Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. The whole world for PVP and PVE!
User reviews: Very Positive (7,151 reviews) - 84% of the 7,151 user reviews for this game are positive.
Release Date: Feb 27, 2013

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February 12

Happy Valentine's Day to all our pilots!



Pilots! Star Conflict Team congratulates you on Valentine's Day!
Let happiness, love and luck always help you enjoy your life!

Today, and during the whole weekend you get:

A 40% discount on 1-month premium license;
+50% credits and synergy in battles;
x2 synergy transfer rate.

as well as a special achievement that can be obtained only during the festivities!

Sincerely,
Star Conflict team

6 comments Read more

February 11

Game lessons with "Igromania"!



Today we are going to talk about your crew and their implants. First things first – today we are going to tell you the crew’s basic function and show you a more or less universal setup, which we believe to be rather effective.

https://www.youtube.com/watch?v=l-bJlx5SVtE

7 comments Read more

Reviews

“Star Conflict is a rather brilliant action-shooter”
Manapool

“It’s a Russian MMO heading to the west”
Rock, paper, shotguns

“The game, which will blow up the world of space”
Playground

Just Updated



Update 1.3.0 ‘Age of Destroyers’ is live!

Happy New Year to all our pilots! In this update you'll see new locations, new assignments and adventures. Shipyards about to launch Destroyers — huge and powerful ships of an entirely new class. The first ships will be available to all pilots in January. We recommend that you start to gather the necessary resources for building them right now. Be the first to get a new ship! They are several times larger than frigates, boast unmatched firepower and new, unique abilities. This is a new age. The age of destroyers.

New assignments are coming from Miss Frost. Keep an eye on stage progress in the news on the official site. Participate in faction competition.
In addition, all fans of PvP battles will be pleased to see new maps created and adapted specifically for this game mode.

Learn more at the official game website!

About This Game

Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish.

The whole world for PVP and PVE!

  • PVP battles on dozens of space locations
  • PVE missions and quests for groups or lone wolves
  • Unique sandbox mode with extensive PVP and PVE capabilities
  • Corporations' battles for influence
  • More than a hundred ships of various types and purposes
  • 9 tactical roles, hundreds of modules and the possibility of modifying
  • Production of modules and ships!

Key Features:

  • A Fleet at Your Fingertips
    Take command of varied battleships, from nimble scouting ships to heavy frigates loaded with guns and rockets. In due time, you can command your own fleet.

  • Survival in outer space
    You can undock from the station and travel around space colonies invaded by an ancient alien race. You can complete quests, collect valuable items, craft modules and ships, meet other players to fight or team up to resist pirates and evil aliens from deep space.

  • Choose Your Path
    Each ship can be used for strategic missions—investigate the area, hunt enemies from the shadows, or gain support from allies. Impressive arsenal of weapons and gadgets, as well as the opportunity to craft items and ships will help you with it.

  • If You’re Not With Us, You’re Against Us!
    Form an alliance with friends to create a deadly squadron of elite pilots. Fight with other players, perform PVE missions. Create corporation and take part in the battles for control of the territories. Enter your name in the annals of Universe history.

  • Gain Experience and Skill
    Develop your abilities, establish specialized skills, and perfect your tactics. You could rush into battle full-force, operate stealthily from a distance, or sneak around your enemies and strike a crushing blow from behind — the strategy is up to you!

Story

Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy — Sector 1337, the area of the dead — a world has been left behind. Here, the ruins of a great civilization of Aliens have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm — a pulsing anomaly that burned out all life within this sector.

This doesn’t stop mankind, the new «owner» of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared — including members of well-armed expeditions — but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Aliens’ lost treasures — and to fight for them.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2.0 GHz, Intel Pentium 4 / AMD Athlon II
    • Memory: 1 GB RAM
    • Video Card: 512 MB, NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)
    • Hard Disk Space: 6 GB
    • Additional: Broadband Internet connection
    Recommended:
    • OS: Windows 7/8/10
    • Processor: 2.3 GHz, Intel Core 2 Duo / AMD
    • Memory: 4 GB RAM
    • Video Card: 1024 MB, NVidia GeForce 650 / AMD Radeon HD 5750
    • Hard Disk Space: 6 GB
    • Additional: Broadband Internet connection
    Minimum:
    • OS: Snow Leopard
    • Processor: 2,0 GHz Intel
    • Memory: 1 GB RAM
    • Video Card: 512 MB, NVidia / AMD Radeon / Intel HD 3000, HD 4000
    • Hard Drive: 6 GB
    • Other Requirements: Broadband Internet connection
    • Additional: Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks
    Recommended:
    • OS: Mavericks
    • Processor: 2,3 GHz Intel
    • Memory: 4 GB RAM
    • Video Card: 1024 MB, NVidia GeForce 650 / AMD Radeon HD 5750
    • Hard Drive: 6 GB
    • Other Requirements: Broadband Internet connection
    • Additional: Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks
    Minimum:
    • OS: Most modern Ubuntu distributions 13.04 or higher, SteamOS
    • Processor: 2.0 GHz, Intel Pentium 4 / AMD Athlon II
    • Memory: 1 GB RAM
    • Video Card: 512 MB, NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)
    • Hard Disk Space: 6 GB
    • Additional: Broadband Internet connection
    Recommended:
    • OS: Ubuntu 14.04, SteamOS
    • Processor: 2.3 GHz, Intel Core 2 Duo / AMD
    • Memory: 4 GB RAM
    • Video Card: 1024 MB, NVidia GeForce 650 / AMD Radeon HD 5750
    • Hard Disk Space: 6 GB
    • Additional: Broadband Internet connection
Helpful customer reviews
112 of 162 people (69%) found this review helpful
9 people found this review funny
751.3 hrs on record
Posted: September 10, 2015
Everything Here as of the Age of Destroyers update is still true and relevant, none of these things having changed.

Here's everything you need to know about Destroyers:
-They aren't fun to fight against
-They aren't fun to try and attain
-So far only Tier 3 has Destroyers, but they're made with T5 salvage parts.

The menu and UI are even more confusing and ♥♥♥♥♥♥ than before. After playing for a while longer I'd add broken and more unbalanced than before. Interceptors and no longer viable for any US players due to the horrible ping issues such as uncontrollable ship wobble, and ships are now meshing between teirs, leaking T4 ships into the t3 pvp pool. pathetic.

HERE: http://pastebin.com/qeFHCQiq Are my reviews from previous updates. Ive condensed them there to make my new review more simple. Now I present to you: *FACTS* About Star Conflict.

> 90% of the servers are russian based, unsuring lots of high ping and connection issues.

> Power can be bought with real world currency. Let me explain how:

-All Ships and Ship parts can/should be leveled up/upgraded.

-Ships are leveled with Synergy, gained from winning battles and completing main missions (Called "Contacts"). Different ships have different amounts of Synergy Levels, and with each Synergy Level you add to a ship, it's base stats increase, as well as role specific stat boosts. Alternatively, each of the three playable factions have a row of ships that you can BUY (with real $ turned into Gold Currency) and don't need to be leveled at all, all of their synergy based stats come maxed. Here's an example of each:

-Ship Parts are *ALL* Leveled in 4 teirs: Mk.1 (when you buy a part), Mk.2 (which can be paid for with earned in game credits), Mk.3 (which is paid for with faction specific "Vouchers", earned by completing specific goals in battle), and Mk.4 (Which is paid for with Iridium Crystals). Alternatively, you can buy gold currency and use it to level your Ship Parts. Ship Parts include: Weapons, Engines, Sheilds, Armor, Capacitors and Targeting Computers.

-Spending GALACTIC STANDARDS (The Premium Currency bought with real world money) to level any Ship Part permanently turns that part gold as well as increasing the level. Gold Parts increase the synergy gained from battle.

-(WARNING OPINIONS HERE) The rate of Real World Currency to Galactic Standards is unreasonable, with prices being $15+ dollars for ship.

-----------------------------------------------------------------------------------------------

> Open space is restriced to Teir 2+ ships.

> Flying into open space with anything less than a High, Teir 3 ship = automatic suicide. The AI enemies are too powerful.

> Open space also has PVP sectors where you may be randomly destroyed by other players with higher teir ships.

> No Cosmetic Options Are Available Without Real World $

> At Ship Teir 3 (Currently the most populated teir out of the 1k Playerbase) Reaching max synergy level on any given ship at that teir will take approx 500,000+ synergy. The synergy payout per 1 battle with 1 enemy destroyed and 0 capture points is approx 2,750 (also with no gold parts). The Grind is Real. The higher Teir Ship, the more Synergy it needs.

> The incoming playerbase is nearly non-existant

> The remaining playerbase has all of their Teir 1-2 ships MAXED, ensuring any new players get effectively stomped.

> New content is only released for T3 and up. New ships are only available at the end game, T5 and up.

> Global Chat Moderators are not official staff, and are rude and abusive of their power.

> (WARNING OPINIONS HERE) Developers are just dumb, making 'balance' changes that break the weapons when they're fun and turn previously broken weapons into unfun to fight against. They say they make these changes based on 'feedback', but all the feedback comes from a micro-echelon of the highest teir players who make a point to gang up on and shun feedback that they don't like, such as "game is p2w".

> This game is designed to take money and be un-fun after a certain point. The only reason it's still getting content updates (As well as the reason all the content is endgame) is because there's a market of around a thousand players who have been either playing since the beta to grind to the endgame, or paid to get there.

> Player Profiles in game show the amount of ships you own, amount of ships at max level, and amount of premium ships. It is rare to find a player that has the first two amounts high without the third.

> If the game was 1/3rd of the grind it is and didn't have the ability to buy power, I would have paid at least 20 dollars for it. Instead Gaijin released it as a free to play, and Im here telling you not to give them more money. Do yourself a favor, save some money, buy a better game.
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60 of 83 people (72%) found this review helpful
13 people found this review funny
2,359.6 hrs on record
Posted: November 27, 2015
Grind Simulator 2015
Braindead Developers Edition

The game itself was good in the beginning, I had a lot of fun with it. But everytime it became balanced and fun, developers just messed it up entirely. Since the game came out of beta, they didn't just make small balance changes to make the game interesting, they screwed up the core of the gameplay several times. They never listen to the community, the official forum is a joke and the grind is so slow, that everyone I wanted to invite to the game just gave up in the beginning. Since the 1.2.4. the game just became unplayable, they teared apart the community, no teamplay available anymore, since they took out 4-man-squads. The game is getting more and more bugs with every patch, the servers are terrible. I really liked this game, but now it reached a point where I no longer have fun anymore. When dev's can get their ♥♥♥♥♥ together and finally listen to the community and concentrate on the most important things, not just fixing two pixels in the corner and put an air-conditioner into a space-ship, then maybe I'll change my review. But for now, the first two lines are perfectly describes the current state of this game.
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41 of 55 people (75%) found this review helpful
9 people found this review funny
3,866.9 hrs on record
Posted: December 3, 2015
Give the game a try for 4 years like i did. spend as much money as you can in buying everything..

Regret it, and after that come back to this review sector and post the same as what iv posted.

Awesome game, Stupid dev's & managment = thats all i can say.
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85 of 138 people (62%) found this review helpful
4 people found this review funny
1.1 hrs on record
Posted: October 18, 2015
First of all I really need one neutral button. What does it means?
Well below I will tell you why I can give thumb up and down.

First of all of course thumb up is for:
- small dogfights in space'
- fast combats;
- if you have upgraded weapons you can slayghter everyone in matter of seconds;
- 3 big progress trees with many ships each;
- maps are full 3D so it matters what maneuvers you do;
- Fights are quite short and you won't spend much time in one fight (at least in the beginning);
- The sounds are good for the ears;
- Graphics are good;

And now for the part that really drive me away and give my thumb down:
- When you start the game in the beginning, probably and in most cases you will die a lot. Your ship will get rekt many times and probably you won't be able to do something about it. No matter what skills you have, if the enemy already upgraded, you have very small chance to oppose them.
- Murphy's law- game puts you in a team, full of new players and the enemy team is with better ships, betters skills and when you spawn, you will die after 1 minute max.
- Of course you can buy some ships that are exclusive for the money giving people (donaters) and those ships as you can think, are slightly better, at least what I saw.
- If you enjoy capital space battles more than the dogfights, this is not the game for you. Go play Fractured space (Alpha version) or Dreadnought.
- With the thing above, FOR ME game is somewhat not welcome to the new players. Making it too predictive for the future of what is to come- you either play many hours to unlock several better ships, or give some money for the better ships so you can enjoy the game.
But that is for all free-to-play games, right?

In the end:
I am willing to spend start price for a game, where things are in equilibrium and I will know that people won't have advantage of this.
And yes- matchmaking in all games can suck- a lot of times. So this is not exception.
But still I have really few hours, even not scratched the full scale of things, but I can't go on. Too unfriendly fights.

So overall I am neutral to the game, but can't give my neutral horizontal thumb.

P.S. At least devs are good people and collect feedback from everybody.

P.S.S. I will look for updates of the game and in future I am willing to try it again.
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76 of 127 people (60%) found this review helpful
49 people found this review funny
77.9 hrs on record
Posted: August 18, 2015
estimated matchmaking wait time
1 minute 44 seconds
*looks down at time waited*
51 minutes 12 seconds
*uninstalls*
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