller or keyboard, mouse even works properly in the menus

-I could only wish for even more characters, but you are bound to see some you recognize and like
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5 of 5 people (100%) found this review helpful
18.3 hrs on record
Posted: December 21
Such an amazing and fun game!
The best of its gender for PC platform.

The scenarios are really creative and very dynamic, filled with sound effects, plus the possibility of playing online with a lot of people makes it far more interesting.

Perfect for playing with family and friends.
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6 of 7 people (86%) found this review helpful
566.6 hrs on record
Posted: July 20
So after the pretty decent but somewhat shallow outing of Sonic & SEGA All-Stars Racing, Sumo Digital sure caught me off-guard when they announced a sequel to it. Sonic & All-Stars Racing Transformed does a good job at improving the flaws and shortcomings the first game had, such as making the courses more varied with at least 1 track based off a different franchise such as Jet Set Radio, Golden Axe, NiGHTS, Shinobi, etc. as opposed to just running with 3 or 4 themes for each course, more interesting track design with tougher placements hazards and they even brought in remixes of various SEGA franchise tunes to accomodate the soundtrack.

Sonic & All-Stars Racing Transformed's main gimmick is having the vehicles and gameplay change constantly during the race, transforming your car when you pass through large blue rings to either a boat or a plane. Some courses have a interesting mechanic in where usually the 2nd or 3rd lap has you driving through a completely different pathway, forcing you to adapt to these situations and work your way around these. Most racing game veterans will recognize this vehicle-changing gimmick from Mario Kart 7, but it reminds me more of the likes of Diddy Kong Racing from back on the N64, except that the courses are designed specifically for each vehicle mode rather than a wide-open track fitting them all. Also very important is that while you're in the air, flipping and rolling your vehicle is encouraged to build up boosts for when you land, but you have to be careful with this as not landing properly will costs you speed and lose all boost buildup, and there's switch-drifting which helps you maintain your drift boost buildup as you switch from steering left to right and vice-versa.

Other new features are the mods that come with each character. Mods are pre-set custom stat adjustments that you can pick from on the character select screen to help you adjust to certain conditions better in the races and in missions in World Tour. (Explained later down below). If you get hit alot or crash into obstacles, acceleration suits your vehicle best and if it has alot of sharp turns, go for handling.

Items are more or less kept the same, but given a new skin, such as the boxing glove to the missile, the barrier shield from Sonic to a glove which in addition to blocking either a stage hazard or a enemy projectile now gives you that item to use in return to get revenge on the attacker, if your item slot isn't filled with another item. Most items are balanced enough, but I will list my issues with them when I get to them.

World Tour is also a new addition to this game specifically designed to cater to the more mission-based gameplay in where you need to clear races under certain rules or different gameplay methods, such as flying through rings in plane mode, winning consequtively from a set amount of opponents in the same race in a 1-on-1 format. The difficulty you clear these missions on affect the stars you get, which in turn are required to progress further in the World Tour's map and the real reward from doing them: unlocking new characters and special mods. Most of these missions are designed pretty decently, but your skill will be sorely tested on quite a few on them, especially in the unlockable Expert class difficulty.

As for my issues with this game:

- A few items are very unbalanced and usually can most likely make or break a race for skilled players. A good example of this is the ice weapon. You gain 3 shots of these by default, and while the game tells you that shooting all 3 shots at 1 opponent will freeze and stun them longer than normal, I notice no such difference, and every seperate shot stuns you as much as getting shot by all 3. The game developers tried to implement a way to make it hard for expert players to win races by a miles' lead compared to the other racers with the Sky Tiger item, a item that spawns giant wasps in front of the 1st place lead, but won't hurt the user if he passes by them while they're still active.
It sounds fine on paper, but in terms of programming, it leaves alot to be desired. It works only fine on small passageways on car and boat plathways because it almost garantuees the 1st place lead can barely avoid them, but they can't spawn properly if used near a transform ring, and in the plane they are very easy to avoid due the large area's in the plane sections. It's also possible to shoot a wasp and clear yourself a way through them, which I think shouldn't be possible. It can be a decent counter to expert players, but this isn't comparable to the Blue Shell from Mario Kart by a longshot.

- The method of unlocking characters in this game is very arbitrary compared to the previous game. If you want to play as your favorite character from the get-go and isn't available right at the start, you're going to spend a incredibly long time mastering the game's courses and mechanics just to be able to unlock them. For expert players this isn't a big deal, but casual players who don't have alot of free time on their hands will be annoyed by this, if they want to play as for example NiGHTS or Joe Musashi, it will take quite some time for them to even unlock them, when in the previous game you could just play a few races, earn points to spend in the shop to unlock them, and there you go.

- The physics in a few courses, especially the boat sections in the game are very clunky and will cause the many frustrated losses of players. A good example of this are the boost ramps in the boat sections of Samba Tour and Adder's Lair in where if you approach the ramp from the side and not dead-on straight, your boat will tilt to ridiculous extremes and will lose all momentum and speed trying to readjust itself, or you will be launched way higher in the air than you're supposed to, and lose a good deal of speed as well. And there are also some courses in where some object events that occur in laps will actually hinder the player very drastically if they're not careful and going too fast, such as a robotic fish in the final lap of Ocean View causing the player to bump all over the place if they come in contact with it, spawning when the 1st lead reaches a specific area, and the bridge in Adder's Lair at the end of the 1st lap will not raise fast enough and cause the player to most likely crash into it and lose all speed. These are major issues and I don't understand why the developers couldn't iron out those bugs.

-Unlocking the Expert class difficulty in World Tour is very late near the end of the mode itself, and forces you to replay every single mission you cleared before on the Hard difficulty all over again if you want all the stars in the game, which is a really cheap method of artifically extending the mode's gameplay length.

Issues aside, Sonic & All-Stars Racing Transformed is a solid racing game, and I do recommend it for both racing game enthusiasts and fans of SEGA's franchises in general, but beware of the steep learning curve and having to deal with occasional frustrating glitches or lag in the online gameplay.
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