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Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups.
Release Date: Feb 27, 2013
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New soundtrack for TDM mode!

April 16th, 2014

Pilots, as you know from our newest Devblog entry, tomorrow there will be a new atmospheric soundtrack, composed specifically for new 'Team Deathmatch' PvP-mode! You can listen to it right now: Soundcloud

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New entry in our Devblog!

April 16th, 2014



Pilots! We have published a new entry in our Devblog, there you can read about:

  • PvP in the upcoming mode
  • Updated Fan-kit
  • Additional map for TDM mode
  • New Original soundtrack for TDM mode
Soon there will be other interesting news, follow our announcements!

Sincerely,
Star Conflict Team.

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About the Game

Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish.

Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy — Sector 1337, the area of the dead — a world has been left behind. Here, the ruins of a great civilization of Precursors have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm — a pulsing anomaly that burned out all life within this sector.

This doesn’t stop mankind, the new «owner» of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared — including members of well-armed expeditions — but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Precursors’ lost treasures — and to fight for them.

Key Features:

  • A Fleet at Your Fingertips - Take command of varied battleships, from nimble scouting ships to heavy frigates loaded with guns and rockets. In due time, you can command your own fleet.

  • Choose Your Path - Each ship can be used for strategic missions—investigate the area, hunt enemies from the shadows, or gain support from allies. The impressive arsenal of weapons and gadgets available will help with your success.

  • If You’re Not With Us, You’re Against Us! - Form an alliance with friends to create a deadly squadron of elite pilots. Enter your name in the annals of Universe history. Send enemies scrambling when they see your ship approach!

  • Gain Experience and Skill - However strong and dexterous you are as a pilot, there’s always room to improve. Develop your abilities, establish specialized skills, and perfect your tactics. You could rush into battle full-force, operate stealthily from a distance, or sneak around your enemies and strike a crushing blow from behind — the strategy is up to you!

PC System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: 2.0 Ghz Intel Pentium-4 / AMD Athlon II
    • Memory: 2 GB RAM
    • Hard Disk Space: 3 GB
    • Video Card: 512 MB NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)
    • Additional: Broadband Internet connection
    Recommended:
    • OS: Windows 7 x64
    • Processor: 2.3 Ghz Intel Core 2 Duo / AMD Athlon64 X2 or better
    • Memory: 4 GB RAM
    • Hard Disk Space: 3 GB
    • Video Card: 1 GB NVidia GeForce 650 / AMD Radeon HD 5750 / Intel HD 4000 and newer
    • Additional: Broadband Internet connection

Mac System Requirements

    Minimum:
    • OS:Snow Leopard (10.6.X)
    • Processor:2.0 GHz Intel
    • Graphics:512 MB NVidia / AMD Radeon / Intel HD 3000, HD 4000
    • Hard Drive:At least 3 GB of free space
    • Memory: 2 GB RAM
    • Other Requirements:Broadband Internet connection
    • Additional:Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks
    Recommended:
    • OS:Snow Leopard (10.6.X)
    • Processor:2.3 Ghz Intel
    • Graphics:1 GB NVidia GeForce 650 / AMD Radeon HD 5750 / Intel HD 4000 and newer
    • Memory: 4 GB RAM
    • Hard Drive:At least 3 GB of free space
    • Other Requirements:Broadband Internet connection
    • Additional:Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks

Linux System Requirements

    Minimum:
    • OS: Ubuntu 13.04 or SteamOS
    • Processor: 2.0 Ghz Intel Pentium-4 / AMD Athlon II
    • Memory: 2 GB RAM
    • Hard Disk Space: 3 GB
    • Video Card: 512 MB NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)
    • Additional: Broadband Internet connection
    Recommended:
    • OS: Ubuntu 13.04 and newer, or SteamOS
    • Processor: 2.3 Ghz Intel Core 2 Duo / AMD Athlon64 X2 or better
    • Memory: 4 GB RAM
    • Hard Disk Space: 3 GB
    • Video Card: 1 GB NVidia GeForce 650 / AMD Radeon HD 5750 / Intel HD 4000 and newer
    • Additional: Broadband Internet connection
Helpful customer reviews
222 of 244 people (91%) found this review helpful
25 products in account
1 review
669.2 hrs on record
Massive space battles with customizable ships. Lots of fun, simple to get into, increased depth the longer you play. Good game.
While some people will always complain about the grind and the buy-to-win in a free-to-play game, the developers managed an interesting balance in those topics.
Don't get me wrong, there is some grind. But when compared to other free-to-play tittles, it's not that much.

As for the win-to-play that often puts off people in free to play games, I have to disagree with whoever thinks this about Star Conflict. Ships are divided into tiers, and each tier can have 2 to 4 ships of each class, with increasing effectiveness. Battles match-making is also divided into tiers. This means that when you get to rank 3 (the last of tier 1), if you are any good you will be owning battles like a boss. But as soon as you get to tier 2, a whole new world of ships, more effective, with better pilots, and more ships modules(skills), you will be like the little fish in the pond of sharks.... again. That is, untill you get the best ships in that tier as well. Same happends when you jump from tier 2 to 3, and from 3 to 4, and so on.
This leads to some people thinking they are dying because the other player has a premium ship.
Wrong.
While premium ships do have a very slight advantage in their stats, most of the time it's irrelevant. A good pilot is born from experience. Of course, premium ship owners are usually good pilots. Often only play with that ship and become very good with it.
But the slightly better stats will only make a slight difference in a 1 on 1, with 2 very good pilots. Any premium ship gets utterly destroyed with a simple 2 to 1. And lets face it:
If you and your team can't do a 2 to 1 in a 10 vs 10 battle, then you deserve to loose against him.

Finally, ships tend to get more effective as tiers go up, and pilots also become better with experience. This leads to the tactical side of the batlles to become more apparent as you go up, as well as taking longer to get decided.
The different ship classes are also well done, with each having it's own specific role.

In the end, and considering there is nothing of the kind in recent game releases, together with the competent work Gaijin did with Star Conflict, this game is mandatory to any spaceship combat fan.

Me? I was waiting for something like this since Colony Wars and Freelancer.
Posted: August 7th, 2013
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103 of 130 people (79%) found this review helpful
108 products in account
10 reviews
363.1 hrs on record
An Free-To-Play Arcade Space Simulation where you are a mercenary fighting to become the best mercenary in the galaxy, and fighting for the best technology that space has to offer. Really solid combat, looks great, it is well optimized, and it is very enjoyable, especaill with a few friends. Highly recommended if you are looking for something like this!
Posted: October 3rd, 2013
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91 of 114 people (80%) found this review helpful
21 products in account
50 reviews
6.2 hrs on record
This game teaches you to play like Captain Ron teaches you how to sail:
By throwing you into a sea of chaos and letting you figure it out for yourself.

Once you have your controls figured out and you've gotten accustomed to the unending stream of colourful stimuli being blasted at you from all directions, you can begin to appreciate how utterly awesome this game really is.
From the Galactic Trichotomy where no faction is 100% good nor 100% evil, to the elaborate ship design, fun customisable decoration and weapons systems, stunning graphics, and intense PVP or co-operative team PVE space missions.

Ironically, this game is narrated by disgruntled voice actors who seem to find spaceships, explosions and laser beams amidst asteroids and stars extremely blasé.
Posted: July 17th, 2013
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155 of 218 people (71%) found this review helpful
606 products in account
6 reviews
18.8 hrs on record
A nice space shooter, a (somewhat) fair, but grindy game.

Unfortunately there's no "maybe" rating for this review. The game definitely isn't something for everyone. It's possible to have fun with it, but at times its really just boring.

At first the game might look like a perfect "pay to win" candidate, considering there are several DLC packs available unlocking ships for you. However, that's not really the case.

All ships available as part of DLC offers or to be bought with real world currency are more or less sidegrades or shortcuts. The most powerful ships however, can only be unlocked by playing the game. That's very nice and fair.

And here's the catch: Unfortunately, you can describe the game with three words: ONE HUGE GRINDFEST. And to be honest, that's sad, very sad, and also the reason why I can't really recommend this game without warning about this.

Let me explain the game in a few sentences:
You start out with the factions' basic ships. To obtain bigger ships, you'll have to earn "sync" points. With these you're able to level up ships. Once you've leveled a ship, you'll be able to unlock the next ship in the tech tree that's usually a small upgrade or a new ship fitting a different role.

In addition, you're able to upgrade parts of the ships or more specific modules that are installed on them: a primary weapon system (turrets), secondary weapon systems (typically missiles), a ship specific special ability (not upgradeable), and two support abilities. The problem: Upgrades won't transfer between tiers.

So game progress looks like this:
- Obtain a new ship.
- Invest (ingame) money, mission rewards (or real money) to level up the ship modules.
- Level up the ship to improve its power and unlock the next ship.
- Obtain a new ship and start over again.

And that's it, unfortunately. I guess I don't have to say that leveling the ships appears to take ages. While it's perfectly fine to not "finish" the progression part of the game within a week, it's really slow and tedious. Add to this the fact that the game's population isn't that high (typically 1000-3000 players online right now according to stats in the game), it happens that you'll have to wait one or two minutes to finally get into a PvE game. Queue times for PvP are usually slightly longer (sometimes 5 minutes or more).

And here's another problem: Due to the low population (and a very limited number of PvE missions), you're usually fighting with or against significantly stronger enemies. It's not uncommon to die within seconds versus a sniping frigate that's simply out of range for you. Once you're dead, you'll either have to wait 30-60 seconds (seems to depend on game mode) or till the next stage of the mission (in PvE). In addition, most mission stages take only two or three minutes, but there's a full minute of wait time between stages.

"Fortunately" there are ways to progress faster: You can buy the classic "booster" to gain more points, but you're also able to buy different ammo that will double your synergy gain. The unfair part: The costs! The initial price of the ammo module is 2 Standarts. That's not a lot. However, once unlocked it no longer shows any price. Although the module will still take 2 Standarts for every round you're playing. You won't see this unless you're paying close attention. And some of the costs... To upgrade a weapon from level 2 to level 3 you'll need something like 30,000 units of mission rewards: You'll get about 600 per mission - or buy the upgrade with real money. Do the math yourself.

And one more thing to remember: This game can only be played using keyboard and mouse. There is no controller support (neither gamepad nor joysticks). Also there seems to be a significant amount of auto-aim involved or there are really just big hitboxes. It's definitely far easier to hit enemies as it is in other games of this genre.

TL; DR: Star Conflict is a nice space shooter with great graphics (especially for a free to play game) and good sound, but overall the whole game is just one huge grindfest, which is sad and lowers the overall gameplay experience a lot. If you don't mind not progressing for a while or really having to start over several times, give it a try. You might like it. But don't expect to win dogfights from the beginning or progress in one straight line.
Posted: December 24th, 2013
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95 of 127 people (75%) found this review helpful
883 products in account
74 reviews
8.0 hrs on record
Star Conflict... the description of "World of Tanks in Space" works pretty well to describe it. While it lacks the intricacy of research and training crew that World of Tanks does, it still has a very similar experience grind that many other Free-to-Play games have used (Mechwarrior Online comes to mind.)

You spend time working your way through the tiers of each faction, factions you can change if you have enough credit earned from fights, each tier more powerful than the last. You have four basic types available to you ranging from small Covert Ops ships, intended for sneaky hit-and-runs against specific targets, to larger frigates that are there for longer range support with repair abilities.

The game looks absolutely stunning overall, with great dynamic lighting effects that I would have never expected from a DirectX9-based game. Effects are easily recognizable as well, giving you an easy way of knowing what is coming at you and what is going out.

The UI is serviceable. It lacks a certain flavor that would compliment the theme of the game, going fo ra simple "MMO" styled hot-button interface for extra utilities that your ship may have that dominates the bottom of the screen. The targeting cursor, or the mouse in combat, can also get lost in the middle of combat as well. Since the cursor is a a little too minimalist, and the HDR causes the screen to flash white violently at times, it becomes far too difficult to figure out just where your turrets are aiming.

Audio is alright. Voice acting is pretty poor, with quality on par with a modding team that doesn't quite have the experience needed to pull off something believable. "We have lost our commander!" comes out as someone just fresh from high-school trying to pretend to be in a position of authority with no believable emotion what-so-ever. They try to emphasize a lot, and in the end they sound pretty silly and cringe-worthy.

On the case of balance, low-tier equipment seems to do pretty well against anyone you'd get matched up with, but as you start pushing to higher tiered fights, the discrepancy between earnable ships and paid for or "Premium" ships starts becoming readily apparent. Ships purchased by "Gold Standards" with premium status have higher base stats than their earnable counter-parts and also manage to avoid the costs of repairs. Equipment purchased with "Gold Standards" also gives a top tier benefit that one must grind for with a specific faction to get, allowing people who pay cash to not only have a better core ship, but better equipment compared to the rest of their competitors.

The game's currency rate seems a bit strange. After checking the math, it comes to about 300 "Gold Standards" per US$1 which translates to $2.20 for the cheapest premium ship, $27.50 for one of the most expensive ships, $10 for a single month "license" that grants you increased chances for loot if you win a battle (which in turn grants credits and rare equipment), or $48 for a six-month "license" for loot as well.

While the licenses are less expensive than that of a standard MMORPG or MMO game in any right, everything else seems to tack on as extras. Cosmetics also cost roughly US$0.05 each depending on their type, certain equipment to mount on your ships also add to the cost, and really feels like the entire game is based on either trying to pull as much money out of you as it can for mid-tier (as that's where most players are), or nickel and diming you to death for cosmetic design.

Overall, the game can be fun, but the mid-tier combat is very much dominated by that of people who have either (rightfully) earned their equipment, or purchased it all, with premium ships looking more flashy than that of their earnable counterparts. This sets up a sense of each fight being unfair, regardless of the skill involved.

If you can tolerate the mid-field tendency for pay-to-win behaviors, and hopefully push to "end-game" tiers, then you'll have a great time with this game, but if you're sensitive to the possibility of buying out a win by equipment advantages, it may not be for you.
Posted: August 11th, 2013
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