Embark on amazing adventures, build lasting friendships or even find romance in this unique social game, where a welcoming community with thousands of devoted players await! Whoever you are, or whatever your heart’s desire, come express it in Mabinogi and start living your fantasy life!
User reviews: Mostly Positive (1,123 reviews)
Release Date: Dec 6, 2012

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March 25

March Update

We’re celebrating 7 years of Mabinogi in March! Enjoy MabiLand from March 18th - April 21st. MabiLand is a special carnival to commemorate our 7th Anniversary, filled with delicious foods, fun carnival games, and awesome prizes. Read More

St. Patrick’s Day is also being celebrated from March 18th – April 7th, defeat the Leprechaun and earn irresistible St. Patrick’s Day themed prizes. Read More

Need more of a challenge? A New Apostle Raid Mode has been unleased! You’ll now be able to face Girgashiy in the new Very Hard Mode, so grab your friends and work together to take down this Apostle! Read More

The 7th Anniversary Assorted Gift Set is also on sale this month, from March 18th – April 21st you can get the best items in Mabinogi all at once! This item features Nao’s Cheerful chest which will gift you with a new item daily. Read More

The Eweca Orb has also been renewed, and includes fun new outfits and hats to show off to all your friends. Read More

Happy 7th Anniversary Milletians, let’s have some fun!

7 comments Read more

March 13

February Update

Lunar Fortune!
2015 is the Year of the Sheep, and this event is one way to see if your luck will be good or baaaaaad. A mysterious Fortune-teller has appeared in Dunbarton, passing out Fortune Boards to all those seeking some sheep thrills. Read More

The Adorable Sheeptuplets Box
You've never seen sheep like these before. They walk on two legs, wear cute little outfits, lure over other sheep with their amazing personalities, and they don't even need their little wings to fly - they'll lift you off your feet as an epic Cumulosheepus! Adopt your very own Sheeptuplet, just in time for Lunar New Year! Read More

New Gingerbread Truck
It's a bird, it's a plane - no, it's much tastier than that! The sweet soaring Gingerbread Truck is more than just a mobile business, it's a lifelong companion with a sugary constitution. Go where you will and bring your buddies along for the ride, the land of milk and cookies is just beyond the horizon! Read More

Homestead Candy Bonanza Returns
Your Homestead grows and changes with the seasons, and now is the perfect time to indulge in some seasonal Valentine's Day treats. Whether you're a botanist looking to grow a Candy Tree, a fisherman seeking some special goodies or an interior-decorating shopaholic, Candy Bonanza offers something for every homebody. Read More

5 comments Read more

About This Game

Welcome to Mabinogi, a vibrant online RPG experience that takes you on an exciting journey of self-discovery. Embark on amazing adventures, build lasting friendships or even find romance in this uniquely social game, where a welcoming community with thousands of devoted players awaits! Whoever you are, or whatever your heart’s desire, come express it in Mabinogi.


Key Features:

Life Imitates Reality
Personalize and decorate your very own dream-home. Tend to your lavish gardens, or invite your friends over for a sumptuous picnic. Build the fantasy life you’ve always longed for, and live it.

Are you a fashionista? Dress up and strike a fierce pose on the runway in front of thousands. Or are you a musician at heart? Compose your lyrical masterpiece, then perform it to the delight of a rapt audience. The possibilities are endless!

Immersive Storyline
Discover and experience inspiring stories of friendship, trust, adventure, love, drama and mystery. Most of all, Mabinogi is an emotional tale centered on finding your true self.

System Requirements

    • OS: Windows 7 or newer
    • Processor: Dual Core 2.5Ghz or better
    • Memory: 2GB or higher
    • Graphics: GeForce 7600GS/Radeon X1300 or better
    • DirectX®: Direct 9.0c or newer
    • Hard Drive: 4 GB or more
    • Additional: Web Browser: IE8 / Firefox / Chrome

    Note: Windows XP will no longer receive security updates after April 8, 2014. However, Mabinogi should not experience issues on XP so long as reliable anti-virus software is installed and up to date.
Helpful customer reviews
119 of 127 people (94%) found this review helpful
425.4 hrs on record
Posted: October 30, 2014
although it says i have only 425 hours in this game that is far from the truth, i found this game on its website and then i went and found it on steam. Now although i love this game i will try to not be bias. so to begin, i will start the pros and then go to the cons
1.this game is massive, as of Thursday October 30, 2014. there is 16 generation story lines . then there is two episodic story lines , saga and iria, with iria on its 4th episode.
2. you can do almost anything in this game. I always ask people " tell me what you'd like to do in the game." and I normally get stuff like "trading, clothing crafting, black-smithing " and those exist , probably one of the only things you cant do is open pvp. you have to invite the person to a pvp battle and they have to accept it.
3. the graphic style, now this is both a pro and a con, i will talk about the pro part here, the good thing about the graphics is that they are rather simple. now not to say the game looks boring. the areas you can go are diverse and interesting. a winter mountain range full of giants, or a desert in a constant sandstorm with elves. or do you go to the lands of tera and tailliann, the front of the fight in g9
4. skill "tree". this game offer a interesting system for skills. it is free flowing. everything if offered to you at the start, there are a few that you have to unlock( like meteor, blizzard, and hydra transformation) or you have to be good in one skill set to unlock hidden skills. the beauty of the system is that you can always be doing stuff. i have one character that is level 2500 total and i have barely mastered any skill sets.
5. Combat, now combat is interesting because it truly matters on what skill set you choose to adopt. a battle mage or spell sword are going to fight completely differently from an archer or puppeteer. but the most basic combat is like a real time rock paper scissors where some skills trump others but are trumped by others. this makes you require a bit of strategy but also quick moves
6. events, there are always really fun and entertaining events, just last summer their was a big staged event that ended with an SAO event
1. camera control, now this is the biggest complaint I've gotten from people, the camera is not the easiest to control. you ether have to right click, or move you mouse to the side of the screen. now yes in combat it can be a bit annoying. but it just takes a getting used to, it takes a bit of pre-planning
2.graphics, like i said this is a pro and a con, now if you like the style and since its low in the graphics you can easily play it on low end pcs, but if you have a better one or don't like the art style, it will definitely be a turn off.
3. the openness, now i know a lot of people like the openness but most likely as a newbie will get so caught up will all the possible skills he will want to try to use all of them and be weaker than they need to fight enemies of there level. it takes a bit of discipline to focus on just one class.
4. pay-to-winness, now this may not be noticed by most people but since it is a free to play, there has to be some form of transactions. some of those include cool pets (like dragons) or gachapon that hold special items. these are used to get special items, these items can then be sold for gold to other players to make a profit. yes this does happen, yes there are people who have a whole quick slot full of dragons. but because of those people, everything can be acquired in game for gold. now it might annoy people that this is true but pay to win is not entirely true. it just depends what your term for "winning" i can honestly say I've probably spent 500+ on this game and that might sound crazy but for how many hours I've clocked i think its worth it
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220 of 268 people (82%) found this review helpful
1 person found this review funny
12,869.7 hrs on record
Posted: January 3
It's alright.
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60 of 75 people (80%) found this review helpful
5 people found this review funny
2,556.6 hrs on record
Posted: December 27, 2014
Played it a little. Swords, magic, guns, ladles. This game has everything

Only took support 3 years to respond to my ticket 15/10 would submit again
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81 of 120 people (68%) found this review helpful
526.1 hrs on record
Posted: December 14, 2014
I can only begin to try to describe the countless good and bad things about this game, but the bad far outweigh any of the good. Detailed other reasons are noted after the 3 short lists of key factors. Note: I have clocked in several thousand hours over the 5+ years I have played this; before it was available on steam naturally.) Looking back, it was not worth any of the time or money invested.

The Good:
  • Unique and interesting way of "leveling up" as your power is based on skill levels rather than actual levels (a unique system known as rebirthing is the fastest way to gain the points to rank up skills).
  • Combat system Is complex and strategic, with MANY skills to choose from, you can even mix "skill classes" such as melee with supplemental magic attacks
  • An interesting story and lore with several hundred of hours of quests (not including non-story questing).
  • They now offer 2 basic pets (with no inventory), a thoroughbred and an eagle (flying pet)
The Bad:
  • Traveling can be a pain, pets can only be used a limited time per day, and are still needed to truly get around in longer dungeons and the map
  • To be effective at solo play you need SEVERAL pets, a mount, several combat pets (like dragons or nine-tailed fox), a cloud to heal your HP and wounds (they are also useful fighters; and with their healing nature can save you alot of inventory)
  • Inventory is a seroius pain to deal with, even carrying basic things you always want on you will need a pet or two (ex. basic tools for most "life skills"; tradeskills)
The Worst:
  • Has had major hacker issues, (characters being corrupted beyond restoration, deletion, etc.)
  • The game is horribly optimized, even with the highest end of computers you can and will experience issues with the frames per second in some areas.
  • The community is atrocious, you can find it difficult to even get people to help you with basic dailies (easiest difficulty), yet you will be surrounded with 30+ people just sitting in the area idling around and walking about.
  • Inventory is such a hassle to deal with in general; you will find yourself using up all your bank space, inventory bags, equipment bags (if/when you can afford them), and many pets to hold the things you need for dungeons and crafting.
  • Over time your favorite items will be damaged from even the best blacksmith/tailor, and when that happens it loses some of its max durability (naturally they make you fork over $6 USD for each "save" per item).
  • Everything you do and will want will be heavily directing you to the cash shop
  • Customer Support is deplorable

Addition of the new "free" pets: Thanks to some feedback I remembered those existed. However do not think its that great you now get some basic free pets for travel. The choices they picked for these "beginner" pets are among the worst in combat, they do not have access to their pet inventory feature (so they cannot hold anything, not even things to heal/mend you; mending is EXTREMELY important, as when you are alone, since pets can mend you as you sit down for full effectiveness of each bandage.

The Atrocity of the cash shop: I can only begin to try to explain why the cash shop is just among the worst. To save your item's max durability you must repeatedly spend ~$6 USD each time (each item i believe.) This is just unacceptable because you should not be influenced to spend money for something that is such a basic need of the game.

Pets cost between $2.90 and ~$18 ... naturally the more expensive ones are among the only really useful ones, as their cost seems to go hand in hand with how useful they will be in both function, and combat. These are important because of any combination combat, travel, healing, gathering, and inventory functions.

They just go too far tying the cash shop directly into the game,enchantments are among the worst. Want a good enchantment? Well enchantments themselves ... when they fail it destroys the item (at higher enchant ranks) lower ranks cost you max durability, and to even get to using higher level enchantments you not only have to do a series of enchantments (going from low ranking to higher ranking enchantment scrolls; you also need the enchantment skill level high enough to be able to do them and up your % of success ... to save an item from a failed enchantment you must purchase an absurdly expensive $$ thing to stop that from happenning.

Character slot availability also suffers, you only have 1 character per account ... luckily they have "assistant" cards given to those humans who choose a race (elves or giants) to ally with (not sure if this still holds true). After that you have to spend $10+ per character for new "character cards."). But this is a problem as it limits the different combat playstyles you can try (as levling up different skills do not always compliment eachother, and they all add to "CP" Combat Power, which makes leveling up skills substantially harder in the long run. There is also the fact that for some end game skills you will have to buy a special "ace" card of ~$6 to !$20 just to keep your progression going. One example being the Merlin talent. Depending how much you spend is how much it gives you to start with.

Problem with "Life skills" (crafting): You will find that it has lots of chances of failure, as if to pad and drag out the experience, some may argue its part of the joy, but I find no join in having an A rank herbalism and struggling to pick even base herbs (the most basic, literally), or blood herbs (for HP potions). Why it costs mana and having to rank up how much mana you have just to batch make potions is stupid (especially for warriors). tailoring and blacksmithing can also feel like a game of chance. And mining is only done within certain dungeons! (only 1 of which being good), There is also of course the obvious fact that Life skills take INSANE amounts of time, grinding, and effort to rank up (literally many hundreds of hours.) Enchanting (although in the magic tab) is the worst of life skill (because of pading and cash-shop tie ins), as you use it to enchant armors/weapons, and of course when those fail ... it destroys the item ... worse yet those scrolls EXPIRE after just a mere 24~48 hours. Basically in laymans terms enchanting is one of the hardest and most drawn out skills to rank up. And the most costly to items, as depending on the enchantment rank (the scroll imbued with the enchantment), you will lose 0~8 max durability to your item ... most have about 10 to 14. Why is this such a big deal? because you will be needing those good enchantments for good gear, especially for later in the game, you will quickly find that the risks for going up only get higher and higher too.

Imbalneces between races: You will notice that humans are the only race that can effectively use pretty much any combat style or skill sets ... yet they are also the slowest movement speeds (which has both travel and combat implications).

Races are all different, they rank up skills at different rates and costs, but also have different stats per rank. For example a giant has better melee skills (costs less to rank up too), than humans, and elves are the weakest at melee (to a point where investing into it is a bad idea for a playstyle.) Giving each race a lean is good, but making them drastic as it is, is terrible. Especially since finding gear for any race other than humans is VERY difficult (gear outside of starting and basic gear.)

The combat and story itself are interesting and wonderful (respectively), but Nexon has just butchered the game into something to milk money from, and the sad part is that its been that way for as long as I remember. So this game is definitely not worth your time, or your money.
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47 of 64 people (73%) found this review helpful
6 people found this review funny
968.8 hrs on record
Posted: November 29, 2014
Mabinogi is not your typical rpg, with the class-less character customization and clothing color system, it's practically impossible to be "just like" another player. The game can get very challenging at times, and also has multiple storylines for you to follow. Overall, your experience in this very old anime-style game will be like no other.

6 years and $4,300.00 later, I am sadly an addict to this game. I can't seem to quit. My money just keeps turning into NX Credit.

Quit while you can, it's too late for me.

*EDIT* As of 2/23/2015, It has now become 6.5 years, and $4,460.00 later. What am I doing with my life.

*Edit 2*
As of 3/27/2014, I have spent an extra $60. I have also enabled broadcasting, so you can see my madness. (which is as you can clearly see, most of the time).
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25 of 29 people (86%) found this review helpful
9 people found this review funny
2,217.4 hrs on record
Posted: February 17
Flirt with guys! Flirt with girls! Flirt with guys pretending to be girls! Flirt with girls pretending to be guys!

Best dating sim 2015

*Live out your BL or Yuri FANTASY LIFE!*
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24 of 30 people (80%) found this review helpful
68.6 hrs on record
Posted: October 30, 2014
Okay, I'm gonna go straight to the point here. I love the concept that this game has. I think the fact that you can rebirth and master multiple skills instead of being restricted to one class is really cool. Being a music teacher, I also love how you can compose music on here using actual music theory. The in-game music is pretty awesome as well. One thing I don't like is how buggy the game is. The pathwaying for the game seems pretty sloppy, as I occasionally find myself glitching in the same spot when I try to talk forward (especially through the narrow hallways in the dungeons). I also invited some friends to play the game, and it seems like most of them have problems when they try to launch it (these people also have very capable computers, so I wouldn't call it a systematic problem). Another thing that really bothers me is the pop-up tip windows. I try disabling them, but it doesn't seem to work. It's tediously annoying to have to deal with that appearing in the middle of my screen during a fight.

Overall, I like this game. I think you'll enjoy it too, if you can work around the little annoying bugs and pop-up windows.
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17 of 22 people (77%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: February 16
My name is Trigger, of the Ruairi server. I'm well known in the community, even across servers, for effectively codifying the proper use of Mabinogi's Magic skill set with a comprehensive guide that underwent many, many revisions over the years (and which is still referenced and quoted to this day). I played for over six years and sank countless thousands of dollars into the game. Mabinogi is my most-played video game of all time by a nigh-incomprehensibly-large margin (just not on the Steam version, which will explain the lack of hours logged here). I've shrugged off changes that have made similarly-tenured players quit. And as a relatively respected player whose advice carried significant weight with newbies and old-timers alike, I have one thing to say.

Do not play Mabinogi.

Mabinogi's combat was originally, at its core, a rock-paper-scissors system. Normal melee strikes are deflected by the Defense skill. Defense can be broken with Smash. Smash is not as fast as normal melee and will always be trumped by it. This, combined with many different enemy AI patterns, required players to be able to read the enemy's movements well in advance and react with appropriate timing, because all attacks carry some degree of stun and enough consecutive attacks will knock a player backward. In the original release and for some time thereafter, tanking was completely non-viable because player health was vastly outclassed by enemy damage potential, requiring every combatant to be adept at reading and reacting to enemy movements and encouraging the then-commonly-espoused battle philosophy of "don't get hit".

In the early game, this system is still mostly apparent and functions as intended. But a number of problems have cropped up over the years that make the game's overall combat functionality less strategic and as a result less unique (and if you've not played Mabinogi, yes, its original combat system literally has not been replicated anywhere else, despite its brilliance). I will attempt to outline what I view as the most egregious of these problems below.

Power creep is part of Mabinogi's story. There is an in-universe justification for the player's rise to near-godlike power, although I won't spoil it on the off chance you disregard my advice and play this game anyway. But despite power creep actually having a treasured position in the lore (and despite its being a damn good plot point), it has still negatively impacted the game in more ways than one. Nearly every subsequent flaw I list is in some way related to power creep.

The difficulty curve is a joke. The combat system underwent an overhaul back in the summer of 2012, which you may read my at-the-time opinion of here. It was an inherently good update, and I thought it would force Nexon to consider their poor handling of the difficulty curve more seriously. Sadly, they've done nothing but exacerbate the problem. More and more skills keep getting added to the game with absolutely no substantial increases in content breadth or depth to match. Since almost all skills grant permanent stats when upgraded, and since many skill sets rely on the same stats as other sets (allowing indirect upgrading of already-maxed skills), and since there are so many skills now, there will come a point at which a player is no longer challenged by anything the game has to offer. In a game whose combat was originally defined by strategy and skill, and wherein a properly skilled player could take out a far bigger and stronger monster with ease, "difficulty" is now represented by monsters with bigger health bars and higher damage output, and virtually all of them can be laughed at upon reaching a certain power threshold, completely removing all strategy requirements from combat and reducing it to mindless grinding.

Enemy AI is a hopeless shambles. It served its purpose well in the original release -- for instance, bears and goblins were both notorious for using deceptive tactics to bait players into reacting incorrectly. Most enemies can handle melee, magic, and archery attacks with relatively good reaction patterns. Attacking an enemy more than once with a bolt spell or a normal bow shot, for instance, will almost always cause the enemy to charge at you directly, reducing the effectiveness of spamming, especially in the cases of fast and ultra-fast monsters. Once alchemy was added to the game, the original AI crumbled and never recovered. Enemies have never once had their behavior patterns updated to handle new offensive techniques or new skill sets. They are still operating on their original AI, all of them. If you start out focusing on melee skills initially, you'll receive a decent portion of the game's original challenge level. If you choose something like Puppetry or Dual Guns, you will completely outsmart the AI merely by virtue of the weapons and skills you'll be using. It isn't a total slam dunk, as most skills start out with low damage and the AoEs all start with relatively small areas of effect, but the enemy AI will still have no idea how to handle them.

The early game has been nerfed to hell and back. This was unfortunately necessary, as the constant piling on of more and more skill sets left newcomers hopelessly behind the curve of the experienced players (and since this game has no level cap and no class system, there was no way for them to ever catch up). The changes to leveling speed have aided everyone, though, not just the newbies, and thus the problem remains unsolved, having merely shifted in a certain direction. Newcomers can attain a decent power level much more easily and with far less fuss than they could originally, but by the same token the old dogs can effortlessly blaze through new skill sets in a week or less, leaving anyone beyond a certain point utterly content-starved. The endgame has been killed thanks to poor design choices focused on making the early game easier.

In case you didn't catch this in one of the previous paragraphs, there are far too many skills in the game now. Most of the new skill sets have been added for very little reason other than bigger, badder, flashier attacks (going hand-in-hand with the attempt to shift the game's demographic from fantasy fans over to lovers of everything vapid, flashy, and hollow), and as already mentioned, enemies simply can't handle the newer stuff. Anything designed with previous content in mind is always outclassed by the next batch of skills.

That about wraps up my deconstruction of Mabinogi's many current flaws, all of which contributed to my leaving the game and none of which have thus far been addressed. I don't expect any of them to ever be addressed, either, because Nexon's Korean development team basically just develops for the Korean users, and the players on the North American servers get whatever Korea gets. If you play this game, know that you have absolutely no voice in the game's future direction. You will exist merely as a cash grab for Nexon.

There are other major gripes I could have laid at Nexon's feet here, including their horrendously overpriced cash shop, their habit of releasing a bundle of new outfits in gachapon and calling it a "content update", their poor community management, their childish and completely amateur banning practices (of which the linked blog post is hardly the only example), and much more besides. I tolerated all of the above for over six years because Mabinogi was once a giant among MMORPGs, schooling the rest with unique mechanics and satisfying gameplay. It's now a shadow of its former self, and it does not deserve your attention.
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12 of 15 people (80%) found this review helpful
2 people found this review funny
756.3 hrs on record
Posted: February 1
this ♥♥♥♥♥♥ ♥♥♥ mother♥♥♥♥ing game will ♥♥♥♥ing ruin your mother♥♥♥♥ing life. it will rob you of every penny, every dime, every dollar you own. it will rip away at your existence. it will make you feel like the worst person on the planet because you end up spending over 500 hours on this ♥♥♥♥♥♥ ♥♥♥ mother♥♥♥♥ing game. it will tear apart friendships. it will tear apart relationships. your friends and family will plead and beg you not to go on that ♥♥♥♥♥♥ ♥♥♥ mother♥♥♥♥ing game and to spend time with them, and to go outside and appreciate life for what it is. but you will not. you will look at them, tears in your eyes, and tell them you /can't/ stop playing the game. you can't stop. because this... this ♥♥♥♥♥♥ ♥♥♥ mother♥♥♥♥ing game is no longer ....a "game". it is a lifestyle. it is an addiction. an obsession.

you have become the ♥♥♥♥♥♥ ♥♥♥ mother ♥♥♥♥ing game.

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15 of 21 people (71%) found this review helpful
1 person found this review funny
2,162.7 hrs on record
Posted: December 23, 2014
I Would recommend this game to anyone looking for a mmo that really is like nothing else. I no longer play this on steam, but from the website, and my steam hours is about the first month I played, and my hours haven't dwindled on it per month. I've met some people i plan to keep around for the rest of my life on it. but remember, it's called a "fantasy life" for a reason (sometimes drama and all). it can consume ALOT of time.


Litterally no level cap,

Interesting combat (can be complicated),

Many classes, each with completely different play styles, and any skill can be used while under any "talent" as the game calls it, your talent only means your gain double xp for the skills under that talent, there is only race restrictions for some skills.

MANY MANY skills, (want to be a master of milking? how about hoeing? you can do that.)

almost always 1 or more events happening,

new stuff all the time,

friendly crowd (depending on server, but over all amazing and you can usually find someone willing to help you at any time, the game is better when your friendly and make friends, just a tip.)

more clothes and styles then you can shake a stick at, (all of which can be gotten with out spending a dime, though.. sometimes the dime would be "cheaper")

great customization options (sometimes at the cost of money),

interesting lore and story (if you can read)

regular updates



You can find yourself spending quite a bit of money for anything from pets, pon (for character features and homesteads), limited time clothes, character cards, and such

the nice clothes, aren't cheap with ingame money. get use to it.

combat can be complicated if your coming from the typical mindless button mashing mmo.

with out spending money, there is only 2 free pets you get on start, a horse (without inventory), and a eagle mount (with out inventory). later you can get a Pegaus mount (with inventory) per character, but you have to go through a story line that can kick your butt with out the skill lvl for it. There is a biannual event where you can (after alot of work) get free pets with an sizable inventory, other then that, events where you get pets.. are rare.

With out spending money, your basic character will look pretty bland and dull. (with one or two dollars though, it can be vastly improved.)

Gachapons, can turn in to an addiction if u don't watch out.

Lag, glitches and such happen, but are completely bareable.


Overall, it's an mmo i don't plan on leaving for a while, and i've hopped from most other mmo's out there, this one, is different and i love it. For me, the best part of the game, might not be the game, alot of it is the comunity.
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9 of 11 people (82%) found this review helpful
1 person found this review funny
7.2 hrs on record
Posted: February 16
Kawaii waifu simulator.
10/10 its okay
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19 of 32 people (59%) found this review helpful
1 person found this review funny
18.7 hrs on record
Posted: November 12, 2014
A once great game now nothing more than a black hole for your wallets bordom. Maginogi, coming on 9 years live, has seen better days with more activity. What can be said? Nexon, the publishing company for the devcat studio based in Souel, South Korea, has watch its hit game run into the ground.

Nexon is no better, letting employees abuse the job by ban hammering anyone they please or creating chaos without due consequence or respect. Before Danel Kim showed up with KNoxxr, the infamious CFO, VP to PR; Mabinogi held on to the top 5 list in IGNs best free to play, letting player customize thier "Fantasy Life" and giving them room to follow a path of their own choosing without talent trees to follow. Mabi once held a hybrid subscription, where you could play as much a you want but things like mainstream storylines and talking with your egos, was not premitted unless you paid the 15$ a month. Rebirths weren't free either.

So whats changed and does it get my seal?

First off lets look at events.
Events have always had something to remember them by in terms of unquieness. Now every three months there is a fishing event. Events now do not reward the player justly as it did 2-3 years ago. Events are also tuned a step above in terms of difficulty. So no matter what your doing some event that you just can't solo, and if you do; the reward never fits, ever.

RNG, or random number generator, is heavly used in Mabinogi, mainly with life skills. If you ever enchanted something, you know what I mean, if not this is how it works, mabi never has a 100% garuntee unless it involves quest items. Now normally 100% meant 100%. From experence, 100% isnt 100%. At times the RNG feels more broken then working within the bounds it was meant for. Even Will Saves don't always roll and check. That being said it doesn't seem like the game likes playing fair.

Lately Content seems exhusted from being crapped out every 6 months for huge lore updates. The latest Saga season feels rushed and doesn't even explain anything past the re washed Ruairi hates everyone and no one live a hapy life. Old content has now been nerfed. Honestly, I hate how g1-12 have been reduced, even noobs can take Glas on alone and win. Although I do get bragging rights for about 90% of my toons passing g3 before nerfdom, the nerf given is a bit extreme. Without a level cap, or an end game result, nerfing kinda felt pointless.

Leveling no longer require grinding. Before g17, players were capped at 100, requiring more exp to be gained between times. Level 30 for most was the start of grindy. Now players can level to 100 with no problem. With Mobs that carry the Ancient title, exp is increased greatly for those not label weak against you.

Combat, Loot and game Mechanics.
Ok, here I'll start with combat.
Starting off in G2, you could use the skills you obtained from vairous parts of Ulhaid, and make combos or useful ideas to down a somewhat OP mob. Now the combat engine features a no load, post-use cooldown. Effectivly making me feel weaker and using my skill with way more cumbersome use. Before you could use stradegy or have a unquie fighting style, where now is more number crunching to one hit everything.
Loot is for the most part off and on when it comes to getting that one thing. For one, Ancients used to drop items that normally you would find in Advance dungeons, Theater Missions, Shadow Missions, or quest items like Fireball shockwave thunder or Ice Spear. They now drop nothing. Mabinogi also has annoying times where the loot given for very hard mobs dont fit what so ever. Where trash drops better than average stuff where the boss drops trash.(Yes some do). And if your looking to farm gold from Mobs, do not bother. Your better off playing the market.
Game Mechaincs are the only thing that do make sense. If someone has a shield and is defending, no matter the skill the cannot be knocked back unless being charged. SOme mobs have certain restrictions when it comes to fighting them. However limited, mechanics still exist.

Community is dead.

Customer Support is really a bad joke now. Submit a ticket and get a response in a week, if your graced with good fortune. Everyone who answer a ticket is cryptic, ♥♥♥♥♥♥♥ like, ♥♥♥♥♥♥ bag, or plain ♥♥♥♥♥♥♥♥ and lazy. They treat you like ♥♥♥♥ and still expect you to be ok with it. GMs are now not allowed to make them selves public due to a bad day in Dunbarton. PR is not something Nexon is fond of assocating themselves with. Modders have even moved on, not to the 5 anti cheating systems now in place, but merely because Nexon will ban anyone for any reason no questions or refunds.

Cash shop.
It has its sales, it has good things. Mainly more for people who have nothing else to blow money on.

The same when it launched. Mabi uses an anime style of CGI. But no improvements have been made since. Same with Sound.

This is a game for those who once played it, I will never recommend a Nexon game, ever. Mabinogi is more for those who want nostagla. Otherwise, your in for a night of swearing.
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8 of 11 people (73%) found this review helpful
217.8 hrs on record
Posted: January 20
Mabinogi is a fun game with some anime content events installed (such as Sword Art Online) and the collaboration of the Hatsune Miku event.

Advantages: Fun with friends, a large variety of clothes to wear for fashion, MMORPG, very interesting and enjoyable storylines, more updates coming soon and fun events, less hackers, community is very social and friendly, make tons of friends from 4 populated servers.

Disadvantages: Massive lag with your computer and internet connection is horrible, very bad servers (tends to dc a lot if hot time is announced), a lot of rubberbanding (you tend to move back to your spot), tends to get boring at the start of the game (requires some active friends to keep you playing), if all storyline is completed it tends to get very very boring and making friend from different time zones tends to make it impossible to meet up and chat.
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28 of 50 people (56%) found this review helpful
1 person found this review funny
4,232.2 hrs on record
Posted: November 22, 2014
i have like almost 4k hours of course it's amazing
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6 of 8 people (75%) found this review helpful
3,212.2 hrs on record
Posted: January 30
I do recommend this Mabinogi. The events are fantastic. I could play for hours. There is so much to do there and you can get your friend involved, play a dungeon or 2 or more, although they may hate you afterwords for getting stuck playing the game and not doing anything else with their life, but that's a chance you have to take. Dungeons are fun. Pets oh yeah, but you have to purchase with real money. Else you are stuck with getting rid of all your inventory because you have no space. I'm waiting for the nine Tail fox to come back. Mabinogi bring the nine tail fox back, please I want one. All in all a great game. Love it!!!
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4 of 5 people (80%) found this review helpful
490.3 hrs on record
Posted: December 13, 2014
I love it, if your not sure, try it. When I started I was a bit Eeeeeh, But that intro, that starting area filled me with awe and adventure and I set off, I barley scratched the suface with my 400 or so hours from just having fun and exploring, theres so much to do, and classes? Pfffft no more, do what you want, be free.
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5 of 7 people (71%) found this review helpful
769.6 hrs on record
Posted: November 25, 2014
Good game. Bad Devs. It is fun with friends, It isnt very grind heavy except for skill leveling. Being a bard type character is great since you can make your own music scores, or find your favorite boss theme .midi files and making your very own music scores. This isnt a game for graphic ♥♥♥♥♥s, but if you want a game you can be casual or hardcore with friends this is a good game for that.

Comparing the cash shop to other games, Nexon is a little better in a 1:1,000 ratio as in 1 USD is 1,000 Nx. The gachapon system is complete ♥♥♥♥♥♥♥♥ though, it may seem tempting but the chances of getting something truly good is all based on RNG or simply how lucky you are. Though costumes and dyes are fair enough prices. a full costume that is on sale for the month of event comes in a all in one package, usually no more than 15 USD. and pets never going over 18 USD as far as i have seen in my years of playing. Best still is they are all unlimited, and never disappear. Pets however do only stay summoned for a set amount of time until the daily renewal.

I'm not going to say don't spend money cause thats the players choice. When i first starte dplaying when i spent money i didn't feel regret, now in the past year or so i hate spending money on somehting i want for my character. Unlike other games i play like Warframe and Elsword.

All in all i would give this game a 8/10, since i still do come back to play it, and make music scores often.
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7 of 11 people (64%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: February 1
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8 of 13 people (62%) found this review helpful
1 person found this review funny
1,617.5 hrs on record
Posted: February 22
Unless you are willing to spend a ridiculous amount of money on things that you'll end up throwing away 2 months later. Tolerate the frequent crashes and the launcher pretty much kidnapping your computer, Don't play it.

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37 of 70 people (53%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: October 29, 2014
I cannot recommend this game with a clear conscience. I simply can't.

I've spent a lot of time on this game. 2+ years on it. I don't even know how many hours. I lately came back to it after some odd months of not playing anymore, and was interested in some of the patches. And then I looked on the wiki about some of the new "character cards".

Ice Spear is a pain. Literally the worst. I've spent along time trying to get it. Ive spent every dollar to my name in game trying to get it, maintaining my character, working so long just to get this thing. And when I turn around, I realize that you can simply buy a character at 2000 total level with Ice spear level 3, AND Thunder level 3, AND Fireball level 3. All skills are a pain to get. A horrible pain. Like, I have spent WEEKS trying to get just one of these skills. Just one. Not even counting all the other skills that you get on this card for absolutely nothing, other than the base price of a simple 24 dollars.

I realize Nexon doesn't give a ♥♥♥♥. Everyone in game knows it. We all know they don't care. But I guess it wasn't until I realized how little they cared that it really hit me: I am worth 24 dollars to these people. Less, even; the amount of time needed to get everything on this card is almost double what I've done in 2 years. My entire investment in this game, worth 2+ years and well over 200 dollars on luxuries and stupid other stuff, is worth 24 dollars at the most. 24 real dollars for me, myself. Me. This is my price to Nexon, in exact change. 23 dollars and 90 cents.

I was speechless for a long time. And then the anger set in. That knife between my shoulders really smarts.

I am going to continue to play this game, because I feel like I have to. I enjoy the game and I've already put so much into it that stopping would be a horrible waste. But for the love of everything good that you hold dear to you, please do not spend money on this game, and please do not start to put time into it. Nexon does not value you and never will. The worst I can do to them for this betrayal against me and all the other customers that have been sinking time and real dollars into them is to write this review and never spend another dime on these capitalist scumbags ever again.

Don't play this game. If you haven't already, just don't. Won't take my word for it? Play for free for a while, and just ask around. Play their game; see for yourself how little Nexon cares, and ask yourself if these are the values that you want to support.
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